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Pokémon Followers Mod for Rejuvenation 13.5.7


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On 7/28/2026 at 9:01 AM, kaptainla said:

I had similar issues to everyone. Here's the fix:

Put the 'Mods' folder (Data > Mods) inside the 'patch' folder of your Pokemon Rejuvenation game.

Now put the 'Followers' folder (Graphics > Characters > Followers) inside the 'Characters'  folder of your your Pokemon Rejuvenation game (Graphics > Characters).

The reason why Pokémon followers appear as a question mark graphic is because the mod is specifically looking for a folder with sprites within the game's base 'Characters' folder, not inside of the patch folder.

 

Hope this helps!

Or you can create a graphics folder within the patch folder and drop the Followers folder into the patch/graphics/characters folders of the game, that's what I did and it's working splendidly.

 

As far as I'm aware, you can put whatever you want in the patch folder as long as it follows the same folder structure as the base game, with the exception of the mods folder. I installed Nadrel's department store mod by adding a data folder to the patch folder and dropping it into the patch/data folder and it's working fine.

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UPDATE – 8/2/26 – v1.2.4

 

This update mainly focuses on Pokémon Rejuvenation V14 compatibility, smoother follower interactions, improved healing behavior, and general stability.

Zip Link

 

Pokémon Rejuvenation V14 Compatibility

  • M44Followers is now compatible and working with Pokémon Rejuvenation V14.
  • Follower graphics now load properly through V14’s patch folder structure.
  • Generation 9 Pokémon are also supported, including alternate forms when the correctly named follower graphic is available.

 

Installation Changes

Make sure to delete any older versions of the follower script before installing this update.

Having multiple versions installed at once can cause duplicate functions and “stack level too deep” errors.

 

Spoiler

Open M44Followers.zip and place all included contents directly into:

patch/Mods

 

The folder should contain:

Followers

M44Followers.x.x.x.x.ruby

PokemonFormItems

 

Follower Animation Improvements

  • Follower interaction animations have been cleaned up and made smoother.
  • Pokémon now face the player and react more naturally depending on where they are standing.
  • The timing between the emote, movement, and dialogue has also been improved so interactions feel less stiff.

 

Pokémon Center Healing Fix

  • Followers should no longer briefly appear for a split second while your Pokémon are being healed.
  • Followers now remain hidden throughout the full healing sequence and return normally afterward.

 

Follower Recall Fix

  • Returning a selected follower to its PokéBall should now only recalls that specific Pokémon.
  • Previously, selecting certain followers could sometimes reduce the selected follower amount incorrectly.

 

Pokémon Reborn Compatibility

  • M44Followers is compatible and working with Pokémon Reborn.

However, Pokémon Reborn does not have the same built-in emoticon animations used by Pokémon Rejuvenation.

Without changing the emote values, unrelated animations may play when interacting with followers.

 

Spoiler

To prevent this, comment out the normal Rejuvenation emote values and uncomment the Reborn values near the top of the script.

Otherwise, delete and replace the Emo_ section with the following:

 

Emo_Heart    = 04
Emo_Lyrical  = 04
Emo_Happy    = 04
Emo_Grumpy   = 04
Emo_Sad      = 04
Emo_Laughing = 04
Emo_Angry    = 04
Emo_Teardrop = 04

 

Community Follower Graphics

I have also made a public folder for community-made follower sprites.

Feel free to submit missing forms, regional forms, Aevian forms, Mega and Gigantamax forms, custom shinies, or improvements to existing follower graphics.

 

View and download community sprites:

Folder Link

Submit your own sprites:

Submission Link

 

Please include whatever name you want to be credited under.

Only submit sprites you made yourself or have permission to share.

Submitted sprites may be added to the public folder or included in a future update with credit to the original creator.

 

Additional Improvements

  • Improved follower sprite loading.
  • Better follower visibility handling during healing, dialogue, cutscenes, and map transitions.
  • General internal stability improvements and cleanup.
Edited by 44montra
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On 7/2/2026 at 3:58 PM, arya the ace trainer said:

hi! thank you so much for this mod, it's awesome!! i've been creating a ton of shinies for this - i'm nearly done with the starters, and then I plan to create all the rest, in order of availability. is there somewhere specific I should post them? or should I just create my own thread? thanks :)

 

Sorry for the late response! The upload link is in the latest post.

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I seem to have stumbled across a problem, I loaded up a game with the previous version so I could disable the follower and then saved and exited, just to be on the safe side, then deleted the files that needed to be deleted and installed the newest version of the mod and then loaded the game back up and managed to get my first follower to work but when I tried to load up my second follower, Aevian Sewaddle, I get an error.

