I came up with the idea of this team and want to breed it in Pokemon X, but first I want to hear your opinions, because this sun based triples team will be rather uncommon:
Team at a glance:
Triples - UU - Team (according to Smogon)
In Depth:
Ninetales @ Heat Rock
Ability: Drout
Timid Nature
EVs: 252 Spe / 128 SpA / 128 HP
Flamethrower
Solar Beam
Extrasensory / HP Ice
Will-o-Wisp
Basic Ninetales set, but bringing the sun up is extremly important for this team to work well. Not sure if Extrasensory or HP Ice to not be walled by bulky Dragons or Hydreigon. Will-o-Wisp to cripple physical threat and Solar Beam as coverage since the sun is up. Flamethrower for STAB and good accuracy.
Haxorus @ Choice Scarf
Ability: Mold Breaker
Adamant Nature
EVs: 252 Atk / 252 Spe / 4 HP
Dragon Claw
Brick Break
Poison Jab
Rock Slide
Haxorusis my main physical attacker. 147 Base Attack is nothing to laugh at, and, as you will see in a moment, thats not all. 4 Attacks for coverage, Rock Slide over Stone Edge because it hits multiple targets and has the chance to flinch. Choice Scarf turns him into a really threatening sweeper.
/
Cherrim @ Leftovers
Ability: Flower Gift
Timid Nature
EVs: 252 Spe / 200 HP / 52 SpA
Solar Beam
Protect
Leech Seed
Dazzling Gleam / Morning Sun
Cherrimis the centre of my team, it's the one this team depends on in combination with Ninetails. "What makes this Flower so special?", you might ask. See, it's ability not only changes it's form, it also raises the Attack and the Special Defense stats of all Pokémon in your party by 50% if the sun is up! And now you see what I meant with Haxorus being even stronger on this team. The Sp. Def rise makes Ninetails an awesome special wall, makes Haxorus capable of taking hits as well as Manectric, and supports Armaldo and Gastrodon really good. Leech Seed and Protect w/ Lefties are to keep this thing alive, and I have to decide if thats enough, or if I'm better of giving him Morning Sun as well.
Manectric @ Manectrinite
Ability: Lightningrod / Intimidate (M)
Timid Nature
EVs: 252 SpA / 252 Spe / 4 HP
Volt Switch
Flamethrower
HP Ice / Thunderwave
Thunderbolt
My Mega, mainly because I really like it. Intimidate works well with the team, as the Sp. Def is already increased, you can cripple physical Pokémon with that. Basic set, and Flamethrower in the sun hurts a lot. Since I'm breeding I'm not sure if I can get HP Ice, as a alternative I would put Thunderwave to annoy my opponent.
Armaldo @ Assault Vest
Ability: Battle Armor
Adamant Nature
EVs: 252 Atk / 128 Def / 128 HP
X-Scissor
Rock Slide
Rapid Spin
Knock-Off
Armaldo with Assault Vest AND Sp. Def. Boost can take hits for days, since he has no common weaknesses except for the weakened Water. Also, with Cherrim on the field, the Attack is amazing, and you don't want to get hit by that!
Gastrodon @ Leftovers
Ability: Storm Drain
Bold Nature
EVs: 252 HP / 252 Def / 4 SpD
Scald
Ice Beam
Toxic
Recover
Basic set as well I think. My wall with a physical defensive EV spread, but can tank hits on both sides. Toxic / Recover for stalling, Scald for burn chance, Ice Beam for coverage. Nothing left to say.
So my strategy would be to open up with (from left to right) Cherrim, Manectric, Ninetails. Mega-Evolve, get an Intimidate going, Volt-Switch out eventually. After, I will see whats best. With Armaldo and Gastrodon I have two really bulky switch-ins, so I'm not worried about that at all. The only thing I have to keep track of is that Cherrim is always in good shape.
What do you think? Is this team capable of working? Any big weaknesses I oversaw? Anything that could be better? Feedback would be nice!