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Voctrode

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Everything posted by Voctrode

  1. form of: Slightly higher quality!!! suck that the content is still shit
  2. Aaaaand it's on, come check it out if you want!!! https://www.twitch.tv/thunderinuki

  3. Voctrode

    Devblag

    Back at again with a new computer and a new lease on life aka im going to attempt to make an animation that doesn't require a phd to keep up with (I'm looking at you petal blizzard.) This animation will probably be brought to you by what better album to make zen headbutt to after all Unfortunately Dat Boi might be causing some problems, I doubt any pokemon's forehead is where his is, so we have to pray this doesn't look awful fuck it we're bringing diancie back tbh turns out i used the entirety of midnight machines to completely remake the testback ....it seems i do that every time i make an animation haha oops BACK TO WORK ..except i closed it please ignore the diancie i brought it in for the testback im just happy to be playing this file again og rainbow squad that got rainbow nerfed i cry every time early sonicboom or riot MUSIC STYLE SWAP: look it's pretty, and if you're thinking to yourself "but inuki diancie is almost as tall as dat boi what was the point of any of this" shut up. Lemme be real with y'all for a second This style of animation i really just don't like cause it seems incredibly hard to do right. When going in like that with no particle attached to it, it's pretty simple and you can do whatever you want with the pokemon. With a particle though you kinda have to keep the pokemon as it is and use the speed of the movement as your only way to show how fast or what the pokemon itself is doing during that movement, and give you only have like 2-3 frames of information to give it's just kinda weh pls note im not calling anyone out for animating that way cause they probably do it a lot better than i do i just personally hate doing so. THAT SAID NOW THAT I REMEMBER THAT (lol.) i could've kept dat boi oh well he's always coming in our hearts the rest of making the animation is BORING and so is the animation kinda but here's the current result but now the mail's come and my mom woke up and i have SMTFE now so for now im done:
  4. I'm gonna be streaming Tokyo Mirage Sessions #FE in about 2 hours, check it out at Twitch.tv/ThunderInuki if you want!

  5. I did nothing wrong

    1. 5hift

      5hift

      You have been found guilty for the use of the dankest memes on Earth.

      Your sentence is 50 years of manual labor.

  6. Voctrode

    Devblag

    I feel like you may be missing the point. What you really need to be asking is "Why is the devchat called 'Wow?! Such Banana!'"
  7. I'll always take a topic that lets me show this again because this is the thing I've done in this game that I'm most proud of tbh
  8. Voctrode

    Devblag

    all you had to do was change the name it takes like 10 seconds this is inexcusable punishment was necessary
  9. Voctrode

    Devblag

    Let me explain something to you guys. I'm normally a very tolerant person. I do things in a way that's generally referred to "staying in my lane" But when someone puts a budew into my esteemed editor and doesn't change the name on the health bar I have no choice but to retaliate.
  10. I wonder if i can make Spacial Rend QPU aligned

