Hello here, Roo, your average monkey, stopping by for another RMT. My previous one was my hipster team in the UU tier.
After brushing through 6 badges of the Reborn League, I realized how my current team had 4 fighting weaknesses and therefore could be destroyed by Samson. I knew I would never make it through the League this way. So I decided to make a new Reborn League team.
During it's testing phase, this team got on decently well, winning more than half of my battles, both in Singles, Doubles, and Triples. I modified it a bit, and now I am presenting it to you. Please note that this team is partly influenced by personal choice, so feel free to see if there are better pokemon that can cover my team.
Building Process
I tend to like offensive power in my leads. Since Azelf can't be used in the Reborn League, I decided to opt for the next best thing, Archeops (it's a dodo).
Deciding on an offensive core with defensive bulk, I first added on Darmanitan; good coverage and monstrous attacking power (and it looks hilarious).
I knew I would also need a powerful Special Attacker to combat in lead, but I was worried about the result of using two scarfers. Because of this, I decided on Gengar, who can Trick his scarf away to shut down stallers if needed.
To help out my offense, I now searched for another powerhouse who also had impressive bulk, and helps out the previous members of my team. Conkeldurr fitted this role very well.
I lacked in special defense, and Cradily perfectly makes up for that (and is also a great special attacker too!).
With my basic needs covered, I looked for something that could cover my weaknesses. Zoroark was capable of this role, and was a trickster aswell!
A Closer Peek Look
Die To Live (Archeops) (M) @ Flying Gem
Trait: Defeatist (A Bitch)
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- U-turn
- Taunt
- Acrobatics
This is a very underestimated lead. It can Taunt, U-turn out and deal very significant damage. Flying Gem + Acrobatics is a good combo, and can deal great damage even when under the chain of Defeatist. Stone Edge is there for another STAB (here's hoping Game Freak will give Archeops Unbranded...).
Why Archeops in particular?: Simply because it can deal great damage and shut down other leads at the same time. It fills the Azelf role decently too, and this team focuses on offense.
Funky Kong (Darmanitan) (M) @ Choice Scarf
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Earthquake
- Stone Edge
- U-turn
While normally better under sun, this beast is a powerhouse no matter what. It has great coverage, and outspeeds some very notable enemies under the power of a Scarf. There's not much to say about this beast apart from the fact that it can also U-turn!
Why Stone Edge rather than Superpower?: I felt that Superpower heavily diminished Darmanitan's sweeping capabilities. Later pokemon on the team will cover up for the lack of this move.
Trollery (Gengar) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Energy Ball
- Shadow Ball
- Trick
- Focus Blast
Gengar is one tricky fella. It's fast as hell and just as strong, and can use this power in more ways than one. Trick can ruin any stalls (though it has to be used carefully) that try to stop this monster, and it's amazing speed, combined with a Scarf, will decimate many (counters included) opponents. Focus Blast makes the Dark types run for their mommys, while Energy ball stops the opposing nature in it's tracks.
WHY THE HELL ARE YOU USING TWO SCARFERS?: Without speed, Gengar lacks the surprise factor it needs. Trick will substitute to get another item if needed.
Why Modest nature?: Gengar needs the power if it's running Scarf, and I was worried if it's battling capability would be diminished if it was both slow and not as powerful without Scarf.
Granny (Conkeldurr) (F) @ Expert Belt
Trait: Iron Fist
EVs: 172 HP / 252 Atk / 84 Def
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- ThunderPunch
- Mach Punch
At first I was considering Guts, but I didn't want to ruin this titan's amazing bulk. Iron Fist makes Punches look like Nuclear Warheads, and Bulk Up fits in with the EVs for this monster. Drain Punch only further increases Conkerldurr's tank power, and Mach Punch makes up for it's low speed... speaking of which, the low speed on this thing makes it a good Trick Room stopper.
Why an Expert Belt?: This item gives the same bonus power as a Life Orb when an attack is super effective, without a HP loss. This increases the tanking capability.
Why Thunderpunch in particular?: I felt it gave the most coverage this thing had that the rest of the team lacked.
Kefka (Zoroark) (M) @ Expert Belt
Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Nasty Plot
- Dark Pulse
- Flamethrower
This decision was made late into the team, where I was looking for something that covered my weaknesses. Zoroark has Dark Pulse to destroy the ghosts that troubled my team, and Flamethrower was a seller considering only Darmanitan had a fire move. Substitute and Nasty Plot were to be used under the disguise of Illusion, and to upset the enemy stalls.
What made you choose Zoroark in particular?: The coverage and utility. I originally had Exploud here, but it didn't have enough speed to compensate.
Thardus (Cradily) (M) @ Leftovers
Trait: Storm Drain
EVs: 120 Def / 136 SAtk / 252 SDef
Modest Nature (+SAtk, -Atk)
- Barrier
- Recover
- Giga Drain
- Earth Power
The special bulk of this team, it is a favorite of mine, and has surprising special attacking power too. Storm Drain is amazing for a free boost, and Giga Drain is another way to increase the tanking power. Barrier is there for the lack of good physical defense, and Earth Power is there for coverage. Recover only further cement's Cradily's spot in this team.
why not a Toxic stalling set?: Stall isn't really my thing, and this team is offensive-based. Also, the Reborn League involves double and triple battles aswell, where the power of stall is reduced.
Wynaut HP EVs?: Cradily has plenty of HP, and not much defense. I felt Defense was the more important thing to cover.
Synergy-Kun
This team is based on covering each other's weaknesses with offensive power. However, there is a technique on my double and triple battling that I call "Trollquake".
Darmanitan has earthquake, Gengar has Levitate and Archeops is a flying type. Touché.
Thank You For Reading This RMT.
Please keep in mind when looking at my team that this is a team for the Reborn League, where I face leaders wielding monotype teams. Also, I am allowed to change my EVs and IVs during the league for specific situations, so keep this in mind when rating.
Thank you for your time.