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Pokemon Reborn Guide [3.0]



PLEASE DO NOT COMMENT ON THIS THREAD. Keep all comments on the discussion thread provided. I will be updating this guide regularly and will let you all know when I decide to stop. You can subscribe to the thread by clicking follow at the top right.


Most people (myself included) skip the intro, so I'll keep this short.

I'll be making a guide of Episode 17 of Pokémon Reborn. Originally I was following Sophie's guide. She in turn was following Nickaboo's guide. Just as my predecessors before me, I will most likely not be completing this guide. Not because I'm a busy college student, but because Edit 3/9/18 I lied. My classes are destroying me. That being said, here is my general format:



Where to go next (For those who just want to know how to progress the story)

General tips


Starting date: 2/10/18

Starting episode: 17


         If I miss anything, feel free to alert me on this separate thread. I would also like to take time to thank those who helped contribute to the guide. I'll update as more people tell me what I've missed.

         Thank you to the following people for their contributions to this part of  the guide: Sparsyle-0 (Sophie), Walpurgis, Frelop, Paperblade



Chapter 1

Julia's Gym

         For reasons that will be made clear later, I will be ordering the gyms in order of the gym leader you're meant to fight rather than calling them "Gym 1" or "Gym 2".


         You'll start by choosing your protagonist. During the train ride, a... ghost, for lack of a better term, appears. Ame (the same person who made the game), recognizing the ghost as an omen, looks out the window and notices that the train isn't decelerating. She'll grab you and jump out the window, narrowly saving your life. The other protagonists who had the misfortune of not being picked will be killed in the crash. You'll awaken in the Lower Peridot Ward. Julia, the first gym leader, will have a brief conversation with Ame before the latter departs. The gym leader will then ask you if you plan on taking on the Pokémon lead and you'll be given your first choice. As far as I'm aware, choosing one or the other doesn't affect the game. However, if you're curious like me, you'll be interested to know what the dialogue becomes based on your choice. Keep in mind that you can save your game at any time by pressing D. So long as there are no current dialogue boxes, you can save. This means you can save in the middle of a conversation if people are moving about or if there's a brief pause. This can help you in the future when you have to go through a series of battles. You can also reload previous games by using the navigation pathway C:\Users\YourNameHere\Saved Games\Pokemon Reborn, deleting the file that says "Game", and renaming whatever file you want to "Game". Anyway, here are the results:


Are you going to take on the Reborn League?



Julia: Correct! Then I'll be seeing you very soon, because I'm also the Electric Gym Leader!



Julia: Whaaaaaaat? That's no fun! You simply must!

Hm? Why do I insist? Well, because I'm the Electric Gym Leader!


         She'll then direct you towards the Grand Hall. Before moving, you can find a Normal Gem in one of the rocks that surrounds you. If you give this to a Pokémon to hold, it'll boost the first damaging Normal-type move they use but will consume the item. Since all starters begin with a Normal type, you'll give yourself a slight edge in your first battle. It might not be necessary based on your starter, but you'll soon learn that you're not dealing with the average Pokémon game anymore. I digress. There's only one route to progress given that the police are blocking your route up  north, so start moving to the right.


         Once you enter the Opal Ward, you can speak to a lady with purple hair to get a Potion.



         This can also be useful for your upcoming battle. There are two ways to access the Opal Bridge, but the cool kids will stop you since you don't have Pokémon. Head towards the large building up above and you'll be stopped by a girl named Victoria. She'll act like your rival, in a sense. She'll take you inside and Ame will inform you that the person in charge of blowing up the station was caught. Ame will take you upstairs where you'll be able to choose any Fire, Water, or Grass starter from every generation. Yes, it is possible to get a shiny starter. The shiny rate in this game is increased compared to the normal game, but it can still take beyond an hour to get a shiny. If you save in the room and restart, you'll be able to change IVs, natures, abilities, and shiny status of all the starters in that room. Don't bother searching for the perfect ability because in about two hours you'll be able to change it anyway. Again, quick save is D and soft refresh is F12. If you're not interested in any of them, you can download this mod to choose your own starter from any Pokémon. For any who care, the first gym is an Electric gym and the second is a Grass gym. If you mess up your Pokémon's name, don't worry. In about an hour you'll find the Name Rater. Finally, Pokémon level 20 and below will listen to you if you have no badges while Pokémon level 25 and below will listen to you if you have one.

         After you choose Charmander, you'll be taken downstairs. Victoria will ask what starter you chose but won't counter pick you as she always chooses the same one regardless. You'll be introduced to Cain while she's away. He'll immediately engage you in a battle.

Attacks in red are health based moves. Attacks in orange are physical moves. Attacks in blue are special moves. Attacks in grey are non-damaging moves.


Pretty Boy Cain


Field: Default


Nidoran ♂ (Level 5)


Ability: Hustle

Item: ---

Stats: HP 19 / Atk 10 / Def 9 / SpA 9 / SpD 10 / Spe 10

Scratch, Leer


         I wonder if it's possible for your opponents to have shiny Pokémon? Also, I will not always be able to get all the moves of each opponent, so enjoy them while they last.

It doesn't matter if you win or lose since the story will progress the same. Furthermore, you won't have to pay any money for losing. I'll assume that you've won given that you have the Normal Gem and a potion on your side, but I'll put the text just in case.


Battling Cain


Should you win:

Post battle: Cute AND Talented.

Cain: Very nice!


Should you lose, the text moves too far past the box. He says something along the lines of:

"Hey, that's pretty unlucky, but don't take the loss too hard. I mean, unless you're into that."

         I'm not sure if the dialogue changes if you're a girl, but I'm interested to know if any of you chose one. Cain will take you over to the PokéCenter where you have the option to heal your Pokémon or not. Yes, you can choose not to heal your Pokémon, but you'll soon regret it. Victoria will emerge from the Starter Room with Ame. After clearing up a misunderstanding, Ame will take Cain away while you battle Victoria. You won't have a moment to buy more items. If you chose not to heal your Pokémon after your tango with Cain, you'll have to continue fighting with your lowered health. Remember that you can save while Cain is walking you to the healing desk, so you can retry your battle with Victoria by reloading your save game.


Apprentice Victoria


Field: Default


Litten (Level 5)


Ability: Blaze

Item: ---

Stats: HP 20 / Atk 12 / Def 9 / SpA 11 / SpD 9 / Spe 12

Scratch, Growl


         You'll have the advantage if you won against Cain as you'll have leveled up. You'll also gain money for defeating both of them. As stated above, it doesn't matter if you win or lose. Regardless, here's the dialogue.


Battling Victoria


Should you win:

Post battle: Wow... I don't know what to say!

Victoria: You're no ordinary trainer, are you...


Should you lose:

Victoria: Yay, I won! Don't get down though, every loss is a lesson.


         Cain will drop by to tell you he's leaving. You and Victoria will then go back to the Information Desk to talk to Ame. She'll give you a PokéDex, PokéGear (with which you may access the map and other, future tools), and Running Shoes (hold with the space bar to run or press S to toggle). She'll then leave to interrogate the terrorist who attacked the train station. Victoria will give you 5 Pokéballs to start your adventure and then leave. You're now free to do as you please.

         You can access your PC in order to find a free potion. It wasn't available until now because you were forced to walk to certain areas once you entered The Grand Hall. If you watch the T.V., you'll be able to watch many different channels. The only ones that might affect your actions are the Hunting channel and the Weather channel. Check the Hunting channel once a day to get the latest scoop on new Pokémon. If you talk to the lady in a green dress, you'll be able to battle her and her darling in a double battle as many times as you'd like. Their Pokémon level up as you progress throughout the game, so they're a source of free levels and money if you're able to best them.

         You can buy items on the right, but I recommend saving at least 500 poké. Always buy Pokéballs in sets of 10. This way you'll get a free Premier Ball as well. The Premier Ball has the same "strength" as a normal Pokéball. Even if you don't want to use it, you can sell it for 100 Poké which is half the price of a normal Pokéball. I personally use them to catch Shiny Pokémon. Once you're done buying items, head towards the exit. There will be a fisherman on the right side. He'll offer to sell you a rare Pokémon for 500 poké. As soon as you buy the Pokémon, the man on the left will steal it from you before you even have a chance to see it. As the fisherman will tell you, you'll be able to find the man in North Peridot. This will become a sort of hide and seek event that you'll have to play throughout the game. I'll reference it as Event: SP, the SP standing for Stolen Pokémon. You can ctrl + f to find out where next you need to go to continue the event. If you ever forget where to go next, you can talk to the people in The Grand Hall for directions. For now, you may exit The Grand Hall. A short cutscene will play in which you see Ame and a few police officers torturing information out of the terrorist.


Opal Ward map 

Sometimes when I speak, I'm not clear in what I'm trying to say. I'll be dropping maps in this guide and marking them to better explain locations. I recommend having them open in a second tab.


         Outside The Grand Hall you'll be trapped by a girl trying to talk to her Pokémon who ignores her. If you defeat Victoria, it will be a Snubbull. If you lose to her, it'll be a Stufful. Certain event Pokémon are chosen at random and may not be the same throughout your playthrough. They're supposed to be chosen at random, but from what I can tell, this Pokémon is decided based on whether you win or lose your match against Victoria. This girl serves as a reminder not to over level your team. If you do, they'll stop listening to you. Common Candies can be used to lower the level of your Pokémon by one. Anyway, with the path clear, you can proceed to catch your own Pokémon in the grass to the right and left. Pokémon Reborn uses a weather system as well as a day and night cycle. You can monitor the weather by watching the Weather channel on any T.V. Weather can cause certain event Pokémon to appear. If you fiddle with your computer's date, you'll be able to change the weather to something random. If you want something more certain, you can use a mod from the page I linked earlier. Additionally, the time in game is based on the time on your computer's time as well. This will have an effect not only on event Pokémon but also what types of Pokémon appear in the grasses around you. 6am-12pm is morning, 12pm-7pm is day, and 7pm-6am is night. If you're having difficulty catching a Pokémon and you have a Dusk Ball, you can always set your computer time to night so that the effects of the Dusk Ball kick in.

         Here's the Pokémon you can catch in the grass nearby:



Rattata (30%) Bidoof (30%) Patrat (15%) Pidgey (15%) Meowth (5%) Ekans (5%)

rattata.gifbidoof.gif patrat.gifpidgey.gifmeowth.gifekans.gif



Rattata (30%) Meowth (20%) Ekans (20%) Hoothoot (17%) Spinarak (13%)



Headbuttable Trees

Pineco (40%) Combee (30%) Spearow (30%)



         While it's possible to catch Alolan Rattata here, they seem to be exceedingly rare. Don't bother wasting effort trying to catch them here as you'll be able to find them much more frequently in a few hours. I'm also adding this video on how to EV train quickly in Reborn for those who don't have the patience or who are playing from the beginning again (like myself).


You can now battle the cool kids to gain VIP access to the cool bridge. In the top right corner, a few kids will be trying to push a Pokémon into a heavily polluted river. Again, the Pokémon here changes depending on your specific playthrough, but across the five times I've restarted it's always been Pachirisu. You'll have to fight the first kid's trash followed by double battling the thugs behind him. Once they're defeated, the Pokémon you've saved will request to join your team either out of gratitude or because it knows you'll keep it safe.


Pachirisu (Level 5)






Zigzagoon (Level 5)


Tail Whip, Tackle, Growl


         Pachirisu has some pretty good stats for an early access Pokémon. It doesn't evolve, but you might find it useful to hold onto.

         As you progress through the game, you'll notice that the condition of the city is as poor as its residents. You won't be earning a lot of money from battles, but there are a few Pokémon (namely Pachirisu, Meowth, and Teddiursa) that can have the ability Pickup. The items they gain you are based on their level as shown by this chartYou can either sell them or keep them for use. Your selection of Pokémon early on isn't great, so I would recommend running a team with Pickup until you find better Pokémon to replace them. Anyway, head left towards the Peridot Ward.


Lower Peridot Ward

Lower Peridot Ward map


         You may have noticed that there are items called PokéSnax. These can be used to get event Pokémon. They can also be fed to the Pokémon on your team to increase their happiness by a factor of about 10. One thing I would recommend is that you talk to and search everything throughout the game. It's the best way to get items or learn about events. Speaking of events, we'll begin by identifying the events on the right side and moving left as that's ultimately where you'll want to head.

         As you enter the city, you'll encounter a Teddiursa. This little monster will hide in various spots but it will always be somewhere in the Lower Peridot Ward, Peridot Ward, or Upper Peridot Ward. Search thoroughly as it hides in different spots between different save files. For what it's worth, I'll upload the locations where I found it. Some of the locations aren't in Lower Peridot but in Peridot and Upper Peridot, so just keep an eye out for them as you travel.















Baby-Doll Eyes, Lick, Fake Tears, Fury Swipes


         You'll overhear two people talking about a Pokémon that they stole and hid in a house due to not having a Pokéball. If you go to where the 1 is marked on the map, you'll find a man standing there. After giving him a total of 150 Poké, he'll step aside and sleep. Inside the house that the alley leads to, you'll find a Pokémon. This traumitized Pokémon is the one those thugs stole. If you have a Pokésnax on you, you'll be able to take it along with you.  You'll never encounter the owner, so you might as well care for them. Note that you don't have to feed it a Pokésnax, so you can hold onto it for later use. 


Espurr (Level 4)


Scratch, Leer




Minccino (Level 4)


Pound, Baby-Doll Eyes



In the house below that one marked 2, you can also find a Whismur. If you have a PokéSnax on you, it'll attack. You can choose to capture it, defeat it, or run away. This Pokémon is only available before defeating the first gym.


Whismur (Level 5)


Pound, Echoed Voice


         If you check the dumpster marked 3 behind the Whismur house while you have a PokéSnax on you, you'll be attacked by a Gulpin.


Gulpin (Level 10)


Pound, Yawn, Poison Gas, Sludge


         The 4 next to the gym is where a Blitzle will appear during storms.

Blitzle (Level 15)


Tail Whip, Charge, Shock Wave, Thunder Wave


         If you defeat the lady where the is marked, you can talk to her after the battle to receive a Rose Incense. This is a held item which increases Grass-type moves by 20%.

         At the top right of the map is an 6. After fighting a trainer, you'll have access to an alleyway. Here you can find Poochyena, Stunky, and Trubbish.



Trubbish (60%) Stunky (22%) Poochyena (18%)


         You can also find a Tynamo there in Stormy weather.


Tynamo (Level 10)


Tackle, Thunder Wave, Spark, Charge Beam


         On windy nights in any alleyway, you can find a Zangoose rummaging through the trash. This begins a hide-and-seek event where you must search alleyways throughout the game to find the Zangoose. I currently haven't found it myself, so I'll update this post when I do. From what I've heard, it's too high a level for you to currently catch.


Zangoose (Level 40?)




         To the right is a further extension of the Opal Ward. On rainy days, you'll find a Pokémon hiding under the bridge. If it's a Panpour, you'll have to fight it to catch it. Pansear will simply  join your team as it's probably just happy to be out of the rain.


Panpour (Level 10)


Play Nice, Leer, Lick, Water Gun




Pansear (Level 7)


Scratch, Play Nice, Leer, Lick


         If you go even further to the right, you'll enter the Underground Railnet.


Underground Railnet (Peridot Access)

Noibat, Woobat (in dark patches only)



         In the house just to the right of the alleyway is a girl with a Kricketot. Talking to her will reveal that it is sick. Shelly, the Bug-type gym leader, will come in on a house call. She'll realize the Kricketot is bored sitting at home all day and ask if you'd like to take it along with you. If you refuse, she'll take it herself and return to her gym.


Kricketot (Level 3)


Growl, Bide


         Over on the left side is a house marked 7. The man in there will give you his Old Rod. Currently, the only Pokémon you can fish up are Grimer since the toxicity of the water has caused all other Pokémon to flee.

         The man in the house marked 8 will battle you. His level 10 Goldeen packs quite the punch with its Horn Attack move, and it's rather fast. After defeating him, you'll gain access to the pool in the back of his house. In this pool you can fish up Finneons and Goldeens using your Old Rod. Don't forget to grab the Sea Incense at the top right before leaving. Like its rose counterpart, it increases Water-type moves by 20%.


Goldeen (70%) Finneon (30%)



         The Name Rater is on the left side of the map under the letters 9. In the 10 apartment complex, there's a man who's tired of meeting bad trainers. If you defeat him, he'll give you access to his garden. Here are the Pokémon you can find there:



Ledyba (30%) Cherubi (28%) Wurmple (21%) Caterpie (21%)




Caterpie (45%) Wurmple (45%) Cherubi (10%)




Hoothoot (30%) Spinarak (24%) Wurmple (20%) Caterpie (20%) Stunky (5%) Trubbish (1%)



Headbuttable Trees

Pineco (55%) Burmy (45%)



         That's all the events you can currently complete in Lower Peridot. We'll come back to the rest later. You'll notice that if you try to enter the gym, it'll be locked. A note will be left on the door by someone you'll soon meet. You'll soon learn that her character was made by running all of her words through thesaurus.com Here's the translation for what it more or less says: "Julia, maybe you shouldn't do things that make you sleepy before agreeing to meet up with us during what's normally your nap time. We'll be at the factory. Join as soon as you can." For now, move to the top left corner of the map and access the North Peridot Ward.


North Peridot

North Peridot Ward map

         You can complete your hunt for Teddiursa now that you've reached this area.

         The man in the house marked 1 will ask for your Bibarel and will give you a Munna in return. The only way to get a Bibarel is by leveling a Bidoof to level 15.


Munna (Level 15)


Lucky Chant, Yawn, Psybeam, Imprison


         The alleyway marked 2 will have the following Pokémon:


Trubbish (45%) Poochyena (34%) Purrloin (21%)



         The fountain marked will have a Surskit during rainy days.


Surskit (Level 11)


Bubble, Quick Attack, Sweet Scent


         If you talk to the woman in the house marked 4, she'll send you away for fear that the thieves who stole one of her Pokémon will come back for the other. If you visit the house near where the number 2 is, you'll find that two people are discussing going back to steal her other Pokémon. They'll demand you stay out of their way. Visiting the lady's house at night will cause you to encounter them. They'll finally introduce themselves as Team Meteor and will recite a chant you'll never hear again. After a brief battle, they'll run away. The lady will ask you to take her Pokémon with you for fear that they may come back to kidnap it.


Igglybuff (Level 5)


Charm, Defense curl, Pound, (Perish Song, Misty Terrain, or Wish)


         On clear or sunny days, a Budew will be walking along the edge of the wall at 5. If you have the Rose Incense on you, the Pokémon will be attracted to the smell and will jump into your arms (you'll need to "talk" to it for this to occur).


Budew (Level 5)


Absorb, Growth


         I recommend you go catch Budew for an event that will occur later in the game. Though this is a walkthrough, I don't want to spoil the event until you get to it. For now, I'll simply refer to it as Event: G.

         If you visit the apartment complex labelled by the number 6 at night, you'll enter a dark room. Someone will tell you that a Pokémon is absorbing the electricity and will ask you to find and stop them. If you can't see, turn up your screen brightness. The Pokémon is over on the right side of the room. Talking to it will initiate a battle where you can catch it.


Joltik (Level 10)


Absorb, Spider Web, Thunder Wave, Screech




Grubbin (Level 10)


Vice Grip, Mud Slap, String Shot, Bite


         Finally, head towards the house at the very top of the map. In there, you'll be able to continue Event: SP. The thug who stole the Pokémon will demand another 500 Poké from you which you must give to progress. His partner, the fisherman, will then come out of hiding and the two will engage you in a double battle. After defeating them, the thug will say that on the way to the house, a kid in Obsidia stole the Pokémon from him. Having gotten 1000 Poké out of you, the two will run away. If you really hate the idea of them stealing 1000 Poké from you, you can wait until much later in the game to battle them. When your Pokémon are around level 65, battling them will get you 1100 Poké as prize money. They'll still comment about getting 1000 Poké from you, but you'll be the one who ended with a net positive.

         Those are all the events on this side of the map, so you're ready to continue. Head towards the number 7 on the map. You'll run into a guy with green hair named Fern. Fern's the guy who talks really loud about how hard he partied last night at 4am. Fern's the guy who keeps interrupting the professor in the middle of lecture. Fern's the guy who puts ketchup on his steaks. Fern yells at people who are just trying to do their job like cashiers and waiters. If Blue from Generation 1 of Pokémon had angry hate sex with Joffrey from Game of Thrones and a child was made from it, Fern would be that offspring. As you'll soon find out, Fern is a character designed for you to hate. Surprisingly enough, I don't. He's so over the top that it's difficult for me to imagine someone as terrible as him. He's just a mild annoyance in my eyes. You'll find that he's supposed to meet Julia outside a factory but came to the wrong one. He'll then engage you in battle because why not. 


Blue But Worse


Potion x1

Budew (Level 12)


Ability: Natural Cure, Poison Point, or Leaf Guard

Item: ---

*Stats: HP 32 / Atk 13 / Def 14 / SpA 18 / SpD 10 / Spe 10

Absorb, Growth, Water Sport, Stun Spore


Rowlet (Level 13)


Ability: Overgrow

Item: ---

*Stats: HP 43 / Atk 21 / Def 21 / SpA 20 / SpD 20 / Spe 18

Leafage, Peck, Astonish, Growl


Sandile (Level 10)


Ability: Moxie

Item: ---

*Stats: HP 30 / Atk 20 / Def 12 / SpA 12 / SpD 12 / Spe 18

Rage, Bite, Sand Attack, Torment

*Due to variation nature, stats may alter


         Losing to him doesn't change the dialogue since you blackout and have to try the battle again. As such, don't lose. He'll act like he's too busy and leave. Head back to the gym where you'll bump into Julia. She'll inform you that the people who destroyed the train station are at the factory and asks you to join her. Head to the factory marked 8. You'll run into Julia, Fern, and Fern's sister, Florinia (the 2nd gym leader). The factory is apparently Team Meteor's hideout. They're the ones behind the train station demolition, and Julia gives back to them by blowing up the entrance to the factory. Before entering, check the barrel on your left to get an Ability Capsule. This can change a Pokémon's abilities and even grants access to dream world abilities.

         Enter the factory to be hit by an overwhelming stench. Florinia will tell you the lake is about 90% polluted if not more. Julia will state that the terrorist group needs to be stopped and will pair up with Florinia.  They'll take the right half of the factory, leaving you and Fern to explore the left side. Should you try to leave, Fern will say the following:

"Just where do you think you're going? I told you not to slow me down. But if you've gotta go do something, go right ahead! I'll just wait here." You'll then be allowed to leave to continue grinding or do whatever else you need. Despite the high stress environment, you can leave the story at any time to go complete sidequests or level up your Pokémon. It may take you out of immersion, but it can help you to better prepare for a battle you might otherwise fail. When you're ready, continue to the left inside the factory. You'll be engaging in double battles with Fern whose Pokémon never seem to gain levels while you battle. Your Pokémon will automatically be healed after each battle. There aren't any hidden items here though there are visible ones thrown about. Take notice of the change in battle field. You can find the effects of this Factory field in the provided link.

         The path through the factory is relatively straightforward. Eventually you'll find Florinia and Julia waiting for you. A gate that could most likely be destroyed with an explosion by a Pokémon blocks your path. You'll be instructed to go find explosives in the path below you while Florinia attempts to hack the gate. Before you do, go through the door on the right to find a Rare Candy. Once you find the explosives, talk to Julia. She'll place them in front of the gate, but the door will open before they can be set off. Don't forget to save your game. This will be your first "boss battle" of sorts.

         You'll enter the room to be greeted by my second favourite track in this game. You can find it here. The man with the eyepatch will tell you that you were meant to progress this far into the factory. Apparently the grunts before you were only meant to slow you down enough for them to delete whatever data they needed since the factory is no longer important to them. They even opened the final gate for you because they grew tired of waiting. You'll fight the pair Aster and Eclipse for the first, but not last, time.


Team Meteor Grunts Aster & Eclipse


Potion x1

Field: Default


Rockruff (Level 16)


Ability: Steadfast

Item: ---

*Stats: HP 44 / Atk 30 / Def 22 / SpA 18 / SpD 22 / Spe 30

Thunder Fang, Bite, Rock Throw, Howl


Rockruff (Level 16)


Ability: Vital Spirit

Item: ---

*Stats: HP 44 / Atk 30 / Def 22 / SpA 18 / SpD 22 / Spe 30

Fire Fang, Bite, Rock Throw, Howl

*Due to variation in nature, stats may alter


         Matching Pokémon. How cute. Delete them. Their boss will be disappointed that they were defeated so quickly. They'll all disappear somehow. Julia will explode the factory since it's most likely still polluting the lake. Fern will offer one last insult to you before leaving. Florinia will install a Field Notes app on your PokéGear regardless of how you respond to her. It'll have information about Electric Terrain which is the field Julia fights on in her gym. Julia will lament about the old days throughout the conversation before inviting you to her gym and leaving herself. It's now time to face her, so level your Pokémon well and head to your first gym battle. I personally keep my Pokémon a level below the level cap (currently that's 20, so my Pokémon are level 19). This way, if I sweep the gym with a single Pokémon, it won't get past the level cap and start ignoring me.

