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BlueTowel

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Posts posted by BlueTowel

  1. On 9/17/2020 at 4:35 PM, Darkhorse said:

    I've been using the Altform Mod to play a Galar-only run of Reborn and I was wondering, I've found the Dino and Drake fossils in their undernet sections but I cannot seem to find the locations of the bird and fish fossils, does anyone know where they are?

    Sorry for the late reply!

    Locations in spoiler below!

    Spoiler

    The Bird Fossil is in Northern Undernet: Cross the river into the cold crevasse at the top, and it's in a rock on the path.

    The Fish Fossil is in Southeast Undernet: Travel down the Waterfall and check around the dirt in that section, or use the Item Finder to see it.

     

    On 9/18/2020 at 7:12 AM, Bnob1234 said:

    Alright, I double checked and it seems like I was a tired idiot and had a regular Larvitar. Sorry about that and the late reply! If there are any forms displaying incorrect information I will definitely let you know. Thanks yet again, good luck with your health and stay safe!! 

    Ah! It would help if it had sprites, but it's the usual thing with this mod for graphics to lag behind a bit! I've been pretty busy, but hopefully I can get back to at least sorting placeholders for everything soon. 🙂

    • Thanks 2
  2. On 9/9/2020 at 1:12 AM, ArcBolt27 said:

    something i was wondering was if perhaps an alternate sandshrew/sandslash be it for both their kantonian and alolan forms or just one where both are more special oriented instead of physical.......... perhaps have it be the kantonian one and it be ground/poison?

     

    mind u im no good at spriting so if it were to happen i wouldnt be able to assist there

    Could be interesting! I'll note it down and look into it as a possibility for a new v0.7 form!

     

    23 hours ago, Bnob1234 said:

    Hey Blue, first of all I wanted to thank you for the awesome mod I am loving it thus far. I had a question regarding both forms of Larvitar. On the Alt-Forms Wiki it says that Ice Larvitar has Snow Cloak and Guts as an ability but mine had Sand Veil. I also wanted to confirm that Ice Ttar is Phys based and Space is Spa? Thanks again! 

    Glad to hear you're enjoying it! 😄

    I had a look through the code and don't see any reason for an Ice Larvitar to have Sand Veil. It definitely should have Guts and Snow Cloak as its abilities. Are you using v0.6.5? Are any other forms displaying incorrect data?

    I can confirm that Ice Tyranitar is primarily Physical in offense, and Space Tyranitar is primarily Special in offense.

    20 hours ago, DJWongTong said:

    V0.6 has been great so far, what's everyone's favorite form? Dusk Noivern has been killing it for me personally 🌑

    😄

    • Like 1
  3. On 9/7/2020 at 3:58 PM, TripleHHH said:

    So that was it. Hopefully I will have more time this week to play and explore all the new areas. I finished my first run of Reborn which this mod way back but I forgot to write my thanks and give feedback/report bugs at the time. Hopefully this post can help you.

    Again thanks Blue (and for everybody else put effort on this project) all your work! Take care and hope everything is alright with your hand.

    But MOST IMPORTANTLY that I forgot to say is THANK YOU SO MUCH FOR THE FEEDBACK! I love this stuff! It helps the project grow and improve! My hand is pretty much alright now, it's my brain being a pain...

     

    ---

     

    Main (V0.6.5) (ONLY for Windows, until I get around to freeing up upload space(.zip, 566 MB)
    https://drive.google.com/file/d/1vI-Wq2M6fjReBjA6767YahfmCpfa-CPl/view?usp=sharing (Google Drive)

    Extract and play from Game or Game-Z.

     

    Patch (V0.6.5) (for Windows, Linux and Mac! Reborn E18.4.1 ONLY) (.zip, 94 MB) 
    https://drive.google.com/file/d/1o0SBBVcpaArPGoR9Cd2WtoqsJwaa3iyM/view?usp=sharing (Google Drive)

    Extract into Pokémon Reborn game folder, overwrite and replace files when asked, play.

     

    v0.6.5
    Bug Fixes
    Lead Pokémon with Cute Charm or Synchronize should no longer cause an error and crash when encountering wild Pokémon.
    The items that fall from the Giant Steelix should no longer float over the chasm tauntingly.
    The Rock Climb in Secluded Jungle should now work correctly.
    Ser Verity and Ana should for serious no longer unnecessarily block paths now, and you don't even need to ask them to move.
    Orbeetle now correctly learns Psychic at level 36, and After You at level 40.

     

    Tweaks

    Wandering Spirit + Spooky Plate interaction now provides a 34% damage reduction on hits taken instead of Leftovers-like recovery, to better suit the ability.

    The Giant Steelix is now a bit slower.

     

    New Sprites
    Spooky Caterpie Egg
    Spooky Paras, Parasect, Egg

     

    ---

     

    20 hours ago, Thebossgummy221 games said:

    I don't know if this happened to someone else, but if you try to encounter a wild Pokemon while the leading Pokemon in your team has the ability Cute Charm, the game brings up this error and closes.   

     

    sdhsdf.PNG.d43fd10b113afaea4980788d57aaa728.PNG

     

    Also according to Orbeetle's moveset, it should learn Psychic at level 36, but it learns the move After You instead, and Orbeetle learns After You at level 40.

     

    19 hours ago, ArcBolt27 said:

    oh one thing i discovered is in the underground area behind flobot's gym where the golden key fragment collector NPC and others are if u leave after battling the knight and return he assumes his original spot even after beating him round 2 rendering the caves behind him inaccessible........... also the NPC that introduces u to that entire crew also just straight up vanishes if u leave and reenter

     

    11 hours ago, ArcBolt27 said:

    IB7cShE.png  ya know, i dont think TMs are supposed to be out in the void like that

     

    1 hour ago, Rising Emperor said:

    When I try to rock climb I get stuck in the middle. Is that suppose to happpen?

    Fixed 'em all in v0.6.5! Download the patch and it should all work now, I hope? Not sure which NPC that introduces the entire crew is causing problems, so I had a look around the whole digsite and tweaked some.

    • Like 4
  4. Fixed some more bugs, tweaked a couple of altforms and added some new sprites. 🙂

     

     

    Main (V0.6.4) (ONLY for Windows, until I get around to freeing up upload space(.zip, 566 MB)

    https://drive.google.com/file/d/1G34Hp98Yrj0GBKD9Tj9YyJIZZyGV92kf/view?usp=sharing (Google Drive)

    Extract and play from Game or Game-Z.

     

    Patch (V0.6.4) (for Windows, Linux and Mac! Reborn E18.4.1 ONLY) (.zip, 93 MB) 

    https://drive.google.com/file/d/102COUyCwxXBQEFUPFieAYFR9gxDGsNpp/view?usp=sharing (Google Drive)

    Extract into Pokémon Reborn game folder, overwrite and replace files when asked, play.

     

    v0.6.4
    Bug Fixes
    Bob should no longer disappear if you lose your battle with him in Obsidia Ward.
    ZMoves should no longer give error messages relating to pbEffectAfterHit.
    Pokémon will no longer try to evolve after every battle, regardless of result.
    Skorupi and Drapion (and forms) now correctly learn Poison Fang at level 9.
    Rattled now works correctly with Intimidate.

