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Pokemon Virtualizaton V13: Fate of the World (season 3 finale)


Vince&Sylveon

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Story:

 

10 years have passed since the events of Team Flare trying to take over the Kalos region. During that time, between before and now, Virtual Reality Network has been established. While Team Flare seemed to be defeated, they have not been fully disbanded, as a new crew emerges to destroy the former leader's creation, the eons.

 

(Season 1) Meanwhile, the player - who is a bit reserved and shy on the real world but vengeful and righteous on the virtual world - seeks to find out about their past while interfering with the Knights of Flare, demanding for answers while holding Yancy, an eon program, as leverage. Eventually, they found out that the person who saved the player was also the current leader of the Knights of Flare. Putting their initial vengeance away for good, they seek to prevent the leader from making a giant mistake.

 

(Season 2) After successfully doing so, the player starts to move on with their lives and appreciate all of the things surrounding them. However, that moment of peace was short-lived, as the player gets caught up with another issue at hand. The eons declared war against humanity as well as dealing with superior A.I.s, and it's up to the player's avatar name (Troublemaker) and their faction to put an end to this conflict once and for all.

 

(Season 3) Despite all that, all of Yancy's eon friends were gone forever. Being the eon's only survivor, she blindly follows the dark eon's advice to carry on fighting against humanity again, but not in the way the dark eon wanted.

 

Pokemon Virtualization currently has 15 badges, up to Gen VIII Pokemon, has level caps (currently 85), and field effects (albeit an outdated version of various effects as it was from Rejuvenation V10.2). Only one new field effect made from scratch is called Speed World.

 

Features:

 

-Lumiose City is somewhat of a Sandbox Mode in which you can find almost anything.

     -Lots of Pokemon Marts that sells various items from several categories such as hold items, vitamins, TMs, and more.

     -Move Relearner, Name Rater, and Nature Changer are in Neo Lumiose City (Southeast)

     -Most move tutors are in that city, with a few others being pushed back a bit on other towns.

     -EV training rooms inside Battle Academy, as well as various wild Pokemon such as starters and Eevee.

-At least 15 gift Pokemon are given during the storyline of season 1.

-Currently few optional sidequests, though the rewards from three of the sidequests will benefit the player significantly.

-Due to lack of additional scripting, some evolution methods may be different (mostly Gen VIII Pokemon).

-After the first badge, the majority of the opponent's Pokemon will be under STABmons movesets, meaning that certain Pokemon can have access to moves of the same type. I.E. Greninja could have Steam Eruption and Night Daze as it is Water/Dark type!

 

Link: Virtualization V13 (mediafire.com)

 

Other Notes:

 

-There are two application extensions, RMXP and MKXP.

     -For RMXP, running in the overworld is smoother, but every battle will be laggy and choppy.

     -For MKXP, running in the overworld is smoother as well as every battle. However, if you press F12 to soft reset, the next time you try to open the menu, the game will crash due to DP Modular Pause Menu. Also going to some maps under certain tilesets may cause a crash, as it said something like "Not supported by MEGA surfaces." "Outside 2" tileset will cause such error.

-Thanks to DemICE, inspect element (pressing the S button during battles) (viewing stats before declaring a move) and persistent weather (initial weather will come back) is working!

 

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Other info-dumps regarding this adventure:

 

Badge 1: Normal (no field or weather)

Badge 2: Electric (Factory Field, rain)

Badge 3: Fire (Grassy terrain, Sun)

Badge 4: Water (Water surface, rain)

Badge 5: Dark (Bewitched Woods, rain)

Badge 6: Psychic (Glitch field, sun)

Badge 7: Grass (Flower Garden, rain)

Badge 8: Ice (Inverse Field, hail)

Badge 9: Fairy (Fairy Tale, strong winds)

Badge 10: Flying (sky field, strong winds)

Badge 11: Rock (desert field, sandstorm)

Badge 12: Ground (Rocky field, sun)

 

Tentative types and other aspects:

 

Badge 13: Ghost (Dimensional field)

Badge 14: Dragon (Fairy tale, rain)

Badge 15-18 (post-game): Poison, Steel, Bug, Fighting. Haven’t assigned their positions yet.

