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Dylanrockin

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  1. Greetings, once again! I am bringing you all with your regular news update, on Radio Whirlwind, except not on that podcast. Anyways, I have an update that I am proud to bring you about my game, and what you can expect for the first beta, when I decide to release it XD This video is basically detailing all that the first beta will go up to, as well as showcasing another Anime Stylized Animation, and spoiler warning, it's literally just an explosion; because, who doesn't like explosions? But, there will be 3 more of those animations coming out within the next 2-3 months, and are... much more exciting than an explosion. But, in any case, here is a little video for you guys: And for some reason using AVI's by doing a script call doesn't seem to want to work - so I basically had to convert the video file of the explosion into a gif, which... doesn't look as great ^^;
  2. Yeah, I already paid for, in total, 4 of them, and I don't even want to begin to start at how much those 4 animations costed me ^^; That is exactly how I feel.
  3. Oh wait wut? I just realized what this was XD Whoopsies :P

    1. TimTim

      TimTim

      you mean status bar? Dont worry, you are not the only one XD

  4. Heheh ^^; I tend to get that a lot, actually. But, I don't ever quit on projects, mainly because I feel like I would let a lot of my friends down, who have gone out of their ways to help me make this game. Side note: If anyone has used the Forced Evolution Script in essentials before, could someone tell me how to use it, properly? For some reason, I cannot figure out how to use the thing. I do the script call: pbForceEvo(pokemon) But, I have no idea what I am supposed to ACTUALLY put inside of the parenthesis. I put the Pokemon's name in all caps, like I usually would for a script call, but, is it the Pokemon's dex number, is it their evolution, is it just 1,2? I feel really dumb for asking this, but I am generally confused on this o.e mainly for the lack of examples is why. The majority of the time I get an error, so I am pretty clueless at the moment for how it is supposed to work.
  5. I see... well then I will see how much I will get done within this week, and if I can get as much as I planned to get done, finished, then I might end up releasing it early. However, I am not one to really suffer from burnout, mainly because I don't think I could live with the guilt of disappointing more people with delays, as well as my friends being disappointed by my lack of progress. I'm not really someone who is pleased by my own work, the first time around, so I may end up delaying the game, depending on how things go this week.
  6. Update SO. The release date for my game has been announced a week or so ago, however, I am going to be moving it back one more week, mainly because I am almost done with eventing the last of this set of Story Events, but I also need to finish eventing some of the NPC's and trainers. However, my amazing friend who does a lot of the concept artwork for my characters, has made another bit of concept art for the Ex-Champion of Lumia - Ariana Marie Valeria. Ariana's Concept Artwork Shiro Amakusa's concept artwork She was the previous champion of Lumia and was one of the 4 heroes from 8 years prior to this games events. The reasons behind her death is explained very early on in the game, so there is no need for me to describe what happened to her. But, she was also the previous owner for Vice's Eevee. Shiro Amakusa is Mia Vance's (Vivian's sister who passed away) childhood friend, who joined the Dark Fangs out of envy towards Mia's successes. He joined on the basis that he wanted to prove to everyone that he can be just as good, if not better than Mia, and eventually, him joining the Dark Fangs lead to Mia's untimely death. Also, in this upcoming beta for my game, there are going to be some sprite placeholders for some characters, until I can get their sprites finished. However, I am planning on getting their placeholders removed, and changed out for their canonical sprite designs, within this extra week. Also, the Summary Screen and some other menu's will be using Custom Made Graphics from my graphic/sprite/concept artist However, I do not know if those custom graphics will be used in the 1st beta. Also, I have a general question for those who happen to view this post: When would you like me to upload my game? I can guarantee that the game will be extremely playable if I wait another month or two to get some fixes in, however, I cannot guarantee you will get the fullest experience out of the game if I release the game in the next week or two. I hate to keep people waiting, but I hate to have to disappoint some people with being unable to deliver on people's expectations.
  7. Huh? Were you someone who appeared in my chat at some point, like a frequenter or someone random?
  8. It might end up that way, but, I am never pleased with my own work, which I guess is the reason why I constantly am delaying my game ^^; And yeah, to put it bluntly, the entire game script, that covers the main story of the game, is 300,000+ words of dialogue, so you can imagine that there is a lot of exposition and talking among characters. Especially since some characters have scenes with others to help develop them more, like with Vivian and Allan having small scenes here and there #shipping XD Also, side note: How do I make YouTube links into videos, by chance? Like with the anime animation that I have at the top. I just copy/pasted this whole thread from Pokecommunity, so I am kinda confused XD