Spoiler

[Pokemon Rejuvenation 14.0.14 2026-08-02 23:33:41 -0700]
Exception: PHYSFSError
Message: PhysFS: not found
Scripts/BitmapCache.rb:137:in `initialize'
Scripts/BitmapCache.rb:137:in `initialize'
Scripts/BitmapCache.rb:59:in `new'
Scripts/BitmapCache.rb:59:in `load_bitmap'
Scripts/SpriteWindow.rb:386:in `initialize'
Scripts/SpriteWindow.rb:159:in `new'
Scripts/SpriteWindow.rb:159:in `initialize'
./patch/Mods/M44Followers1.2.4.2.rb:464:in `new'
./patch/Mods/M44Followers1.2.4.2.rb:464:in `createCharacterBitmap'
Scripts/RPG_Sprite.rb:772:in `update'
Scripts/AdvancedAnimations.rb:46:in `update'
Scripts/DependentEvents.rb:605:in `block in update'
Scripts/DependentEvents.rb:604:in `each'
Scripts/DependentEvents.rb:604:in `update'
Scripts/AnimationSprite.rb:89:in `block in update'
Scripts/AnimationSprite.rb:88:in `each'
Scripts/AnimationSprite.rb:88:in `update'
Scripts/AdvancedWeather.rb:5428:in `update'
Scripts/Rejuv/Eventing/Dynamic Lighting.rb:188:in `update'
Scripts/Rejuv/Eventing/Camera/Zoom.rb:183:in `update'
Scripts/Scene_Map.rb:53:in `block in updateSpritesets'
Scripts/Scene_Map.rb:47:in `each'
Scripts/Scene_Map.rb:47:in `updateSpritesets'
Scripts/Scene_Map.rb:99:in `miniupdate'
Scripts/Messages.rb:237:in `pbUpdateSceneMap'

 

 

Can't figure out why it's doing that.

 

I'm using this on the Kirin emulator.

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11 hours ago, Pokegrid1994 said:

I seem to have stumbled across a problem, I loaded up a game with the previous version so I could disable the follower and then saved and exited, just to be on the safe side, then deleted the files that needed to be deleted and installed the newest version of the mod and then loaded the game back up and managed to get my first follower to work but when I tried to load up my second follower, Aevian Sewaddle, I get an error.

  Reveal hidden contents

[Pokemon Rejuvenation 14.0.14 2026-08-02 23:33:41 -0700]
Exception: PHYSFSError
Message: PhysFS: not found
Scripts/BitmapCache.rb:137:in `initialize'
Scripts/BitmapCache.rb:137:in `initialize'
Scripts/BitmapCache.rb:59:in `new'
Scripts/BitmapCache.rb:59:in `load_bitmap'
Scripts/SpriteWindow.rb:386:in `initialize'
Scripts/SpriteWindow.rb:159:in `new'
Scripts/SpriteWindow.rb:159:in `initialize'
./patch/Mods/M44Followers1.2.4.2.rb:464:in `new'
./patch/Mods/M44Followers1.2.4.2.rb:464:in `createCharacterBitmap'
Scripts/RPG_Sprite.rb:772:in `update'
Scripts/AdvancedAnimations.rb:46:in `update'
Scripts/DependentEvents.rb:605:in `block in update'
Scripts/DependentEvents.rb:604:in `each'
Scripts/DependentEvents.rb:604:in `update'
Scripts/AnimationSprite.rb:89:in `block in update'
Scripts/AnimationSprite.rb:88:in `each'
Scripts/AnimationSprite.rb:88:in `update'
Scripts/AdvancedWeather.rb:5428:in `update'
Scripts/Rejuv/Eventing/Dynamic Lighting.rb:188:in `update'
Scripts/Rejuv/Eventing/Camera/Zoom.rb:183:in `update'
Scripts/Scene_Map.rb:53:in `block in updateSpritesets'
Scripts/Scene_Map.rb:47:in `each'
Scripts/Scene_Map.rb:47:in `updateSpritesets'
Scripts/Scene_Map.rb:99:in `miniupdate'
Scripts/Messages.rb:237:in `pbUpdateSceneMap'

 

 

Can't figure out why it's doing that.

 

I'm using this on the Kirin emulator.

 

DM me bro. If you send me your save file I can try to replicate the issue and see what's going on.

