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Dylanrockin

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  1. Well, I was mainly speaking of from the very beginning of the game, like, when you first awaken; since, I feel that there could've been a little bit more build-up, before you are thrown into the whole journey. I will be announcing who she really is, in just a few hours ;D Little Vivian? Hmm, that's a good guess, but no, since Vivian does not have a fang the second one is not very plausible XD and the last one is already in the works, sooooo it's not that one ;P Possibly, except that Vivian's older sister is actually several years older than her XD
  2. I would have to agree with that, as well ^^ And nah, it's all good, you don't have to be super skilled or anything, you just have to continue play-testing the game for me XD Also, I kind of would like your opinion on the beginning of the game, because I am thinking about changing some parts of it, to help even out the pacing a little bit. WHO'S THAT CHARACTER?! Take a guess, and figure out who this new character is, for my game. She looks a lot like Vivian, hmm... She is currently in the sketching conceptual phase at the moment, but her finished design will be coming out soon enough! Also, I have sketches of all the characters, if anyone is interested in seeing their original concept arts!
  3. Soooo, this is what it's like to be in an anime? Weird:

  4. It's all good, and I've seen footage of that game, and it looks pretty interesting; I may give it a look on the PS3 if I can. I've played Legend of Heroes: Trails in the Sky for the PSP a long time ago. Again, it's all good; I'm in no rush for team members, and you already got your hands full with 2 projects as it is. To be honest, having just 1 other team member could speed up the progress of my game dramatically. So, no need to worry about not being available Also, here is the character CG art collection for all of the character's artwork!
  5. Steppin' on the One Winged Beach:

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    2. Dylanrockin

      Dylanrockin

      The things you see on the internet these days XD

  6. Sure, alright I'll take you aboard my ship of Talesness! Just let me know when you are ready to start working, and I will assign you to the position that you desire. If you don't mind starting sometime after today, would that be okay? Since, I've got some stuff to take care of tonight, so I won't really be around, near my computer to do much, until tomorrow afternoon.
  7. So, in short, I am indeed recruiting people, however, chances of anyone taking up the offer is .00234% XD I changed the title of the forum to say that I am currently recruiting, but that will increase the odds to a .02344% chance But, if anyone is willing to be a part of my game, that would amazing and I would love them long time.
  8. The last time I tried that, which was last week, no one bothered. I even openly ask people on these forum posts, and still no one really takes up the offer. I posted a team recruitment post on Pokecommunity, but I got no real response.
  9. After the game is finished... I know this seems like a bizarre thing to think of, but I've finally decided to give it some thought. I mentioned this in my Symphonic Horizon Group Page on DeviantART, but... Once I finish my game, I am going to focus my time and efforts on a couple Manga projects that I've been wanting to do, such as focusing all of my time on the Symphonic Horizon Manga, made by Keikokup along with some fan-manga projects involving Tales of Symphonia, and Symphonic Horizon 2: United Worlds. However, I don't plan on making Symphonic Horizon 2 a video game... And the reason be is because... I'm just one guy working on my game, with no other help, aside from my close friends on DeviantART who provide artwork, which are then turned into character sprites. Given that I've worked so hard for so many years on my game as it is, with no team whatsoever, I'm going to have to make the sequel a manga exclusive; unless something ends up changing my mind. So, as it stands right now: I am currently 50% of the way done with the game, as the end-game occurs at the Central Continent, instead of on the 4th continent of Lumia. See map below: Currently the script is at it's half-way point as well, but, if I'm given enough motivation, I can possibly finish the game next year. So, that's how things are going to be for my game, and the future of the series. Pokemon Symphonic Horizon 2: United Worlds will be, until further notice, a Manga exclusive.
  10. I wish that this was the canon of 2 better pairings. At least this scene happened:

  11. Wishing that Sheena x Lloyd was canon OTL

  12. Really? I actually really like this one. And Umbreon looks a little off, I know, but that's just because of the artist's art-style ^^; Besides, I think that Marissa has one of the better inner-circles for her background.
  13. Obligatory Artwork Update Soooooo, last but not least, if you guys really like Marissa, here is Marissa Brennan's character artwork, featuring herself with her partner: Umbreon! So, over the past week or so I've been creating a BUNCH of NPC's and Trainers, as well as writing several thousand more words worth of dialogue into the game. It's been pretty busy, but, I've also been spending some time off, with other things, such as the Tales of Symphonia Co-Op Playthrough that Amethyst and I have been doing! But, other than that, I've been making good progress, and I am hoping to get even more done, by the start of this week!
  14. Even better than momma!

