TheIsolatedWizard Posted Saturday at 08:00 PM Share Posted Saturday at 08:00 PM 9 hours ago, Alemi said: Do you have the Itemfinder in the Bag? The daycare needs you to have received HM01 to appear, so basically yes, you need to have unlocked it. Fishingautohook fails in what way? No encounter or says fled? Okie then. I only got rocksmash so far And it fails as in sometimes it hooks and a pokemon appears, but other times it breaks free or fleds I guess Link to comment Share on other sites More sharing options...
Alemi Posted Saturday at 08:44 PM Author Share Posted Saturday at 08:44 PM 42 minutes ago, TheIsolatedWizard said: Okie then. I only got rocksmash so far And it fails as in sometimes it hooks and a pokemon appears, but other times it breaks free or fleds I guess Weird I will look into it. That mod is a simple constnat that had worked from times immemorial, but maybe it finnaly reached its end and need changes. Link to comment Share on other sites More sharing options...
TheIsolatedWizard Posted Saturday at 08:47 PM Share Posted Saturday at 08:47 PM 2 minutes ago, Alemi said: Weird I will look into it. That mod is a simple constnat that had worked from times immemorial, but maybe it finnaly reached its end and need changes. at least it's something minor that doesn't really matter in the grand scheme of things. Just makes fishing take just a little bit longer Link to comment Share on other sites More sharing options...
Lizrocks Posted Saturday at 09:28 PM Share Posted Saturday at 09:28 PM I also couldn't see item finder, especially it's not in my bag either. But it's a good mod, and thank you Link to comment Share on other sites More sharing options...
Alemi Posted Saturday at 11:48 PM Author Share Posted Saturday at 11:48 PM 2 hours ago, Lizrocks said: I also couldn't see item finder, especially it's not in my bag either. But it's a good mod, and thank you You need to have the itemfinder in your bag for the mod to show you the hidden items. Link to comment Share on other sites More sharing options...
Alemi Posted Sunday at 04:53 AM Author Share Posted Sunday at 04:53 AM New version released. Version 5 Fixed modularity of all PC_ mods especially the PC_Z_ReorderOptions that cuased crashes is a single PC_ mod was missing, now they require 0000.ModularInit, but no more issue of needing therm all. Now the animation of the sprite for hiddden items when using ItemfinderUnhideItems works properly. Fixed NoDDPass. Also I tested the FISHINGAUTOHOOK and works perfeclty for me, I don't know what issue @TheIsolatedWizard is having. 1 Link to comment Share on other sites More sharing options...
Cyphre Posted Sunday at 05:13 PM Share Posted Sunday at 05:13 PM I'm not sure what exactly happened here, but essentially my entire Shared Box just came out empty. So i finished all new content on both Paragon and Renegade routes, figured i might as well transfer some later mons for NG++ stuff to quicken the process, put some mons into Shared Box, it worked perfectly fine between other save files. Then i started a new file, went through prologue and Oceana, once i got my starter i checked and Shared Box was empty. It's the same if i check on other save files as well, the entire box is just empty. Which is a shame considering both my endgame parties for Renegade and Paragon were there. What can be the issue and is it fixable? I used the hello eisen and easyhms password if that helps. Edit: On one of the save files i used Shared Box is for some reason 45, on others it's 50, maybe because on one other save file box 45 was filled it just overwrote itself? I'm not sure how exactly it works. Link to comment Share on other sites More sharing options...
ZeroTK Posted Sunday at 06:13 PM Share Posted Sunday at 06:13 PM Hi, i currently having a where this QOL pack make the game a bit laggy, also, for some reason, the speed up function in the base game does not work well when the game have this mode, ie: it only work in building, and does not work in the overworld. Link to comment Share on other sites More sharing options...
ZeroTK Posted Sunday at 06:26 PM Share Posted Sunday at 06:26 PM (edited) 24 minutes ago, ZeroTK said: Hi, i currently having a where this QOL pack make the game a bit laggy, also, for some reason, the speed up function in the base game does not work well when the game have this mode, ie: it only work in building, and does not work in the overworld. Oh, never mind, after a few reset, the game seem to run normal again now. Edit: never mind, the game slow again. Edited Sunday at 06:38 PM by ZeroTK Link to comment Share on other sites More sharing options...
