Pokegrid1994 Posted May 12 Share Posted May 12 (edited) Wonder if this would work for Desolation after all it works for Reborn Edit: It works partially, like you can load the menu of how many followers you want following you but it doesn't load the sprites for the followers and says something along the lines of your pokémon has been returned to it's pokeball. Edited May 13 by Pokegrid1994 Just tested mod out in Desolation, wanted people to know. Link to comment Share on other sites More sharing options...
Coralzate Posted Wednesday at 02:31 AM Share Posted Wednesday at 02:31 AM On 4/2/2026 at 9:31 AM, supernova_ex said: how did you figure it out??? So basically all I did was extract the original zip mod folder in the main rejuvenation folder for example your (Data,Saves,Graphics etc) So I basically took the zip file I downloaded then I extracted it into my Rejuvenation-13.5.0-windows folder. At first I overcomplicated it but all you need to do simply is just put the zip into this folder then extract all the contents into that exact folder without putting the zip in any specific folders JUST in the Rejuvenation-13.5.0-windows folder and that's it Link to comment Share on other sites More sharing options...
Coralzate Posted Wednesday at 02:33 AM Share Posted Wednesday at 02:33 AM On 4/2/2026 at 9:31 AM, supernova_ex said: how did you figure it out??? Sorry my bad for responding late I rarely check this account Link to comment Share on other sites More sharing options...
Coralzate Posted Wednesday at 03:02 AM Share Posted Wednesday at 03:02 AM (edited) On 4/29/2026 at 11:50 AM, 44montra said: UPDATE – 4/29/26 – v1.2.3 This update mainly focuses on follower consistency, stability, smoother movement, and more natural overworld behavior across the game.Zip Link Follower Restoration Improvements The mod now remembers your last selected follower amount at all times. Healing or reviving Pokémon should now automatically restore your previous desired follower amount without needing to retoggle it manually. → If you had 0 followers selected, they remain off. → If you had 2 followers selected, it should restore 2 when possible. → If you had 6 followers selected, it should restore 6 when possible. This makes healing, fainting, and party recovery much smoother overall. Movement Improvements Follower line positioning has been refined further to reduce awkward spacing and visible gaps. Larger groups should now trail behind the player more naturally. More consistent chain movement overall when using multiple followers. Collision / Partner Trainer Improvements Pokémon followers should no longer overlap non-Pokémon followers, partner trainers, or land on the same tile as non-Pokémon followers. Additional safeguards have been added to help prevent getting stuck in situations involving partner trainers. If a trainer partner initially moves in weird ways after joining, simply untoggle followers and retoggle them once to immediately correct positioning. Cutscene Stability Cutscenes should no longer break from follower behavior. Follower hiding, restoring, and scripted movement handling has been improved to better integrate with story events. New Interaction Additions Status effect related follower interactions have been added. → Followers may react differently if poisoned, burned, asleep, frozen, and more. Map specific interactions have also been added for select locations. → Followers can now show more personality depending on where you are. Credit to Personthing, creator of the older follower mod versions, for these new interaction additions and prior inspiration! Switch / Variable Safety Changes The follower system’s switches and variables have been moved to the highest supported ranges in the game. This helps prevent conflicts with regular events, modded content, or accidental overwriting that could interfere with progress. Follower Selection Improvements Pokémon nicknames now display alongside their corresponding slot number when selecting followers. This makes choosing followers much clearer and faster, especially with larger parties. Additional Compatibility The mod is also compatible and working with Pokémon Reborn by changing the switch and variable numbers to match that game’s available ranges. After testing with Reborn, it looks like you don't need to change the events and switches. Should be plug-and-play. I have a question how do I fix this stack problem with the new version I loaded onto my save file? NVM I fixed this problem by getting rid of the old .rb file in the mods folder. My bad Edited Wednesday at 03:16 AM by Coralzate Link to comment Share on other sites More sharing options...
44montra Posted yesterday at 12:07 AM Author Share Posted yesterday at 12:07 AM 21 hours ago, Coralzate said: Make sure to delete old versions. Stack level too deep usually occurs from duplicate scripts/functions. Link to comment Share on other sites More sharing options...
Coralzate Posted yesterday at 01:57 AM Share Posted yesterday at 01:57 AM 1 hour ago, 44montra said: Make sure to delete old versions. Stack level too deep usually occurs from duplicate scripts/functions. Yeah I fixed that. Not to be hasty or anything but did you finish the discord where we can share custom sprites to each other and talk about sprites? Link to comment Share on other sites More sharing options...
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