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Presentation of my Monotype Psychic Team ! [Under Psychic Terrain]


Enatsyrte

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Hi everyone ! 
Recently, I've started to prepare a Mono Psychic Team based on the Psychic Terrain. I reached a cap with this team ! Actually, I don't know if it's possible to improve it ahah ! You will get all the information to build the team for your playthrough. I made a lot of tests to prepare this team. In Rejuvenation, Fields are various and many bosses take benefits from it. My Mono Psychic Team takes advantage of the Psychic Terrain, which is treated as a secondary field and some of its effects remain. By taking advantage of the field and the Psychic Terrain, the goal of the team is blasting the foe's team. Beware ! This team requires to be vigilant because some errors can lead to an imminent defeat ! 

Now, let's introduce the team ! 

 

876.pngIndeedee (M) @ Amplified Rock 

Ability: Psychic Surge  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Psychic 
- Hidden Power [Fighting]  
- Terrain Pulse  
- Encore / Protect (Duo)

 

Indeedee is indeed a very important teammate for the team. It provides an Ghost type immunity, and it still is a dangerous Pokémon against slower Pokémon (under 95 BS speed). Hidden Power is boosted by 50% because of the Psychic Terrain, which mean Indeedee has a 90 BP Fitghting Type Attack as a coverage against Steel and Dark Types. Terrain Pulse is secondary in this movepool but can be very useful for having another coverage attacks boosted by another field. Encore is helpful to block a slower Ghost Type like Mimikyu because it can switch in a ghost type move and lock it with Encore, and it can even lock a Sucker Punch Pokémon to stall its priority move. For Duo Battle, I recommend you to use Protect because you want it to survive to generate the Psychic Terrain later.

Expanding Force will replace Psychic when the move is available. 

 

 

437.pngBronzong @ Aguav Berry  / Seeds (depending of the field)
Ability: Levitate    
EVs: 252 HP / 252 Def / 4 SpD  
Impish Nature  
- Body Press  
- Stealth Rock  
- Iron Defense  
- Recycle

After some tests especially against Crescent, Bronzong is a well choice for this Monotype team. It provides an important Ground type immunity and is a good switch in for Gardevoir and Rapidash. It covers some weaknesses of the team, tanking strong priorities such as Extreme Speed, or even Bullet Punch. With Iron Defense + Body Press, it can counter physical attackers. We prefer Aguav Berry + Recycle over Rest for its flexibility. Depending on the field where you fight, a seed is welcome for having different buffs such as HP recovery, stat boost,... Just pay attention to special attackers. It will take a lot of damage due to the lack of investment in Special Defense. Stealth Rocks is very important for the team to break the Focus Sash and Sturdy Abilities.

With the help of Indeedee, it can stall out the PP of Sucker Punch abusers such as Bisharp or Honchkrow and set up some Iron Defenses and sweep physical attackers. 

 

252 Atk Life Orb Weavile Night Slash vs. 252 HP / 252+ Def Bronzong: 182-218 (53.8 - 64.4%) -- guaranteed 2HKO

(In Rejuvenation, Knock Off is less used and the AI use rarely this move. In the case Bronzong switches in a Night Slash, it will be able to tank a second one and retaliate with Body Press)

252 Atk Life Orb Weavile Night Slash vs. +2 252 HP / 252+ Def Bronzong: 94-112 (27.8 - 33.1%) -- guaranteed 4HKO

( If Bronzong seted up a single Iron Defense, it will be easier to deal with strong Dark Types)

 

Other proposition: Uxie ! 

Spoiler

480.pngUxie @ Leftovers  / Berry
Ability: Levitate    
EVs: 252 HP / 116 Def / 140 SpD  
Bold Nature  
- Psychic  
- U-turn  
- Magic Coat / Encore / Thunder Wave / Memento
- Stealth Rock

 

Despite its poor Defensive typing in comparison with Bronzong, Uxie also provide a very interesting Ground Type immunity and the ability to pivot with U-turn to safely bring another Pokémon of the Team. Magic Coat is here to prevent the set up of potential hazards like Sticky Web. Once the Stealth Rocks are set up, Uxie can be used a Death Fodder. It's important to set up the Stealth Rocks to break Focus Sashes and Sturdy abilities for allowing its teammates to OHKO more easily without taking a hit. 

 

 

Other options : Azelf, Orbeetle (Sticky Web)

 

078 1.pngRapidash-Galar @ Wise Glasses  / Focus Band / another item according to the situation
Ability: Anticipation  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Expanding Force  
- Dazzling Gleam  
- Hidden Power [Fire]  
- Baton Pass

 

A fearsome Pokémon under the Psychic Terrain. If you send Rapidash once the Psychic Terrain is set up, Anticipation will provide a huge boost of Special attack (+2 SpA). We can regret that Rapidash is not faster because its fragility and mid tier speed. However, Rapidash becomes a huge Wallbreaker in this team. It still has a good speed (enough to be faster than Garchomp) and can destroy a lot of Pokémon. With the Technique Contrat, we prefer to get Expanding Force instead of Mystical Fire. If you don't think you can OHKO a slower Pokémon, just use Baton Pass to send another Pokémon (plus you give the Special Attack boost to another Pokémon). Hidden Power [Fire] is boosted on Psychic Terrain and Rapidash receive a "Flamethrower" to beat Steel Types Pokémon. For the moment, we don't give specifics items to Rapidash but when it will be available, a choice scarf or a choice specs will be great choices.

