LIGHTGIVERS
Volume 1: A Feeling
"Before the universe as we know it came to be, there existed a force that even now is beyond anyone's true comprehension. Only scattered pieces of knowledge are known about the mysterious phenomenon; the mysterious thing we call Lumen.
Before the universe appeared, Lumen was bountiful. It existed in incomprehensible nothing; and then suddenly, there appeared three Gods.
They were incredible beings of beauty and power - and they fashioned reality itself from an outside view. As personifications of Lumen itself, they possessed unfathomable power. Galaxies and planets were created, life spurting onto a few - such as the planet Vaelia.
Aetas the God of Time, Caelus the God of Space and Rem the God of Matter, fashioned the world. Trees burst from the ground, deserts forming in the west. Mountainous regions came to be in the east, and unforgiving tundras exist in the north. The south was a beautiful place; filled with flowers and meadows. Plenty of grass and fields, clean air and beautiful sights. In its beginnings, Vaelia appeared to be a perfect place for life.
Content with the worlds they had created, the three Gods moved on. But before they left, they dared to try something new. Already animals had begin to flourish and develop. At the time, only twelve major species existed. The Gods chose the strongest and most powerful individual from these twelve species, and gave them fractions of Lumen itself. Bestowed with these powerful gifts, they became nigh immortal and blessed the land. Swearing to protect it as their payment for their powers, they became known as the Coerators.
This is how the world came to be."
- "Vealia's Prime", the oldest known text in Vaelia.
Welcome! This is the Out of Character and Sign Up thread for Lightgivers. Above is a text outlining the basics of the history
of the world, such as how it came to be and key parts. The main parts the text shows is Lumen, the Coerators and the Gods.
Lumen is Vaelia - and the entire universe's - version of magic. It is the essence of what the original Gods are made out of -
in essence, Lumen is the power of Gods. In theory, if one had every bit of Lumen possible, they could make an entirely new reality
or universe like the Gods did. Well, if their mortal forms could handle the influx and instability of their newfound power.
The Coerators are guardians of the world in the Gods absence. Hidden in plain sight, these guardians can create human
disguises - developed ever since the increasing human dominance on the planet Vaelia. They are powerful beings who wield more
Lumen than the average Lightgiver - more on that later. The Coerators and their species are as follows -
Orochi the Snake, Aqui the Falcon, Marius the Orca, Laiak the Otter, Paria the Bat, Li the Dragon,
Paoi the Wolf, Taia the Lynx, Kitus the Deer, Maia the Rabbit, Alba the Polar Bear, Nahta the Fox.
Upon the usage of Lumen, it slowly regenerates over time whilst resting. As such, the Coerators gift fractions of their power onto
humans at a young age. There is no strict system - if a Coerator wishes to give their power, they can. As such, it is subject to their personal
bias and views. Li the Dragon, for example, is reserved with gifting their power and is more partial to those with high social standing
due to their own upbringing and royal status as a dragon. Nahta, on the other hand, favors those with less favorable positions and standings
in society - understanding their unfortunate situations and aiming to give them that little extra help. As they need to regenerate
their Lumen, and how picky some can be, Lumen bearers - known as Lightgivers - aren't as common as you'd initially think.
Lumen itself is mysterious. Existing even before reality as we know it, the embodiment of Lumen - the Gods - left the reality they made to
create more realities and more universes. As such, it can be assumed Lumen wishes to expand - but for unknown reasons. Either way,
Lumen in more tangible forms is much different. Lumen manifests itself in many, near uncountable ways. It often represents a person, and
speaks volumes about them as a person. For the purpose of this roleplay, you would create a type of Lumen that I would then approve - or
ask you to revise it due to any number of reasons, but the most likely being power scaling.
So - that's the world. What about the roleplay itself?
The maximum number of players I'd like for this is twelve, but as for a minimum, I'm not exactly sure.
The system would likely be split up by parts/episodes/volumes,
how many, I'm not sure.
You would play as young Lightgivers, brought into a system - something like a school, but not quite.
More like a camp for gifted young Lightgivers to hone their skills, overseen by a band of master Lightgivers
who would monitor your training, protect you and help you. Upon being deemed ready, the collective
twelve of you would be sent off to the south of the world.
Why the south, a bountiful place?