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On 8/2/2026 at 10:37 PM, 44montra said:

UPDATE – 8/2/26 – v1.2.4

 

This update mainly focuses on Pokémon Rejuvenation V14 compatibility, smoother follower interactions, improved healing behavior, and general stability.

Zip Link

 

Pokémon Rejuvenation V14 Compatibility

  • M44Followers is now compatible and working with Pokémon Rejuvenation V14.
  • Follower graphics now load properly through V14’s patch folder structure.
  • Generation 9 Pokémon are also supported, including alternate forms when the correctly named follower graphic is available.

 

Installation Changes

Make sure to delete any older versions of the follower script before installing this update.

Having multiple versions installed at once can cause duplicate functions and “stack level too deep” errors.

 

  Reveal hidden contents

Open M44Followers.zip and place all included contents directly into:

patch/Mods

 

The folder should contain:

Followers

M44Followers.x.x.x.x.ruby

PokemonFormItems

 

Follower Animation Improvements

  • Follower interaction animations have been cleaned up and made smoother.
  • Pokémon now face the player and react more naturally depending on where they are standing.
  • The timing between the emote, movement, and dialogue has also been improved so interactions feel less stiff.

 

Pokémon Center Healing Fix

  • Followers should no longer briefly appear for a split second while your Pokémon are being healed.
  • Followers now remain hidden throughout the full healing sequence and return normally afterward.

 

Follower Recall Fix

  • Returning a selected follower to its PokéBall should now only recalls that specific Pokémon.
  • Previously, selecting certain followers could sometimes reduce the selected follower amount incorrectly.

 

Pokémon Reborn Compatibility

  • M44Followers is compatible and working with Pokémon Reborn.

However, Pokémon Reborn does not have the same built-in emoticon animations used by Pokémon Rejuvenation.

Without changing the emote values, unrelated animations may play when interacting with followers.

 

  Reveal hidden contents

To prevent this, comment out the normal Rejuvenation emote values and uncomment the Reborn values near the top of the script.

Otherwise, delete and replace the Emo_ section with the following:

 

Emo_Heart    = 04
Emo_Lyrical  = 04
Emo_Happy    = 04
Emo_Grumpy   = 04
Emo_Sad      = 04
Emo_Laughing = 04
Emo_Angry    = 04
Emo_Teardrop = 04

 

Community Follower Graphics

I have also made a public folder for community-made follower sprites.

Feel free to submit missing forms, regional forms, Aevian forms, Mega and Gigantamax forms, custom shinies, or improvements to existing follower graphics.

 

View and download community sprites:

Folder Link

Submit your own sprites:

Submission Link

 

Please include whatever name you want to be credited under.

Only submit sprites you made yourself or have permission to share.

Submitted sprites may be added to the public folder or included in a future update with credit to the original creator.

 

Additional Improvements

  • Improved follower sprite loading.
  • Better follower visibility handling during healing, dialogue, cutscenes, and map transitions.
  • General internal stability improvements and cleanup.

Made an account just to confirm, the sprite I submitted through the form seems to automatically be formatted/named the wrong way (including extra information that would mess up how it's read ingame).

It should be named 663s, yet it includes my username and such alongside the filename lol.

 

Thank you for the work that's been put into this by the way, this mod makes the game that much more enjoyable to play through!

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22 hours ago, 44montra said:

 

DM me bro. If you send me your save file I can try to replicate the issue and see what's going on.

I just DMed you yesterday, though I think I figured out the problem just now today, it seems that the mod was looking for a certain follower sprite, i.e. Aevian Swadloon, and when it couldn't find it it threw an error, it seems that when you gave us the follower sprites in the new folder it didn't have Aevian Swadloon's sprite, though one would've thought that if the mod couldn't find a sprite it would either give us the question mark sprite or default sprite of the follower Pokémon as your follower.

 

Thought I comment and say you might not need to worry about it.

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47 minutes ago, KyaraSzem said:

I put the files in "patch" but the mod won't load for some reason.

 

Weird. Did you press CTRL? Also, make sure the following files are in this location, as instructed in the update post.

 

install.png

Edited by 44montra
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14 hours ago, LightningFire said:

Made an account just to confirm, the sprite I submitted through the form seems to automatically be formatted/named the wrong way (including extra information that would mess up how it's read ingame).

It should be named 663s, yet it includes my username and such alongside the filename lol.

 

Thank you for the work that's been put into this by the way, this mod makes the game that much more enjoyable to play through!

 

I can edit and name it properly, no worries! I will check how to fix that for the future.

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