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Rejuv V14 QoL Mod Compilation Pack


Alemi

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9 hours ago, Alemi said:

Do you have the Itemfinder in the Bag?

 

The daycare needs you to have received HM01 to appear, so basically yes, you need to have unlocked it. Fishingautohook fails in what way? No encounter or says fled?

Okie then. I only got rocksmash so far

 

And it fails as in sometimes it hooks and a pokemon appears, but other times it breaks free or fleds I guess

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42 minutes ago, TheIsolatedWizard said:

Okie then. I only got rocksmash so far

 

And it fails as in sometimes it hooks and a pokemon appears, but other times it breaks free or fleds I guess

Weird I will look into it. That mod is a simple constnat that had worked from times immemorial, but maybe it finnaly reached its end and need changes.

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New version released.

  • Version 5
    • Fixed modularity of all PC_ mods especially the PC_Z_ReorderOptions that cuased crashes is a single PC_ mod was missing, now they require 0000.ModularInit, but no more issue of needing therm all.
    • Now the animation of the sprite for hiddden items when using ItemfinderUnhideItems works properly.
    • Fixed NoDDPass.

Also I tested the FISHINGAUTOHOOK and works perfeclty for me, I don't know what issue @TheIsolatedWizard is having.

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I'm not sure what exactly happened here, but essentially my entire Shared Box just came out empty. 

So i finished all new content on both Paragon and Renegade routes, figured i might as well transfer some later mons for NG++ stuff to quicken the process, put some mons into Shared Box, it worked perfectly fine between other save files.

Then i started a new file, went through prologue and Oceana, once i got my starter i checked and Shared Box was empty. It's the same if i check on other save files as well, the entire box is just empty. Which is a shame considering both my endgame parties for Renegade and Paragon were there. What can be the issue and is it fixable? I used the hello eisen and easyhms password if that helps. 

Edit: On one of the save files i used Shared Box is for some reason 45, on others it's 50, maybe because on one other save file box 45 was filled it just overwrote itself? I'm not sure how exactly it works. 

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Hi, i currently having a where this QOL pack make the game a bit laggy, also, for some reason, the speed up function in the base game does not work well when the game have this mode, ie: it only work in building, and does not work in the overworld.

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24 minutes ago, ZeroTK said:

Hi, i currently having a where this QOL pack make the game a bit laggy, also, for some reason, the speed up function in the base game does not work well when the game have this mode, ie: it only work in building, and does not work in the overworld.

Oh, never mind, after a few reset, the game seem to run normal again now. Edit: never mind, the game slow again.

 

Edited by ZeroTK
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1 hour ago, Cyphre said:

I'm not sure what exactly happened here, but essentially my entire Shared Box just came out empty. 

So i finished all new content on both Paragon and Renegade routes, figured i might as well transfer some later mons for NG++ stuff to quicken the process, put some mons into Shared Box, it worked perfectly fine between other save files.

Then i started a new file, went through prologue and Oceana, once i got my starter i checked and Shared Box was empty. It's the same if i check on other save files as well, the entire box is just empty. Which is a shame considering both my endgame parties for Renegade and Paragon were there. What can be the issue and is it fixable? I used the hello eisen and easyhms password if that helps. 

Edit: On one of the save files i used Shared Box is for some reason 45, on others it's 50, maybe because on one other save file box 45 was filled it just overwrote itself? I'm not sure how exactly it works. 

Uh, weird. You need an empty box to be renamed by the mod on first use, but it can be a different box on each save. It requires same version on both savefile though.

Are the mons still accsible on the original savefiles?

 

@ZeroTK No idea why it is happenignt to you. The turbo affetcs framertate, maybe it is your computing power lacking?

I can¡t think what mod could make soemthign like that that iorregulary.

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4 minutes ago, Alemi said:

Uh, weird. You need an empty box to be renamed by the mod on first use, but it can be a different box on each save. It requires same version on both savefile though.

Are the mons still accsible on the original savefiles?

No, it was full of pokemon but it is now completely empty on all save files. There were no patches or anything between my uses of the box as well, literally put pokemon into Shared box, did tutorial and Oceana, picked started, and it's empty everywhere, on all save files. 

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27 minutes ago, Cyphre said:

No, it was full of pokemon but it is now completely empty on all save files. There were no patches or anything between my uses of the box as well, literally put pokemon into Shared box, did tutorial and Oceana, picked started, and it's empty everywhere, on all save files. 

Maybe stating a new game empties the Shared Box and as such, it is emptied on the other saves too?. Shared box should be empty except when using jsut in case as it corrupts easily, but this isn't corruption.

Reload a backup save on your old savefiles and try to transfer the pokemon again now that the new game is already started.

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16 minutes ago, Alemi said:

Reload a backup save on your old savefiles and try to transfer the pokemon again now that the new game is already started.

