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Everything posted by Fervis
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remember this request when fighting the new purple sunkern battles (quite early game :3)
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ye i forgot to give permission lol Edit: gave permission to anyone who has access to the link (hopefully)
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seems like an error between patches! Regarding Loyal Three, It will take some time for me to think about an event for them plus Ogerpon too, I will certainly announce it, but cannot give any promise on when it's finished BTW ~ New Update is out! Version 4.5a! DON'T FORGET - only use the patches for the same version you are playing!! If you play AllGen - only use the first patch! If you play the Eevee version - only use the second Patch! I also put in a link for the docs for anyone who was more convenient with a direct link rather than inside the folder. Another thing! @mogman on the forum put out a compatibility patch for anyone who wants to use the 2v2 mod! according to mogman, there seems to be a bit of wonky interactions for a few battles! I made some adjustments so that shouldn't cause any errors! I contacted @Vilrose with the compatible version to maybe put on the front page there as well!
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[19.16][Mod] 2v2 / Double battles everywhere (trainers/wild encounters)
Fervis replied to Vilrose's topic in The Mod Market
Hey @@Vilrose! mogman contacted me, probably the one you mentioned with someone working on the compatibility? I post a zip here for your mod with the up-to-date version of the AllGen mod! You can put it on your front page if you want! I can also make a reference to your page on mine for anyone interested! It's actually not that big of a deal, so for any patches coming to my mod, i can tell whether an update is needed or not! Anyways, here's the zip! DBE -AllGen version - By Vilrose.zip -
i'll have to know which version you're on, either Allgen or Eevee. But i can recommend you downloading the patch for the respective version on the front page and see if that already fixes it! If not i can look further
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embody aspect is imepleted but i did not code the interaction with ogerpon yet. it's gonna come next two patches or so because i have to make it an alternative mega evo since terastal is not in the mod.
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that seems to be an item error somewhere in that bag page... hm. unless more infos i can only offer you sending me your file and i see whether i can find the bugged item. otherwise, if you still have the previous version (v3.5a) you can start there and check the items or delete them /move them to the PC. I sadly have no experience with mac verison and how it interacts with the mod :( BUT, most people with mac mentioned they used a windows emulator which seems to be working fine for playing the mod!
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fire moves are buffed, solar beam and growth as mentioned, and weather ball has fire type. You don't get any defnesive benefits like reduced water damage to you. But, you also have the negative sides of sunlight, meaning water moves by yourself deal less damage, and hurrican/thunder only have 50% acc. Which shouldn't actually happen anyways since meganium is the only one with it. Request are not denied I would say. However, I am not a professional spriter, and as long as there aren't sprites provided I won't be able to do much! I can do some research but that's about it.
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it's not >.< but its easily fixed! thanks for report!
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yes ~ but its only debug available right now, i still decide where, when and how to put it into the game. AH. I probably was a bit too hyped to finally post the new update ~ I will definitely update the spreadsheet for them! Basically, Heat Generator (in game its called Searing Petals) works like a mini-sunny day for the ability user. So you get benefits like solar beam one-turn and growth sharply raising stats. The other abilities are the exact same from the DLC, so Toxic Chain, Embody Aspect, Supersweet Syrup and Hospitality. The moves changes are mostly the ones from the dlc also. I will update the docs for that! for the time being anyone who has questions i can answer them here or on discord!
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MAIN PAGE UPDATED! ~ You can find all informations there! And please, look at the version you want to play with! They are not compatible yet and if you want to continue your game file, use the second version until you have finished your playthrough! Patches will be provided next update, so please download the full version to not overcomplicate anything with previous versions! There were MANY additions so its just for safety this time.
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it seems that its relatively bug-less this time! I will release both versions tomorrow (with that one bug fixed)
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they dont, but i can make them to have these effects. better compared to e.g. the rusted sword/shield of zacian/zamazenta. meaing if ogerpon holds a mask, it therefore changes into it respective mask form. during battle i can make the specific masks be regarded as mega stones or something similar, with this even its ability embody aspect can benefit from the type.
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thanks! yes, there might be some stones i overlooked. I'll remove them from the location! I came to the idea to make ogerpon able to mega evolve with each specific mask - meaning the mask work two ways. once for the form change and secondly for a "replica" of its terastallization forme
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yup, found that bug and will be fixed on release! Incineroar lvl 25? hmmm I am very hesitant with implementing terastallization mechanic into reborn. The mod is already quite difficult to balance properly aqs it is with just gen 8/9 additions, and i fear tera looks quite overpowered considering zmoves and megas are usable simultaneously. Regarding Ogerpon i'm still thinking about the whole mechanic about its tera-forme. maye i'll find an alternative somehow. I will discuss this most likely with the reatomized devs and see what ideas we get. Reatomized wouldn't have a problem to have terastastal, but again, i think AllGen might suffer a bit from that heavy powercreep without giving NPCs ridiculous teams to counteract that.
