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Pokémon Followers Mod for Rejuvenation 13.5.7


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Pokémon Followers for Pokémon Rejuvenation

 

image.png.d9d0f9f1be055e64e2909b4e4baf33f7.pngimage.png.b4a91bbe0dcbe5edc72fd0666ad29789.pngimage.png.2ad19210d1d012d2ee186e61755e795c.pngimage.png.a5c9364cd5d80edebc903e1b06170084.pngimage.png.fbbe07afbca307182f5c816141857c8b.png

 

This mod adds overworld Pokémon followers to Pokémon Rejuvenation, allowing Pokémon from your party to walk behind you as you explore the world.
While other Pokémon games and hacks often have follower systems, to date, there has not been a fully implemented, map-edit-free follower solution available specifically for Pokémon Rejuvenation.
This mod fills that gap, bringing visible party companions to Rejuv’s overworld in a way that integrates cleanly with the base game’s systems.
 


Features

  • One or two-party Pokémon can follow the player

  • No map edits required

  • Works across map transitions, cutscenes, PokéCenter healing, and partner trainers

  • Overworld interaction with your follower

  • Pokémon gain happiness while walking with you

 


Follower Modes
You can cycle follower modes using CTRL:

Off → 1 follower → 2 followers → Off

  • One follower uses your party lead

  • Two followers use your first two party Pokémon

Compatibility note:
Using one follower is the most compatible option when a partner trainer is active. With two followers enabled, the second Pokémon may occasionally overlap the partner depending on map layout and movement.
 


Talking to Your Pokémon
Press C (Action) while facing a follower to:

  • Show a short message based on happiness

  • Display the Pokémon’s current happiness value
     


Happiness From Walking
While a follower is active, your lead Pokémon gains happiness over time as you walk.

Default behavior:

  • +1 happiness every 400 steps

  • Happiness is capped at 255

 


Shiny Pokémon
Shiny Pokémon are supported and working.

Note:
Most shiny follower sprites have not yet been recolored or resprited to match Pokémon Rejuvenation’s custom shiny palettes. Many shinies currently use vanilla-style colors. These will likely be updated in a future release, along with numbered graphics for Gen 9.
 


Installation

  1. Download the zip file

  2. Drag and drop the contents into your Pokémon Rejuvenation main folder

  3. Launch the game

All required folders and sprite paths are included.

Download
Zip Link
 


Notes/Disclaimers

  • Pokémon will not follow if they are fainted or eggs

  • If the lead Pokémon faints while following, the next valid Pokémon in the party will automatically take over

  • Followers do not block player movement

  • Seems to be compatible with Rejuvenation Extreme and Gen 9 Encounters mod if a Graphic matching the dex number is added.

 


 

Edited by 44montra
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This is an incredible achievement, I didn't think I'd see Follower Pokémon again since the severely outdated (as well as buggy) version for v12, so thank you so much!

 

A couple things to note based off of my initial impressions and testing using a fresh install of Rejuvenation and no additions or adjustments to your mod:

  • Regional Variants/Forms don't seem to be working. i.e. Having A-Ninetales in the first slot still shows up as Regular/Kantonian Ninetales for the follower.
  • The game becomes severely laggy in large maps.
    • I noticed that RPG Maker's debug console was piling up a lot of parameters with every step taken, which I assume is due to the Follower's position is being updated per step.
  • If you only have 1 Pokémon in your party, you cannot turn it off, which I assume is because the modes aren't reading the player's party properly to skip mode 2.

I'll try to do some more testing when I can, but you've already done an amazing thing by getting Follower Pokémon to work in Rejuvenation in general. Once again, thank you so much for your hard work!

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19 hours ago, AsNKrysis said:

This is an incredible achievement, I didn't think I'd see Follower Pokémon again since the severely outdated (as well as buggy) version for v12, so thank you so much!

 

A couple things to note based off of my initial impressions and testing using a fresh install of Rejuvenation and no additions or adjustments to your mod:

  • Regional Variants/Forms don't seem to be working. i.e. Having A-Ninetales in the first slot still shows up as Regular/Kantonian Ninetales for the follower.
  • The game becomes severely laggy in large maps.
    • I noticed that RPG Maker's debug console was piling up a lot of parameters with every step taken, which I assume is due to the Follower's position is being updated per step.
  • If you only have 1 Pokémon in your party, you cannot turn it off, which I assume is because the modes aren't reading the player's party properly to skip mode 2.

I'll try to do some more testing when I can, but you've already done an amazing thing by getting Follower Pokémon to work in Rejuvenation in general. Once again, thank you so much for your hard work!


Thank you for your kind praise. Quick update, I am currently working on the debug bloat when moving with your followers, which I noticed as well. Seems to be printing out the same gunk as when the followers are first toggled. However, I got all the forms and gender differences showing in their follower sprite, along with Pokémon that have multiple variants or colors (such as Meowth or Vivillon, Deoxys, Kyurem, etc.). The bug of not being able to toggle off with only one follower has also been fixed as well. Will update soon! If I can fix the debug bloat...

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I remember using a follower mod for this game before v13.5 came out and really enjoyed it, am glad to see a new one for this, nice work.

 

EDIT: I put this in my Rejuvenation LAWDs mod, mod that adds new regionals and gen 9 Pokémon, and it works.

Edited by Pokegrid1994
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UPDATE - 1/20/26

 

But It's Honest Work - Meming Wiki

 

This update significantly expands the Pokémon Followers for Pokémon Rejuvenation, transforming it into a fully interactive, form-aware system that integrates seamlessly with the base game and any future update or mod.


