Alright, let's bring this back to life. I find myself coming back to this team constantly, and (despite the lead relies completely on hax) it results in moderate success, usually.
So let's make it better!
[img]http://i288.photobucket.com/albums/ll193/Ikaru_Kazuna/Everything%20Else/510.gif[/img]
Leo Minor (Liepard) (F) @ Leftovers
Trait: Prankster
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spd, -SAtk)
- Taunt
- Swagger
- Substitute
- Foul Play
Hax everything. Enough said.
Swagger results in +2 attack; Thanks to Prankster, it's nearly guaranteed that I'll go first and confuse the opponent. If they attack themselves, great! Sub next turn and hope they do it again. Alternatively, Foul Play is boosted because of their raised attack; If they attacked themselves, it's likely that I can KO them with Foul Play, if it's not resisted. (And even then, I've actually taken down Tyranitar and the like with this thing... Lots of hax.) Anyone who's already faced this knows it can be deadly.
[img]http://i288.photobucket.com/albums/ll193/Ikaru_Kazuna/Everything%20Else/Kyurem.gif[/img]
Void (Kyurem) @ Leftovers
Trait: Pressure
EVs: [b]4 HP[/b] / 252 SAtk / [b]252 Spd[/b]
Modest Nature (+SAtk, -Atk)
- [b]Earth Power[/b]
- Draco Meteor
- Ice Beam
- [b]Roost[/b]
The idea here is simple: Glaciate the counter they're about to send in, lowering its speed, then hammer it with Draco Meteor or Ice Beam. Focus Blast is for steel coverage. Considering Glaciate, a Pokemon would need 438 speed (289/0.66 = 437.878787878787etc ) to still outspeed Kyurem. Scarf and Deoxys-S. That's it. (Oh and Speed Boosting Pokemon, but whatever)
[img]http://i288.photobucket.com/albums/ll193/Ikaru_Kazuna/Everything%20Else/Starmie.gif[/img]
Luminous (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Ice Beam
- Psychic
Standard. I only wonder if I should switch to Hydro Pump and some form of Hidden Power, but, I'm thinking that's overkill.
[img]http://i288.photobucket.com/albums/ll193/Ikaru_Kazuna/Everything%20Else/Chandelure.gif[/img]
Insidias (Chandelure) (F) @ Air Balloon
Trait: [b]Shadow Tag[/b]
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flame Charge
- Flamethrower
- [b]Hidden Power [Ice][/b]
- Shadow Ball
Shadow Tag > Choice users. Flame Charge. Infinite speed. Still works well with Scizor, of course. Keeping the Air Balloon to add another potential immunity to set up on.
[img]http://i288.photobucket.com/albums/ll193/Ikaru_Kazuna/Everything%20Else/Scizor.gif[/img]
Titania (Scizor) (F) @ [b]Choice Band[/b]
Trait: Technician
EVs: [b]232 HP[/b] / 252 Atk / [b]24 Spd[/b]
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- [b]U-Turn[/b]
- [b]Pursuit[/b]
Standard, I'm sure. Stole this from Bullet cuz wynaut.
[img]http://i288.photobucket.com/albums/ll193/Ikaru_Kazuna/Everything%20Else/Breloom.gif[/img]
Bellum (Breloom) (M) @ Life Orb
Trait: Technician
EVs: 252 Atk / 4 Def / 252 Spd
[b]Jolly[/b] Nature ([b]+Spe[/b], -SAtk)
- Spore
- [b]Swords Dance[/b]
- Bullet Seed
- Mach Punch
Scizor in Grass/Fighting form. Excadrill counter, to say the least. Barring Aerial Ace, the least it can do is hit me neutrally with X-Scissor or Return.
...Assuming it has the chance to do so, considering Mach Punch.
Overall, my biggest concern is the numerous Life Orbs. I attempted to resolve this on a different version of the team by replacing Kyurem with WishMence... (set below)
Hydra (Salamence) (F) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 24 Def / 216 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Toxic
- Wish
- Protect
- Flamethrower
...but I don't like the idea of having a wall (of sorts?) 4x weak to anything. That, and Salamence doesn't exactly have the greatest defensive stats. I'd prefer to use Kyurem anyway, but, leaving this here for anyone to consider which might actually be more effective.
That said, gogo rate. (Changes made are in bold)