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ShogokiX

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by ShogokiX

  1. Well, you are not wrong about that. It is certainly possible to create teams that can steamroll through the late game. However, the glass gauntlet can't be compared to the Elite Four in the same way, since the glass gauntlet is fought on the same field effect for every battle, and you are fighting with a partner. Only the second battle you fight alone, if i am not mistaken.... The Elite Four on the other hand will have their own field effect for each of them, and you will be fighting them on your own. This is just my opinion (again), but fighting multiple battles in a row on the sa
  2. Considering this is Reborn we are talking about, the Elite Four will be a completely different level of challenge than what we knew from the official games anyway. Assuming that Reborn will stick to how the Elite Four works in the official games. However, like i said, this is Reborn we are talking about, and i would not be surprised if Ame decided to do her own thing with the Elite Four. It would be quite the difficult task to make each Elite Four fight as challenging as possible, while still trying to make it possible to beat four entirely different teams with just one team o
  3. Nah, Serra isn't that bad. As you said, there are A LOT of options to counter her, and THAT is exactly why it can't be considered unfair or even luck based at all. It's easy to make use of her field effect for yourself, and it's easy to get rid of her field effect, if you chose not to use it for yourself. The only people who would really struggle agains Serra are those who either want to do it the hard way, or people who don't understand how field effects work at all. The latter being quite amazing on its own, as making it all the way to Serra without understanding anything about f
  4. I'm with Gastro and Cass on this one. Sky battle, or any other system that limits your choice of Pokémon for the Elite Four would only piss people off and create a rather unnecessary artificial diffuculty. Yes, you could argue that any kind of game difficulty is artificial, as the whole game is, but as Gastro said, that is not really a valid point in terms of this question. No matter how strong/difficult any given opponent in the story is, there hasn't been a single unfair fight that would have been difficult because you couldn't prepare the right team for that fight.
  5. hahaha, yeah, i know....might be a bit easier in german....the german name for the Bulldoze move is "Dampfwalze" and since Terra makes jokes about bulldoze and bullshit, this is is actually easy to use, as there is this german phrase that goes "die Kacke am dampfen", which loosely translates to "the shit is real" in a sense of things getting out of control. Making something out of Terra's 1337 sp34k is far worse....The way this "speech" pattern was used by german wannabe "pro gamers", who desperately tried to be cool, it always ended up in being half german, half "english" sentence
  6. Well, for now i am sticking to not translate character names, but names of places will be translated, as this is common in the real world as well. And obviously i am translating everything that has its own name in other languages, like Pokémon, moves, abilities, items..... But just like i said, this is a side project of mine, and currently i am at all the lines of Gossip Gardevoir on TV, as that is one of the first things in the extracted text files..... Two of the things that i have noticed to be rather difficult to translate are jokes (especially puns) and Cain's singing.
  7. Well, according to Ame the randomizer won't be compatible with either of the 18.3 exe. But since you have more insight on what's going on in the development than i have, you might be able to give it a try and work something out. For now i will just keep using 18.2 on my randomizer files, while using 18.3 for my non-randomizer saves. I don't want to break anything on my end that i can't fix myself. Also i started translating the extracted text file, just because i felt like it......and even though i translated somewhere between about 200-300 lines of dialogue by now, i am
  8. Good to know. I kept a copy of 18.2 just in case 18.3 would stop working on me. Guess i'll just use randomizer on that one, as that release was made for 18.2 anyway.
  9. Well, i do have to admit that i did a couple of runs ever since the AI was reworked for 18.2. And 18.3 seems to work without any problems for me as well, as my only issues are of visual nature (as i posted in the 18.3 release topic already). With a better AI and less lag this game really improved quite a lot in my opinion. The only thing i still want to test out is whether the randomizer works with the "old" 18.3 Game.exe. It doesn't work with the new Game-z.exe, but that much was already stated by Cass in another topic where a mac user tried to run the randomizer on 18.3...
  10. Well, if there is ever going to be an official translation project you guys will at least have lots of volunteers to help you translate the game into quite a handfull of languages XD
  11. So yeah, i just took a peek into the extracted text data as of EP18.3 and let me tell you, trying to translate this "shortly" before EP19 release is not gonna happen^^ I don't know how much new text will be added to EP19, and with lots of post-game content not even finished yet i would say that even Ame can't tell us 100% for sure.... Right now, no particular language. I just wanted to to ask about translating in general....
  12. Yeah, i just found out XD Well.....i might decide to give it a try if i feel like it.....and once i have some free time on hand.....
  13. Buuuuuut that might take a while to create that text file?
  14. There is an option to do that in rmxp? Or are you referring to me manually writing down every single line of dialogue to create my own spreadsheet?
  15. Yeah, i wanted to try that tool and my anti virus software was like "NOPE! not gonna happen!" I guess there isn't some kind of spreadsheet that includes every single line of dialogue in the game, all Pokémon related things like Pokémon names, Dex entries, moves, abilities, descriptions of moves/abilities and so on? Sure, if a spreadsheet like that existed, that would still need to translate everything, but it would be something most people who would like to help translate the game could work with XD
  16. What exactly would one need in order to help translate the game? Official translation that is, not some translation mod.... Other than obviously fluent knowledge of both english and the language one wants to translate to.
  17. Official translation or not, it would be wise to wait for the release of EP19 anyway. But once that is done i would not be surprised if there would be an official help request topic on the forums for people who want to help with translations.
  18. This is just another side note from my part, but it seems that the $ symbol, which is the well known Pokedollar symbol in the games, is displayed as a regular Dollar symbol in the Game-z.exe, while still being displayed as the Pokedollar in 18.3 Game.exe. Again, nothing big, just a visual bug that i just wanted you to know about.
  19. Messing with people is Lin's special move^^ There is a reason why even Sirius and Solaris are afraid of her, even though these two are cold blooded murderers who already killed a number of people to achieve their goals... I wonder what kind of theories TTar will come up with to explain why everyone is so afraid of her.....
  20. Because our cat hates bath time, but likes to go outside and collect fleas.....gotta catch em all^^ And just as i wrote that post my GF decided it was bath time once again and you could hear the cat complaining and trying to escape the bath tub XD
  21. Are you mocking Shaggy and his unlimited power? I bet Shaggy is already playing the finished EP19 and already finished it 3 times!
  22. The question is which kind of nuzlocke is more entertaining to watch? One where the player is well prepared and likely to win his battles with minimal losses, where you as the viewer might learn a few new tricks as well? Or one where the player is going in unprepared, struggling like cat trying to escape the bath tub, losing lots of Pokémon in the process, giving you a good laugh at his suffering? TTar is definetely one of the second type. But in his case there is an additional question: Is it more entertaining to watch him struggle, or to watch him spinning even more biz
  23. That may very well be the case, there have been a lot of changes for, as you would agree, rather obvious reasons^^ That is exactly the reason.
  24. There is a much simpler reason that comes to mind immediately when someone says he's got "reasons" why he wants older episodes. In previous episodes some rather strong Pokémon and TMs were available rather early in the game, which are now only obtainable very much later in the game, or in case of some TMs not available at all any more in Ep18. Just one example: Ralts used to be available right after you beat Aya, free the children from the old Yureju building and escaped through the railnet. That is 5 badges into the game. Now it is only available after you return from
  25. Yes, and although i didn't upload another screen for the battle UI, that one is still the same as well: the PP are a few pixels higher than before. But like i also said before: it's a minor issue, that is why i am posting it here, since it's not that important. This is just a visual annoyance, not a game breaking/game crashing problem.
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