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When you look attentively into the bowels of the scripts Rejuvenation, Reborn and Desolation are depending on, you can see how the code has evolved from one game to another and how each developer has its own way to make scripts work for one same functionality. As someone who feel inspired to work on its own project, this really got me. While they all have different mindsets, it feels like the developers of these three games are members of one unique family. Sadly, scripting isn't the type of thing people will see at the forefront when playing, yet it requires a lot of devotion and concentration most of the time, especially when you focus on scripts like "Move" and "MoveEffects". Scripts like those can include more than 10k lines of code and contain all the effects of move, how they are triggered, if the stats or typing are altered by field effects, crests, etc... This is crazy but also very fascinating and enriching when you want to make your own custom effects work and even more when you realize you've made it functional.
Kudos to you for your impressive work, dev teams! You all have a lot of talent!