    1. Show previous comments  7 more
    2. Voctrode

      Voctrode

      >4 times too much

      >qpus are multiples of 4

      I'm gonna fight you :[

    3. IntSys
    4. Sheep
  11. Voctrode

    Devblag

    So my first iteration of Dynamic Punch went a little something like this [10/28/2015 4:44:30 PM] Amethyst: , [10/28/2015 5:10:48 PM] Amethyst: ................INUKI WHATEVERTHEFUCKYOURMIDDLENAMEIS CLARK [10/28/2015 5:11:01 PM] Ðan: . [10/28/2015 5:11:04 PM] Amethyst: This [10/28/2015 5:11:06 PM] Amethyst: duynamicpunch [10/28/2015 5:11:08 PM] Amethyst: LOLLLLLLLL [10/28/2015 5:11:09 PM] Michael McGlynn: no part of that is his actual name [10/28/2015 5:11:10 PM] Michael McGlynn: fyi [10/28/2015 5:11:17 PM] Amethyst: do i look like i care [10/28/2015 5:11:22 PM] Ðan: I don't know [10/28/2015 5:11:22 PM] Ðan: :c [10/28/2015 5:11:32 PM] Ðan: I can't see you :ccc [10/28/2015 5:11:32 PM] Michael McGlynn: you seem pretty invested in this based on your reaction [10/28/2015 5:11:49 PM] Amethyst: i fucking hate him right now [10/28/2015 5:11:53 PM] Amethyst: but i love him so much too [10/28/2015 5:12:00 PM] Ðan: what [10/28/2015 5:12:08 PM] Ilyusha: this is everything I wanted [10/28/2015 5:12:14 PM] Amethyst: he made [10/28/2015 5:12:18 PM] Amethyst: the dynamic punch anijmation [10/28/2015 5:12:23 PM] Michael McGlynn: we know [10/28/2015 5:12:24 PM] Michael McGlynn: he told us [10/28/2015 5:12:25 PM] Amethyst: . [10/28/2015 5:12:28 PM] Amethyst: i haste you [10/28/2015 5:12:28 PM] Ðan: same [10/28/2015 5:12:28 PM] Amethyst: al [10/28/2015 5:12:30 PM] Amethyst: l [10/28/2015 5:12:30 PM] Amethyst: rewjiosdfcx [10/28/2015 5:12:33 PM] Ðan: get lewled on [10/28/2015 5:12:35 PM] Ilyusha: as a note [10/28/2015 5:12:37 PM] Amethyst: i have been lkewled on [10/28/2015 5:12:43 PM] Ilyusha: now that you've reacted exactly as I wanted [10/28/2015 5:12:55 PM] Ilyusha: you can import it for the real one [10/28/2015 5:13:06 PM] Amethyst: i [10/28/2015 5:23:58 PM] Amethyst: legend has it [10/28/2015 5:24:11 PM] Amethyst: that on the night of the full moon if you go to a dark and quiet place, and listen real closely [10/28/2015 5:24:28 PM] Amethyst: you can hear on the wind, the memes of the wild inuki [10/28/2015 5:26:39 PM] Ðan: :'c [10/28/2015 5:26:43 PM] Ilyusha: :[ [10/28/2015 5:29:17 PM] Amethyst: The punches both look great, no concerns, other than the fact that your cheeselord level is reaching critical heights but what else is new [10/28/2015 5:29:28 PM] Ilyusha: :] [10/28/2015 5:29:41 PM] Michael McGlynn: isn't he great [10/28/2015 5:29:50 PM] Amethyst: he's pretty great, can't lie [10/28/2015 5:30:15 PM] Michael McGlynn: always changing the game on you [10/28/2015 5:30:45 PM] Michael McGlynn: next thing you know the champion of reborn is john cena himselfFor reference, the animation was blank for the first.. as many frames as it takes for the announcer to say "AND HIS NAME IS JOHN CENA" and then punched when the music dropped I'm also a fan of accidentally not removing Techie Johnathan's Rayquaza, and am very happy that it's still referenced in the field effect guide on the site and subtly ingame in e16 coming soon to a theater near you
  12. Voctrode

    Devblag

    You might be onto something there I'll try it, thanks!
  13. Voctrode

    Devblag

    tbh i don't even know if im happy with it but it exists now and it works well enough and apparently i need to learn to leave well enough alone so WEH but i don't really know how i would make it better, at least using this concept DOUBLEWEH I used zooming to spin it, I think it was 100 75 50 25 11 25 50 75 100 repeating. And nah, most of the difficulty of petals for me is getting lost after about 3 when they're being put close together and I have straight up no idea which petal is which. I really wish there was a paste last cell feature instead of having to paste the whole frame so i /could/ go petal by petal without wanting to die
  14. Voctrode

    Devblag

    This will probably be the norm for my posts i make because i feel like it, good luck.
  15. We can no longer afford to live with turbulence.

    1. Deleted User

      Deleted User

      This is your captain speaking. Y'all gonna get fucked up.

