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Fezzdog

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  1. Please Fnatic, don't give me any more heart attacks D:

    1. Shanco

      Shanco

      Dat triple kill tho

  2. Oh gosh, Fnatic have a tough run to the finals, Cloud 9 and then a Chinese team :S

    1. Mashew

      Mashew

      Fnatic or C9 have a tough run to the finals. <<

  3. LET'S GO FNATIC, SOAZ XPEKE OP

  4. Soaz noooooooooooooo...why Yorick when you've literally lost every game you've played as him?

    1. Dark Desire

      Dark Desire

      i expected more from them but i'm really impressed of vulcun since they always came off as a sort of as a weaker team among the pros

    2. Fezzdog

      Fezzdog

      Vulcun was always a strong team, just all the fans underestimate them hella hard. Fnatic didn't play their game at all today. They had no map control whatsoever.

  5. Vooby or Dyrone depends on the kind of team comp. Vooby shines in duels, Dyrone is better if you want to win the teamfights. Voy risks himself too much to be useful for late game if he doesn't snowball. Also:
  6. Froakie was always the Gen 6 starter I would get if I bought a 3DS. Now looking at the evos though, Fennekin looks really appealing >>
  7. Don't know how many of you follow the competitive scene, but I was wondering what everyone's predictions are about S3 Worlds Group stages. In order of number of wins I think in group A, we'll find SKT T1 at the top, followed by Lemondogs, OMG, TSM then GG.eu. #thingsfakerdoes, nuff said. Piglet is also a god. OMG I feel will struggle outside of the Chinese meta. Lovelin Yorick jungle GG. TSM have a terrible record versus Asians in general ahah. I feel like they've not properly adjusted to Season 3 still. Lemondogs I feel are very strong considering their champion pool. Group B I think it'll be Samsung Galaxy Ozone at the top, then Fnatic, Vulcun, Mineski and Gambit Gaming at the bottom. Honestly, if Fnatic used Rekkles for their bot lane, I feel Fnatic might come out top. Soaz and xPeke are pretty big threats, but imp is the one who needs to be neutralised botlane. Puszu is a meh ADC compared to Rekkles during IPL 5. Vulcun I feel have a pretty solid game even if they've been playing NA for the past year. Mancloud and Sid are very consistent and practically impossible to ban out. Mineski I feel won't do too well outside of their own meta which looks very S2ish still. Gambit Gaming have really dropped their game recently. Alex Ich can be focussed hard, which would remove most of their threat. Sure Diamond could carry, but all of the teams in this group seem to do their best skirmishing, while Diamond excels in duels. Gambit have lost their game in Season 3 imo. For Season 3 World Finals, I'm rooting for Fnatic and Gama Bears. Soaz at IPL 5 really impressed me with his Lee Sin play and his Zac plays are top notch. Rooting for Gama Bears because underdogs even if they get a BYE and because rooting them for Hong Kong tourny play (I'm Cantonese) :3 EDIT: How could I forget about Royal Club? Uzi is a beast, plus it'll be interesting how teams will play around some of Tabe's support picks (Annie, Cass, Pantheon etc.)
