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Shanco

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  1. How to annoy your opponents Meloetta @ Expert Belt Trait: Serene Grace EVs: 100 Atk / 156 SAtk / 252 Spd Naive Nature (+Spd, -SDef) - Close Combat - Psychic - Relic Song - Thunder Mixed Sweeper set. Meloetta is nowhere near your ordinary mixed sweeper; it has stats and formes that can adapt to what it's needed to do through Relic Song. In Aria forme, Psychic will be your secondary STAB attack, but its main purpose is to ward off the Fighting-types that would hurt it while it's in its Pirouette Forme. Meanwhile, Pirouette Forme gets its own STAB attack, Close Combat, that hurts like hell with that 128 base Attack, DESTROYS your usual physical walls like Blissey, and brings about a lot of good coverage with Psychic and Relic Song. The last move is Thunder. Thunder, while not being a STAB move for either forme (unlike the other three, since Relic Song is normal-type) will eliminate potential Pirouette Forme threats, most notably Skarmory. The Expert Belt gives all those super effective attacks a boost (Meloetta's moves can hit 9 different types for super effective damage which for three moves is awesome).
  2. For this section, we will be covering one of the more recent event Pokemon, Meloetta. Meloetta is a Normal-Psychic type with stats akin to an offensive Chansey or Blissey, but can transform into a Normal-Fighting pokemon with high Attack and Speed. Post your set for Meloetta below in this format: [set Name] [species Name] (M/F) @ [Hold Item] Trait: [Ability] EVs: [EVs] [Nature] Nature - Move 1 - Move 2 - Move 3 - Move 4 [Description of Set] Please note that the format for the set's details matches that produced by Pokemon Online's Export Button, so feel free to copy/paste sets directly from your teams, with your own description provided. To help get you started, since this Pokemon is vastly unfamiliar due to not being released on WiFi outside of Japan, I'll include some information below to help get you started Base Stats: (Aria Forme) HP - 100; Attack - 77; Defence - 77; Special Attack - 128; Special Defence - 128; Speed - 90 (Pirouette Forme) HP - 100; Attack - 128; Defence - 90; Special Attack - 77; Special Defence - 77; Speed - 128
  3. *** Amanderr takes taylor and shoves her down her shirt *** Amanderr: >> Amanderr: << [ironfist] Ryan C: ... [PR] Lady Taylor: 0_0 Amanderr: mine :c Brave Soul: <__< *** [PR] Lady Taylor slithers out *** Brave Soul: Well that's just unfair. Amanderr: NOO *** Amanderr cuddles Taylor *** *** [PR] Lady Taylor snuggles *** *** Amanderr my kitty *** [ironfist] Ryan C: "and they lived happily ever after." [Reborn]Laura won against [sBL]Dusk. Amanderr: The end Amanderr: c: [PR] Lady Taylor: Story of my life Amanderr: <3 [PR] Lady Taylor: But it aint over yet
  4. Vs. Shade 2 See the replay here: http://pokemon.aesof...n-C--2012-09-04 Much of the same. Admittedly, I should have made better use of JSC in this battle. Just like before, it came down to Golurk. I once considered giving one of my Pokemon Taunt. ...yeah, I'm starting to regret that. Edge later told me that we can switch the order of our teams prior to the battle's start. Expect some different results next time. Battle between [Reborn]Shade and [ironfist] Ryan C started! Tier: OverUsed Mode: Singles Rule: Unrated [Reborn]Shade sent out Chandelure! [ironfist] Ryan C sent out Espeon! [ironfist] Ryan C: one more time. [Reborn]Shade: ... Start of turn 1 The foe's Chandelure used Shadow Ball! It's super effective! Espeon lost 271 HP! (100% of its health) Espeon fainted! [P4P]Leo The Lion is watching the battle. [ironfist] Ryan C sent out Salamence! Start of turn 2 [Reborn]Shade called Chandelure back! [Reborn]Shade sent out Sableye! Salamence used Dragon Dance! Salamence's Attack rose! Salamence's Speed rose! Start of turn 3 The foe's Sableye used Will-O-Wisp! The attack of the foe's Sableye missed! Salamence used Outrage! The foe's Sableye lost 100% of its health! The foe's Sableye fainted! Salamence's Attack rose! Swimming95 is watching the battle. [Reborn]Shade sent out Dusknoir! The foe's Dusknoir is exerting its Pressure! Start of turn 4 Salamence used Outrage! The foe's Dusknoir lost 82% of its health! The foe's Dusknoir used Will-O-Wisp! Salamence was burned! The foe's Dusknoir restored a little HP using its Leftovers! Salamence is hurt by its burn! Start of turn 5 Salamence used Outrage! The foe's Dusknoir lost 23% of its health! The foe's Dusknoir fainted! Salamence's Attack rose! Salamence calmed down! Salamence became confused! Salamence is hurt by its burn! [Reborn]Shade sent out Jellicent! Washman is watching the battle. Start of turn 6 Salamence is confused! Salamence used Outrage! The foe's Jellicent lost 61% of its health! The foe's Jellicent used Ice Beam! It's super effective! Salamence lost 