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BananaMuffin8821

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  1. The text states mimikyu is blue, because of the old shiny, but now the sprite was changed.
  2. Where is she in the badlands? I can't find her for the life of me.
  3. I'm in the forest, right at the beginning of the game. And all of the trainers in the forest crash my game and the only way that I can get around this is by talking to the trainers on the side. However, for the double battle, I can't talk to the trainers, and I have to walk into their sight, which crashes my game. What can I do about this? If it'll help at all, this is the error message I get when the game crashes. Script "interpreter" line 276 RuntimeError occurred. Script error within event 7, map 25 (Goldenwood Forest): Exception: NoMethodError Message:Section002:23 in effect?undefind method > for nil:NilClass ***Full script: pbTrainerIntro(:OPT) Kernel.pbNoticePlayer(get_character(0)) Interpreter:243:in pbExecuteScript RPG__Sprite:434:in effect RPG__Sprite:433:in each RPG__Sprite:433:in effect AnimationSprite30:in update AnimationSprite87:in update AnimationSprite86:in each AnimationSprite86:in update Scene_Map51:in updateSpritesets Scene_Map45:in each Hope that there's a way to fix this
  4. I'm in the forest, right at the beginning of the game. And all of the trainers in the forest crash my game and the only way that I can get around this is by talking to the trainers on the side. However, for the double battle, I can't talk to the trainers, and I have to walk into their sight, which crashes my game. What can I do about this? If it'll help at all, this is the error message I get when the game crashes. Script "interpreter" line 276 RuntimeError occurred. Script error within event 7, map 25 (Goldenwood Forest): Exception: NoMethodError Message:Section002:23 in effect?undefind method > for nil:NilClass ***Full script: pbTrainerIntro(:OPT) Kernel.pbNoticePlayer(get_character(0)) Interpreter:243:in pbExecuteScript RPG__Sprite:434:in effect RPG__Sprite:433:in each RPG__Sprite:433:in effect AnimationSprite30:in update AnimationSprite87:in update AnimationSprite86:in each AnimationSprite86:in update Scene_Map51:in updateSpritesets Scene_Map45:in each Hope that there's a way to fix this
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