     

    Tweaks
    Insect Drapion base stats change: -10 Def, +10 SpAtk. 
    Insect Drapion level-up movepool changes: Toxic -> Taunt, Cross Poison -> Throat Chop, Crunch -> Lunge.
    Draco Serperior Ability change: Dazzling -> Multiscale.

     

    New Sprites
    Spooky Caterpie, Metapod, Butterfree
    Dread Gastly, Haunter, Gengar, Mega Gengar
    Shiny Flame Infernape

     

    ---

     

    7 hours ago, TripleHHH said:

    Some oddities that I found while looking at the new sprites at the Graphics folder. I’m not sure if all of them are still there on the new updated versions.

    - Butterfree shinies are a shiny Beedrill sprite

    - There is a redundant regular shiny Geodude and Graveler labeled 74s and 75s (without the 0 at the start; there is already a 074s/075s)

    - Alt Gengar don't have sprites. Since it is based on old style Gengar, wouldn't the shiny of Regular Gengar fit perfectly?

    - All the non-shinies Larvitar-line _1 sprites are a copy of the _4 sprites (I think it's the space one). This also includes the Mega T-Tar sprite that looks like normal Space T-Tar

    - There is a 374Eggs_2.png (green Alt Beldum Egg) besides the 374Egg_2.png (the Alt Beldum Egg that looks like the intended one)

    - The shiny Alt infernape seems a copy of the normal shiny Infernape. Looks unintended as neither the Alt  Chimchar nor the Alt Monferno have any shinies sprites

    - Missing 461f_1.png, the front female Alt Weavile. Given that 461fb_1, 461fs_1 and 461fsb_1.png were included, and the set for Sneasel is completed with a 215f_1.png, I found odd that only one was incomplete.

    - The front sprite for Alt Liepard, 510s_1.png, is incorrectly named 520s_1

    - There isn't a 615sb_1 (Shiny Cryogonal back) . Since the front sprite was included I didn't know if was intended or forgotten

    - The alt Dedeene shiny was incorrectly named 702bs_1 instead of the 702sb_1. I didn't know if this actually breaks anything, just noticed that it didn't matched the other naming pattern.

    - There is a redundant sprite named 826_1s. I think it’s just a copy of 826s. The 826s_1 sprite is already included.

    - I think there is something wrong with the non-Mega Appletun (842) sprites. On the shiny, the color of the top leaves change sides between the front and back. This doesn't happen on the non-shiny front/back sprites

    - I think the following sprites are redundant: 876mb, 876ms and 876msb. They are copies of the Male Galarian Meowstic Indeedee sprites, which are already included and not marked with a "m".

    - The 882 sprites don't have a alt form sprite. I just wondered if they actually weren't finished or just forgotten to be included, given that all the other fossil were included.

    - The 888b_2 and 889b_2 are front sprites, even though they have the "b" letter. In fact, I don't understand why the _2 forms exist. Didn't the legendaries, only look like that during the animation of their signature moves on the official games and then immediately revert back?

    - There is also a different between the colors of 889s_1 and 889s_2 that doesn't happen to 889_1 and 889_2.

     

    Now about some of opinions about the balance from previous experience with the mod and from what I read on the Makeshift Altdex:

    - Maybe change the bug Buzz on Alt Excavalier for Megahorn? I don't know how its sprite supposed to look so that the move makes sense on it, but based on Karrablast design, that it learns Smart Strike by level-up and has Long Reach (which I assume is the horn? Or the ability refers to the lances?) I think so.

    - Also about Long Reach, since Alt Bug/Dark Drapion cannot befenit as much as the other forms from the Poison Plate+Sniper interaction, I thought about maybe change its ability to Long Reach. Physically can makes sense with that weird limbs, and it would make another Pokemon be able to use that Plate Interaction. Also maybe some change some of its level-up Poison-moves to STABs, like First Impression, Lunge, Skitter Smack and Throat Chop, since its Pokedex entry says it prides itself for not using poison but it still has more poison-moves than dark ones on its level-up list.

    - Dazzling is really sub-par on Alt Serperior, specially compared to the power of Contrary+Leaf Storm power. Maybe Multiscale as the alternative ability? Let it either guarantee to be able to set up with Coil (or maybe let it learns DD later) or use one of its amazing support movepool like Glare, Sub, Seed, etc. Also it would allow another Pokemon to benefit from Dragon's Den on next episode Reborn.

    - Something that I thought about Alt Politoed, since its type combination garantes to deal s.e. damage to poison-types maybe could incorporate more on its theme? Maybe change Dazzling for Immunity or Poison Heal, describing as evolving to predate on poison-types on its habitat? This change is also a suggestion because I think Dazzling is a really underwhelming ability, unless there is a interaction with Plates or Field that I'm ignoring, something that happened with me on previous playthrough with Alt Greninja, which I thought very underwhelming until I  learned on Discord about Storm Throw+Technician.

    - Thank you for removing that crippling abilities from Partner Pikachu and Eevee. I do think that maybe the Pikachu may be too powerful at the point that you get it, but I don't think its glass cannon stats are too unbalanced to late game (and probably all the BS that E19 reserve for us). I was thinking if you could add a condition to nerf the Light Ball on that specific Pikachu form for balancing reasons (say to x1,5) and add another item that actually boost to its full potential later in the game. Maybe tie in with the Eevee event, I didn't finished that quest but I know that a later part of it involve hats, maybe a Cap for Pikachu? Although I dont't know how hard it would to add and program it or if there is another cap for the number of items like the abilities

     

    And to finish on a more positive note, about some designs of v0.6 (and thanks to all artists that contributed to his version and all previous):

    - Loved Noctowl, Delphox and Clawtizer redesigns

    - Loved Alt Accelgor

    - Riperior is blessed. Finally I will be able to use that pokemon without having to face that cursed thing that is Rhybombee. Also it looks better than the normal Rhyperior (which I think is a downgrade from Rhydon).

     

    So that was it. Hopefully I will have more time this week to play and explore all the new areas. I finished my first run of Reborn which this mod way back but I forgot to write my thanks and give feedback/report bugs at the time. Hopefully this post can help you.

    Again thanks Blue (and for everybody else put effort on this project) all your work! Take care and hope everything is alright with your hand.

    I'm glad you're enjoying it! 😄 I'd been putting off tidying up the Battlers folder for a while, so it's been a good reason to do so. I've fixed and added sprites where I could. I still managed to miss one though, the incorrectly named Beedrill shinies.

    882 doesn't have a proper sprite yet because it's a tougher one to sprite. I'm not sure how to go about spriting it at the moment, so it has a placeholder recolour. 

    888_2, 889_2 and their backsprites are so the player will still be able to enjoy those legendaries changing form during their attack animation while using those signature moves. 🙂

     

    I've taken on your suggestions to tweak Insect Drapion's level-up moves and given it access to Lunge, and changed Draco Serperior to Multiscale.