         Her gym, much like the factory, is straightforward. One thing I feel I should note is that if you leave the gym, your progress won't be restarted. Growing up, I always went through gyms in one go without stepping out to heal my Pokémon because the thought never occurred to me. What may be obvious to you might not be obvious to me, and vice versa. As such, I'll probably say some things that are obvious every now again. I don't know how you build your team, but I personally find that a team full of sweepers meets my needs in this game. Julia has a Voltorb which knows Sonic Boom, a move that always reduces your health by 20 points no matter what. I found it best to have at least two Pokémon available to sweep her team for this reason. The Voltorb is fast, so either take it out in one hit or have Pokémon with more than 40 HP. This is the first Pokémon game I've ever actually lost a trainer battle in (of course I save before big battles in this game and restart so that nobody knows I lose, but still). Episode 17 seems to be a lot easier than my memory of episode 16. You don't necessarily need to grind in order to be prepared for Julia's team if you've been using the same Pokémon throughout the playthrough thus far.


Cheer Captain Julia


Potions x2

Field: Electric Terrain


Minun (Level 12)


Ability: Minus

Item: ---

Stats: HP 38 / Atk 14 / Def 18 / SpA 26 / SpD 27 / Spe 29

Nuzzle, Quick Attack, Charge Beam, Encore


Voltorb (Level 12)


Ability: Aftermath

Item: ---

Stats: HP 34 / Atk 16 / Def 19 / SpA 19 / SpD 21 / Spe 31

Sonic Boom, Explosion, Rollout, Charge Beam


Alolan Geodude *Shiny* (Level 11)


Ability: Galvanize

Item: ---

Stats: HP 32 / Atk 27 / Def 29 / SpA 12 / SpD 14 / Spe 12

Rollout, Self-Destruct, Tackle, Charge


Pom-Pom Style Oricorio (Level 14)


Ability: Dancer

Item: ---

Stats: HP 47 / Atk 26 / Def 26 / SpA 34 / SpD 26 / Spe 33

Pound, Air Cutter, Work Up, Tailwind


Plusle (Level 13)


Ability: Lightning Rod

Item: ---

Stats: HP 40 / Atk 17 / Def 17 / SpA 30 / SpD 26 / Spe 31

Nuzzle, Quick Attack, Charge Beam, Encore


Electrode (Level 15)


Ability: Aftermath

Item: ---

Stats: HP 47 / Atk 24 / Def 30 / SpA 33 / SpD 33 / Spe 54

Sonic Boom, Rollout, Charge Beam, Charge


         You know how earlier I asked if people you face can have shiny Pokémon? Julia will have a shiny Alolan Geodude. This was written into the story rather than mere chance since the shiny colour makes the Pokémon match the colour theme of the gym. I was able to defeat her team with a level 17 Pachirisu using Spark and my starter at level 15 for any who need help. Her Pokémon have other moves, but I was only able to see certain ones before her team was defeated. If you know the others, feel free to inform me. Julia will award you the Volt Badge and TM75 Charge Beam. You may now use the TM Cut outside of battle (though you don't have it yet) and Pokémon level 25 and below will now obey you. Your opponent seems to have fallen asleep, so feel free to leave the gym. As soon as you exit the gym, Victoria will be waiting for you. She'll tell you that plants are attacking the Obsidia Ward and runs off to go help.

         Before we move on, there are a few more event Pokémon you can obtain now that you've cleared the first gym. If you talk to a hiker near the train station, he'll tell you that he's lost his home. Returning to the house where the Whismur is will reveal an apartment landlord who's looking to the place. Speak with him and then go back and inform the Hiker. The hiker will enter the home. Satisfied that he's now found shelter, he'll offer you his Onix in return.


Onix (Level 15)


Curse, Rock Throw, Rock Tomb, Rage


         You can also encounter a Numel at the train station if it's raining outside.


Numel (Level 15)


Focus Energy, Magnitude, Flame Burst, (Stockpile, Growth, Iron Head, or Body Slam)


         You can talk to this man to update your Pokégear with information about a Factory Field.




PLEASE DO NOT COMMENT ON THIS THREAD. Keep all comments on the discussion thread provided. I am working on the next part of the guide. It will take me a few days to complete. Subscribe for updates.

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Chapter 2

Florinia's Gym

Section start date: 2/12/18

Section post date: 2/15/18

         If you've seen an opponent use a move I haven't listed or seen a different Pokémon at an event, please include a picture and as much information as you can if possible. I'll be placing moves in bold during certain fights if they're boosted by the terrain. I've also just learned of the follow feature on this website, so you can follow this post for updates rather than checking back on Sundays.


         Thank you to the following people for their contribution to this portion of the guide: Sparsyle-0 (Sophie), Frelop, Paperblade


         Heal your Pokémon and head towards the Opal Bridge to continue the story. You'll encounter new trainers on the bridge every time you defeat a gym, so go ahead and introduce yourself to them. Once you're done, talk to Florinia by the guards.

Obsidia Ward map
South Obsidia Ward map

Coral Ward map




         As a gym leader and a Grass-type specialist, she'll have access to the Obsidia Ward. Given your recent help with the factory, she'll ask you to join her. As you've been informed, plants are destroying the city. Your job is to help her isolate what's causing it and put a stop to it. The source has been narrowed down to the park which houses many Grass-type Pokémon. She'll then leave you, so head into the Obsidia Ward.

         Despite the city's condition, many businesses are open. In the building labelled 1, you can find a grooming salon. Talking to the girl on the right side and showing her a Pokémon with maxed happiness will earn you a Soothe Bell. If you don't have any Pokémon that you've used throughout the playthrough, your starter should love you. In building labelled 2, you'll be able to buy special Pokéballs for a much higher price. In building 3, the man on the left will sell normal Pokéballs for a normal price. The rainbow building is a sweets shop. The kid at the vending machine wants an ice cream but doesn't have money, nor will they move to the side so you can buy them one. If a Pokémon on your team has Pickup, it may have already found a chocolate ice cream. If not, you'll have to buy one from an ice cream vendor outside The Grand Hall during sunny days. Give the child a chocolate ice cream and they'll happily move out of the way. The first vanilla ice cream you can buy will cost 1000 Poké and a Vanillite will drop from it.


Vanillite (Level 15)


Harden, Astonish, Uproar, Icy Wind


         The lady behind the counter on your left will allow you to complete a tile puzzle to get another Pokémon. Something I've noticed is that the bottom of each tile has a black line. It helps to organize the tiles in the correct order before solving the puzzle. You can play for free as many times as you'd like. Winning gets you the Pokémon in the puzzle. Here's the completed Swirlix tile puzzle:




Swirlix (Level 15)


Fairy Wind, Play Nice, Fake Tears, Round


         The mother in the PokéCenter will ask you if you've seen her child. You haven't yet, but you will soon. Buildings 4 and 5 are best left alone for now given their requirements. Move south towards the number 6 to enter South Obsidia and switch to its map. In apartment complex 1, you can talk to a man who has a disobedient Lillipup. It'll run from him, initiating another hide and seek event. We won't bother completing it right now because we don't have access to all the locations we can find it. Instead, head towards location 2. You'll run into Victoria who will tell you the thugs in the alleyway were harassing her. Unfortunately, this is the only way to get to the other side of Obsidia. If you tell her you aren't going through the slums, she'll agree that you've made the wiser decision and will try to think of another way around. As far as I'm aware, there isn't, so tell her you'll brave the slums. Concerned for your safety, she'll battle you to ensure that you're strong enough to survive.


Apprentice Victoria


Potions x2

Field: Default


Ralts (Level 15)


Ability: Synchronize

Item: ---

*Stats: HP 37 / Atk 17 / Def 17 / SpA 23 / SpD 20 / Spe 21

Disarming Voice, Lucky Chant, Teleport, Double Team


Pichu (Level 16)


Ability: Static

Item: ---

*Stats: HP 37 / Atk 22 / Def 14 / SpA 21 / SpD 21 / Spe 29

Fake Out, Thunder Shock, Nasty Plot, Sweet Kiss


Torracat (Level 17)


Ability: Intimidate

Item: ---

*Stats: HP 53 / Atk 38 / Def 26 / SpA 36 / SpD 26 / Spe 40

Fire Fang, Lick, Leer, Growl

*Due to variations in nature, stats my alter


         If you've played all the other Pokémon games like me, you may forget that Ralts is a Psychic/Fairy-type now. Remember to keep its new resistances and immunities in mind when fighting it. After defeating her, Mother Hen will continue to express concern over you but will "allow" you to enter the slums. On windy days, you can encounter Hoppip floating about in this area.




Poison Powder, Stun Spore, Sleep Powder, Encore, Grassy Terrain, Encore, Aromatherapy

*Moves and levels may vary


         Fight your way through the slums, making sure to pick up the egg in the basket as you progress. The colour of the egg determines what Pokémon emerges from it.


Drowzee (Level 1)


Pound, Hypnosis, Nasty Plot




Bronzor (Level 1)


Tackle, Confusion




Ducklett (Level 1)


Mirror Move, Water Gun




Cacnea (Level 1)


Poison Sting, Leer, Seed Bomb


         Friendly reminder that you can use Cheat Engine to hatch eggs in a few steps.

         Here are the Pokémon that can be found in the slums. The rooms seem to have different ratios as to which Pokémon pop up more frequently, so explore.


Obsidia Slums

Pidove (30%) Trubbish (20%) Mankey (20%) Pancham (14%) Yungoos (10%) Makuhita (6%)



         You'll also be able to find the TM60 - Quash somewhere in the slums. Its use is limited but I like collecting the TMs anyway, so I picked it up. A Pokéball will be laying on the ground and will contain a Moon Stone. You'll notice that there's a locked door in the slums. We won't be able to open it for quite a number of hours, so forget about it for now. Speaking of forgetting, remember Event: SP? You can continue it in these slums. A boy will ask you if you're looking to have a rousing round of fisticuffs. Respond in the positive and give him what for. Afterwards, he'll inform you that he sold the Pokémon to someone in North Obsidia.

         The residents of the slums will inform you of a moving box. Chase after the box, but make sure to heal, save, and prepare yourself for a double battle before entering this room.



         You'll encounter a Pokémon gang here. They refuse to listen to words, so you'll have to fight your way out of this. If the game shows you a Pokémon sending out other Pokémon like this, you can't catch any of them since they're considered a team. Don't waste your Pokéballs. 


Pokémon Gang


Field: Default


Scraggy (Level 14)


Ability: Intimidate

Item: ---

*Stats: HP 39 / Atk 27 / Def 26 / SpA 16 / SpD 26 / Spe 19

Feint Attack, Headbutt, Swagger, Sand Attack


Scraggy (Level 15)


Ability: Intimidate

Item: ---

*Stats: HP 42 / Atk 29 / Def 28 / SpA 17 / SpD 28 / Spe 21

Feint Attack, Headbutt, Swagger, Sand Attack


Scrafty (Level 18)


Ability: Intimidate

Item: ---

*Stats: HP 56 / Atk 42 / Def 51 / SpA 26 / SpD 51 / Spe 30

Feint Attack, Low Kick, Swagger, Sand Attack


Scraggy (Level 16)


Ability: Intimidate

Item: ---

*Stats: HP 44 / Atk 31 / Def 29 / SpA 18 / SpD 29 / Spe 22

Feint Attack, Low Kick, Swagger, Sand Attack


*Due to variations in nature, stats may alter


         It seems the gang respects strength. Your newfound friends will remove the gate and allow you to exit the slums. The police here aren't aware of your involvement in the mission, so they won't allow you up north. As such, head south into the Coral Ward.


Coral Ward

         Don't bother pulling up the map. The Coral Ward is the smallest ward in Reborn. If you search the rock on the right as soon as you enter, you'll find a potion. If you search a rock to the left of the first accessible building, you'll find an Ultra Potion. This will be needed in 2 minutes, so don't use it. The girl inside the building is blind and will ask you some questions to satisfy her boredom. Here are the answers:

How many headbuttable trees are there in the area around The Grand Hall? 4 trees.

Assuming you can see them all from one angle or another, how many satellite dishes are there in the Obsidia Ward? 7 dishes.

How many banners and ribbons are there inside the Peridot Gym? 31 banners and ribbons.

         You might ask yourself how a blind girl knows the answers to all these. Who knows. I don't. If you get an answer wrong and try to answer her questions again, she'll comment on it. Your reward is information on the Misty Terrain. Coral Ward is covered in mist, so this will be useful if you choose to fish up some Grimer. Speaking of which...


Coral Ward

Fishing (Old Rod)




         It's the only Pokémon you can catch in this area. For now, at least.

         In the house by the broken down gym is an old lady, her grandson, and a Skitty he adopted. He refuses to take it to the PokéCenter next door because he wants to heal it himself. Talk to the grandmother and give her the Ultra Potion you just found. A regular potion or two would have worked, but whatever. The Skitty will feel better. Seeing her opportunity, the grandmother will try to force the Skitty on you. You can choose not to accept it, but that doesn't lead to any interesting conversations since you can come back later to get it. As such, take the Skitty.


Skitty (Level 15)


Foresight, Sing, Attract, Disarming Voice


         On rainy days, you can find a Lotad on the pier.


Lotad (Level 15)


Absorb, Bubble, Natural Gift, Mist


         That's all the event Pokémon for right now, so let's move on. There's a lady with blue hair looking out at a Water-type Pokémon by the lighthouse. Go over and talk to her. As a Water Pokémon trainer, she'll be concerned for it. The lake is too toxic for her to swim across and rescue it. Cain will appear and introduce the lady as Amaria, one of the highest ranked gym leaders in Reborn. Once he understands what's going on, he'll will send his Alolan Grimer to swim out to the Pokémon and rescue it. Grateful to its rescuer, Popplio will decide to join Cain's team to return the favour. It wants to prove itself, so it chooses to battle you.The poor thing doesn't realize you're the protagonist. Teach that to it.


Pretty Boy Cain


Potion x2

Field: Misty Terrain


Alolan Grimer (Level 16)


Ability: Poison Touch

Item: ---

*Stats: HP 54 / Atk 33 / Def 23 / SpA 20 / SpD 23 / Spe 15

Bite, Acid Spray, Disable, Harden


Popplio (Level 16)


Ability: Torrent

Item: ---

*Stats: HP 46 / Atk 26 / Def 26 / SpA 30 / SpD 27 / Spe 21

Aqua Jet, Disarming Voice Baby-Doll Eyes, Growl


Nidorino (Level 20)


Ability: Rivalry

Item: ---

*Stats: HP 57 / Atk 41 / Def 31 / SpA 30 / SpD 30 / Spe 34

Double Kick, Fury Attack, Poison Sting, Focus Energy


Cubone (Level 16)


Ability: Rock Head, Lightning Rod, or Battle Armour

Item: ---

*Stats: HP 44 / Atk 23 / Def 37 / SpA 20 / SpD 23 / Spe 18

Headbutt, Bone Club, Leer, Tail Whip

*Due to variations in nature, stats may alter


         If you lose, you'll restart at the PokéCenter and the game will act like you hadn't talked to Amaria, so don't throw the match. Cain will leave to go meet up with his sister in the wasteland. Amaria will mention Florinia and you'll tell her about the events at the Mosswater Factory. Realizing that you're helping them, she'll tell you to meet her at the park. Go back to South Obsidia and go north past where the policemen were before. They seem to have been called away for another matter.

         On a clear day, you'll run into a Spoink on your way up to the park.




         When you talk to it, it'll flee. We can't catch it right now, so we'll have to come back to it later. You'll find Amaria and Florinia by the park. You'll be given HM1 Cut and will be instructed to cut down the tree blocking your access to the park. You don't have to go back to the PokéCenter since a Light Shard is within the park. As a guy in the slums should have told you, those shards heal your team completely. They're also an indicator that an important battle is about to happen, so save your game.

         Don't like having to teach your Pokémon HM moves? Remember that mod page I keep linking? There's a mod that makes it so you don't have to teach your Pokémon HM moves. Simply having the required badge and the HM will allow you to use it outside of battle. When you cut down the tree, the girls will go before you only to be ensnared by vines. The Shoal Cave Remix will begin playing again which is a sign you're dealing with a high ranking member of Team Meteor. You'll encounter a being named ZEL. This person suffers from a sort of split personality disorder. You can tell which of the personalities is talking based on which letter is capitalized during the text. ZEL informs you that the machine is responsible for the overgrowth in the city. When a Pokémon is hooked up to it, its abilities are amplified. This usually comes at the cost of the Pokémon, however. ZEL will allow you to fight the Tangrowth hooked up to the machine.


Meteor Admin ZEL


Terrain: Default


Pulse Tangrowth *Shiny* (Level 22)


Ability: Filter

Item: ---

Stats: HP 79 / Atk 36 / Def 96 / SpA 39 / SpD 85 / Spe 12

Vine Whip, Mega Drain, Acid Spray, Growth


         With the Pulse machine attached to it, the Tangrowth will gain a Poison typing. Adjust your team accordingly. E will yell at Z about not using mission-critical Pokémon in battle. Z  will inform the other two that the plants will revert back to normal now that Tangrowth is down. The machine is boxed up and taken away. Amaria will commend you on your battle while Florinia surmises that Team Meteor may be responsible for the other problems that are happening in all the other wards. Amaria will leave to inform Ame that Team Meteor is a much larger threat than initially perceived. Florinia will return to her gym in the Onyx Ward and will invite you to come challenge her.

         Now that you have access to the park and you're stronger, let's finish up some sidequests. In the park you can find the following Pokémon:


Obsidia Park


Buneary (40%) Bellsprout (20%) Oddish (20%) Sunflora (9%) Slakoth (6%) Sentret (5%)




Oddish (20%) Bellsprout (20%) Bonsly (15%) Venonat (14%) Slakoth (11%) Sentret (10%) Buneary (10%)




Hoothoot (40%) Bellsprout (20%) Oddish (20%) Venonat (18%) Bonsly (2%)



Headbuttable Trees

Pineco, Slakoth



         Remember the mother looking for her son? He's on the right side of South Obsidia.



         While you're here, let's knock out two birds with one stone. The shop in the image is a competitor of the grooming salon (building 1 from Obsidia map). Go in there and talk to the lady. She'll demand you go find out why the other salon is doing better than hers. Talk to the mother in the PokéCenter. You'll inform her of her son's location and she'll give you an Ability Capsule as thanks. Then go to building 1 on the Obsidia map and talk to the lady with green hair. She'll ask if you'd like to groom your Pokémon for 1500 Poké. You don't need to accept, but you can if you'd like to raise your Pokémon's happiness. Go back to the other salon and tell the lady what you've learned. Grateful for your help (and in an attempt to increase marketing), she'll allow you to take one of the salon's mascots. Talk to a Glameow to take one with you.


Glameow (Level 20)


Growl, Hypnosis, Feint Attack, Fury Swipes


         Go to house 4. The daughter is displeased with her birthday gift. You can give her a Furret to receive her Castform. The only way to get Furret right now is to level up a Sentret from the park. They evolve at level 15.


Castform (Level 15)


Water Gun, Ember, Powder Snow, Headbutt 


         In house 5, you can find the daycare couple, though they have terrible customer service. Continually talk to both of them until they finally reveal that they're Team Meteor members you've run into before. They'll announce that they've been stealing Pokémon from unknowing trainers and will engage you in a double battle. The reason I had you wait to fight them is that their Pokémon are a higher level than when you first entered the ward. It's easier to fight them now that you're more powerful. After you defeat them, they'll run away. In house 7, you can find a warehouse key. Grab this and head into the Coral Ward. You'll be able to open up all but one of the warehouses and each one contains something different.

         The warehouse on the left has the elderly couple who run the daycare. Team Meteor had kidnapped them and hidden them away in there. They'll be grateful you've freed them and will return to their home. You can now use the daycare service to breed Pokémon. You can generate and hatch eggs in a matter of a few steps if you use Cheat Engine.

         The warehouse in the middle is where you continue the Spoink event. Check each box and eventually you'll find Spoink. Trapped, it'll attack. You can choose to capture it now.


Spoink (Level 15)


Psywave, Odor Sleuth, Psybeam, Psych Up


         The warehouse on the right contains a Team Meteor member, most likely the one you just ran out of the daycare. Funny enough, you don't even need to talk to him. In the back is a lost Happiny. You can grab the Happiny and leave if you'd like since there's no reason to talk to the grunt or to avoid him. He doesn't fight you, only warns you to stay out of their affairs before leaving.


Happiny (Level 10)


Pound, Charm, Copycat, Refresh


         Finally, let's complete the Lillipup quest. You'll need to hunt down Lillipup. It won't always be in the same spot across different save files, so you might not have to check all of them. You only need to find it twice before its owner will catch it. Here are its potential locations:








         The final location with be in the Onyx Ward. The man will realize he can't offer Lillipup the time or attention it requires, so he'll offer it to you. If you say no, he'll continue to stand there, so just take it.


Lillipup (Level 15)


Baby-Doll Eyes, Helping Hand, Take Down, (Fire Fang, Thunder Fang, or Ice Fang)


         You can also enter the alleyway just south of the of the grooming salon that gave you the Soothe Bell. Inside you can find the following Pokémon:


Obsidia Alleyway

Trubbish (45%) Koffing (22%) Yungoos (20%) Poochyena (13%)



         If you enter at night, you can find a pair of Mightyenas cornering an Electrike. As soon as you draw close, the two will attack in a double battle format. They're level 25 and they both have Intimidate, so come prepared. Once defeated, the wounded Electrike will ask to join your team.


Electrike (Level 18)


Quick Attack, Spark, Odor Sleuth, (Crunch, Flame Burst, or Ice Fang)


         If you come down to this corner, either a Minun or a Plusle will pop out once it smells any PokéSnax you have on you. You can feed it and take it along.





         Interestingly enough, you can get both by visiting more than once. Just exit and enter the alleyway. You'll need a PokéSnax to make them appear.


Plusle (Level 20)


Bestow, Swift, Electro Ball, (Sing or Wish)




Minun (Level 20)


Switcheroo, Swift, Electro Ball, (Sing or Wish)


         As you can see in the picture, there's also a Litleo that appears in the daytime. Talking to it will scare it off. If you go to the house just left of building 4, you can find it again. It'll run downstairs. The Pokémon you can find in that area are


Underground Railnet (Obsidia Access)

Noibat (80%) Klink (20%) Swoobat (Dark patches only)



         as well as the Klinglang that's about to attack the Litleo. This level 35 Pokémon will be considered a trainer and can't be caught. Once you defeat it, Litleo will force itself into your party.


Litleo (Level 18)


Ember, Work Up, Headbutt, Noble Roar


         It's rather powerful compared to the other Pokémon you've encountered up to this point and it has access to Ember. Consider using it for the upcoming Grass gym if you're having difficulty, but be warned that it doesn't evolve until level 35 which you can't control right now. Finally, enter the Obsidia Department Store. It's right next to the entrance to the Onyx Ward. Talk to one of the ladies by the counter (not behind) to receive a store card. This store is the mega complex you've seen in other games. You'll need to get stickers to access the higher floors which contain better items such as berries to lower EVs or evolution stones.

         We've dealt with all the sidequests we can at the moment, so let's move on. Enter the Onyx Ward.


Onyx Ward

         The Pokémon Lottery Center is the first building you'll come across. You don't have a Coin Case just yet, so you can't participate. I would recommend you don't bother entering right now. You can talk to everyone, but you'd have to talk to them again to get some free coins once you get your case.

         In one of the houses, you'll find a girl who expresses concern for the daycare couple. She'll ask you to check on them. Since you already did, you can talk to her again and she'll be grateful to you. So much so, in fact, that she'll reward you with an egg. The egg contains a Water-type Pokémon.


Clamperl (Level 1)


Whirlpool, Iron Defense, Muddy Water, Body Slam




Seel (Level 1)


Headbutt, Perish Song




Remoraid (Level 1)


Water Gun, Acid Spray




Spheal (Level 1)


Powder Snow, Water Gun, Stockpile, Signal Beam




Frillish (Level 1)


Bubble, Water Sport, Acid Armour, Confuse Ray




Clauncher (Level 1)


Splash, Water Gun, Aqua Jet


         The people on the right side will be too busy talking to move out of your way, so enter the school from the left side. You'll run into Fern. If the sensation of wearing wet socks were a person, it would be Fern. His hate boner for you is still going strong, so he'll instruct his goons to keep you out of the school and will lock the west entrance. Walk outside and enter the school from the right side. Fern's lackeys will try to stop you, so you'll need to battle your way through the entire school. 

