Jump to content

DJ Mewdeon ft Dan Punk

Veterans
  • Posts

    805
  • Joined

  • Last visited

  • Days Won

    11

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by DJ Mewdeon ft Dan Punk

  1. I was merely offering suggestions mate, but it seems that you've got your own way to play and that's cool too.
  2. Just a few tips I've picked up through playing through Reborn a few times.
  3. coughthisstrat'sreallygoodatgettingitemsandmoneyandstuffcough also I'm working on this!
  4. You can get it from either one, but that doesn't really help him seeing as the Vanillite line doesn't learn Ice Punch.
  5. You like him because he's.. trope-y? It sounds like you're saying that you like him because of the kind of character he is - as if he's the big talking school bully that you never got a chance to stick it to as a kid and now you get to outsmart him and wreck his team easily to make the little kid in you proud for standing up to him. I suppose I can see it like that, liking that you get to thrash the guy is a thing. Mate, I'm just here trying to have a civil discussion relating to character design and talking openly about it. Additionally, each of the characters you mention are not as one sided as you describe and some (mainly the Joker) have significant depth to them, depending on the version of the story. House specifically saves people's lives on an episodic basis - the guy is a legitimate doctor if nothing else. He may be misanthropic, but he's a genius at least speaking medically. Granted he can be brash at times, but he's a flawed heroic character in the sense that he does save lives many times throughout the series. If I watched more of it I could speak more to the character, but alas I haven't seen enough episodes to do serious character analysis. I do know that the show makes many nods to Sherlock Holmes and is essentially a mystery-based medical drama, of which House is the protagonist (and in this case the 'hero') who, though his methods are usually questionable, does his job and does it well. Rorschach is tougher for me to speak to as I've only seen the Watchmen movie once and haven't read the comics. I do note that his character is very twisted (but so is everyone in that regard - there are no pure heroes as far as most heroic cliches go). Unfortunately I don't have much to work with here, so all I can do is say "not knowing, can't say." Joker is probably the most complex of the three examples you give, but I'll try to boil it down to the simplest form. Joker, essentially, only exists because Batman does. In the recent Dark Knight movie it's portrayed excellently that neither of them can exist without the other. Joker is the perfect villain in this sense - he just wants to watch the world burn. A perfect psychopath, it's clear that people can get enthralled by the sheer depth and complexity that this character has and how well they show off what a villain should be like. The Dark Knight's Joker specifically is one of the most terrifying, disgusting villains I've ever seen.. and in that regard, his character serves it's purpose phenomenally. Straight from the mouth of the Joker himself to Batman: Sick and twisted as he is I really enjoyed this portrayal of the character. Heath Ledger (RIP) did an amazing job and quite frankly is easily the best portrayal of the Joker that I've ever seen. Plus, Harlequinn/Harley Quinn is a character that's a pretty clear description of what Stockholm Syndrome is. The point I'm getting at here is that these characters - Blue/Gary, Fern, Silver, Paul - these characters aren't exactly designed for you to like them. They're your rival, the person that you compete with to be the best Pokemon trainer around. The latter three aren't exactly nice to you either, so there's that. The natural reaction is to dislike them or, in the case of Blue/Gary, engage in friendly competition with them. So when someone says that Fern is one of their favorite characters that strikes me as a different, interesting reaction. Something that'd be neat to talk about.
  6. Admittedly, I'm rather curious as to why you're a fan of these characters. Personally, I'm not particularly fond of any of them (Blue/Gary's character in the games has some merit though, I'll give you that) so it's difficult for me to understand why you're such a persistent supporter of them. I'll give Fern some credit too, as he's been shown to have a decent amount of competitive knowledge post his battle with Aya but in my experience he's been more a nuisance than anything else. Despite him continuing to talk big game, thrashing Fern's team hasn't ever been even moderately difficult (I will say that fighting alongside him very early in the game was one of the more painful experiences I've gone through in Reborn). Silver and Paul have been shown on several occasions to be outright cruel to other people/Pokemon. Do you think you could shed a little light on why you like them so much? Oh, and I'm not sure it's my place to say as I've had this forum account for not even a week now, but welcome to reborn.
