Never telling on the Internet... is a dangerous place
Interests
Drawing stuff, monsters, horror movies, biology, invader zim and other countless tv shows for nostalgic purposes (or just because they are soooo good), astronomy, the universe in general, stuff. And pokemon, that too.
OHKO moves. One shot and you're out... if they don't miss. For which you have to be 70 levels above your target. If you were asked for a way to make OHKO moves fun to use every now and then but not broken, what would you come up with?
I'd make them like D-Bond, with a minor variation. Instead of being used preemptively, they'd only succeed IF they were KO'd before getting to use it. DBond is before death, these would be after.