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Posted

[Mod] Nero Learn Menu – Advanced Move Relearner Integration

 

Overview:

 

This mod significantly upgrades the default Move Relearner system by making it more powerful, flexible, and user-friendly. It introduces a new “Learn Moves” option directly in the party screen and tracks a wide range of move types beyond just level-up moves.

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Features:

New: Added menu for

 

Includes relearnable moves from multiple sources:

 

Level-up moves up to the current level.

 

Starter / first moves.

 

Egg moves (learned or compatible).

 

3 versions of learnpatch for Pokemon Reborn:

 

[NEW] TM WITH ALLGEN MOD

COMPATIBLE GEN1-9 TMS

nero_learnpatch.rb

 

[VANILLA REBORN] TM Moves will also show.

nero_learnpatch.rb

 

[TUTOR MOVES ONLY]

nero_learnpatch.rb

 

 

 

Rejuvenation Update:

[POKEMON REJUVENATION COMPATIBLE]

 

nero_learnpatch.rb

 

If either is missing, nero_learnpatch.rb will crash the game with a clear error message, prompting you to install the missing file(s).

 

 

 

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Installation:

 

1. Drop nero_learnmenu.rb, nero_learnpatch.rb, and nero_util.rb into your Patch/Mods folder.

 

Pokemon Reborn :

THE EDIT STATS VERSION OF THE MENU FOR REBORN IS IN THE COMMENTS BELOW!!

nero_learnmenu.rb

nero_util.rb

 

Pokemon Rejuvenation :

Relearn only:

nero_learnmenu.rb

 

EDIT STATS Version :

nero_learnmenu.rbnero_learnmenu.rbnero_learnmenu.rb

 

nero_util.rb

2. Launch the game — no additional configuration required.

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Check out my other mods:

 

 

 

 

 

 

 

 

nero_learnmenu.rb

  • Like 9
Posted

Hey guys i updated the menu it will have the same features but i just added

Fixed crash cause by the menu when pressing "A"

Again overall improvement to the menu/code

Fixed joiplay crashes* and new and improved code.

New*(ability changer) only legal abilities

1. Edit EVs & IVs

Accessed from a new command in the Pokémon menu.

Lets you:

Set individual EVs

Set individual IVs (0–31 per stat).

Randomize all IVs.

2. Nature Changer

Part of the same "Edit EVs" command.

Lets you:

Choose any nature from the full list.

Remove a forced nature override to revert to the Pokémon’s natural one.
3. You can now also choose the ability

(Legal/Available to the pokemon)

Again this update just adds something and won't matter unless you want the new features.

 

 

 

nero_learnmenu.rb

 

  • Like 3
  • 3 weeks later...
Posted
1 hour ago, Mystic Mage said:

This is awesome! Nero’s tool makes managing EVs, IVs, and natures way smoother. Found here more helpful for competitive setups thanks for sharing this!

That url is a virus isn't?? A bot?

Posted
3 hours ago, telith said:

Just downloaded all 3 files, put them in the mods folder, but does not seem to do anything. Am I missing something?

Uhhhh do you use the latest version of pokemon reborn?

Posted (edited)
19 hours ago, neroondisc said:

Uhhhh do you use the latest version of pokemon reborn?

Got it working on the right version

Edited by telith
  • Like 1
Posted

I have one issue, for some reason, I can't learn Staryu's pre-evo moves on my Starmie. Starmie should be able to learn Power Gem, as Staryu does by level up. However, neither Power Gem nor any of Staryu's other moves are showing up in the learn menu. Am I doing something wrong? I updated all the mod files to check that it wasn't me having an older version.

Posted
On 6/29/2025 at 2:15 AM, bankai.91 said:

I have one issue, for some reason, I can't learn Staryu's pre-evo moves on my Starmie. Starmie should be able to learn Power Gem, as Staryu does by level up. However, neither Power Gem nor any of Staryu's other moves are showing up in the learn menu. Am I doing something wrong? I updated all the mod files to check that it wasn't me having an older version.

That strange? The relearner basically should have that function as well?

Posted (edited)

Nero, it doesn't work anymore — it crashes. I'm still able to access the move relearner menu from the party screen, but after a while, it gives an error message, and I have to close both the message and the game using Alt+F4. Maybe it's because the game got a recent patch and the mod is now outdated? Also, I didn't see any option to edit IVs, EVs, or similar stuff.

also folder is patch(p lowercase) not Patch, and i created Mods folder inside patch folder

SOLVED: I think the nero_learnmenu.rb file in the top is not updated, so it just used the other file you posted as the update. It seems good now.

Edited by harry1181
Posted
7 hours ago, neroondisc said:

I'll look into it 

Nero I don't think it gives us egg moves that are compatible to learn. For example, my bibarel can't seem to learn Skull Bash even though it's compatible, I mean my Bibarel was never bred , it was caught in the wild. So, what do you mean when you say compatible egg moves?