         You can find a gamer who's frustrated with the arcade on the second floor. He'll give you his Coin Case in an attempt to stop himself from wasting more time on those games. You can now enter the arcade center. If you talk to the people in there, you'll be able to get coins for free. I recommend playing Voltorb Flip. It's free, fun, and always earns you coins no matter how poorly you do (though you get more the better you play). You can use this website if you want to significantly increase your "luck". The prizes for the Lottery are as follows:


Last digit: Full Restore

Last two digits: Max Revive

Last three digits: PP Up

Last four digits: Experience Share

All digits: Master Ball


         I recommend you obtain as many Pokémon as you can for two reasons. The first is that at one point in the game, you'll have limited access to different types of Pokémon but you'll still have to battle at least 3 gyms. You'll want to have a broad selection of Pokémon to choose from should struggle with an event. Even if you think a Pokémon is weak, you might reconsider later or use it to breed. The second reason is for the lottery. Free items. You can also buy the following Pokémon from the arcade center:


Slugma (Level 20)


Rock Throw, Harden, Incinerate, Clear Smog




Nidoran♂ (Level 20)


Focus Energy, Double Kick, Poison Sting, Fury Attack




Shinx (Level 20)


Charge, Baby-Doll Eyes, Spark, Bite


         Slugma has access to Fire moves which will be super effective against the upcoming gym. However, Florinia's Grass-type Pokémon have access to moves which oppose Fire-types and Slugma is rather slow which ensures that it'll be hit by them. The slightly safer route if you're looking for Fire-type moves would be to take the Blitzle you caught outside Julia's gym (see Blitzle event from part 1). At level 18 it learns Flame Wheel which also increases its speed after every execution, thus helping to set itself up for a sweep. Just be wary of her Pokémon with Ground-type moves. Additionally, you can buy the following TMs: TM45 Attract, TM42 Facade, TM90 Substitute. Facade is a physical 70 power Normal-type move that doubles its strength if the opponent has a status effect. It's a better alternative to Cut, especially if you downloaded the mods I recommended. 

         If you dig around, you can find a bit of backstory about Julia, Florinia, Amaria, and another girl you've yet to meet named Titania. Unlike the others, Titania's diary will chastise you for reading other people's private journals. There's a computer that's spazzing out in another room. Several hours from now you'll need to return here to get a Porygon. As things are, you can't receive it right now. What you can receive in this room is the item Protective Pads. Also on the second floor is a kid with a hat by a plant. If you talk to him from his right side, he'll leap backwards and bump into the plant on the side. The teacher standing nearby will leave to get a janitor, leaving open a set of doors as he does so. For those who missed what the teacher says before you talk to his student, here's the dialogue. You're a gym challenger, aren't you? Visitors are frequent here, but they usually don't have to come upstairs. Are you lost? Not very interesting, but I'm one of those people who likes to read everything. Follow where the teacher went and you'll find info for Desert Field, the exact same field you'll be fighting Florinia on.       

         When you return to the first floor after battling through the second, make sure you head right and unlock the gate so that you can quickly access the PokéCenter. As you battle your way left in the west wing, you'll find more terminals. You need to unlock all of them in order to reach Florinia. Throughout the school is the information you need. Throughout the rest of this paragraph are the answers from the rightmost computer to the leftmost: Starmie learns Rapid Spin at level 001. Huntail is number 367 in the PokéDex. It's true that areas have field effects that can increase or change the power, accuracy, and type of some attacks. Corsola's base stat total is 410. It's true that field effects can have special characteristics that may dramatically alter a battle. Cubchoo evolves at level 037. 15 Pokémon can learn the attack Lava Plume. It's true that field effects can be destroyed or transformed by certain attacks. With that out of the way, proceed left.

         You'll run into Fern. Fern's the type of person who calls himself a nice guy but gets angry and yells at girls for rejecting him. He'll block access into Florinia's gym, so you'll have to battle him to get him out of the way.




Super Potion x2

Field: Default


Sandile (Level 23)


Ability: Intimidate, Moxie, or Anger Point

Item: ---

Stats: HP 62 / Atk 44 / Def 27 / SpA 27 / SpD 27 / Spe 41

Bite, Rage, Mud-Slap, Sand Attack


Roselia (Level 24)


Ability: Poison Point

Item: ---

Stats: HP 70 / Atk 40 / Def 37 / SpA 65 / SpD 55 / Spe 55

Poison Sting, Mega Drain, Leech Seed, Stun Spore


Dartrix (Level 25)


Ability: Overgrow

Item: ---

*Stats: HP 84 / Atk 52 / Def 52 / SpA 50 / SpD 50 / Spe 41

Razor Leaf, Pluck, Astonish, Nature Power (Tri Attack)


*Due to variations in nature, stats may alter


         Fern will get angry at you for defeating him and will decide to best you by attempting the Pokémon Gym League as well. Now that you've defeated him, you can go to the same apartment complex where you got that egg. Talk to Skye, the boy the blonde hair. He'll ask for forgiveness and grant access to his rooftop garden. It has higher level Pokémon but they seem to give lower experience points. If you need to grind, you can do so either in the alleyway or the slums.


Rooftop Garden

Bellsprout, Kricketune, Pidgey, Pidove, Spearow, Tranquill, Venonant



         If you have a PokéSnax on you, you can also encounter a Pichu up here. It'll attack you for your PokéSnax.


Pichu (Level 9)

Sweet Kiss, Tail Whip, Charm, Thunder Shock, Fake Out, Wish, or Volt Tackle


         Now that you're ready, it's time to face Florinia. Though you were helpful with the events at the factory and the park, your actions weren't enough to merit a badge. She makes note to mention that it's not because she's unthankful she battles you but rather because it's simply procedure. She'll tell you she expects you to lose. Prove her wrong.


Head Instructor Florinia


Super Potion x3

Field: Desert Field


Maractus (Level 22)


Ability: Water Absorb

Item: ---

Stats: HP 67 / Atk 44 / Def 36 / SpA 53 / SpD 36 / Spe 33

Nature Power (Sand Tomb), Pin Missile, Needle Arm, Spikes


Ferroseed (Level 22)


Ability: Iron Barbs

Item: Telluric Seed (+1 Def/SpD/Spe, but holder is placed in a Sand Tomb)

Stats: HP 54 / Atk 29 / Def 47 / SpA 18 / SpD 45 / Spe 12

Nature Power (Sand Tomb), Pin Missile, Leech Seed, Sandstorm


Breloom (Level 23)


Ability: Effect Spore

Item: ---

Stats: HP 62 / Atk 66 / Def 43 / SpA 34 / SpD 34 / Spe 39

Mach Punch, Mega Drain, Spore, Leech Seed


Cottonee (Level 24)


Ability: Prankster

Item: ---

Stats: HP 61 / Atk 26 / Def 45 / SpA 27 / SpD 37 / Spe 44

Nature Power (Sand Tomb), Leech Seed, Protect, Poison Powder


Cacnea (Level 23)


Ability: Sand Veil

Item: Big Root

Stats: HP 61 / Atk 54 / Def 28 / SpA 44 / SpD 28 / Spe 26

Pin Missile, Nature Power (Sand Tomb), Sand Attack, Leech Seed


Cradily (Level 24)


Ability: Suction Cups

Item: ---

Stats: HP 81 / Atk 49 / Def 57 / SpA 44 / SpD 68 / Spe 31

Smack Down, Recover, Stockpile, Sandstorm


         Now that you've beaten Florinia, she'll give you The Canopy Badge which makes Pokémon levels 35 and below listen to you. She'll also give you TM96 Nature Power. Because she's an instructor and a gym leader, Florinia can't abandon her position. However, the Jasper and Beryl wards are still being destroyed by plants. Since you're the only one so far that's managed to put an end to this disaster, she'll request that you go aid the police forces there as well. She'll install the PulseDex on your PokéGear, thus giving you information on certain Pulse monsters you'll fight. You'll have to find the information, though. She'll contact the police and make sure you can enter Jasper ward before wishing you luck in her own unique way.

         Before we move on, there are some events you now have access to. On sunny days, you can find a Petilil taking in the sunlight in the Obsidia Park. Give it a PokéSnax to take it along.


Petilil (Level 15)


Growth, Leech Seed, Sleep Powder, Mega Drain


         You can also go to the house all the way in the top left of Peridot by the Jasper Ward sign. Here you can receive the Snubbull/Stufful you encountered before.


Snubbull (Level 20)


Bite, Lick, Headbutt, (Close Combat or Heal Bell)




Stufful (Level 20)





         You're done here, so let's move on. Head to the Jasper Ward.

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What unfortunate timing. It seems that a few hours after I started this guide on Monday, someone posted a complete guide with just about every optional event and everything that can be done for all of Episode 17. You can find the post here. Looks like it's pretty well made, so that means I won't be continuing this guide.

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Chapter 3

Corey's Gym

Section start date: 2/15/18

Section post date: 2/18/18

         I'll continue the guide for a bit longer. If the parts aren't coming out fast enough for you, see the guide I linked above.

         Did you notice that there were less pictures last section? As I learned, there's a limit to how much data you can upload in each section, so I'll be cutting back on the pictures. If you need more or I'm not clear enough, let me know in the discussion thread and I'll try to upload a few more.

         Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Hallowilicious, Paperblade



Friendly reminder that this game is not suited for children or those who are easily disturbed.


Jasper Ward

The Jasper Ward map is unavailable at the time of posting this guide.

         A policeman will be at the barricade. He'll debrief you about the situation in Jasper and Beryl and you'll soon see what would have happened to Obsidia had you not gotten there in time. The buildings are destroyed, Pokémon roam the street freely, and the few residents who didn't manage to evacuate but are still alive can be found scattered throughout the city.


Jasper Ward

Beedrill (25%) Sewaddle (24%) Scatterbug (20%) Pidgey (20%) Carnivine (7%) Pidgeotto (4%)



         The next gym is a Poison-type, so feel free to start leveling any Ground or Psychic Pokémon you have or find.

         The blue building is a police station. When you talk to the chief, an officer will enter after you. The officer recognizes the efforts you've made thus far and will relate this to the chief. Impressed by this, he will request that you help him find the missing officers they have. Should you manage to find all the officers, the plot of the story will change. Since saving the officers is optional, their locations will be marked by the same colour as additional quests and items. This side quest will be referred to as Event: Officer, so feel free to ctrl + f if you're searching for the officers. There are two in Jasper and three in Beryl.

         If you walk past the officer outside the building at night, he'll fight you. If you head to the right side, you'll fight a Meteor Grunt. Talking to the cops won't have him arrested for some reason. Other than that, not much else is going on in this neck of the woods, so head into the woods. You'll need to go through the building on the left in order to do so. If you go straight instead of turning left through the building, you'll find a PokéCenter. In the house to the right of the PokéCenter is a man who lost his Mareep. You'll find it later. On clear or sunny days, you can cut down the tree south of the PokéCenter to find a sleeping Emolga. It'll attack you once you awaken it.


Emolga (Level 20)


Nuzzle, Pursuit, Double Team, (Ion Deluge, Air Slash, or Roost)


          There isn't much else to do in this area, so head left through the house instead and enter the forest.


Malchous Forest

The Malchous Forest map is unavailable at the time of posting this guide.



Beedrill (20%) Sewaddle (20%) Scatterbug (20%) Ledyba (19%) Fomantis (10%) Pidgey (10%) Pansage (1%) 




Beedrill (30%) Pidgey (20%) Oddish (10%) Bellsprout (10%) Scatterbug (10%) Fomantis (10%) Pansage (9%)  Carnivine (1%)



Hoothoot (20%) Spinarak (20%) Scatterbug (20%) Paras (19%) Fomantis (10%) Pansage (6%) Carnivine (5%)



         Since this is a forest, all battles in this area will use the Forest Field effects. Head left and pick up the X Speed, then take the north east exit to continue Event: Officer. You'll end up in the Jasper Ward again. There's only one house you can access. Inside there's a policeman who's being cornered by a Team Meteor grunt. Defeat the grunt and free the officer (1/5). Head back into the forest and continue north west. Battle your way through the now linear path. When you start traveling south, you'll be able to jump off and grab a Big Root before continuing. Backtrack to where you were before and continue until you reach the light shard. Do whatever else you need to before jumping off the ledge as you'll have to complete a battle once you do. Feel free to look at my advice below the battle information if you feel you might need to change your team. Not looking forward to EV training all over again? Remember that I've uploaded a video on how to max EV train in the matter of a few minutes.

         Once you jump, you'll be greeted by a guy with a scarf and the Shoal Cave Remix. He's been waiting for you and knows what you're here for. He'll introduce himself as Taka. Unlike the other Meteor bosses, he seems a bit out of it. He'll explain that PULSE is actually an acronym and that the purpose of the machine is to amplify the power of any Pokémon attached. However, the amount of strain it puts on a Pokémon's body is too much for it to handle, so it eventually dies. He'll lazily tell you that he's been instructed to stop you, so battle him.


Meteor Admin Taka


Super Potion x1

Field: Forest Field


Exeggcute (Level 22)


Ability: Harvest

Item: ---

*Stats: HP 62 / Atk 26 / Def 44 / SpA 35 / SpD 28 / Spe 26

Bullet Seed, Barrage, Leech Seed, Poison Powder


Zazu (Level 25)


Ability: Keen Eye

Item: ---

*Stats: HP 76 / Atk 41 / Def 31 / SpA 54 / SpD 29 / Spe 54

Chatter, Nasty Plot, Sing, Taunt


PULSE Tangrowth (Level 24)


Ability: Filter

Item: ---

Stats: HP 85 / Atk 37 / Def 104 / SpA 42 / SpD 93 / Spe 13

Vine Whip, Mega Drain, Acid Spray, Growth


*Due to variations in nature, stats my alter


         Having trouble? Remember that the Numel, Slugma, and Pansear that you could have caught all learn moves that destroy the Forest Field. Additionally, Spearow evolves into Fearow, a fast and powerful Flying-type Pokémon. Its type coverage makes it resistant to two of Tangrowth's three attack moves. It even has access to Ariel Ace which, with STAB included, is a 90 power move. This can tear through the Exeggcute that opens the battle and help with Tangrowth. The Blitzle that we caught earlier evolves into a fast and powerful Electric type which can easily one-shot Taka's Chatot with Spark and max Speed/Attack EVs. It also knows Flame Wheel which is super effective against Exeggcute and Tangrowth.

        With the machine destroyed, Taka will inform you that Jasper will return to normal. He'll also let you know about the machine in the Beryl Ward. If you haven't caught on already, he's not exactly happy with the way Team Meteor is operating. He'll encourage you to go destroy it before leaving himself. As soon as you jump off the ledge, you'll greeted by a girl with pink hair. She'll state that she'd finally gotten away from her father and was intending to attack Team Meteor herself. She'll throw a tantrum about her dad stopping her from fighting a terrorist organization. After oversharing, she'll tell you to stay out of her way while she destroys the machine in Beryl. She'll then call her Salamance and fly off. As soon as the cutscene stops, head south to access a somewhat hidden path.



         At the end of it, you'll find an abandoned egg. Tired of having to switch out your Pokémon every time you want to pick up an egg? There's a mod for that. If it wasn't clear enough, I enjoy using most of these mods because they remove some slightly annoying features. The egg may contain:


Stantler (Level 1)


Me First, Tackle, Megahorn




Nincada (Level 1)


Scratch, Harden, Night Slash




Skiddo (Level 1)


Tackle, Growth, Rollout




Deerling (Level 1)


Tackle, Camouflage, Synthesis


         Head back into the Jasper Ward via the northeast entrance. In the second building, you can take the elevator up to the fifth floor. Talk to the girl to make her realize that the power is back on and she can escape the building. If you head back into the Peridot Ward, the first house on the right is where you can find her again. Her friend will thank you by giving you an Obsidia Department Sticker. Since you start out with one as soon as you get the card, this is sticker 2/9.

         Reentering the Jasper Ward, you can go to the first house just east of the PokéCenter and enter the elevator in the back to find the Forest Field information. If you continue east, you can find an officer trapped behind some houses and a Paralyz Heal on his other side. He was previously trapped behind a vine grown from the Tangrowth. Talk to him to free him. That's the last officer in the Jasper region and officer 2/5 overall for Event: Officer. This event will continue in the Beryl Ward.

         The last thing you can do in the Jasper Ward is go to the house complexes east of the PokéCenter. In the bottom right you can find the Mareep that went missing. Give it a PokéSnax to calm it down and take it with you. Unfortunately, it seems the owner has already evacuated the city, so the Mareep is yours.


Mareep (Level 14)


Thunder Wave, Thunder Shock, Cotton Spore, Electric Terrain


         Heal up and continue into the Beryl Ward. 


Beryl Ward

         The Beryl Ward map is unavailable at the time of posting this guide.

         To the right is the Beryl Bridge. If you cross it, you'll find the Abandoned Power Plant. One of the rocks along the bridge has an X Speed and a rock by the Power Plant has a PokéSnax. On windy days, you can encounter a boy who has been kidnapped by a Drifloon. The Drifloon will attack you when you talk to it, and you can catch it.


Drifloon (Level 20)


Focus Energy, Payback, Ominous Wind, (Destiny Bond, Tailwind, or Weather Ball)


         He'll thank you for saving him and promise to go home. Before he does, he'll get cornered by two Venipedes and a Scolipede in the same spot in Jasper where we found cop 2/5. The Scolipede is level 30, so if you want to tango, make sure you come prepared. You can't catch these Pokémon since they're a gang, but you'll be able to get a Venipede several hours from now anyway. The boy will finally go home. He lives in Lapis Ward, so we can't get the reward just yet. Head back into the Beryl Ward.


Beryl Ward

Pansage (20%) Pidgeotto (20%) Spearow (15%) Bellsprout (14%) Scatterbug (11%) Sewaddle (11%) Oddish (9%)



         Head left. The only house you can access will have an X Attack. Head into the jungle, ignoring the feet you can see beyond the house.


Rhodocrine Jungle


Sewaddle (30%) Ledian (20%) Scatterbug (20%) Spearow (15%) Ledyba (9%) Pansage (6%)




Spearow (20%) Pansage (20%) Gloom (15%) Bellsprout (15%) Tangela (10%) Sewaddle (10%) Scatterbug (10%)




Hoothoot (31%) Chiyo (24%) Ariados (20%) Tangela (15%) Spinarak (10%)



         Make your way left, making sure to pick up the Green Shard in the rock to at the bottom of the screen. Grab the Pokéball- oh. You fell into a trap. When you awake, you'll find yourself surrounded by Nuzleafs. They'll toss you into a trap and lock the cage. Press alt to speed up the game and wait. Eventually, Fern will drop by. Fern's the type of guy who gets angry at you for treating him the same way he treats you. He'll laugh, step away for a moment, then return. Now that you can't escape him, he'll take some time to tell you how he's been. Apparently he's already beaten both Julia and Florinia and is on his way to the third gym. At this point in my playthrough, I'd already accumulated 18 hours. To be fair, many of those hours were spent idle while I wrote this guide. Nonetheless, he seems to have blazed through the gyms quickly. He'll demand you beg to be let out. At this point, you have two options.


Fern: I'll let you out if you beg. Whaddya say?


Fern: Perfect. Now get on all fours and repeat after me: I, *Insert Name Here*, admit that I am an inferior trainer, battler, and person to Fern.


Fern: Furthermore, I, *Insert Name Here*, swear that I will never get in Fern's way again, because I'm not worth the time it takes him to step on me.


Fern: Finally, I, *Insert Name Here*, fully embrace the fact that I will NEVER be anywhere remotely as cool, stylish, popular, talented, good-looking, or likable as Fern.


Fern: Ha! So desperate. Love it, man. No worries, I'll keep my end of the bargain.

*Fern will open the cage door*

Fern: That's that. I'm not saving you again, princess, so stay out of trouble, a'ight? Later, loser!


         Surprised that he actually let you out? So am I. However, there's no way we're actually going to say any of that, right? Saying no at any point yields the same result, so deny Fern the satisfaction from the very beginning. He'll tell you to rot in the cage and leaves. Press alt and wait about 2 minutes. Remember that the game's window needs to be active or else the game will pause, so be patient. Eventually, a Pokémon will appear and open the cage. You'll hear it repeating the instructions that were given to it, and you might even recognize it as the Chatot that Taka has.

         If you go past the caves and up the stairs, you can cross a bridge, jump down a ledge, and find an Ultra Ball in this bush.



         Go down the stairs and into the cave on the left to continue Event: Officer. In either cave, you can find these Pokémon:


Rhodocrine Jungle Caves

Scatterbug (35%) Noibat (30%) Morelull (30%) Bunnelby (5%) Woobat (in dark patches only)



         You'll find a police officer trapped in the same type of cage that had you. He'll even tell you that a group of Nuzleafs captured him in the fashion that you were captured. He'll thank you and return to the station (3/5). Exit and enter the cave on the right side. At the end you can find a Hyper Potion. Flip the lever next to the Hyper Potion (1/3). You'll see the use of this later. Exit the cave and head north east. If your Pokémon are wounded, don't bother retracing your steps to heal in Jasper. We're coming close to a healing location now. Head south at the fork and west instead of exiting into the Beryl Ward. Go up the stairs, cut the tree, and flip the switch (2/3). Then exit into the Beryl Ward. You'll find a Meteor grunt standing outside the building. After battling him, check the rock to the right of the building to find a PP Up, then enter the building. This is the Beryl library. A funny detail I noticed is that the music seems to get quieter when you enter the library. The boy in front of you will be grateful to find another survivor. He'll allow you to rest and heal up your Pokémon as many times as you'd like. Go up the stairs, down the hall, and walk on top of the bookshelves in order to reach the other side. You can find information about a Corrosive Field on top of some bookshelves here. Enter the room on the right side to further Event: Officer. Pick up the Ill-Fated Doll you find and speak to the Growlithe twice. It'll move aside so that you can look down the hole. It seems the officer fell into this hole while the library was being destroyed and perished. Maybe that Ill-Fated Doll had something to do with this. It doesn't matter. The Growlithe will now run back to the police station. Once they see it alone, they'll understand (4/5).

         Exit the library and take the northern exit through the building. Enter the jungle once more and flip the switch (3/3). Now backtrack to where that fork was and cross the newly formed bridge. Exit the forest into the Beryl Ward once more. Defeat the grunt in the way, cut the tree, and enter the building just before you head south in order to complete Event: Officer. You'll find a grunt guarding the last police officer. The grunt will attack you with a Growlithe and a Herdier. Once you defeat them, the officer will return to the police station (5/5). You've now completed Event: Officer. If you'd like, you can return to the police station right now to be rewarded with the Growlithe that you saw in the library. You'll also be made an honourary member of the police force. If you don't receive the Growlithe now, you'll have to wait until after you defeat Corey to receive it which is 30 minutes to an hour away depending on how well you do.


Growlithe (Level 25)


Reversal, Fire Fang, Take Down, (Close Combat or Morning Sun)


         The police officer behind the counter will change his dialogue after you've taken the Growlithe. He'll ask you if you remember the Growlithe that the grunt had fought you with. Apparently that was his, and the grunt had kept it. Rather than giving him the Growlithe of his fallen comrade, the chief had given it to you. If you talk to his buddy nearby, he'll ask you to breed the Growlithe you just got and give the egg to him. If you got a female Growlithe, you can do this right now. Just find a male Pokémon who belongs to one of these species. If you got a male Growlithe (looking for someone to confirm that this is possible), then you'll need to wait until we get a Ditto many hours from now. The police officer will give you a mystery egg in return. It can be one of the following eighteen Pokémon:


Azurill (Level 1)


Splash, Water Gun




Axew (Level 1)






Cottonee (Level 1)


Absorb, Fairy Wind




Drilbur (Level 1)


Scratch, Mud Sport




Elekid (Level 1)


Quick Attack, Leer




Gastly (Level 1)


Hypnosis, Lick




Larvesta (Level 1)


Ember, String Shot




Mareanie (Level 1)


Poison Sting




Pawniard (Level 1)






Phantump (Level 1)


Tackle, Confuse Ray




Rockruff (Level 1)


Tackle, Leer




Shroomish (Level 1)


Absorb, Tackle




Sneasel (Level 1)


Scratch, Leer, Taunt




Starly (Level 1)


Tackle, Growl




Staryu (Level 1)


Tackle, Harden




Togepi (Level 1)


Growl, Charm




Vullaby (Level 1)


Gust, Leer




Vulpix (Level 1)




         Return to the previous location in Beryl and head south past the building.