    Bug Buzz on Alt Escavalier is a remnant of normal Escavalier's level-up moves, so it's retained accordingly. It does still get Megahorn by breeding and (unavailable) TM.

    I don't think Long Reach would suit Insect Drapion very well. It can still make use of Sniper, but I will see about tweaking it some more in a later version.

    Dazzling I am intending on adding a Plate Interaction for. It's simpler now that only Psychic-type Pokémon have it.

    I'll also look into tweaking Light Ball with Partner Pikachu!

     

    2 hours ago, ArcBolt27 said:

    thats another thing that had me curious too, it seems if a pokemon has multiple evolutions, most notably bug types as they are the easiest to do this with if they meet the requirements after a battle to be fully evolved even if they havent evolved once they will evolve into their middle stage and then right away after that they will try to evolve into their final evolution................. i had noticed this initially with my sewaddle as i maxxed its friendship before evolving it into swadloon and right after it finished evolving into swadloon it immediately evolved into leavanny without having to do any extra battling.............. was this an intentional thing cuz i dont remember this happening before in base reborn or even rejuvenation

    Yes, I'd noticed it too but wasn't sure what had caused it and there didn't seem to be any harm in keeping it in. After investigating, it turned out to be caused by Galarian Farfetch'd's evo method calling for an evo check after every battle! So I updated that code and all was well once more.

    2 hours ago, ArcBolt27 said:

    this was partially intentional as base alt-infernape is a reference to goku from dragonball and the shiny is to represent goku in super saiyan blue so if anything u cant fault blue for this one but actually me as i was the one who proposed the change a while back at alt-infernapes initial inception

    I updated it with a custom shiny just for it! Took me long enough to get around to it.

    • Like 2
  5. 18 hours ago, BlueTowel said:

    Thankfully this was discovered in testing! I made an exception for the SpookyGuard Plate interaction.

    ...which turned out to not work correctly! 

    So v0.6.3

    Bug Fixes
    An error that sometimes occurred when battling or inspecting Galarian Corsola has been identified and fixed.
    Arctozolt and Arctosaur now correctly have Slush Rush, not Sand Rush.
    The entrance to Southeast Undernet has been fixed and no longer deposits the player halfway up a mountain.
    SpookyGuard interaction no longer damages on change.
    Belly Drum is now affected by Contrary.
    Galarian Yamask -> Runerigus evolution is now Location-based and occurs in Central Northern Undernet (the area around the thing).
    Verity and Ana shouldn't unnecessarily block paths now. If they were before updating, try talking to them again.

     

    Tweaks
    Galarian Corsola now has a third Ability: Anger Point. Cursola does not.

     

    New Sprites
    Shiny Draco Serperior

    ---

    Main (V0.6.3) (ONLY for Windows, until I get around to freeing up upload space(.zip, 566 MB)

    https://drive.google.com/file/d/1xeiM8QTo-oaYwBtsmoLSXs4azw5VRI-4/view?usp=sharing (Google Drive)

    Extract and play from Game or Game-Z.

     

    Patch (V0.6.3) (for Windows, Linux and Mac! Reborn E18.4.1 ONLY) (.zip, 93 MB) 

    https://drive.google.com/file/d/1anba6eg3JM49r6Eky3hk9hc9Jb1p-ylq/view?usp=sharing (Google Drive)

    Extract into Pokémon Reborn game folder, overwrite and replace files when asked, play.

    • Like 1
  6. 20 hours ago, ArcBolt27 said:

    so when it comes to flame infernape's other ability is it dependant on what chimchar's was and if so which ability should i have on said chimchar for the respective ability of my choosing?

    Late but Blaze becomes Slow Start, Iron Fist becomes Berserk.

     

    13 hours ago, Giovinco said:

    First, good job! I Was waiting for this update.  Unfortunately the Sandbox MOD isn't working as it was on the last version. Does anyone knows if it's really not compatible? 

    It is not compatible at this time. I'm not sure if this is because of being based on Reborn 18.4.1 or changes I've made. I cannot give an estimate as to when I can look into this, unfortunately. 

  7. New patch to fix bugs and stuff!!

    Main (V0.6.2) (ONLY for Windows, until I get around to freeing up upload space(.zip, 566 MB)
    https://drive.google.com/file/d/1zd_N50AimGGL46bR2JC37D3yBz5q5rOm/view?usp=sharing (Google Drive)

    Extract and play from Game or Game-Z.

     

    Patch (V0.6.2) (for Windows, Linux and Mac! Reborn E18.4.1 ONLY) (.zip, 93 MB) 
    https://drive.google.com/file/d/1oX-FHUbDdnozQ416ipUp4LzRXgUuctya/view?usp=sharing (Google Drive)

    Extract into Pokémon Reborn game folder, overwrite and replace files when asked, play.

     

    v0.6.2
    Bug Fixes
    Daytime and Nighttime Happiness evolutions are working again.
    Clauncher can once again Plate Evolve into Flame Clawitzer.

     

    Tweaks
    Flame Infernape now has two Abilities: Slow Start (works great with Flame/Fist Plates), and Berserk!
    Fist Greninja no longer requires a special location to Plate Evolve.
    Not a new tweak, but neither does Stone Torterra!
    Drake Fossil and Bird Fossil locations have been swapped. Dracozolt can no longer be acquired before you can Surf.

     

    New Event
    After receiving your starter, leaving the Grand Hall and heading out of Opal Ward, an event will occur in the street that rewards an Arceus Plate based on your starter! Now you can Plate Evolve it at the beginning of the game!
    If you can no longer reach the old Opal Ward, an NPC in the Undernet Digsite will give you the Plate instead.

     

    Patch Installation Picture Guide

    For Windows 10


     

    Spoiler

     

    1) Find the downloaded Patch zip file.

    image.png.14947298587d1bbbdf1638d899397f5c.png

     

    2) Open it and select everything. Copy.

    image.png.63b9e8c6821da54807d7357731b43f02.png

     

    3) Go to your game directory for Pokémon Reborn 18.4.1 or PkMn Reborn Altforms v0.6. Paste.

    image.png.14d8275bc1cbd1e944d8c91826764e6a.png

     

    4) Select "Replace the files in the destination".

    image.png.13b50a0513d977f051294f1699b5552c.png

     

    5) Wait for it to complete and you're done patching!

    image.png.69af032efb864e1d44d1141233ff42f1.png

     

     

     

    19 hours ago, Rising Emperor said:

    May u help me with the Grookey event? I'm having extreme difficulty getting the rhythem to get it. May u get hint or a spoiler to help me out please?

    Grookey Event Guide

    Spoiler

     

    To catch the Grookey, you need to match the notes played on the rocks.

    Each side of each rock plays a differently pitched hammer strike.

    You don't need to match the rhythm, only the notes.

    After all, you have to run between each side.

     

    image.png.61b871b5435742e107bee5e3c8a4921b.png

    The sides are numbered in ascending pitch order on the picture, with 1 being the lowest pitch and 10 being the highest.

     

    You may notice that it goes up to 11. As someone with impaired hearing myself, I know it can be difficult to impossible to solve hearing-based puzzles, so there is a bypass available with Rock Climb.

