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Pokémon Followers Mod for Rejuvenation 13.5.7


44montra

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Pokémon Followers for Pokémon Rejuvenation

 

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This mod adds overworld Pokémon followers to Pokémon Rejuvenation, allowing Pokémon from your party to walk behind you as you explore the world.
While other Pokémon games and hacks often have follower systems, to date, there has not been a fully implemented, map-edit-free follower solution available specifically for Pokémon Rejuvenation.
This mod fills that gap, bringing visible party companions to Rejuv’s overworld in a way that integrates cleanly with the base game’s systems.
 


Features

  • One or two-party Pokémon can follow the player

  • No map edits required

  • Works across map transitions, cutscenes, PokéCenter healing, and partner trainers

  • Overworld interaction with your follower

  • Pokémon gain happiness while walking with you

 


Follower Modes
You can cycle follower modes using CTRL:

Off → 1 follower → 2 followers → Off

  • One follower uses your party lead

  • Two followers use your first two party Pokémon

Compatibility note:
Using one follower is the most compatible option when a partner trainer is active. With two followers enabled, the second Pokémon may occasionally overlap the partner depending on map layout and movement.
 


Talking to Your Pokémon
Press C (Action) while facing a follower to:

  • Show a short message based on happiness

  • Display the Pokémon’s current happiness value
     


Happiness From Walking
While a follower is active, your lead Pokémon gains happiness over time as you walk.

Default behavior:

  • +1 happiness every 400 steps

  • Happiness is capped at 255

 


Shiny Pokémon
Shiny Pokémon are supported and working.

Note:
Most shiny follower sprites have not yet been recolored or resprited to match Pokémon Rejuvenation’s custom shiny palettes. Many shinies currently use vanilla-style colors. These will likely be updated in a future release, along with numbered graphics for Gen 9.
 


Installation

  1. Download the zip file

  2. Drag and drop the contents into your Pokémon Rejuvenation main folder

  3. Launch the game

All required folders and sprite paths are included.

Download
Zip Link
 


Notes/Disclaimers

  • Pokémon will not follow if they are fainted or eggs

  • If the lead Pokémon faints while following, the next valid Pokémon in the party will automatically take over

  • Followers do not block player movement

  • Seems to be compatible with Rejuvenation Extreme and Gen 9 Encounters mod if a Graphic matching the dex number is added.

 


 

Edited by 44montra
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This is an incredible achievement, I didn't think I'd see Follower Pokémon again since the severely outdated (as well as buggy) version for v12, so thank you so much!

 

A couple things to note based off of my initial impressions and testing using a fresh install of Rejuvenation and no additions or adjustments to your mod:

  • Regional Variants/Forms don't seem to be working. i.e. Having A-Ninetales in the first slot still shows up as Regular/Kantonian Ninetales for the follower.
  • The game becomes severely laggy in large maps.
    • I noticed that RPG Maker's debug console was piling up a lot of parameters with every step taken, which I assume is due to the Follower's position is being updated per step.
  • If you only have 1 Pokémon in your party, you cannot turn it off, which I assume is because the modes aren't reading the player's party properly to skip mode 2.

I'll try to do some more testing when I can, but you've already done an amazing thing by getting Follower Pokémon to work in Rejuvenation in general. Once again, thank you so much for your hard work!

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19 hours ago, AsNKrysis said:

This is an incredible achievement, I didn't think I'd see Follower Pokémon again since the severely outdated (as well as buggy) version for v12, so thank you so much!

 

A couple things to note based off of my initial impressions and testing using a fresh install of Rejuvenation and no additions or adjustments to your mod:

  • Regional Variants/Forms don't seem to be working. i.e. Having A-Ninetales in the first slot still shows up as Regular/Kantonian Ninetales for the follower.
  • The game becomes severely laggy in large maps.
    • I noticed that RPG Maker's debug console was piling up a lot of parameters with every step taken, which I assume is due to the Follower's position is being updated per step.
  • If you only have 1 Pokémon in your party, you cannot turn it off, which I assume is because the modes aren't reading the player's party properly to skip mode 2.

I'll try to do some more testing when I can, but you've already done an amazing thing by getting Follower Pokémon to work in Rejuvenation in general. Once again, thank you so much for your hard work!


Thank you for your kind praise. Quick update, I am currently working on the debug bloat when moving with your followers, which I noticed as well. Seems to be printing out the same gunk as when the followers are first toggled. However, I got all the forms and gender differences showing in their follower sprite, along with Pokémon that have multiple variants or colors (such as Meowth or Vivillon, Deoxys, Kyurem, etc.). The bug of not being able to toggle off with only one follower has also been fixed as well. Will update soon! If I can fix the debug bloat...

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