         You'll fight another grunt and be given a chance to heal your Pokémon using a Light Shard. I recommend Pokémon level 30, but I managed to defeat them with level 25. Prepare yourself for a double battle. You'll encounter three individuals, two of whom you've met previously. Taka and ZEL will introduce you as the one who's been taking down the PULSE machines. The third figure will threaten you but the party will be crashed by the girl with pink hair. ZEL will finally introduce her as Heather but the hooded figure will interrupt the backstory and even tip their hat as to who they truly are. They'll instruct Taka and ZEL to deal with you. You can skip dialogue by holding down the Escape key.


Meteor Admin Taka and Meteor Admin ZEL


Super Potion x1

Field: Forest Field


Glaceon (Level 24)


Ability: Snow Cloak

Item: ---

Stats: HP 68 / Atk 33 / Def 61 / SpA 70 / SpD 53 / Spe 39

Quick Attack, Bite, Ice FangIcy Wind


Exeggcute (Level 22)


Ability: Harvest

Item: ---

*Stats: HP 62 / Atk 26 / Def 44 / SpA 35 / SpD 28 / Spe 26

Bullet Seed, Barrage, Leech Seed, Poison Powder


Chatot (Level 26)


Ability: Keen Eye

Item: ---

*Stats: HP 79 / Atk 42 / Def 32 / SpA 56 / SpD 30 / Spe 56

Chatter, Nasty Plot, Sing, Taunt


Espeon (Level 24)


Ability: Synchronize

Item: ---

Stats: HP 68 / Atk 35 / Def 37 / SpA 77 / SpD 53 / Spe 61

Quick Attack, Swift, Psybeam, Future Sight


Umbreon (Level 25)


Ability: Synchronize

Item: ---

Stats: HP 89 / Atk 44 / Def 67 / SpA 38 / SpD 85 / Spe 44

Feint Attack, Quick Attack, Sand Attack, Confuse Ray


PULSE Tangrowth (Level 25)


Ability: Filter

Item: ---

Stats: HP 95 / Atk 45 / Def 115 / SpA 50 / SpD 104 / Spe 20

Vine Whip, Mega Drain, Acid Spray, Growth


Moves in italics hit both Pokémon in a double battle

*Due to variations in nature, stats may alter


         Having difficulty? The Espurr we found in the beginning of the game can have the ability Competitive (assuming you got Espurr in the Peridot building and not Minccino). This will sharply increase its Special Attack whenever any of its stats are lowered. It evolves into Meowstic at level 25. Having this out against the Glaceon might help since you'll get a free 100% increase to your Special Attack damage should Glaceon use Icy Wind. The Psychic moves it learns are also super effective against PULSE Tangrowth. The Blitzle we found outside Julia's gym during a thunder storm can learn Spark and Flame Wheel. Flame Wheel increases speed by one stage after use, thus negating the speed slow you'll get from Glaceon's Icy Wind. Spark can defeat Chatot in one hit if you already evolved it into Zebstrika (level 27). As discussed earlier, Fearow learns the powerful, never miss Ariel Ace which can take out Exeggcute in one hit. It's also super effective against PULSE Tangrowth.

         Both Taka and ZEL will run away once the PULSE has been destroyed. The hooded figure will show disdain before also running away. Whether or not you saved all the officers affects what happens next. If you didn't save them all, I believe he lectures you and tells you to meet him at the Beryl Gym. We'll be following the route where you saved them all. Heather will chase after the hooded man, and you'll soon follow. Up ahead, it seems he's been caught. Because we saved all the cops, the entire police force will have cornered the hooded figure. The chief will unmask the villain and reveal his identity to be Corey, the Beryl Gym Leader. He's also Heather's father. Heather, distraught over the fact that her father is a villain, will fly away on her Salamance. Corey will continue to spew his bitter pessimism before vanishing into thin air. As he's told you, he'll be in his gym, so head north.

         If you enter the first building that you encounter, you'll be able to get onto the roof and find a Helioptile on sunny days. Give it a PokéSnax to make it join your team.


Heliptile (Level 24)


Mud-Slap, Quick Attack, Razor Wind, Electric Terrain


         If you isn't much to do at the moment. To the left of the gym is a field of grass. You can find new Pokémon here.


Beryl Cemetery (Grass)


Fearow (20%) Spearow (20%) Phanpy (14%) Arbok (11%) Ekans (10%) Doduo (10%) Fletchling (10%) Bunnelby (5%)



Fearow (20%) Doduo (20%) Ekans (20%) Phanpy (14%) Arbok (11%) Fletchling (10%) Bunnelby (5%)




Meowth (44%) Noctowl (25%) Ekans (20%) Hoothoot (10%) Arbok (1%)



Headbuttable Trees

Pineco (55%) Burmy (35%) Aipom (10%)



         If you interact with this grave at night, you can find a Shuppet.



         Yes, it's a sunny night out. If you need to grind, do it here since the Pokémon here give better experience points than elsewhere.

         Go into the gym. If you didn't save the police officers, the gym will be empty. If you did, the chief will tell you that the poison that the pillars emitted drove the men mad. Battle them to bring them back to their senses if you'd like, but it isn't necessary. To progress the story, you'll need to turn all the pillars blue. This is a mind-boggling puzzle that even the most brilliant of minds will struggle with. Are you ready to see the complex code?



         Enter the secret room that opens in the back and speak with Corey. He'll lash out at you before entering his arena. To the left, you can find information about the Corrosive Mist Field that you'll be fighting on (assuming you saved the police). Go upstairs and enter the gym arena.

If you didn't find all the police officers:

Corey (before battling): Your resilience is admirable, but foolish. Wake up. Your hopes... Your dreams... Futile. I will show you the cruelty of what is real!


If you found all the police officers:

Corey will tell you to take your place. He will accuse you of taking away the one thing that held him to this world: Heather. Having placed the blame on you for ruining what's left of his life, he'll attack.


         Corey's team changes depending on if you found all the police officers. If you found all officers, his team is weaker.


Gym Leader Corey

(All Officers Saved Route)


Super Potion x1

Field: Corrosive Mist Field


Skrelp (Level 26)


Ability: Adaptability

Item: Focus Sash

Stats: HP 65 / Atk 36 / Def 40 / SpA 44 / SpD 40 / Spe 24

Acid, Water Pulse, Venom DrenchBubble


Mareanie (Level 26)


Ability: Merciless

Item: ---

Stats: HP 65 / Atk 36 / Def 40 / SpA 31 / SpD 38 / Spe 28

Peck, Bite, Venoshock, Protect


Nidorina (Level 28)


Ability: Hustle

Item: ---

Stats: HP 82 / Atk 45 / Def 52 / SpA 36 / SpD 41 / Spe 42

Double Kick, Bite, Venom Drench, Disable


Croagunk (Level 28)


Ability: Dry Skin

Item: ---

*Stats: HP 69 / Atk 43 / Def 31 / SpA 43 / SpD 31 / Spe 37

Sucker Punch, Drain Punch, Venoshock, Mud Bomb


Skuntank (Level 28)


Ability: Aftermath

Item: ---

Stats: HP 100 / Atk 61 / Def 46 / SpA 49 / SpD 43 / Spe 56

Pursuit, Incinerate, Acid Spray, Smokescreen


Crobat (Level 30)


Ability: Infiltrator

Item: ---

Stats: HP 96 / Atk 57 / Def 58 / SpA 52 / SpD 58 / Spe 96

Venom Drench, Venoshock, Air Cutter, Nasty Plot


*Due to variations in nature, stats may alter


         As Paperblade has informed me, Corey's Crobat is completely useless against Steel-types in this field. Consider grabbing a Klink from the Underground Railway.




Gym Leader Corey

(Lost Officers Route)


Super Potion x2

Field: Corrosive Field


Skrelp (Level 26)


Ability: Adaptability

Item: Focus Sash

Stats: HP 67 / Atk 37 / Def 41 / SpA 45 / SpD 41 / Spe 25

Acid, Water Pulse, Venom DrenchToxic Spikes


Mareanie (Level 26)


Ability: Merciless

Item: Telluric Seed (+1 Atk Stage and applies Baneful Bunker on the default field)

Stats: HP 66 / Atk 37 / Def 42 / SpA 32 / SpD 39 / Spe 29

Peck, Bite, Venoshock, Toxic


Nidorina (Level 28)


Ability: Hustle

Item: ---

Stats: HP 84 / Atk 46 / Def 54 / SpA 38 / SpD 42 / Spe 43

Double Kick, Bite, Venom Drench, Disable


Croagunk (Level 28)


Ability: Dry Skin

Item: Black Glasses

*Stats: HP 69 / Atk 43 / Def 31 / SpA 43 / SpD 31 / Spe 37

Sucker Punch, Drain Punch, Venoshock, Mud Bomb


Skuntank (Level 28)


Ability: Aftermath

Item: ---

Stats: HP 101 / Atk 62 / Def 48 / SpA 50 / SpD 44 / Spe 57

Pursuit, Incinerate, Acid Spray, Smokescreen


Crobat (Level 30)


Ability: Infiltrator

Item: ---

Stats: HP 101 / Atk 61 / Def 62 / SpA 56 / SpD 62 / Spe 101

Venom Drench, Venoshock, Air Cutter, Nasty Plot


Due to variations in nature, stats my alter


If you didn't find all the police officers:

Corey: ...You're only here for the badge, right? That's all? ...Good. Then take it and go. I'm sick of-

*enter Heather*

Heather: Hey! Oh, hi, *insert name here*. Anyway... I'm leaving. Bye.

Corey: Excuse me?

Heather: I'm leaving. For good. As in running away. And you KNOW you can't stop me, so don't even try!

Corey: Stop. Stop this right-

Heather: Make me! You can't! I'm done listening to you and your stupid rules! I'm sick of you saying I can't do anything ever! So I'm just... done... Bye.

Corey: You are being completely irresponsible! You can't just fly away and hope all your problems will be solved!

Heather: ...Watch me.

Corey: Heather!

Heather: What.

Corey: You took your mother's ring, did you not?

Heather: ...So what if I did?

Corey: ...Don't lose it.

*Heather leaves*

Corey: So that's it... Ten years of torment... For her to vanish just as quickly... No. I'll be at your side soon... *insert name here*. I'm in no place to ask you favors, so... I'll put it this way: Come to Beryl Bridge if you want a show.


If you didn't find all the police officers:

         Corey will tell you to that for every joyful moment you have, bitter anguish will soon follow. He claims that he'll answer your questions at the Beryl Bridge. In both situations, he goes to the bridge. In both situations, you don't get a badge. Go to bridge. You'll see Corey releasing all his Pokémon before finally confiding his past to you. He proposed to his love with a Ruby ring and the two were married. His wife later died in childbirth, allegedly. The doctor who delivered Heather stole the ring. Corey was only given the ring when he promised to join Team Meteor. He'll say that Heather has the ring and tells you to watch over her. He'll then leap from the bridge, ending his own life.

         Fern will approach moments afterwards. Fern's the type online teammate who tells you to go kill yourself just because you're doing poorly that game. He'll take a moment to make fun of Corey. I work at a vet clinic. Believe me when I say that people tend to soften up when dealing with death. About 5% of people keep their composure. The rest either break down crying or show their sadness somehow no matter how strong they are. It's not like watching a video of someone dying. There's a difference between seeing or reading about death and actually being there when something dies. Maybe it's because the body is far away from him, or maybe it's because he didn't care about Corey, but Fern somehow manages to remain insensitive. All I'm trying to say is that I was surprised and maybe a little disappointed. I digress. Corey is gone, and Fern will leave after telling you that the body fell into the Lapis Ward.

         Before we move on, head back to Corey's gym and enter his secret room. Pick up the Silver Ring you find. You can use this to get six unique Pokémon. Head back to the Beryl Library. You'll find a Gothitelle and her daughters have inhabited the place. She'll ask you to help them clean up the library. Interact with all the single books, confetti, and paper to clean. If you enter the room on the left, you'll find a Twisted Spoon. After you've cleaned everywhere, Gothitelle will give you a Soul Candle. You can also talk to one of her daughters now to take one with you.


Gothita (Level 25)


Embargo, Feint Attack, Psyshock, (Mirror Coat or Dark Pulse)


         You can take the Soul Candle to a pumpkin in the Beryl Cemetery and use it on a pumpkin to create a Pumpkaboo. It'll come to life and attack.


Pumpkaboo (Level 27)


Razor Leaf, Leach Seed, Trick-or-Treat, Bullet Seed, (Destiny Bond or nothing)


         If you didn't get the Growlithe before, you can get it now as well as the egg. The repeatable trainers in The Grand Hall have leveled up now, so you can fight them for more levels if you'd like. The Opal Bridge also has a few more trainers. Once you're ready, head back to the Opal Bridge and head North.

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Chapter 4

Shelly's Gym

Section start date: February 19, 2018

Section post date: February 23, 2018

         Now you see why I don't call them "Gym 1" and "Gym 2". Corey didn't give you a badge, nor did he give you a TM. You'll have to fight a different Poison-type gym later in the game to get your badge and TM. As a quick aside, what happened to Corey wasn't your fault. He may have tried to blame you, but the alternative was giving in to his acts of terrorism which would have ruined many more lives. He was already on a downward slope. You didn't set him on that path, so try not to feel too bad about it. I don't know if any of you have a tendency to get too attached to stories in games, so I'm just making sure.


         As a final note, if you haven't already noticed, events that split the story or dialogue choices are labelled in yellow. I've been doing this for a while now, so I might as well make it official.


Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Friz, Lostelle, Paperblade, Hallowilicious


         Your level cap is still 35, so don't over level. You can get Common Candies from most vendors as well as the Obsidia Department Store if need be.

         You need to enter the Lapis Ward. The northern exit of the Opal Bridge is now open, so battle your way through the new section of the bridge to first access North Obsidia.


North Obsidia

         This another small ward, so I won't upload a map. One of the residents will reference a grim quote from Attack on Titan which should alert you that there's a problem. As an honourary member of the police force, you'll have access to this area. I'm not sure what the excuse is if you didn't save the cops, but you'll end up here regardless. Team Meteor has destroyed The Grand Stairway. Apparently a bomb was detonated from beneath the stairway, leading the police to find that the inside of the staircase is, in fact, hollow. How odd. Furthermore, some of the officers will tell you that the explosion radius was controlled by the attacker so that it would only destroy The Grand Stairway without damaging surrounding buildings.

         I would like to take a moment to commend the team who made this game. I feel like it isn't often that NPCs will acknowledge your help and will treat you like someone who's actually helping. The simple fact that we're a member of the police force makes me feel like the NPCs actually recognize and appreciate your efforts so far. I'll repeat this again in the far future.

         The first house on the left belongs to the Move Deleter. He can make your Pokémon forget any move it's learned. Even Amnesia. Step outside and grab the Super Potion in the rock to the left before entering the second house. If you give the man in here a Sunkern, he'll give you a Pokémon. Currently, I only know of two Pokémon he gives. Feel free to inform me of other Pokémon he gives.


Furfrou (Level 1)


Tackle, Growl, Refresh




Mime Jr. (Level 1)


???Barrier, Confusion, Pound, Confuse Ray, Icy Wind, Hypnosis, Nasty Plot, or Tickle


*Stantler (Level 1)


Me First, Tackle, Megahorn


Cryogonal (Level 1)


Sheer Cold, Night Slash, Bind, Ice Shard, Sharpen, or Rapid Spin

*Note that even if you got Stantler before, it's possible to get it again


         You can change the way your Furfrou looks if you go to the same salon where you received a Glameow in the Obsidia Ward.

         Listen carefully. You have the choice of joining the Magma Gang or the Aqua Gang in this game. Should you join the Aqua Gang, you will have two different ways to successfully complete Event: G. Keep in mind that completing Event: G is optional and there are other methods to successfully complete it. In fact, you already have Budew which can be used. I personally have always had a certain affinity to Fire starters and will be joining the Magma team in this playthrough. The following are the Pokémon and item you will receive depending on which team you join. The Pokémon (level 25) and the evolutionary stone you can receive within the next 15 minutes, but the second one (level 30) won't be available for a few hours.


Aqua Gang


Ponyta (Level 25)


Stomp, Flame Charge, Fire Spin, (Low Kick, Hypnosis, or Morning Sun)




Carvanha (Level 30)


Ice Fang, Poison Fang, Assurance, Destiny Bond




Receive a Water Stone




Magma Gang


Buizel (Level 25)


Pursuit, Swift, Aqua Jet, (Fury Cutter, Baton Pass, or Switcheroo)




Houndour (Level 30)


Fire Fang, Odor Sleuth, (Thunder Punch, Sucker Punch, or Nasty Plot)




Receive a Water Stone


         You cannot change which gang you join once you do. Something that I've noticed is that the Aqua Gang are almost a parody of the Magma game. I feel as though you were meant to play as the Magma Gang in your first playthrough and the Aqua Team in your second purely because of the references they make to the other and the dialogue they have. I can't document them all, so you'll have to see for yourself. If you played through as Magma the first time and you're using this guide in your second playthrough, I highly recommend joining the Aqua team just to see their dialogue. Anyway, you can join the Magma Gang by heading to the right, entering the back alleyway, and battling the two trainers you find there. You can join the Aqua Gang in about 15 minutes by heading into the Lapis Ward.

         If you joined the Magma Gang, you'll immediately have access to their alleyway. Inside you can find the following Pokémon:


Magma Gang Alleyway

Stunky (25%) Trubbish (20%) Poochyena (20%) Yungoos (20%) Espurr (13%) Mightyena (2%)



         If you joined the Aqua Gang, you can continue Event: SP in North Obsidia. As you move to the right, you'll find a Magma Gang member who had your Pokémon. He'll be steamed that his Pokémon was swiped by one of your compatriots. His team is powerful, so you might want to wait until you're around level 30 or higher to battle him. When you defeat him, you'll be able to talk to an Aqua Gang member in the Lapis Ward who will inform you that your Pokémon was sold in 7th street. You can't access 7th street for a few hours, so put the event out of your mind for now. We'll talk about the side quest you can complete for either gang once we encounter the Aqua Gang hideout. I'll also discuss Event: SP for the Magma crew later since talking to that same Magma member will only inform you that your Pokémon was stolen by an Aqua member in the Lapis Ward.

         The final thing to note is that if you approach the nightclub at night, you can talk to D.J. Arc. You may have heard him on the television if you check it regularly. He'll tell you that the nightclub is only accessible if you're an elite member or something along those lines. That means you can't enter. Now that everything else is sorted out, head left into the Lapis Ward.


Lapis Ward

The Lapis Ward map is unavailable at the time of posting this guide. In fact, it doesn't seem that any maps for any future areas are available. That means I'll have to describe things in detail and use more pictures going forward.


         In the first house you can enter, you'll find a lady with a sick husband. Her husband has fallen into a coma and she's too afraid to try the one thing that might help him. You can't do anything for her now, so exit the house. At the bottom left is the Bicycle Shop. The rock just outside the door contains a Pokéball. If you go inside, you'll find that a bike costs more money than you can hold in the game. The house just behind it is Ms. Craudburry's house. She'll put you in your place for charging into random people's houses and demand you leave. If you talk to the other residents of the Lapis Ward, you'll find that many of them will treat you in the same manner. Lapis Ward is the richest ward in Reborn which  means it houses quite a number of snobs.

         As you stroll through the city, many of the high class citizens will request to battle with you. Some of them will also prevent you from going towards the gym since that's where Corey landed. In the center of the ward is a large building. There's a girl with purple pink purpink hair standing in front of it, but don't talk to her yet. Instead, go to the left side. You'll be blocked from progressing by two people battling. They'll be right to an apartment complex that you don't have access to. Remember this building. For now, let's call it Building 7. Go ahead and talk to the girl in front of the large building. You'll overhear her talking to herself. She'll tell her sister to be strong since today is her birthday and she'll be able to leave. Once she notices you, she herself will leave.

         Immediately to the right of the large building is the Aqua Gang alleyway. If you've already joined the Magma Gang, they'll tell you to leave. They won't fight you and you're sensible enough not to try and fight an entire gang by yourself, so there's no progressing here. If you wish to join the Aqua Gang, you can do so now. Here are the Pokémon you can find in this alleyway.


Aqua Gang Alleyway

Stunky (25%) Trubbish (20%) Alolan Rattata (20%) Alolan Meowth (20%) Espurr (13%) Alolan Raticate (1%) Alolan Persian (1%)



         Now, you might ask me if it's possible to run back and forth in the small space the alleyway allows you and find the Pokémon in each individual section. The answer is yes. However, there is an event Pokémon that only the Aqua Gang can currently reach. On windy nights, a Murkrow can be found perched on the wall in the back of the alleyway. Magma Gang members will be able to access it later.




         Catching Murkrow is one method you can use to complete Event: G assuming it knows Perish Song. For those of us who joined the Magma Gang, we will be able to get Murkrow before Event: G occurs, so don't worry. So far, if you've joined the Aqua Gang, you'll have 3 different ways to complete Event: G. Carvanha will be the easiest way, Murkrow would be the second easiest, and Budew would be the most difficult. If you joined the Magma Gang, you won't have Carvanha. There is one final Pokémon we can get to more easily complete Event: G, but it's not guaranteed that the Pokémon will be there. I should mention that you don't have to get these Pokémon to complete the event, but I recommend you have at least one of them to make it easier.

         Directly to the left of the PokéMart is an empty house. If you talk to the leader of your respective gang, he'll explain that he's a modern day Robin Hood in that your group steals from the rich and gives to the poor. However, *insert enemy gang here* is a bunch of greedy thieves. Tonight, you'll be stealing a Pokémon that they'll also be trying to steal. If you enter this home at night, you'll find your gang members waiting for you. They'll move out and attack Ms. Craudburry. She'll yell at you lot while one of your team members holds her aside, so enter the back of her house. You'll have to fight off two of the lowlife thugs from *insert enemy gang here*, so make sure you have Pokémon that can oppose them.  Remember, you can leave and come back if you need to heal your Pokémon. After fighting off the last enemy, grab the Pokémon and the evolutionary stone. Again, these rewards depend on which team you joined. See the ones I listed up above.

         Go back to your team's alleyway and talk to your boss. He'll congratulate you on your success. Given that you got a Fire-type/Water-type Pokémon and you're part of Team Aqua/Magma, they own't have any use for it. You're free to keep the Pokémon while they lay low for a while. If you go back to Ms. Craudburry's house, you'll find that she filed a report with the police. She'll try to accuse you of the villainous act you just committed, but the police officer will inform her that you're an honourary member of the police force. Since she's such a rude individual, the officer won't believe her. Once you exit her house, he'll come back out and offer you a bike voucher for your troubles. You can redeem this at the bike shop to get a bike.

         Near the top left of the ward is a green building known as the Sweet Scent Flower Shop. Talk to the lady in the green dress to receive a Wailmer Pail. I recommend you also buy a Floral Charm and some honey to get some optional Pokémon later on. They aren't necessary for any event, but the more Pokémon you have, the better your chances at the lottery. I also just like collecting as many as I can. If you talk to the wandering lady with green hair, she'll tell you that she's the owner of the Budew that leaped into your arms in the Peridot Ward. I don't know what she says if you didn't get the Budew, but she'll tell you to keep it since it's clearly too hyper to be kept as a house pet. Finally, talking to the lady behind the counter in the back will allow you to play another tile game for free. Should you succeed, you'll be given a Spritzee. Here's the completed puzzle:




Spritzee (Level 15)


Round, Fairy Wind, Fake Tears, Play Nice


         If you wanted to, you could also find the solutions to the tile puzzles by going to the folder where you have Reborn saved and following this file path: Graphics > Pictures > Tile Puzzle. It helps when you know what the completed puzzle should look like, especially if you don't know these Pokémon. Moving on, the rock in the top left of the ward has a Blue Shard. These shards will be used as currency later in the game, so make sure you collect them now. If you make your way right from here, there's a move tutor in a house that will teach your Pokémon either Fire Pledge, Water Pledge, or Grass Pledge. These moves can transform terrains, so consider picking one up if you'd like. You've finished all the sidequests at the moment, so let's continue with the story.

         Make your way to the back right of the ward and talk to Shelly to continue. If you picked up the Kricketot in the Peridot Ward, you'll recognize her. She's one of the young gym leaders in Reborn. She and Victoria will be staring at Corey's body. Shelly will begin to break down when she realizes who the corpse was. On the rooftop nearby, Aster and Eclipse from Team Meteor will appear. They'll loudly confirm the death of Corey and threaten you to stay out of their business. As a final note, Aster will mistakenly tell you that Team Meteor was behind the destruction of The Grand Stairway and that there's something underneath it. Shade will appear while this happens. Shade is a sort of ghost that somehow functions as the gym leader for Ghost-types in Reborn. It's at this point you might begin to question why the Reborn League is how it is, but we'll get into that in a bit. Shade will take away the body and the blood from the gym. He'll then vanish. Follow the girls into the gym and head upstairs.

