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BlueTowel

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Posts posted by BlueTowel

  1. 15 hours ago, Florgevoir said:

    I battled the totems in the new areas and went to the golden key collector at undernet digsite but he still wants more, so greedy. Is there any guide with the key fragments locations?

    Hi! 

    There are two for each section of the Undernet (SW, E, N, SE), but I think the one missed the most is the one dropped during the main story. I playtested recently and noticed the event isn't appearing correctly to let the player know to backtrack and pick it up when it happens, so I'll update that in the next round of bugfixes.

    To be less vague, it's...

    Spoiler

    The Giant Steelix in Tanzan Depths!

     

    • Like 1
    • Thanks 1
  2. Hi! I've updated with a bunch of bugfixes. 

    Things like shiny eggs crashing the game, Sula and Gaston turning victory into defeat with crashes and softlocks, and a few other things like that.

     

    I've also added a Plate Trader!

    Find them in Opal Ward, Agate Circus, Calcenon City and Neo Opal Ward to trade Plates one-for-one!

     

    Main (Ep0) (ONLY for Windows, until I get around to freeing up upload space(.zip, 617.6 MB)
    https://drive.google.com/file/d/1BRQLLvaJUsoGmIXS8cgO0eM8XxmW0i10/view?usp=sharing (Google Drive)

    Extract and play from Game or Game-Z.

     

    Patch (Ep0) (for Windows, Linux and Mac! Reborn E18.4.1 ONLY) (.zip, 157.6 MB) 
    https://drive.google.com/file/d/1fg_4cE_BCCL7Qps_tMWLCr4CanQKi-j6/view?usp=sharing (Google Drive)

    Extract into Pokémon Reborn game folder, overwrite and replace files when asked, play.

     

     

    On 11/13/2021 at 3:08 PM, Nixilos said:

    So I was playing around with a concept I've always wanted to do while I familiarized myself with the tools in GIMP. I don't like the way it turned out, it doesn't look like it belongs in the game to me and I'm not sure this one is gonna look good if I simplify it enough to fit. Thought the concept would be fun to share though, I always have liked electrode somehow despite not liking the way it looks if that makes any sense.

     

    Electric/Ghost Electrode? Gives me Ghastly vibes. Maybe a salvageable idea if I get a little better at it.

    101s.png

    101sb.png

    This does look very cool! I like the idea!

     

    On 11/12/2021 at 12:14 PM, Katabatic said:

    There's a couple of shiny sprites that seem to not have transparent backgrounds (and show up with a big black box). Let me compile a list after testing them.

    Thank you! That'd be a great help! :D

    • Like 1
  3. On 11/8/2021 at 1:51 PM, Katabatic said:

    Like 2-3 days ago?

     

    I hotfixed Gaston's issue myself by switching his event from autoplay to player trigger.

    Thanks! I confirmed this bug is still present. I'll release a patch update over the weekend to fix this and a bunch of other bugs!

     

    14 hours ago, 0ris said:

    Are you interested in taking more sprites at the moment? I've done some work on a few of my own and if you want to use them, go ahead.

    Bug/Steel Kricketune, as the example. I also have Lapras, Ralts line, Nosepass line with a bonus Mega Probopass, Crustle line, variant Sigilyph, Bounsweet line, alternate Silvally, alternate Mimikyu, and alternate Boltund. I have suggested stats and abilities for each, if you don't feel like coming up with your own for any of them.

     402_1.png.8b28faf48704595499810b7b72a58d04.png402b_1.png.25ef2c307f5d117474de298573baf961.png

    That's a cool sprite! Thanks! I'd be interested to see what you have, though I'm not sure I could use all of them. Feel free to DM me! I'm on Discord a lot too.

    2 hours ago, kithas said:

    I'm having trouble winning the plater battle in the Beryl Bridge as it just gives me this message afterwards:

     

     

      Reveal hidden contents

    imagen.png.9641da3245c3ff3e475751bef94c49a9.png

     

    I believe this bug is fixed in a previous stealth-update. I'll release a new version over the weekend with a bunch of bugfixes and make sure to mark that it's been updated.

    • Like 1
  4. 27 minutes ago, Katabatic said:

    I really like the additions for the most part. The fights are challenging and interesting and really help speed along the main game.

     

    As an a small bit of critique, I wish the monster houses and entrances to these dungeons weren't so hard to find. It makes missing them super easy, and then you go and clear them later and you're way outleveled.

     

    Also, Gaston seems to trap you in an infinite loop of dialogue after you beat him/enter through his entrance.