  8. Tryndamere won 3 1v5s with no ganks and we didn't even have an ADC.
  9. http://forums.na.leagueoflegends.com/board/showthread.php?t=3844771
  10. Also partially why I use them ahah. Chandelure often trades 1 for 1 and a half. It serves as a revenge killer and something reserved for high priority threats. Sand and rocks will often leave him dead after a switch, so I run Flamethrower on Genesect for the extra security. Keldeo has been a threat beforehand, but he's relatively rare in Reborn's OU when there's Drizzle Swim to be abused. I've considered X-Scissor for the super-effective Lati@s hit, but Chandelure and Tyranitar is often a guaranteed kill. Tyranitar in Sand can tank the predicted Surf. Going to try Rapid Spin, I've only ever used Rapid Spin on an SDef Excadrill in Ubers and even then, it was meh at best. Should be better than the Iron Head though, I barely use it. Chandelure is a nice enough switch in for Lati@s. TTar isn't really the main switch-in. I'd hate having to bring him out and risk losing the weather war. Never considered Celebi, I might try him actually. I ran Garchomp because Thundurus-T threatened me in rain and I wasn't willing to let Excadrill die to the Focus Blast because the whole point of the team beforehand was to whittle the enemy down with Sand and the other pokes to the point I could sweep with Excadrill. Honestly, Excadrill just feels terrible without his Sand to back him up. Garchomp allowed me an option to force switches and provide presence without bringing out TTar on an unfavourable switch and risk losing the weather war.
  11. Oh cool, never knew that. Even so, good defensive typing and decent bulk is nice on Genesect and Garchomp anyways. I run HP Ice because I get scared of the scarf Salamence Fire Blast and the Dnite Fire punch when putting them up against Genesect. Chandelure Psychic damage calcs: Bulk Up set 252 SpA Chandelure Psychic vs. 120 HP / 136 SpD Conkeldurr: 252-298 (66.14 - 78.21%) -- guaranteed 2HKO (252, 256, 258, 262, 264, 268, 270, 274, 276, 280, 282, 286, 288, 292, 294, 298) Fire Blast: 66.14 - 77.95% Status Orb set 252 SpA Chandelure Fire Blast vs. 128 HP / 128 SpD Conkeldurr: 255-300 (66.57 - 78.32%) -- guaranteed 2HKO (255, 258, 261, 264, 267, 270, 273, 276, 279, 282, 285, 288, 291, 294, 297, 300) Psychic: 66.31 - 78.32% 252 HP/0 SDef 252 SpA Chandelure Psychic vs. 252 HP / 0 SpD Conkeldurr: 304-358 (73.42 - 86.47%) -- guaranteed 2HKO (304, 306, 310, 314, 318, 322, 324, 328, 332, 336, 340, 342, 346, 350, 354, 358) Fire Blast: 73.18 - 86.23% 252 HP/252 SDef 252 SpA Chandelure Psychic vs. 252 HP / 252 SpD Conkeldurr: 220-260 (53.14 - 62.8%) -- guaranteed 2HKO Fire Blast: 53.14 - 62.56% 0HP/0 Sdef 252 SpA Chandelure Psychic vs. 0 HP / 0 SpD Conkeldurr: 304-358 (86.6 - 101.99%) -- 12.5% chance to OHKO (304, 306, 310, 314, 318, 322, 324, 328, 332, 336, 340, 342, 346, 350, 354, 358) Fire Blast: 86.32 - 101.7% Similar damage. I'd rather have HP Ice that does 4x Super-Effective to more pokemon than a 2x Super-Effective move that counters only one pokemon and does around the same damage as Fire Blast already does.
  12. Wish my chair was less squeaky, I keep on waking up people downstairs because I'm too busy bopping my head to dubstep late at night :S