Alemi Posted Sunday at 07:04 PM Author Share Posted Sunday at 07:04 PM 1 hour ago, Cyphre said: I'm not sure what exactly happened here, but essentially my entire Shared Box just came out empty. So i finished all new content on both Paragon and Renegade routes, figured i might as well transfer some later mons for NG++ stuff to quicken the process, put some mons into Shared Box, it worked perfectly fine between other save files. Then i started a new file, went through prologue and Oceana, once i got my starter i checked and Shared Box was empty. It's the same if i check on other save files as well, the entire box is just empty. Which is a shame considering both my endgame parties for Renegade and Paragon were there. What can be the issue and is it fixable? I used the hello eisen and easyhms password if that helps. Edit: On one of the save files i used Shared Box is for some reason 45, on others it's 50, maybe because on one other save file box 45 was filled it just overwrote itself? I'm not sure how exactly it works. Uh, weird. You need an empty box to be renamed by the mod on first use, but it can be a different box on each save. It requires same version on both savefile though. Are the mons still accsible on the original savefiles? @ZeroTK No idea why it is happenignt to you. The turbo affetcs framertate, maybe it is your computing power lacking? I can¡t think what mod could make soemthign like that that iorregulary. Link to comment Share on other sites More sharing options...
Cyphre Posted Sunday at 07:08 PM Share Posted Sunday at 07:08 PM 4 minutes ago, Alemi said: Uh, weird. You need an empty box to be renamed by the mod on first use, but it can be a different box on each save. It requires same version on both savefile though. Are the mons still accsible on the original savefiles? No, it was full of pokemon but it is now completely empty on all save files. There were no patches or anything between my uses of the box as well, literally put pokemon into Shared box, did tutorial and Oceana, picked started, and it's empty everywhere, on all save files. Link to comment Share on other sites More sharing options...
Alemi Posted Sunday at 07:37 PM Author Share Posted Sunday at 07:37 PM 27 minutes ago, Cyphre said: No, it was full of pokemon but it is now completely empty on all save files. There were no patches or anything between my uses of the box as well, literally put pokemon into Shared box, did tutorial and Oceana, picked started, and it's empty everywhere, on all save files. Maybe stating a new game empties the Shared Box and as such, it is emptied on the other saves too?. Shared box should be empty except when using jsut in case as it corrupts easily, but this isn't corruption. Reload a backup save on your old savefiles and try to transfer the pokemon again now that the new game is already started. Link to comment Share on other sites More sharing options...
Cyphre Posted Sunday at 07:51 PM Share Posted Sunday at 07:51 PM 16 minutes ago, Alemi said: Reload a backup save on your old savefiles and try to transfer the pokemon again now that the new game is already started. It kinda worked by loading backup save files, moral of the story is fiddle around with Shared Box after starting a new file i guess? Thanks for the help. Still, kind of a random issue to encounter. Edit: By worked i mean i managed to just transfer pokemon again from older save files, then rewrite with newer saves back again. Ass backwards solution but a solution nonetheless. Link to comment Share on other sites More sharing options...
Alemi Posted Sunday at 07:55 PM Author Share Posted Sunday at 07:55 PM 1 minute ago, Cyphre said: It kinda worked by loading backup save files, moral of the story is fiddle around with Shared Box after starting a new file i guess? Thanks for the help. Still, kind of a random issue to encounter. I think the game clears up all boxes after the Intro or something like that. Also updated the modpack too fix compatibility issues of FullUnlockedRelearner with 14.0.7. Link to comment Share on other sites More sharing options...
TheIsolatedWizard Posted Sunday at 07:59 PM Share Posted Sunday at 07:59 PM 15 hours ago, Alemi said: New version released. Version 5 Fixed modularity of all PC_ mods especially the PC_Z_ReorderOptions that cuased crashes is a single PC_ mod was missing, now they require 0000.ModularInit, but no more issue of needing therm all. Now the animation of the sprite for hiddden items when using ItemfinderUnhideItems works properly. Fixed NoDDPass. Also I tested the FISHINGAUTOHOOK and works perfeclty for me, I don't know what issue @TheIsolatedWizard is having. I have no idea myself tbh, I just know I failed sometimes. Oh well. I guess it doesn't matter Link to comment Share on other sites More sharing options...
Magestii Posted Sunday at 09:21 PM Share Posted Sunday at 09:21 PM The unlocked relearner mod seems to bug when trying to teach any TM. Tutors, Egg moves, and relearning work fine but TMs specifically crash the game. Tested on multiple mons. 1 Link to comment Share on other sites More sharing options...
