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Haru,,

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Posts posted by Haru,,

  1. 19 hours ago, CheChaoss said:

    Thanks! You're the best 

    The MediaFire and Google Drive links have been updated, I will be updating the Direct Download in a few minutes.

     

    17 hours ago, veron922 said:

    image.png.cf0e41a742b566606cff0b642727877f.png

    Got this error when I joined Ren in the sewers, randomized trainer and randomized wild pokemon. I also crashed when I had randomized items and picked up the darchlight mirror. 

    Could you provide your savefile? Thanks!

  2. 22 hours ago, veron922 said:

    Just a clarification, are the red coloured bugs fixed or to be fixed?

    Red colors have been fixed, patches out, removed. It is more apparent when I have other things planned to be added, but as of this moment I don't see myself adding anything else. 

    • Like 1
  3.   

    On 1/29/2021 at 5:45 PM, Shadowrunner211 said:

    So for some reason Game-z of the V12.2 does not work with it, but regular Game does. Is this intentional? I'm only asking cause I don't know if game is worse than game z or lags more or any of the sort.

      

    On 5/7/2020 at 11:32 AM, Haru,, said:

    - Add support for DemICE's MKXP Port (Yellow means planned/not supported yet)

     

    The Challenge Pack will not work with Game-z until this step is done, so sorry about that. This step includes a quite a fair amount of work and I would like to polish everything up before making the two versions compatible. This sort of occurrence will happen for any modification to the game that replaces the Scripts.rxdata file (i.e. Memejuvforms).

  4. 8 hours ago, Bogdy said:

    I noticed a little problem, i did a randomized nuzlocke, i tried it with both seeded and random randomize option, in either case starters and event pokemon are not randomized, is there any way to fix this?

    The Google Drive download has been changed to include this fix, the Direct Download will be updated in a few minutes.

    • Like 2
  5. Rejuvenation Time Change Mod

    How to Use:

    IMPORTANT-er: You must be logged in to directly download files from this site. 

    IMPORTANT: This mod requires the use of the UnrealTime engine from the Rejuvenation Modular Modpack (found here, which will work with V13).

    Open your CyberNav and click the Change Time button! Simple as that! 

    Note the game will allow you to select anywhere between 00 and 99, but will only accept values between and including 00 and 23.

     

    How to Install:

    Spoiler

    1. Navigate to the root folder for Rejuvention - v13 and click the "Data" folder

    Spoiler

    image.png.3f706bb5d405e282f5639b49ed98d65d.png

     

    2. While in that folder, check to see if there is a folder called "Mods" and if there is, go to the next step! If not, right click to the side, create a new folder, and just name it "Mods"

    Spoiler

    image.png.fe147bc7f387d6a55331c2af35ae77da.png

     

     

    image.png.c591a397429953cfbbc775fdcc630d13.png

     

    3. After that, simply take the file below and drop it in the Mods folder!

        UnrealTime should be installed the same exact way.

     

    How to Download:

    Just click the button/link below!

    Haru - ChangeTime.rb

     

    Google Drive

  6. On 9/18/2020 at 9:45 PM, Bossdra said:

    How do I confirm my selection of challenge runs?

     

    And does the random seed randomizer randomize starters?

    To confirm the selection just scroll down when selected them and press "Confirm"

    The Seeded Randomizer does indeed randomize starters.

     

    As for the rest of the bugs stated, those should all be fixed as well, so enjoy the craziness!

