Pandaxity Posted October 18, 2025 Posted October 18, 2025 On 9/17/2025 at 2:28 PM, bonitoflakes said: Hello, I'm also in the same boat of not getting this mod to work. I downloaded a fresh copy of Reborn 19.5, then updated it to 19.5.34. The other mods I have are the allgen mod, SWM, and Decat. I copied the instructions from the main post, extracting the files from the zip folder and then moving the graphics and mods files to Reborn's patch folder. Afterwards, I tried using decat to change my starter to Greninja and check if the mod is implemented. I tried to use ability capsules to change the Greninja's abilities, but it only shifts between torrent and protean. My next test was to use decat to give me the old version of battle bond, and then i used the debug option of fighting two trainers to check if the ability would trigger. It didn't. I also tried looking into the code itself, but I have no idea what isn't working, because I remember also using this mod in a prior version, and it working then. Hopefully someone could help. I also looked at similar questions in the discord server, but I couldn't see any solutions. did you try creating a mod folder in the patch folder then moving the .rb folder there? Quote
Hokuto Posted October 23, 2025 Posted October 23, 2025 (edited) On 10/18/2025 at 8:08 PM, Pandaxity said: did you try creating a mod folder in the patch folder then moving the .rb folder there? I created a /mod folder in the patch folder as well as extracted the patch folder and merged it with allgen's /Graphics and /Mods folders. But I still yet to see that Greninja to change to battle bond using ability capsules or red-hots. They only switch between protean/torrent. Please help, I don't know what to do Edited October 23, 2025 by Hokuto Quote
Hokuto Posted October 23, 2025 Posted October 23, 2025 17 minutes ago, Hokuto said: I created a /mod folder in the patch folder as well as extracted the patch folder and merged it with allgen's /Graphics and /Mods folders. But I still yet to see that Greninja to change to battle bond using ability capsules or red-hots. They only switch between protean/torrent. Please help, I don't know what to do I tried it without Allgen, seems like they're actually incompatible with each other despite Allgen's page stating they are compatible. Sorry for the inconvenience, man I wish it worked together Quote
Developers Karvanha Posted November 6, 2025 Author Developers Posted November 6, 2025 Ok so I got the opportunity to talk to @Fervis about the All Gen incompatibility issue, and the reason is that All Gen now overrides most of the pokemon object and battle code using the Mods folder, which means that the aliased methods in the "Ash-Greninja Mod.rb" file also get overridden. The simplest fix is that if you're using this mod with All Gen, you just rename the "Ash-Greninja Mod.rb" file to "ZZZ Ash-Greninja Mod.rb", which will make it get loaded after the All Gen overrides so that both mods work. This problem won't exist with 19.6 since 19.6 will have complete gen 9 support in base game, so overriding the entire battle code will not be necessary Quote
P.EO-master9 Posted January 3 Posted January 3 Does it support 13.5.7 I got this message what should I do? Quote
Developers Karvanha Posted January 9 Author Developers Posted January 9 On 1/3/2026 at 6:18 AM, P.EO-master9 said: Does it support 13.5.7 I got this message what should I do? Make sure you're using the latest version. The error does not look like it can happen with the latest version of the mod Quote
Goobisdoofis Posted March 30 Posted March 30 Hey I kno rlly late and everything but I got the mod for rejuvenation and the form doesn’t change like stats do and it has the whole transform animation happens but no ash grenija tho like it’s just base grenija. Don’t know what issue it might be cuz rn im running the latest 13.5.7 so idk man. Quote
Developers Karvanha Posted March 30 Author Developers Posted March 30 That sounds like you didn't replace the graphics probably? It's written in the download instructions Quote
Goobisdoofis Posted March 30 Posted March 30 P4 well I merged the files so I just assumed the graphics went where they were suppose 2 but ig not. Anyway how would I change the graphics 4 ur now cuz the mod works it’s just the visuals. Quote
Goobisdoofis Posted March 30 Posted March 30 Nvm fixed it and it was because I didn’t get rid of the previous png file. Sorry boss :p Quote
Bango Posted April 2 Posted April 2 On 3/30/2026 at 2:01 PM, Goobisdoofis said: Nvm fixed it and it was because I didn’t get rid of the previous png file. Sorry boss :p I can’t get the battle bond ability, where did you put the download, I tried adding it to the game then script folder but neither worked for me Quote
kingkhazi Posted July 9 Posted July 9 Yo I js wanted to ask, cus I'm worried about people saying mods will break with v14's release. Is this mod gonna be okay cus I'm lwk kinda done for if it breaks lol. Thx for the mod btw it's been really satisfying and simply to use for me. Quote
