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Fezzdog

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  1. Nickaboo made a walkthrough
  2. Welcome to the Jungle in my pants :Kappa:
  3. Sticky Web Shooter (Galvantula) (M) @ Focus Sash/Life Orb Trait: Compoundeyes EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Thunder - Bug Buzz - Hidden Power [Ground]/Giga Drain - Sticky Web Galvantula earned himself a new option to run in Gen 6 which could potentially ruin whole teams and give viability to many slower, but stronger Pokemon. Gaining access to Sticky Web, Galvantula can single handedly prevent a Hyper-Offensive team from its job of wrecking face and a Compoundeyes STAB Thunder is nothing to sneeze at even without a Life Orb against the frailer, quicker threats. None of the Magic Bouncers take kindly to his Bug and Electric STABs, but a Rapid Spinner for Stealth Rocks or if a Magic Bouncer does try to attempt something is nice to have along. His job has been made harder than it would've been in Gen 5 however with the hazard-removing buffs to Defog. Without a Life Orb, Galvantula also makes no impact against a full Stall team.
  4. Gen 6 has also given it the capability to run Speed Boost, which allows for this set to run Protect/Substitute over either Megahorn or the coverage filler (most likely the coverage move) to more reliably Baton Pass.
  5. His scariest threat (in OU for now at least) is definitely Talonflame, especially considering Talonflame can run Sleep Talk and the changed mechanics for Sleep in Gen 6. Stealth Rock support and a Rapid Spinner are obligatory if you want to run this dude smoothly considering his lackluster speed stat when unboosted. Azumarill pairs up well with Vivillon for any scary Rock or Fire-types that want to stop him from set-up, which is ironic considering an Azumarill will also likely kill Vivillon easily with an Aqua Jet considering his terrible defenses. Phazing is less of a threat against Vivillon than other Set-up sweepers because of the Compoundeyes Sleep Powder, but Sleep Clause could very well be your downfall if they switch into the aforementioned Talonflame or Azumarill. Magic Bounce is another scary prospect - Espeon however gets hit by Bug Buzz very hard, whilst Xatu can actually hit very hard with the Heat Wave or a much less commonly seen STAB Air Cutter.
  6. You could run Drapion. Gives you Toxic Spikes support, a decently bulky Dark-type attacker and immunity to Psychic. You gain a Ground weakness, but since you're already running two flying types, it shouldn't be too much of a problem.
  7. I feel like Swords Dance is redundant on Scizor considering that you only have one damage move on him which is resisted by a lot of common types in OU and you also have a set-up sweeper in Salamence who has better offensive capabilities. I reckon either U-turn or Pursuit would work better to maintain the momentum of your team. A big glaring threat I can see is Azumarill. You could run Grass Knot or HP Grass on Greninja to fix that really easily.
  8. Bulky Cannon (Blastoise) (M) @ Blastoisinite Trait: Torrent EVs: 252 HP / 252 SAtk Modest Nature (+SAtk, -Atk) - Hydro Pump/Water Pulse - Aura Sphere - Dragon Pulse/Ice Beam - Dark Pulse MegaBlastoise's 135 Special Attack and lovely 79/120/115 defenses make it a perfect candidate as a bulky Water attacker. His decent coverage and use of the Mega Launcher ability give him a niche versus other bulky attacking Water-types like Rotom-W or Suicune. Water Pulse is boosted to the same BP as a Surf after Mega Launcher is taken into consideration, which makes it a suitable alternative to Hydro Pump because of it's chance to confuse. Aura Sphere is also boosted enough by Mega Launcher to make it an 100 accuracy Focus Blast, which is a major asset to any Special Attacking Pokemon. Dragon Pulse also gets the same treatment, essentially becoming a Draco Meteor (albeit missing around 8 BP) with no pronounced drawbacks. An effectively 120 BP Dark Pulse provides a SE hit to that ever so pesky Aegislash. With such powerful moves backed up by an 135 Special Attack, it's hard to see anything standing up to this behemoth. One notable counter to this set is a Specially Defensive Roserade if not running Ice Beam, but the immense amount of coverage that Blastoise has been provided with makes it a very hard Pokemon to switch into, especially considering most Electric-types are frail. Rotom-W is notable for it's bulk and STAB Electric, as is the likes of Ampharos and Lanturn. Volt Switchers are also terribly annoying for Blastoise, but with miniscule prediction, you could likely kill off one or two of your opponent's before it wears you down.
  9. I think it was something in Silver? I had no idea what it did at the time and I haven't had it since. With Super Training coming around I'd feel more comfortable using that to EV train than grinding.
