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Pokémon Followers Mod for Rejuvenation 13.5.7


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Posted (edited)

Wonder if this would work for Desolation after all it works for Reborn

 

Edit: It works partially, like you can load the menu of how many followers you want following you but it doesn't load the sprites for the followers and says something along the lines of your pokémon has been returned to it's pokeball.

Edited by Pokegrid1994
Just tested mod out in Desolation, wanted people to know.
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On 4/2/2026 at 9:31 AM, supernova_ex said:

how did you figure it out???

So basically all I did was extract the original zip mod folder in the main rejuvenation folder for example your (Data,Saves,Graphics etc) So I basically took the zip file I downloaded then I extracted it into my Rejuvenation-13.5.0-windows folder. At first I overcomplicated it but all you need to do simply is just put the zip into this folder then extract all the contents into that exact folder without putting the zip in any specific folders JUST in the Rejuvenation-13.5.0-windows folder and that's it

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Posted (edited)
On 4/29/2026 at 11:50 AM, 44montra said:

UPDATE – 4/29/26 – v1.2.3

 

This update mainly focuses on follower consistency, stability, smoother movement, and more natural overworld behavior across the game.

Zip Link

 


 

Follower Restoration Improvements

  • The mod now remembers your last selected follower amount at all times.
  • Healing or reviving Pokémon should now automatically restore your previous desired follower amount without needing to retoggle it manually.

→ If you had 0 followers selected, they remain off.
→ If you had 2 followers selected, it should restore 2 when possible.
→ If you had 6 followers selected, it should restore 6 when possible.

  • This makes healing, fainting, and party recovery much smoother overall.

 


 

Movement Improvements

  • Follower line positioning has been refined further to reduce awkward spacing and visible gaps.
  • Larger groups should now trail behind the player more naturally.
  • More consistent chain movement overall when using multiple followers.

 


 

Collision / Partner Trainer Improvements

  • Pokémon followers should no longer overlap non-Pokémon followers, partner trainers, or land on the same tile as non-Pokémon followers.
  • Additional safeguards have been added to help prevent getting stuck in situations involving partner trainers.
  • If a trainer partner initially moves in weird ways after joining, simply untoggle followers and retoggle them once to immediately correct positioning.

 


 

Cutscene Stability

  • Cutscenes should no longer break from follower behavior.
  • Follower hiding, restoring, and scripted movement handling has been improved to better integrate with story events.

 


 

New Interaction Additions

  • Status effect related follower interactions have been added.

→ Followers may react differently if poisoned, burned, asleep, frozen, and more.

  • Map specific interactions have also been added for select locations.

→ Followers can now show more personality depending on where you are.

  • Credit to Personthing, creator of the older follower mod versions, for these new interaction additions and prior inspiration!

 


 

Switch / Variable Safety Changes

  • The follower system’s switches and variables have been moved to the highest supported ranges in the game.
  • This helps prevent conflicts with regular events, modded content, or accidental overwriting that could interfere with progress.

 


 

Follower Selection Improvements

  • Pokémon nicknames now display alongside their corresponding slot number when selecting followers.
  • This makes choosing followers much clearer and faster, especially with larger parties.

 


 

Additional Compatibility

  • The mod is also compatible and working with Pokémon Reborn by changing the switch and variable numbers to match that game’s available ranges.
  • After testing with Reborn, it looks like you don't need to change the events and switches. Should be plug-and-play.

 

I have a question how do I fix this stack problem with the new version I loaded onto my save file? NVM I fixed this problem by getting rid of the old .rb file in the mods folder. My bad

 

image_2026-05-19_220036568.png

Edited by Coralzate
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1 hour ago, 44montra said:

 

Make sure to delete old versions. Stack level too deep usually occurs from duplicate scripts/functions.

Yeah I fixed that. Not to be hasty or anything but did you finish the discord where we can share  custom sprites to each other and talk about sprites?

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On 1/12/2026 at 8:28 PM, 44montra said:

Pokémon Followers for Pokémon Rejuvenation

 

image.png.d9d0f9f1be055e64e2909b4e4baf33f7.pngimage.png.b4a91bbe0dcbe5edc72fd0666ad29789.pngimage.png.2ad19210d1d012d2ee186e61755e795c.pngimage.png.a5c9364cd5d80edebc903e1b06170084.pngimage.png.fbbe07afbca307182f5c816141857c8b.png

 

This mod adds overworld Pokémon followers to Pokémon Rejuvenation, allowing Pokémon from your party to walk behind you as you explore the world.
While other Pokémon games and hacks often have follower systems, to date, there has not been a fully implemented, map-edit-free follower solution available specifically for Pokémon Rejuvenation.
This mod fills that gap, bringing visible party companions to Rejuv’s overworld in a way that integrates cleanly with the base game’s systems.
 


Features

  • One or two-party Pokémon can follow the player

  • No map edits required

  • Works across map transitions, cutscenes, PokéCenter healing, and partner trainers

  • Overworld interaction with your follower

  • Pokémon gain happiness while walking with you

 


Follower Modes
You can cycle follower modes using CTRL:

Off → 1 follower → 2 followers → Off

  • One follower uses your party lead

  • Two followers use your first two party Pokémon

Compatibility note:
Using one follower is the most compatible option when a partner trainer is active. With two followers enabled, the second Pokémon may occasionally overlap the partner depending on map layout and movement.
 


Talking to Your Pokémon
Press C (Action) while facing a follower to:

  • Show a short message based on happiness

  • Display the Pokémon’s current happiness value
     


Happiness From Walking
While a follower is active, your lead Pokémon gains happiness over time as you walk.

Default behavior:

  • +1 happiness every 400 steps

  • Happiness is capped at 255

 


Shiny Pokémon
Shiny Pokémon are supported and working.

Note:
Most shiny follower sprites have not yet been recolored or resprited to match Pokémon Rejuvenation’s custom shiny palettes. Many shinies currently use vanilla-style colors. These will likely be updated in a future release, along with numbered graphics for Gen 9.
 


Installation

  1. Download the zip file

  2. Drag and drop the contents into your Pokémon Rejuvenation main folder

  3. Launch the game

All required folders and sprite paths are included.

Download
v1.2

Zip Link
v1.0
Zip Link


Notes/Disclaimers

  • Pokémon will not follow if they are fainted or eggs

  • If the lead Pokémon faints while following, the next valid Pokémon in the party will automatically take over

  • Followers do not block player movement

  • Seems to be compatible with Rejuvenation Extreme and Gen 9 Encounters mod if a Graphic matching the dex number is added. Also, if you’re sharing updates or coordinating feedback with others, using something like commshub.com can help keep discussions and suggestions organized in one place.

 


 

This is awesome, honestly. Walking around with your team behind you just makes the game feel way more complete.

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