    I'm glad you're enjoying it! I'll definitely take this feedback on board for Episode 1. I'll likely revisit the added maps some more to make them play better! 

     

    Can I ask when you last downloaded Episode 0? I fixed a bug with Gaston a few days ago but I have been stealth-updating the downloads. 

    I'll have to start updating the thread with version numbers again. :'3

  5. 17 hours ago, TrainGhidoran said:

    Should stone unfezant be Normal/Flying?

    Yes! Thanks for the bug report, it is now fixed in the downloads.

     

     

    16 hours ago, kithas said:

    Thanks! It seems that the same thing is happening to Firecracker!Sunflora. And it seems that badly poisoning doesn't happen anymore, not from Poison Fang, two rows of toxic spikes nor Toxic.

    Thanks for the bug reports! I've fixed these too! 

     

    I've also fixed that Monthelm will not take No for an answer after giving you the Mining Kit.

     

    Here's the relevant files if you don't want to download the whole patch again!

    Put the Map and Scripts files into your /Data/ directories, and the Sunfloras into /Graphics/Battlers/

    Map188.rxdata192_1.png.4591a557888adff27c21aa1082a33e8c.pngScripts.rxdata192b_1.png.2f49b95b24c1f2dc4fa799e3cbdc9bdf.png

    • Like 3
  6. 2 hours ago, kithas said:

    Thanks! I redownloaded it a few days ago (the Ep. 0 version) and was having that bug. I'd also want to report another bug, albeit (i think) inocuous: each time the game has to show the backsprite of Piranha Carnivine, it shows this error message, mentioning the backsprite name present in the folder:

      Hide contents

    imagen.png.fc024622a7a8f567f1a3ab65496426dd.png

     

    It can then be dismissed and the backsprite gets shown and everything without trouble. So I guess is more annoying than else.

    I really don't know where these errors came from, I just have to re-save them to fix them.
    Here's the fixed file for that.
    455b_1.png.e0246a811df163694f7b14c43d358ef0.png

    • Like 2
  7. Hi! There was a fairly serious bug where Pokémon would sometimes attack multiple times per turn.

    To save downloading a big thing again, you can patch it by putting this Scripts.rxdata file into your /Data/ directory and overwriting the one there.Scripts.rxdata

    The downloads have been updated with this too.

    It does revert speed calculations to gen 7 mechanics, though. Updating them to gen 8 doesn't seem to be quite as simple as believed!

     

    • Like 1
  8. 1 hour ago, Nocturne93 said:

    It's fixed now, thanks! 

    Great! Happy to help!

     

    And I nearly forgot to post something about what's coming next...!

     

    Quote

    Coming in Episode 1

    • New areas in main story
    • More interaction between Reborn and Plates of Arceus story content
    • New lategame story content
    • Animations for LGPE and Gen 8 moves
    • New Plate Interactions and new item system for them
    • SOS Totems
    • Gigantamax forms as Mega Stones
    • Legends: Arceus Pokémon, Regional Forms, Moves, etc.
    • More forms!

     

    The original plan, at least the previously original plan which came after the original plan from before, was to rename the mod to Plates of Arceus with Episode 1. 

    I had a chat with Ame about story plans and checking if they'd need rewriting after e19 and it was all cool but then e19 seemed to be coming faster than Episode 1. Huh, going Episodic may be a little confusing. Hm, maybe I should have gone with Chapters or Parts instead... 

    So that is now to come after e19, though the content of Episode 1 will be lategame rather than postgame.

    Similarly, since it's coming after e19, I decided to skip out on a few things to save on time and effort. Animations were left until later, and integrating the sidestory more into Reborn's story. 

     

    Not included in Ep0 were new Plate Interactions. Between e19, time issues, balancing issues and a longstanding desire to create a crafting system for new items for Plate Interactions (Activated Platespatent pending), I decided to hold off on them for now. 

    I've also been holding off on working on the Totem Pokémon system until after e19, to add in SOS Pokémon.

     

    With the addition of new areas, I can also add in justified Gigantamax Stones and the new Pokémon from Legends: Arceus. 

    Similarly to v0.6 and Gen 8, I was already adding new areas that seem like they'd fit this new content very nicely.


    And lastly, there will be more new alternate forms in each new episode, and each episode will actually get playtested before release.

     

    So that's the shape of the future, I think? It's late and I'm tired.

    • Like 6
  9. 47 minutes ago, Nocturne93 said:

    It doesn't break the game, but the sprites disappear for a second when the error pops up. Those two are the only ones that seem to have it (I went over all my other Pokémon in the PC box). 