     

     

    • Like 2
  8. v0.6.1 with bug fixes and Alcremie backsprites is now available. 🙂

     

    Main (V0.6.1) (ONLY for Windows, until I get around to freeing up upload space(.zip, 566 MB)
    https://drive.google.com/file/d/11f9yRMjl5ZbRyJOBvdo8Wk_Jw5cOKzwn/view?usp=sharing (Google Drive)

     

    Patch (V0.6.1) (for Windows, Linux and Mac! Reborn E18.4.1 ONLY) (.zip, 93 MB) 
    https://drive.google.com/file/d/1mhlDwYHeCaWrQ7y3cOafRoOPoFO58OTp/view?usp=sharing (Google Drive)

     

    v0.6.1

    Bug Fixes
    An error that sometimes occurred when battling Galarian Farfetch'd has been identified and fixed.
    A few Alternate Form Pokémon would revert to normal forms after battle, which has been fixed. Affected Pokémon: Abra, Slowbro, Tyranitar, Manectric.
    Electrike bug where it wouldn't Plate Evolve has been fixed. 
    Hybrid Vulpix should no longer randomly be pure Fire-type, but will still change form when presented with a Fire or Ice Stone without the opposing element Plate.

     

    Tweaks
    Galarian Farfetch'd now has Defiant as a third Ability. However, Sirfetch'd does not.

     

    New Sprites
    Alcremie backs. All 68 missing Alcremie backs.

    • Like 3
  9. 7 hours ago, Drak said:
      Hide contents

    Where is the entrance to the railnet via malchous forest? i tried to find it but i couldn't 😞 help please! 

     

    Spoiler

    image.png.9494aec99705cd66d17a1024c8005515.png

    It only appears pre-Restoration. If you're playing after that, you'll have to access the Undernet from a different location, such as via North Aventurine Woods or Route 2.

     

    1 hour ago, DarkLugiaX said:

    Thanks for it. But what about that steel plate thing? Is that an Iron Plate or is there a new plate type in this version?

    It's an Iron Plate, yes. :'3

    • Like 2
  10. 22 hours ago, Cotton43 said:

    I'm using Windows 10, and I have confirmed that the game works fine without mods. The version of the game is the current full download of the game (I did the patch first, but had the same problem, so I tried the full download, which only worked after I had deleted my save).

    image.png.07adb428b7b0be1bfa6c958677343e46.png

    That is the error the game gives me once I try to leave the title screen.

    At this moment, I started deleting mods out of the folder to see which one is causing the problem. After trial and error, I deleted the Shared PC mod, and that allowed the game to work. My game is running just fine now. I should've done this in the first place, but alas, I was late at night. (Huh... the page didn't update, so I didn't see these replies... aw well. At least the problem is fixed!

    Glad you got it sorted! I'm sorry there's some awkwardness going on with SharedPC. I haven't been able to reproduce this error, SharedPC from the latest SWM is working fine for me. 

    I'm running Windows 10, and using Altforms v0.6 with Reborn e18.4.1.

     

    12 hours ago, DarkLugiaX said:

    Hey does the egg hatching take longer with this version? I've been walking around through the region but still my Water Gible is still chilling and being lazy in its egg.

    It does not, but Gible does have a very long hatching time. 10455 steps!

     

    I've fixed a few bugs that have been made known to me, so I'll get out a new version tomorrow morning (Around 11am GMT+1) with them and the missing Alcremie backs.

    Known bugs fixed for tomorrow:

    Battles with Galarian Farfetch'd sometimes cause an error and break the battle they're in.

    Alt Forms of Abra, Slowbro, Tyranitar and Manectric revert to normal forms after battles.

    Electrike's Icicle Plate Evolution is not working at all.

    • Like 1
  11. 7 hours ago, Rising Emperor said:

    Can I bet to get Galarian Darmanitan by leveling up Unovian Darumaka with a Icicle plate? Because, I don't see G. Darumaka location.

    Yes! Breed or Evolution with Icicle Plate! It is also in the wild at the following location, if you don't mind the spoiler.

    Spoiler

    Hidden Slopes - Grass, Night

     

    7 hours ago, DJWongTong said:

    Same crash "Script 'Scene Intro' Line 105: Argument Error occurred" "wrong number of arguments(3 for 0)"
    To clarify the context of how I got here I had a previous version of altforms already set up, downloaded the latest, and then "Drag and Dropped" the new files into my folder overwriting everything it asked about, I also have a few of the approved mods installed as well such as Set Weather and Mouse Cursor (Both from the modular pack)
    *Previous version prior to updating was v.0.5.12.1 (full)*
    Edit: FIXED...more or less by removing "Shared PC.rb" from mod folder, must not be playing nice with the latest version of alt forms

    I'm not sure if the patch contains everything needed to upgrade v0.5.12.1 Altforms to E18.4.1. It might be that you need to add the v0.6 patch to Reborn 18.4.1 - or get the full version. Saves are kept elsewhere, so it shouldn't impact them. 

     

    6 hours ago, Mroger10 said:

    I'm also having this problem, stalling at the start screen - I haven't dug into it quite yet though.

     

    On a mac with a freshly patched Reborn btw

    Are you using any mods? E18.4.1? Unfortunately I didn't have anyone with a Mac to test it. It works on Windows and Linux for sure. We'll have to puzzle this out together!

    • Like 1
  12. 5 hours ago, Cotton43 said:

    I think I may have found a bug, however this is with mods installed. The game crashes whenever I try to go past the title screen. Curiously, it only does this if there is a save file. If there is no save file to read/load, the game works just fine, mods and all. The mods I have are from SWM and AMB. I haven't seen any mention of a bug like this yet from anyone, so I thought it would be a good idea to bring it up.

    Hi! I couldn't reproduce this crash! Which version did you download, and are you using Windows, Mac or Linux?

     

    ALSO I should mention for everyone's benefit do not load other versions of Reborn while you have 8th Gen Pokémon in your party because trying to load the party summary on the main screen with

    non-existent Pokémon will crash your game!

    Change your party or load another save first.

    • Like 1
  13. Pokémon Reborn: Alternate Form Pack, Version 0.6 - now with Gen 8TM!

