cougar form is fine as it is considering the tradeback of being a squishy melee
why don't they just deal with the actual fucking problem with spears
I'm sorry, I wasn't aware your beliefs were numero uno around here. Can you at least respond to other people's opinions in a more respectful matter?
Like Neo already, said, just because two games are part of the same genre, doesn't mean they're exactly the same in concept and features; you don't see people claiming that Mario and Sonic are both platformers and therefore have no difference in idea between them.
I can definetely agree with some of your arguments; patch changes don't shift the meta at all, but that's because Riot tends to deal with problems in a more turtle-esque fashion, nerfing dominant champions in the meta instead of buffing ones that are more minor. Item choices tend to be unvaried because of this aswell; if there's just one kind of thing going on in the meta then there's usually only one kind of item to deal with it. People playing squishy mobile mages are gonna pick Athene's over Archangel's every godamn time because they're gonna be facing squishy mobile mages aswell, aside from the occasional Zed.
But, no offense, you sound ridiculously biased against some of the properties of LoL; care to give examples of these terrible mechanics? Champs that were "useless" (which I'd argue is an excessive term) on release? Only one I've seen like that in a long while is Quinn (and even then that's debatable). Anyone dominant in bot lane nerfed down immediately? Well, try telling that to every balanced-throughout-the-course-of-a-match AD carry (hi Lucian) and every support with crowd control and defensive capabilities (Leona, Braum, Thresh, Morgana).
The problem with league isn't that it's unbalanced, as every champion and item usually has strong potential and properties going for it, with the exception of low payoffs these days such as fuckin' Moonflair; it's more to do with how it refuses to crawl out of it's shell. Champions may be mostly balanced and items may all have the qualities but as long as league confines to one restricted meta there are items and champions that are going to see little to no use, competitive or not. Currently, the meta looks down on those with tradeoffs at certain points in the game, such as Veigar sucking early but being a holy terror the further the game goes on; this applies to Nasus and the like aswell. Veigar is a good champ in his own right but as long as the meta sticks to it's more approved roles then they're not going to see any use; it's the meta that's the problem, not the champions themselves. I'm not saying that every champion is balanced disregarding that factor (see Yasuo on-launch, current Sion, the nerfs that had to be applied to Kha'zix to stop him from devastating everyone), but they're not as ridiculously unbalanced as you say they are. I can't completely testify for dota's regard in balance, but the meta is a whole lot more free and varied there (if there even is one) and so it exposes the individual flaws and imbalances of each hero more, and that's why I'd argue DotA 2 is less balanced.