What's new?

Firstly, the issue of unplayable frames when playing the game in Debug mode with this mod has been fixed. (Meaning the script runs especially crisply natively)
Both followers can now be toggled off even if there is only one Pokémon in the party.

 

Followers still hide during healing and cutscenes, making the followers integrate smoothly with the game and story with no user handling needed. Followers now handle map transitions cleanly, and update live, along with party swapping, fainted Pokémon, etc. 

 

If the lead Pokémon faints, the next valid Pokémon automatically becomes the follower, no toggling or swapping required.


Moving around the overworld with both followers or with a partner trainer is now seamless and snappy. Even in tight spaces, the followers avoid occupying the same tile as each other, the player, or a partner trainer. If, for whatever reason, you end up getting stuck, then just press CTRL like normal to force the followers back. In the same sense, if the order of followers with any partner trainers is jarring, then cycling through should fix the ordering on the next move.

Important note on visuals: Due to RPG Maker limitations, when two followers are enabled, they may visually overlap, especially with larger Pokémon sprites.
This does not mean the followers are on the same tile, though, since their positions are handled correctly.
It is recommended to have the visually smaller Pokémon be the lead if you plan on having two followers out for better quality.

 

Followers are no longer just visual. When facing and interacting with either follower by pressing C, a menu will show, giving a few options.

  • Talk (plays cry + happiness-based dialogue)

  • Check Happiness (Shows numeric value)

  • Open the Pokémon Summary

  • Return the selected Pokémon to its PokéBall

  • Choose a different follower from party

  • Make the second follower the party lead

 

A newly added feature is that if a Pokémon is holding its corresponding Mega Stone (whether it is X, Y, or G), then its correct Mega and Gigantamax form will show for the followers! Likewise, if a Pokémon is holding a form-based item, then it will also display. (Dialga holding Adamant Orb shows Origin Dialga and so on)

 

Any Pokémon form is now supported visually as an overworld follower as long as the correct follower graphic exists. The mod dynamically selects follower sprites based on: Dex number, Form number used by the game, Gender (if applicable), and then Shiny state. If a matching sprite exists, it will be used automatically. If not, the system falls back gracefully to the closest available graphic. (If no valid graphic is found, then it defaults to the base follower sprite)

 

Shiny Pokémon are fully supported by the follower system. However, Shiny follower sprites are not included in the Followers folder of the newest upload.

Pokémon Rejuvenation heavily customizes shiny palettes, so bundling shinies would cause inconsistencies, as I have not manually edited hundreds of shiny variations yet.
Players may add their own shiny follower sprites, and they will be detected and displayed automatically if their Pokémon is shiny. Even though the Followers folder provided doesn't include the shinies, the update now includes follower sprites for all Generation 9 Pokémon, Alternative, Regional, Gigantamax, and Mega Pokémon vanilla forms. (Almost all Aevian forms are placeholders, with a few being completed. If I am missing any sprites for the vanilla forms, please let me know.)

 

If a modded Pokémon has many form branches/edge cases, these can be easily extended in: PokemonFormItems.rb

However, any mega evolutions/gigantamax should automatically be detected by their held item and display their given form properly if it is only 0115 -> 0115_1 for example.

 

Follower sprites now support 4-digit dex numbering (recommended) with Legacy 3-digit filenames as a fallback

This makes the system compatible with Gen 9 content, Expanded dex mods, and Custom encounter packs.

 

If a follower graphic is missing for a specific Pokémon variation, you can add one by naming it correctly in the Followers folder.
 

Spoiler

Base

0001.png

 

Shiny

0001s.png

 

Female

0001_f.png

0001_fs.png

 

Forms

0001_1.png

0001_1s.png

 

Combined (form + female + shiny)

0001_1_f.png

0001_1_fs.png

 

0001 = dex number (4-digit preferred)

_1, _2, etc. = form number used by the game

Legacy 001.png–style filenames are still supported.

 

To ensure the best visual results, the following sprite sizes are recommended:

256×256 - standard follower size

512×512 - large Pokémon or detailed sprites

 

image.png.4a8faab1cb1d2c51130f82e495df96c3.pngimage.png.463c858636c3137765b5c1b5d25c8fbd.png

Edited by 44montra
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Absolutely amazing, this mod is practically flawless now! It's everything I could imagine from a Follower Pokémon mod, thank you for your hard work!

 

One small thing I want to ask is if you could also include a 'Through On' check while it's hidden during cutscenes? I've made a mod for Rejuvenation and one of the cutscenes in it features the Player moving backwards, except the Player runs into the Follower Pokémon and is completely unable to move. 

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18 hours ago, AsNKrysis said:

Absolutely amazing, this mod is practically flawless now! It's everything I could imagine from a Follower Pokémon mod, thank you for your hard work!

 

One small thing I want to ask is if you could also include a 'Through On' check while it's hidden during cutscenes? I've made a mod for Rejuvenation and one of the cutscenes in it features the Player moving backwards, except the Player runs into the Follower Pokémon and is completely unable to move. 

 

MINOR UPDATE - 1/21/26

 

Pokémon followers should no longer block the player after any cutscene, especially when the player is moved or moving backwards.

Another thing in this update I realized I had not added before is that you can now Fly and Surf without a problem when the followers are enabled.

 

Edited by 44montra
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