Jump to content

Jiharo

Veterans
  • Posts

    43
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by Jiharo

  1. Oh, good to know! Can't wait to see what is it like when the event is implemented!
  2. Hi, I know that some pokemon are not implemented yet but I have noticed something amusing while looking though the files. According to serebii, Ogerpon only has 4 forms: Teal Mask(standard, basically no mask), Wellspring Mask(with Wellspring Mask), Hearthflame Mask(with Hearthflame Mask), and Cornerstone Mask(with Cornerstone Mask). Teal Mask is the default form if you don't give it any Mask. However, in the pokemon.txt file I found in the PBS, I noticed there's actually FIVE forms(Formnames=Unmasked,Teal Mask,Wellspring Mask,Hearthflame Mask,Cornerstone Mask) Unmasked and Teal Mask are both the same since it's the default form. Also, Ogerpon does not have Rattled as an ability. The default form, Teal Mask, comes with Defiant after all. Upon checking the multipleforms file, I noticed that while you listed Unmasked as 0, your default form does not list form 0 at all which I think is what broke the interactions since there is no item called Teal Mask but under default form, you listed PBItems Teal Mask = form 1. Under PokeBattle_MoveEffect(I think this is the file?), your Ivy Cudgel interactions mentions Ivy Cudgel is water if form 1, fire if form 2, and Rock if form 3. However, in your multiple forms file, you listed form 1 as Teal Mask, form 2 as Wellspring, form 3 as Hearthflame form 4 as Cornerstone. I think this is what actually broke the whole thing since form 1, the default form, Ivy Cudgel should be Grass etc etc. Oh right, I'm no expert on coding and stuff so I'd figure I'll ask: if you did not put in the grass typing at all(type = PBTypes::GRASS if attacker.form == x where x is the default form number), what typing does the default form has? Can't test it out when there's no way to get this mon yet in game so I'm not sure if the move is working correctly or not. I hope when this pokemon is implemented officially with its event you'll fix this small error. By the way, well done on this mod and I really appreciate your efforts.
  3. Thanks a lot! Didn't know you need to set it in the options
  4. I'm trying to catch the murkrow which only appears at night but I don't have a lot of time to play at night. Is there a way to tweak the unrealtime? I'd prefer not to touch my pc clock because I have other stuff needing that. Also, how fast do unrealtime go? Every X minutes you get day/night?
  5. Hi guys. I have the base game and I also have the alt form game as a separate game. However, I can't seem to run the alt form game for some reason whereas I can run the base game. Please help. I don't want to turn my base game into the alt form game if possible.
  6. Guys, I'm stuck. I need to head to Scholar District now after I've opened the box in the theater but it's still blocked. Have already spoken to Damien though.
  7. Oh okay thanks! Seems like I needed to talk to them again even when the train scene played out when they teleported me back after seeing the broken bridge.
  8. No I haven't. I'm at the part where Melia, Venam, the dude, some weird girl and train conductor are looking at the train. After the bridge scene, the train scene played.
  9. I haven't went in the cave. Last progression was the female ghost(?) near the Zygarde cells in the Woods after the bridge and train scene.
  10. I went in there, but nothing happened inside. Only saw a pokeflute on the table which I can't even take.
  11. Yes I did till the train. Entered Oblitus but there's no event there.......
  12. Hi guys, I'm currently stuck in the woods near Route 7. I'm supposed to find Flora and the other person but I could not locate them anywhere. The scene before was I interacted with some girl near the Zygarde cells portion. Where should I go now?
  13. I know the rest of the weather effects. I'm more of concerned with the current ones like sunny day which brings drought in and rainy days which brings drizzle in. There are no areas so far in that has sandstorm afaik. I was suspecting Delta Stream to be the culprit but why the reasoning to ue Mega Rayquaza's ability on windy days?
  14. Does reborn have any kind of weather effect in game besides drought and drizzle from sunny day and rainy days? Why isn't electric type moves super effective against flying in Beryl Ward?
  15. Okay. I'll hold you to your words. I hope you stick to your words with the hardcore edition not having any other fake mons or fake moves. I'll wait for you to fix the game AI and change the illegal moves back to the legal moves once it's all done properly. I look forward to this version being completed. I hope I don't get disappointed.
  16. How does the move relearner actually work? Why is it that some moves that should be accessible by the move releaner not in the list(Megahorn on Rhyperior for example)?
  17. While I like the idea of making it harder, I really dislike anything fake. The pulse mons were still bearable because they were the only fakes in the game. Add more fakes to it and it just doesn't really feel like pokemon anymore. I believe it should stick closely to the original game, like how reborn did. Adding more fake stuff just make it seems terrible. I guess that's just me then. I chose reborn above any other fan made pokemon games cos this was the only one that stick close to the original game. The rest? It's filled with fake mons and what not. If there's a hardcore edition with no fake/illegal moves, perhaps I'll try that.
  18. I went with clearing the field with Blizzard from Vanilluxe though I have to reset quite a bit to get a low damage roll when she wack me with fire blast. After removing the field, you can just rekt her back.
  19. I'm talking about the actual game itself. Are you on the same page as me?
  20. Oh right, I read it wrongly. My apologies. Okay I think I know how it works now. Thanks
  21. So if it acts like gen 1, does it mean there's gonna be no immunity? Okay, so can I assume that everything is gonna be calculated/work like gen I? If nothing exist back in Gen I(Dark etc...) do I take it as it'll deal normal type damage? EDIT: okay wait. You and the user above don't agree. Now what's exactly it for point 2?
  22. Guys, I have a few questions about the Glitch Field cos it isn't worded very nicely. Firstly, does the first pointer: "The physical/special move split is undone" Means damage calculations goes back to gen II, before the introduction of physical and special attacks? If that's the case, point 2: "Special Attacks, for both the attacker and defender, calculate off of the higher stat between SpAtk and SpDef" What does this exactly mean? How are special attacks handled then? Point 3: "Dark, Steel, and Fairy type attacks become Normal type" Does this apply to defensive typing? Does Fairy still gains immunity to dragon type attacks? Does dark gain immunity to psychic? Does steel gain immunity to poison? Point 4: "Camouflage changes the user's type to BIRD" What does BIRD here means? Flying? If so, why not just call it that? Point 5: 'Dragon always deal NEUTRAL damage" What does neutral means? Does it mean that in Glitch Field, dragon hits dragons, steel and fairy for 1x? How does super-effective/immunity and not-so-effective work with this neutral thing? If anyone can answer that, I'll appreciate it. Thanks
  23. Well there's no bug. Thanks for the answer. I just found out I missed a step before doing that and I don't know how ton delete my post.
  24. EDIT: Can't delete my post. Found the missing step.
  25. Does the choices made here affect the extended ending? Or rather, does the choice here have any influence on the extended ending?
×
×
  • Create New...