249 HP! (75% of its health) Salamence fainted! The foe's Jellicent restored a little HP using its Leftovers! [ironfist] Ryan C sent out JSC! (Heracross) Washman stopped watching the battle. Start of turn 7 JSC used Night Slash! It's super effective! The foe's Jellicent lost 40% of its health! The foe's Jellicent used Will-O-Wisp! The attack of the foe's Jellicent missed! The foe's Jellicent restored a little HP using its Leftovers! Start of turn 8 JSC used Night Slash! It's super effective! The foe's Jellicent lost 11% of its health! The foe's Jellicent fainted! JSC's Attack rose! [Reborn]Shade sent out Chandelure! [ironfist] Ryan C: will-o-wisp is failing you... [ironfist] Ryan C: ...i might win. Start of turn 9 JSC used Night Slash! It's super effective! The foe's Chandelure lost 95% of its health! The foe's Chandelure used Flamethrower! It's super effective! A critical hit! JSC lost 301 HP! (100% of its health) JSC fainted! [ironfist] Ryan C sent out Mamoswine! Start of turn 10 Mamoswine used Ice Shard! It's not very effective... The foe's Chandelure lost 4% of its health! The foe's Chandelure fainted! [Reborn]Shade sent out Gengar! Start of turn 11 Mamoswine used Ice Shard! The foe's Gengar lost 38% of its health! The foe's Gengar used Hypnosis! Mamoswine fell asleep! Start of turn 12 Mamoswine is fast asleep! The foe's Gengar used Shadow Ball! A critical hit! Mamoswine hung on using its Focus Sash! Mamoswine lost 360 HP! (99% of its health) Start of turn 13 The foe's Gengar used Shadow Ball! Mamoswine lost 1 HP! (0% of its health) Mamoswine fainted! [ironfist] Ryan C sent out Jolteon! Start of turn 14 Jolteon used Shadow Ball! It's super effective! The foe's Gengar lost 61% of its health! The foe's Gengar fainted! Jolteon is hurt by its Life Orb! [Reborn]Shade sent out Golurk! Start of turn 15 Jolteon used Magnet Rise! Jolteon levitated on electromagnetism! The foe's Golurk used Rock Polish! The foe's Golurk's Speed sharply rose! Start of turn 16 The foe's Golurk used DynamicPunch! [PR] Lady Taylor is watching the battle. Jolteon lost 244 HP! (90% of its health) Jolteon fainted! The foe's Golurk is hurt by its Life Orb! [ironfist] Ryan C sent out Tentacruel! Start of turn 17 The foe's Golurk used Earthquake! It's super effective! [PR] Lady Taylor stopped watching the battle. Tentacruel lost 364 HP! (100% of its health) Tentacruel fainted! The foe's Golurk is hurt by its Life Orb! [Reborn]Shade won the battle! [Reborn]Shade: ...Suffer [ironfist] Ryan C: Well... [P4P]Leo The Lion stopped watching the battle. Post-mortem: Thinking Jolteon could take on Golurk was pretty ambitious. Next time, I'll leave that dirty business to Mr. Utility, Mamoswine, and his Ice Shards. I might consider using JSC-Night Slash instead if I have more Pokemon available when Golurk arrives. Using Tentacruel before the end is a good idea. Probably against Chandelure. That way Toxic Spikes is more useful and Chandelure won't do as much damage unless it magically knows Earthquake.
  5. Back at the league tonight. First time in a bit...who should i challenge?

  6. To Washman: You just did. To Celestial Virgo: The other one got lost in the abyss of the Trainer's Journal's endless posts, ruined by akaFila's endless questions of pointlessness. Kinda my fault for answering to them though.
  7. Well, I'm trying this again. Ask me anything. No stupid questions. This time it's 100% akaFila-trolling-free.
  8. [星] KuroNeko: why does he wanna know my name [星] KuroNeko: he already knows it [星] KuroNeko: FALE [ironfist] Ryan C: lol [星] KuroNeko: FALE* [星] KuroNeko: omg [sC]Cynthia: you're missing the point of the song [星] KuroNeko: false* [ironfist] Ryan C: what about FAIL? [星] KuroNeko: I really do fail.
  9. If I couldn't choose that, I would choose these. Most are from my childhood, but some are more recent games. - : What a badass music, especially on the Game Boy Advance. I was 10 when this came out, and this held me over to the release of Pokemon Emerald. Too bad F-Zero Climax is Japan only, because that's even better than GP Legend, and I mean the game (The anime sucked).- : Yuka Tsujiyoko is a musical god. Too bad he's overshadowed by Koji Kondo, because in my opinion Yuka beats Koji. This music sets the tone for marching to fight Medeus perfectly. Not to mention the organ leaves you with nightmares that night.- : Yes, I DID just write something Earthbound-related not affiliated with Giygas. This is always been a unique piece of music, and it would be my theme if i was like a level 200 Slaking or something chill like that.
  10. What's with all this new stuff? F*** that, goin old school. From the game that remains my favorite non-Pokemon, non-F.E. RPG ever since it was released way back when. I logged more hours into this than into homework. EDIT: F.E. = Fire Emblem. It's part turn-based strategy so i don't know if that counts as a real RPG.