     

    Downloads for Reborn 18.4.1

    Patch (for Windows, Linux and Mac!) (.zip, 93 MB) 
    https://drive.google.com/file/d/12YOBek-jD72u0conXfYfaCxNeJ5w1Bbm/view?usp=sharing

     

    Full (ONLY for Windows, until I get around to freeing up upload space(.zip, 565 MB)

    https://drive.google.com/file/d/1z_gfKG6tgh6op3WSwl63545lSsqHyFTF/view?usp=sharing

     

    What's New

    Tweaks

    Spoiler

    Positron Metang and Metagross can now learn Ice Punch by Move Tutor
    Sky Wigglytuff base stats change: +20 SpAtk, +10 SpDef, +20 Speed.
    Bubble Duosion and Reuniclus base stats change: SpAtk -10, SpDef +10.
    Icicle Abra, Kadabra, Alakazam and Mega Alakazam base stats change: Speed -10, Def +10. Mega also SpAtk -10, SpDef +10.
    Sky Onix, Steelix, and Mega Steelix can no longer learn Roost, and base stats changed: HP -20, SpDef +10, Speed +10.
    Pixie Delcatty now has access to both Normalize and Pixilate, learns Entrainment by breeding and Skill Swap by move tutor, and base stats change: Atk +10, SpAtk +20, SpDef +10, Speed +10
    Mega Moon Salamence now has Ice Scales instead of Technician, and has had its Defense and Special Defense swapped: Def -40, SpDef +40.
    Icicle Beedrill and Mega Icicle Beedrill base stats change: -10 Def, -15 SpDef, +10 Atk, +15 SpAtk.
    Dread Noivern Ability change: Punk Rock instead of Soundproof.
    Compost Trubbish base stat change: -10 Atk, +10 SpAtk. Compost Garbodor base stats change: -20 Atk, +20 SpAtk.
    Toxic Plate + Sniper interaction now only affects Poison Fang, Poison Sting and Poison Tail.

     

    Bug Fixes

    Using Imposter or Transform on a Shedinja or Wormholemadam while holding a Spooky Plate is no longer a path to immortality.

     

    Movepool Changes

    Too many to list!

    ALL Pokémon have had their TM availability updated with leaked data from Pokémon Home.

    All Pokémon currently available in SwSh and Isle of Armor have had their level-up movepools updated.

    All Altforms of Pokémon currently available in SwSh and Isle of Armor have had their level-up movepools updated.

     

    Misc Changes

    Amaria's underwater gym theme now stays active throughout the gym after diving and surfacing.

    Geodude can now evolve into different forms of Graveler while holding Earth, Flame and Zap Plates.

    Sandshrew can now be bred into normal or Alolan forms while holding Earth or Icicle Plates.

    Tanzan Depths Steelix battle has been altered.

    Dracozolt, Arctozolt, Dracovish, Arctovish Egg Group changed to Monster, but they still cannot breed.

    Fennekin is now available by trade in Calcenon City.

    Terrains have had power boosts reduced from 1.5x to 1.3x, 1.3x to 1.2x, and 1.2x to 1.1x where appropriate. Starlight Arena and New World unchanged.

    Terrain moves and Surges may have reduced duration or outright fail, depending on the pre-existing terrain. For details, see: https://docs.google.com/spreadsheets/d/1wVmSISczPBEb4abUWA6o2-lnaXidj5l6bav79qNsaP4/

     

    New Items
     

    Spoiler

     

    6x Hand Mixers for evolving Milcery into Alcremie.

    7x Sweets for evolving Milcery into different Alcremie forms.

    TMs 101-188.

    • Not available list: Power Swap, Guard Swap, Cosmic Power, Dragon Dance, Close Combat, Flare Blitz, Brave Bird, Nasty Plot, Stored Power, Hurricane, High Horsepower, Grassy Terrain, Misty Terrain, Electric Terrain, Psychic Terrain, Baton Pass.

    Room Service

    Eject Pack

    Throat Spray

    Heavy-Duty Boots

    Utility Umbrella

    Blunder Policy

    Dream Ball

    Cracked Pot

    Coffee Pot

    Sweet Apple

    Tart Apple

    Plain Tea

    Pokémon Box Link

    New Fossils (Bird, Fish, Drake, Dino)

    Assorted Key Items

    A Novelty Item

     

     

    New Moves

    Base SwSh.

    Functioning but not entirely correctly: Dragon Darts, Teatime.

    Isle of Armor moves to come in v0.7, probably Crown Tundra too.

     

    New Pokémon

    Meltan, Melmetal, base SwSh.

    Not available list: Melmetal, Zacian, Zamazenta, Eternatus.

    Isle of Armor Pokémon and forms to come in v0.7, probably Crown Tundra too.

     

    New Abilities

    Base SwSh.

    Merged due to Reborn's Ability limit: Protean/Libero, Stalwart/Propeller Tail.

    Functioning but not entirely correctly: Mirror Armor.

    Isle of Armor Abilities to come in v0.7, probably Crown Tundra too.

     

    New Sprites

    Too many to list!

    But not everything has a sprite yet.

    Small updates with new sprites will follow over time.

     

    New Forms
     

    Spoiler

     

    Spooky Caterpie, Metapod, Butterfree (Plate Evo/Breed, wild)

    Spooky Cleffa (Plate Breed)

    Spooky Paras, Parasect (Plate Evo/Breed, wild)

    Mind Venonat (Plate Breed, wild)

    Bamboo Hitmonlee, Shadow Hitmonchan, Sand Hitmontop (Plate Evos)

    Sky Magikarp, Gyarados, Mega Gyarados (Plate Evo, wild)

    Water Hammer Vaporeon (Happiness Rain),

    Squall Jolteon (Happiness Electric Terrain),

    Wildfire Flareon (Happiness Sun),

    Sunlight Espeon (Sun Stone),

    Moon Umbreon (Moon Stone),

    Lush Leafeon (Leaf Stone),

    Whiteout Glaceon (Ice Stone),

    Dragonslayer Sylveon (Happiness Dragon's Den)

     

    Fist Ledyba, Ledian (Plate Evo/Breed, wild)

    Firecracker Sunkern, Sunflora (Flame Plate Evo/Breed, wild)

    Spritzy Sunkern, Sunflora (Splash Plate Evo/Breed, wild)

    Regal Wooper, Quagsire (wild)

    Ill Wind Sneasel, Weavile (Toxic Plate Evo/Breed, wild)

    Ice Larvitar, Pupitar, Tyranitar (Plate Evo/Breed)

    Space Larvitar, Pupitar, Tyranitar (Draco Plate Evo/Breed)

     

    Breloom Bot Steel (Event)

    Breloom Bot Ghost (Event)

    Icicle Electrike, Manectric, Mega Manectric (Plate Evo/Breed, wild)

     

    Meadow Pachirisu (Plate Breed, wild)

    Pixie Happiny (Plate Breed)

    Chomp Carnivine (Iron and Dread Plate Breed, wild)

    Riperior (Event)

    Earth Yanma, Yanmega (Plate Evo/Breed, wild)

    Reaper Dusclops, Dusknoir (Iron Plate Evo, wild)

     

    Pallas Purrloin, Liepard (Icicle Plate Evo/Breed, wild)

    Chili Petilil, Lilligant (Flame Plate Breed, wild)

    Infantry Escavalier (Insect Plate Evo)

    Phantom Ferroseed, Ferrothorn (Pixie and Spooky Plate Breed)

    Toxic Cryogonal (Plate Breed)

    Armored Accelgor (Iron Plate Evo)

    Mind Pawniard, Bisharp (Plate Evo/Breed, wild)

     

    Easter Bunnelby, Diggersby (Pixie Plate Evo/Breed, wild)

    Rio Spritzee, Aromatisse (Flame Plate Evo/Breed, wild)

     

    Stone Lurantis (Plate Evo/Breed, wild)

    Snow Sandygast, Palossand (Plate Evo/Breed, wild)