         You'll enter Shelly's room. Talk to Victoria. She'll tell you she came to challenge Shelly but Corey landed just as they were about to begin. She'll also tell you that Shelly is 12. As the Pokémon anime and future portions of the game will inform you, gym leaders are meant to act as mayors of each town or ward. They're responsible for their citizens which is an enormous amount of pressure to place on an individual. This is why a 12 year old, no matter how smart she is or how strong her monsters are, should not be a gym leader. Strength shouldn't be enough to run a ward. As you'll later learn, she's also a child prodigy whose intelligence is at the college graduate level. She'll already be ostracized from her peers due to her intelligence. Making her a gym leader will only make that worse. Well, let's not get too caught up in the story. Victoria will tell you she's heading to The Grand Stairway and will ask you to join her. Once you get there, you'll find that a ladder has been placed leading into the stairway. Use the ladder to climb inside.

         You'll find that Team Meteor has captured Victoria. Rather than trying to fight both of you at once, they cleverly decide to lock her away and use her as bait to take care of you. You don't have a choice either way, so you'll need to follow after them. You might consider bringing some Repels with you since Digletts have the ability Arena Trap which will force you to fight them. Head down the ladder. You'll enter what I will refer to as basement floor 1. Here are the list of Pokémon you can catch on each level of The Grand Stairway.


The Grand Stairway

Basement Floor 1

Sandshrew (30%) Graveler (21%) Noibat (20%) Diglett (10%) Geodude (10%) Chingling (8%) Dunsparce (1%)



Basement Floor 2

Sandshrew (30%) Graveler (25%) Geodude (15%) Chingling (10%) Diglett (10%) Unown (5%) Dunsparce (5%)



Basement Floor 3



         I believe you can also find an Alolan Sandshrew in this area, but I don't remember entirely. If you can't find it here, you can find it elsewhere. Someone let me know if they find one here, please. From basement floor 1, head directly south into basement floor 2. Now that you're in basement floor 2, there are four paths you can take. I will call them paths 1-4 from left to right. Save for the Ground Gem and Super Repel you can find by following it, path 1 is useless. It takes you back up to basement floor 1. Path 2 can be accessed via path 3, so ignore it for now since you'll come here eventually. Path 4 has a Focus Sash in this rock:




         Make sure you pick up that Focus Sash. Completing Event: G using any of my methods entirely revolves around using this item, so make sure you do not use itFurthermore, path 4 will lead you down a ladder. As soon as you enter the new location, head to the cavern on your right. In here, battle a Pokémon that destroys the crystals in battle. An example would be battling a Graveler who uses Bulldoze. This will break the crystals on the field and in this room which will allow you to collect the item at the top right. It's information about a Crystal Cavern field. Exit the crystal cavern and grab the Star Piece in the rock on the left. Go up the ladder and grab the Magical Seed on your right. Since we don't have Rock Smash, we can't free the Lunatone/Solrock on the left side. Even though we can't use Rock Smash, we can teach it to a Pokémon. If you go back through path 2, you can talk to a man who will give it to you, but we'll do that in about 10 minutes. The rock just above the Lunatone/Solrock has a Heart Scale. Go up the ladder and grab the Ability Capsule on your left. Just before you leap off the ledge, the rock on your left will have an item for you as well. Leap and you'll find that you're on basement floor 1. Head back to basement floor 2.

         As you've guessed, the path to continue the story is the third one, so go through there. Grab the X Special in the rock before the ladder and descend. There's a light shard at the bottom of the stairs which should let you know what's about to occur. The lack of music should as well. Grind on the Unown here if you need to gain some levels. Heal, save, and move forward. You'll encounter the boss of Team Meteor. Not only will he not look at you, but it seems he hasn't bothered to learn your name either. He'll inform you that the infection known as the city Reborn was built over the holy lands. Meteor Boss will tell you the door has four rings of different colours. You've already learned of Ruby which stands for pain. The ring Corey had was the Ruby Ring. When you bring all four rings together, the sacred power of Reborn will ignite. Beauty will be restored to the world. He will tell you that he's allowing you and Victoria to go free. He'll also allow you to do as you please with Aster and Eclipse. In exchange, he wants you to spread word of the holy lands below Reborn. With that, he'll leave. To the left are Aster and Eclipse. Victoria will team up with you to fight both of them in a double battle.


Meteor Grunts Aster & Eclipse


Super Potion x2

Field: Crystal Cavern


Lunatone (Level 29)


Ability: Levitate

Item: ---

*Stats: HP 97 / Atk 42 / Def 48 / SpA 65 / SpD 60 / Spe 51

Rock Slide, Psywave, Hypnosis, Rock Polish


Solrock (Level 29)


Ability: Levitate

Item: ---

*Stats: HP 97 / Atk 65 / Def 60 / SpA 42 / SpD 48 / Spe 51

Rock Slide, PsywaveFire Spin, Rock Polish


Lycanroc [Midday] (Level 30)


Ability: Sand Rush

Item: ---

Stats: HP 94 / Atk 83 / Def 53 / SpA 42 / SpD 53 / Spe 89

Accelerock, Bite, Fire FangQuick Attack


Lycanroc [Midnight] (Level 30)


Ability: No Guard

Item: ---

Stats: HP 100 / Atk 91 / Def 59 / SpA 42 / SpD 59 / Spe 63

Bite, Thunder FangRock Tomb, Howl

*Due to variations in nature, stats my alter


         Victoria will be released and the grunts will escape. She'll tell you that she's unharmed but that the Meteor Boss had told her about the gate as well. She'll then go check on Shelly. Now that we're done here, it's time to get the rest of the items. Go back up the ladder and leap over the ledge on your left. The left path splits into two stairways. The one on the left will lead you to a man who will give you HM7 Rock Smash. If you back track to this point:



you can find TM63 Embargo. The path on the right will lead you back to the top of the cascade of ledges, so you may now exit The Grand Stairway. Go back to Shelly's room in the gym and you'll find Victoria. She'll express concern for Shelly who is still affected by Corey's suicide. She'll mention that there's a psychiatrist in the ward who has gained notoriety in the ward. His name is Dr. Connal. If you read the tombstones in the Beryl Cemetery, you may have noticed that one of them had the name Elizabeth Connal. Just an interesting connection I thought I should make. Victoria will ask you to find the doctor because she doesn't want Shelly scarred for life. Head outside and go towards the large, white building in the center of the ward.

         When you try to enter, a girl with vibrant pink hair will bump into you. She'll rejoice at her newfound freedom and quickly leave. Let's try this again. Enter the building. You'll be greeted by a girl with pig tails. She'll inform you that the girl who just left is named Laura. She'll also mention that you're glowing. This is Anna. She seems to be a psychic of sorts as she sees things in people that tell you about them. She'll introduce her and her brother's Pokémon dolls as Nomos and Nostra. Neither of them are alive, but Anna will speak of them as though they are. Her twin brother, Noel, is over on the couch. Try not to confuse his name with Nostra or Nomos as I always do. Charlotte, the girl with pink hair and purple highlights, is described as a girl with burn scars. In actuality, she doesn't have any. Charlotte will inform you that Laura is her sister and a member of the Elite Four. Charlotte and Noel also function as gym leaders. Noel will try to mention Anna's position but is swiftly cut off.

         You're finally told that this building is an orphanage. Because Laura is now 18, she is allowed to leave. Discharge from the orphanage only happens should the doctor who runs it releases you or you turn 18. According to the residents, the doctor conducts shock therapy with his Electric-type Pokémon. Anna tells you that previous patients probably died during shock therapy and that she hears a voice whenever the doctor is around. Remember what Victoria said about Dr. Connal? She referred to him as notorious. Look up the definition of that word if you don't know it.

         When Anna learns that you're looking for someone to help Shelly, she'll quickly change moods. She'll instruct you not to bring Shelly here at all costs. In comes the doctor. He'll introduce himself as Dr. Sigmund Connal and ask what you're here for. Anna will cover for you, claiming that you're here to challenge the gym leaders nearby. The doctor will ask one of his orderlies to test your strength. Like the doctor, many members of his staff use Electric-type Pokémon. Trounce them and the doctor will state that there's heavy reconstruction going on in the orphanage and it isn't a suitable place to fight. Nor can he allow the gym leaders to leave. If you recall, near the beginning of the story there was a lady in The Grand Hall who mentioned that someone was stopping her from battling some gym leaders. This is who's to blame. Anna will take the opportunity to force you out of the orphanage. As you're forced out, she'll heavily advise you find some other way to help Shelly. She'll tell you to have Shelly look out for Heather. Anna locks the door behind you, so head back to the gym and share what you've learned.

         Speak to Shelly and she'll realize that Anna is right. Heather is the one who will be most hurt by this. She'll offer to provide the gym battle Victoria was looking for, but Victoria will decline given the recent events. Shelly will leave to take her place at the gym so that you can claim your badge. Go downstairs and enter the gym proper. Victoria will descend and try to stop you because she's concerned that Shelly's stability is more important than your gym badge.


Apprentice Victoria


Super Potion x2


Pancham (Level 30)


Ability: Scrappy

Item: ---

Stats: HP 86 / Atk 66 / Def 48 / SpA 34 / SpD 40 / Spe 37

Arm Thrust, Slash, Circle Throw, Work Up


Kirlia (Level 31)


Ability: Trace

Item: ---

Stats: HP 74 / Atk 36 / Def 36 / SpA 55 / SpD 49 / Spe 46

Magical Leaf, Psychic, Double Team, Calm Mind


Pikachu (Level 32)


Ability: Lightning Rod

Item: ---

Stats: HP 71 / Atk 47 / Def 37 / SpA 44 / SpD 44 / Spe 69

Fake Out, Nuzzle, Electro Ball, Nasty Plot


Torracat (Level 33)


Ability: Intimidate

Item: ---

Stats: HP 100 / Atk 82 / Def 52 / SpA 63 / SpD 52 / Spe 78

Bite, Fire Fang, Scratch, Lick


         Victoria will ask that when you win, you do so gently for Shelly's sake. Enter the gym. The puzzle here is actually pretty challenging and I find that every time I get to this part of the gym, I have to look up a guide to solve it. The trainers here will give you a hint on how to complete it and the monitors will display the colours of the bookcases they control. Your objective is to activate all the computers in the back before activating the two in the front. Let's call the two monitors in your current location monitors 1 and 2 from left to right. Then let's call the monitors in the back of the gym monitors 3, 4, 5, and 6. Remember that you can exit and re-enter the gym to reset all the monitors. Here is the key to the puzzle: 2, 4, 1, 3, 1, 2, 5, 6, 1, 2. If you leave the gym at this point, the puzzle own't reset, so make sure you're healed up. Go into Shelly's room and go to the right. There will be a final monitor here. Press it and go talk to Shelly, but not before grabbing the Leaf Stone below her.  She'll mention that her brother (Bugsy) is a gym leader in the Johto region, though he refuses to acknowledge her. You'll be fighting Shelly in a double battle on a Forest Field.


Bookworm Shelly


Hyper Potion x2

Field: Forest Field


Illumise (Level 32)


Ability: Prankster

Item: Damp Rock

Stats: HP 88 / Atk 35 / Def 57 / SpA 61 / SpD 63 / Spe 63

Struggle Bug, Dazzling Gleam, Confuse Ray, Rain Dance


Masquerain (Level 31)


Ability: Intimidate

Item: Silver Powder

Stats: HP 89 / Atk 51 / Def 48 / SpA 64 / SpD 60 / Spe 59

Struggle Bug, Icy Wind, Bubble Beam, Energy Ball


Anorith (Level 32)


Ability: Swift Swim

Item: Telluric Seed (+1 Attack Stage and applies Spiky Shield)

Stats: HP 77 / Atk 79 / Def 44 / SpA 33 / SpD 44 / Spe 60

Aqua Jet, Rapid Spin, Knock Off, Rock Slide


Araquanid (Level 32)


Ability: Water Bubble

Item: Damp Rock

Stats: HP 92 / Atk 56 / Def 70 / SpA 44 / SpD 96 / Spe 38

Bug Bite, Bubble Beam, Aurora Beam, Rain Dance


Yanmega "Heather" (Level 33)


Ability: Speed Boost

Item: ---

Stats: HP 104 / Atk 53 / Def 66 / SpA 94 / SpD 46 / Spe 72

Struggle Bug, Giga Drain, Air Cutter, Ancient Power


Volbeat "Bugsy" (Level 35)


Ability: Prankster

Item: Leftovers

Stats: HP 105 / Atk 63 / Def 79 / SpA 53 / SpD 79 / Spe 79

Struggle Bug, Dazzling Gleam, MoonlightTail Glow


         I've struggled more with Shelly's gym than any other gym so far. In previous episodes, the telecom warned you about Shelly's Yanmega being the ace of her team. However, that wasn't my issue. It took me far too long to realize why the Rain Dance seemed to last forever and why the Anorith was so fast despite the fact that my Pokémon should have been faster. It's vitally important that you don't allow Illumise to set up Rain Dance. No matter how fast your Pokémon are, it somehow manages to always be faster, but only when it's trying to use Rain Dance. If you have a Water-type Pokémon leading off, her Illumise won't use Rain Dance for fear of making your Pokémon more powerful. KILL IT. Make sure her Araquanide doesn't use Rain Dance either. Without Rain Dance, Anorith should be too slow to hurt you. KILL IT TOO. I can't tell you how cathartic it was to finally realize what I had to do to destroy that thing. Did you realize its eyes aren't the red patterns on its skull? It's a goofy looking creature and I hate it because it was more powerful than my entire team.

         If you're still struggling, try leveling your starter to level 36 to evolve it before using a Common Candy so that its level drops back to a manageable one. You can transform the field with several fire-type moves, but I didn't need to use a Fire-type to defeat her. As stated before, Spearow evolves into Fearow who has the powerful Flying-type move Ariel Ace. The Blitzle that you could have caught can evolve into Zebstrika which knows Flame Wheel and Spark. These two moves are super effective against a large majority of Shelly's team.

         After making Anorith extinct once more, Shelly will explain the reserve leader system. When a gym leader retires, a reserve leader will take over. Now that Corey's gone, you'll need to inform Ame of what happened so she can contact the reserve Poison-type leader. She'll also reward you with TM76 Struggle Bug and the Cocoon badge. Now Pokémon level 40 and below will listen to you. You may have noticed that when you were going to fight Corey, Ame told you that the badge you receive won't increase your level cap. Ignore her. This was true in previous episodes but has been changed since. In my opinion, this was for the better. It was annoying going through a large portions of the game while being stuck at a specific level.

         Flip off Shelly, flip off her stupid, dead Pokémon, and leave.

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Chapter 5

Shade's Gym

Section start date: February 23, 2018

Section post date: March 1, 2018


Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Paperblade, Hallowilicious


         I feel I should share the team I've been using up to this point. Though the advice I give for each battle should be adequate, I thought it might be helpful to anyone struggling to see who I battled with during the story. Some battles took multiple attempts. 

         I used a mod to replace my shiny Charmander with a Shiny Gible instead. I also ported over a Sharpedo from one of my previous Aqua save files. I know most of you will consider it cheating, but as I've said, I've played far into the game multiple times. In order to make this guide, I needed to change something up from my usual playthrough so that I remained interested. Here's my team as of defeating Shelly:


Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed HP/Atk EVs


Bahamut (Gabite), Mercy (Meowstic), Tornado (Sharpedo), Marty (Zebstrika), Omen (Fearow), Ghost Pepper (Growlithe)

Gabite Shiny sprite from Black 2 & White 2 & Black & Whitemeowstic.gif319.gifZebstrika  sprite from Black 2 & White 2 & Black & White022.gif058.gif


         In the most recent save file that I had before I started using mods, this is the team I fought Shelly with:


Sol (Charmeleon), Mercy (Meowstic), Four (Graveler), Lux (Luxio), Omen (Fearow), Bobby (Dodrio)

Charmeleon Shiny sprite from Black 2 & White 2 & Black & Whitemeowstic.gif075.gifLuxio  sprite from Black 2 & White 2 & Black & White022.gif085.gif


         As a final note before we get started, I would like to remind anyone who has skipped the previous sections that I would appreciate it if you would use this separate discussion thread to inform me of anything I've missed or gotten wrong. Yes, this includes grammatical errors. 


         Now that Shelly's down for the count, let's complete some more sidequests. I forgot to mention the lost boy who was kidnapped by a Drifloon. You can find his mother in the house next to the PokéMart in the Lapis . She'll thank you and reward you with an Obsidia Department Sticker (3/9). Go back and talk to your gang leader.


         Here's the conversation from the Magma side:

         Maxwell: <player>! Just the person we're [misspelled as were] looking for. Listen up. We're gonna need you now more than ever. We've got a mission. I think we're ready for it, but it isn't easy. You in? Of course you are! You're one of us after all! Hahah! So here's the plan: We take over the Aqua Gang's HQ. Storm it. Drive them out. For good. Meet us over there. We'll hit 'em where it hurts.


         Here's the conversation from the Aqua side:

         Archer: Hello, <player>. Your timing is impeccable. I believe it's time for something that we've been meaning for a very long time to do. We're going to hit the Magma Gang at their heart. We're going to be invading their base. Meet us there. We'll be needing your strength.


         As he said, go into your enemy team's alleyway. If you're Aqua, try to enter on a day when it's raining. If you're Magma, try to fight during a sunny day. The gang leaders will start out with Pokémon that alter the terrain, but after five turns, it'll end. This will give you an advantage since their respective STAB moves will be weakened by the overworld weather which will take over now. You'll have to engage the enemy team's gatekeepers in a double battle. Do you struggle with double battles? If you defeat three Pokémon that appear from one side, you'll be able to face the remaining three Pokémon 2 on 1 in your favour. Your gang will enter the alleyway while you fight. Speak to the enemy leader. (I found Zangoose in the Aqua alley at this time. I don't know if it'll be there for everyone, though.)


         Here's the conversation from the Magma standpoint:

         Archer: An attack with so few, and at a time like this? Maxwell really has gotten cocky, hasn't he? And when I ask myself why, you seem to be the answer. You took on two of my family at the entrance by yourself. Now he moves you, his Queen, to dispatch me... Very well! I'll end this now. The conflict between Aqua and Magma has been rehashed long enough!


         Here's the conversation from the Aqua standpoint:

         Maxwell: You guys are here, and with so few! It's you, isn't it? You're their new ace. So be it! You're supposed to take me out, right? But if I turn the tables on you, they've got nothing. The conflict between Aqua and Magma has been rehashed long enough! It's over now! For glory, baby!


Aqua Mastermind Archer


Berry Ice Cream x2

Field: Default


Pelipper (Level 41)


Ability: Drizzle

Item: ---

Stats: HP 114 / Atk 54 / Def 101 / SpA 106 / SpD 76 / Spe 72

Ice Beam, Brine, Tailwind, Roost


Sharpedo (Level 45)


Ability: Speed Boost

Item: ---

Stats: HP 139 / Atk 147 / Def 62 / SpA 99 / SpD 62 / Spe 111

Ice Fang, Crunch, Slash, Aqua Jet


Wartortle (Level 42)


Ability: Torrent

Item: ---

Stats: HP 116 / Atk 79 / Def 86 / SpA 66 / SpD 86 / Spe 68

Aqua Tail, Bite, Skull Bash, Yawn




Magma Kingpin Maxwell


Berry Ice Cream x2

Field: Default


Ninetales (Level 41)


Ability: Drought

Item: ---

Stats: HP 125 / Atk 72 / Def 80 / SpA 93 / SpD 101 / Spe 101

Payback, Flamethrower, Will-O-Wisp, Confuse Ray


Houndoom (Level 45)


Ability: Flash Fire


Stats: HP 143 / Atk 117 / Def 71 / SpA 112 / SpD 98 / Spe 111

Thunder Fang, Feint Attack, Return, Flamethrower


Charmeleon (Level 42)


Ability: Solar Power

Item: ---

Stats: HP 115 / Atk 65 / Def 68 / SpA 94 / SpD 74 / Spe 86

Dragon Rage, Flame Burst, Ancient Power, Hidden Power (Electric-type)


         Having difficulty with Archer? Zebstrika can take out his Pelipper in one hit from a Spark attack. The Pelipper is four times more susceptible to Electric-type attacks since it's a Water/Flying Pokémon. Even though his Sharpedo has Speed Boost, it starts out a bit slower than a lot of Pokémon. Pick something (preferably not a Grass-type due to its Ice Fang) that can take it down in hit if possible. It's a Water/Dark type, so fighting moves are super effective. You can grab the Murkrow I mentioned earlier and use Perish Song to force Archer to switch out. After defeating his Wartortle, his Sharpedo will be forced to listen to the Perish Song.

         Having difficulty with Maxwell? A level 34 Graveler works wonders against his team. Consider taking two with you and spamming Magnitude. At level 40, they learn Earthquake, so you might want to consider that as well. A few paragraphs below this I discuss a method you can use to evolve them into Golems using an item called a Linkstone. You can catch a Finneon and evolve it into Lumineon. It learns Rain Dance and is super effective against his team, though you should avoid using it against his Houndour due to its Thunder Fang.


         After winning as Aqua:

         Maxwell: Ha. After everything, it's come to this, huh? Ugh! Magma Gang, we'll fall back! For now...

         Archer: Finally. Magma's nonsense has been put to rest. Great job, De Facto. You too, <player>. We'll be heading back to our own territory now, hopefully unbothered by these crooks. Come see us soon.

        *After returning to the hideout* Archer: <player>, you performed exceedingly. I think it's time to present you with something. You're one of us now. You've earned this. *Receive Carvanha* Think of it as the Aqua Gang's mascot. Take care of it, okay? We'll see you around.


         After winning as Magma:
         After everything, it comes to this, huh? It seems you're their ace for a reason. Fine. There's no point in fighting anymore. Aqua Gang, pull back. It's over.

         Maxwell: We did it! After so long, we finally beat the Aqua Gang! Thank you, <player>. Great job, Break. We'll head back to our own base at once. See you soon.

         *After returning to the hideout* Maxwell: <player>, star of the show! You wiped them out! So lookie, I realized we never actually gave you a proper initiation when you joined. It's a certain Pokémon. It's kind of the gang's thing. Go on, take it! *Receive Houndour* You're one of us now, baby. For life!

         You can now fish in the back of the Aqua Gang Alleyway if you defeated them as Magma. Aqua members will not be able to do this since Archer will still be standing in the way.


Aqua Gang Alleyway Waters

Barboach (Old Rod), Carvanha (Good Rod)


         You may have noticed the ring of people by The Grand Staircase. The person in the middle will be selling a Linkstone. With it, you can evolve Pokémon that would otherwise require a trade. They're selling it for 10,000 Poké. If you wait three minutes, you'll potentially gain one for free. If you wait 15 minutes, you'll definitely find one for free. You also might find them throughout the game. That being said, head down The Grand Staircase ladder. Enter basement floor 1, go right, and smash the rock in your way. Enter the hallway here. As soon as you enter, go to the area to the left and pick up the hidden PP Up. Talk to the hiker in there and he'll give you a mining kit. With this, you can mine glowing stones like the ones around you for items. Here is the list of items you can get from mining:  Linkstone, red shard, green shard, blue shard, purple shard, helix fossil, dome fossil, old amber, root fossil, claw fossil, armor fossil, skull fossil, rare bone, star piece, revive, max revive, iron ball, heart scale, light clay, odd keystone, hard stone, fire stone, water stone, thunder stone, leaf stone, moon stone, sun stone, oval stone, ever stone, smooth rock, heat rock, icy rock, damp rock, draco plate, dread plate, earth plate, fist plate, flame plate, icicle plate, insect plate, iron plate, meadow plate, mind plate, sky plate, splash plate, spooky plate, stone plate, toxic plate, zap plate.

         I don't expect you to read all that, but I'm leaving it in the event you want to ctrl + f to see if a certain item is found by mining. If you're searching for a specific item (which we will be doing later), you can save in front of a rock and restart your game. The contents of the rock will reset each time you load a save file. Here are the shapes that items can appear in. Using this, you can figure out a pattern to quickly mine for a specific item.



*This item can be found this way or rotated by 90 degrees.

**This item can be found this way or rotated by 90, 180, or 270 degrees.

         You can also use Blast Powder to mine the rock a second time. You can buy these from vendors or receive them from Pokémon with the ability Pickup. Odds are you don't have many on you right now, so I'll try and mention which areas have shining rocks so that you can ctrl + f when you have more. As a final note, remember that using a tiny hammer half breaks the adjacent tiles in the cardinal directions around where you're mining. Give it a try so that you'll understand what I'm saying.

