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Shanco

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Everything posted by Shanco

  1. Can't say I wasn't inspired to take up Veigar by the Fush.
  2. They did have credit cards for league of legends in the past.
  3. Diana's lack of play comes from her feast-or-famine gameplay. She needs to get ahead or else she risks being useless late-game, unlike Akali Though she was played recently I think in China. Competitively speaking, she's a nice flex pick that can go to any solo lane or even the jungle.
  4. This. Although the later, the better.
  5. I may hate Nidalee, but this Warring Kingdoms skin is possibly the best Lunar Revel skin to date.

  6. I certainly don't have jungling down to an art yet, but this is definitely a good start that I'm happy with. I thoroughly enjoyed every minute of trashing the other team, especially when I have friends with whom I can coordinate ganks. EDIT: it's rito (Riot Nickerogue is a Localization Analyst.)
  7. Is it bad that I could tell you that this is the Denver Airport?
  8. In case you haven't been paying attention, the LCS Spring Split has begun... And the first game of the season gave us a preview of a forthcoming new splash art!
  9. Damn good way to kick off the ranked season.
  10. Aight, I'm down. Let's do this.
  11. You ought to be proud of yourself for getting a penta kill with three of the most potent kill stealers in the game. Kudos, bro. Anyway: Thanks to Kyra, I've picked up ARAM again. I love playing Gangplank on this mode. Heals, massive crits and cannon barrages are all part of the pirate experience I quite honestly missed sorely.
  12. I have spotted an undocumented change in patch 5.1 - Gangplank's passive, Grog-Soaked Blade, now counts as Poison damage (for ability interactions such as Twin Fang). Before the tooltip said his autos "applied a poison" but it didn't actually Poison the target until now. Also appears as though attacking a target that was already poisoned by another champ will apply two stacks of his passive assuming his passive isn't applied, but have yet to look further into it - could be a bug. Added it to the patch summary.
  13. It doesn't simply work like that, buddy. You or your team dun goofed somewhere. The reason most people fall prey to Rek'Sai is because of her deceptive strength as a duelist, especially since that Rek'Sai had Devourer enchantment and surely more than her fair share of stacks. That might have been where you or your team went wrong.
  14. I had heard of that while browsing on the smash reddit. I managed to pull it off today on a Ganondorf but it's definitely not something you can do every game. It certainly isn't as impactful as, say, Rush Cancelling, by the looks/feels of it. Greatest impact of this tech is when you have the opponent near the ledge, which is where the opponent will want to steer clear of, whenever possible, when fighting a Falco. If someone can somehow make this part of a combo, then THAT will become an issue.
  15. Don't be trying to tell us that anything short of an hour is a "super long ass game", yo.
  16. Sadly that's a bug with the AI, RIP atma's Will probably be fixed with Maokai hotfix if not the following patch
  17. They should just rename Nemesis Draft to "League of Tanks"
  18. In a world without Deathfire Grasp, I've been doing well.
  19. http://apps.warchamp7.com/smash/roster/ I don't think there's a built-in capture feature, so you will have to use lightshot or gyazo.
  20. It's one of many jokes now, which includes jokes with a friendly Rumble, Teemo or Veigar. So unfortunately no spammerino. also regarding the leaked WIP splash art, the figure in the background is NOT Azir. Look closely...