  10. (Kangaskhan) (F) @ Kangaskhanite Trait: Scrappy EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Double-Edge/Return - Earthquake/Fire Punch - Power-up Punch - Sucker Punch A new generation allows for the little baby Kangaskhan to become a force to be reckoned with. Parental Bond allows for the breaking of Substitutes and for a quick set-up sweep using Power-Up Punch as a means to gain an instant Swords Dance on anything that isn't a Ghost-type. Sucker Punch provides him with priority and a means to hit Ghosts with Levitate, Drifblim or an Air Balloon. Earthquake provides a high BP alternative to it's normal STAB which hits threatening Steel or Rock-types that need to be killed before a Power-Up Punch would. Fire Punch is an alternative though, as Skarmory walls him without it. Things to be wary for are any Fighting-types faster than him. These include Scarfers, MegaLucario, Mienshao and the Musketeer Quartet, who all cannot be dealt with through the means of Sucker Punch.
  11. Dragon Sweeper (Charizard) (M) @ Charizardite X Trait: Blaze EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Dragon Dance - Outrage/Dragon Claw - Flare Blitz - Earthquake/Brick Break With the advent of a new Generation, Charizard finally earns his place as an official Dragon-type. Charizard X requires just as much support as a normal Charizard would, but provides a more welcoming sweeping experience through his Tough Claws ability, a STAB Outrage and a base 130 attack. Dragon Dance is the preferred boosting move on Charizard to shore up his 100 Base Speed, which isn't terrible, but limits his sweeping capabilities in Gen 6's fast-paced meta filled with Earthquakes, Stone Edges and Fairies. He won't be killed instantly due to his decent bulk of 78/111/85, but can unfortunately be worn down very easily.
  12. All praise be to groudonKING, he died to save us from our sins
  13. Thought I'd pitch in my two cents. Starly/Staravia/Staraptor Tier: A-B Availability: Early Mid-game Stats: Great Movepool: Nice Comments: Whilst Starly won't likely be your first flying-type Pokemon or your first flying-type superstar, a combination of Close Combat and a fast, very threatening Brave Bird makes him a great offensive compliment to those not running the Fire/Fighting starters once you've put in the time and effort to evolve it into the legit Great and Powerful Staraptor. STAB Priority in Quick Attack, and the choice of running Endeavour are also a minor plus. Double-edge gained through breeding with Togetic is another powerful alternative if you're willing to invest the time and effort. Unfortunately it does get outshined by the other powerhouses in the S rank. Slugma/Magcargo Tier: F Availability: Late Mid-game Stats: Meh Movepool:Lacking Comments:While Slugma and Magcargo both look terribly unappetizing when pitted against the other Fire-type powerhouses in the game, they both have two notable niches. They are easily the most available source of Flame Body users, which makes them an excellent choice to carry around for budding breeders. Another redeeming quality is that Magcargo is the easiest pokemon to obtain to learn both STAB Rock Slide and STAB Lava Plume, SPOILER ALERT: Shell Smash is a nice option, but relatively redundant considering it only has 30 Base Speed to use it from and sacrifices its nice bulky 50/120/80 defensive stats. Riolu/Lucario Tier: B-C Availability: Late Stats: Great Movepool: Amazing Comments: While there are plenty of Fighting-types to choose from, Lucario's movepool is unlike any others in the game. Lucario's stats and available movepool make him usable in both a Physical Attack and a Special Attack set, without the need for breeding by learning Aura Sphere, Dragon Pulse and Nasty Plot through level-up. Unlike other available Fighting-types, he has a readily available Ground-type Physical move in Bone Rush and is also one of the rare pokemon to get Extremespeed through level-up. Another quality he has is that he is the only Fighting-type (bar the harder to obtain Gallade) to learn Swords Dance through level-up, which makes him a breeder's wet dream. A major flaw in running Lucario in Reborn, however, is that all of these possibilities are to be explored late into the game, which gives doubts on his usefulness throughout a single playthrough when the likes of Speed Boost Blaziken and Iron Fist Infernape are available right off the bat. Vulpix/Ninetales Tier: B Availability: Early Stats: Average Movepool: Average Comments: A very early weather inducer in the game brings in a whole new plethora of strategy during a playthrough. The early availability of Drought gives people the ability to play the game completely different to anything that has been possible in official games. Sun accelerates the usefulness of Pokemon like Venusaur, Victreebel and Sawsbuck (who were already viable without the Chlorophyll or Growth boosts) and gives a major offensive boost to the already-established powerhouses of Blaziken and Infernape. The need for Vulpix to learn all of his/her own moves before moving to evolution to Fire Stone is a major flaw in it's usefulness during a playthrough however because of Vulpix's less than impressive stats.