War has torn the place apart. Greed for the beauty and bountiful harvest the south gave us, we took more and more.
Monsters swarmed in - stray Lumen grabbed by malevolent forces. In truth, no human knows where they came from. Only that,
like the Gods, they are incarnations of Lumen itself. The difference, however, is that these monsters have physical forms and are not
as powerful as Gods, making them significantly easier to kill. Training to fight off those, and bring an end to the war tearing our world apart.
Lightgivers shall once more intervene and break the darkness with their courage.
Once more, you ask? Has it happened before? Why, yes.
Many years ago, greed struck the heart of a woman. Infatuated with the spoils of war and power over others, she encouraged an uprising
against the Coerators themselves, coming dangerously close to slaying Maia the Rabbit. All out war between mortals and those who sided
with the Coerators began, ravishing the world. We swore to never repeat our mistakes, and yet in the present a group of Lightgivers have motives that are unclear, yet involve the south. Add this to the war between factions for resources, and then the monsters swarming in...
A dark age is coming.
We have but one hope.
Strike the match, light the flame.
A spark turns into a raging inferno.
Lightgivers,
our lives are in your hands.
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Yes, I did just copy the entire Interest Check OP. No, I am not sorry.
Lightgivers will be a five part roleplay (subject to change at a later date) categorized into volumes. The first of which is Volume 1: A Feeling.
Below are the approved characters, their profiles and the players of them.
Cindy Higimidan - Dobby
In order to sign up, please fill out the following sheet:
Character Name: (Self-explanatory, no real naming conventions are present in Vaelia).
Age: (Again, self-explanatory. The age range is 16-18, no more, no less. Somewhat strict I am aware but the plot wouldn't work if you were below or outside that).
Gender: (What the character identifies as - i.e. male, female, non binary et.c.).
Appearance: (Face-claims are allowed, as are written descriptions. Detail encouraged, but we don't need an atom by atom description of your character).
Backstory: (Your history living in Vaelia - there are five major continents. One in each direction of the compass, and one in the near center of them all. The characters are present in the center continent named Medulla, Aquilo, Aurora, Auster and Occasus. In the same order, they are the middlemost, northernmost, easternmost, southernmost and westernmost continents. For a refresher, to summarize the conditions of the land in each of these would be as follows. Medulla is a land of gathering and prosperity - it's where big name schools are, big cities and where events are held. A gathering point. Aquilo is the frozen unforgiving tundra lands. It is named Aquilo in respect to Coerator Aqui the Falcon - who managed to repel a frightening blizzard that would end all life through use of his Lumen... and wings. Lots of flapping was involved. Aurora is a mix of mountainous regions and forests - a serene place. Auster is the land gone wrong - where the war is happening and what was once a bountiful place. Occasus - which can fittingly mean 'death' - is largely a sandy desert, home of Orochi the Snake).
Personality: (Self-explanatory, remember that Lumen and personalities are closely intertwined. An example of personality and Lumen being intertwined is given after this form).
Lumen: (Your iteration of Lumen. Keep it sane and related in some way to your personality please. More on that below).
Weapon of Choice: (You get a weapon! It's literally that simple. Describe it in as much detail as you wish).
I've went on and on about how personality and Lumen are interconnected and explained it as best I can - but when words fail me, examples reign supreme.
A character that will be integral to Volume 1 is the character named Sylva. Allow me to now explain her Lumen, and how this interlinks with her personality. Note that how it links with her personality doesn't mean that her entire personality is a product of her Lumen or vice versa. There's more to her than what I am about to write down and share with you.
Sylva's Lumen is called 'Matius'. Lumen itself doesn't have specific names, Sylva just calls her Lumen 'Matius'. Her Lumen allows her to disassemble any given object in any form - such as dissipating gas or breaking apart solids. "But Shiri!" You cry out. "That's fucking busted!"
Yes, you're correct. Her Lumen is very strong - but every Lumen has drawbacks and conditions. Her Lumen allows her to disassemble and repair things - in other words, things she disassembles can be put back together. She also can not affect living things with her powers - in other words, she can't break apart a human momentarily. She can not fix together broken things that were not broken by Matius, and can not fix them if she doesn't have all the matter that the original copy was made of. After breaking something, she can put it back together at any time she wishes - up until a cap. Small things - such as, say, an arrow fired at her - can be reformed as late as a minute. Bigger things she can hold only for five seconds. It takes a conscious effort to keep things apart - as such, if you knock her out, it'll reassemble.