  11. Try this! Mixed sweeper Tornadus- destroyer tornadus! Tornadus-T(M) @ Life Orb Trait: Regenerator EVs: 8 HP / 132 Atk / 116 SAtk / 252 Spd Hasty Nature (+Spd, -Def) - Hurricane - Heat Wave - Superpower - Taunt Skarmory and Blissey. Those pokemon alone can be annoying. But together? Switching back and forth to meet the other's counters? Ugh. That's why we have mixed sweepers. It's easy to forget that Tornadus-T has twin offenses of 100 or higher. Add that to its impressive Speed and it fits the mixed sweeper bill perfectly. No matter what the moveset, Tornadus should have a STAB move, preferably Hurricane for its power. The other moves are characteristic of a good mixed sweeper. Heat Wave: Nice Special attack, hits four types for super-effective damage, 100 power, can turn Skarmory into a mess on the ground. Superpower: Nice physical attack, hits five types for super-effective damage, 120 power, can show Blissey who's boss. Oh, and those moves see a boost of power thanks to its Life Orb. The problem with Superpower is that it lowers Attack and Defence, but that shouldn't be a problem when you switch out, and you'll probably be switching out eventually anyway to use Tornadus's ability to recover Life Orb damage. The final move shuts down certain Pokemon, including Blissey and your average Skarmory. Taunt will prevent entry hazards and status, thus making this pokemon effective at any time including (perhaps especially) lead. An important thing is the HP EVs. Its HP without EVs is 299, so add just 8 HP EVs to survive not only an additional Seismic Toss, but the odd number will also help it survive five Stealth Rocks (as opposed to four). Once you get to play with this set, you'll come to appreciate the number of things that can't counter it, especially in OU. Think about the Pokemon that can counter it...then remember that pretty much all of them run a healthy dose of status moves and can be outsped and promptly taunted. So, in closing, Tornadus-T brings to the table mastery of the long-lost art, mixed sweeping, and does it far better than any other non-Uber Flying-type out there.
  12. I hear in Oklahoma they have a lot of Tornadus. ... well, that pun sucked. Tornadus-T(M) @ Choice Specs Ability: Regenerator EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature (+SAtk, -Atk) - Hurricane - Grass Knot - Dark Pulse - Heat Wave / Psychic Tornadus has a ton of speed. But when is enough speed enough? Enough when you have a nice special movepool and an ability that heals you when you switch out, which happens often when you are wearing Choice Specs. Anyway, onto the moves. Hurricane is the obvious choice; although it is unreliable with its 70 accuracy, it hits everything at an astounding 180 base power (even higher with the boost from the Specs), and gets the accuracy boost under rain. Grass Knot takes care of the potentially threatening Rock-types as well as bulky Waters, of which there are many (Tornadus is pretty down the tier list in Reborn, but beware as normally he is OU elsewhere). Dark Pulse is a grab-bag Dark-type attack to take care of Espeon, Reuniclus and other Psychics, and I have found it does more to Jellicent than Grass Knot. The last move should be chosen based upon whether your Tornadus will be run in rain or against rain, since Heat Wave's normally great power will be halved. In that case you should run Psychic; it also works very well on Tentacruel, Toxicroak and other common pokemon in rain not named Sharpedo.
  13. Trainer Name: Ren Trainer Class: Cyclist Start text: You got a bike, don't you? How about a race to the local gym? No? Well, how about a Pokemon battle? End text: But...I thought if you were fast nothing else mattered! Pokemon: Pikachu, Sawk, Tranquill Talk text: If you don't have some speed behind you, you'll be at a disadvantage. Gotta win the race if you wanna win the battle!
  14. ~~~ [Reborn]Sigmund was admitted to Dr.Connal's lab for shocks... ~~~
  15. Great choice of music in these videos. ... No, I'm not kidding.
  16. This is from a bit ago, but it is a big comeback in OU. From a tourney. Started off stupid on my part, and that's what forced JSC into the spotlight. Explosms thought he had me at both Latios and Metagross, but Heracross and "dat" Megahorn...ya know...they go together pretty well. [color=#0000ff]Battle between Explosms and [Ironfist] Ryan C started![/color] [color=#0000ff]Tier: [/color]OverUsed [color=#0000ff]Mode: [/color]Singles [color=#0000ff]Rule: [/color]Unrated [color=#0000ff]Rule: [/color]Sleep Clause [color=#0000ff]Rule: [/color]Freeze Clause [color=#0000ff]Rule: [/color]Species Clause [color=#0000ff]Rule: [/color]Wifi Battle [color=#0000ff]Your team: [/color]Espeon / Mamoswine / Jolteon / Heracross / Tentacruel / Salamence [color=#0000ff]Opponent's team: [/color]Slowbro / Latios / Metagross / Dragonite / Scizor / Yanmega Explosms sent out Slowbro! [Ironfist] Ryan C sent out JSC! (Heracross) [color=#0000ff]Start of turn 1[/color] [Ironfist] Ryan C called JSC back! [Ironfist] Ryan C sent out Salamence! The foe's Slowbro used [color=#f08030]Flamethrower[/color]! [color=#a0a0a4]It's not very effective...