  14. Shell Smash Sweeper Barbaracle (F) @ Focus Sash Trait: Tough Claws EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Shell Smash - Razor Shell - Stone Edge - Cross Chop/Brick Break/Earthquake Barbaracle functions very much like Kabutops did in rain last gen. However, with the rain nerfs in Generation 6, Barbaracle provides an accessible alternative. He requires just as much support as Kabutops did in the last generation, with a weakness to priority (even moreso considering his poor defensive stats with regards to priority) and entry hazards tarnishing his Focus Sash, but at least does not need a Life Orb or Rain support to sweep.
  15. To submit a set for this Pokémon, please Copy and Paste the following code into a new reply and fill it out accordingly. Please post only set per reply. Please note that the format for the set's details matches that produced by Pokemon Online's Export Button, so feel free to copy/paste sets directly from your teams, with your own description provided.
  16. Anti-lead Greninja (F) @ Focus Sash Trait: Protean EVs: 4 Atk / 252 SAtk / 252 Spd Naive Nature (+Spd, -SDef) - Spikes/Toxic Spikes - Dark Pulse/Extrasensory - Taunt - U-turn A blisteringly fast 122 base Speed and access to Taunt and Dark Pulse makes it a potentially scary suicide/anti-lead spiking set. With access to Dark Pulse/U-turn and an incredibly fast Taunt, it can threaten the common suicide spikers and leads of Deoxys-S, Deoxys-D and Froslass.
  17. >Tells us exactly what's going to happen in the series
  18. More support changes I love how Madlife was able to get the most gold in-game in early builds playing support XD Philosopher's Pebble looks interesting. Executioner's Emblem's active looks like it's on way too long a cooldown to be useful imo :S
  19. The only thing that comes to mind when I think of being able to set up on using Geomancy and Sub would be Giratina or Blissey. You'd still be countered by exactly the same things and you'd also be missing a 4th moveslot, which is really needed to take out some priority threats really. You could try it, but I feel like the lack of a 4th moveslot really hurts Xerneas.
  20. Geomancy Sweeper Xerneas @ Power Herb Trait: Fairy Aura EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Geomancy - Moonblast - Thunder/Thunderbolt - Aurora Beam/Hidden Power Fire/Focus Blast With the majority of Ubers being Dragon-type, a Fairy-type to stop any Specs-Draco Meteors or Banded Outrages is a welcome sight - even moreso considering it's signature, Geomancy, is one of the strongest boosting moves in the game. Unfortunately, it does need a turn to charge up, but this is not the case when equipped with a Power Herb, meaning that Xerneas can gain an instant +2 to Special Attack, Special Defense and Speed in one turn. Moonblast is Xerneas' most powerful STAB move, which is made more effective by the abundance of Dragon-types in Ubers. It also gets a pseudo-BoltBeam for coverage. This can be replaced in lieu of coverage against its common counter of Genesect by running Hidden Power Fire or Focus Blast if you value the extra Base Power. Despite it's overwhelming power after it's boost, it is only really viable once in a match so it has to be used as a late-game sweeper. Priority is another threat to it, especially when Xerneas is weak to Bullet Punch. Megalucario, Genesect and Extreme Killer Arceus are gigantic threats to Xerneas' sweeping capabilities in Ubers.
  21. To submit a set for this Pokémon, please Copy and Paste the following code into a new reply and fill it out accordingly. Please post only set per reply. Please note that the format for the set's details matches that produced by Pokemon Online's Export Button, so feel free to copy/paste sets directly from your teams, with your own description provided.
  22. pre-season 4 changes yay The jungler in me makes me sad, but the support in me is happy
  23. Choice Band Revenger Talonflame (F) @ Choice Band Trait: Gale Wings EVs: 252 Atk / 252 Spd / 4 HP Jolly Nature (+Spd, -SAtk) - Brave Bird - Flare Blitz - U-turn/Steel Wing/Sleep Talk - Steel Wing/U-turn Gale Wings and a very high speed stat allow it to outspeed much of the unboosted OU meta-game. Choice Band and priority on a kick-ass STAB Brave Bird or Flare Blitz allow it to function as a top-tier revenge killer to mop up the remains. Choice Band is preferred as a damage boost (which it sorely needs for it's mediocre attack stat) over Life Orb due to Talonflame's reliance on recoil moves. His 126 speed stat makes him a great candidate for breaking sashes with U-turn and maintaining momentum, however Sleep Talk can be used as a way to absorb a predicted Spore from Breloom and come back with a lovely super-effective STAB. Steel Wing provides coverage against Tyranitar and any Fairy types who are giving you any grief. Even though his typing gives him two of the most powerful STABs in OU, it also gives him an unfortunate chunk of damage from Stealth Rock. Because of this, entry hazards must be controlled at all times for him to function in his job. Notable counters towards Talonflame are Rotom-W, Heatran and Jolteon. A ground-type move on a partner can dispatch both Heatran and Jolteon, but Rotom-W will be a little harder to deal with.
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