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randomizer can be very unstable yet! i had a little playtesting some months ago and it "should" work fine if you dont change anything about the characteristics of moves, meaning BP/PP and type. if you only shuffle them it should work though.
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Heya~ Alright, the next patch is gonna be a huge one (dlc content inclusive), but this time i'd like to have some participants playtesting! there will be two versions (Eevee and non-eevee), whereas the focus will be on the Non-Eevee version which wil be called AllGen when the update releases. So I'd like someone to test the AllGen Version, which needs a new game anyways, cause the pokedex was reordered, and some moves were swapped around. I usually dont do that, but since the past was filled with bug reports that were sometimes mentioned at least thrice over a couple of months, i'd like to take more precautions this time and reduce workload for fixing bugs between two version now! (just like radiation reborn times back in the day...) I will link the download in here. Please check the Changelog to know whats going on! Also, a new /SavedGames folder will be created called /Pokemon AllGen. https://mega.nz/file/n4AHAKBB#1qCVgJC8FSgk7s1bbSZ_Fz-avTxWabgP85JakXSZ1pk Of course anyone can download and play it, but be mindful if you just want to play or playtest! Download the folder completely and start a new game from it. After some time, probably next week, I'll post both version on the front page then!
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if you modify the pbs, you have to use the debug function and "compile all data" to make the changes! though be careful with personal changes. okay, seeing that all mons do have a dex number at least excludes one issue. Ill check with your data file later and see if i can find anything!
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i probably found a reason, you mentioned you caught the paradox mons, can you check whether you can access the pc and check their pokedex numbers within the box? the very last thing i can suggest is for you to send me your game file if thats alright for you. i can test things better when seeing the issue directly.
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Damn, free-time is not on my plate these months! Sorry for not replying for so long! I am currently on hauling over trainer battles for the no-eevee version of the game , as many voted for a more natural gen 9 reborn alternative! i will add a docs that will contain the most important trainer changes with the upcoming patch as well, plus some other minor bug fixes and new implementations! I will look at request-possibilities mentioned here and also try to check the mentioned bugs ! also @TailsDoll2537, do you have additional infos about the error? If i read that right it looks like it happens when opening the game and the game cannot find a certain pokemon species. First thing i always suggest is, try to download the latest full-mod version and see whether the error still occurs (given you didnt do any personal changes for your game)
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i understand that point, though i already made adjustments to the game so that custom megas will only be optional to the player, with a specific vendor you can buy the stones. eeveelutions had a more direct impact, cause they were shoved into the dex and were needed for bee's quest and similar, but the custom megas can be completely ignored and won't even be realized if you dont look for the vendor. I'll do it like that cause i dont want to update both version each and every time i release a patch, cause some things were re-ordered in the newer version, and that will take quite some time to port the patches to both versions. I want to focus on one of them more, and as i use the same one for testing and individual playthroughs, id like to have custom megas in there. its selfish, but i will do my best to make them as subtle as humnaly possible!
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i also put it directly into the mod for future patches! so with the next update you wont need it as a separatef ile, but for now just keep it!
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@TrainGhidoran on the forum here offered me an AllGen Mod version without the Eeveelution fakemon, and also properly reordered the dex accordingly! therefore, ill put a strawpoll here, please make your vote for all who are interested in this! this will ultimately change close to nothing except for a more canonical mod version regarding gen 8/9. it also doesn't mean ill put down the eeveelution version, but i want to mostly concentrate on one version which is preferred ( and update the other not as often except for game breaking issues) Also, eeveelutions surely stay in the Reatomized mod so if anyone wants to see fakemon i guess it could make more sense to play that mod anyways! https://strawpoll.com/e2nard4RpgB
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ehh sanctum seems to direct people to the wrong place, my bad on that! he rather means citae astrae, when he mentions the ruinous pokemon you can go there and start the event! a little while ago i adjusted some teams again, she got mega dugtrio later so i removed the mega torterra the last error seems to be due to a missing mod in the /data/mods folder. Mega_Bandaid_v1.2.rb you will need this to work! I'll see to add it directly into the game!
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the easiest thing you can do is directly when choosing your starters. were there all starters up to gen 9 available for you? the second matter you can check, are there any sunkerns inside the pokemon censters, for example in the peridot center. the last thing that comes to mind is the doxy trainer right above the fence in peridot (the street left next to the house with the whismur) non-story trainer battles are altered without using the sunkern switcher, and this doxy got a milcery, which would be the sign the mod works otherwise: you just need to download the full mod and play via its own game.exe
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