Posted
2 hours ago, harry1181 said:

Nero I don't think it gives us egg moves that are compatible to learn. For example, my bibarel can't seem to learn Skull Bash even though it's compatible, I mean my Bibarel was never bred , it was caught in the wild. So, what do you mean when you say compatible egg moves?

Yk reborn egg moves is different in the main games 

Posted
21 hours ago, neroondisc said:

Yk reborn egg moves is different in the main games 


Look, this is from Pokémon Reborn database, Bibarel is supposed to learn these egg moves but I don't see them in the relearn menu for Bibarel?

 

dsdsd.png.ccab1e67b869098a25157c460faf4d02.pngScreenshot2025-07-01175640.png.49c1c8bc309bd922ac2e6380dc0dd8a5.png

 

 

 

image.png.e79e8ed73128c5e249d9826e7f4c3069.png

Posted (edited)
9 minutes ago, harry1181 said:


Look, this is from Pokémon Reborn database, Bibarel is supposed to learn these egg moves but I don't see them in the relearn menu for Bibarel?

 


Wait, maybe only Bidoof(pre-evolution) can learn these egg moves? Let me check
Nope, Wild-caught Bidoof cannot learn anything when using the relearn menu. Maybe the egg moves are not working? 

image.png.e8609148bea5f45d31ba23a55c04953b.png

Edited by harry1181
Posted
7 hours ago, harry1181 said:


Wait, maybe only Bidoof(pre-evolution) can learn these egg moves? Let me check
Nope, Wild-caught Bidoof cannot learn anything when using the relearn menu. Maybe the egg moves are not working? 

image.png.e8609148bea5f45d31ba23a55c04953b.png

Egg moves has no issue it's the same goes for tynamo,klink

  • 4 months later...
Posted

Very cool mod, works perfectly and doesnt interfere with any other mods i currently have installed (not that it really should given that it doesn't edit any of their names lol) - AllGen and SWM modpack

  • Like 1
Posted
On 20/5/2025 at 8:43, neroondisc said:

[Mod] Menú de aprendizaje de Nero: Integración avanzada del reaprendizaje de movimientos

 

Descripción general:

 

Este mod mejora significativamente el sistema predeterminado de Aprendizaje de Movimientos, haciéndolo más potente, flexible y fácil de usar. Introduce una nueva opción de "Aprender Movimientos" directamente en la pantalla del grupo y registra una amplia gama de tipos de movimientos, más allá de los que se obtienen al subir de nivel.

(Opcional) Se ha añadido la opción de cambiar EVs/IVs/Naturaleza/Habilidad en el menú del equipo.

Vea el comentario a continuación.

---

 

Características:

Nuevo: Se agregó un menú para

(Opcional) Editar EV/IV/Naturaleza/Habilidad

Vea el comentario a continuación.

 

Código mejorado de learnpatch y util

Redujo significativamente los tiempos de carga.

*Se agregaron comentarios en el código*

Añade un comando "Aprender movimientos" al menú del grupo para acceder rápidamente al reaprendizaje de movimientos.

 

Incluye movimientos que se pueden reaprender de múltiples fuentes:

 

Subir de nivel te lleva al nivel actual.

 

Movimientos iniciales / primeros movimientos.

 

Movimientos de huevo (aprendidos o compatibles).

 

El tutor repite los movimientos que el Pokémon ya le ha enseñado.

 

Cualquier movimiento de tutor desbloqueado de una lista global de entrenadores ($Trainer.tutorlist), filtrada por compatibilidad.

 

 

Admite movimientos de subida de nivel previos a la evolución haciendo referencia a la especie previa a la evolución inmediata.

 

Evita listar movimientos ya conocidos o duplicados.

 

Modular y adaptable a la forma — diseñado para integrarse perfectamente con sistemas de tutoría/sistemas de huevo personalizados.

 

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Manejo de dependencias:

 

Requiere nero_learnmenu.rb y nero_util.rb para funcionar correctamente.

 

Si falta alguno de los dos, nero_learnpatch.rb provocará un fallo en el juego con un mensaje de error claro, que le pedirá que instale los archivos que faltan.

 

 

 

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Instalación:

 

1. Coloca los archivos nero_learnmenu.rb, nero_learnpatch.rb y nero_util.rb en tu carpeta Patch/Mods.

 

 

2. Inicie el juego; no se requiere configuración adicional.

---

 

 

Echa un vistazo a mis otros mods:

 

 

 

 

 

 

 

 

nero_learnpatch.rb 2,19 kB · 242 descargas nero_util.rb 3,09 kB · 231 descargas

nero_learnmenu.rb 24,8 kB · 158 descargas

Con que botón activo el menú del mod

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