 

Gift Pokémon:

 

-Greninja (Route 5, first obtained Pokémon)

-Hydreigon (Route 5)

-Staraptor (Route 5)

-Ribombee (Route 5)

-Darmanitan (Battle Academy student)

-Lilligant (Battle Academy student)

-Diancie (Emotion Forest, sidequest with Diancite)

-Celebi (Neo Lumiose City S-C Vince’s Room)

-Manaphy (Ariel’s Cascade)

-Phione (Aquarium Park 3F)

-Victini (Battle Academy)

-Jirachi (Neo Lumiose City W outside Alain’s Lounge)

-Mew (Room of Concentration)

-Sylveon (with Power Herb and Geomancy, Anistar City)

-Another Sylveon with different base stats (Alain’s Lounge, color schemes resemble Emi Sendou from Cardfight Vanguard IF series).

-A Golden Eevee with a red cape (obtainable after getting all eight elements) (Lumiose City W under Lumiose Library; Eon Sanctuary)

Sylveon forms

-Fairy/Steel X2 (offense oriented and defense oriented) (resembles Decode and Encode Talker)

-Fairy/Electric

-Fairy/Fire (Powercode Talker)

-Fairy/Water (Shootingcode Talker)

-Fairy/Dark

-Fairy/Psychic

-Fairy/Grass (Excode Talker)

-Fairy/Ice

 

There’s no Fairy/Ground equivalent at the moment for Sylveon (Transcode Talker)

 

Moves:

 

-Tempest Terahertz (Encode Sylveon, Hydreigon, Empoleon)

-Brave Blade (Decode Sylveon, Aegislash EVO line, Zacian, Kartana)

 

Miscellaneous:

 

During every trainer battle, the “Call” command replaces “Run”. Noticed when playing Rejuv V10 and V11 4-5 years ago. The trainer shouts the Pokémon’s name and raises Accuracy by one stage. Only time you’ll need to utilize “Call” is one of the earliest trainer battles, specifically against a team of level 1s with the F.E.A.R. strategy. Otherwise, without using the “Call” command, even with Leftovers recovery, Greninja won’t be able to tank a STAB priority move.

 

Some battles have the Normal or Hard option, where hard option makes the opponent have optimized EVs and movesets, sometimes more than 510 EVs later during the game. Winning on Hard gets you Nugget, Full Restore, Max Revive, Max Elixir, Sacred Ash, and Master Ball. Those items are currently unavailable anywhere else, so these are the only ways to get them.

 

Currently no Hidden Machines are needed in order to progress through the story, though that will somewhat change when season 3 starts. Golden Key Items costs 1 AP as well as EXP ALL.

 

Multi floor dungeons:

 

Emotion Forest: 5 floors

Eon Forest: 3 floors with three sub-sections

Giant Volcano: 3 floors

Eon Desert: 3 floors

Aquarium Park: 3 floors

Cool Edge: 4 floors

Lumiose Woods: 3 floors (4 pick-a-paths per floor)

Radioactive Cave: 4 floors plus boss clearing

Unnamed Ghost themed dungeon: 8 floors (plus 4 sub-sections for upcoming major battles)

 

Character comparisons vs Yugioh Vrains and maybe a little bit from Yugioh 5Ds:

 

-Player (Troublemaker): Yusaku Fujiki (Playmaker)

-Alain is the sidekick equivalent of Cal Kolter (one of the best hackers and researcher)

-Bonnie (Yellow Angel, Violet Maiden): Skye Zaizen (Blue Angel, Blue Gal, Blue Maiden)

-Clemont is the older brother equivalent of Akira Zaizen and also part of a corporation (Prism Tower vs SOL Technologies)

-Remo (the guy with an umbrella and Garchomp) is to George Gore (Go Onizuka)

-Peter Flores (Petral) is to Roken Kogami (Varis). Both are son of former leaders of an organization (Lysandre’s Team Flare vs Dr. Kogami from Knights of Hanoi). Also responsible for ending the Lost Incident, freeing all of the captured experiments.

