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BlueTowel

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by BlueTowel

  1. v0.6.9 Bug Fixes Pixie Ponyta can once again learn moves and should not constantly Struggle in the wild. Happiny and Sneasel Plate Evolutions into Pixie and Ill-Wind forms should no longer cause crashes. Galarian Mr. Mime sprites should now display correctly. Alolan, Hybrid and Floral Vulpix should now consistently have the correct abilities. Defossilised Fossilised Galarian Fossil Eggs should now be given without crashes. Potential Softlock in Secluded Jungle if exploring without Surf has been fixed. Tweaks Lopunny now learns Return on evolution, Snow Lopunny learns
  2. v0.6.8.2 Bug Fixes TM116 (Weather Ball) is no longer in both Hidden Slopes and Southeast Undernet, only the latter. Abandoned Mine now correctly has wild Pokémon. Southeast Undernet now has Pokémon in the water. Alcremie can now evolve without error. Sweet Kiss Candy Shop no longer gives out Sweets for free. Main (V0.6.8.2) (ONLY for Windows, until I get around to freeing up upload space) (.zip, 566 MB) https://drive.google.com/file/d/1CD6Jd_lZVbeAgD4eWek2AZv4Ao-uxEJ2/view?usp=sharing (Google Drive) Extract and play from Game or Game-Z. Patch (V0.6.8.2) (for Windows
  3. Hi! I hope you have a good time playing it! :D At the moment there is only one out of six title screens that is modified to indicate that it's Altforms. The game chooses one of the six at random! As for why, I've been trying to decide what kind of title screen modification to make for Altforms, and it keeps slipping back in the schedule. I think the next big version, v0.7, will be a good time for it. There will be enough sidequests to form a theme. :) And from a theme, a symbol. Yes! Please credit the artists and where the art is from! If you can, please contact the a
  4. They should all be doable at any point in the story, but from different means. You'd need to use RPG Maker XP to edit and compile the scripts. You can add a new form for a Pokémon in PokemonMultipleForms in the scripts, check out Alolan Vulpix for a good example. Then TM/MT exceptions are set in PokemonItems, to say which TMs and Move Tutors it cannot learn. Adding new TMs for a form starts in tm.txt in the PBS, which needs RPG Maker XP to Playtest and compile into the game. They're added by species. It's slightly different in Rejuvenation - TM/MT except
  5. Hey! Glad to hear you're enjoying it! Wow, what a bug! I made sure to test it within RMXP, but I should have tested it outside of it too! This is a pretty serious bug so here's an update to fix it! Main (V0.6.8.1) (ONLY for Windows, until I get around to freeing up upload space) (.zip, 566 MB) (Mega Upload, coming soon) https://drive.google.com/file/d/1eAEsNN80NWKTPF45YD1A5GFXx5RAlkoP/view?usp=sharing (Google Drive) Extract and play from Game or Game-Z. Patch (V0.6.8.1) (for Windows, Linux and Mac! Reborn E18.4.1 ONLY) (.zip, 94 MB) (Mega Upload, coming s
  6. Here is fine! Thanks for the bug report, I'll fix that for next version!
  7. Main (V0.6.8) (ONLY for Windows, until I get around to freeing up upload space) (.zip, 566 MB) https://drive.google.com/file/d/1wiZzPlaeCEkDjLJ5lkmuWldpTe_wwP1F/view?usp=sharing (Google Drive) Extract and play from Game or Game-Z. Patch (V0.6.8) (for Windows, Linux and Mac! Reborn E18.4.1 ONLY) (.zip, 94 MB) https://drive.google.com/file/d/1ufvNGsGvOXy0d7XCDyItCm5B55li8GCS/view?usp=sharing (Google Drive) Extract into Pokémon Reborn game folder, overwrite and replace files when asked, play. v0.6.8 Bug Fixes The Bird Fossil in Northern Undernet is now ac
  8. Thanks! I'll add an updated one of those to the main post with v0.6.8 later on. That's probably the only incompatibility with it.
  9. Technically, the Box Link does nothing! A switch is activated when using the PC in Isolated Farm that adds Storage to the menu. It would absolutely be brilliant for you to work on the wiki! I'd really appreciate the help! Feel free to add any altforms content to it! I don't know! I at least have to wait until after v13 of Rejuv releases so I can ask for help, esp. with the ability limit. Probably sometime early to mid next year.
  10. I'm having some difficulty reproducing or finding a reason for Positron Metagross to have the wrong typing. Can you tell me more about the circumstances of it, please? Working on some graphics when I have time before releasing the latest bugfix version.
  11. Maybe! I'm excited to add in the stuff I skipped in v0.6, and to put something fun in the Ancient Shrine! Whoops! Definite oversight. I'll find a new home for him after restoration in v0.6.8! Thanks for the bug report! I'll get that fixed for next version!
