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Cyczer

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  1. Mind telling how to go back to EP 15? I also need that egg, felt bad for missing it T_T
  2. Nice team overall. Just a slight note that when you run a speed boosting move on a sweeper pokemon, running a +speed nature on it is not recommended. Reasoning: 100 base speed , stat at +1 and nature is positive result is 492 speed. Without a positive nature, your speed is at 448. With 448, you can manage to outspeed pokemons with 150 base speed, with positive speed nature, 150 base speed pokemons will have a speed stat of 438. This means there are like 2 pokemons that can outspeed you, which are pokemons over 155 base speed stat. Ninjask cant do a significant work towards you, and deoxys speed is banned. Other than that, your not fragile to any priority move except for accelerock, but that wouldnt knock you out anyway. ( Statcalc code : Copy paste on showdown server --> (/statcalc 100 positive +1) ---> Statcalc 100 means u will calculate 100's possible values. Positive means a nature that increases stats, +1 is the boost) For slowking, you may want to 0 the attack IV's, because you dont need a significant damage with dragontail. For ninetales, I'd recommend blizzard over freeze dry. Im guessing the reason why you put freeze dry is water coverage, but you already have 2 pokemons that can deal with water types well, chesnaught can leechstall and slowking will probably wall more than half of them with dragon tail. I'd recommend to you to use blizzard over it, its a great BP power that gets boosted accuracy under hail, which means u'll always land a blizzard. Aaaand I got a question for you ;D U purposely run minior as a mixed attacker right? U coulda run it adamant and get stone edge/rock slide over power gem.
  3. If u need a pokemon with specific gender, I can breed for ya \o/
  4. Comparing Typlosion to Ninetales Their def,atk,speed and hp barely matters as they re really close to eachother. I'll start comparing them from abilities, because thats the most important part in the comparing. Typhlosion Has to set up sunny day in order to use solar beam, that is a turn loss for you. A fast water type pokemon like Starmie may knock you out. ( Even if u set sun, ur hp will be significantly down so u wont survive another hit) On the other hand, ninetales will have a free access to solarbeam, along with weakened water attack and a greater spdef will give higher chance of survival against water types. Typhlosion lacks a great coverage, its best moveset is known as scarf eruption, on the other hand ninetales can set up with nasty plot and can get extra coverage with Hex, Energyball, Dark pulse, even psyshock. If ur not satisfied, u can also run willowisp to cripple physical attackers due to its mediocre speed stat. In those cases , ninetales > Typhlosion If you want a hard hitter, u wont need sun, u can just run scarf typhlosion with eruption ( 150 bp move at full hp).
  5. Trying to get last sticker for dept store, but weather is always rainy... 

  6. TBH ur team looks decent with nice coverage. Just one thing that u should be careful playing with HP stats of pokemon. Pokemons with odd numbered hp's will take very slightly less damage from stealth rocks and other entry hazards, this gives you more potential switch ins. I'D suggest u to run 248 hp on swampert , sylveon and crobat in this case. Reasoning: The damage of entry hazards are based on percentage. When you have odd number of HP stat, this gets rounded down and u lose less hp. What I mean( Sorry bad wording) : Hypothetically I'll assume u have a pokemon with 360 hp and it is x4 weak to rock so it will take 50% damage from rocks. With 360 hp, u'll exactly lose 180 hp and ur percentage will be down to 50%. On your next switch, u will lose another 50% and die. And if we consider that u have 361 hp with slight HP invest ( Which is 4 EV at level 100.), When you switch in, u will lose 160 hp as the other mon, but your hp will be 51%. This lets you switch one more time, putting your hp to 1% on your next switch. With a fast pokemon like crobat in your team, this can be potentially used to defog and save your team from hazards, hence its an important detail. Other than that, I'd suggest u to run life orb on sylveon still. 10% drawback is something really small, 1.3x is far powerful damage boost when compared to 1.1x. U may want to run sash on breloom aswell, even with jolly nature 252 speed, it is still slow af, u may get oneshotted/get forced to switch. A guaranteed spore will guarantee you 1 out of action, or potentially 1-2 dead pokemons.
  7. Cyczer

    EV training

    Well massacre of wild pokemons is easy task when u have power items.( With power items, a pokemon with 3 EV value will give you 9-11 EV's per battle) U can pre boost to 100 via vitamins, other 152 is no big deal.. For Atk ; u go to forest next to jasper ward , leavannies spawns there which grants 3 attack IV + couple more mons. (Or u can go to route 1 and kill every bouffalant u see) For Def; u go to the that fiery cave at apohill academy, magcargos from rocksmash are granting +2 def, x4 weak to water. ( Level 30 mons with surf can oneshot em) For Spdef; u just surf around and kill tentacools and tentacruels. For speed; I find the rooftop at onyx ward serves best. U got many pichu,pikachu,spearow,fearows and couple more mons that giving speed EV's. For Spatk, honestly I dont have a good spot, please tell me if u know ;D ( I use oddish and gloom btw) For HP, U got many option but not many pokemons stacked in 1 place, u can try the placeholder poison gym land for grimers ( Yes I cant type its name), u can farm woopers and quagsires, U can kill phanpy's aswell
  8. I'll be using this team in the league! I'D like to have ice themed card + alice sprite. Edit : As for 1 st February 2017, this team and card is outdated and will be replaced
  9. Couple more notes U gave salamence roost, that makes leftovers kinda useless. U may consider running life orb instead maybe? Doesnt matter how slow dhelmise is, u may get trouble with gyro ball against bulky defensive walls, like slowbro. I'd suggest u to run anchor shot, its more benefical that u can trap your enemies with the move, and it has a good bp with steelworker. Optionally, u may want to run timid zard y instead of modest. Speed ties are a thing in the game and there are many threats at 100 base speed, u may regret it. Other than that, ur team really looks decent this time with great coverage and sweepers, I hope it works out for you well. =)
  10. Looks better this time but still it has some flaws. 1) U dont have any entry hazard setter. U also dont have any entry hazar removal. Minior , ninjask and salamence are weak to stealth rock, u may not be able to utilize those often. Spikes will hurt venusaur crabominable + mimikyu. 2) Recovery in general U dont have literally 0 recovery with wish or anything, no leftovers either. This will prevent you switch too often when u have bad matchups =) I'd suggest u to get a defogger like crobat or a rapid spinner like excadrill / starmie. Other than that, Im curious why u ran 252 Spdef on salamance. Speed fits it better I think. Also, having that 4 Hp ev on salamence causes it to have 332 hp, it is better if it has an odd number of hp, 331 or 333, serves better when u have stealth rock in your side. ( With odd number hp, u can switch into rocks 4 times without dying. With even number u can switch 3 times.) Ur team is considerably weak to rock and ice, also ur team is heavily invested in the physical sweeping, a skarmory + couple of steel mons would have no troubling tanking your entire team. ( Yes, m venusaur with hpfire wont be able to stop skarmory as any player would switch it)
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