[/color] [color=#6b0000]A critical hit![/color] Salamence lost 88 HP! (26% of its health) [color=#0000ff]Start of turn 2[/color] Salamence used [color=#7038f8]Outrage[/color]! The foe's Slowbro lost 34% of its health! The foe's Slowbro used [color=#98d8d8]Ice Beam[/color]! [color=#0000ff]It's super effective![/color] Salamence lost 243 HP! (73% of its health) Salamence fainted! [color=#5811b1][Ironfist] Ryan C: [/color]note to self: salamence = revenge killer, not good switch in. [Ironfist] Ryan C sent out Espeon! [color=#0000ff]Start of turn 3[/color] Espeon used [color=#a8a878]Hidden Power[/color]! [color=#0000ff]It's super effective![/color] The foe's Slowbro lost 46% of its health! The foe's Slowbro used [color=#6890f0]Scald[/color]! Espeon lost 105 HP! (34% of its health) [color=#f08030]Espeon was burned![/color] Espeon restored a little HP using its Leftovers! [color=#f08030]Espeon is hurt by its burn![/color] [color=#008000]Explosms: [/color]Correct you are [color=#0000ff]Start of turn 4[/color] Explosms called Slowbro back! Explosms sent out Draugr! (Dragonite) Espeon used [color=#a8a878]Hidden Power[/color]! [color=#a0a0a4]It's not very effective...[/color] The foe's Draugr lost 2% of its health! Espeon restored a little HP using its Leftovers! The foe's Draugr restored a little HP using its Leftovers! [color=#f08030]Espeon is hurt by its burn![/color] [color=#0000ff]Start of turn 5[/color] Espeon used [color=#f85888]Psychic[/color]! The foe's Draugr lost 22% of its health! The foe's Draugr used [color=#7038f8]Dragon Claw[/color]! Espeon lost 132 HP! (43% of its health) Espeon fainted! The foe's Draugr restored a little HP using its Leftovers! [Ironfist] Ryan C sent out Jolteon! [color=#0000ff]Start of turn 6[/color] The foe's Draugr used [color=#a8a878]ExtremeSpeed[/color]! Jolteon lost 154 HP! (56% of its health) Jolteon used [color=#a8a878]Hidden Power[/color]! [color=#0000ff]It's super effective![/color] The foe's Draugr lost 83% of its health! The foe's Draugr fainted! Jolteon is hurt by its Life Orb! Explosms sent out Sciccors! (Scizor) [color=#0000ff]Start of turn 7[/color] The foe's Sciccors used [color=#a8a878]Quick Attack[/color]! Jolteon lost 75 HP! (27% of its health) Jolteon used [color=#f8d030]Thunderbolt[/color]! The foe's Sciccors lost 89% of its health! Jolteon is hurt by its Life Orb! Jolteon fainted! The foe's Sciccors restored a little HP using its Leftovers! [Ironfist] Ryan C sent out JSC! (Heracross) [color=#0000ff]Start of turn 8[/color] The foe's Sciccors used [color=#a8a878]Quick Attack[/color]! JSC lost 69 HP! (25% of its health) JSC used [color=#c03028]Close Combat[/color]! The foe's Sciccors lost 16% of its health! The foe's Sciccors fainted! JSC's Attack rose! JSC's Defense fell! JSC's Sp. Def. fell! Explosms sent out Yoshi! (Yanmega) [color=#0000ff]Start of turn 9[/color] [Ironfist] Ryan C called JSC back! [Ironfist] Ryan C sent out Mamoswine! The foe's Yoshi used [color=#a890f0]Air Slash[/color]! Mamoswine lost 214 HP! (59% of its health) The foe's Yoshi's Speed Boost increases its speed! The foe's Yoshi's Speed rose! [color=#0000ff]Start of turn 10[/color] Mamoswine used [color=#98d8d8]Ice Shard[/color]! [color=#0000ff]It's super effective![/color] The foe's Yoshi lost 48% of its health! [color=#008000]Explosms: [/color] The foe's Yoshi used [color=#a890f0]Air Slash[/color]! Mamoswine lost 147 HP! (40% of its health) Mamoswine fainted! The foe's Yoshi's Speed Boost increases its speed! The foe's Yoshi's Speed rose! [Ironfist] Ryan C sent out Tentacruel! [color=#0000ff]Start of turn 11[/color] The foe's Yoshi used [color=#a8a878]Hidden Power[/color]! [color=#0000ff]It's super effective![/color] Tentacruel lost 122 HP! (33% of its health) Tentacruel used [color=#98d8d8]Ice Beam[/color]! [color=#0000ff]It's super effective![/color] The foe's Yoshi lost 51% of its health! The foe's Yoshi fainted! Tentacruel restored a little HP using its Black Sludge! Explosms sent out Lennie! (Latios) [color=#0000ff]Start of turn 12[/color] The foe's Lennie used [color=#f85888]Psyshock[/color]! [color=#0000ff]It's super effective![/color] Tentacruel lost 264 HP! (72% of its health) Tentacruel fainted! [color=#008000]Explosms: [/color]Gg [Ironfist] Ryan C sent out JSC! (Heracross) [color=#5811b1][Ironfist] Ryan C: [/color]haha, [color=#0000ff]Start of turn 13[/color] JSC used [color=#a8b820]Megahorn[/color]! [color=#0000ff]It's super effective![/color] [color=#5811b1][Ironfist] Ryan C: [/color]what? The foe's Lennie lost 100% of its health! The foe's Lennie fainted! JSC's Attack rose! Explosms sent out Metagross! [color=#0000ff]Start of turn 14[/color] JSC used [color=#a8b820]Megahorn[/color]! The foe's Metagross lost 76% of its health! [color=#008000]Explosms: [/color]Good game. The foe's Metagross used [color=#98d8d8]Ice Punch[/color]! JSC lost 126 HP! (46% of its health) [color=#0000ff]Start of turn 15[/color] JSC used [color=#a8b820]Megahorn[/color]! The foe's Metagross lost 23% of its health! The foe's Metagross fainted! JSC's Attack rose! Explosms sent out Slowbro! [color=#0000ff]Start of turn 16[/color] JSC used [color=#a8b820]Megahorn[/color]! [color=#0000ff]It's super effective![/color] The foe's Slowbro lost 52% of its health! The foe's Slowbro fainted! JSC's Attack rose! [color=#0000ff][Ironfist] Ryan C won the battle![/color] [color=#5811b1][Ironfist] Ryan C: [/color]Better luck next time... [color=#008000]Explosms: [/color]Ah, I knew I lost from the moment I saw you. Good game.
  17. As much as I don't like to say it, you're absolutely correct. That team was just too much, and it's too bad that JSC got owned the way he did (Psychic critical at the hands of somebody), otherwise the battle would be different.