    1. Fiammazure

      Fiammazure

      You dear sir, need oil.

  13. At A Glance - Peaked Rank #9 Process of building the team I normally build teams around a core of two pokemon, which I flesh out later. I decided with Excadrill and Chandelure. Both of them are strong contenders in Reborn’s OU and have generally been favourites of mine this generation. Chandelure has featured in many of my PS UU teams. Excadrill was the first Gen 5 Pokemon I used competitively. The ability to use them both in Reborn's OU at their full potential was pretty tempting, especially considering that 4 of these Pokemon would be considered Ubers by Smogon's tier lists. I started with Excadrill as a sweeper because he has pseudo-access to EdgeQuake coverage. I started out with Swords Dance, Earthquake and Rock Slide to decide on whether I would use Iron Head or X-scissor later on depending on how I fleshed out my team. I tried Life Orb at first for the damage boost considering Sand Rush would allow me to sweep before I got hit hard enough for Life Orb recoil to kill me. I put in Chandelure because of his godlike 145 base Special Attack, Shadow Tag and because I love him to bits. I normally run him as a Choice Scarf set and this team would be no different. He acts as a revenge killer and trapper for anything that might threaten Excadrill as long as it isn’t a Water-type. Now I had to decide my Sand inducer. I only really decided on Tyranitar because he could hopefully take out a pokemon before dying, whereas Hippowdon is generally a stall pokemon in my mind. He acted as my stealth rocks lead and a valuable Dark-type for any Ghosts threatening Chandelure. Sand Stream broke any potential sashes on my opponent’s leads and pokemon in general and gave me the option to stall with several other bulky pivots if I had to resort to that as an option. All 3 of these pokemon had a weakness to Water-types. I naturally went to Crocune as a bulky water-type because he featured in many of my UU teams over in the PO Beta server and on PS. Here on Reborn, I could try running Water Absorb on him. He worked a charm versus opposing Politoed leads. He could potentially stall in Sand as well due to his fantastic bulk after a Calm Mind or two. Genesect was too scary not to try out. He provided another Choice Scarf Revenge killer option and could also potentially act as a lead if I wanted him to. His coverage and speed was a godsend for my team. His fantastic defensive typing was also a lovely attraction for pivoting out with U-turn. I felt ground-type moves were still very threatening to the rest of the team so I stuck in Skarmory. He could act as another pivot and would also phase for me and set up Spikes. His defensive stats allowed him to also take Fighting moves admirably. Eventually, I found Skarmory didn’t put in too much work. I had too much trouble versus many rain teams because of their Electric-type pokemon. I was reluctant to switch into Excadrill whenever I predicted an Electric move because Excadrill lacked the speed in rain to do anything back towards them without taking a potential focus blast from Thundurus or Gengar. I switched Skarmory to Garchomp for another Ground-type to take Electric moves that Suicune couldn’t. Garchomp was bulky, worked admirably in Sand and had weaknesses to Ice and Dragon, which were shored up by Chandelure, Genesect and Suicune. This is where I switched Excadrill to an Air Balloon set which allowed him to take the heat off Chandelure if I suspected a ground move incoming. Plus, Mach Punch could potentially be absorbed by Chandelure. I figured Garchomp, Tyranitar, Chandelure and Sand would be more than enough to wear down opponents to the point of being able to be swept by Excadrill without Life Orb. Yay! Individual Analysis Tyranitar (F) @ Focus Sash Trait: Sand Stream EVs: 4 Atk / 252 SAtk / 252 Spd Hasty Nature (+Spd, -Def) - Crunch - Fire Blast - Low Kick - Stealth Rock Acts as a scout due to his decent bulk and sets up Sand and Stealth Rocks for me. Fire Blast catches out unsuspecting Scizors, Ferrothorns and Skarmorys. Low Kick is for opposing Tyranitars, whilst Crunch is another STAB move that hits Ghost-types that would threaten Chandelure. Focus Sash allows me to live any opposing Tyranitar Superpowers or Low Kicks for me to whack them back in the face and let me set up Rocks later. Genesect @ Choice Scarf Trait: Download EVs: 4 Atk / 252 SAtk / 252 Spd Naive Nature (+Spd, -SDef) - U-turn - Ice Beam - Bug Buzz - Flamethrower In Wi-fi Battle clause, Genesect can act as another lead to break potential sashes through his quick U-turn and give me an edge in the beginning by pivoting into something bulky enough to take a predicted hit. His coverage and speed makes him a great asset as a revenge killer and his typing also allows me to take an unboosted outrage and hit back with an Ice Beam for hopefully 4x Super Effective damage. If not, Download will most likely do enough damage anyways. Naive nature because I'm a mixed set and because Sand already boosts my SDef. Suicune @ Leftovers Trait: Water Absorb EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Calm Mind - Rest - Sleep Talk - Scald Tanks things like a beast while you set-up for the sweep. This dude has probably given me more sweeps than Excadrill. He works well for my kind of play-style of bulky offense. Tanks