-Emma is still Emma but with different avatar names (Spectress vs Ghost Gal)

-And so is Kenneth Drayden (Hawkhunter vs The Shepherd)

-The eons (Eeveelutions: Aqua, Shock, Flame, Espey, Umbrey, Leafy, Glacy, Yancy) are to the Ignis (Ai, Flame, Aqua, Earth, Windy, and Lightning)

-Petral’s subordinates are similar to Varis (Risette, Travis, Wesley, and Ivan) (Specter, Baira, Genome, and Faust)

-The Tower of Ignition have a similar height of the Tower of Hanoi

-Sylveon forms and their secondary typings also resemble various LINK-3 Code Talker monsters.

-Both Alain and Cal Kolter has someone to care and look after (Mairin and Jin Kolter).

-Bonnie’s one-time interaction in the past with a character of the day named Heidi is similar to Skye Zaizen’s only meeting with Miyu.

-5DS wise, the imposter professor Kindel trying to expel all of the students in the classroom and for the player to have a match against the professor with high stakes is akin to Yusei Fudo dueling Rudolph Heitmann in episode 67.

 

I think that’s all I have for today!

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  • 2 weeks later...

Re-upload!

 

The folder may state W.I.P, but due to the playtester named ScaldBurner14, it can be playable. It's just subpar dialogues since I wanted to rush on the trainer battles, but I will definitely go back to fill in the story.

 

There are couple things I did have to fix/edit based on what I've watched from that particular 7-hour stream from another YouTuber.

-Changed Buneary's ability from Klutz to something else so that Focus Sash does activate. (Level 1 F.E.A.R. Trainer battle from Route 5)

-Changed Rattata's ability from Hustle to something else so that their attacks don't miss. (Level 1 F.E.A.R. Trainer battle from Route 5)

-Wyatt's Custom Room had two Cherubi way before season 2 content happens. Have changed control variables so that they don't appear too soon.

-Further elaborated that part where the player says they're going outside after shutting down the power source. Removed "past your truck" and put in something like "two silver rocks that I'll be in between." (Which is where that streamer ended at since he had no idea what to do next.)

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Past titles and tentative titles:

 

V1: The Next Kalos Hero (badges 1 & 2)

V2: Lessons Learned (badge 3)

V3: Tainted Reputation (badge 4)

V4: Petral Appears (badge 5)

V5: Infiltrating the Past (badge 6)

V6: The Deleted (badges 7 & 8)

V7: Limited Peace (badge 9)

V8: Link Vrains 2.0 (badge 10)

V9: Awkward Meeting (badge 11)

V10: Faction Vs Faction (badge 12)

V11 (current as of this post): The Superior A.I. (badge 13)

V12: The Rebellion (current) (badge 14)

V13: Fate of the World (no badge)

V14 Epilogue: TBD (badges 15 through 18)

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  • 1 month later...

Re-Uploaded!

 

Fixed an issue when the player tries to exit Ranger Hideout and gets taken to either an area with Level 72 trainers or the remodeled Lumiose City (W). Added a control variable to keep that from happening until a certain point of the story is reached; you'll be able to go back to the old Lumiose City (W) and get your third badge from the Chancellor.

 

It's probably the current game-breaking bug that was found thanks to Pyuku.

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  • 4 weeks later...
  • 4 weeks later...
  • 1 month later...

Re-upload!

 

Somewhat of a slow news as I did not have any plans to add new stuff post V13 of Virtualization. As such, the badge count is still 15 and the level cap is still 85. However, I have started a new save of my own project and did some map edits of existing maps while playing. With snap edges on for several maps, I had to extend my map dimensions by 16 more width and height and move the map 8 tiles away from top, bottom, left, and right so that the player will not be too far of that side. If I turned snap edges off, then you will see some of the panoramas set on certain tilesets instead of plain black.