  18. Espeon: I admit this pokemon wasn't thought through very well. I tried to make it as much of a jack of all trades as possible. Baton Pass makes a fair amount of sense considering how common Tyranitar with Pursuit is on the other servers, most notably TBT and my domain, Icterine Pyramid. Mamoswine: Never survived vs Scrafty, Machamp, Conkeldurr, GB Forretress. It does now with the Sash. I needed Ice Shard since i don't have any other priority moves. I would look into Mach Punch for JSC if it didn't have the Choice Scarf. Salamence: I guess I'm a little too risky with this guy. However, I'm not too worried about burns because it will outspeed most pokemon using Will-O-Wisp and same goes for Glare. (The only fast threat with Glare is Serperior, but what the heck is it gonna do?) I have the option to keep boosting up with Dragon Dance when they throw status at me, anyway. Burns don't do so much in one turn that I should be worried about its health because of a potential Ice attack. Thunder Wave is my biggest threat, but it kinda has an upside: Paralysis can sometimes stop it from Outrage-induced confusion, and I'd rather have it subject to 25% likelihood of not doing anything than a 50% likelihood of blowing itself up. Plus Baton Pass guarantees I have Espeon to switch into to bounce status moves back at them! Thanks for the advice
  19. Battle 5: vs. Noel Battle wasn't recorded. Forgot to turn on logging. Lady Luck wasn't kind to me at ALL this triples battle. Noel prepared a team full of Trick Room, and I lost quickly. I did manage to get an angry KO on Porygon2, who used Trick Room, but Exploud carefully picked off everyone on the bench from the far side. Not to mention, critical hits ran rampant...and i didn't get any of them.
  20. Grass Knot: As far as I know, it does. But really, I'd rather use Hidden Power. Grass Knot sucks when using it on Pokemon like Manaphy or Sandslash, who I will see later on in League for sure. To use Grass Knot is to rely on your opponent being heavy. This move can backfire just as easily as it can improve upon Hidden Power. I'd much rather go with something more consistently reliable to be able to flexibly adapt should Espeon make it past the first pokemon. Swift Swimmers in rain: I'd have to have someone take the fall and use the Endeavor-Ice Shard combo. Not too worried, though, since in most competitive battling Drizzle and Swift Swim can not be on the same team (which discourages use of it elsewhere). Excadrill: Chances are one of my Pokemon are dead before I even blink. One of my sashers (preferably Mamoswine) will take it out with Earthquake after absorbing a hit. Pokemon with ridiculous speed were factors in building this team - heavily offensive, as you can tell. And pokemon with Chlorophyll usually won't do much to Salamence or JSC.
  21. This one. Espeon (F) @ Light Clay Trait: Magic Bounce EVs: 252 SAtk / 212 Spd Timid Nature (+Spd, -Atk) - Psychic - Hidden Power [Grass] - Reflect - Baton Pass This Espeon is a multipurpose lead, its main purpose being to bounce back annoying garbage like Stealth Rock and Toxic. Originally, it had HP Fighting instead of HP Grass, but Grass works better vs. Hippowdon, Politoed, and some other common leads while still hitting Tyranitar for super-effective damage, though not as hard as Fighting would. Psychic...you know. Reflect covers up Espeon's and Jolteon's poor Defense, as well as helps protect Mamoswine from those pain-in-the-ass Drain Punches. And finally, Baton Pass prevents Espeon from being taken out by a doubled-up Pursuit. Mamoswine (M) @ Focus Sash Trait: Thick Fat EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Stone Edge - Earthquake - Ice Shard - Endeavor This Mamoswine is about as angry as its cry implies it to be. This set was more or less built around its Focus Sash, which is probably my favorite item right now. Ice Shard allows it to be a viable switch in. Stone Edge takes out a bunch of things, including Bug, and making Mamoswine the ultimate revenge killer of Volcarona and Yanmega and whatnot. Earthquake is just a hard-hitting STAB move, but it also covers a wide array of things that could possibly wreck Mamoswine, such as Steel. Endeavor teams up beautifully with that Sash to bring a faster pokemon down to 1HP, and force a switch or take it out with Ice Shard. Finally, Mamoswine has its Hidden Ability (Thick Fat) to eliminate its Fire weakness. Jolteon (F) @ Life Orb Trait: Volt Absorb EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Magnet Rise - Thunderbolt - Shadow Ball - Hidden Power [ice] Jolteon is the "meh" Pokemon of the team. It's there to kill, but can't take too many attacks due to its Life Orb. At least it has Magnet Rise to eliminate its only weakness, seeing as all Ground pokemon are slower than it without being bolstered by an ability or Choice Scarf. Thunderbolt is the reliable heavy-hitting STAB. Shadow Ball is a grab-bag move to help JSC take out those pesky Psychics and Ghosts (again, not too fast, those types), and Hidden Power [ice] works with Magnet Rise as a one-two punch against Ground-types. JSC (Heracross) (F) @ Choice Scarf Trait: Moxie EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Megahorn - Close Combat - Stone Edge - Night Slash Mid-game sweeper, comes out of the box Poke Ball with all the essentials. Megahorn and Close Combat hit hard and hit fast thanks to the Choice Scarf, but if changes are necessary, I can switch out with something else and send JSC right back out. Stone Edge provides something to tank Volcarona with if it just appeared for the first time in the battle, and I chose Night Slash over Earthquake because I need someone who has a high