The Game Corner given a battling form. Maybe you can do these battles for Coins?
Casino Slots Field
"May luck be with you."
The type chart is completely nullified, so attacks will always be normal effectiveness.
Abilities are nullified completely (sorry, Shedinja)
Held items and items from your bag (don't know the term, sorry) cannot be used.
The field cannot be overwritten by other Field Effects.
Every Pokémon receives a random amount of damage equal to 1/16, 1/8, or 1/4 of their Max HP at the end of each round.
Moves will only do a set amount of damage equal to a percentage of the damaged Pokémon’s HP. The percentage is randomly chosen from 1/8, 1/4, and 1/2 (bring someone with 100+ Max HP, I’d recommend).
Moves with a fixed amount of damage will still follow the above mentioned rule, abandoning their original fixed damage.
The secondary effects of moves are nullified.
Pokémon cannot use moves that would cause either Pokémon to faint from a method besides damage (i.e. Self-Destruct, Explosion, Perish Song, etc.)
Recoil does not occur.
Status moves do not do anything (i.e. no burn damage at the end of each turn, no chance of being paralyzed for the turn, etc.)
Leech Seed does not work.
Pokémon do not require a turn to recharge (i.e. after Hyper Beam or Giga Impact)
Moves do not lose PP.
Turn order is randomized, making the Speed stat and priority moves obsolete.
Status buffs and debuffs are nullified (not that they'd be useful).
Metronome cannot use Memento, Final Gambit, Self-Destruct, Explosion, any move that is meant to cause the user to faint.
Metronome cannot choose status moves (it's not like they do anything in this field)
Nature Power becomes Metronome