Here are some examples of the damage output :

- Crest Delcatty (252 HP / 252 Atk according to the wiki, other stats in the screenshot below) of Xara is OHKO with Expanding Force on Psychic Terrain

Spoiler

Capturedcran2023-12-08000644.png.842fe9e3c693c0510f1185f13e398028.png

- Mega Metagross of Crescent (Offensive Adamant) is OHKO with Hidden Power Fire on Psychic Terrain

+2 252 SpA Wise Glasses Rapidash-Galar Expanding Force vs. 248 HP / 8 SpD Eviolite Chansey: 297-349 (42.2 - 49.6%) -- 89.1% chance to 2HKO after Stealth Rock

With Choice Specs :

+2 252 SpA Choice Specs Rapidash-Galar Expanding Force vs. 248 HP / 8 SpD Eviolite Chansey: 403-475 (57.3 - 67.5%) -- guaranteed 2HKO

 

282.pngGardevoir @ Interceptium-Z [Fire]
Ability: Telepathy  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Moonblast  
- Psyshock  
- Thunderbolt  
- Hypnosis

 

This is our Revenge Killer of the team. Under Psychic Terrain, Gardevoir's speed is doubled ( 512 at lvl 90, 568 at lvl 100) and its STAB moves are both boosted by the Psychic Terrain (x1.5). Moreover, it can use a 90 accuracy Hypnosis for allowing a safe switch in or beating by itself the opponent.  We can "safely" use the Interceptium-Z while the foe is sleeping if you're lucky (that's not my case) to change the field (if needeed), use a Fire Coverage at 150 BP (For Steel Types, Corvinight can take a Thunbertolt and retaliate) but you can choose a Ground Type Unleashed Power. Plus, you can use Psychic Blinding Speed to outspeed and OHKO Unburden Sneasler and Hawlucha. Thunderbolt is for Flying and Water Types such as Gyarados or Skarmory. Psyshock is chosen over Expanding Force to pass special walls such as Blissey and Chansey, but it will be difficult to 2 OHKO them even with the Psychic Terrain.

Here some calcs

252 SpA Gardevoir Psyshock vs. 252 HP / 252+ Def Blissey: 346-408 (48.4 - 57.1%) -- 41% chance to 2HKO after Leftovers recovery (the boost of Rejuvenation Psychic Terrain is taken into accounts)

252 SpA Gardevoir Psyshock vs. 248 HP / 252+ Def Eviolite Chansey: 253-298 (35.9 - 42.3%) -- guaranteed 3HKO

Tips : Avoid to Baton Pass on Gardevoir, since Rapidash share the same types, Gardevoir could receive a huge attack and die (she doesn't look alive when it happens)

 

655.pngDelphox @ Air Balloon  / Another item according to the situation
Ability: Magician  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Fire Blast  
- Psychic  
- Grass Knot  
- Will-O-Wisp / Psychic Terrain / Hypnosis...

 

This is the special glue for the team. It has a Steel Type Resistance which is helpful for Rapidash and Gardevoir for a good switch in against Steel Types. It can be treated as a Status Move switch in thanks to the Magician ability under the Psychic Terrain (50% to avoid them, but if you're unlucky, forget that) with its initial role of Offensive Glue. We prefer Fire Blast over Flamethrower because Fire Blast allows Delphox to OHKO some threats such as M-Metagross (Offensive). You can use Mystical Fire under Psychic Terrain (~112 BP without STAB) but it makes Delphow weaker on its Fire STAB move if the Psychic Terrain is not present, and with my experience, you will need Delphox when the Psychic Terrain disappears. That's why I don't recommend to teach in a future update Expanding Force to Delphox. By default I've chosen Grass Knot as a Coverage move for Water and Ground Types Pokémon. The last move will depend of the situation. If you want a 2nd sleep inducer, choose Hypnosis (90 accuracy under Psychic Terrain)

 

 

858.pngHatterene (F) @ Leftovers  
Ability: Magic Bounce   
EVs: 252 HP / 204 Def / 52 Spe  
Bold Nature  
IVs: 0 Atk  
- Psyshock  
- Draining Kiss  
- Calm Mind  
- Nuzzle / Healing Wish

 

Despite sharing the same type with Gardevoir and Rapidash, its amazing bulk makes Hatterene a good support for the team. We prefer Magic Bounce over Anticipation (+2 SpA) because it will help to deflect entry hazards and status moves. With Calm Mind, it also helps Bronzong and Indeedee to stall out Sucker Punch PPs. Plus, in combination with Psyshock, it's a perfect counter of Blissey and Chansey by safely setting up Calm Mind, Draining Kiss for the HP recovery and Psyshock to deal massive damage to them. Calm Mind allows too Hatterene to tank special attacks for the team. If you choose to use Hatterene, I recommend you to use Bronzong Iron Defense / Body Press to cover the Steel type weakness of the Team. Nuzzle is a very good support move because it can Paralyse faster foes for the team. 

Plus, Hatterene should get later a Mega Evolution. In this case, having Anticipation as a pre evolution ability could be a good idea, but Hatterene wouldn't be able to deflect status moves until mega evolving whereas it will get a huge boost for its defensive stats (in this case EV: 252 PV / 174Def / 84 Spe to outspeed 35 BS speed Pokémon such as Toxapex, Quagsire, or slower Pokémon like Slowking).

 

 

Finally I put here the weaknesses of the teams :

- Huge priority (aka Bisharp Sucker Punch, Mega Rillaboum Adamant Grassy Glide, boosted Extreme Speed, Bullet Punch priority)

- Strong Dark type attacks 

- Huge enhanced Grass Type attacks (ex: Delphox is 2 OHKO by Mega Adamant Rillaboum with Grassy Glide)

- Faster foes when the Psychis Terrain is not set up.

 

I'll be glad to see your ideas and recommendation ^^ 

And feel free to test the team if you want, that's why I wrote this for 1 hour :) 

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