      Hide contents

    118110274_Screenshot(1).thumb.png.eb303626b68e53a1a5df662feeabc231.png

      Hide contents

    2064062362_Screenshot(2).thumb.png.8b2dfeae008476bfb7129cd545268348.png

     

    Thanks! Try adding these two files into your /Graphics/Battlers/ folder to replace the ones in those error messages to see if it fixes it.
    192_1.png.84bf8a92ebe40780dd61b7fba8d405a8.png203f_1.png.b5214532125192f10b7f2161fbd62533.png

     

    • Thanks 1
  10. 4 hours ago, Nocturne93 said:

    The new and updated sprites look great! I especially like all the alternate eeveelutions and Alt Clefable. 

     

    I don't know if these things were reported already, but I noticed some small bugs:

    -When I hover over Alt Girafarig in the PC box, a CRC error message pops up. The same happens with Alt Fire Sunflora.

    -Alt Camerupt has its correct abilities, but Mega Alt Camerupt has the abilities of the normal Fire/Ground Camerupt and not its intended correct ability.

    -Alt Mismagius is not Psychic-type like it should be. The sprite is correct and different from regular Mismagius, but it's still displayed as a mono Ghost-type. 

    -The Galarian Mr. Mime I caught on the Hidden Slopes has the sprite of Kantonian Mr. Mime in the party menu. Also, it evolved into Kantonian Mr. Rime instead of Galarian Mr. Rime. 

     

    Thanks for the great content and I'm really looking forward to the next episodes! 

     

    I couldn't reproduce the CRC error with Alt Girafarig or Alt Fire Sunflora, is it still happening? Can you get a screencap of it maybe?

    The other bugs should be fixed now, the downloads have been updated.

  11. 6 hours ago, Xyrax said:

    So, hate to be THAT guy, since, on first look I love everything you've done so far, but my obsessive tendencies don't like the fact that there isn't a harpie Gallade equivalent, and the galarian birds seem to be missing non shiny front sprites

    Good catch! I'd missed adding those and a few other sprites, as well as adding the relevant plates to the first free plate event for the new 8th gen starter altforms.

    So that's all fixed in the downloads now! 

     

     

    • Like 1
  12. Pokémon Reborn: Plates of Arceus, Episode 0

    New & Updated Sprites

    Too many to list!

     

    New Forms

    Snow Pidgey, Pidgeotto, Pidgeot, Mega (Icicle Plate)

    Pixie Sandslash, Sandshrew (Pixie Plate)

    Bandalore Drowzee, Hypno (Fist Plate, Drowzee uses Oval Stone to evolve)

    Land Krabby, Kingler (Insect Plate)

    Harpy Ralts, Kirlia, Gardevoir, Mega (Sky Plate)
    Bakhdi Numel, Camerupt, Mega (Icicle Plate)

    Pumelo Tropius (Fist Plate)

    Wood Chingling, Chimecho (Meadow Plate)
    Mind Combee, Vespiquen (Mind Plate)

    Mystic Misdreavus, Mismagius (Mind Plate)

    Stone Pidove, Tranquill, Unfezant (Stone Plate)

    Deep Dive Dewpider, Araquanid (Iron Plate)

    Insect Grookey, Thwackey, Rillaboom (Insect Plate)

    Pixie Scorbunny, Raboot, Cinderace (Pixie Plate)

    Sky Sobble, Drizzile, Inteleon (Sky Plate)

    Toxic Arrakuda, Barraskewda (Toxic Plate)

    Antique Sinistea, Polteageist (Secret location)

    Madaamu (Kanto Sirfetch'd)

    Mr. Rhyme (Kanto Mr. Rime)

    Sky Dreepy, Drakloak, Dragapult (Sky Plate)

     

    Tweaks

    Icicle Beedrill no longer has access to Toxic Spikes.

    Arctosaur is now called Arctopras.

    Zoltavialan is now called Therozolt.

    Fossil Dracosaur now has Weak Armor instead of Hustle.

    Fossil Dunklevish now has Weak Armor instead of Water Absorb.

    Clown Conkeldurr now gets Mat Block as an Egg Move.

    Meadow Meganium is now Grass/Normal-type, and no longer learns Sappy Seed by level-up. It is still acquired by Meadow Plate.

    Lava Staryu and Starmie can no longer learn Dive.

