Back in Gen 5, I made a team for UU based off my ingame team and it served me well. Since then I've ported it over to Gen 6 and made some minor changes to movesets. But I feel it's finally due for some major change, so here it is:
Accelgor @ Focus Sash
Ability: Unburden
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Bug Buzz
- Hidden Power (Dark)
- Focus Blast
- Final Gambit
My usual lead, I literally picked up this guy for the sheer novelty of Final Gambit, I love the reactions I would get when people get caught by it. Of my entire team, I feel it's time to say goodbye to Accelgor, but I'm not sure who to replace it with.
Mienshao @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Stone Edge
- U-turn
- Aerial Ace
The bae, I absolutely love Mienshao and don't see myself replacing it anytime soon. High jump Kick is so boosted by STAB, Life Orb, and Reckless that unless you resist fighting, High Jump Kick is almost a guaranteed OHKO. I should replace Aerial Ace with maybe something like Poison Jab, not too sure.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
Hard hitting and made fast thanks to Choice Scarf. I usually have Chandelure back-to-back with Escavalier thanks to Flash Fire. Does its job when it doesn't miss it's Fire Blast. Fire Blast and Shadow Ball for STAB, Energy Ball to get rid of those pesky Water/Ground mons, and Trick to stop set ups.
(Lead Chariot) Escavalier @ Choice Band
Ability: Swarm
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Drill Run
Bulky And Hard Hitting but slow as a rock. This guy actually comes from an old Trick Room team I used to run, but when I stopped using the team I decided to keep this guy. This thing's bulk allows it to tank well, but a 4x weakness to fire is the reason I have Chandelure with Flash Fire so it can tag out and Chandelure gets a boosted Fire Blast. Megahorn and Iron Head for STAB, Knock Off for coverage, and Drill Run for predicting a switch in to Fire. Considering Assault Vest over Choice Band.
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Recover
- Toxic
- Ice Beam
The Tank of the team, Milotic fulfills its role well, when burned becomes even bulkier thanks to Marvel Scale. Don't think I'll be swapping it out for another anytime soon. Scald for STAB and chance to burn, Recover and Toxic for stalling, and Ice Beam for coverage.
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Stone Edge
- Iron Head
- Earthquake
- Aerial Ace
Sporting an incredible 150 Base Speed with a great 135 Atk this thing is a monster. Stone Edge and Aerial Ace for STAB, Iron Head and EQ for coverage. I've considered making Aerodactyl my lead, swapping its Mega for Focus Sash and adjusting its move set with Stealth Rocks and Taunt.
So there's my team. I've looked at a lot of other Pokemon but I'm turning to you guys to help me come to a decision. I look forward to hearing feedback.