  7. Mmmmmmmmm things came up and I'm suuuuuper sorry about not responding to any of this. Things should be fixed now? And to the person who asked for the opposite team to not randomize, that caused a bit of an issue implementing in the old one and a lot of excess code to implement. Sorry~

    • Thanks 1
    • Upvote 1
  8. On 5/24/2020 at 11:38 PM, silverlime said:

    Found a problem with Doom Desire. After using it, on the strike turn, it says "___ took the Chatter attack", the attack doesn't do any damage, and this error message pops up:

    ---------------------------
    Pokemon Rejuvenation
    ---------------------------
    [Pokemon Rejuvenation V12.1]
    Exception: NoMethodError
    Message: undefined method `>=' for nil:NilClass
    PokeBattle_Move:4220:in `pbReduceHPDamage'
    PokeBattle_Battle:5846:in `__clauses__pbEndOfRoundPhase'
    PokeBattle_Battle:5809:in `each'
    PokeBattle_Battle:5809:in `__clauses__pbEndOfRoundPhase'
    PokeBattle_Clauses:42:in `pbEndOfRoundPhase'
    PokeBattle_Battle:4710:in `pbStartBattleCore'
    PokeBattle_Battle:4709:in `logonerr'
    PokeBattle_Battle:4709:in `pbStartBattleCore'
    PokeBattle_Battle:4693:in `loop'
    PokeBattle_Battle:4714:in `pbStartBattleCore'
     

     

    EDIT: Also, if I'm using random moves, how am I supposed to use the TMX moves without buying all the golden items? The TM number for each TMX move stays the same, but when you use it on a Pokemon, it teaches a move that is different from the one listed in the TM. Is there a mod like the one included in Reborn's randomizer where you don't need HM moves to interact with the field?

    Could you send me your save for this? Both of those shouldn't be happening but it's entirely possible I could've missed them.

  9. On 5/17/2020 at 7:23 PM, silverlime said:

    I have random items turned on, and sometimes one appears that is unable to be collected. This normally isn't a problem if it's an item in the overworld because it will be a different item the next time, but since one of my Pokemon is holding it, it can't be removed and no item can be given to it. The item seems to have no name. Here are some screenshots that could help:

      Hide contents

    image.thumb.png.2311c159a7e720c16c659e7de2816a1e.png

    image.thumb.png.253d72eef9395cfeb62c936cf754d025.png

    (Usually if there's no item, it says "None" in the area that displays the item, but this doesn't say anything.

     

    Also, sometimes (relatively frequently) when battling another Pokemon, it doesn't take its turns at all. I haven't seen any pattern with this, but it happens pretty often so I thought I'd mention it.

     

    Also, if a Pokemon gets the random move Struggle, when hovering over the slot that it appears to occupy (top right in this case), this error occurs:

      Hide contents

    Untitled.png

    For the issue with Milotic's item, I can't locate an item that isn't defined, so the only thing you can do is debug the item off of it. If you can't do it/don't know how, just send me your save.

     

    For the error with Pokemon not taking turns, I've yet to encounter anything like that on my own. Could you send me your save so I can take a look?

     

    For the Struggle error, I'll work on a fix for that now. It completely blanked my mind that Struggle needs to be banned from the movepool.

  10. On 5/10/2020 at 9:09 AM, RadolfSchneizen said:

    The Team Randomizer mode resets your Pokemon's experience after each battle. I don't know if it is supposed to be like that but it's pretty annoying.

    Quote

    EXP Bar resetting in Team Randomizer (Level will still change, still working on a fix that doesn't change EXP bar)

    Like I said, I'm working on it. Work and exams are currently getting in the way of that.

  11. 2 hours ago, zancross said:

    Damn you! Just when I thought I didn't have more reasons to keep playing this amazing game until the next chapter YOU show up to give me more incentives xD

     

    I guess I will be a masochist and give this a try~

    You're quite welcome (apart from the smallest of typos you happened to encounter)

  12. This ended up very buggy and also poorly written no matter what I did. One for V13 that will actually like,,, work will come out with no estimation date. I'll work on it when I work on it uwu

    Anyway until then my sweets~

    - the nerd who pretends they can code

     

    side note: leaving the downloads up in case y'all are interesting in a roulette wheel on whether or not it will function correctly:

     

    The Rejuvenation Challenge Pack!