    Ill Wind Sneasel and Weavile Abilities changed to Super Luck, Keen Eye and Infiltrator, and Weavile gains Keen Eye as an Ability.
    Ill Wind Sneasel and Weavile base stats change to physical-leaning mixed attacker: Sneasel -20 SpDef -10 Atk +30 SpAtk, Weavile: -20 SpDef, -15 Atk, -5 HP, +40 SpAtk

    Both forms of Aurorus can now learn Aurora Veil.

    Mega Ice Tyranitar base stats and Ability change: Now a slow, bulky mixed attacker with Snow Warning.

    Toxic Eelektrik and Eelektross movepool changes: loses Giga Drain, gains Leech Life.

    Toxic poison now turns into normal Poison vs Totem Pokémon.

    Assorted small changes to maps added with the Alternate Form Pack.

     

    I'll post something tomorrow about what's next, as well as update the first post. It's late for me right now.

     

    Downloads & Installation

    If you already have Pokémon Reborn or an older version of Alternate Form Pack, use the patch.

     

    Main (Ep0) (ONLY for Windows, until I get around to freeing up upload space(.zip, 609.8 MB)
    https://drive.google.com/file/d/1G12ej_jAZcSVrpd5L9xM8fOceUEWthgY/view?usp=sharing (Google Drive)

    Extract and play from Game or Game-Z.

     

    Patch (Ep0) (for Windows, Linux and Mac! Reborn E18.4.1 ONLY) (.zip, 149.8 MB) 
    https://drive.google.com/file/d/1edZFPRlSqSFjxyb2DwJ9eniV0nvSvPxp/view?usp=sharing (Google Drive)

    Extract into Pokémon Reborn game folder, overwrite and replace files when asked, play.

    • Like 3
    • Thanks 2
  13. On 10/29/2021 at 11:27 AM, Nocturne93 said:

    I'm sorry if this has been asked before, but I can't quite figure out the puzzle in Vanhanen Castle. There's supposed to be a Hatenna in the small room with the mirror, but it's not there for me. Also, I can't seem to progress in the black room. According to the wikia I have to proceed through the central doors, but there are no accessible central doors in that room. 

    Hi! The Hatenna was moved to after the puzzle in that version, but I'm moving it back soon.
    The double doors that appear are these:

    Spoiler

    image.png.1d837b0501109c3f5d9af9619f61da88.png

    If they aren't there, then you may be on an older version of the mod or haven't gotten to that stage of the puzzle yet.

    I did the puzzle just now to make sure the steps were correct. 

     

    Quick update too, I said Sunday 30th before but Sunday is the 31st, it's by midnight (my time, UK) on the 31st that I'm aiming to release by!

    • Thanks 1
  14. On 10/24/2021 at 3:55 PM, Nocturne93 said:

    I noticed Milcery's cry sounds a bit glitched and distorted. Is this intentional or a bug? 

    It's a bug! I'll try to get that fixed for the next version! Thanks for the report! :D

     

    ---

     

    On that note, aiming to release Plates of Arceus: Episode 0 (aka v0.6.13) on Sunday, 30th 31st October!
    There's one event left to redo (shrine opening), a handful of Pokémon to sprite (although two handfuls to do shinies for), a few NPC sprites and a few bug fixes to do.

    Skipping the animations this time, though, to make sure it releases at a good time. 

    • Like 3
  15. First of all I'd like to post this little bugfix patch:

    https://drive.google.com/file/d/1E6uhinQNWX2kngxGhuv8DB6dREi_r7w-/view?usp=sharing

    To install it, extract or copy the files inside to the /Data/ directory and replace the relevant files (scripts.rxdata and two Maps)

    This fixes the Monster House bug with Corrosive Gas, the Ancient Shrine event softlock and also fixes the Mystery Egg in Secret Glade. 

     

    Secondly I'd like to apologise for the delay in fixing these serious bugs. The next version has felt a couple of weeks away for over a month now, and while I feel like it's still a couple of weeks away, I can see the pattern...

    In any case, 10 Pokémon lines still need sprites, a few bugs still need fixing and a couple of events need a little polish.

    I'll leave some polish until after Reborn e19 to reduce duplicate work, and to get it out sooner!

     

    @Venyal @TrainGhidoran @EyesOnKindred

    • Like 1
  16. 20 hours ago, TrainGhidoran said:

    Second Edit: I'm frozen inside the ancient shrine after the battle. I can't move or open the menu, nothing. What is this? I cant play the game anymore

    Oh no! I thought I'd fixed that, but it might be fixed for the next version. I'm sorry! Can you send me your save file, please? I want to at least verify that I've fixed it for the next version, and if not then to make sure I do so!