         Feel free to mine the remaining stones around you. Return to the basement floor 1 location and take the north-western path this time, breaking the rock in front of the ladder as you do so. Descend the ladder and grab the Red Shard in the pale rock and the Amplified Rock that's sitting in plain sight. Return to basement floor 1 and enter basement floor 2. Go down the second path and break the rock at the bottom to find a Rare Candy behind the stalagmite. Go back and enter the fourth path. Descend the ladder and break the rocks. This grey rock also contains a Rare Candy. Ascend the ladder, break the rocks, and speak to the Solrock/Lunatone you find there.


Solrock (Level 28)


Rock Slide, Psywave, Embargo, Cosmic Power




Lunatone (Level 28)


Rock Slide, Psywave, Embargo, Cosmic Power (Someone check me on these)


         Let's head back to the Beryl Ward. Go towards the cemetery and Rock Smash your way into the cave. This cave is easier navigated with Flash, but it's small enough that it's not mandatory.


Beryl Cave

Scatterbug (30%) Morelull (30%) Bunnelby (15%) Noibat (15%) Spewpa (4%) Shiinotic (4%) Diggersby (1%) Vivillon (1%)



        There are two shining rocks in this cave. You can find a Burn Heal in a rock to the right. Navigate left, descend the ladder, and grab the Green Shard in the rock to the right. You'll find two cages as you descend deeper. There's a Great Ball in the rock between the cages and a Rock Incense out in the open. Enter the second cage and flip the switch. Go back to the first, grab the Linkstone in the rock to the left, and speak to the familiar-looking Nidorina. She's frustrated about something. She'll see the Silver Ring you have and ask to join your party. Yes, this was Corey's Nidorina. It seems she blames herself for his death. His Pokémon are scattered throughout the region. If you have the ring, you can take them with you.


Nidorina (Level 28)


Double Kick, Venom Drench, Bite, Disable



         Go left and descend the ladder. There's a Blue Shard in the rock to your right. On the left is a ledge. At the end right before the wall is a Green Shard. Further down is a rock on your right with a Purple Shard. Exit the cave. One of the bushes has a Big Mushroom. You can also find TM20 Safeguard out in the open. Go to the totem pole and interact with it. Your Ill-Fated Doll will activate and you can catch a Pokémon. Note that if you manage to get multiple Ill-Fated Dolls, you can catch the first three Pokémon. If you don't have an Ill-Fated Doll on you, a Natu will be on top of the totem.


Elygem (Level 30)


Hidden Power, Imprison, Simple Beam, (Nasty Plot or Cosmic Power)


Golett (Level 35)


Stomp Tantrum, Mega Punch, Magnitude, Dynamic Punch


Baltoy (Level 30)


Ancient Power, Cosmic Power, Power Trick, Self Destruct


Natu (Level 20)


Teleport, Lucky Chant, Stored Power, Ominous Wind, or Air Slash (if Baltoy spawns from the totem)


         Golett is the final Pokémon that I recommend for Event: G. It can learn the move Curse, and since it's a Ghost-type, the move works differently for it than any other type.

         On windy days, Nuzleafs and a Shiftry can be found here. When you approach, they'll attack.


Pokémon Tribe



Nuzleaf (Level 20)


Ability: Chlorophyll, Early Bird, or Pickpocket

Item: ---

*Stats: HP 61 / Atk 36 / Def 24 / SpA 32 / SpD 24 / Spe 32

Fake Out, Razor Wind, Nature Power, Torment


Nuzleaf (Level 25)


Ability: Chlorophyll, Early Bird, or Pickpocket

Item: ---

*Stats: HP 74 / Atk 44 / Def 29 / SpA 39 / SpD 29 / Spe 39

Fake Out, Feint Attack, Razor Wind, Nature Power


Nuzleaf (Level 25)


Ability: Chlorophyll, Early Bird, or Pickpocket

Item: ---

*Stats: HP 74 / Atk 44 / Def 29 / SpA 39 / SpD 29 / Spe 39

Fake Out, Feint Attack, Razor Wind, Nature Power


Shiftry (Level 55)


Ability: Chlorophyll, Early Bird, or Pickpocket

Item: ---

*Stats: HP 180 / Atk 131 / Def 87 / SpA 120 / SpD 87 / Spe 109

Leaf Tornado, Hurricane, Leaf Storm, Nasty Plot


Nuzleaf (Level 30)


Ability: Chlorophyll, Early Bird, or Pickpocket

Item: ---

*Stats: HP 88 / Atk 53 / Def 35 / SpA 47 / SpD 35 / Spe 47

Fake Out, Leaf Blade, Razor Wind, Nature Power


Nuzleaf (Level 30)


Ability: Chlorophyll, Early Bird, or Pickpocket

Item: ---

*Stats: HP 88 / Atk 53 / Def 35 / SpA 47 / SpD 35 / Spe 47

Fake Out, Leaf Blade, Razor Wind, Nature Power


*Due to variations in nature, stats may alter


         Ashamed of the loss, the Shiftry will leave. Because you defeated their leader, you are now the alpha. The Nuzleafs that remained behind will submit to you and you can take them all with you. Their moves and levels seem to be different than when you were fighting them, so I'll include all the moves I've found across the tribe. You'll also notice that the higher level ones have longer leaves than the lower level ones.


Nuzleafs (Levels 20-30)


Razor Wind, Feint Attack, Leaf Blade, Grassy Terrain, Fake Out, Nature Power, Leech Seed, Foul Play


         On sunny days, you can find a Tropius here. Feeding it a PokéSnax will cause it to challenge you. You can capture it and take it along.


Tropius (Level 35)

Ability: Solar Power


Natural Gift, Whirlwind, Leaf Tornado, (Leech Seed, Dragon Dance, or Leaf Blade)


         Now that you've finished here, go over to the Abandoned Power Plant. Smash the rock in the way and enter the cave. There are many items here, but I'll only mention the ones I feel are important.


Citrine Mountain 2F

Woobat (30%) Swinub (30%) Phanpy (15%) Cubchoo (14%) Alolan Sandshrew (5%) Donphan (4%) Alolan Sandslash (1%) Beartic (1%)



         This location has six shining stones. Travel all the way to the right and pick up the Ability Capsule in the rock. Go back to the entrance and take a step down. The path to the right is blocked until we have Strength, so go (I'm using different colours so it's easier to track where you last read) south, west, north, south x4, east, west, south, east, south, west, east, west, east, and south. There will be a cave here that you can enter. You can find a Never-Melt Ice and a Smoochum who has been cornered by a Beartic. Talk to the Smoochum and the Beartic will approach. Defend it.


Pokémon Savage

Beartic (Level 57)


Ability: Snow Cloak, Slush Rush, Swift Swim

Item: ---

*Stats: HP 192 / Atk 170 / Def 113 / SpA 102 / SpD 113 / Spe 79

Flail, Blizzard, Hail, Rest


*Due to variations in nature, stats may change


         You cannot catch this Beartic since it's considered to be its own trainer. It only has 5 PP on its Blizzard attack and it can miss sometimes. If you're having trouble against it, try to survive until it runs out. Its Flail is significantly weaker in comparison, but it gets stronger as Beartic loses health. If you're having too much difficulty, remember that you can have Pokémon up to level 40. If it's still too tough, come back to it later. Once you defeat it, Smoochum will force itself into your party.


Smoochum (Level 20)


Powder Snow, Confusion, Sing, Nasty Plot


         Head back to the entrance. There's one more Pokémon we need to get. From the entrance, step down, then go south, west, south, east, south, east, south, then west. You'll find a Croagunk here. It recognizes you, and you, it. With the Silver Ring, it'll join you.


Croagunk (Level 28)


Venoshock, Mud Bomb, Sucker Punch, Drain Punch


         One last thing. From the entrance, step down and go south, west, north, south x4, east, west, south x2, west, south, east, south, west, and east. Here you can update your PokéDex with information about a Short-Circuit Field. 


         At this point, I updated my team.


Maxed Atk/Spd EVs

Maxed SpA/Spd EVs


Bahamut (Gabite), Amaterasu (Houndoom)Mercy (Meowstic), Tornado (Sharpedo), Marty (Zebstrika), Sans (Croagunk)

Gabite Shiny sprite from Black 2 & White 2 & Black & Whitehoundoom-f.gifmeowstic.gif319.gifzebstrika.gifcroagunk.gif


         And before mods:


Sol (Charizard), Mercy (Meowstic), Rose (Roselia), Lux (Luxio), Zebra (Lumineon), Wyvern (Noibat)


         Now that we're done, let's go get more items. Go to the Underground Railnet in the Peridot Ward. You can now smash the rock in the way and progress deeper. Be warned that the Pokémon here are a higher level than before and there are new species.


Underground Railnet (Post Rock Smash)

Noibat (40%) Klink (25%) Geodude (10%) Graveler (10%) Skorupi (9%) Mawile (5%) Klang (1%)



          The second rock up above has a Carbos and two of the rocks further in contain Red Shards. At the bottom right you can find a Dull Key which is what we're here for. Head into the Obsidia Ward Slums, the same one where we found the egg and fought the Scraggy gang. Do you remember the locked door we saw? It would be faster to reach it by going backwards through the slums until you reach this location:



         You can fit the Dull Key into this rusted gate to open it. You'll enter to find the Scraggy gang members being bullied by some Pangoros. The Pangoros will take away our friends, and we'll need to save them. Grab the Super Repel that's in plain sight and head into the next room.


Slums Playground

Pancham (40%) Trubbish (25%) Mankey (15%) Pidove (14%) Makuhita (6%)



This is a jumping puzzle. Just as before, I'll do my best to guide you through it. The paths are rather linear, but with so many intersecting blocks it can become confusing. Again, I'll use different colours so it's easy for you to remember which parts you've already read. From left to right let's call the paths 1-5.

         Paths 2, 3, and 5 are useless. Path 4 is straight forward, but I'll leave some instructions and upload a picture just in case. It's three hops north, two hops east, travel down the L, then three hops north again. You'll land on the platform. If you go south, you can take a step down and grab the Sun Stone. Go up north and slap the level 45 Pangoro. Having difficulty? At this point we can level certain Pokémon or breed certain Pokémon that are faster than the Pangoros and learn Destiny Bond. A bit anticlimactic but we do what we must to survive. Once it leaves, your Scraggy friend will tell you to push the switch on the wall. Doing so will unlock one of the two gates that block your path. Head back to the five diverging paths and go to the first path. Two hops north, a hop west, two hops north, a hop east, and two hops north will place us where we want to go. Another level 45 Pangoro will block your path. You know what to do. Once you're done, flip the switch again.

         Instead of hopping on top of the columns again, head left and south to find some stairs. Here's the path:



         Now, you might ask why I didn't include a picture with a drawn path for the other routes. The Edit: 3/29/18 three four main reasons are:

1. I didn't think of it until now.

2. Uploading costs space and I can only upload so much data into each section. I'd like to keep each section specific to one gym if possible.

3. The website may flip out and decide to delete my images, leaving me with a broken image that doesn't work and wasn't saved anywhere else. This would also mean I would have to go back through previous sections and reupload the images I can easily and quickly make.

3. 4. While these paths are fairly simple, it'll become more complicated later. As you saw in the ice mountain, the locations we go through with branching paths can be quite large. In order for me to draw a path of just this area, I had to take 3 screenshots and put them together. Not too difficult, but it can become time consuming depending on the size of the area. The ice mountain would have been many more screenshots and much more time, and I'm currently studying for/taking midterms, so I don't want to throw too much time into this. I'll consider drawing paths in the future, though.

         Heal up and enter the center path. As soon as you take two steps into the green area, the Pangoro boss will confront you.


Pokémon Don


Pangoro (Level 50)


Ability: Iron Fist

Item: Sitrus Berry

Stats: HP 179 / Atk 168 / Def 107 / SpA 88 / SpD 100 / Spe 87

Body Slam, Crunch, Circle Throw, Hammer Arm


         The now defeated Pangoro will do the smart yet rarely used tactic of calling for back up. The other two who you'd defeated will return, but Scrafty will kill (they fade so they're dead, right?) them all in one hit. The final Scraggy whom you've saved will request to join your team rather than going back to its pack. You can say no if you'd like and the Scraggy will leave. I don't know if it's possible to find it and change your mind later.


Scraggy (Level 30)


Payback, Brick Break, Chip Away, (Dragon Dance, Drain Punch, Thunder Punch, Ice Punch, or Fire Punch)


         If you weren't aware, you can find the list of egg moves for each specific Pokémon by searching them up on Bulbapedia. Here's the example for Scraggy. Alright. We've held up Ame long enough, so let's go to The Grand Hall. Walk up to the desk aaaaaaaand Fern's here. Fern is the type of person who calls himself an epic troll when in reality he's just being a massive dick. Apparently he came to tell Ame about Corey. She was aware of Corey's worsening state and had anticipated this. She'll leave to make preparations for the replacement Poison-type gym leader: Aya. Fern will explain the back up system again, stating that he's the back up should Florinia retire. It seems the new Poison gym leader lives in the wastelands just east of the city. You can't access the area without a key, and guess who has one? Fern will promise to tell you where you can find copies of the key if you defeat him in battle.




Super Potion x2

Field: Default


Rhyhorn (Level 32)


Ability: Reckless

Item: ---

*Stats: HP 103 / Atk 75 / Def 76 / SpA 34 / SpD 34 / Spe 27 

Bulldoze, Rock Blast, Chip Away, Fire Fang


Roserade (Level 35)


Ability: Poison Point

Item: Leftovers

*Stats: HP 102 / Atk 62 / Def 65 / SpA 107 / SpD 93 / Spe 91

Giga Drain, Extrasensory, Hidden Power (Fire), Sleep Powder


Krokorok (Level 33)


Ability: Moxie

Item: ---

*Stats: HP 94 / Atk 78 / Def 46 / SpA 41 / SpD 46 / Spe 66

Dig, Crunch, Smack Down, Fire Fang


Dartrix (Level 33)


Ability: Long Reach

Item: Lum Berry

*Stats: HP 108 / Atk 74 / Def 68 / SpA 59 / SpD 65 / Spe 53

Razor Leaf, Pluck, Astonish, Synthesis


         Fern will tell you he got the badge from Aya's brother, Cain. He'll mention that Cain's in the Beryl Cemetery and leave. Heal and go to the cemetery. Cain is to the far left and a bit north. You might notice that where there was only one grave cross before there are now two. Having heard about what happened to Corey, Cain is worried about the now orphaned Heather. He wants to find her. In order to receive the key, you'll need to battle him.


Pretty Boy Cain


Super Potion x2

Field: Mountain


Brionne (Level 32)


Ability: Torrent

Item: Zoom Lens

*Stats: HP 86 / Atk 51 / Def 57 / SpA 78 / SpD 65 / Spe 45

Bubble Beam, Disarming Voice, Encore, Sing


Nidoking (Level 36)


Ability: Sheer Force

Item: ---

*Stats: HP 120 / Atk 94 / Def 76 / SpA 73 / SpD 75 / Spe 90

Poison Tail, Double Kick, Thrash, Chip Away


Alolan Grimer (Level 36)


Ability: Poison Touch

Item: ---

*Stats: HP 109 / Atk 75 / Def 48 / SpA 41 / SpD 48 / Spe 27

Poison Fang, Knock Off, Minimize, Disable


Alolan Marowak (Level 33)


Ability: Lightning Rod

Item: ---

*Stats: HP 91 / Atk 72 / Def 86 / SpA 46 / SpD 66 / Spe 43

Shadow Bone, Flame Wheel, Bonemerang, Will-O-Wisp


         Before he can give you the key, Cain will spot Heather. Cain will express his concern for her but Heather will brush him off as another adult trying to force rules unto her. The conversation will continue with Cain trying to be nice to Heather and Heather not having any of it. At his suggestion, she'll fly off to go see Shelly. Rather than toss you the key, Cain will rush to the Lapis Ward to find Heather again before she flies away. Follow him to Shelly's gym and enter the bedroom upstairs. Heather will scream that she's strong and independent. Cain will try to comfort her anyway. Shelly stutters. Hilarity ensues. Heather will announce her departure, and you're all powerless to stop her. The other two will run outside, so you should as well.

         Head directly south when you exit the gym. It's not like you have much of an option since the only other way out of Lapis is blocked by two dueling trainers once again. Heather has run directly into Dr. Sigmund, and he doesn't intend to release her. After some scathing remarks from Heather, the doctor will announce that according to city law, he has the authority to seize any child under the age of 18 who has no legal parent or guardian. He'll also warn you that should you try to stop him, he'll sue you and you'll be charged as a criminal. The law is on his side. Dr. Sigmund takes Heather away. Shelly begins having a breakdown again, so you and Cain will head back into her room in the gym to comfort her.

         Talk to Cain to progress. Shelly will blame herself for what's happened but Cain will draw some of the blame onto himself as well. He'll state that he's willing to risk jail in order to save Heather. A cutscene will occur where you witness Dr. Sigmund using shock therapy to fix Heather. You'll be able to hear her cry of pain from the gym, so head to the orphanage to begin the rescue mission.

         Anna will spot your "glowiness" through the door and will unlock it for you once you try to open it. The two groups will introduce one another and Shelly will announce that they're here to save Heather. The orphanage prisoners will choose to join your quest. Charlotte will create a distraction by demanding her cigarettes, but a few orderlies will spot you anyway. The orphans don't have Pokémon since they are taken once you enter as a patient, so you, Shelly, and Cain will have to battle the orderlies in single battles. Once they're defeated, they'll scatter like roaches, locking the door and informing the doctor of your presence. Anna will mention the strings that tie Shelly to her many friends. Noel will advise Cain to stand in front of the doorway on the right so that no matter how many orderlies try to battle him, they'll be forced into one-on-ones. More orderlies will appear and take away Noel, and Shelly will join your party. Any battles you encounter will now be double battles with her assisting you. Your Pokémon will be kept in perfect condition after each fight, but not until after your first double battle. If you try to leave, this is what Shelly has to say to you:

         Shelly: <player>, you have to leave? Even despite what's happening to Heather? Um... O-okay. I'll just wait here, I guess...

         Battle your way onto the second floor. As you progress, you'll learn that some of the orderlies are only battling you because they have to. They actually agree that some things done here are wrong. The duo in the back will lock you out. Go back and talk to Anna. She'll inform you that you can use the terminal in the hallway ahead to override the locked gate. Enter the hallway on the first floor. All doors except the one that's already open are locked. If you enter here, you can battle another set of orderlies, but that's about it right now. I've been avoiding the terminals that connect to The Grand Hall to see if Ame says anything unique if you don't use them for the first few gyms, but the conversation has always been the same. Talking to her reveals that Dr. Sigmund has indeed been stopping the children from battling.

         Take the bend in the corridor and fight the orderlies below. Grab the Data Chip. If you'd like, you can go back to the Onyx Ward and get the Porygon I mentioned earlier. Use the terminal to unlock the gate. Return to the second floor and proceed onto the third. Here you'll see three different rooms. One has an item, one has blood on the wall, and the third has a child who will ask to be let out. Take the stairs to the fourth floor where you'll find Noel. He'll tell you that Heather is up ahead. Take the stairs up to the fifth floor where you'll be confronted by another pair of orderlies. The orphanage seems to be split in half. Either the orderlies blindly follow Dr. Sigmund without questioning because they believe it's the only way, or they silently disagree with his methods. Either way, defeat the two and unlock the prison cells. The child on this floor doesn't want to be released and will ask you to leave. If you check the dresser in the cell to the far left, you'll steal a Great Ball. Talk to Noel and he'll go to the first floor. You can grab the Paralyz Heal that was on the third floor on your way down. From the first floor, enter the room that Cain was defending. Apparently he managed to push back the orderlies.

         Charlotte will sass you if you try to talk to her before freeing her, so unlock her cell. Exhausted from battling so many people, Cain will take a moment to rest. Charlotte will direct you south so that the rest of the orphanage can get back their Pokémon. If you unlock the gate on the right and talk to the kid in here twice, Shelly will convince them that they aren't a terrible child. In exchange for lifting their spirits, the child will give you a Rare Candy. Go south and defeat two more orderlies. Charlotte will threaten to unleash you upon the remaining orderlies. Clearly if you've defeated everyone else in the hospital you can defeat two more. She'll grab everyone's Pokémon as well as the key to the doctor's office. If you go to the bottom right, you can grab the Odd Incense that's hidden next to the plant. Return to the area where you fought two orderlies in a library looking room. The left door is now unlocked, so enter and interact with the computer. Travel back up to the fifth floor.

         The doctor will remain coolheaded until Charlotte burns him with a cigarette. He'll try to convince you that he's doing what's best for Heather, but his former victims will disagree. Having realized he's outnumbered, he'll release Heather into your custody. With her in tow, you'll all run before the police can arrive to arrest you.

         Despite the urgency the situation calls for, you can still go do whatever you'd like. Go back to the Onyx School and enter the second floor. The second accessible room from the right will have the flashing computer. Insert the Data Chip and you'll fight a Porygon on a Glitch Field.


Porygon (Level 28)


Psybeam, Agility, Recover, Magnet Rise


         Recover only has 10PP. It'll probably spam it. Be patient.

         Go to the Underground Railnet (Peridot Access) to find our friends. Charlotte will tell you that her sisters have a house in the Chrysolia Region that we can stay in. Smash the rock to go further underground. A cutscene will alert you that Dr. Sigmund knows where you're headed. The Meteor boss will appear and begin to form plans with Dr. Sigmund. Talk to Charlotte and you'll learn that the door is locked. The underground railnet was managed by Yureya, but the company shut down after being destroyed by earthquakes. The railnet is still connected to the old power plant, so you'll need to talk to Shade, the gym leader who lives in the Abandoned Power Plant, to turn it back on. Go to the Abandoned Power Plant. Anna had her stuffed Pokémon doll unlock the door for you, so you can enter. Before you do, you'll notice the Absol jumping on the mountain. Here are the Pokémon you can find in the Abandoned Power Plant:


Abandoned Power Plant

Magnemite (31%) Klink (30%) Yamask (15%) Duskull (14%) Voltorb (9%) Klang (1%)



         The lights are off and will only occasionally flash. There're four gates in the center path, so we'll need to go left and right to interact with four computers. When you activate a computer, you'll see spoilers. Each of the characters die. If you'll notice, their hair colours are purple, green, red(ish), and blue. These are the same colours that we'll often see throughout Reborn. If you're having difficulty seeing, wait for a flash of light to guide you. The terminals can be identified by their green glow. Once all four are activated, return to the center of the gym and punch Shade in its schnoz. You'll be fighting it on a Short-Circuit Field.


Entity Shade


Hyper Potion x2

Field: Short-circuit Field


Gengar "Corey" (Level 35)


Ability: Cursed Body

Item: Wide Lens

Stats: HP 102 / Atk 65 / Def 62 / SpA 111 / SpD 72 / Spe 97

Shadow BallDream Eater, Thunderbolt, Hypnosis


Rotom [Default Form] (Level 37)


Ability: Levitate

Item: Leftovers

Stats: HP 98 / Atk 50 / Def 83 / SpA 89 / SpD 76 / Spe 86

Pain Split, Shadow Ball, Discharge, Confuse Ray


Dhelmise (Level 34)


Ability: Steelworker

Item: Lum Berry

Stats: HP 99 / Atk 111 / Def 80 / SpA 70 / SpD 73 / Spe 35

Shadow ClawBrick Break, Anchor Shot, Giga Drain


Doublade (Level 37)


Ability: Levitate

Item: Synthetic Seed (On Short-Circuit Field, +1 SpD stage and applies Magnet Rise. On Factory Field, +1 SpA and applies Laser Focus)

Stats: HP 107 / Atk 112 / Def 132 / SpA 54 / SpD 57 / Spe 42

Brick Break, Shadow Claw, Gyro Ball, Swords Dance


Banette (Level 36)


Ability: Cursed Body

Item: ---

Stats: HP 107 / Atk 103 / Def 67 / SpA 80 / SpD 66 / Spe 67

Shadow Claw, Knock Off, Dazzling Gleam, Destiny Bond


Mimikyu *Shiny* (Level 38)


Ability: Disguise

Item: Sitrus Berry

Stats: HP 106 / Atk 90 / Def 82 / SpA 54 / SpD 101 / Spe 104

Shadow Claw, Play RoughThunderbolt, Swords Dance


Bold moves are moves that can be boosted depending on which field is active.

         Having difficulty? It's important to know which moves are affected by which fields. You can switch between the fields by using Discharge among other moves. The Magnemites we can catch here can learn this move at level 37 if you don't let them evolve. They can't evolve into their final form until later in the game, unfortunately. Shade's entire team is weak to Psychic moves (especially Gengar) and this field does nothing to prevent you from using them. Keep in mind that many of the opposing Pokémon also know Ghost-type moves which are super effective against Psychic Pokémon. Shade will reward us with the Omen Badge. Pokémon level 45 and below will now listen to us. We can also use Flash outside of battles. Finally, it'll give us the powerful TM65 Shadow Claw. It'll also activate the power. We watch on the monitor as the Team Meteor boss kidnaps everyone but Cain. The Poison enthusiast will instruct his Nidoking to use Earthquake, causing a large crack to appear between him and Team Meteor. As the Team Meteor boss will inform you, he was only here to capture the children who escaped the orphanage. Shade will disappear. We're free to move out, so head to the Underground Railnet (Peridot Access).