    Corsollium (living Cursola, Corsola evo at level 47)
    Exagoon (Hoenn Obstagoon, trade Hoenn Linoone with Razor Claw)

    Fossilised Zoltavialan (Bird Fossil, Spinel Museum)

    Defossilised Zoltavialan (Bird Fossil, defossilise using Draco Plate and Ditto)

    Fossilised Arctosaur (Dino Fossil, Spinel Museum)

    Defossilised Arctosaur  (Dino Fossil, defossilise using Splash Plate and Ditto)

    Fossilised Dracosaur  (Drake Fossil, Spinel Museum)

    Defossilised Dracosaur  (Drake Fossil, defossilise using Earth Plate and Ditto)

    Fossilised Dunklevish (Fish Fossil, Spinel Museum)

    Defossilised Dunklevish (Fish Fossil, defossilise using Splash Plate and Ditto)

     

     

    New Plate Interactions
     

    Spoiler

     

    Toxic Boost + Toxic Plate = activates without Poison

    Flare Boost + Flame Plate = activates without Burn

    Grassy Pelt + Meadow Plate = activates without Grassy Terrain

    Gale Wings + Sky Plate = always provides priority to Flying-type attacks

    Ice Scales + Icicle Plate = Halves damage from Physical moves too

    Inner Focus + Mind Plate = boosts SpDef on entry

    Shell Armor + Stone Plate = boosts Def on entry

    Battle Armor + Fist Plate = boosts Atk on entry

    Berserk + Dread Plate = boosts Def and SpDef at half health

    Keen Eye + Dread Plate = ignores boosts to Def and SpDef

    Leaf Guard + Meadow Plate = reduces damage taken by itself and allies by 25%

    Friend Guard + Pixie Plate = Reduces damage taken by itself and allies by 34%

    Mummy + Spooky Plate = heals like Leftovers

    Wandering Spirit + Spooky Plate = heals like Leftovers

    Hyper Cutter + Insect Plate = boosts Speed on KOs

    Damp + Splash Plate = activates Heavy Rain for 2 turns on entry

    Magma Armor + Flame Plate = activates Extremely Harsh Sunlight for 2 turns on entry

    Big Pecks + Sky Plate = activates Strong Winds for 3 turns when Tailwind or Hurricane are used

    Lightning Rod + Splash Plate = activates Rain for 2 turns when Thunder is used

     

     

    New Areas
     

    Spoiler

     

    Abandoned Railnet via Malchous Forest

    Southwest Undernet via Abandoned Railnet or Onyx Trainers' School by Rock Smash

    Isolated Farm via SW Undernet or North Aventurine Woods

    Secret Glade via SW Undernet

    Undernet Digsite via SW Undernet or N Undernet

    Eastern Undernet via Undernet Digsite

    ... via E Undernet

    ... via E Undernet

    N Undernet via Undernet Digsite, Route 2 (story locked) or Route 4 (Rock Climb)

    ... via N Undernet

    ... via N Undernet

    SE Undernet via Undernet Digsite

    ... via SE Undernet

    ... via SE Undernet

    ... via ...

    ... via Undernet Digsite (sidequest)

     

     

    New Sidequests

    After defeating earning the Canopy Badge at the Onyx Trainers' School, a staff member has a request.

     

    Find and defeat the bosses in the new areas and collect the keys to a super secret ...!

    Be careful, the following moves will always fail against them: 

    • Curse when used by Ghost-types
    • Destiny Bond
    • Perish Song
    • Nature's Madness
    • Super Fang
    • Endeavor
    • Fissure
    • Guillotine
    • Horn Drill
    • Sheer Cold

     

    Wild 8th Gen Pokémon Locations (warning: spoilers)
     

    Spoiler

     

    Meltan :

    Spoiler

    Assorted locations after event (x8)

    Grookey :

    Spoiler

    Secluded Jungle (event, bypass with rock climb)

    Sobble :

    Spoiler

    Obscure Oceanfront (event, need dive)

    Scorbunny :

    Spoiler

    Rock PokéSpot (event, need rock climb)

    Skwovet :

    Spoiler

    North Aventurine Woods (grass)

    Corvisquire :

    Spoiler

    Chrysolia Forest (grass)

    Dottler :

    Spoiler

    Chrysolia Forest, Secret Glade (grass)

    Nickit/Thievul :

    Spoiler

    Reborn City Alleys (land), Isolated Farm, Secret Glade (grass, night)

    Gossifleur :

    Spoiler

    Tanzan Cove, Secret Glade (grass, morning/day)

    Wooloo :

    Spoiler

    Isolated Farm (grass, morning/day)

    Chewtle :

    Spoiler

    Oasis PokéSpot (surf, grass morning/night)

    Drednaw :

    Spoiler

    Tanzan Cove (fishing, super rod), Oasis PokéSpot (surf, fishing super rod)

    Yamper :

    Spoiler

    Lapis Ward (event, battle + PokéSnax), Neo Lapis Ward (grass, morning/day)

    Rolycoly/Carkol :

    Spoiler

    Eastern Undernet, Northern Undernet, Southeast Undernet (land)

    Applin :

    Spoiler

    North Obsidia Ward, Chrysolia Forest (headbutt), Isolated Farm, Secret Glade (grass, morning/day)

    Silicobra/Sandaconda :

    Spoiler

    Grand Stairway, Rock PokéSpot (land)

    Cramorant :

    Spoiler

    Obscure Oceanfront (surf)

    Arrokuda/Barraskewda :

    Spoiler

    Celestinine Mountain (dive floors), Obscure Oceanfront (surf, fishing super rod)

    Toxel :

    Spoiler

    Water Treatment Plant, replaces Fennekin event (Fennekin now for trade in Calcenon City)

    Sizzlipede :

    Spoiler

    Secluded Jungle (grass, all times)

    Clobbopus :

    Spoiler

    Obscure Oceanfront (surf) Grapploct : Celestinine Cascade (surf)

    Sinistea :

    Spoiler

    The Under Ruins (entrance & indoors, land)

    Hattrem :

    Spoiler

    Vanhanen Labyrinth (eevee event grass)

    Impidimp :

    Spoiler

    Secret Glade (grass, night), + Morgrem & Grimmsnarl : Abandoned Mine (land)

    Perrserker + G Meowth :

    Spoiler

    Northern Undernet (crevasse, land), Hidden Slopes (grass, day)

    Cursola + G Corsola:

    Spoiler

    Ancient Shrine (land)

    Milcery :

    Spoiler

    Isolated Farm (grass, morning/day)

    Falinks :

    Spoiler

    Sugiline Ruin + B1F (land)

    Pincurchin :

    Spoiler

    Celestinine Mountain (dive floors)

    Snom :

    Spoiler

    Hidden Slopes (grass, morning/day + Frosmoth night)

    Stonjourner :

    Spoiler

    Sugiline Ruin + B1F (land)

    Eiscue :

    Spoiler

    Hidden Slopes (grass, day)

    Indeedee :

    Spoiler

    Ancient Shrine (land)

    Morpeko :

    Spoiler

    Secluded Jungle (grass, morning)

    Cufant + Copperajah :

    Spoiler

    Secluded Jungle (grass, morning/day + Copperajah night)

    Dracozolt, Arctozolt, Dracovish, Arctovish :

    Spoiler

    1 fossil in each section of Undernet, 1 extra of each after collecting keys, a strange man can make abominations.