  12. Not this time. No new ones were submitted by others, and I ran out of time yesterday to make some before uploading. I'll sort some more before v0.7 though. This is how my timeline* for the next version is looking: Fix any bugs in v0.6 as they're discovered, release new 0.6.x versions as needed Add new areas to wiki - wild listings, item listings, battle listings Add walkthroughs for all sidequests to wiki Add wiki pages for Memeforms and Memejuvforms version differences Try to automate or macro converting alternate form game data into wiki tables
  13. v0.6.7 WARNING! Please save outside of the following areas before updating, or you may end up stuck inside a wall: Northern Undernet Obscure Oceanfront Obscure Oceanfloor Bug Fixes Octolock should now be working correctly. Did you know that it also transforms Water Surface into Underwater, and inflicts damage at the end of every turn while Underwater? The Rock Climb from Northern Undernet's icy crevasse to Route 4 should now be working correctly. The edge of the map should no longer be visible from the icy crevasse in Northern Undernet. All battles in Obscure Oc
  14. I've fixed your save, but it's taking me longer than today to fix all of this round of bugs, so I'm afraid you'll have to avoid that Rock Climb spot for now. Game_2.rxdata Thanks for the bug reports! I'll try to get fixes out tomorrow or Monday. Oof, I thought I fixed that in testing, but it turns out not all of the water tiles were set correctly. Still puzzling out what's going wrong with the turnabout tiles. Thanks for the bug reports! I'll get these fixed as soon as I can!
  15. After defeating all 8 Monster Houses in the Undernet sections, return to Onyx Trainers' School and talk to the old guy outside the gym arena. As for the Wooloo song...
  16. New version! Bug fixes and some new sprites and icons! Yay! Main (V0.6.6) (ONLY for Windows, until I get around to freeing up upload space) (.zip, 566 MB) https://drive.google.com/file/d/1CrKHWnqdOp_cM4qU5K9kVVeyyJWBbgvM/view?usp=sharing (Google Drive) Extract and play from Game or Game-Z. Patch (V0.6.6) (for Windows, Linux and Mac! Reborn E18.4.1 ONLY) (.zip, 94 MB) https://drive.google.com/file/d/1eAqwjDsGC31Me2UBmIH5-rIf1r32GZ5n/view?usp=sharing (Google Drive) Extract into Pokémon Reborn game folder, overwrite and replace files when asked, play.
  17. Yes, you need... And definitely plans for Kantonian Mr. Rime and Sirfetch'd! It's a little bit wanting to see what Gamefreak release in Crown Tundra, and a little bit timesaving to get v0.6 out. They'll be in v0.7! For Sirfetch'd, I'll be using the beta Farfetch'd evo design. For Mr. Rime, I will have to have a serious design session to find an appropriate spin on it. Whoops! I accidentally used the form name instead of the species name there. I'll get that fixed before v0.7!
  18. Hi! Glad you're enjoying it After Reborn City's restoration, you cannot get into the underground network of tunnels from Reborn City - they sealed it all up! You can still access them from Isolated Farm (via Route 1 -> North Aventurine Woods), Route 2 (into Northern Undernet) and Route 4 (by Rock Climb into Northern Undernet's icy crevasse). There's also a shortcut unlocked in Southwest Undernet from near the Isolated Farm entrance to near the Undernet Digsite entrance.
  19. The EEG has been suspended, again, due to the pandemic. I'm exploring new medication options, though, which may help. At the moment in the stage of weaning off of one before taking another. It sounds like the Totem you're missing is...
  20. Ah! Another thing I forgot to do: Add hints from Verity about those ruins. Here's the hint: The next hint would be: Then: And finally, after getting inside: The Wooloo song is a hint as well! The Spiritomb sound while you sleep unlocks a new area to come in v0.7 - It was cut from v0.6 to save time, and it looks like v0.7 will be coming sooner than expected since Crown Tundra is also. The TM inaccessibility is an accident. I'll get that fixed for the next version! I hope that helps! If not, let me
  21. Thanks! I'm not sure right now, to be honest. There is a Memeforms-style Altforms mod being worked on for Rejuvenation, but I know that level of difficulty is not to everyone's taste. Personally, I'd still like to do something. I have an idea for a sidequest island that I think would be a lot of fun, as a way to get wild Altforms in Rejuvenation. The but is, I'm not sure when I'd do it. I'm in limbo while some irl stuff is going on, waiting to start a new project to make some money once that stuff is settled, and Reborn Altforms and the wiki still need a lot of work. I'd like to say yes, defin
  22. Hi! I'm glad you're enjoying it! Nonstop? Please remember to take care of yourself also! Sorry about the bug - I accidentally left a map-check in the evolution code! For now, you'll have to take it under the Grand Stairway to one of the floors with Unown, at night, to evolve it. The at-night part is intentional, but I forgot to mention it. Huh, maybe the map part was intentional too?
  23. Sorry for the late reply! Locations in spoiler below! Ah! It would help if it had sprites, but it's the usual thing with this mod for graphics to lag behind a bit! I've been pretty busy, but hopefully I can get back to at least sorting placeholders for everything soon.
  24. Could be interesting! I'll note it down and look into it as a possibility for a new v0.7 form! Glad to hear you're enjoying it! I had a look through the code and don't see any reason for an Ice Larvitar to have Sand Veil. It definitely should have Guts and Snow Cloak as its abilities. Are you using v0.6.5? Are any other forms displaying incorrect data? I can confirm that Ice Tyranitar is primarily Physical in offense, and Space Tyranitar is primarily Special in offense.
  25. But MOST IMPORTANTLY that I forgot to say is THANK YOU SO MUCH FOR THE FEEDBACK! I love this stuff! It helps the project grow and improve! My hand is pretty much alright now, it's my brain being a pain... --- Main (V0.6.5) (ONLY for Windows, until I get around to freeing up upload space) (.zip, 566 MB) https://drive.google.com/file/d/1vI-Wq2M6fjReBjA6767YahfmCpfa-CPl/view?usp=sharing (Google Drive) Extract and play from Game or Game-Z. Patch (V0.6.5) (for Windows, Linux and Mac! Reborn E18.4.1 ONLY) (.zip, 94 MB) https://drive.google.com/file/d/1o0SBBV
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