    What is it? It's a bundle of various modifications made to spice up the gameplay that you can select from the start of a new save.

    Features:

    - Nuzlocke mode

    - Solo run mode

    - Pokemon Randomizer

    - Item Randomzier

    - Moveset Randomizer

    - Move Base Damage Randomizer

    - Move Type Randomizer

    - Type Randomizer

    - Ability Randomizer

    - Trainer Randomizer

    - Team Randomizer

    - Mystery Challenge 

    - Brave Challenge

    If any mode is unclear, they are explained in detail in the Challenge Selection Menu. 

     

    There are bound to be bugs, so report them here or over Discord, @Haru#6175! Please supply me with your save when reporting bugs to make things faster on getting fixed! (You must be in the Reborn Discord server to be able to contact me through Discord) 

    Changes (Red means fixed/removed, Green means new/added, Yellow means being worked on, Blue means it has been completed and will in the next update) :

    Spoiler

    - Typos

    - EXP Bar resetting in Team Randomizer

    - EXP Bar will now follow the percentage filled when randomized

    - Items without names should no longer be generated on Pokemon/in the field (Note pre-existing items like this will be stuck on Pokemon, sorry!)

    - Struggle will no longer generate as a move in Move Randomizers

    - Improved code so that the script will no longer be left "hanging"

    - The move Hot Tempo will no longer show up as a move in Move Randomizers

    - "No such file or directory" error

    - Pokemon now randomize correctly

    - TMs will now appear in Item Randomziers

    - TM and HM moves now work properly (actually this time)

    - Legendaries and other Pokemon in the "Undiscovered" Egg Group will be changed to always have 3 Perfect IVs

    - Gym Leaders will be changed to always have Pokemon to match their field in Trainer Randomziers

    - Legendary Pokemon now randomize to other Legendaries in Pokemon Randomizers

    - Rift Pokemon will not be randomized no matter the mode

    - Any Trainer with a Crest is now guaranteed to have a Crest Pokemon in Trainer Randomizers

    - Any Trainer with a Mega Pokemon is now guaranteed to have a Mega Pokemon in Trainer Randomizers

    - Any Trainer with a Z-Crystal is now guaranteed to have a Z-Crystal in their team in Trainer Randomizers

    - Add in a Confirm button and a working Cancel button for the Challenge Menu

    - Added support for the SWM Modular Modpack

    - Add support for DemICE's MKXP Port Will be waiting for V13 for the MKXP version as it is very unstable

    Completely reworked the Trainer and Pokemon Randomizer code

    - Fixed Surf still randomizing in a Move Randomizer

    - Added alternate formes to Trainer and Pokemon Randomizers

    - Revamped the Solo Run mode:

    Spoiler

    - You can now freely modify Solo Run Pokemon in-game (IVs/EVs/Nature/Moves)

    - The player now has free access to all Golden Tools

    - Added in the ability to select Rift Pokemon, Crests, Alternate Formes (Goomink, Kawopudunga, Delpha, Ruins, etc), Permanent Mega Evolutions, Z-Crystals

    - When entering a double battle, you will temporarily receive an exact copy of your current Pokemon

    - Thinking of changing the above to an option you pick, thoughts?

    - Fixed an issue where the function for the Confirm button was mapped to the Mystery Challenge option

    - Fixed an issue where the Ability list and Type list would reset every time you opened a save with the Ability Randomizer active

    - Fixed an issue where I spelled "randomizer" wrong in the script causing the game to crash (oops)

    - Removed random encounters and Trainers in Randomizers having Mega/Rift Pokemon where they shouldn't

    - Fixed a bug where gifted Pokemon would not be randomized in Pokemon Randomizers

    - Fixed a visual bug where some gifted Pokemon may have their default names set to whatever the original Pokemon was in a Pokemon Randomizers

    - Fixed a visual bug where Trainer Pokemon with nicknames lose their nicknames in Trainer Randomizers