 

Not only that, another reason why I started a new adventure is that when I am testing early game trainers, I try to not make them seem unbearable, though certain elements like STABmon movesets and setting EVs are still intact. Perhaps the only thing I can weaken from standard trainers is to make them have NFE Pokemon, which I did so far. This will probably mean Eviolite will be held on most NFEs, making them more defensive instead.

 

The map and trainer edits go up to the fourth badge (after Ariel’s Cascade) and shall continue to try weakening some trainers along the way for season 1. I probably will not be able to weaken them any further after the sixth badge since the levels are where most fully evolved Pokemon are at.

 

Eventing edits have also been made, though it's mostly editing gift Pokemon to have optimized moves and stat investments, so you'll have some fully invested Pokemon from the get-go. You can still change certain aspects such as abilities and nature in Neo Lumiose City (SE).

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  • 2 weeks later...

Re-upload! (second link before the word "recent")

 

-Solved an issue where the player is stuck when the player is about to confront Petral the second time in Data Storm Interior (Only major issue I found since I was still playtesting.)

-Several more gift Pokemon (mainly the Sylveon forms) got optimized moves and stat investments.

-Map and trainer edits until 8th badge. As I said on the previous post, probably won't be able to weaken the trainers any further after the sixth badge.

-Prize money from defeating trainers have drastically nerfed. (Though not so much as I've found somewhere in the script that depending on the number of badges you have, it multiplies the amount of prize money. I.E. 3 badges mean prize money is tripled.)

 

On another note, something that I should've mentioned a few months ago I noticed on that 7-hour stream made by HYDE (Youtube) several months ago about someone mentioning that those X items 6 are free...not anymore! It now costs six times as much from the regular X items. For example, if X Attack costs 550, then X Attack 6 costs 3300.

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  • 2 weeks later...

Re-upload!

 

During the past week or two, I continued where I left off (from 8th badge to 15th badge, pretty much the rest of the adventure) while doing some map editing and filling in the missing dialogues (vrains episode 85ish to 98). Even though I seemed to be satisfied of my progress, I felt there may be something more that has to be done. But for now, I just uploaded my folder a moment ago. It has to be done at some point because during my self-testing phase, I had to fix probably one or two event tiles when transferring the player to another spot AND I also have to fix one tile passability, otherwise you'll never be able to walk around in Mirror LINK VRAINS due to passability of a certain tile being "X" instead of "O". Since I got through the entire adventure myself, I do hope other players would be able to get to places without being stuck. There's always a possibility that I've overlooked something, so the 1KB Game application to RPG Maker is still on the folder as well as the PBS files in case you want to "Warp to Map" to another place.

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  • 1 month later...

Re-upload!

 

-Fixed an area inside Abandoned Mansion to where you won't get stuck pushing a boulder after you picked up Sablenite in Prism Tower B4F.

-Several BGM changes (several Gradius series soundtracks replaces other BGMs that I used to have).

 

Do not save in those areas or you might get stuck there. Those rooms from Fairy Battleship got a huge remodel as well as having powerful items in those rooms. Those remodeled rooms are inspired by several high-speed stages from various Gradius games.

-Fairy Battleship B1.1F

-Fairy Battleship B1.2F

-Fairy Battleship B1.3F

-Fairy Battleship B1.4F

-Lightning Land (Rainy)

That's all I can remember for now.

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  • 3 weeks later...

Small re-upload:

 

-Repositioned "transfer player" when talking to Bonnie shortly after talking to Alain in the lounge about the Fairy ignis going back home.

-Added Camphrier Town West of route 5 although it is optional to explore.

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  • 1 month later...

Re-upload!

 

Fixes:

-Fixed an issue where the player won't be able to catch Pokemon due to a certain control switch. Control switch 290 was when you pass the first lap in Lightning Land. Looked at the script and saw that, in particular, switch 290 was used to make the wild Pokémon knock the ball away (yes, even Master Ball). Hence the change from 290 to another unused switch (I chose 352 since it was blank at the time)

 

Miscellaneous stuff:

-Added legendary Pokemon for players to catch (covers up to gen VIII Pokemon).

-Added all Mega/Gmax stones for players to collect and use (covers up to gen VIII Pokemon).

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