attack who can exploit the often-terrible physical bulk of Psychics and Ghosts. Moxie is the ability that makes some people cringe. This is my preferred Pokemon if I'm gonna sweep through a team. Tentacruel (F) @ Black Sludge Trait: Liquid Ooze EVs: 252 HP / 240 Def / 16 Spd Calm Nature (+SDef, -Atk) - Toxic Spikes - Rapid Spin - Scald - Ice Beam The bulky water is here. Tentacruel's purpose is to take hits while rapid spinning away Stealth Rock and Spikes (it absorbs Toxic Spikes) so Mamoswine and Salamence can rock and roll. Not a whole lot OHKO's it without being boosted. It doesn't do bad on the offensive front, either; it can still take out Garchomp and other Salamence without much of a problem with Ice Beam, while using Scald as its main STAB move and using rain that is set up by some Politoed loser to my advantage, doing considerable damage even when not very effective. Toxic Spikes force other trainers to think twice about their pokemon shifts. Salamence (M) @ Focus Sash Trait: Moxie EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Outrage - Dragon Dance - Earthquake - Fire Blast Hello powerhouse. The favorite item of mine shows up once again to show what it can do. Strategy is simple: Send it in with a teammate being KOed or with a late Baton Pass, then get ready to roll. Step 1: Prepare for the worst with Dragon Dance. If weather is in effect, skip to step 2. Step 2. Destroy everything! Step 3: Wipe out survivors with Earthquake or Fire Blast, hoping the dragon doesn't hurt itself in its confusion. Step 4: Stand in awe at the carnage. Provided weather is not in play, only three moves will stop this beast: Ice Shard, Icicle Spear, and Rock Blast. Aside from that it's incredible what I can wreck with him. It should also be noted that Dragon Dance helps me (kinda) work around burns and paralysis. How many of my pokemon can land super effective moves against these types? Normal: 1 / Fighting: 1 / Fire: 4 / Water: 2 / Grass: 5 / Ice: 3 / Rock: 5 / Steel: 3 / Ground: 4 / Bug: 3 / Poison: 3 / Psychic: 2 / Ghost: 2 / Dark: 1 / Dragon: 4 / Electric: 2 / Flying: 4 Go crazy.
  22. Alright here we go. This time could be better in the League, but otherwise it just plain wrecks the poor people it comes across.
  23. Battle 4: vs. Shade See the replay here: http://pokemon.aesoft.org/replay-RebornShade-vs-Ironfist-Ryan-C--2012-08-28 Ya know, Shade really scares the hell out of me. Before every battle against him, like clockwork, viruses pop up, my computer goes nuts, and things start happening that make me almost want to cry. I still made it to him in time to put on this nail-biter which saw my last Pokemon surrender to Golurk's bulk. If it wasn't for that SAME F***ING GENGAR that gave me problems before the overhaul, this would be different. Also, our friend Kamina makes an appearance. Battle between [Reborn]Shade and [ironfist] Ryan C started! Tier: OverUsed Mode: Singles Rule: Unrated [Reborn]Shade sent out Chandelure! [ironfist] Ryan C sent out Espeon! [Reborn]Shade: ... Start of turn 1 The foe's Chandelure used Shadow Ball! It's super effective! [ironfist] Ryan C: ... Espeon lost 271 HP! (100% of its health) Espeon fainted! [星]Ren Suzugamori is watching the battle. [ironfist] Ryan C sent out Mamoswine! Start of turn 2 [Reborn]Shade called Chandelure back! [Reborn]Shade sent out Jellicent! Mamoswine used Stone Edge! The foe's Jellicent lost 26% of its health! The foe's Jellicent restored a little HP using its Leftovers! Start of turn 3 Mamoswine used Stone Edge! The attack of Mamoswine missed! The foe's Jellicent used Will-O-Wisp! Mamoswine was burned! The foe's Jellicent restored a little HP using its Leftovers! Mamoswine is hurt by its burn! Start of turn 4 Mamoswine used Stone Edge! The foe's Jellicent lost 14% of its health! The foe's Jellicent used Recover! The foe's Jellicent regained health! Mamoswine is hurt by its burn! Kamina is watching the battle. Kamina: nooooo Start of turn 5 Mamoswine used Earthquake! A critical hit! The foe's Jellicent lost 40% of its health! The foe's Jellicent used Scald! It's super effective! Mamoswine lost 242 HP! (67% of its health) [ironfist] Ryan C: ya know, shade...strange things happen when i'm about to take you on. you know, viruses pop up and whatnot... The foe's Jellicent restored a little HP using its Leftovers! Kamina: i wasnt the first to spectate shades battle Dx Mamoswine is hurt by its burn! Mamoswine fainted! [ironfist] Ryan C sent out Salamence! [Reborn]Shade: ... Start of turn 6 Salamence used Dragon Dance! Salamence's Attack rose! Salamence's Speed rose! The foe's Jellicent used Will-O-Wisp! Salamence was burned! The foe's Jellicent restored a little HP using its Leftovers! Salamence is hurt by its burn! [ironfist] Ryan C: at least i'm here. Start of turn 7 Salamence used Outrage! The foe's Jellicent lost 39% of its health! The foe's Jellicent used Ice Beam! It's super effective! Salamence lost 290 HP! (87% of its health) Salamence fainted! The foe's Jellicent restored a little HP using its Leftovers! Kamina: shade who is you best friend in PO [ironfist] Ryan C sent out Heracross! Start of turn 8 Heracross used Night Slash! It's super effective! A critical hit! The foe's Jellicent lost 38% of its health! The foe's Jellicent fainted! Heracross's Attack rose! [Reborn]Shade sent out Chandelure! Start of turn 9 Heracross used Night Slash! It's super effective! A critical hit! The foe's Chandelure lost 100% of its health! The foe's Chandelure fainted! Heracross's Attack rose! [Reborn]Shade sent out Dusknoir! The foe's Dusknoir is exerting its Pressure! Start of turn 10 Heracross used Night Slash! It's super effective! The foe's Dusknoir lost 