It kinda worked by loading backup save files, moral of the story is fiddle around with Shared Box after starting a new file i guess? Thanks for the help. Still, kind of a random issue to encounter. 

Edit: By worked i mean i managed to just transfer pokemon again from older save files, then rewrite with newer saves back again. Ass backwards solution but a solution nonetheless. 

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1 minute ago, Cyphre said:

It kinda worked by loading backup save files, moral of the story is fiddle around with Shared Box after starting a new file i guess? Thanks for the help. Still, kind of a random issue to encounter. 

I think the game clears up all boxes after the Intro or something like that.

 

Also updated the modpack too fix compatibility issues of FullUnlockedRelearner with 14.0.7.

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15 hours ago, Alemi said:

New version released.

  • Version 5
    • Fixed modularity of all PC_ mods especially the PC_Z_ReorderOptions that cuased crashes is a single PC_ mod was missing, now they require 0000.ModularInit, but no more issue of needing therm all.
    • Now the animation of the sprite for hiddden items when using ItemfinderUnhideItems works properly.
    • Fixed NoDDPass.

Also I tested the FISHINGAUTOHOOK and works perfeclty for me, I don't know what issue @TheIsolatedWizard is having.

I have no idea myself tbh, I just know I failed sometimes.

 

Oh well. I guess it doesn't matter

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3 hours ago, Magestii said:

The unlocked relearner mod seems to bug when trying to teach any TM. Tutors, Egg moves, and relearning work fine but TMs specifically crash the game. Tested on multiple mons.

Since Version 6 of the modpack that issue was fixed. it broke on update so I fixed it.

 

Version 7 reelased adding PC_FossilShop to the modpack.

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the itemfinder mod suddenly isn't working properly as of today
the hidden items ARE shown on the map as if the mod worked normally, but when i use the itemfinder it works as if i didn't have the mod installed and it pings the items
the mod is in the proper folder, it has been working fine until now
it's not a huge deal since you can still see the hidden items, but you can't turn it off anymore if you wanted to
screenshots:

image.png.046ce2441be07ea89f2a6642f084997c.pngimage.png.a74e35ae39f44b5b773d3ccf642c8218.pngimage.thumb.png.660a792daf306dc723182ceeb2f6ab94.png

Edited by .hannabal
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2 hours ago, .hannabal said:

the itemfinder mod suddenly isn't working properly as of today
the hidden items ARE shown on the map as if the mod worked normally, but when i use the itemfinder it works as if i didn't have the mod installed and it pings the items
the mod is in the proper folder, it has been working fine until now
it's not a huge deal since you can still see the hidden items, but you can't turn it off anymore if you wanted to
screenshots:

image.png.046ce2441be07ea89f2a6642f084997c.pngimage.png.a74e35ae39f44b5b773d3ccf642c8218.pngimage.thumb.png.660a792daf306dc723182ceeb2f6ab94.png

This is the corrcet behavior. Some hidden items may be hard to see event with the sprite, so the option to sue it normally remains.

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On 7/20/2026 at 3:51 AM, Cyphre said:

It kinda worked by loading backup save files, moral of the story is fiddle around with Shared Box after starting a new file i guess? Thanks for the help. Still, kind of a random issue to encounter. 

Edit: By worked i mean i managed to just transfer pokemon again from older save files, then rewrite with newer saves back again. Ass backwards solution but a solution nonetheless. 

Basically if i read it right

Its because NG+ *already* has its own shared box system mechanic so its probably overlappiny messing with the mod

 

But

Spoiler

Completing the NG+ content eith the black key 1 times enables you to transfer ANY mon between 2 save files the 2nd time and im guessing because u already have the black key in this first ng+ the game is glitchinf out

 

I think idk when the sharing startss but yea 

 

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Hello. I know this is a really out-there request, and I don't really know where else to ask. Would it be possible to get this mouse mod working? https://github.com/Waynolt/SWM-modular-modpack/tree/master/experimental_aka_sometimes_i_hate_myself I have a physical disability that has fully disabled my arms, and this would let me play with my mouse-only program when I can't use my custom controller. I tested it out, and while it throws an error on launch, it actually somewhat functions; it's completely unaligned, though. Fully understand if you don't want to, since this wouldn't really be useful for pretty much everyone else who plays.

 

If there's a better place to ask this, I'd appreciate you telling me since I'm new here.

Edited by Megor933
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Hi i recently modded almost every aspect of the old version so i was disappoint seeing that formats changed so much. While trying to apply the changes i did something tgat made every die with one hit. So i gave up started and unzip the fame in a new folder to play without mods but now i get an error when field boosted moves is used and that turn is skipped. Should delete e all aspects of the game off my comouter and doenload again

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