Water-types that would otherwise threaten most of the team and doesn’t get countered by Ditto or Jellicent as Rest and Water Absorb lets you PP stall forever. By the team I get +3 Calm Mind, Thundurus and Jolteon will have trouble, but I will generally switch out before then. Rest allows me to sleep off any incoming toxic or burn damage. Being a mono-attacker isn't really a problem once at +6. Full Def investment is used because Sand makes Garchomp, Tyranitar and Genesect able to take special hits. Chandelure (F) @ Choice Scarf Trait: Shadow Tag EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Fire Blast - Shadow Ball - Hidden Power [ice] - Energy Ball Chandelure is my revenge killer and trapper which can also go for shutting down Ninetales early on so I can ensure I win the weather war. He normally goes down very quickly due to his need to switch because of Choice Scarf and my lack of Rapid Spin. I generally keep him for high priority targets, but a 145 base Special Attack will put dents in pretty much anything with his two STABs. I go for Hidden Power Ice over the common HP Fighting because revenge-killing opposing Dragonites and Salamences are a top priority, whilst I have Garchomp and Excadrill for the likes of Heatran. More Pokemon have a 4x weakness to Ice than Fighting anyways. (Garchomp) (F) @ Yache Berry Trait: Sand Veil EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Outrage - Earthquake - Fire Fang Garchomp takes Electric moves when I am reluctant to switch in Excadrill. His decent bulk in Sand allows him to take a variety of other moves as well. His speed also allows him to act as another sweeper if I need him to step up. Even without Swords Dance, which I rarely use anyways, he will hurt anything with either a STAB Earthquake or Outrage. I opt out of running Choice Scarf on him because I already run two on the team and he has Sand Veil and already decent speed to work with. Yache Berry lets him get out a strong hit on anything that would Ice Beam him that isn't a Genesect. Excadrill (F) @ Air Balloon Trait: Sand Rush EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Swords Dance - Earthquake - Rock Slide - Iron Head Once it gets to the clutch stages of the match, it’s time for Excadrill to shine. Sand and the rest of the team will normally have worn down the opponent’s team enough for Excadrill to start sweeping with Sand Rush. Pseudo-EdgeQuake coverage gives me everything I need to kill a team once they've gotten through the trials of Sand, Chandelure, Tyranitar, Garchomp and Suicune. Exportable: Identified Threats: So far, Conkeldurr and Kingdra have been very scary so far. Conkeldurr's ability to run Payback, Stone Edge, Ice Punch and Mach Punch give it options to run over practically my whole team. I have considered Slowbro, but he provides less than Suicune because status affects him, which isn't great considering Sand is battering me all the time as well. I honestly have no idea how to kill Kingdra in Rain unless I flinch him to death with Excadrill's Rock Slide or manage to get Suicune fully set-up beforehand. Will post up a more detailed threats list when I can
  14. To stop opposing weathers. Giga drain is redundant when you have a leaf storm OHKOing everything that you'd use giga drain on. Will stop Amaria from ruining you with Swift Swim Ice Beam and will stop Terra's Excadrill from sweeping with X-Scissor and Rock Slide. Best be careful of them Trick Room teams. Reuniclus is the only thing that would outspeed. I think Dual Chop is fine honestly. Better that than get walled by a subseed Whimsicott. One thing I'd say would be that Charlotte will create a lot of problems as she does most teams. Not much counterplay when she has an Infernape and 3 potential Sun-boosted Heat Waves headed towards all of your pokes. Plus, 3 set-up sweepers for League really isn't the greatest option considering most leaders will be playing to end in less than 5 turns for Trick Room or Weather and also be in Triples.
  15. You could always just use a simulator like Pokemon Online and stick your stats in to challenge other players' teams. Reborn has their own server. I don't think RPG Maker XP has the functionality for online play unless using something like BYOND to support it, so I doubt we'll see anything like that really. If you want something like that I'd look towards PokeMMO or Pokemon Cyrus Online.
  16. Even though gen 5 was disappointing game-wise for me, I like how N honestly believes in what he does. The most compelling villains in my eye are those who believe wholeheartedly in what they do as good, even if we don't agree with their agenda.
  17. Fear Screech Type: Ghost / Special Power: 60 Accuracy: 90 Priority: -6 PP: 10 Description: The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. Basically a specially-based Ghost-type Dragon Tail or Circle Throw. Would work well on Cofagrigus, Jellicent, Golurk and Spiritomb.
  18. Have fun! Be careful, it's a very big image, I wouldn't advise you to open it if you're on mobile. RULES: Look at your birthdate. The month you were born in determines the situation, and the day determines who is involved.
  19. If you're running Vista or upwards, you can also use the volume mixer to mute the game or quieten it down without interfering with other windows.
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