64% of its health! The foe's Dusknoir used Will-O-Wisp! Heracross was burned! The foe's Dusknoir restored a little HP using its Leftovers! Heracross is hurt by its burn! Start of turn 11 Heracross used Night Slash! It's super effective! The foe's Dusknoir lost 31% of its health! The foe's Dusknoir used Pain Split! The battlers shared their pain! The foe's Dusknoir restored a little HP using its Leftovers! Heracross is hurt by its burn! Start of turn 12 The foe's Dusknoir used Shadow Sneak! Heracross lost 63 HP! (20% of its health) Heracross used Night Slash! It's super effective! A critical hit! The foe's Dusknoir lost 56% of its health! The foe's Dusknoir fainted! Heracross's Attack rose! Heracross is hurt by its burn! [Reborn]Shade sent out Sableye! Start of turn 13 [ironfist] Ryan C called Heracross back! [ironfist] Ryan C sent out Tentacruel! The foe's Sableye used Night Shade! Tentacruel lost 100 HP! (27% of its health) Tentacruel restored a little HP using its Black Sludge! Start of turn 14 The foe's Sableye used Taunt! Tentacruel fell for the taunt! Tentacruel can't use Toxic Spikes after the taunt! Tentacruel restored a little HP using its Black Sludge! Start of turn 15 [Reborn]Shade called Sableye back! [Reborn]Shade sent out Gengar! Tentacruel used Scald! The foe's Gengar lost 41% of its health! Tentacruel restored a little HP using its Black Sludge! Start of turn 16 The foe's Gengar used Hypnosis! Tentacruel fell asleep! Tentacruel is fast asleep! Tentacruel restored a little HP using its Black Sludge! Tentacruel's taunt ended! Start of turn 17 The foe's Gengar used Thunderbolt! It's super effective! Tentacruel lost 166 HP! (45% of its health) Tentacruel is fast asleep! Tentacruel restored a little HP using its Black Sludge! Start of turn 18 The foe's Gengar used Shadow Ball! Tentacruel lost 102 HP! (28% of its health) Tentacruel is fast asleep! Tentacruel restored a little HP using its Black Sludge! [ironfist] Ryan C: ...so here we are again. me vs. gengar. Start of turn 19 The foe's Gengar used Thunderbolt! It's super effective! Tentacruel lost 128 HP! (35% of its health) Tentacruel fainted! [ironfist] Ryan C sent out Heracross! Start of turn 20 [Reborn]Shade called Gengar back! [Reborn]Shade sent out Sableye! Heracross used Night Slash! The foe's Sableye lost 14% of its health! The foe's Sableye restored a little HP using its Leftovers! Heracross is hurt by its burn! Heracross fainted! [P4P] DiscoMad is watching the battle. [ironfist] Ryan C sent out Jolteon! Start of turn 21 Jolteon used Shadow Ball! The foe's Sableye lost 36% of its health! Evans is watching the battle. Jolteon is hurt by its Life Orb! The foe's Sableye used Night Shade! Jolteon lost 100 HP! (36% of its health) The foe's Sableye restored a little HP using its Leftovers! Start of turn 22 The foe's Sableye used Recover! The foe's Sableye regained health! Jolteon used Thunderbolt! The foe's Sableye lost 74% of its health! Jolteon is hurt by its Life Orb! The foe's Sableye restored a little HP using its Leftovers! Kamina: Kamina: shade just too good x3 Start of turn 23 The foe's Sableye used Recover! The foe's Sableye regained health! Kamina: gggggggg Jolteon used Thunderbolt! The foe's Sableye lost 68% of its health! Jolteon is hurt by its Life Orb! The foe's Sableye restored a little HP using its Leftovers! Start of turn 24 The foe's Sableye used Recover! The foe's Sableye regained health! Jolteon used Thunderbolt! The foe's Sableye lost 64% of its health! Jolteon is hurt by its Life Orb! The foe's Sableye restored a little HP using its Leftovers! [P4P] DiscoMad: bb [ironfist] Ryan C: ...looks like the end is nigh. Start of turn 25 The foe's Sableye used Recover! The foe's Sableye regained health! Jolteon used Thunderbolt! The foe's Sableye lost 62% of its health! The foe's Sableye fainted! Jolteon is hurt by its Life Orb! [Reborn]Shade sent out Gengar! Kamina: ??? Start of turn 26 Jolteon used Thunderbolt! Kamina: wa The foe's Gengar lost 58% of its health! The foe's Gengar fainted! Jolteon is hurt by its Life Orb! [Reborn]Shade sent out Golurk! Kamina: gg xD [ironfist] Ryan C: ...yes. Start of turn 27 Jolteon used Hidden Power! It's super effective! The foe's Golurk lost 68% of its health! Kamina: tie or loss Jolteon is hurt by its Life Orb! Jolteon fainted! [Reborn]Shade won the battle! [Reborn]Shade: ...Suffer [ironfist] Ryan C: Well... Kamina: D; Kamina: GG [ironfist] Ryan C: gg
  24. Shanco

    OU 3.0

    My suggestions: -Lucario: On that fourth move, keep Crunch - more reliable than Blaze Kick, more powerful than Ice Punch, and hits Ghost- and Psychic-types for some intense super-effective damage, which is always useful when you have the other moves that you have. -Latios: Consider having Choice Specs instead of Life Orb - it hits harder, and doesn't lose HP, although you're confined to one move. When you're Dragon Pulsing the crap out of everything that isn't a Steel-type, you feel like a badass, and you have five other pokemon capable of stopping both Steel- and Ice-types to switch into. -Conkeldurr: You should pack a Flame Orb instead of a Toxic Orb. Due to part of Guts making Conkeldurr ignore the Attack reduction from a burn, you'll still get the same Attack boost as from a Toxic Orb. -Miscellaneous: I would recommend having one of those Pokemon learn Sunny Day (Perhaps on Volcarona or on Latios if you're not giving it Specs). Three pokemon (Manectric, Volcarona, Latios) get an attack's power doubled by it, and it stops damaging weather, which is a glaring issue since nobody is shielded from Hail, only Lucario takes no damage from Sandstorm, and everybody except possibly Latios is holding a damaging orb.
