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Sylvan Nephilim

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Everything posted by Sylvan Nephilim

  1. I'm serious about the 16 cd on Yasuo's ult with 40% cdr. I'm semi-serious about 40% cdr being a legit build on him. Cdr doesn't affect Yasuo's Q and E, only his Wind Wall and ultimate. On the other hand, it is a 16 second Malphite Ult with 50% armor pen attached. I'm serious about him probably going to be nerfed if he's made easier to play with quality of life changes because he's very powerful lategame, good earlygame and only mediocre midgame.
  2. Random.org gives me a number between 1 and 8, and that number is 7. Sorry Magikarpkiller, you're shacking up with James.
  3. Hot Red Pepper Jelly

  4. Was talking about Yasuo in reply to the post above mine. Something fun about Yasuo: his ultimate with 40% cooldown reduction is only 16 seconds, and the armor pen lasts 15 seconds. You could have have 94% uptime on 50% armor pen.
  5. If I were the developer of Reborn, I would change the set battle mode to not tell you what Pokemon the opponent is going to send out. Instead of saying "The opponent is about to send in Weavile! Would you like to switch?" it would say "The opponent is about to send in their next Pokemon! Would you like to switch?" I'd also make the wonder launcher the only way to use items in battle, both for the AI opponent and the player.
  6. Quality of life changes are the path to nerfs. We've seen this before. Release Rengar was clunky to play but had great values... he got quality of changes that made him fun to play and was immediately nerfed.
  7. Pokemon Melanite is another Pokemon Essentials fan game. But like Reborn, it isn't finished and it looks like the next update will pretty much change everything about it. The game's mascot is Darkrai. Here's the trailer.
  8. I'm not too concerned, Riven's shield never lasts for more than 1.5 seconds if you're under attack. It does decrease her early game but hopefully she's still playable.
  9. Godot- Trying to avoid Spoilers here bro XD
  10. I'm going to say no, don't share your opinion on Adventure Time. If it was worth sharing, you would have made a topic that was your opinion on Adventure Time instead of asking us if we wanted it or not.
  11. I guess my favourite anime is Kill la Kill, because that's the only anime I've ever seen besides Inuyasha when I was 10 years old.
  12. "When this item is held by a Pokémon, if the holder uses Bounce, Dig, Dive, Fly, Razor Wind, Skull Bash, Sky Attack or Solarbeam, the turn where the Pokémon charges is skipped and the Pokémon immediately attacks. The Power Herb disappears after use." The moves Hyper Beam and the like have the charge turn occur after the move has been executed, not before.
  13. What if X Pokemon had Y ability? Well, I guess that would make it Pokemon XY.
  14. Granted, but your B/W save file is corrupted. I wish the sun would disappear, causing Earth to shoot off at a tangent from its orbit.
  15. I actually think this is a good idea, but more like this: Charged Battery: Lets you use a charge move without resting afterwards then is consumed. (Because letting you use a 150 base power move twice in a row is a good enough item.) Or if it needs a little something more: Rechargable Battery: Lets you use a charge move without resting afterwards once. If hit by an Electric attack, recharges the battery and lets you use the effect again. Opens up some silly gimmick doubles strategies. Especially if Plusle and Minun are given an Electric Hyper Beam.
  16. I definitely think the Mega God Pokemon should be so powerful it's banned to Ubers Ubers. And you don't need to tell me that "Every move is a OHKO move" is OP, I knew that when I typed it. Though there is a potential way to beat it. Prankster Gastro Acid?
  17. Siphon Dark type move Special Single target, adjacent Pokemon. Power: 60 Accuracy: 100% PP:25 (Max 40) Effect: Steals the target's power. Lowers the affected target's current highest stat by one stage, then increases the user's stat of the same type by one stage. Ragnarok Normal type move Whole field Accuracy: ---% PP:1 (Max 1) Effect: The end of days comes for the next 5 turns. Super effective moves deal double damage. Resisted moves backfire and hit their user. Immune moves heal the target hit for 50% of the damage it could have done. Status moves have twice the effect (i.e. Swords Dance gives +4 Attack). Available to Absol. Lacerate Steel type move Physical Single target, adjacent Pokemon. Power: 25 Accuracy: 100% PP:10 (Max 16) Effect: Opens deep wounds that bleed on movement. If the target hit switches out or uses a contact move, they take damage as if they were hit by a 55 power Steel attack and their speed falls by 1 stage. This effect disappears after 1 turns. Sword Slash Steel type move Physical Single target, adjacent Pokemon. Power: 90 Accuracy: 100% PP:15 (Max 24) Effect: The user attacks with a keen blade. Critical hits with Sword Slash deal 2.25x damage. Prayer Normal type move Accuracy: ---% PP:5 (Max 8) Effect: If the user does not take damage next turn, an ally recovers from fainting with 50% HP. Meditate Fighting type move Accuracy: ---% PP:20 (Max 32) Effect: Raises the user's Attack and Special Defence by 1 stage. Assault Prep Fighting type move Accuracy: ---% PP:10 (Max 16) Effect: Raises the user's Attack, Special Defence and Speed by 1 stage but lowers Defense by 1 stage. Psyblade Psychic type move Physical Single target, adjacent Pokemon. Power: 80 Accuracy: 100% PP:10 (Max 16) Effect: Hits the opponent's Special Defence, despite being a Physical attack. Lifeline Ghost type move Special Power: 100 Accuracy: 95% PP:5 (Max 8) Effect: The damage of this attack is determined by the user's Special Attack versus the enemy team's combined Special Defence. The damage is then distributed evenly across all enemy Pokemon. Prediction Psychic type move Special Power: 80 Accuracy: ---% PP: 20 (max 32) Effect: Using psychic power, the user determines where the enemy is/will be then attacks. Suppress Normal type move Physical Power: 20 Accuracy: 100% PP: 5 (max 8) Effect: Prevents the target Pokemon from moving that turn, if it hits. The accuracy of this move halves on each subsequent use. Potential Rock type move Accuracy: ---% PP:10 (Max 16) Effect: Raises the user's HP by 1 stage. Has a 83% chance, then a 66% chance, then a 49% chance, then a 33% chance, then a 16% chance of raising another random but not already raised stat by 1 stage. If it stops raising stats, the move ends. Save Me! Normal type move Accuracy: ---% PP:20 (Max 32) Effect: Allows you to choose a Pokemon in reserve, that Pokemon will appear, take entry hazard damage then use a random move before returning to it's Pokeball. Die For Me! Dark type move Accuracy: ---% PP:5 (Max 8) Effect: Allows you to choose a Pokemon in reserve, that Pokemon will appear, take entry hazard damage and be damaged instead whenever an attack is used on the active Pokemon. This effect ends if you switch or when the covering Pokemon dies. Firefighter Fire type move Physical Power: 80 Accuracy: 95% PP: 10 (max 16) Effect: This move is simultaneously Fire type and Fighting type. Only available to Fire/Fighters. Light Speed Psychic type move Accuracy: ---% PP:15 (Max 24) Effect: Raises the user's evasion by 1 stage and speed by 2 stages but lowers user's accuracy by 1 stage. Sneaky Switch Dark type move Accuracy: ---% PP:20 (Max 32) Effect: The Pokemon pretends to switch out, but remains in battle and gains an Illusion of the chosen Pokemon, even if its Illusion has already been broken. Only available to Zorua and Zoroark. Carbon Copy Rock type move Accuracy: ---% PP:10 (Max 16) Effect: The user copies the target typing and most powerful move, which replaces Carbon Copy and has 5 PP. When the battle ends, the user's typing and move pool will return to normal. Crush Fairy type move Physical Power: 75 Accuracy: 95% PP: 10 (max 16) Effect: Causes the target hit to crush on the user. The next turn, they will become infatuated with them.
  18. Mega Arceus Mega Stone: 18 Plates Arceus' mega stone is fused from 18 plates, including the previously undiscovered Normal Plate. In addition, It does not activate with the trainer's Mega Ring. In battle, when Arceus mega evolves, It will say "Arceus' 18 plates are reacting to Arceus' will! Arceus mega evolved!" Type: Omni type Mega Arceus is all types at once. It always has STAB. Mega Arceus' Judgement is also Omni type. Base stats: Hit Points: 120 Attack: 140 Defence: 140 Special Attack: 140 Special Defence: 140 Speed: 140 BST: 820 Ability: Omnipotence: All attacking moves are OHKO moves.
  19. I was watching Shofu's videos of Pokemon Reborn and saw that all of the gym leaders had crazy strong items on all their Pokemon. This brought back memories of my Butterfree stealing Red's Pikachu's Light Ball over and over again and giving me a stash of Light Balls. When I decided to play Reborn for myself, I decided I would raise a Zigzagoon to level 29, learn Covet, evolve it to Linoone and then breed it with Furret to get a Frisk Furret with Covet and steal everything from the Gym Leaders. Meet Garrett, the soon to be thief and his future Sentret fiancee Chandra. Noctowl's no joke, but Zigzagoon is. There's a reason it evolves at level 20. Proud of you, Garrett. Time to take my little thief on a test run against Corey. No, I've come for your items, bitch! Stealing ruins lives. ...but in the end, Corey got the last laugh. You don't keep items you steal from Trainer battles, unlike the main series games. He took those items I stole with him to his grave in the Lapis ward. Shade's laughing about it right now. At least I can still use my Frisk Furret to steal things from wild Pokemon.
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