Lead: Glizcor
Nature: Jolly
Item: Toxic Orb
Ability: Poison Heal
EV: 252 Speed, 200HP, 58 Attack,
Moves: Taunt, S-Dance, Earthquake, Toxic
Yup in gen 6 Glizcor is still a great lead, and scout. Personally, I prefer to run taunt on mine, because I can stop rocks and light screens from annoyances like Skarmary, and Carbink, but late game, anyone trying to set up leach seed will be forced out. However all Glizcor is, is a stall breaker, as Earthquake is his only attack, but Toxic is good if you force swap someone into something that will take residual damage. Swords Dance is there to amplify earthquake's power and you might be able to pull of a mini sweep. I invest High in speed in order to stop pokemon that might be faster then me so I can taunt them. Also this build checks Ageis slash, as taunt will force you into attack mode and then earthquake will take it out, or it will be forced to swap.
Revenge Killer: Talon Flame
Nature: Adamant
Item: Flying Gem
Ability: Gale Wings
EV: 252 Attack, 252 HP
Moves: Brave Bird, Acrobatics, Roost, S-Dance
I love Gale Wings, as +1 priority to all flying moves is nice. His attack is a bit lack luster, but sword dance fixes that. Flying Gem and Acrobatics is great for causing a bunch of shenanigans, and Roost is good if you need to heal up after a brave bird, or rocks damage. Speaking of rocks, they will be your bane so be careful there.
Spinner: Blastoise
Item: Assault Vest
Ability: Torrent
Nature: Impish
EV: 252 HP 200 Defense 52 Special Defense
Moves: Rapid Spin, Power Up Punch, Waterfall, Earthquake
Yup a set design to support your team, not to sweep, but it can still be used to hit hard once enough power up punches are built up. Rapid spin gets rid of unwanted entry hazards, and earthquake coves electric typing. Waterfall is a good STAB, and Power Up Punch builds up his attack.
Core Sweeper: Aggron
Item: Aggronite
Nature: Jolly
EV: 252 speed, 100 Attack, 152, HP
Moves: Power Up Punch, Earthquake, Automatize, Iron Head
Ability: Filter
Say hello to every Garchomps, Mawile, and any physical attacker's worst nightmare. With a massive defense stat, and good power, all you need is one power up punch to sweep, and one automatize to out speed everything. Iron head is good stab, while earthquake becomes a good coverage move. If you are feeling a little ballsy, you can use head smash over earthquake, but I like earthquake, because you don't take massive recoil. If you can set up long enough, then you have a threat that will bring down everything. However his special defense is just bad, but I have a fix for that.
Dual Screens, and General Annoyance:Rotom-W
Item: Light Clay
Ability: Levitate
Nature: Timid
Moves: Reflect, Light Screen, Will-o-wisp, Volt Switch
EV: 252 HP, 126 Special Defense, 126 Defense
Hipster Magus says "rest chesto is WAY to mainstream for me", but in seriousness Rotom is an amazing support player, with access to dual screens and a good burning move, he is very annoying to take out. Also, another perk to will-o-wisp is that it will go through king's shield causing a burn on Aegis Slash, which will break the physical set. Volt Switch keeps the momentum of the battle in your favor, allowing you to set up, hit and then run. I generally do not lead with this set, as Glizcor will stall break, and entry hazard break too. Rotom can set up light screens, which is specially good with Aggron due to his low special defense.
Rocks Please: Mamoswine
Nature: Jolly
Ability: Thick Fat
Item: Life Orb
EV: 252 Attack 252 Speed
Moves: Ice Shard, Stealth Rocks, Earthquake, Icicle Crash
Say hello to every dragon's worst nightmare, boasting a healthy base attack of 130, and access to ice shard, Mamoswine can force out dragons and set up rocks while doing so. This build is made to set up rocks and revenge kill dragons. While it isn't the main revenge killer, you can force out pokemon, and with rocks on your side, switch in to revenge kill, if Talon Flame is dead, or close to dead.
Well that's all I got. This team s a bit of an odd ball, using pokemon how they were not generally used, which is good, because it gives you the element of surprise. This team is by no means perfect in any way or fashion, but very good no the less. As a competitive team, I only have loss 3 games out of 50 with this team, and those 3 were from passerby's using Ubers like power herb Xerneus and Mega Mewtwo Y. But on a level field this team never ceases to surprise. But naturally, you must anticipate your opponent's move, as that is the key behind victory. Well that's all, please tell what you think and any suggestions are much appreciated.