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NickCrash

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  1. Thank you both for the suggestions. I already changed Volcarona's HP to Rock. Haven't used it yet, but soon I'll see if it does the damage. I mainly use Snorlax for special defense, which Landorus doesn't really have. Should I keep T-bolt on Rotom, or switch it for Volt Switch? I thought that Rotom had the biggest problem. Let's see what this team can do. edit: It's a bit different to what I'm used to play, but it surely works. Here's a replay of the last battle (6-0) I hope I don't violate anything by posting here. NewBattleHype6-0 Recent ladder with the new team Reached the 1600s
  2. I think you just have to save the day care couple for the ditto to appear. If you can put Makuhita and ditto on top of each other, that would be great for you. If there is no Ditto, you did something wrong.
  3. Don't speak of the swarms so early!!! I believe the final episode will be ep.25, but then they'll release another one, under the premise of hax. It will be ep. 25.8 and it's going to be "the root of all evil"
  4. Since mega beedrill is a thing don't you expect it quite soon? (also mega raticate)
  5. Jak: oh those metalheads memories Also, I believe I did not see Crash Bandicoot in the list.
  6. Greetings everyone. This is a relatively new OU team I'm trying to make the most of. While in general capable of dealing with several major threats, it relies much on prediction and I've come across some hard time lately (can reach only up to 1400-1499 in showdown, then falls due to bad play and my mental breakdown after many consecutive battles). It might be that I can't see what to change because I'm focused on trivial things. I'd appreciate your responses, suggestions, and help in general. (just don't tell me it sucks, I'll get depressed) The main aim was to create something that could deal damage hard and fast, while being able to take some hits. I enjoy the combination of a boosting sweeper which can stop a team on its tracks, and at the same time have a friendly bear who can confuse the opponents as to what kinds of moves to use, as tanks don't really care. Either I put too much of different strategies in this, or I can't properly use the one I have (again..sob.sob) Onward!! Thundurus-Therian (M) @ Life Orb Ability: Volt Absorb EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Thunderbolt - Grass Knot / Nasty Plot - Focus Blast - Dark Pulse Mainly used as a lead and a revenge killer. T-bolt is there for the powerful STAB and Dark Pulse is for coverage. Also it's quite nice when the flinch occurs, as Thundurus doesn't really give second chances. Focus blast is there also for coverage and can OHKO threats like Ferrothorn, Kyurem and practically anything weak to fighting moves. I tend to alternate between Grass Knot and Nasty plot, as I find them equally important. As sometimes I use it as an anti-lead, Grass Knot is there to get rid of Swampert, Donphan, Hippowdon and other bulky stuff. Nasty plot allows me to hit faster, harder. It's there to clean the field. I don't seem to pull it off very often though. Volt absorb is a must for two reasons: 1)Stops threats like Jolteon in it's tracks and 2) No alternative Volcarona @ Leftovers Ability: Flame Body EVs: 240 SpA / 68 SpD / 200 Spe Modest Nature - Quiver Dance - Fiery Dance - Bug Buzz - Hidden Power [Water] The second special attacker. Volcarona relies quite a lot on its dance moves, which stack on each other. I've invested a bit in SpD so that I can take a special attack of any kind if I'm not fast enough to do a quiver dance. After that, usually nothing outspeeds. Quiver dances can also be used consecutively, allowing me a great offensive and defensive setup (as I lack on special defense). Fiery dance is a STAB move that might grant me an extra boost and fire is hardly resisted. Its combination with bug buzz, a move that disregards substitutes gives me coverage and being STAB itself, deals that extra damage. The only problems it gets are from fast physical super effective moves, from attackers that somehow are either faster (if I didn't have a chance to boost), or durable enough to withstand a hit. HP water is there to deal with certain checks that think they have me cornered, like Heatran. Also, I needed something to take care of annoying fire types. Charizard seems to be quite durable against it (If only I could learn Scald...) Dragonite @ Weakness Policy Ability: Multiscale EVs: 240 Atk / 68 Def / 200 Spe Adamant Nature - Earthquake/Iron Head - Roost - Dragon Claw - Dragon Dance That's my bulky offensive dragon which is supposed to rip holes in enemy teams. Weakness policy makes a lovely combo with Multiscale, and Roost makes sure that happens. Dragon dance is a move that can serve quite some purposes. Mainly it's there to support Dragonite's mediocre base speed, which I already put some effort into raising. Due to the fear of measly fairies popping up in front of me, I no longer use Outrage, rather Dragon Claw. Quite usefull STAB move, which other dragons don't think so highly of. The 4th slot is for another damaging move. Usually there is Iron Head, which exists for the sole purpose of dealing with the fairies. Sometimes I feel that a general coverage move like earthquake can do the job. The latter combination seems to find problems with Scarmory and Immunity to Togekiss, which is something devilish. Dragonite is there to do the same job as Volcarona, only on the physical side. It also happens to cover for Water moves that my dragonfly cannot cope with. Snorlax @ Leftovers Ability: Thick Fat EVs: 188 Atk / 80 Def / 240 SpD Impish Nature - Curse - Body Slam - Rest - Sleep Talk The foul mouth teddybear that everyone loves. Although mainly defensive, Snorlax has a tendency to boost up and be feared by many. (too bad he can't have Scrappy). The nature is there to help with his originally bad Def stat, and his constant Curses can verify that he lives several physical attacks. He has enough special bulk to stall even the most powerful special attackers (like Chandelure, which succumbs to struggle) and Curse can help equalize the gap between physical and special defenses. Only critical hits hurt a lot, but I've hired witches to grant him good luck. Body Slam is there for the nice STAB and paralysis check. I thought of giving him Rest and Sleep talk in order to heal fast and not waste the 2 turns waiting. Sure, Sleep Talk is not always reliable, but when in early game, a 2/3 chance of either boosting up the bulk or dealing considerate damage while asleep (apart from hilarious) is extremely effective. Even rock and steel types have problems (if ferrothorn is not killed by Thundurus, Volcarona, or Scizor). Ghost types mean him harm, but merely the physical ones (bye bye Aegislash, have fun in Ubers). The others can sit and enjoy. Leftovers can verify that. With 3 Curses, it can withstand two Close Combats from Heracross and laugh about it. Scizor @ Scizorite Ability: Technician EVs: 240 Atk / 200 Def / 68 Spe Adamant Nature - Bullet Punch - Swords Dance - Bug Bite - Superpower All out attacker. I noticed a tendency for boost, but these guys need it. Mega Scizor can take almost any threat (not named Heatran) if it manages to boost. If it can't OHKO something when it steps on the field, 1 SD can help. If that doesn't work, 2SD make it fearsome. Bullet Punch is the priority that Scizor needs and the only one in the team. In case it is not enough, Bug bite can deal some damage in certain pokemon and Superpower can clean up the mess. I've given him some Speed EVs, just enough to outspeed other bulky slow opponents I might face (like Conkeldurrrrr, Ferrothorn, Snorlax, Tangrowth and so on). The Def drop from superpower hurts a bit, but the Atk drop gets nullified by SD. He can take a hit and give it back with twice the power. Rotom-Wash @ Choice Specs Ability: Levitate EVs: 252 SpA / 108 Def / 148 Spe Timid Nature - Trick - Hydro Pump - Thunderbolt - Will-O-Wisp Last, certainly not least. I carry my washing machine with me everywhere I go. It's quite standard, although I'm not sure I gave the correct EVs. Effectively only Grass is in this guys way and I believe I have enough people to stop it if need be. Choice specs with STAB can make some serious hits. Trick is to mess up a bit with walls and physical attackers. I've also seen it used against me though. Hydro Pump has high power but low accuraccy. Also, I prefer T-Bolt over Discharge, just for the extra 10 in power that might be just enough to finish the opponent. Will-o-wisp is there to slow down potential physical sweepers, as the rest of the team cannot really stop them (apart from tricky Dragonite). Thanks for reading this :)
  7. NickCrash

