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i recently started, 0 badges to my name because i make it a point to start from scratch whenever rejuv updates, anyway, the title speaks for itself, whenever i would have caught one, i get a long error message:

**Exception: undefined method `+' for nil:NilClass
["Rejuv/RejuvCustomScripts:1038:in `incrementBlackPrisms'", "Rejuv/RejuvCustomScripts:1101:in `onCatch'", "Battle:192:in `pbThrowPokeBall'", "ItemEffects:3573:in `block (3 levels) in <main>'", "PBEvent:129:in `trigger'", "Items:302:in `triggerUseInBattle'", "Rejuv/Achievements:339:in `triggerUseInBattle'", "Battle:1909:in `pbRegisterItem'", "Battle:3673:in `block (2 levels) in pbCommandPhase'", "Battle:3609:in `loop'", "Battle:3609:in `block in pbCommandPhase'", "Battle:3599:in `each'", "Battle:3599:in `pbCommandPhase'", "Battle:3517:in `block (2 levels) in pbStartBattle'", "PBDebug:4:in `logonerr'", "Battle:3516:in `block in pbStartBattle'", "Battle:3511:in `loop'", "Battle:3511:in `pbStartBattle'", "Field:1200:in `block (2 levels) in pbWildBattle'", "Field:696:in `pbSceneStandby'", "Field:1199:in `block in pbWildBattle'", "Field:1047:in `pbBattleAnimation'", "Field:1198:in `pbWildBattle'", "Field:1753:in `pbBattleOnStepTaken'", "Field:1774:in `pbOnStepTaken'", "Game_Player:514:in `update'", "Walk_Run:100:in `update'", "Scene_Map:104:in `block in update'", "Scene_Map:101:in `loop'", "Scene_Map:101:in `update'", "Scene_Map:68:in `block in main'", "Scene_Map:65:in `loop'", "Scene_Map:65:in `main'", "Main:40:in `mainFunctionDebug'", "Main:24:in `mainFunction'", "Main:72:in `block (3 levels) in <main>'", "Main:71:in `loop'", "Main:71:in `block (2 levels) in <main>'", "(eval):8:in `eval'", "(eval):8:in `block (2 levels) in <main>'", "(eval):4:in `each'", "(eval):4:in `block in <main>'", "Section000:3:in `eval'", "Section000:3:in `block in <main>'", "Section000:3:in `open'", "Section000:3:in `<main>'", "-e:in `eval'"]

 

is this a common problem or is it just me?

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Posted
20 minutes ago, ArgentLua said:

i recently started, 0 badges to my name because i make it a point to start from scratch whenever rejuv updates, anyway, the title speaks for itself, whenever i would have caught one, i get a long error message:

**Exception: undefined method `+' for nil:NilClass
["Rejuv/RejuvCustomScripts:1038:in `incrementBlackPrisms'", "Rejuv/RejuvCustomScripts:1101:in `onCatch'", "Battle:192:in `pbThrowPokeBall'", "ItemEffects:3573:in `block (3 levels) in <main>'", "PBEvent:129:in `trigger'", "Items:302:in `triggerUseInBattle'", "Rejuv/Achievements:339:in `triggerUseInBattle'", "Battle:1909:in `pbRegisterItem'", "Battle:3673:in `block (2 levels) in pbCommandPhase'", "Battle:3609:in `loop'", "Battle:3609:in `block in pbCommandPhase'", "Battle:3599:in `each'", "Battle:3599:in `pbCommandPhase'", "Battle:3517:in `block (2 levels) in pbStartBattle'", "PBDebug:4:in `logonerr'", "Battle:3516:in `block in pbStartBattle'", "Battle:3511:in `loop'", "Battle:3511:in `pbStartBattle'", "Field:1200:in `block (2 levels) in pbWildBattle'", "Field:696:in `pbSceneStandby'", "Field:1199:in `block in pbWildBattle'", "Field:1047:in `pbBattleAnimation'", "Field:1198:in `pbWildBattle'", "Field:1753:in `pbBattleOnStepTaken'", "Field:1774:in `pbOnStepTaken'", "Game_Player:514:in `update'", "Walk_Run:100:in `update'", "Scene_Map:104:in `block in update'", "Scene_Map:101:in `loop'", "Scene_Map:101:in `update'", "Scene_Map:68:in `block in main'", "Scene_Map:65:in `loop'", "Scene_Map:65:in `main'", "Main:40:in `mainFunctionDebug'", "Main:24:in `mainFunction'", "Main:72:in `block (3 levels) in <main>'", "Main:71:in `loop'", "Main:71:in `block (2 levels) in <main>'", "(eval):8:in `eval'", "(eval):8:in `block (2 levels) in <main>'", "(eval):4:in `each'", "(eval):4:in `block in <main>'", "Section000:3:in `eval'", "Section000:3:in `block in <main>'", "Section000:3:in `open'", "Section000:3:in `<main>'", "-e:in `eval'"]

 

is this a common problem or is it just me?

Update your game to the latest patch. 

  • Like 1
  • 2 weeks later...
Posted
On 11/6/2023 at 1:01 PM, Dred said:

Update your game to the latest patch. 

I'm on a mac and im still getting the same error after downloading the latest version. Mac versions do not have the options to patch, so do you know what else might be causing it?

Posted
3 hours ago, fgatn said:

I'm on a mac and im still getting the same error after downloading the latest version. Mac versions do not have the options to patch, so do you know what else might be causing it?

For patching, right-click the game->show package contents->game folder->double-click updater.exe (.exe may or may not be vsible depending on settings for displaying extensions). The updater should run itself in Terminal and the game will be updated to the latest patch. I don't know offhand if the one available for download is the latest version, I would assume so but you can run the updater to check.

  • Like 1
Posted (edited)
2 hours ago, Charon said:

For patching, right-click the game->show package contents->game folder->double-click updater.exe (.exe may or may not be vsible depending on settings for displaying extensions). The updater should run itself in Terminal and the game will be updated to the latest patch. I don't know offhand if the one available for download is the latest version, I would assume so but you can run the updater to check.

It seemed to have worked, thank you!

Edited by fgatn
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