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Shanco

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Everything posted by Shanco

  1. Shanco

    Art!

    Obligatory "holy sweet fuck, he's alive!" That looks cool as hell, too. How did the fire get drawn? Airbrushing?
  2. Anthopoulos is the gutsiest general manager this city's ever seen. ('cept maybe Cliff Fletcher.) I like that fellow.
  3. ᕕ( ᐛ )ᕗ LET'S RUSH MERC TREADS AGAINST URGOT ᕕ( ᐛ )ᕗ
  4. Looks like I had better brush up on my Falco. I've tried this with both characters. On Falcon I still prefer to Back Pivot into a Raptor Boost and for a combo and/or finisher in the air. Remember that Raptor Boost also has a slight backward step. I guess it's a good idea with Ganondorf because any time you can get in that hard a wallop is a bonus to me. I dunno, I don't play Ganon very much. Like the Raptor Boost, the Flame Choke (Ganon's side B, of course) also has a step back, which is cool.
  5. That feel when I get a razer mouse for Christmas but have to take it back to get it exchanged cuz left-handed. Dammit

  6. God bless twitter for bringing forth this profile pic.

  7. So I was playing some games of Smash today, and to no one's surprise I was playing a lot of Captain Falcon. And because I have nothing better to do, I'll share my knowledge and tips about my favorite Special in the game. Raptor Boost Captain Falcon's side B is one of the more interesting abilities. A quick windup and Captain Falcon dashes forward, unleashing an uppercut if he touches an enemy during the dash. It deals about 9% damage and has a 130% KO minimum. Touch the opponent, and you'll swipe upward. Missing the opponent will cause you to flop to the ground, briefly leaving you vulnerable! What's so good about it? A quick, offensive dash to the opponent allows for a quick and fearless setup of a mid-air fight; these are where Captain Falcon thrive. Though it's a move that gives plenty of warning, it's very rewarding if it lands as you can set up all sorts of mid-air combos, or even lead it into an upward kick or a Knee Smash for a potent finishing combo! The Raptor Boost has a really useful niche, however, and that is its ability to juggle airborne foes. Time your Raptor Boost well against a falling opponent, and they'll be exposed to the attack as they suffer landing lag, sending them right back into the air! Time your attack just before the opponent gets to the ground to prevent them from getting back on their feet! Speaking of airborne, this move changes up quite a bit when Falcon uses it in the air. Airborne Raptor Boost The move is still a sideways dash, but there are some important things to remember about it! The dash itself is shorter (does not apply to Heavy or Wind-up). The trajectory of the opponents hit changes (see below). Touching an opponent will cause Captain Falcon to leap forward (even if it does no damage). He will be left Helpless after the attack. Hitbox A will launch the opponent forward at a medium trajectory. Hit someone within hitbox B, and the attack becomes a Meteor Smash! However, if the opponent is grounded, both hitboxes will launch the opponent forward. If Captain Falcon touches the opponent, he'll leap forward even if the opponent Dodges the attack. As the Raptor Boost when used in air has a shorter range than normal, so unlike a grounded one it should be used only as a defensive measure! It makes an ample short-range recovery tool when an opponent stands in your way; the threat of a Meteor Smash allows you to clear the way to reach the ledge. However, due to its short range, it should NEVER be used in the air if an opponent isn't near! Use the Falcon Dive (Up + instead. A deceptively short range in mid air can leave you with a case of coulda shoulda woulda as you fall to your death. Perfect Pivoting with the Raptor Boost Once you master Perfect Pivoting (which I sure as hell have not), you can pull off some pretty neat jukes and completely expose the enemy's opening with a Raptor Boost 2 da mouf. As Captain Falcon has the longest perfect-pivot range in the game, this allows you to dodge a wide variety of attacks (even Shulk's massive htboxes), and get in a quick retaliation. Thus Perfect Pivoting is a skill that can go hand in hand with the Raptor Boost, and is something I recommend practicing (with all characters). Custom moves Captain Falcon's custom Side B attacks are the Wind-up Raptor Boost and the Heavy Raptor Boost. Heavy Raptor Boost: The dash is slower, and so is the uppercut. However, not only does Falcon launch his target further, but during the move he gains super armor! This is useful in starting off your combos, powering through punishing smash attacks, and dancing with death! There's a short pause between when he reaches his target and when he uppercuts them, but the uppercut is unstoppable thanks to super armor! Wind-up Raptor Boost: Falcon takes a big step back before dashing at a higher speed toward his target, and dealing the same damage and knockback to the target. While this move seems bad on paper, the step back is actually pretty useful to dodge a swipe, then quickly follow up while the opponent is vulnerable! Who needs perfect pivoting when you can juke like this? Anyway, that's it for the Raptor Boost! If someone wants me to do one of these for another fighter, hit me up!
  8. Shanco

    VGM

    I could spend all day posting in this thread. EarthBound - Kraken of the Sea Fire Emblem: Genealogy of the Holy War - Lion King Eltshan (Chapter 3) Fire Emblem 12 - Liberation Super Mario 64 - Jolly Roger Bay Pokemon Black/White series - Route 10
  9. http://pastebin.com/aYa4NV6H - as per popular request, the voting results for the top three in each of the Reborn Royalty. And lastly...HILDAN HAPPENED.
  10. alright everyone, nominations for the Reborn Royalty have closed and we are officially able to begin voting! Here is your list of nominees: http://pastebin.com/s0H0F4cB ... Also, votes must be sent IN PRIVATE! You may do so here, on the forums, via Skype, or on League of Legends!