    Fletchling

    Some are too good to be in there. Try finding an Aegislash to understand.
  8. Metagross - Windows Vista Honchkrow - Russell Crow Slowbro - ZweiStein Aggron - Goliath Typhlosion - Prometheus Elektrode - Al Queda Scrafty - Shinji, for his resemblance to... I need help with my Seviper Cacturne Swagpert Altaria Tauros Tyrantum
  9. Probably she will. I'm assuming that we will have some episodes of post game experience and, if we'll have to implement the new ones, she could always expand the Reborn area a bit to include them.
  10. If nothing else works, use something to taunt that Umbreon. Now that Metronome is available, you can also use a Pangoro with power up punch.
  11. We will be able to use Waterfall in ep.21 "I'm on a boat", however its implementation in the game will be in ep.17 "Rolling in the deep", when the final fixes of Dive will be made. Be patient.
  12. We are Legion! We cannot be defeated. We cannot be beaten. Welcome to Vermillion. Here we use Notus's hard earned money to become Ver-millionairs ourselves.
  13. When is the PZA auction going to start

    1. Chase

      Chase

      Sunday 7 o'clock EST

    2. Nagato17

      Nagato17

      Oh thanks hilda

    3. NickCrash

      NickCrash

      Thank you Hilda

  14. No, for a name I most probably wouldn't do it. I did it though to get the Rotom and visit a library I had neglected to.
  15. I knew I had forgotten something. Thank you Mikzal (Oh you, stop it)
  16. Problems with Noel? Muk or Heatmor can help you with that (poison or burning field)
  17. I was under the impression that after you finish with the ep.13 storyline you could go back to Reborn city. I can walk through the map to do various things as long as I carry eggs with me.
  18. Hello and welcome to our community!!! Here you'll find lots of interesting things. Ask Hukuna if you're interested in role-playing. There is a rate my team section and a team showcase section where the Etesian is being held captive can help you if you need it. Ask Hilda, Sheep or Vinny if you need something in specific. Have fun!
  19. You can rename it afterwards. The name rater is in Peridot Ward, accessible from the very early stages of the game. Ame just wants you to hone your memory
  20. I recommend you read Timber Dragon's description of the game. Welcome and Welcome!
  21. You will always remember that this was the day that you almost recruited via video (which seems actually pretty nice and might have taken very little time to be made)
  22. Perhaps she already gave it to you, but due to the bug the dialogue didn't change. Check your trainer card
  23. Greetings from the beautiful Greece! Πόσο πολύ είναι για μένα οι λίγες στιγμές μαζί σου. Fun Facts: 1)Greece has zero navigable rivers because of the mountainous terrain. Nearly 80% of Greece is mountainous. 2)The word “barbarian” comes from Greek barbaroi, which means people who don’t speak Greek and therefore sound like they’re saying “bar-bar-bar-bar 3)Our national animal is the Phoenix
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