  16. Voctrode

    Devblag

    I'm happy you brought this up.
  17. Voctrode

    Devblag

    Yeah it's in wave 3 but I'll probably take that beams are cool! (I'm also taking roar of time though what I want to do with it is plagued with "holy shit this editor wants me to cry") Thank!!! Time to break the magic: as much as I much more enjoy doing animations that I can take cool or meme-like creative liberty with these animations would probably about what you'd expect. To be more specific, I'd probably make thief the opposite of how i made retaliate, read: the same way but with a lot less honor. Darkening screen followed by an eyesparkle by the using pokemon, around 7 frames of quickly going behind the target, the hit, and then going back to its normal position. Depending on whether the actual stealing of the item is a different animation (or if it's dumb in essentials and nothing matters because life is a construct) the pokemon would either come back with a coin, or the normal bag/present whatever animation would play after though I'd much much prefer the first. That's in wave 3 though so I'll probably work on that when that's a thing (which will be reasonably soon actually!) Muddy Water's probably more "exactly how you expect" and would probably just a brown surf like it is in gen 3. Nah trust I'd much rather be able to throw rocks at something until it works instead of taking months to carve the earth how i want it, i seriously take way too long you've easily outdone my production by over 1000% by now and i totes respect that. I'm down i wanna make a different animation for the sonic rainboom if anything probably not : ( Fun fact the actual first iteration had it miss 3 times but I couldn't make that look right without having to make an oppmove for it so i downsized to two before leaving the meme altogether. in addition
  18. That's actually a really good point, and I'm gonna make those changes right now, thanks!
  19. Voctrode

    Devblag

    Sadly no it got cut for something else :[[[
  20. petition to change the name of seismic toss to that not to mention im adding space jam 16 bit into the animation bye cya sorry ame
  21. Voctrode

    Devblag

    that absol deserved it it was named gardevior for like forever and i didn't have the font for the editor on my thing so i had to work with what i had okay not like this I'll do you one better, have this crisp before and after to remind everyone of the greatness of what was my first animation and still my favorite And then the revamped version where i had to literally change the editor to get the nuclear effect right because the editor is SHIT (tbh im still not happy with the overall lack of any real effect on the enemy and will probably iron that out soon tm so there'll likely be a third iteration with more fire) !!!!!!!!!!!! Yo if you wanna code that allows for animations when attacks miss i am all for it I'll do them all just you watch me
  22. Voctrode

    Devblag

    Hi! This could probably just as easily be an introduction post as an addition to the development forum, alas it is going here because hopefully it can be much more than that. For a bit of backstory, I started directly working on the game in Episode 13, after the last general-helper-person didn't have time to keep going. I started just by putting words into books in the library of field effects, but as the game continued I started doing house interiors, adding memes ame didn't find for 2 episodes, and general japery within the devteam. Some say I still am those things. I'm also pretty okay at fixing minor bugs that show up every episode, and am exceptionally good at terraforming route 2. For now I mostly work on animations, albiet sparingly compared to the other animators nowadays, partially due to my exceptionally bad work ethic and partially due to taking full days to get animations up to my personal standards. tl;dr this topic is a place for me to put my own dev feelings and silliness outside of the more official topics, and a place where y'all can ask questions about how i do things or what i even am, inspired by a question in my ama that asked why I wasn't more active in the community! That said, I never noticed until today that Ame showed focus blast, and everybody who responded said something that I'm so happy about because it means i get to show off the first iteration of me doing it before I made it actually acceptable for the game :]
  23. I'm bad so there's an imperfection in the gif but I'm pretty sure this is greenlighted so I may as well show it off https://imgur.com/a/dI9YR I decided to go really over the top and go full anime with it but man double battles are hard so instead of using the really easy space background i had to make the entire field space to cover up the non-getting-dunked pokemon for it to look not awful please do not hate me for the imperfection in the oppmove i fixed it already i swear
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