    Duraludon :

    Spoiler

    Abandoned Mine (land)

    Dreepy :

    Spoiler

    Onyx Trainers' School sidequest

    Galarian Ponyta :

    Spoiler

    Vanhanen Labyrinth (grass, night)

    Galarian Rapidash :

    Spoiler

    Once Upon a Somewhere (grass)

    Galarian Farfetch'd :

    Spoiler

    Secret Glade (grass, morning/day)

    Galarian Mr. Mime :

    Spoiler

    Hidden Slopes (grass, morning)

    Galarian Zigzagoon/Linoone :

    Spoiler

    Neo Opal Ward (grass)

    Galarian Yamask :

    Spoiler

    Eastern Undernet (land)

     

     

    • Like 3
    • Thanks 2
  14. 12 hours ago, scharp9 said:

    My apologies if you have covered this somewhere else. But I was wondering if I could use the pokemon sprites you have incorporated for my own Pokemon Fan Game? I fully intending on crediting you with your work, and those under your special thanks in the Credits. It's just a project I have been running and I don't intend to make it a wide distributed release. Just something for the my family and friends. Thanks in advance for your reply. Have a good day.

    Hi! Yes, the sprites are free to use as long as credit is given! Check out the sprite status spreadsheet for more information on who made which sprites! 😄

     

    While I'm here, status update!

    Health: MRI done, EEG next weekend. Nothing yet, which is good! But sucks! It's not anything dramatic like a stroke or aneurysm or brain tumour, but the mystery deepens!

    Altforms v0.6: It's currently being tested! I had hoped to get it out on Friday, but it was too confusing to have half USUM movepools, half SwSh movepools, so I'm updating every Pokémon that I can with their SwSh level-up movepools and adjusting corresponding altforms to match. So now it's three-quarters SwSh and one-quarter USUM, because all the move tutors and old TMs are staying, and also egg moves are combined so like... less confusing! Besides that, needs some graphics, needs some polish, as always, but seems to be working okay now? Fingers crossed! Hoping to release THIS MONDAY! Or Sunday, if everything is done and looking good.

    • Like 7
  15. Alrighty, status update time!

     

    Eventing is well underway. All of the TMs that will be available this side of e19 are placed. Today I finished making the sidequests/puzzles for the Galar starters. NPC events are largely done, but I still have what is for me the difficult task of giving them dialogue, and placing lore around. I'm 99% sure of releasing in August! Maybe early, it depends how much needs fixing in the testing stage. 

     

    Health-wise, I've had an MRI and I'm waiting for the results. Working on this mod has been pretty hard-going lately, so I'm really hoping for something helpful out of it. There's an EEG booked too, but not sure when it's happening.

     

    Anyway, here's some previews! 

    image.png.23a859ca12d7ec43c152a6414083ae09.pngimage.png.ae6e80574f93c4cf14e1393b9e3f72d8.png

    image.png.d7d86af94756ebc499c15444470ce788.png

    image.png.7129cbfc9da0492449404b18913eccb0.png

     

     

     

    • Like 7
  16. Hi! Another delay, I'm sorry! Here's the status update: 

     

    I now have more regular time to work on altforms, but not as much time overall. Before I'd spend a few days working on it a lot, then a few days off, now I'm spending a couple of hours per night on it. Mapping was going very quickly with the earlier work pattern, but is not so quick with the new one.

    Mapping is allllmost done. I tried to cut corners and keep it minimal for purposes, but I also didn't want to make something terrible or end up in a situation where people don't want to update for shorter travel to the wild areas. For the last few maps, I think what they're intended to be would have been lost if I'd tried to do them quickly and basically. What am I talking about? I'm saying I had to make some new tiles, some just recoloured, and some from scratch because I couldn't find anything suitable elsewhere. 

     

    Here's a sneak preview! 

    Spoiler

    newZone.png.c82f86851085bff32939f1e62431d32a.png

     

    Which leaves eventing and teambuilding to do in July. I'm really hoping to get it out by the end of next month, but it seems like every time I give a timeframe it ends up slipping. Probably by the end of July, though.

    • Like 6
  17. Hi! So I'm onto the mapping, events and teambuilding now. 

    Leaving the sessions to fix gen 8 code until after that, it'll be the last thing to do before about a week of testing to catch bugs. Reason being: I've heard that a gen 8 public project for reborn/rejuv versions of essentials is close to being released, and it would be more time efficient to use better code from that, and have a little extra time to work on the rest of v0.6's content. As it is, I'm leaving out a bunch of stuff I'd like to include in the Altforms mod so that I can get the new version out sooner, it's been quite the wait already compared to previous versions, and add the cut content back in over 0.6.X versions. v0.6 is, after all, only a tenth over halfway.

    Still looking at a release towards the end of June! 

    • Like 5
  18. 7 hours ago, JPMax92 said:

    I'm new to all of this, so this may be a dumb question. Are the original forms of the supposed to be alternate Pokemon still in the game? I keep trying to redownload the patch, but in game I keep coming across the original forms and typing (i.e. Skrelp is still Water/Poison and not Water/Grass). Are both forms in the game and there is just a chance to come across the other forms? Please help. Thanks.  

    The original forms are supposed to remain, yes! The other forms are mostly acquired by using Arceus Plates along with evolution or breeding, at least at present. Some are available in the wild, and in the next version (probably coming next month) most will be available without Plates.

    7 hours ago, JPMax92 said:

    Also, does this pack work with the randomizer mod? Maybe that is the issue?

    It does not work with the randomiser, I'm afraid. Both mods modify the same file, scripts.rxdata, and would need a combination mod made. Otherwise whichever you add last with overwrite the other.

    I absolutely intend to work on this after the next version releases. Add another couple hundred Pokémon to the randomness!

     

    Quick update on the next version for folks since I'm posting:

    AI is done, pending testing. Adding the new altforms now, currently at 40 out of 69 done. Absolute coincidence of numeration. Then I'll have a couple of sessions trying to get moves and abilities that weren't working correctly to work, then it's onto the mapping, events and teambuilding. Anything that's not working correctly at that point may likely stay that way until the next version of Rejuv releases and I have access to some compatible code - Reborn uses an older version of Essentials than the Essentials Gen 8 project, so a lot of the code for that doesn't work.

    I think late next month seems a likely release time.

    • Like 6
  19. 10 hours ago, Rising Emperor said:

    I hope we get a status update soon. I'm extremely excited for this mod and I hope you're doing alright my man. Even though I'm hyped, your health is more important. I hope you're doing alright.👍

    Alright, status update time! It's May!!

     

    Since last time, I've updated the tm.txt with new Pokémon and new TMs (and TRs, which will be TMs in-game), including for old Pokémon, including all the ones dexited! Which is thanks to the TM/TR listings for those Pokémon being leaked through Pokémon Home databases.