Developers Karvanha Posted July 22 Author Developers Posted July 22 On 7/9/2026 at 9:57 PM, kingkhazi said: Yo I js wanted to ask, cus I'm worried about people saying mods will break with v14's release. Is this mod gonna be okay cus I'm lwk kinda done for if it breaks lol. Thx for the mod btw it's been really satisfying and simply to use for me. Yeah, the v13.5 version of the mod will likely break if you use it with v14. However, I have updated the mod for v14, so you can just use the new version :) Quote
Developers Karvanha Posted July 22 Author Developers Posted July 22 I already said it above but yeah, the mod has been updated for v14 of Rejuv! Quote
Astrro Posted July 27 Posted July 27 Exception: NoMethodError Message: undefined method `addFormAtRuntime' for #<Cache_Game:0x000002429d3b9368 @directory="Data", @RXsystem=#<RPG::System:0x000002429d3b8ee0 @magic_number=77323823, @party_members=[1], @elements=["", "Test Battle"], @switches=[nil, "Starting over", "Seen Pokérus in Poké Center", "Choosing starter", "Defeated Gym 1", "Defeated Gym 2", "Defeated Gym 3", "Defeated Gym 4", "Defeated Gym 5", "Defeated Gym 6", "Defeated Gym 7", "Defeated Gym 8", "Defeated Elite Four", "Fossil revival in progress", "s:PBDayNi ./patch/Init/Ash Greninja Init component.rb:18:in `cacheDex' Scripts/Cache.rb:176:in `loadMainMenuData' (eval):166:in `block in startLoadingMainMenuData' Got this error in v14.0.14 ans if it helps it seems that the error is in the init file Quote
Developers Karvanha Posted July 27 Author Developers Posted July 27 4 hours ago, Astrro said: Exception: NoMethodError Message: undefined method `addFormAtRuntime' for #<Cache_Game:0x000002429d3b9368 @directory="Data", @RXsystem=#<RPG::System:0x000002429d3b8ee0 @magic_number=77323823, @party_members=[1], @elements=["", "Test Battle"], @switches=[nil, "Starting over", "Seen Pokérus in Poké Center", "Choosing starter", "Defeated Gym 1", "Defeated Gym 2", "Defeated Gym 3", "Defeated Gym 4", "Defeated Gym 5", "Defeated Gym 6", "Defeated Gym 7", "Defeated Gym 8", "Defeated Elite Four", "Fossil revival in progress", "s:PBDayNi ./patch/Init/Ash Greninja Init component.rb:18:in `cacheDex' Scripts/Cache.rb:176:in `loadMainMenuData' (eval):166:in `block in startLoadingMainMenuData' Got this error in v14.0.14 ans if it helps it seems that the error is in the init file The download link has been updated with a v14.0.13+ compatible version of the mod. Redownloading and updating the mod will fix the issue (for updating you just need to do the same thing as when you first installed the mod, ie, drag and drop the patch folder into your game folder) Quote
GaleRider Posted August 1 Posted August 1 Thanks for the mod, its been working great. Though, is Greninja supposed to go back to normal after switching out? I get a kill and it transforms like normal, but then it goes away once I switch out and can't even re-trigger on KO. Quote
Developers Karvanha Posted August 3 Author Developers Posted August 3 On 8/1/2026 at 5:30 AM, GaleRider said: Thanks for the mod, its been working great. Though, is Greninja supposed to go back to normal after switching out? I get a kill and it transforms like normal, but then it goes away once I switch out and can't even re-trigger on KO. Oh yeah that was an error on my part that has been fixed, please redownload the mod from the same link to get the latest version Quote
GaleRider Posted August 3 Posted August 3 11 hours ago, Karvanha said: Oh yeah that was an error on my part that has been fixed, please redownload the mod from the same link to get the latest version Ah ok, thank you so much Quote
Silverthespeed Posted August 12 Posted August 12 I'm struggling to figure out how to install the mod so if any of you guys can tell me how that would be very nice Quote
Developers Karvanha Posted August 13 Author Developers Posted August 13 15 hours ago, Silverthespeed said: also umm i keep getting this errorr You need to take out the mod, update your game, and reinstall the mod after that The current patch is 14.0.20, you're on 14.0.0 Quote
Lizrocks Posted August 17 Posted August 17 So hi! I been using this mod for Rejuv, and I have my Greninja Shiny. So when I have defeated a mon, in a trainer battle, I never see the Ash Greninja sprite. I put everything into the mod folder, so what am I missing? Quote
Developers Karvanha Posted August 23 Author Developers Posted August 23 On 8/17/2026 at 5:56 AM, Lizrocks said: So hi! I been using this mod for Rejuv, and I have my Greninja Shiny. So when I have defeated a mon, in a trainer battle, I never see the Ash Greninja sprite. I put everything into the mod folder, so what am I missing? You're supposed to put everything in the patch folder, not the Mods folder, as written in the main post Quote
Lizrocks Posted August 24 Posted August 24 9 hours ago, Karvanha said: You're supposed to put everything in the patch folder, not the Mods folder, as written in the main post I meant on the patch folder, my apologies! I follow after I had unzipped, put the icon and the battler on the graphics, int into the int and yeah... and still it just doesn't, unless it needs to be on it's own folder. Quote
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