i recently started, 0 badges to my name because i make it a point to start from scratch whenever rejuv updates, anyway, the title speaks for itself, whenever i would have caught one, i get a long error message:
**Exception: undefined method `+' for nil:NilClass
["Rejuv/RejuvCustomScripts:1038:in `incrementBlackPrisms'", "Rejuv/RejuvCustomScripts:1101:in `onCatch'", "Battle:192:in `pbThrowPokeBall'", "ItemEffects:3573:in `block (3 levels) in <main>'", "PBEvent:129:in `trigger'", "Items:302:in `triggerUseInBattle'", "Rejuv/Achievements:339:in `triggerUseInBattle'", "Battle:1909:in `pbRegisterItem'", "Battle:3673:in `block (2 levels) in pbCommandPhase'", "Battle:3609:in `loop'", "Battle:3609:in `block in pbCommandPhase'", "Battle:3599:in `each'", "Battle:3599:in `pbCommandPhase'", "Battle:3517:in `block (2 levels) in pbStartBattle'", "PBDebug:4:in `logonerr'", "Battle:3516:in `block in pbStartBattle'", "Battle:3511:in `loop'", "Battle:3511:in `pbStartBattle'", "Field:1200:in `block (2 levels) in pbWildBattle'", "Field:696:in `pbSceneStandby'", "Field:1199:in `block in pbWildBattle'", "Field:1047:in `pbBattleAnimation'", "Field:1198:in `pbWildBattle'", "Field:1753:in `pbBattleOnStepTaken'", "Field:1774:in `pbOnStepTaken'", "Game_Player:514:in `update'", "Walk_Run:100:in `update'", "Scene_Map:104:in `block in update'", "Scene_Map:101:in `loop'", "Scene_Map:101:in `update'", "Scene_Map:68:in `block in main'", "Scene_Map:65:in `loop'", "Scene_Map:65:in `main'", "Main:40:in `mainFunctionDebug'", "Main:24:in `mainFunction'", "Main:72:in `block (3 levels) in <main>'", "Main:71:in `loop'", "Main:71:in `block (2 levels) in <main>'", "(eval):8:in `eval'", "(eval):8:in `block (2 levels) in <main>'", "(eval):4:in `each'", "(eval):4:in `block in <main>'", "Section000:3:in `eval'", "Section000:3:in `block in <main>'", "Section000:3:in `open'", "Section000:3:in `<main>'", "-e:in `eval'"]
is this a common problem or is it just me?