    - Fixed an issue where Pokemon with Alternate Formes would not have the correct Typing and Ability

    - Fixed an issue where Pokemon with Alternate Formes would have the same Ability and Typing as the Regular Forme in Ability Randomizers and Type Randomizers

    - Revamped the Ability and Type Randomizer *again* to make Alternate Formes easier to account for:

    Spoiler

    - All Mega Pokemon (Including Primal Reversions) will have different Typings and a different 6 Ability options than their normal counterparts

    - All Alolan Pokemon will have different Typings and a different 6 Ability options than their normal counterparts

    - All Rift Pokemon (Including the party members of the Rift Pokemon) will have different Typings and a different 6 Ability options than their normal counterparts

    - All Eclysia Sentry Pokemon will have different Typings and a different 6 Ability options than their normal counterparts

    - Purple Kecleon, Solatone, Kawopudunga, Big Betty, Tuff Puff, and Delpha will each have different a different Typing and a different 6 Ability options than their normal counterparts

    - Rift Hippowdon will have a different Typing and 6 different Ability options based on its gender

    - All versions of Goomink will have the same Typing and same 6 Ability options

    - All versions of Rift Gardevoir will have the same Typing and same 6 Ability options

    - All versions of Rift Ferrothorn will have the same Typing and same 6 ability options

    - All versions of Rift Regirock will have the same Typing and same 6 ability options

    - Arceus will have different Typings and 6 different Abilities per form

    - Silvally will have different Typings and 6 different Abilities per form

    - Deoxys will have different Typings and 6 different Abilities per form

    - Burmy will have different Typings and 6 different Abilities per form

    - Wormadam will have different Typings and 6 different Abilities per form

    - Lycanroc will have different Typings and 6 different Abilities per form

    - Mega X and Y forms of Charizard and Mewtwo will have different Typings and 6 different Abilities per form

    - Giratina will have different Typings and 6 different Abilities per form

    - Shaymin will have different Typings and 6 different Abilities per form

    - Hoopa will have different Typings and 6 different Abilities per form

    - Dufaux will have different Typings and 6 different Abilities per form

    - Necrozma will have different Typings and 6 different Abilities per form

    - Rotom will have different Typings and 6 different Abilities per form

    - Zygarde will have different Typings and 6 different Abilities per form

    - Kyurem will have different Typings and 6 different Abilities per form

    - Oricorio will have different Typings and 6 different Abilities per form

    - Darmanitan will have different Typings and 6 different Abilities per form

    - Tornadus will have different Typings and 6 different Abilities per form

    - Thundurus will have different Typings and 6 different Abilities per form

    - Landorus will have different Typings and 6 different Abilities per form

    - Keldeo will have different Typings and 6 different Abilities per form

    - Meloetta will have different Typings and 6 different Abilities per form

    - Fixed an error which results in an error message "Unknown method 'push'"

    - Added Move Base Damage Randomizer

    - Added Move Typing Randomizer

    - Fixed an error where the game would fail to recognize method 'calcStats'

    - Fixed an error where the info message for respective challenges either failed to show anything for showed the wrong message

    - Fixed an issue where the new Randomizers would not activate even if you selected them

    - Fixed an issue where the Type Randomizer did not utilize the correct method (Note: This should fix itself when you reload your save in the current version)

    - Fixed an issue where Future Sight, Doom Desire, and Hex when the user has the ability Temporal Shift would not function as intended in a Move Randomizer

    - Fixed an issue where the Base Power of Future Sight, Doom Desire, and Hex when the user has the ability Temporal Shift would not match the Base Power shown in the Move Summary in a Base Damage Randomizer

    - Fixed an issue where the Move Typing of Future Sight, Doom Desire, and Hex when the user has the ability Temporal Shift would not match the Move Typing shown in the Move Summary in a Move Typing Randomizer

    - Fixed an issue where a Pokemon could have no Ability assigned in an Ability Randomizer