How this links in to her personality you may have guessed. Sylva is a perfectionist at heart - she excels at making sure the little details are all in place, and as such can get caught up in them. She likes everything to be in its place, and enjoys analyzing things - approaching any problem with an analytical mindset. Matius lends itself to this, as it lets her pick apart things to better analyze them. This is an example of how Lumen and personalities are interlinked.
Will your Lumen be as strong as Sylva's? No. Sylva has had years upon YEARS of experience, and is a fully certified Lightgiver. You, the players, are novices and trainees. Your Lumen can be powerful, yes, but just keep that in mind.
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HOW DOES LUMEN WORK?
I felt that this deserved it's own section - a bit more of a detailed look at my current plans and stance on Lumen.
Lumen is an essence that exists within Lightgivers, Coerators and the Gods. It is the power of Gods.
Lumen manifests itself in many different ways. Two people having the exact same type of Lumen is incredibly rare; some experts
doubt it can even happen. Lumen seems to be somewhat aware of its surroundings, almost sentient and yet not. Flexible, and unpredictable.
Every Lightgiver has their type of Lumen. For example, one Lightgiver may have fire based Lumen, in that it allows the conjuring and
manipulation of fire in all its forms. Others may be much more specific; for example, another type of Lumen you will encounter is super strength.
Experts are beginning to theorize about the Lumen matching up with the persons personality - the study is difficult and vague, but it appears to be on the right track. The quantity of Lumen in any Lightgiver varies. Some simply have more than others. Some question how fair this makes the Coerators; but every blessing can be a curse. Those who have much more Lumen are at risk. They cannot hide this Lumen as easily, they cannot control it nearly as well and it can leave them exposed if it gets out of hand. Those with less Lumen can have less overall power; not to say they're weak, just that it's not going to be as much as someone with more Lumen. In other words, it's usually enough. No matter the quantity of Lumen, upon being used it will gradually regenerate overtime as long as it is not used for anything more than simple tasks.
To give you a more outsiders perspective on Lumen, it's pretty much magic. It manifests in many different forms that vary per person.
As such, it's up to you (the players) to create your own type of Lumen under my guidance when the time comes. If you have any questions, don't hesitate to ask.
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THE RULES
As you expected, this roleplay has rules and guidelines and I'd appreciate if they were followed. Minor things will be asked to change and shrugged off. Bigger infractions will have a 'three strikes and your out' type deal. You won't literally be removed though.
1. Typical roleplay courtesy is expected. This means no bunnying without CLEAR consent, and only in minor forms, no godmodding, et cetera.
2. This ties in to roleplay courtesy but... please. Don't be a dick to me the host, or any of your fellow roleplayers.
3. Don't hog opportunities. I know lots of things may seem enticing but let other people have experiences and such too!
4. Keep violence and sexual content from PG-13 to Low R. Sexual content is discouraged, and will be allowed only in vague implications and nowhere near explicit content. Violence is things like blood and such. MINOR gore may be allowed, but I may ask you to change it.
5. Big changes that come from YOU, the player, MUST BE DISCUSSED with whomever it concerns. If you have a plan - like, say, character death - that would heavily affect the roleplay or another character, you MUST discuss it with them first and get approval. This is non-negotiable.
6. If you sign up, please be active. I don't mean for you to have 6 posts per hour or anything silly! People have real plans. But don't just drop off the face of the Earth - or, well, the roleplay. I've done it to others in the past and had it done to me. I regret doing it and hated going through roleplays where it happened. I genuinely wish I'd apologized to everyone I did it to.
7. Quality over quantity. Don't feel pressured to match my or others post lengths. Don't fill up your post with a 6-line description of how good the air your breathing is just to make it seem big and good.
8. Remember to take initiative! Obviously as stated major things must be ran through me or other players, but don't be afraid to suggest things or try subplots or to advance the story a little bit.
9. Tying into rule #4, cursing and such is allowed. Adult themes like drinking and such are also allowed. Keep it light though. As in, no swearing every sentence. That ain't PG-13.
10. Try to enjoy yourself; and don't hesitate to voice concerns to me!
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