  9. Well, I'm still not that great. If it weren't for my friends, I honestly would've stopped making my game a long time ago. But, this game did go through a heavy revision, especially since 6 months ago, where the game actually looks a lot more graphically appealing, especially in the menu's. Sprites were edited to look more like their canon designs. And I dunno about Masterpiece, because I can already tell that the game will be heavily divided among Pokemon Fans, especially with the character switching and the VERY heavy plot. Like... there are scenes that go on for, and I kid you not, 30 minutes if you actually read it. This gif explains those scenes in a nut-shell:
  10. Yeah, there are currently more than 1 anime stylized animations for my game. That is just one of about 3 more that are coming out in the next 2 or so months, which are going to be made by the same person. They are mainly used to highlight major parts of the game, like when a new character is introduced or like when *spoilers* happens and then *spoilers* also happen XD And yes, the manga is still being worked on by one of my close friends, who does an amazing job at conveying the game in a manga adaptation. However, pages 4-32 wont be available until summer, because she is currently really busy at the moment ^^; Did I draw them? No, I had friends of mine draw them for me ^^; I am not that awesome, especially since they were made by friends of mine who wanted to help support my game. I did a lot of the programming, mapping, and I wrote the entire story for my game.
  11. Thanks! To be honest, I didn't actually intend to post my game anywhere, else, but apparently, people wanted me to bring this game over here, for some reason o.o That secret something is a little side-project that is unrelated to my manga, however, it is something that will affect how you will perceive the characters in-game Also, there is a lot more artwork for my game, and I would post more, buuuttt... I dunno. I would have to dig through my art collection for my game, and have to dedicate a section to it on this post, which sounds like a lot of fun, but would be time consuming XD
  12. Q&A about a potential Beta for my game: There is no beta and there won't be a beta. If I'm going to release a game, I want it to be fully playable. So, the only time anyone will be able to play the game, is when it is 100% finished. I appreciate everyone's respect for my game, but, you will have to bide your patience, for at least another year or so, because this stuff takes time. I'm only 1 guy, and I have to pay for a lot of the stuff that's in my game. Which is up there in the 5 digit's range of money spent on this game. Greetings Pokemon fans! I am sure you are all wondering, "What is Pokemon Symphonic Horizon, and what is with the name?" Simply put: This is a game that has been in the works for a few years now, but I never really had it see the public's eye until now. As for the name, the Symphonic part of the name is to highlight the game's mystic and ominous tone, while the Horizon part symbolizes the vastness and adventure like feel to the game. Pokemon Symphonic Horizon is primarily story based, and will have you talk to characters for a good several minutes, to learn that characters backstory or just to understand their personalities. I wanted to have a game feel like a proper RPG, and capture the feeling of emotion, especially since my game's main thing is its tone. This is not a traditional Pokemon game as one would think; there are gym battles, but they are not the center piece of the story, also the game is mainly tied to a story, as I previously mentioned. I mainly wanted to create something that wasn't the same old Pokemon game that has been done a thousand times over. Instead, I wanted to portray the game with as much characterization, and personality as possible. The overarching tone of the game was meant to portray a feeling of emotion, and make the player feel what the characters are feeling. This isn't a game where you play as an avatar of yourself, but rather these characters are their own person. Which, shows at the beginning since you are not able to rename your main character or anyone else for that matter; they are ingrained into their personality, and that is what I set out to achieve. Story Anime Animation Title Screen Vice Braving Age: 16 - Pokemon Symphonic Horizon Age: 18 - Pokemon Symphonic Horizon 2: Dawn of a New World Quotes Marissa Brennan Age: 3 - Pokemon Symphonic Horizon: Verdant Tales {End of the Road Arc} Age: 14 - Pokemon Symphonic Horizon Age: 16 - Pokemon Symphonic Horizon 2: Dawn of a New World Vivian Vance Age: 2 - Pokemon Symphonic Horizon: Verdant Tales {Nero's Disappearance Arc} Age: 6 - Pokemon Symphonic Horizon: Verdant Tales {End of the Road Arc} Age: 16 - Pokemon Symphonic Horizon Age: 18 - Pokemon Symphonic Horizon 2: Dawn of a New World Krista Harper Age: 16 - Pokemon Symphonic Horizon Age: 18 - Pokemon Symphonic Horizon 2: Dawn of a New World Hiro Monochroma Age: 1 - Pokemon Symphonic Horizon: Verdant Tales {Nero's Disappearance Arc} Age: 5 - Pokemon Symphonic Horizon: Verdant Tales {End of the Road Arc} Age: 15 - Pokemon Symphonic Horizon Age: 17 - Pokemon Symphonic Horizon 2: Dawn of a New World Allan Monochroma Age: 2 - Pokemon Symphonic Horizon: Verdant Tales {Nero's Disappearance Arc} Age: 6 - Pokemon Symphonic Horizon: Verdant Tales {End of the Road Arc} Age: 16 - Pokemon Symphonic Horizon Age: 18 - Pokemon Symphonic Horizon 2: Dawn of a New World Things That Are In My Game Variable Trainer System - You are able to use all 6 of the playable main characters throughout the game. They all utilize their own team of Pokemon and MUST