    1. HolyKnight
    2. Shanco

      Shanco

      It's on the showdown server.

  11. Fun fact: The president of Creatures, inc., Hirokazu Tanaka, was a lead composer of Mother and its sequel, EarthBound.

  12. I will cast my nominations. Jack Frost - Cowtao. Snow Queen - Zephyr Polar Monarch - King Murdoc / Sarcus
  13. So I'm gonna use the top of Page 3 to make some clarifications regarding the Reborn Royalty votes Nominations go until 8 PM tomorrow, when the voting begins, and is what makes someone eligible for voting. The voting is the decision of who becomes Reborn Royalty, and each voter may cast one nomination and vote for each of Jack Frost, Snow Queen, and Polar Monarch. You may nominate on this thread, or anywhere where either myself of Jericho will receive it. If you have been nominated but do not wish to be voted upon, contact me personally via PM or Skype. (I will put my Skype username on my profile in a minute or so.) You can moninate anyone for Polar Monarch, Snow Queen or Jack Frost, regardless of their gender. For example, you can see someone voted for Ame for Jack Frost already. You can not nominate or vote for yourself. All Reborn Holiday Party staff are allowed to nominate and vote, as well as be voted for. I myself may nominate, but I can not vote. All nominees are required to be at the party at any point between 6 and 8 PM, in order to be eligible for voting. While nominations are PUBLIC (as you can see), voting is PRIVATE. Send your votes to me personally. Skype, League of Legends, Showdown PM, anything goes. I may contact you personally. In the name of fairness and, most importantly, fun, if voting has been evidently tampered with, altered or fixed in any form, the nominee in question will be removed from the ballot and all affiliated parties will lose their voting privileges. If we run into such an unfortunate scenario, the voting will then be restarted, with a ten minute grace period to allow for further nominations before voting begins again. The prize for being voted in for Reborn Royalty is, besides server recognition, acclaim, glory and the like, a hefty sum of $R. If I am unable to host the voting tomorrow for some odd reason, then Renzo will take over. I will do my best to let you all know if this becomes the case, and if it happens, Skitty will host the tournament in Renzo's place. If anyone has any questions, then PLEASE ask them! Don't be shy now. <3 EDIT: Skype username has been added to my profile!
  14. The second part of said nerf (to Scatter The Weak) was the big deal. People had been asking for this for a while since there were many cases of stuns being applied even if the sphere wasn't even close to hitting them (several pros have called it a "guaranteed stun") as the hitbox was so huge. as for the Q damage reduction, it's probs significant enough to weaken her very early bullying power so that enemies have time to"get comfortable" before level 4 hits which is when Syndra should become a real valid threat again.
  15. We called it, thank goodness. These come alongside a bunch of heavy Syndra nerfs which were, imo, very much needed.
  16. We all make mistakes. On the bright side, though I wouldn't actually recommend taking two pairs of boots under any circumstance, you did have Slow Resist AND Tenacity, which is useful against a team with all that CC (especially since you're mordekaiser). And now for a game with a champ who does a ton of damage and I seemingly forgot about. Damn, Vi is fun.
  17. Yeah. That would make it more useful. His W has a ratio, which was the reason people used to play him in pros... The passive nerf in patch 3.9 was what ultimately killed AD Kennen in pros, as part of Kennen's strategy was to use the passive to keep the enemy at bay with an array of stuns while he did what AD carries do.
  18. An AP - attack speed build would most likely include either Nashor's Tooth or Lich Bane or maybe even both. You also have the option to build him as an AD carry, which isn't entirely unheard of. Although you'll lose a lot of your spell burst, having an unexpected source of DPS on your team is always nice.
  19. With a Blade of the Ruined King build you can probably 1v1 Cho'Gath easily as Udyr. Otherwise you may not be using your stances correctly.
  20. Not me, it will probably drop to 0.7 with the run of balance changes that will hit the PBE this week (supposedly). Though when people tried a full AP build on PBE that used this ratio, they fed profusely because they could barely deal any upfront damage. Even on ARAM it was bad. For reference, here is a list of abilities with 100% AP ratios:
  21. Full AD Axemaster Olaf is the way to go on ARAM. 100% bonus AD ratio.
  22. Sunfire is a niche item as a mid-game power spike for tanky top laners. I wouldn't recommend it in the jungle, really, unless paired with Abyssal Scepter on champions like Amumu and Sejuani.
  23. With some Magic Resist mixed in (perhaps in place of Sunfire?), that'd be ideal for most games.
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