    I've also added in the new items and new Plate + Ability Interactions, and I'm partway through updating the AI - which is a much larger task than I realised, but this whole thing has been a learning experience.

    Some new altforms have been coded, most still need to be. The count for new forms is now at 60. No wait, 61. Not including sprite-only form differences. Including some 8th gen altforms. Not the starters, though, they'll be coming in v0.6.1 (or .2+ depending on bugs).

    Speaking of bugs, I'll also be putting it through a week of testing before releasing! Because with so many changes being made, there are surely to be a lot of bugs, and I think it'd be best if I stomped a few on the smallscale first.

    I'm hesitant to give an estimate on the time of release, since it keeps slipping. 

     

    Healthwise, scans are on hold as non-urgent until the crisis eases up, which could be a long while. Frustrating but, non-urgent. I work a bit each day, if it's a bad day, I work on something simple.

     

    Once I have the AI done* and I feel like I'm in the home stretch of adding maps, events and updating NPC teams, I'll make sure to post an update. 🙂

     

    *Haphazardly cobbled together from what came before.

    • Like 2
    • Thanks 2
  20. 11 hours ago, Toufu Survivor said:

    Huh, I wasn't aware of the altforms mod having Gen 8 mons, but you're absolutely right!

     

    However, what I had in mind was more of a clean Reborn Version with the only change being Gen 8 mons, and maybe a debug mode for challenge runs.

     

    Maybe there's already such a thing?

    Hi! I thought I should reply on this subject here instead of the altforms thread.

     

    An issue with implementing gen 8 into Reborn is a lack of space to accommodate all the new Pokémon and TMs/TRs - part of why I decided to try to implement gen 8 into altforms is that I'm already adding in new areas that would have enough space for new item rewards and Pokémon. Some of the new areas will have more gen 8 Pokémon than altforms, some will have more wild altforms than gen 8 Pokémon. 

    For keeping them bundled together, it's mostly to reduce the amount of work I'd have to do with either rebalancing the entire game twice for two sets of additional Pokémon, one with new moves and abilities and TMs/TRs and one with new mechanics, as well as keeping two sets of new maps to accommodate keeping everything accessible in-game. I don't have as much time as I'd like to work on this kind of thing.

    It's also worth mentioning that the Essentials gen 8 content is for Essentials 17.2, whereas Reborn uses a much older version, with a lot of mechanics coded differently and necessitating a lot of adaptation and rewriting to get things to work. It's also not entirely finished, and I've helped out a little where I could.

    That said, if gen 8 with altforms is too far from some folks' tastes, I am keeping my changes separate enough that I can more easily create a gen 8 standalone mod afterwards. But for now, it's much easier for me to work on one combined mod.

  21. 10 hours ago, Toufu Survivor said:

    I was wondering, how extensively does this mod change the game? Is it just wild encounters and a few extra mechanics for the player, or do areas and plots change? Also, are altforms available for NPCs?

     

    Thanks in advance for answering my questions, I gotta congratulate you on your cool initiative!

    At the moment it adds a few altforms to wild encounters and adds extra mechanics based on the Arceus Plates, as well as all the altforms available via Plate Evolution/Breeding mechanics. 

    No plots change, but a couple of sidestories are added. Neither are complete and both are subject to minor changes as they're developed - I don't like radically changing a story once it's started being told, but sometimes improvements have to be made. There are a couple of additional maps at the moment, unlocking a door in Vanhanen Castle and a puzzle leading off from it for acquiring a Partner Eevee.

    The only NPCs with altforms are added NPCs that can be entirely skipped without any notice. In fact, they're too easily skipped, and a common problem people have is that they never knew there was a sidestory because the only non-optional reference to it occurs during the ticket sale at the very start of the game!

     

    In the next version, I'm changing the game a little bit more, but trying to avoid impacting any of the pre-existing story.

    Some NPCs related to the altforms mod sidestories will approach the player, but will still be able to be skipped if preferred.

    Many NPCs throughout the game will have relevant altforms added to their teams. 

    More areas will have wild altforms, but a majority of them will be found in a set of new areas connected by a network of underground tunnels, featuring a hub area, accessible from various points spread around the region.

    • Like 2
  22. 1 hour ago, Reconcookiemons said:

    Makes me curious to try waynolt's Mouse mod and eschew the interface (or at least the buttons on the top).

     

    The mouse mod does break, unfortunately, with an error related to there being no mouse.

    No idea if a touchscreen mod is possible, but I would've thought so.

    • Hmm 1
  23. Still not a new version, but here's an update on how things are going! Because it's April!

     

    8th gen:

    Pokémon - All are in (Meltan to Eternatus), except Dynamax because no.

    Moves - All are in, two don't work correctly and in all probability still won't by v0.6 release (Dragon Darts because it has very complicated targeting in doubles but works fine in singles, Teatime because, well, I don't know why, but not all berries work with it).

    Abilities - All are in, two don't work correctly and there is some possibility they will by v0.6 release (Mirror Armor is working fine on moves and Intimidate, but I'm having trouble finding a way to more generally identify Ability-induced stat drops (may add MA exception to all relevant abilities, may leave it half-working, I'll come back to it later), and I haven't tried to get Neutralizing Gas to work yet).

    Items - Not adding all of them, but Blunder Policy, Eject Pack, Heavy-Duty Boots, Room Service, Throat Spray, Utility Umbrella, fossils and evo items are in and are untested.

    Changes to old Moves - Half are done, still need to update Terrains to reflect the changes, and not updating Defog to remove Terrains.

    Changes to old Abilities - All done.

    Changes to old Pokémon - All done.

    Changes to old Berries - All done.

    Dream Ball implemented.

     

    Still to do for 8th gen:

    Update AI with new and updated moves, abilities and items.

    Add new TMs (not TRs though, for balance purposes).

    Update tm.txt with new moves for old Pokémon.

    Update tm.txt with new Pokémon.

     

    Mapping type stuff for wild 8th gen Pokémon and v0.6 content:

    10/24 maps are done, and 2 are WIP. Will probably cut out 2 or 3 maps to save time, those maps being related to legendary Pokémon altforms.

     

    Eventing type stuff:

    Barely started. I hope you're looking forward to chasing Scorbunny around a desert on a bicycle! You have the bicycle, not it. Unless...

     

    v0.6 altforms:

    Sprites for old forms - HUNDREDS OF THEM (at the moment, 228 Battlers and 27 icons with more being submitted regularly!)

    New forms - 40 listed, many with sprites already, almost all designed but none coded.

    8th gen forms - 7 listed, 1 coded, no sprites yet.

    New items(?!) - 2*
    *not counting keys and the like

     

    Health:

    Trying to get an MRI and an EEG without getting COVID-19. Nothing urgent, but hopefully will lead to significantly improving my quality of life.

     

    That's all for now, I think? STAY SAFE OUT THERE! Or inside. Stay safe inside. And don't forget to eat, and sleep, and exercise, and try to get some fresh air, maybe out the window or if you have a garden. Um. Maybe take up meditation. Discover new hobbies. Be excellent to yourself. Also others. Cats...

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