This my breakdown on my team and how I made it. It is generally not what I would make normally, in fact, some of my team are pokemon I don't use normally on competitive battling. However, with practice, I managed to some strengths and weaknesses of my team, glaring or not. If I do lose with this, it is mainly because either a weakness was exposed, or I made a bad judgement as I am not that great.
Here it is:
Anima Occupanti (Chandelure) (M) @ Life Orb
Trait: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Calm Mind
- Heat Wave
- Shadow Ball
- Energy Ball
What I consider the origin of this team,U out of curiosity, Chandelure can wreck stuff. Because of Reborn's Leaders have a strange fetish for triple battles, I took the liberty of switching a common move like Fire Blast for Heat Wave. Shadow Ball is there for STAB and Energy Ball is in case of this thing running into a water, ground, or rock type. Calm Mind Basically makes it a complete monster. I am not using Hp Fighting due to my team having a counter for them. It is also Chandelure's partner in crime.
Acier Inoxydable (Scizor) (M) @ Leftovers
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bug Bite
- Bullet Punch
- Swords Dance
- Roost
Ladies and Gentlemen, I give you Scizor. While not a set I use often, Bulky Scizor has practically saved my life on occasion. With Technician, Bug Bite reaches levels of godly power, getting a total of 180 base power with STAB. Bullet Punch kills anything that outspeeds it after a boost from swords dance. Roost heals any damage Scizor took during his killing spree. Combined with Chandelure's Flash Fire, and Scizor's Dark and Ghost resistance, and they turn out to be a great combination.
Inazuma (Jolteon) @ Choice Specs
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [ice]
- Shadow Ball
While an unnecessary member, as Rotom-W would've made better synergy, I couldn't resist. Jolteon is my most used OU pokemon. Outside of the infernal Dugtrio, it usually breaks most pokemon with specs, outspeeds with scarf, and goes all out with life orb/ air balloon. I chose Thunderbolt over Discharge because of my lack of ground-types. Volt Switch makes it a scout. Hp ice is for coverage. Shadow Ball is only there due to it being stronger than signal beam. However, I needed a pokemon that covers ground weakness.
Verwusten (Gyarados) @ Lum Berry
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
Named after the German word for ravage, Gyarados does what it name says. Often switching between Lum, Wacan, and Scarf, Verwusten is my premier Fast Sweeper. Dragon Dance is worthless when I switch to Scarf, but with anything else, it gives electric types nightmares. Speaking of which, Jolteon is this guy's best friend, as Jolteon loves electric moves while Gyarados can fly over earthquakes. Everything else is self explanatory.
Huangdi (Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 200 HP / 56 SAtk / 252 SDef
Sassy Nature
- Rock Slide
- Ice Beam
- Crunch
- Stealth Rock
The Emperor has arrived, and he is ready to defend his comrades in battle. Tyranitar is a special wall in the sand, and no slouch without it. Rock Slide hits opponents in triples or doubles. Ice Beam was an odd choice, as Fire Blast would've been better, but I don't feel like restarting league so.. it is staying. Crunch is for STAB and Rocks are always on these things. I chose to increase Sp. Attack as ice beam would do jack-squat. But even the Tyrannic Emperor needs a knight, a general. One that supports her warriors and does all the damage she can do. One who can complete Volt-Turn and leads frontlines in combat. The beacon of hope.
Bellator de Lux (Mienshao) (F) @ Focus Sash
Trait: Regenerator
Shiny: Yes
EVs: 252 Spd / 220 Atk / 36 SAtk
Hasty Nature
- Fake Out
- U-turn
- Drain Punch
- Hidden Power [ice]
Arise, warrior of light. It shall be you who leads the battle against the league. Mienshao is one heck of a woman. Fake out breaks sashes and impedes the progress of walls. U-turn assists Jolteon with Volt-Turn Combo. Drain Punch recovers lost health and breaks the Steel that walls my team. Hidden Power Ice is to cover the warrior of light's weakness to her airborne adversaries. While I should have gone for Hi-Jump Kick, I thought drain punch would serve me better. Stone Edge or Rock Slide(?) would also replace Hidden Power Ice to maximize my attack stat, but that will leave with no way to handle ground type walls such as Gliscor or Hippowdon.
Please leave suggestions. And if I don't do well later on, THEN I might swap out some moves or pokemon.