Status Report -
Things are moving slowly. I've been distracted by interviewing for a job and making an app for an internship I'm in. My current task is to fix all the team screens (Main Game, Battle, and Inventory) so that the mouse motion only changes the selected pokemon when the cursor enters as opposed to while the mouse is outside and moving. I have finished the Main Game and Battle versions of this, and plan to have the Inventory done by this week. It's been a hell of a challenge because I had to make use of the Unity "Selectable" component, which has its own way of handling key presses. This has caused issues when viewing team summaries, ribbons, and move details. However, I solved all but some odd ones during ribbon viewing. I'm not sure what's happening, but it starts looping between the first 3 pokemon, even if there are 6 pokemon. I also still need to figure out a way to handle the key presses for when there are less than 6 pokemon in a team. I'm thinking I'll just black out unused panels and redirect highlighting to the nearest reasonable area (so either leave it where it was previously, or move it to a button or a previous panel)
Also, I updated the link for the Feedback Form, since I saw it went down. Make sure you fill it out if you want access to the Pioneer Club. You get a special code when I get your finished feedback form,