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Chapter 6

Kiki's Gym

Section start date: March 2, 2018

Section post date: March 9, 2018


Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Paperblade, Hallowilicious


Current Team


Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs


Bahamut (Gabite), Amaterasu (Houndoom)Mercy (Meowstic), Tornado (Sharpedo), Max (Magnemite), Sans (Croagunk)



Before Mods


Sol (Charizard), Mercy (Meowstic), Rose (Roselia), Lux (Luxray), Zebra (Lumineon), Wyvern (Noibat)



         Does it alert those of you who are subscribed when I edit a section? I've always wondered that. Anyway, to begin I would like to acknowledge the accomplishment of Paperblade. Thanks to them, we now have full stats, movesets, items, and abilities of all upcoming major battles. I don't expect those of you who already completed the previous sections to go back and reread, so I'll mention what the colours mean here. Attacks in red are health based moves. Attacks in orange are physical moves. Attacks in blue are special moves. Attacks in grey are non-damaging moves. To further update the format, attacks and abilities in bold will now mean that the starting field affects them somehow rather than saying that they're boosted by the field. Attacks in italics are moves that hit multiple Pokémon in a double battle. Now that that's settled, let's continue.

         Head east and north in the Underground Railnet (Peridot Access) to find Victoria pacing. Cain has informed her that the children were kidnapped. The only way to move the debris and get past is to use the HM Strength. The HM is held by the instructor of Apophyll Academy. The badge to use it is held by the Poison-type gym leader who resides in the Byxbysion Wasteland. You may ask why the HM and the badge are not held by the same instructor as has been the case for all previous instructors. Your guess is as good as mine. Cain is the only person who has the key to the wasteland for some reason, and he's currently headed to Coral Ward to swim over to Apophyll Academy. Rush over to the Coral Ward to try and catch him. You can find him on the same pier you battled him on before. 

         Cain intends to save the children, so he'll use his Poison-type Pokémon to swim across the acidic waters and get the HM. Any boat or Water-type Pokémon that tries to cross the polluted lake will be destroyed, but Poison-type Pokémon are able to survive. Cain will use his Muk to surf across. Move to the right and Amaria will emerge from the shack we couldn't access previously. She'll explain that she's actually attempting to locate the source of the pollution in the water. Apparently it's caused by a single factory in the Peridot Ward: the Blacksteam Factory. She'll ask us to tag along, so go to the Peridot Ward and move towards the factory we didn't destroy. It's to the left of the PokéMart

         Unable to find a way to access the factory directly, Amaria will have her Lapris, Deliverance, create an ice staircase leading to the roof. From here, she'll blast her way inside. If you keep your game muted throughout this area, you'll be doing yourself a great disservice. The music in this area is a remix of the original Team Rocket hideout theme. You can find it here.

         Amaria will ask for our help in fighting the Team Meteor grunts we find inside, though as you'll soon find out, she doesn't really need us. Remember when Cain mentioned that she is the Water-type gym leader? Her gym is apparently a much higher level than we're used to dealing with. Feel free to use this battle to level up anyone you need. We'll be fighting on a Factory Field. You can find an Antidote in one of the barrels below.

         One of the grunts will run off to inform the boss that Amaria is here. Downstairs you'll find Amaria cornered by Meteor grunts. She'll ask if you trust her. I'm uncertain if this affects anything later in the story, but here's the immediate results to her question.


       Amaria: <player>. Do you trust me?



        Amaria: Right... Why would you, after all? But just this once, follow my lead, okay?



        Amaria: Thank you. Then, get ready.


       Either way, she'll use her Lapris to create a path for you. The other ten grunts will gang up on her, but she'll instruct you to continue ahead. Four more grunts will block your path, but rather than attack us, they guide us to the right. There's only one room we can enter. Once there, you'll be captured by the Team Meteor boss. He'll activate the trapdoor and we'll drop below. In here are a group of stolen Pokémon stolen from the Daycare scam. We need to find our way out using the special abilities of each Pokémon. Abra will teleport the next Pokémon you talk to into whichever cage is empty. Ditto will transform into any Pokémon below its cage. Roggenrola will use Rock Blast. Cyndaquil will use Flamethrower. Jigglypuff will sing, putting the guard, Abra, and you (if you can hear) to sleep. Loudred will scream, causing us to go deaf and waking up anyone who fell asleep due to Jigglypuff. Our hearing will return the next time we interact with someone. Vanillite will use Ice Beam.

        Before we solve the puzzle, I'd like to complete some events here. The Lickitung on the right is feeling lonely. Talk to Abra and have it teleport the Vanillite away from under Ditto's cage. Next, have Abra teleport Lickitung. Talk to Ditto and it'll transform into a Lickitung. Happy to see another of its kind, Lickitung will unroll its tongue and hand us a Rare Candy for our services. Teleport Makuhita underneath Ditto's cage. Ditto will use Close Combat to break out. We can take it with us now. If you forgot to get Ditto, you can buy it along with all these other Pokémon in 7th Street.


Ditto (Level 5)




         Now that we're done with the special events, it's time to break out. If you want to try this on your own first, read the green for a hint and the red for the solution.

         Make sure the cage in front of the bars has Cyndaquil to begin. We'll need this to break out. The thing about metal is that it becomes brittle when heated and cooled in quick succession. We can use Cyndaquil and Vanillite to weaken the bars and Roggenrola to break them. However, the guard will prevent us from attacking the metal bar, so we need to put him to sleep first. Here's the solution to the puzzle:


Put the guard to sleep and use Cyndaquil's Flamethrower

1. Loudred

2. Jigglypuff

3. Cyndaquil


Switch Cyndaquil out for Vanillite

4. Loudred

5. Abra

6. Cyndaquil

7. Abra

8. Vanillite


Put the guard to sleep and use Vanillite's Ice Beam

9. Loudred

10. Jigglypuff

11. Vanillite


Switch Vanillite out for Roggenrola

12. Loudred

13. Abra

14. Vanillite

15. Abra

16. Roggenrola


Put the guard to sleep and use Roggenrola's Rock Blast

17. Loudred

18. Jigglypuff

19. Roggenrola


         You can leave the guard asleep if you'd like, but he won't stop us from leaving even if he's awake. There are three possible interactions based on whether or not he's asleep and whether or not you can hear.

         If he's asleep, your thought process will be as such: "The guard appears to be asleep... ...And yet somehow still standing. Strange guard."

         If your hearing is dull when you talk to him, he'll say "..h? ..e ..g.... D.. I .a.. .sl...? ..h! .e., .t.. .p t. .e .. .e.. y.., .o...!"

         If you have your hearing and you talk to him, he'll say "Huh? The cage... Did I fall asleep? Ugh! Well, it's up to me to keep you, so...!"

         This conversation isn't actually important and the guard is an optional fight, but I thought the bit with the dull hearing was funny. The room to the left is darkened, but it's also relatively small and easy to navigate. Go north when it allows you to and you can find a Magnet Powder. If you backtrack to the fork and go down the middle, you can find information about a PULSE Muk. Feel free to read it to prepare your team for the upcoming battle. Finally, the southern path will give us TM77 Psych UpExit this room and proceed to the right.

         In the first room you'll have to battle a scientist in order to grab the Super Potion. If you go all the way to the right, you can unlock the gate below us. This will allow us to exit the factory and heal up if needed. Despite being free, we can't call the police to help us with the factory break in, so go south and take the bend. Go into the first entrance you encounter. This is the third floor where Amaria was cornered. There's no sign of her now. There's nothing significant to the left or right (yes, you can jump down the trapdoor if you'd like to), so proceed forward. You may have realized that there are high ranked Meteor officers here. Their Pokémon are a cut above the rest but they're not insurmountable, so don't let their wing costume intimidate you. The northwest room contains a Thunder Stone. The northeast room has the terminal we need to access in order to unlock the atrium. Exit south and continue left. Use the computer before you and enter the room after saving and healing.

         ZEL will greet us and the Meteor boss will express his annoyance for our constant meddling. However, he's impressed that we managed to defeat the entire factory, so he'll allow us to witness the PULSE Muk. For the first time, he'll address you by your name. Meteor Boss will explain how the PULSE machine is draining the life from the Muk.

         You were a fool to turn your back to the leader of a terrorist organization. He'll instruct his Garchomp to kill you. Amaria will appear from above and quickly freeze the Garchomp, demanding answers as she jumps down. Meteor Boss will explain that the purpose of the machine is to poison the lake and make life in Reborn difficult. The point of using Tangrowth to destroy homes and Muk to poison water is to make life unbearable here. He's also destroyed the train station and the Grand Stairway so that no more people will enter the region. He wants everyone to leave.

         Meteor Boss will take interest in Amaria's Sapphire Bracelet. She'll explain that it's a gift from Tania and she intends to defend it with her life. Meteor Boss intends to take both. We're left to deal with the PULSE Muk and ZEL. The battle will commence.


Meteor Admin ZEL


Hyper Potion x2

Default: Factory Field


Glaceon (Level 36)


Ability: Snow Cloak

Item: Never-Melt Ice

Stats: HP 104 / Atk 54 / Def 96 / SpA 121 / SpD 85 / Spe 63

Bite, Ice Shard, Icy Wind, Mirror Coat 


Espeon (Level 36)


Ability: Synchronize

Item: Twisted Spoon

Stats: HP 104 / Atk 56 / Def 60 / SpA 121 / SpD 85 / Spe 96

Psychic, Signal Beam, Future Sight, Morning Sun


Umbreon (Level 36)


Ability: Synchronize

Item: ---

Stats: HP 128 / Atk 65 / Def 97 / SpA 54 / SpD 123 / Spe 65

Feint Attack, Quick Attack, Moonlight, Confuse Ray


PULSE Muk (Level 40)


Ability: Protean

Item: ---

Stats: HP 152 / Atk 107 / Def 79 / SpA 101 / SpD 223 / Spe 55

Sludge Wave, Mud Bomb, Muddy Water, Discharge


         Having difficulty? Glaceon is weak to Steel-type moves while also doing half damage to Steel Pokémon. Magnemite is a Steel-type that learns Flash Cannon, a move which makes good use of the field. Espeon is next to useless against Houndoom, but if you don't have one you can use Ghost Pokémon or any quick, hard hitting physical attacker due to its type coverage and low defense. Golett has super effective covering against both Espeon and PULSE Muk. Umbreon can be destroyed by a Fighting-type Pokémon such as Croagunk.

         As you can see, PULSE Muk has insane special defense, so don't bother using Psychic-types. If you want to hurt it, use physical attack moves, most especially Ground attacks. It changes its typing depending on what move it uses. The game will alert you to this as well. Pure Ground-type Pokémon will be immune or resistant to at least half of its attacks and are super effective to at least half of its forms, so consider using them if you have any. Pokémon with Ground-typing that we currently have or could get include: Numel, Barboach, Swinub, Baltoy, Phanpy, Sandshrew, Diglett, Donphan, Onix, Geodude, Graveler, and Golett. The ones in bold are pure Ground-types. With the PULSE machine destroyed, Meteor Boss will state that they've no reason to be around any longer. He'll also finally reveal his name to be Solaris. The lake is already too far gone, so it doesn't matter to him anyway. Before he leaves, he has his Tyranitar attack Amaria. The wounded gym leader will assure us she's okay though she's clearly not. In time, she expects the Water Treatment Center to clean out the pollution in the lake. Too wounded to soldier on, Amaria will give us the key to the harbor which houses her boat. With it, we can cross the acidic lake, even if it'll end up destroying the boat. She'll then leave to go rest.

         Enter the Coral Ward and open the locked warehouse. Use the boat to travel to Apophyll Beach. Despite what you've been told about the water, you can travel across the lake as many times as you'd like. The boat won't be destroyed.


Apophyll Beach

         Been a while since we've entered a new location. There are a lot of new Pokémon to encounter here, and even a new background song. You can find a few Pyukumuku lining the beach.





*moves and levels will vary


Apophyll Beach (Eastern Sands)




Apophyll Beach (Western Sands)

Sandygast (98%) Palossand (2%)



Fishing (Old Rod)




Fishing (Good Rod)

Muk, Skrelp



Rock Smash (Beach)

Krabby (90%) Corphish (5%) Binacle (5%)



Rock Smash (Training Area)

Geodude (60%) Shuckle (39%) Binacle (1%)



         The academy (the large building) serves as a PokéCenter and a hiker inside serves as a PokéMart. If you travel southwest as soon as you land, you'll find a Wave Incense overlooking the training grounds. One of the rocks on the way to the academy has a Stardust. You can find two more in a north-eastern rock and another in a western rock. In the north-eastern rocks you can also find a Super Potion. A rock in the training center has a Great Ball.

         On rainy days you can find a Corsola in the north-western stretch of the beach. Giving it a PokéSnax will encourage it to join you.


Corsola (Level 40)


Bubble Beam, Recover, Egg Move, Egg Move


         Move towards the academy, but don't enter. It's where we're supposed to head, so lets go do other things first. The girl on the right side of the patio will ask for a Luvdisc. She'll give us a Darumaka in return, but we're a far way from getting a Luvdisc, so forget about her for now. To the northeast is the entrance to a section of the volcano.


Apophyll Cave

Graveler (30%) Crabrawler (25%) Noibat (20%) Numel (18%) Stunfisk (7%)



Rock Smash

Geodude (60%) Nosepass (40%)



         You can find a mining stone in here to the southwest. Go up a level and you can find a mining stone in the center. Destroy a rock to reveal a Revive in the northeast corner. The northwest corner hides a Heat Rock. The southwest path is blocked by a stone, and we can't move it until we have the HM for Strength, so we can exit this cave. The main entrance to the mountain is also perpetually filled with lava no matter what we do at the moment, so enter the academy. Upstairs are a few students who will ask to review their teachings with you. By speaking to them, we gain both wisdom and access to a Pokémon. If you enter the left rooftop, you can talk to the girl up here and obtain a Meditite.


Meditite (Level 25)


Hidden Power, Calm Mind, Mind Reader, Egg Move


         Take the roof to the back and you'll find a terminal that connects us to The Grand Hall. Ame will once again warn us of the level cap not increasing, but this has since been changed. You may have noticed that a few of the students are mentioning a man named Cal. Apparently Victoria has/had a crush on him. There's not much point in me pointing this out other than contributing to the gossip going around the academy. Talk to the girl in front of the room and she'll inform you that Kiki is giving a lecture on the training grounds. Exit south and you'll enter the center of the academy. Four of the six students here will battle you.

         Now, let's label the rooms here 1-6 from left to right, top to bottom. That is to say, room 1 is the top left room while room 6 is the bottom right. Room one contains a Black Belt. Talk to the girl in room 3 and she'll tell us that she's bored. There's only one T.V. in this entire place, and she wants us to bring it to her. Go upstairs (above the PokéCenter) and grab the T.V. One of the girls will attempt to stop us from stealing her sole source of entertainment. After losing to us, she'll realize that her roommate is the one trying to hog the T.V. This means she would also gain more access to the T.V. She looks the other way. Return the T.V. to the girl in room 3 and she'll reward us with an Obsidia Department Sticker (4/9).

         Room 4 belongs to Dudebro. He'll ask us for some Protein to help with his workout. With our new Obsidia Department Sticker, we can access the 5th floor which houses base stat improvement items such as Protein. If you don't already have one, you can go grab one and bring it to him. He'll reward us with information on an Ashen Beach. Room 5 contains a hiker who over packed. Realizing this, he'll offer us his Pure Incense. Finally, room 6 belongs to Sage. He'll tell us the Hidden Power element of any Pokémon for free. That's all the sidequests for now, so go to the training grounds and talk to Kiki.


         Kiki: Greetings. Are you a new student?


         Kiki: I see. Welcome. Please, have a seat.

*after the lecture, talk to Kiki again* Hello again. Please allow me now to formally welcome you as a student of Apophyll Academy. We are honoured to have earned your faith, and I look forward to observing your diligence and growth in the coming weeks. I'll assign you a dormitory and schedule as soon as we return to the Academy. You came seeking the Machine for Strength? It is in my possession. However, it is only typically awarded to graduating students of the Academy. Everything in due time. For now, please meet me in my room at the Academy, and we will officially enroll you.



         Kiki: Just a visitor, then? That's perfectly fine. Please, have a seat.

*after the lecture, talk to Kiki again* Hello again. Was there something you required me for? You came seeking the Machine for Strength? It is in my possession. However, it is only typically awarded to graduating students of the Academy. I must be returning now, but please come speak to me in my room at the Academy. We will see what can be done.    


         I don't know if anything changes if you choose yes or no here, but I'm going with the yes option. The academy interests me enough that I think I would have responded as such. Kiki's sermon seems to change based on the episode. In my memory, she talked about filling a jar with various objects. The story can be found at websites such as this one. The words aren't exact, but the message is the same. In today's episode she talks about the void and how there is no naturally existing concept of "good and evil." Therefore, we shouldn't allow ourselves to be caught up in such notions. Assassin's Creed sums this up as "Nothing is true; everything is permitted." I liked the previous lesson better.

         No matter what you decide, Kiki will ask for you to meet her back in her room. If you try to avoid the center of the academy and go through the roof access, the student will still be blocking her room. To progress, you must enter the academy and move towards the center from the PokéCenter. Victoria will appear and, after explaining to her peer that she is back from training due to more important issues, will seek an audience with Kiki in her room. Go to Kiki's room in the back and you'll find that Victoria has already explained the situation to Kiki. Though she wishes to help, she can only give the HM to graduating students of the academy due to her philosophy. Victoria will ask to apply for graduation just as Kiki had expected. Given her worsening condition, Kiki was hoping for this. Victoria tells her that she was unable to complete the Reborn League due to the various issues going on in her life at the time, so she doesn't have the badges needed to challenge Kiki. Instead, Kiki will turn to you. Given the situation, she'll speed up our lesson and allow us to apply for immediate graduation, but we must first prove ourselves. At the top of Pyrous Mountain is a student, one whom Victoria seems well acquainted with. Kiki will ask us to challenge and defeat him.

         As you leave the academy, Victoria will stop you and inform you of who that student is. His name is Cal and he was the former Fire-type leader. After a terrible incident, he retired and returned here. As Victoria will inform us, he's both strong and cute. To reach the summit, we'll need to drain lava from the upper floors by breaking choke points. With that said, go to the southwest to enter the mountain. You'll notice there's a TM over to the side, but we need Rock Climb to get it, so ignore it for now.


Pyrous Mountain

         Any Pokémon we encounter here will fight us on a Super-heated Field


Pyrous Mountain

Numel (25%) Alolan Diglett (20%) Noibat (14%) Sawk (10%) Throh (10%) Slugma (10%) Graveler (6%) Alolan Dugtrio (4%) Macargo (1%)


*Percentages provided by the Pokémon Reborn Wikia


Rock Smash




         Go to the right and down a floor. Go to the bottom left, down the ladder, and break the rock, thus allowing magma to flow down from the floor above. Magma will only flow down if there's room for it to flow into. When breaking these rocks, there's a chance we'll have to fight a Pokémon. Head up a floor and proceed to the far right. You'll find a ladder that leads further down. Here you can find a Fire Stone. A rock to the left also contains CharcoalGo up a floor. To our right is a heavy rock that requires Strength to move, so we can't go there. Instead, drop down into the hole that you find.  Jumping down here will place you in a new room where you can find the information for a Super-heated Field. Exit and you'll find yourself right next to the hole you leaped into. Go back to the left and this time take a right at the fork. There will be another choke point. Break it to release the lava from above. Take the ladder to the left and break the rock to release the magma once more.

         This part is a bit tricky. I don't know this for certain, but from my observations you can get one of two Pokémon. In some playthroughs, I get a Heatmor. In others, I get a Turtonator. I think you can only get one in your playthrough, and I think this is when you find out. If you break this rock and you find a Turtonator, I don't think you can get a Heatmor. If you break it and it's a Macargo, you'll find a Heatmor somewhere in here, though its exact location I don't remember. All I know is that the Heatmor is somewhere below the ground level. 


*Turtonator (Level 35)


Endure, Iron Defense, Flamethrower, Body Slam




Heatmor (Level 40)


Snatch, Flame Burst, Bug Bite, Egg Move


*Moves and levels may vary


         Don't worry about healing your Pokémon before fighting Cal. There's a Light Shard at the top of the volcano. If you need to leave for other reasons, feel free to do so. The mountain will remain with its lava drained. Return to the ground floor and move through where the lava was previously. None of the rocks here contain items, so there's no need to waste time checking them. Also, don't drop down the hole. It just leads us to a place we've already been. Instead, go up the ladder. Again, don't drop down the hole. The purpose of these holes is to show you where the lava will accumulate and where it drains down through. Not a single rock in this area has an item either, so go up the ladder. There's lava on this floor, so jump over the ledge and go down the ladder. Take a right at the fork, drain the lava, then go down the ladder on the right. Jump down the ledge and you'll see that we're on the ground floor again. Go to the left and break the choke points here so that lava will flood from above, then go down a level and do the same. We'll now have access to the volcano's peak, so go all the way to the top. Return to the top floor and navigate to the ladder. There's an X Defend in rock on your left. Exit the mountain.

         The music has stopped but that doesn't mean you can enjoy the nice parallax in the background. Heal up, rearrange your team, and talk to Cal. He'll begin monologuing. His anger at his brother had blinded him for too long. He always wanted to prove himself to be better but never succeeded. He's also the reason Shelly is so timid. Both of them were rejected by their brothers, so they had a sort of connection. She misspoke and he burned her (figuratively) and now she's... Shelly. He regrets it, but at least he's changed now. It's time to battle. I recommend level 40 Pokémon.


Ex-Leader Cal


Hyper Potion x2

Field: Superheated Field


Barbaracle (Level 36)


Ability: Tough Claws

Item: ---

Stats: HP 109 / Atk 101 / Def 99 / SpA 55 / SpD 78 / Spe 58

Slash, Rock Slide, Scald, Stealth Rock


Turtonator (Level 36)


Ability: Shell Armour

Item: ---

Stats: HP 101 / Atk 73 / Def 114 / SpA 82 / SpD 78 / Spe 42

Head Smash, Revenge, Dragon Pulse, Flamethrower


Hakamo-O (Level 37)


Ability: Soundproof

Item: ---

Stats: HP 103 / Atk 83 / Def 87 / SpA 62 / SpD 73 / Spe 69

Sky Uppercut, Dragon Claw, Headbutt, Rock Tomb


Typhlosion (Level 36)


Ability: Blaze

Item: ---

Stats: HP 114 / Atk 69 / Def 73 / SpA 104 / SpD 78 / Spe 89

Flame Charge, Solar Beam, Hidden Power (Rock), Sunny Day


Charizard (Level 37)


Ability: Blaze or Solar Power

Item: ---

Stats: HP 117 / Atk 86 / Def 75 / SpA 89 / SpD 80 / Spe 91

Thunder Punch, Fire Punch, Dragon Claw, Wing Attack


Magmortar (Level 38)


Ability: Flame Body

Item: ---

Stats: HP 122 / Atk 84 / Def 73 / SpA 128 / SpD 94 / Spe 85

Focus Blast, Thunderbolt, Solar Beam, Lava Plume


         Having difficulty? Due to the field, Water-type Pokémon are actually at a disadvantage. Several common Water moves will cause steam to shoot up, lowering the accuracy of any Pokémon on the battle field by one stage. Ice moves deal half damage, so don't bother using them. It's better to use Rock and Ground Pokémon instead. If the field combusts, moves such as Sand Tomb will put out the flames. You can find the full list of affected moves for the Burning Field in the link provided.

         Barbaracle is 4x more susceptible to Grass moves and is weak to Fighting, Ground, and Electric attacks. Croagunk (yes, even the unevolved form) can take it down.

         Turtonator is weak to Ground, Rock, and Dragon attacks.

         Hakamo-O is weak to Flying, Psychic, Ice, Dragon, and Fairy attacks.

         Typhlosion is weak to Ground, Rock, and Water attacks.

         Charizard is 4x more susceptible to Rock moves and weak to Water and Electric attacks. If you have a Pokémon with Flash Fire for its ability and Electric moves such as Houndoom with Thunder Fang, you can make quick work of it.

         Magmortar is weak to Ground, Rock, and Water moves.

         The moves that are crossed out are still super effective against the Pokémon's typing but are advised against due to the field you're on. Additionally, here's a look at the team I used to fight Cal with.