be trained, or else. This script is fundamentally what makes my game what it is, and is the primary aspect of my game's plot, gameplay, and everything! (Unique Script) Day/Night System - This provides a day to night function like most Pokemon fan games nowadays. Encouragement System - This script is complicated and is used in conjunction with the Variable Trainer System, and allows for your Pokemon to get a voice of encouragement from one of the other characters that can boost one of your Pokemon's stats based on unfavorable circumstances. (Unique Script) Jumping - Marissa's exclusive acrobatic abilities used to help navigate otherwise impossible terrain. Multiple Continents to explore - Not like Regions, it is all one region, but separated into four different continents, making this one of the hugest Pokemon games that spans one region! See Region map here: Unlockable Costumes - And no to anyone who thinks that this is Trainer Customization, it is not that. This basically allows for you to unlock pre-set costumes at certain points in the game, along with side quests, and change into them at any point when unlocked. SUPER HUGE SAFARI ZONE! - Basically at the Southern Continent of Lumia, half of the continent is a Safari Zone. That in itself is enormous, and totally explorable. TM Compatibility List - Just like in Gen 6 where there is a list of compatibilites that TM's will have when you are buying them from a vendor at a store. Gen 6 Moves and Abilities - It utilizes the Gen 6 Project and all it's features. Pokemon World Tournament - Just like from Gen 5 BW2 this includes the World Tournament, or as I like to call it: The Battle Colosseum, where you go up the ranks and challenge all the leaders, and Champions! However, the Champions have to be unlocked after you complete certain side-quests. Anime Style Cutscenes - I know what you are also gonna say, "OMG, BUT ISN'T THAT HARD TO DO!?" Yes, and no. If you know the right people, and have the money and want to murder your wallet, than no it is not that hard. There are scenes in the game where there are short 5-10 second long cutscenes of anime stylized animation, and trust me, a lot of them weren't cheap :L My poor wallet OTL Very Secret Thing That I Cannot Actually Mention Yet - It is a secret for the time being. *Puts on shades and casually walks away* EV/IV System - This is for the really anal-retentive people who really love to see their EV's and IV's Wonder Trade - Everybody's favorite its Wonder Tra- oh. Mega Evolution - Who honestly doesn't know what this is? JK, but there is Mega Evolution, and it is awesome. Riding Pokemon - Yup, but only specific Pokemon, i.e. Zebstrika and Gogoat Character Abilities - Yup, this time around the main Characters now have their own abilities that can be used in battle and in the overworld. I have the abilities for the characters listed up above. Vast Postgame - After the main storyline is finished, you have the choice of re-battling the final boss or exploring Lumia for more secrets, side-quests, and Legendary Pokemon that weren't capable of being caught during the main game. Custom Moves - I have created several new original moves with their own new animations, example being Mist Blades for Greninja. 100+ TM's - YUP, even more TM's for you to sink your teeth into! Things That Aren't Going To Be in My Game Multiple Regions - I am not really a huge fan of multiple regions, especially for a story driven Pokemon Game. I mainly wanted the focus to be ON the Lumia Region and the crisis that it is undergoing, having another region added into the game would only get in the way of the plot, and that is what we call in the Writing Industry as "PADDING" and you don't want that for a primarily story driven game focused on the main region of the game. The Usual Pokemon Storyline - I wanted to make a Pokemon game that made you not go through the many things that have already been done with other Pokemon game, instead I wanted mine to feel more like an RPG where you actually stop, listen to your partners talk and let the story unfold, and have a very engaging plot that isn't focused on just getting 8 badges and fighting the Elite Four. Nuzlockeability - I know I probably just alienated a lot of people by saying that, but there is no way that you can nuzlocke this game, given that you CANNOT remove the Signature Main Pokemon of each Character. For example: Vice cannot remove Eevee from his team until you finish all of the post-game content. Vivian cannot remove Shaymin from her party. Hiro cannot remove Dialga, etc. Not only that, but the structure and just the general nature of my game basically makes it impossible to nuzlocke, since my game is also VERY non-traditional. Traditional Pokemon Starter Obtaining - Yeah, basically each character starts out with their own unique Pokemon, such Vice starting out with Eevee. However, he finds the Eevee locked inside of a sealed item box near a grave, so take that for what you will. Skit Conversations! See videos below Region Map VIDEOS!! Credits (most of these people I don't even use, I just remember making a list and they ended up in the document of credits XD) Maruno - Pokemon Essentials Luka S.J. Elite Battle Script Rialynarts - Art Designer WesleyFG =zerudez UltimoSpriter 0NegaXFMP0 Heavy-Metal-Lover TyranitarDark Alucus, Alistair, Calis projects and/or Kyledove UltimoSpriter Rossay Alstair and PHO Rayquaza zetavares852 robie392 Celiana ThatsSoWitty LotusKing MoonTIK BoOmxBiG EVoLiNa chimcharsfireworkd Minorthreat0987 WilsonScarloxy 0NegaXFMP0 Dewity zetavares852 AshnixsLaw Yani-kurai Alucus spaceemotion LogiedanT-T Aigue--marine
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