  15. I need some rest. Been working myself too much, and I wrote over 5000 words today for the story of my game.

  16. Hahah, yup! Marissa will be interesting to make, but, it will be coming, hopefully this week or next week!
  17. UPDATE So, as of yesterday I posted about the HUD for my game, and some of you have told me about the toggle option for it. So, I went ahead and programmed in the Toggle Feature for the HUD so that way if you DO want to use it you are free to do so. However, I still need to program in the portion that gets rid of the HUD whenever an event is triggered. I do have an idea of how it might work, but, it may be a little awkward, so... yeah. But, down below I created a NOT completed version of the HUD, and I made it stylized to the game's general menu setup that you all have seen previously. However, there will be some unique features that this HUD will have that is not shown in the screenshot below. And again, this is just a mockup of what is to come, so, nothing that you see in this shot will be final. In fact, none of the Pokemon Icon placements and the name and money will not be in it. The placements of the icons will be rearranged. HUD FEATURES: Character portrait in the upper right hand corner of the screen, in the little triangle area. Pokemon icons down the right side of the screen, instead of the top. Clock feature at the top of the screen Character name and money at the top of the screen. Can be toggled with the TAB button, and will notify the player at the beginning of the game. Artwork Update! It's everybody's favorite time of the week! And this time it's an update on Krista Harper (also one of my favs from my game ;A; ) and this is probably one of my favorite CG Character Arts thus-far! So, for those of you who really love Krista, look no further than her character artwork!
  18. I am in need of some minor scripting help. Been having a hard time with this one modification.

  19. Yup, I am planning on having the partner follow the main selected player, however, that may take some time... The HUD will be stylized, and each character will have their own unique HUD that can be toggled on and off, and whenever an event is interacted with, the HUD will go away until it finishes And my artist fixed Marissa's eyes, and they are now accurate ^^
  20. Yeah, I was thinking that as well, since there is a way to toggle the HUD. However, I was thinking of something that turned the HUD off and then back on when interacting with an NPC/Event. So, you can toggle it, and when it is toggled AND interacting with an Event it will turn off, so it's not permanently there in your face. However, it may take me awhile to figure out how to do just that. So in short, I want it to be toggled, and if it is toggled while talking to an event, it temporarily turns itself off, and when it finishes, turns itself back on again.
  21. Oh, on a side-note there: I wanted to receive some user input from some of you. Would anyone be interested in being a part of the Symphonic Horizon team, by chance? Also, I programmed in a HUD for the game. It's a really basic one, but, I am planning on HEAVILY improving it's look. This one that you see is just a placeholder for the time being, but will be replaced by something a bit more... attractive ;D If anyone is willing to offer a design for the HUD, you can feel free to let me know, and I will love you long time Also, I was wondering if I should even use a HUD, especially since this game is... very story intensive, and I don't want anything to take the immersion away from the story. So, should I use a HUD for my game?
  22. Update! Dynamic Partner System! So, as you probably noticed, in my game there is an option to set-up partners in the menu screen. That is pretty much true, however, in previous versions it was a little finicky, and still kind of is; however, I managed to get the partner trainers to work out flawlessly! So, when you assign a partner there is a 100% chance to engage in a double wild battle, and the assigned partner will take part in the battle with you! Also, the battle music changes to help denote a partner double battle! Also, I don't know if I am gonna be able to go through with this, but, I think I'm gonna end up returning to Relic Castle, while also managing my forum post here as well. Manga Update! Also, for those of you who know, yes, I am also the creator of the Pokemon Symphonic Horizon Manga, and if any of you are interested, there are 3 pages posted on the main thread for you guys to read, and now I have news in regards to the anticipated adaptation! First off, concept drawings of Marissa and Nero have been made for the manga, they are not final, especially Nero, since he is supposed to look like Vice XD Even still, here are some of the conceptual drawings for the character designs: The designs for the characters are extremely more realistic, however, the Pokemon in the manga itself do retain their Cartooney-esque designs from the anime/games. Also, the upcoming pages for the manga will span to page 30, by the time Summer roles around!
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