  7. I guess? The trial version doesn't have much of anything different from the full version except for a timer of 30 days to use it iirc. Edit: Achievement unlocked: Magic Guard fixed! Problem: Magic Guard script incomplete Note: Life Orb recoil is currently unlisted, but will be fixed when required. Many of these interactions are somewhat unnecessary as combinations like Clefable + Flare Blitz/Wild Charge are super illegal but they were coded in regardless. Solution: There were a bunch of uncaught interactions with Magic Guard, here is the full listing: Format is Case (filename, lines shown) Relevant code Imposter's activation (PokeBattle_Battler, lines 914-919): # Imposter if isConst?(ability,PBAbilities,:IMPOSTER) && !isConst?(opponent.ability,PBAbilities,:MAGICGUARD) && !isConst?(user.ability,PBAbilities,:MAGICGUARD) && !@effects[PBEffects::Transform] && onactive choice=pbOppositeOpposing Rough Skin damage (PokeBattle_Battle, lines 1913-14) if isConst?(target.ability,PBAbilities,:ROUGHSKIN) && !isConst?(user.ability,PBAbilities,:MAGICGUARD) && user.hp>0 Iron Barbs damage (PokeBattle_Battle, lines 1920-21) if isConst?(target.ability,PBAbilities,:IRONBARBS) && !isConst?(user.ability,PBAbilities,:MAGICGUARD) && user.hp>0 Aftermath damage (PokeBattle_Battle, lines 1927-28) if isConst?(target.ability,PBAbilities,:AFTERMATH) && user.hp>0 && target.hp<=0 if !pbCheckGlobalAbility(:DAMP) && !isConst?(user.ability,PBAbilities,:MAGICGUARD) Rocky Helmet damage (PokeBattle_Battle, lines 1934-35) if isConst?(target.item,PBItems,:ROCKYHELMET) && !isConst?(user.ability,PBAbilities,:MAGICGUARD) && user.hp>0 Leech Seed damage (PokeBattle_Battle, lines 2821-22) # if recipient exists if recipient && recipient.hp>0 && !isConst?(recipient.ability,PBAbilities,:MAGICGUARD) Poison/Toxic damage (PokeBattle_Battle, lines 2840-41) # Poison/Bad poison if i.status==PBStatuses::POISON && !isConst?(i.ability,PBAbilities,:MAGICGUARD) Burn damage (PokeBattle_Battle, lines 2866-67) # Burn if i.status==PBStatuses::BURN && !isConst?(i.ability,PBAbilities,:MAGICGUARD) Nightmare damage (PokeBattle_Battle, lines 2876-77) # Nightmare if i.effects[PBEffects::Nightmare] && !isConst?(i.ability,PBAbilities,:MAGICGUARD) Curse damage (PokeBattle_Battle, line 2893) if i.effects[PBEffects::Curse] && !isConst?(i.ability,PBAbilities,:MAGICGUARD) Bad Dreams damage (PokeBattle_Battle, line 3170-71) # Bad Dreams if i.status==PBStatuses::SLEEP && !isConst?(i.ability,PBAbilities,:MAGICGUARD) 1/4 move recoil damage (PokeBattle_MoveEffects, lines 6304-6306) if opponent.damagestate.calcdamage>0 && !opponent.damagestate.substitute && !isConst?(attacker.ability,PBAbilities,:ROCKHEAD) && !isConst?(attacker.ability,PBAbilities,:MAGICGUARD) 1/3 move recoil damage (PokeBattle_MoveEffects, lines 6322-24) if opponent.damagestate.calcdamage>0 && !opponent.damagestate.substitute && !isConst?(attacker.ability,PBAbilities,:ROCKHEAD) && !isConst?(attacker.ability,PBAbilities,:MAGICGUARD) 1/2 move recoil damage (PokeBattle_MoveEffects, lines 6340-42) if opponent.damagestate.calcdamage>0 && !opponent.damagestate.substitute && !isConst?(attacker.ability,PBAbilities,:ROCKHEAD) && !isConst?(attacker.ability,PBAbilities,:MAGICGUARD) 1/3 move recoil damage + para (PokeBattle_MoveEffects, lines 6359-61) if opponent.damagestate.calcdamage>0 && !opponent.damagestate.substitute && !isConst?(attacker.ability,PBAbilities,:ROCKHEAD) && !isConst?(attacker.ability,PBAbilities,:MAGICGUARD) 1/3 move recoil damage + burn (PokeBattle_MoveEffects, lines 6385-87) if opponent.damagestate.calcdamage>0 && !opponent.damagestate.substitute && !isConst?(attacker.ability,PBAbilities,:ROCKHEAD) && !isConst?(attacker.ability,PBAbilities,:MAGICGUARD) Poison damage while walking (PokemonField, lines 1361-1363) if i.status==PBStatuses::POISON && i.hp>0 && !i.egg? && !isConst?(i.ability,PBAbilities,:POISONHEAL) && !isConst?(i.ability, PBAbilities,:MAGICGUARD) Revised list of things to script/clean up later: - Magic Guard - Stored Power - Trick Room - EV Judge - sorting out DW ability normalization - move tutor? - selection issues (noticed when I made IV Judge) - some battle mechanics not working as they should which I've been noticing when testing for Magic Guard - most notably, spikes and stealth rocks don't have a damage effect
  8. I'm not sure if this is supposed to be some kind of secret or not..? If you have a copy of RPG Maker and the game's project file, you can open it in RPG Maker. Once you've done that, there are 3 ways to get to the script: 1 - Hitting F11 when looking at the main window 2 - The 'Script Editor' button under the menu bar 3 - Tools>Script Editor in the menu bar You can't actually access the script when in-game though, if that's what you were asking?
  9. Also currently on my list of things to script/clean up later: * Magic Guard * - Trick Room - EV Judge - sorting out DW ability normalization - move tutor? (my friends keep asking me for this one hahah) - selection issues (noticed when I made IV Judge) - some battle mechanics not working as they should which I've been noticing when testing for Magic Guard I eagerly await Woobowiz's next scripting update (and will try to get as much as I can done before Ame's next game content update)
  10. At the moment, I'm still fixing some parts of Magic Guard (Leech Seed is a rather peculiar case I wasn't prepared for), but I've been looking into this whenever I get some time anyway so I may as well fix it.
  11. Starly can be found atop the rooftop garden in Onyx during a windy day. They're sitting on the edge of the building, go chat with one. Hope that helps!
  12. Close, but that is actually the Good Rod in a house in that town where things like to vanish. As far as I'm aware, there isn't a Super Rod in this game (yet).