  21. There's a lot coming in 5.2, looking forward to that patch. Meanwhile. 5.1 is on the way, so here's what's going down this patch! Skins The following skins will be released this patch for 975 RP: Challenger Ahri (LEGACY) El Tigre Braum (EDIT: Price has been increased to 1350.) Ward Skins The following Ward Skins will hit the store at 640 RP: Dragonslayer Poro Underworld / Shadow Isles Poro Battlecast Poro Summoner Icons The following 2015 LCS icons will be in the shop for 250 RP: NA: Team SoloMid, Cloud 9, Team Impulse*, Team Liquid*, Team Dignitas, Counter Logic Gaming, Timberwolves*, Team 8, Team Coast EU: Elements*, Fnatic, SK Gaming, Team Roccat, Gambit Gaming, Unicorns of Love, H2K Gaming, Giants, Copenhagen Wolves, Meet Your Makers Champions - Visual Updates Alistar is receiving a VU! You can read more about it here. Alistar is receiving NO gameplay changes, so you can still pull off those WQ combos. Alistar's voiceover is not changing. Yet. Champions - New Splash Art Ahri will be receiving a new splash art. Champions - Texture Rebalancing The following champions and some of their skins are receiving texture rebalances this patch: Morgana Volibear Champions - General Corki's Valkyrie's mana cost has been doubled. Elise's latest buff sees the damage caps on her Neurotoxin and Venomous Bite increased by 25 at all ranks. Evelynn now regenerates 2% of her maximum Mana while stealthed by Shadow Walk, which is double the previous value. In addition, Ravage now applies on-hit effects twice. Gangplank's passive, Grog-Soaked Blade, now counts as poison damage (interacts with Twin Fang). Gnar's Boomerang Toss now only gets its cooldown lowered by 40% whenever he catches it, as opposed to 60%. However, that increases by 5% for each rank in his ultimate, up to 60%. Hecarim's Rampage mana cost has been shaved a bit, while the healing cap from Spirit of Dread has been increased at all ranks. Janna's Howling Gale width has been reduced. Jayce's Hyper Charge damage has been reduced at later ranks (down to 110% at rank 5 from 130%). Nautilus's Titan's Wrath has been changed to work with his total health instead of his bonus health. The way the numbers work right now, this leaves his early game largely unchanged (if anything, a slight nerf) but this will make him pretty tanky come level 9. Renekton is receiving numerous changes to his healing and Fury generation. Click here for the changes. Rek'Sai is the big loser this patch. Many of her abilities have received significant damage nerfs. Skarner got a couple of small buffs, most notably the mana cost on his Crystal Slash, and the cooldown on his Fracture (slow) at later ranks. Sona's Power Chord received a small nerf; the bonus damage when combined with Hymn of Valor has been bumped a bit. In addition, her base Movement Speed has fallen to 325. Syndra's Dark Sphere has lost 20 off its base damage at rank 1 (now scales from 50-230). In addition, Scatter the Weak's stun hitbox size has been reduced by a considerable amount. Champions - Insignificant Stuff The following champios have received minor changes: Azir Braum Kalista Nidalee Rumble Sion Xerath THE GATES A gate have been installed into the walls of both bases on Summoner's Rift. These gates can be traveled through only by the defending team; for them, it works kinda like a brush, where neither team can see through it without warding on the other side. Summoner Spells Smite now works on a charge system. You gain one charge every 75 seconds (vs being able to cast it once every 60 seconds) and can hold up to two charges. There is a minimum 15 second static cooldown between casting Smites. Read below for how this affects Poacher's Knife and its cooldown reduction.Items - Jungle Hunter's Machete grants more gold per monster kill (up to 15 from 10). All tier 2 jungle items now grant 30 bonus gold on large monster kill, up from 20. Poacher's Knife now grants half a charge of Smite (instead of reducing Smite's cooldown by 30s) upon Smiting a monster in the enemy jungle. Stalker's Blade now steals 20% Movement Speed from the target instead of slowing it by 50%. Items - Trinkets All tier 3 trinket items except Oracle's Lens cost 250 gold, down from 475. Items Infinity Edge has lost 5% Critical Strike Chance (now at 20%). Phantom Dancer has gained the 5% lost by IE (now at 35% CSC). Morellonomicon is now 200G more expensive (added to recipe price). Guardian Angel's recipe cost has dropped by 50G. New item * void targets include Malzahar's voidlings as well as other Voidspawn. Summoner's Rift Baron Nashor's base health and Attack Damage have been reduced. Rift Scuttler is tankier but gives more gold. Howling Abyss All healing effects on the map have now been reduced by 50%. (The debuff was initially 20%) That's it! This is what the game looks like going into the 2015 season. Have fun!
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