    - Fixed an issue where the Darchlight Mirror and Dark Matter were unobtainable items and therefore locking story progression if you had not previously received them before the Darchlight Caves in an Item Randomizer. Note that you must have a save prior to collecting the item balls where these items should have been

    - Fixed an error where random trainers would crash the game in Trainer Randomizers

    - Fixed an issue where Eggs would not be randomized when you receive them. Eggs received from the Day Care Man will function as normal

    - Added a feature where breeding two Ditto will output a randomized egg. This egg can contain any of the 809 Pokemon in the game in any form

    - Fixed an issue where Forecast could be generated as an Ability in new save files. Old save files will still have Forecast appear

    - Fixed an issue where Base Stats of Pokemon would sometimes transfer over to the randomized Pokemon

    - Fixed an issue where an opponent's Pokemon's Form would change if you reset against them in a Trainer Randomizer

    - Fixed an issue where an opponent's Mega Evolution would change if you reset against them in a Trainer Randomizer

    - Fixed an issue where Pokemon would heal even after they fainted in a Nuzlocke

    - Fixed an issue where outside of a Pokemon Randomizer any wild/gifted/Egg Pokemon would lose their forms upon being created

    - Fixed an issue where the game would crash any time an item was received in an Item Randomizer

    - Changed how the Nuzlocke mode functions:

    Spoiler

    - Pokemon no longer faint after every battle

    - Losing to Amanda after picking your starter will no longer mark your starter as "dead"

    - Losing to Ren after picking your starter will no longer mark your starter as "dead"

    - Losing to Madame X in Blacksteeple Pinnacle will no longer mark your team as "dead"

    - Losing to any other trainer not previously mentioned where you will not lose money after battle will no longer mark your team as "dead"

    Please let me know if there are any other fights in similar manners to these mentioned!

     

     

     

    Downloads:

    Google Drive

    MediaFire

     

    • Like 2
    • Thanks 1
  13. @ArcBolt27 There seems to be an error in your end, I've attempted both seeds you gave and I'm not getting any errors. I even reverse engineered the Randomizer to find the move it was trying to learn in the first place, however neither would give me Jump Kick, which is the move ID 92. I can refresh your seed if you want or the other option is starting a new save. The same goes for you @acecy34.

  14. 19 hours ago, ArcBolt27 said:

    the message is something like this and it changes slightly whenever someone tries to learn a move: 

    ---------------------------
    Pokemon Rejuvenation
    ---------------------------
    [Pokemon Rejuvenation V12.1]
    Exception: NoMethodError
    Message: undefined method `-' for #<PBMove:0x9232fe0 @ppup=3, @id=92, @pp=4>
    PokeBattle_Battle:3807:in `pbLearnMove'
    PokeBattle_Battle:3804:in `each'
    PokeBattle_Battle:3804:in `pbLearnMove'
    PokeBattle_Battle:3780:in `pbGainExpOne'
    PokeBattle_Battle:3778:in `each'
    PokeBattle_Battle:3778:in `pbGainExpOne'
    PokeBattle_Battle:3746:in `loop'
    PokeBattle_Battle:3783:in `pbGainExpOne'
    PokeBattle_Battle:3579:in `pbGainEXP'
    PokeBattle_Battle:3573:in `each'

     

    the error is roughly the same whenever a move is attempted to be learned but changes depending on the move itself that is trying to be learned

    Would you mind providing me all of your seeds?

  15. 2 hours ago, ArcBolt27 said:

    it seems when learning various moves via level up when using randomized movesets the game will provide an error and the pokemon will be unable to learn whatever move it was at all

     

    edit: it also seems when this error occurs pokemon will continue to gain exp at the end of each turn in a double battle if the opponent has only 1 pokemon remaining

    When reporting an error, please provide a screenshot of the error message, otherwise it will
    A. Be harder for me to reproduce when I've never encountered that bug before
    B. Be incredibly time consuming to try to solve it

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