  17. 1 hour ago, TrainGhidoran said:

    Thank you very mush :) I have got another question: those 8th Gen fossils are only obtainable one time (as I know). Is it possible to get all 4 fossil Pokémon from Gen 8 or will it be possible in future updates? 

     

    Edit: I also have problems with steelix in thehidden slopes, because I dont know, where to place the requested items. There is no bowl or something similar...

    There is an extra copy of each gen 8 fossil available at the end of the keys sidequest, but I should make sure to include another set in future updates.

    For the Steelix, stand at the tip of the peak. I'll add an object for it next version too, thanks for the feedback! :D

  18. 14 hours ago, TrainGhidoran said:

    How do I get to the under ruins? I found something like a machine which asks for a code

     

    Edit: I talked to ser verity but he doesnt give any hints, just says that i shall contact him for support. Those notes I found dont tell anything that helps.

     

    I think you're at the lift (or elevator) shaft in the Abandoned Mine. The puzzle involves navigating the lift's computer systems with a damaged screen, represented by sections of the text being blanked out. You have to figure out why it's not working and change the settings to enable it to work.

     

    The solution can now be found on the wiki:

    https://pokemon-altforms.fandom.com/wiki/Abandoned_Mine:_Puzzle_Solution

    • Like 1
  19. 12 hours ago, sad dragonite said:

    The same problem also appears on Victorias battle in grand hall at the beggining of the game

    Hi! I was unable to replicate this bug. Are you perhaps using the PBS files from base Reborn or an older version of the Alternate Form Pack?

     

    ---

     

    I feel like I haven't given any news for a real long time so I should do that!

     

    I'm currently working on an update that's partly a bugfix patch, partly a polish patch and partly a major version. It's complicated! 

    I'd planned to be working on v0.7 with quick bugfix patches as needed, but it started to look like Reborn E19 would be released either before or too close to that version. 

    So I decided to include what I'd done for v0.7 so far in the bugfix patches, and that grew a bit into wanting to polish various aspects of the mod before E19 came out. 

     

    What's coming?

    • Alternate forms for the Gen 8 Starters and Pseudo-legendary to make sure all of the starters and pseudos have forms.
    • More alternate forms because if I'm adding more alternate forms I'm adding more alternate forms.
    • Fixing of incompletely implemented gen 8 mechanics, such as with Dragon Darts and some awkward sprite positioning.
    • Some map tweaks in response to feedback, such as the boundaries of Rock PokéSpot being a little tight.
    • Sprites and shinies for every alternate form added in the Alternate Form Pack.
    • New sprites for all of the Platers you can battle.
    • Overworld sprites for the Monster House encounters.
    • Some polishing of story elements, at least as far as I'm comfortable to do so before Reborn Episode 19.
    • Various bug fixes and tweaks.
    • A new name
      sp1.png.32fcd4c9fbdf9553fe7029e00c6cc7a4.png

    And following this name change, the release format of this mod will be changing as well. 
    It will be episodic, with a lot of additional story content to come. I'm really looking forward to that! 

    I'll also be looking to incorporate what gameplay elements I can from Pokémon main series releases during that schedule, as well as polish existing mechanics such as the Totem Pokémon implementation.

    I won't be giving deadlines, but I will try to release Plates of Arceus Ep0 as soon as I am able. There are still some events to update, animations to create, and some sprites left to do as well.

     

    • Like 6
  20. 10 hours ago, Venyal said:

    72567085fb8f13cae7c53a9929d85eae.png
    https://gyazo.com/72567085fb8f13cae7c53a9929d85eae

     

    I got this error as I was fighting the monster house sableye. i get through most of them but the lvl 97 one always gives me this and it resets. what can I do to proceed?

    I'm afraid you'll have to avoid that battle for now. I'm working on a new version that I'm trying to get out as soon as humanly possible, hopefully in the next week or two. That version fixes that progression-stopping bug.

    I'm sorry for the inconvenience.

  21. 15 hours ago, Icoza said:

    Are the makeshift altdex files up to date? I'm starting to work on the wiki and was checking out Spooky Venusaur base stats and they don't seem to match up between in game and the altdex. The levels which moves are learned seem correct so I'm not sure.

     

    Hi! The Makeshift Altdex files are up to date! :D Thanks for working on the wiki!! 

    The stats on the wiki entry appear to be for Mega Venusaur. The Spooky form's stats are the same as normal! Though maybe they shouldn't be...

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