  13. Because double posting is in bad form, I'll just edit this in. I spent a few hours today entirely recoding the way that I made the IV Judge work, so now it doesn't rely on any global variables or switches. Now, it's process is (almost) entirely coded as a function in PokemonUtilities, for ease of access, manipulation, and so it runs smoothly. I believe that this would be an ideal solution. All that I need to do now is add in whatever Ame wants him to say or make something up on my own? But this also means that I have a basis on which to build the EV Judge if Ame still wants that. So, to add to the completed list: - Hidden Power checker - IV Judge ..back to sorting Magic Guard then.. yaay.
  14. I feel like there's more than we're missing still... Also I don't need the list of things Magic Guard doesn't effect as I won't be adding anything there. I appreciate the effort though.
  15. Which brings me to my next point - Why is it that there is no concise list as to what qualifies as "indirect damage"? From what I gather of the code, Magic Guard currently protects you from: - Black Sludge damage to non-poison types - Spikes damage - Stealth Rock damage - Sandstorm damage - Hail damage - Sticky Barb damage From what I can recall/know of 'indirect damage' this means that I'd need to code: - Burns (tested with Flame Orb) - Poison (tested with Toxic Orb) - Move recoil? - Curse? - Leech Seed? - Life Orb recoil? - Other things that I don't know of because there isn't a list of things Magic Guard blocks?
  16. Well 'Woobowiz' is supposed to be working on getting Sucker Punch's function to work as it does in-game, Ame is likely mapping things and doing story-related stuff, and I'm currently working on Hidden Power checker, IV Judge, and Magic Guard. From the above list, is there anything you think you can handle looking into? Perhaps making it so Thunder Wave triggers Lightningrod and Motor Drive?
  17. Double posting is poor form - editing is best! Thank you for the info though, I would rather spend time sorting out magic guard then searching for a version number within the codebase. It also means that I can use 12.2's changelog to see things that may/may not have been fixed, but are we certain 12.2 is used in ep9 (ie Twister issues are fixed in 12.2 iirc?)
  18. Yes, a function needs to be defined before it can be used. That is a core element of writing functions. And as much as I'd like to assign myself the EV Judge, I suppose I should look into the functionality of Magic Guard and Trick Room as they were significant in episode 9's storyline. ...which leads me to the query of which essentials version are we using Ame? v12? 12.1? 12.2?
  19. Finally, the Hidden Power checker and IV Judge are ready to go, but I would really rather optimize them first. Unfortunately, I can't really lag test them as I do have a decent machine at the moment. Going to see how many global variables I'd need and sort out an ideal way to code it.
  20. Hm, looks like I ended up being last to the party then, huh? Guess this is a first forum post for me too, so hello everyone! I'll keep it short and sweet though, because there's more important stuff to discuss in this thread before it gets bombed by too many Russian weight loss spammers. Been playing Reborn for over a month now and I've really been enjoying the game. When Ame asked about help sorting out some scripting issues, I figured it was time to make an account and see what I could do to help out. That random bit is the idea, though I suppose she could set it herself. As far as an update as to things I've been working on, haven't messed with DW/breeding interaction, but IV checker's 'potential' is finished and Hidden Power checker is further optimized by removing a loop that was uneccesary. In another hour or so I can probably have the IV checker finished. I didn't really know where to put him, so I've docked him in the Half House in the Peridot Ward as it's somewhere rather easy to find and I'm sure you can move him to wherever you desire him to be. I think the Hidden Power checker is in a decent place though, personally. I'll PM you the Hidden Power checker as soon as I sort out the map number for the Half House. I was planning on using the "What do you want to see in v10" thread where you wrote a big #dissapointmentInbound post, as I can probably spin much of it around! One example is bike speed - it's super easy to change movement speed of the player, I can show you how if you want. About the Jukebox, I'm not sure as I haven't messed with it at all yet but I'm sure it's manageable. I could probably help sort EV-related stuff too, but that's something mostly up to you. (Although, Azurine Island is a decent place to train SpA EVs, what with Oddish/Gloom and a few others roaming around over there) Oh and another thing about the bike - currently in-game, running is actually about 26% faster than walking, but biking is only about 8% faster than running. Remembered something I was going to tell you! The parts that I've added to the scripts currently are just at the end of the PokemonUtilities script. I used the same code that Khayoz got from the thread you started on pokecommunity as a band-aid until I get some of the simpler issues ironed out. Eventually I may end up diving into the compiler, but I'd rather get more of the easier stuff sorted first.
×
×
  • Create New...