HaleyhRuby Posted Sunday at 10:38 PM Share Posted Sunday at 10:38 PM @Magestiidid you update the mod? Alemi updated it because it had a compatibility issues with the 14.0.7 Link to comment Share on other sites More sharing options...
Alemi Posted yesterday at 01:13 AM Author Share Posted yesterday at 01:13 AM 3 hours ago, Magestii said: The unlocked relearner mod seems to bug when trying to teach any TM. Tutors, Egg moves, and relearning work fine but TMs specifically crash the game. Tested on multiple mons. Since Version 6 of the modpack that issue was fixed. it broke on update so I fixed it. Version 7 reelased adding PC_FossilShop to the modpack. Link to comment Share on other sites More sharing options...
Alemi Posted yesterday at 07:58 AM Author Share Posted yesterday at 07:58 AM Fixed NoDDPass. It will show as if consumes, and it will block you once the numebr reach 0, but you aren't really consuming the Data Drives, so out and in the menu and you can continue, you need at least 1 Dta aDrive though... Link to comment Share on other sites More sharing options...
.hannabal Posted 22 hours ago Share Posted 22 hours ago (edited) the itemfinder mod suddenly isn't working properly as of today the hidden items ARE shown on the map as if the mod worked normally, but when i use the itemfinder it works as if i didn't have the mod installed and it pings the items the mod is in the proper folder, it has been working fine until now it's not a huge deal since you can still see the hidden items, but you can't turn it off anymore if you wanted to screenshots: Edited 22 hours ago by .hannabal Link to comment Share on other sites More sharing options...
Alemi Posted 20 hours ago Author Share Posted 20 hours ago 2 hours ago, .hannabal said: the itemfinder mod suddenly isn't working properly as of today the hidden items ARE shown on the map as if the mod worked normally, but when i use the itemfinder it works as if i didn't have the mod installed and it pings the items the mod is in the proper folder, it has been working fine until now it's not a huge deal since you can still see the hidden items, but you can't turn it off anymore if you wanted to screenshots: This is the corrcet behavior. Some hidden items may be hard to see event with the sprite, so the option to sue it normally remains. Link to comment Share on other sites More sharing options...
Sherlock Mei Kid Posted 16 hours ago Share Posted 16 hours ago On 7/20/2026 at 3:51 AM, Cyphre said: It kinda worked by loading backup save files, moral of the story is fiddle around with Shared Box after starting a new file i guess? Thanks for the help. Still, kind of a random issue to encounter. Edit: By worked i mean i managed to just transfer pokemon again from older save files, then rewrite with newer saves back again. Ass backwards solution but a solution nonetheless. Basically if i read it right Its because NG+ *already* has its own shared box system mechanic so its probably overlappiny messing with the mod But Spoiler Completing the NG+ content eith the black key 1 times enables you to transfer ANY mon between 2 save files the 2nd time and im guessing because u already have the black key in this first ng+ the game is glitchinf out I think idk when the sharing startss but yea Link to comment Share on other sites More sharing options...
Megor933 Posted 13 hours ago Share Posted 13 hours ago (edited) Hello. I know this is a really out-there request, and I don't really know where else to ask. Would it be possible to get this mouse mod working? https://github.com/Waynolt/SWM-modular-modpack/tree/master/experimental_aka_sometimes_i_hate_myself I have a physical disability that has fully disabled my arms, and this would let me play with my mouse-only program when I can't use my custom controller. I tested it out, and while it throws an error on launch, it actually somewhat functions; it's completely unaligned, though. Fully understand if you don't want to, since this wouldn't really be useful for pretty much everyone else who plays. If there's a better place to ask this, I'd appreciate you telling me since I'm new here. Edited 12 hours ago by Megor933 Link to comment Share on other sites More sharing options...
Patchier Posted 10 hours ago Share Posted 10 hours ago A Yoink-style option would be pretty funny, since the password doesn't exist. Link to comment Share on other sites More sharing options...
Frosty727 Posted 6 hours ago Share Posted 6 hours ago Hi i recently modded almost every aspect of the old version so i was disappoint seeing that formats changed so much. While trying to apply the changes i did something tgat made every die with one hit. So i gave up started and unzip the fame in a new folder to play without mods but now i get an error when field boosted moves is used and that turn is skipped. Should delete e all aspects of the game off my comouter and doenload again Link to comment Share on other sites More sharing options...
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