  25. Battle 2: vs. Aya No replay for this one. This replayer doesn't support Doubles/Triples battles. EDIT: I tried looking for my two battles vs. Laura and Sigmund (my first battles since the overhaul) and couldn't find the log. In my third battle after overhauling my team, I was up against the Poison-type leader, Aya. It was there that I showcased my best ever one-two punch, defeating Aya in as little as six turns in a 6-0 rout. Battle between [Reborn]Aya and [ironfist] Ryan C started! Tier: OverUsed Mode: Doubles Rule: Unrated [Reborn]Aya sent out Toxicroak! [ironfist] Ryan C sent out Espeon! [Reborn]Aya sent out Nidoking! [ironfist] Ryan C sent out Mamoswine! Start of turn 1 [ironfist] Ryan C called Espeon back! [ironfist] Ryan C sent out Salamence! The foe's Toxicroak used Fake Out! Salamence lost 58 HP! (17% of its health) The foe's Nidoking used Flamethrower! It's super effective! Mamoswine lost 178 HP! (49% of its health) Mamoswine used Earthquake! It had no effect! It's super effective! The foe's Toxicroak hung on using its Focus Sash! The foe's Toxicroak lost 99% of its health! It's super effective! The foe's Nidoking lost 100% of its health! The foe's Nidoking fainted! [Reborn]Aya sent out Amoonguss! Start of turn 2 The foe's Amoonguss used Rage Powder! The foe's Amoonguss became the center of attention! Mamoswine used Ice Shard! It's super effective! The foe's Amoonguss lost 37% of its health! The foe's Toxicroak used Sucker Punch! But it failed! Salamence used Dragon Dance! Salamence's Attack rose! Salamence's Speed rose! The foe's Amoonguss restored a little HP using its Black Sludge! Start of turn 3 The foe's Amoonguss used Rage Powder! The foe's Amoonguss became the center of attention! Salamence used Outrage! The foe's Amoonguss lost 68% of its health! The foe's Amoonguss fainted! Salamence's Attack rose! Mamoswine used Earthquake! It had no effect! It's super effective! The foe's Toxicroak lost 0% of its health! The foe's Toxicroak fainted! akaFila is watching the battle. 「AS」Silver Knight is watching the battle. [Reborn]Aya got disconnected! 「AS」Silver Knight stopped watching the battle. akaFila stopped watching the battle. [ironfist] Ryan C: ... [星]Dark Desire is watching the battle. Reborn's Tyranitar is watching the battle. [星]Dark Desire: ryann [星]Dark Desire: you be owning aya ._. [ironfist] Ryan C: ...indeed... [Reborn]Aya logged back in and is ready to resume the battle! [Reborn]Aya: Sorry. [Reborn]Aya sent out Gengar! [ironfist] Ryan C: no worries. not going anywhere quickly. [Reborn]Aya sent out Muk! Start of turn 4 Salamence used Outrage! The foe's Gengar lost 100% of its health! The foe's Gengar fainted! Salamence's Attack rose! Salamence calmed down! Salamence became confused! Mamoswine used Earthquake! It had no effect! It's super effective! The foe's Muk lost 70% of its health! The foe's Muk used Gunk Shot! The attack of the foe's Muk missed! The foe's Muk restored a little HP using its Black Sludge! Mashew is watching the battle. Mashew stopped watching the battle. [Reborn]Aya sent out Tentacruel! Reborn's Tyranitar stopped watching the battle. Pandora is watching the battle. Start of turn 5 The foe's Muk used Shadow Sneak! Salamence lost 42 HP! (12% of its health) Salamence is confused! Salamence used Outrage! The foe's Muk lost 35% of its health! The foe's Muk fainted! Salamence's Attack rose! Mamoswine used Earthquake! It had no effect! It's super effective! The foe's Tentacruel lost 74% of its health! The foe's Tentacruel used Icy Wind! It's super effective! Salamence lost 132 HP! (39% of its health) Salamence's Speed fell! Mamoswine lost 22 HP! (6% of its health) Mamoswine's Speed fell! The foe's Tentacruel restored a little HP using its Black Sludge! Pandora stopped watching the battle. Start of turn 6 [ironfist] Ryan C called Mamoswine back! [ironfist] Ryan C sent out JSC! (Heracross) Salamence snapped out its confusion! Salamence used Outrage! The foe's Tentacruel lost 31% of its health! The foe's Tentacruel fainted! Salamence's Attack rose! Salamence calmed down! Salamence became confused! [ironfist] Ryan C won the battle! [ironfist] Ryan C: Better luck next time...
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