Current Team


Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs


Bahamut (Gabite), Amaterasu (Houndoom)Mercy (Meowstic), Tornado (Sharpedo), Max (Magneton), Sans (Croagunk)



Before Mods


Sol (Charizard), Mercy (Meowstic), Asta (Simisage), Texas (Sandslash), Tornado (Sharpedo), North(Magneton)

charizard.gifmeowstic.gifsimisage.gifSandslash  sprite from Black 2 & White 2 & Black & White319.gifmagneton.gif


         Aside from Sans who was level 42, everyone on my team was level 40. I am holding off Sans' evolution until level 43 when he'll learn Poison Jab. You might ask why I used the Grass-type Simisage against a former Fire-type leader. Barbaracle is extremely weak to Grass and Flying moves. Asta learned Acrobatics at level 31. This Flying-type move deals double damage (for a total power of 110) if the Pokémon isn't holding any items. He'll also prove himself to be useful against the upcoming gym since he has no weaknesses against them.

         Cal won't find any excitement in the battle. As he'll tell us, he only started using Fire-type Pokémon (and Barbaracle and Hakamo-O) to beat his brother's Ice-type Pokémon. We've completed the challenge given to us, so go back to Kiki's room in the academy. HEAL. Talk to Victoria and you'll find out that Kiki has a terminal illness. She insists on staying strong despite her condition and will even lie to us, saying that she was only winded. Kiki has told Victoria everything she needs to know, so it's time for us to get our badge. Kiki will then go to the center of the academy. The rooftop paths are blocked, so there's only one way to proceed.

         When you try to enter the center of the academy, Victoria will stop you. Both she and Kiki know that Kiki is dying. In fact, Kiki told Victoria how to run the academy rather than giving her a final exam. Just as with Shelly, she doesn't feel right about how we're going about things. She wants to find another way, but we both know there is no other way. She'll challenge us to a battle.


Apprentice Victoria


Chocolate Ice Cream x2

Field: Default


Pangoro (Level 37)


Ability: Iron Fist

Item: ---

Stats: HP 133 / Atk 123 / Def 78 / SpA 63 / SpD 73 / Spe 63

Bullet Punch, Payback, Body Slam, Circle Throw


Mienfoo (Level 37)


Ability: Regenerator

Item: Eject Button

Stats: HP 92 / Atk 88 / Def 54 / SpA 51 / SpD 54 / Spe 65

Fake Out, Drain Punch, Force Palm, Rock Tomb 


Alolan Raichu (Level 38)


Ability: Surge Surfer

Item: ---

Stats: HP 106 / Atk 82 / Def 55 / SpA 90 / SpD 82 / Spe 101

Nuzzle, Psychic, Thunderbolt, Nasty Plot


Gallade (Level 39)


Ability: Justified

Item: ---

Stats: HP 117 / Atk 128 / Def 71 / SpA 63 / SpD 110 / Spe 82

Leaf Blade, Night Slash, Psycho Cut, Swords Dance


Incineroar (Level 40)


Ability: Intimidate

Item: Telluric Seed (Does nothing on this field)

Stats: HP 144 / Atk 126 / Def 95 / SpA 78 / SpD 95 / Spe 71

Thrash, Darkest Lariat, U-Turn, Fire Fang


         Compared to Cal, Victoria shouldn't be an issue. Despite this, I'll go ahead and provide some info.

         Pangoro is 4x more susceptible to Fairy moves and is weak to Fighting and Flying attacks. It's immune to Psychic moves.

         Meinfoo is weak to Psychic, Flying, and Fairy moves.

         Alolan Raichu is weak to Ground, Bug, Ghost, and Dark moves.

         Gallade is weak to Flying, Ghost, and Fairy moves.

         Incineroar is weak to Fighting, Ground, Rock, and Water moves. It's immune to Psychic moves.


         Powerless to stop us, Victoria will remind herself that this is for the sake of the kids. Feel free to grind in the mountain if you need to. Once you're ready, go to the center of the academy and challenge Kiki. We'll be fighting on an Ashen Beach.


Sensei Kiki


Hyper Potion x2

Field: Ashen Beach


Machamp (Level 38)


Ability: No Guard

Item: Leftovers

Stats: HP 129 / Atk 127 / Def 78 / SpA 60 / SpD 82 / Spe 59

Strength, Rock Slide, Payback, Meditate


Toxicroak (Level 39)


Ability: Dry Skin

Item: ---

Stats: HP 127 / Atk 111 / Def 69 / SpA 77 / SpD 69 / Spe 84

Sucker Punch, Strength, Poison Jab, Meditate


Hitmonlee (Level 39)


Ability: Unburden

Item: Normal Gem

Stats: HP 104 / Atk 115 / Def 61 / SpA 42 / SpD 107 / Spe 96

Fake Out, Knock Off, High Jump Kick, Meditate


Gallade (Level 39)


Ability: Justified

Item: ---

Stats: HP 119 / Atk 130 / Def 73 / SpA 65 / SpD 112 / Spe 84

Night Slash, Strength, Poison Jab, Rock Slide


Lucario (Level 40)


Ability: Steadfast

Item: ---

Stats: HP 124 / Atk 100 / Def 79 / SpA 115 / SpD 79 / Spe 104

Aura Sphere, Psychic, Hidden Power (Dark), Calm Mind  


Medicham (Level 41)


Ability: Pure Power

Item: Telluric Seed (+1 Critical and applies Laser Focus)

Stats: HP 119 / Atk 73 / Def 85 / SpA 65 / SpD 85 / Spe 97

Drain Punch, Strength, Ice Punch, Meditate


         Having difficulty? Strength gains additional type coverage on this field. The full list of affected abilities is linked up above. Also, almost all of Kiki's Pokémon use physical moves, so make sure your team has strong defense.

         Machamp is weak to Flying, Psychic, and Fairy moves.

         Toxicroak is 4x more susceptible to Psychic attacks and is weak to Flying and Ground moves.

         Hitmonlee is weak to Flying, Psychic, and Fairy moves.

         Gallade is weak to Flying, Ghost, and Fairy moves.

         Lucario Fighting, Ground, and Fire moves. It is immune to Poison moves.

         Medicham is weak to Flying, Ghost, and Fairy moves.


         There isn't much information I can offer that Ame hasn't already told us, so make sure you review what she has to say. Finally, here's the team I fought with. Asta and Mercy were the aces of this battle due to their Flying and Psychic moves.


Bahamut (Gabite), Amaterasu (Houndoom)Mercy (Meowstic), Tornado (Sharpedo), Max (Magneton), Sans (Toxicroak)



Before Mods


Sol (Charizard), Mercy (Meowstic), Asta (Simisage), Texas (Sandslash), Tornado (Sharpedo), North(Magneton)

charizard.gifmeowstic.gifsimisage.gifSandslash  sprite from Black 2 & White 2 & Black & White319.gifmagneton.gif


         Kiki collapses before she can finish her sentence. You and Victoria will help her to her room. Here she breaks down and finally admits to herself that she's dying of what is most likely cancer or an autoimmune disease. Victoria will be upset by her words and will leave. Kiki will ask us to leave. Realizing that Kiki is going through a lot, Victoria will take up a position outside Kiki's room to stop anyone from disturbing her. We are left without a badge or HM once more.

         Remember Cain? Victoria does. Kiki says she hasn't seen him which means he probably got lost on the way here. The only place between here and Reborn is Azurine Island, so she asks us to look for him there. After all, he's the only person in the entire region who has a key to the wasteland (aside from Fern). Hop on the boat and go to Azurine Island.

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Chapter 7

Aya's Gym

Section start date: March 9, 2018

Section post date: March 11, 2018


Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Paperblade, Lostelle, Nickaboo, Hallowilicious, TheGuyRightThere


Current Team


Maxed Atk/Spd EVs

Maxed SpA/Spd EVs

Maxed Def/SpA EVs


Bahamut (Gabite), Amaterasu (Houndoom)Mercy (Meowstic), Tornado (Sharpedo), Max (Magneton), Sans (Toxicroak)



Before Mods


Sol (Charizard), Mercy (Meowstic), Asta (Simisage), Texas (Sandslash), Tornado (Sharpedo), North(Magneton)



         A second section so quickly after the first? It's currently Spring Break for me. I figured I might as well throw out this next part before I get busy again. With all the information I'm adding, it'll take a while for me to be putting out new parts during the semester. That isn't to say that I don't have homework over the break, because I do (¬_¬)

Azurine Island

Field: Swamp Field


Palpitoad (25%) Foongus (20%) Yanma (16%) Gloom (10%) Shellos (10%) Wooper (10%) Quagsire (5%) Amoonguss (4%)




Palpitoad (25%) Foongus (20%) Gloom (20%) Wooper (10%) Shellos (10%) Shelmet (6%) Quagsire (5%) Amoonguss (4%)




Gloom (20%) Foongus (20%) Palpitoad (15%) Zubat (10%) Skorupi (10%) Amoonguss (10%) Quagsire (5%) Golbat (4%) Paras (4%) Parasect (1%) Ariados (1%)




Pineco (55%) Burmy (30%) Exeggcute (15%)



Fishing (Old Rod)




Fishing (Good Rod)

Grimer (60%) Muk (20%) Skrelp (20%)




         Azurine Island is filled with Foongus. They look like items on the ground, but about 95% of the items you'll see are Pokémon. I'll let you know which ones are real. That item to your right is a Potion. The island functions as a sort of maze. At certain sections you'll think there's nowhere to go because the path is so confusing. I'll do my best to guide you. Head south by taking the lily pads. You'll notice something shining in the puddle. It's one of Cain's earring. You don't have to pick it up since its only function is to prove that he's on the island somewhere. There's a Great Ball to the south. If you go to the left, there are some lily pads you can walk across. This is a straightforward path and at the end of it you can find TM88 Sleep TalkReturn to where the Great Ball was. Cut the tree and march east. Chop down this tree as well and pick up the Antidote lying on the ground. Move north and grab the Resist Wing in the bush to the right, then move further north to grab the Tiny Mushroom in the bush up there. If you need to heal or complete other tasks, do so now. You can't go back for a bit after you jump. It'll only take us 7 minutes to get to a healing station, but I felt I should warn you just in case. Jump down the ledge and go north across the lily pads, making sure to grab the Tiny Mushroom inside a rock. If you go between these trees, you can follow the path north and grab the Thunder Stone that's in the rock.




         Return to the rock that had a Tiny Mushroom. Go all the way down and to the right, cross the lily pads onto the other piece of land, move down, go left across the lily pads (you'll see a green Pokéball, but we can't get it quite yet), defeat the Foongus, go left onto the lily pads, and go all the way down. At the end of this long path, you'll find the extremely exclusive Shiny Stone. If I'm not mistaken, this is the only one in the game. At least, it's the only one I've found before the first 12 gym badges. Use it wisely. If you continue down this path, there will be a location where we can use Rock Climb in the future. Backtrack until you're about to go left on the lily pads towards the green Pokéball. Instead, go south and jump down the ledge. Cut the tree and grab the Swift Wing inside the bush. Follow the lily pads all the way north and grab the information about Swamp Field. Go back and take the lily pads west this time. Go south, east across the lily pads, south, and grab the Tiny Mushroom in the green bush. Go south and west until you hit land once more. The rock here contains a Great Ball. If you go south on more lily pads, there will be a Miracle Seed on the ground. Backtrack and step onto the land. Go northwest, take the lily pads south, and grab the Dusk Ball lying on the ground. Go back and take the lily pads southwest this time. Continue going southwest and grab the Dusk Ball in the bush. Go back and take the lily pads west. A bush to the west contains a Tiny Mushroom. Go all the way west and grab the Magical Seed lying on the ground. Also grab the Purple Shard out of the bush below that. If you go all the way north, you can jump down a ledge and exit the island. You'll have to retrace your steps, though, to continue the story. Go south and follow the now linear path into the house, making sure to take the Tiny Mushroom out of the bush as you do so. The rock closest to the Light Shard has a Green Shard. Prepare for a double battle.

         Aster and Eclipse greet us. They were ordered to capture Cain since he had escaped his previous capture attempt. 


Enemy moves, abilities, and items will now have links attached to them so that it's quicker for you to look up moves you don't know. The field we fight on will be included after the enemy's healing items.


Team Meteor Grunts Aster & Eclipse


Hyper Potion x2

Field: Default


Solrock (Level 37)


Ability: Levitate

Item: ---

Stats: HP 125 / Atk 87 / Def 80 / SpA 57 / SpD 65 / Spe 69

Rock Slide, PsywaveFire SpinCosmic Power


Lunatone (Level 37)


Ability: Levitate

Item: ---

Stats: HP 125 / Atk 57 / Def 65 / SpA 87 / SpD 80 / Spe 69

Rock Slide, Psywave, Cosmic Power, Hypnosis


Passimian (Level 38)


Ability: Receiver

Item: ---

Stats: HP 133 / Atk 115 / Def 82 / SpA 39 / SpD 59 / Spe 74

Double-Edge, Bulldoze, Brick Break, Bulk Up



Oranguru (Level 38)


Ability: Telepathy

Item: ---

Stats: HP 125 / Atk 53 / Def 74 / SpA 90 / SpD 97 / Spe 59

Foul Play, Nature Power (Tri-Attack)ReflectInstruct



Lycanroc [Midday] (Level 41)


Ability: Sand Rush

Item: ---

Stats: HP 131 / Atk 118 / Def 77 / SpA 61 / SpD 77 / Spe 126

Fire Fang, Accelerock, Rock Slide, Crush Claw 



Lycanroc [Midnight] (Level 41)


Ability: No Guard

Item: ---

Stats: HP 139 / Atk 129 / Def 85 / SpA 61 / SpD 85 / Spe 91

Thunder Fang, Rock Slide, Crunch, Swords Dance 


         Having difficulty? There isn't too much info I can give for this fight since these two are more of a mini-boss. Just as with Victoria, Julia, Taka, Corey, Cal, and Kiki, my teams have been able to defeat them on the first attempt, so I haven't needed to research a strategy too much. As usual, here are the type effectiveness match ups.

         Solrock/Lunatone is a Rock/Psychic Pokémon. It is weak to Bug, Ghost, Steel, Water, Grass, and Dark moves. Make note of which one has higher defense/special defense and which one hits harder with physical/special moves. This might alter what moves you use against them.

         Passimian is actually a Fighting-type, not a Grass-type. As such it's weak to Psychic, Flying, and Fairy attacks. Its ability makes it so it copies the ability of one of its fallen allies, so keep that in mind.

         Oranguru is a Normal/Psychic Pokémon. It is weak to Bug and Dark attacks but immune to Ghost moves.

         The Lycanrocs are Rock Pokémon. They are weak to Fighting, Ground, Steel, Water, and Grass attacks.


         Aster will mistakenly tell us that Cain is hidden in this house, much to Eclipse's annoyance. Interact with the large metal object on the upper left side. You'll actually be able to see the doorway behind it if you look hard enough. The object will move, revealing the path. Inside this corridor is a machine to heal your Pokémon and to switch them out if you'd like. Keep going forward until you run into Taka. Cain will call out to us in a dramatic fashion, asking for his freedom. Taka will explain that this island was meant for breeding Pokémon and observation, but it's long since been shut down. Team Meteor intends to connect Camerupt to a PULSE machine on top of Pyrous Mountain and cause the volcano to erupt. This will, of course, destroy the academy. Finally, Taka will act on his orders to capture us.


Meteor Admin Taka


Hyper Potion x2

Field: Factory Field


Klefki (Level 42)


Ability: Prankster

Item: ---

Stats: HP 110 / Atk 74 / Def 110 / SpA 83 / SpD 88 / Spe 78

Foul Play, Mirror Shot, Draining Kiss, Spikes



Alolan Exeggutor (Level 42)


Ability: Harvest

Item: Sitrus Berry

Stats: HP 142 / Atk 113 / Def 86 / SpA 108 / SpD 78 / Spe 53

Dragon Hammer, Wood Hammer, Nature Power (Tri-Attack), Hypnosis



Gligar (Level 43)


Ability: Sand Veil

Item: ---

Stats: HP 124 / Atk 92 / Def 110 / SpA 45 / SpD 76 / Spe 93

U-Turn, Acrobatics, Night Slash, Roost



Chatot (Level 45)


Ability: Keen Eye

Item: Sitrus Berry

Stats: HP 144 / Atk 75 / Def 66 / SpA 109 / SpD 64 / Spe 118

Heat Wave, Chatter, Roost, Nasty Plot



         Having difficulty?

         Klefki is a Steel/Fairy Pokémon. It is weak to Ground and Fire attacks but immune to Poison and Dragon attacks.

         Alolan Exeggutor is a Grass/Dragon Pokémon. It is 4x more susceptible to Ice moves and is weak to Flying, Poison, Bug, Dragon, and Fairy attacks.

         Gligar is a Ground/Flying Pokémon. 4x more susceptible to Ice moves and is weak to Water attacks, but immune to Ground and Electric attacks.

         Chatot is a Normal/Flying Pokémon. It is weak to Rock, Electric, and Ice moves.


         Taka will readily admit defeat as usual. He and the rest of Team Meteor will grab the Camerupt and retreat. Releasing Cain results in some quick flirting before he rushes over to Apophyll to stop Team Meteor. Before leaving, grab the PULSE Read-out 6. This will inform you of the Camerupt we're meant to fight. Leave the island and return to Apophyll Beach. Grab whatever Pokémon you have for Event: G. It will commence shortly. There's no need to grind right now since there's a much better opportunity to gain levels coming up.

         When we move towards the Academy, Victoria will come out and find us. Kiki wants a word with all of us, so go to her room. As an interesting side note, if you try to go directly to the volcano, there's a grunt blocking your way. Not only will they not move, they won't battle us either. There's literally nothing we nor anyone can do to move this person, so go to Kiki's room. Kiki will inform us that if Apophyll is destroyed, Reborn will be damaged as well. Hopefully Cal will be able to slow down Team Meteor long enough for us to reach him. Kiki's illness begins acting up once more, so Victoria will stay with her to make sure she's alright. That means its up to us and Cain to stop the enemy. Follow Cain to the mountain entrance.

         Cain uses his Nidoking to push the grunt out of the way. Enter the mountain and Victoria will join us since Kiki made her leave. Victoria will keep our team healed, so feel free to grind at this moment. You may leave at any point, though there's no need since Victoria will keep our Pokémon healed. If you attempt to exit, Victoria will have this to say to us.


         Victoria: You're turning back now, when we have so little time? Whatever it must be important, so I'll wait here for you. But please hurry. *upon returning* You're back?Let's get going, quickly. Cal might need us!


Talking to Victoria at this time will offer the following dialogue:


Victoria: I've never seen Kiki so weak. She's been like a mother to me... It's painful to even watch.


Victoria: Hey, <player>? I'm glad you're with me for this.


Victoria: Let's hurry!


Victoria: I don't understand. Why does Team Meteor want to chase everyone away? 


         Battle your way to the top floor of the mountain. There's no need to drain the lava once more since we've already done that, and Victoria doesn't say or do anything unique when we enter the lower levels of the volcano. When you exit onto the top, you'll spot the Absol once more. Victoria will even comment on it.

         Place the Pokémon you have for Event: G in front and give it the Focus Sash. If it's a Carvanha, make sure it knows Destiny Bond. If it's a Murkrow, make sure it has Perish Song (having the ability Prankster will make it so you don't need the Focus Sash). If it's a Golett, make sure it knows Curse. If it's a Budew, make sure it knows Toxic. There are many other Pokémon that can learn all these moves, but you're guaranteed to have found at least one of these Pokémon. Again, I've ordered them from easiest to complete this event to most difficult. If you don't have Carvanha, you'll want to make sure you have a few Revives or a team that have very high defense.

         Keep walking. I recommend keeping your volume to hear the music. It's not necessary, but nice. Victoria will trigger some death flags, but ignore them. Cal will state that he couldn't handle both Solaris and Taka. As Cain will point out, Camerupt has already been activated. Once it gathers enough energy, it will use Eruption and cause the volcano to explode, destroying all life below. Solaris will order his son, Taka, to deal with Victoria while he deals with us himself. Given how much more powerful he is than us, he'll only use one Pokémon to fight us. If you win this battle, the events of the story will change. For the sake of this guide, I will win.


Meteor Leader Solaris


Full Restore x3

Field: Super-heated Field


Garchomp (Level 75)


Ability: Rough Skin

Item: Leftovers

Stats: HP 286 / Atk 262 / Def 186 / SpA 148 / SpD 171 / Spe 197

Dragon Rush, Earthquake, Fire Fang, Stone Edge


         Having difficulty? That's because you're supposed to lose. This is a scripted loss, so the story will continue even if you do. This is Event: G, or Event: Garchomp. Garchomp is stronger and faster than anyone we have. It'll most likely one-hit kill anyone you throw out. If you use the Pokémon with their respective moves that I mentioned before, it's possible to defeat Garchomp. If you insist on fighting Garchomp without any of the ones I've recommended, then you should know that the land shark is a Dragon/Ground Pokémon. It's 4x more susceptible to Ice moves and weak to Fairy and Dragon attacks while being immune to Electric moves.


If you win:

Solaris: So that's how it is. Hmph. There's no point in continuing. 

Cain: What do you mean, "no point?" It's a battle!

Solaris: It's inconsequential. 


If you lose:

Cain: Whoa, <player>...

Victoria: Huh? He beat <player>? No way...


       Kiki came from her room to face the threat. She tells us to stand aside and sends out her Medicham. Knowing that the PULSE machine is more important, she'll instruct her Medicham to destroy it. Solaris will order Cal to stop it. Magmortar will catch the Medicham, thus revealing that Cal is working for Team Meteor. Solaris orders Cal to dispose of the Medicham, and Cal has Magmortar throw it in the lava. This is easily the most brutal thing I've seen in the story. Solaris, having healed his Garchomp, will order it to kill Kiki. As with all our other Pokémon, it's a one-hit kill.

         Cal is furious at Solaris, but the Meteor boss reminds Cal that she would have died in the volcanic eruption regardless. Cal will announce that he's quitting Team Meteor, just as his brother had warned Solaris that he would. Enraged, Cal will order his Magmortar to kill Camerupt. Disappointed, Solaris will verbally tear at Cal before ordering Taka to retreat. Cal will try to apologize, but it's far too late for that. Victoria will yell at him to leave, and he obeys. Victoria will mourn the loss of Kiki.

         We're taken back to the academy. Victoria will give us the HM04 Strength as promised, but she cannot give us the badge since Kiki is no longer active as a gym leader. She intends to contact Ame to have the reserve Fighting-type leader step up while she herself leads Apophyll Academy. Cain will try to lighten the mood before we're all reminded that the children still need rescuing. He'll says he'll meet us outside the gate and leaves.

         If you talk to the students of the academy, you'll see that many of them are aware of Kiki's passing. They offer different quotes, but nothing else. Return to Reborn City and move up from the Coral Ward's entrance in the Obsidia Ward. Talk to Cain. He doesn't like to introduce people to his family after they kicked him out, so he'll battle us once more to try and stop us.


Pretty Boy Cain


Chocolate Ice Cream x2

Field: Default


Alolan Marowak (Level 40)


Ability: Lightningrod

Item: ---

Stats: HP 110 / Atk 89 / Def 105 / SpA 51 / SpD 81 / Spe 53

Flame Wheel, Bonemerang, Shadow Bone, Will-O-Wisp


Meowstic *Shiny* (Level 41)


Ability: Competitive

Item: ---

Stats: HP 123 / Atk 50 / Def 79 / SpA 85 / SpD 83 / Spe 112

Charge Beam, Psychic, Shadow Ball, Light Screen 


Alolan Muk (Level 41)


Ability: Poison Touch

Item: ---

Stats: HP 147 / Atk 111 / Def 76 / SpA 68 / SpD 97 / Spe 50

Knock Off, Gunk Shot, Minimize, Disable


Primarina (Level 42)


Ability: Torrent

Item: Zoom Lens

Stats: HP 133 / Atk 72 / Def 81 / SpA 137 / SpD 117 / Spe 70

Disarming Voice, Sparkling Aria, Hyper Voice, Sing


Nidoking (Level 43)


Ability: Sheer Force

Item: ---

Stats: HP 142 / Atk 112 / Def 91 / SpA 98 / SpD 89 / Spe 98

Thrash, Double Kick, Poison Tail, Shadow Ball



         Having difficulty? Fighting while it's raining can make his Marowak weaker, but that means his Primarina will be more powerful. The inverse is true for sunny days. Keep the weather in mind when fighting him. His Primarina has grown quite powerful, so I would recommend the latter of the two choices. It has high special defense and will most likely be sent out after Meowstic uses Light Screen, so use physical attacks.

         Alolan Marowak is a Fire/Ghost Pokémon. It is weak to Water, Grass, and Ice attacks but immune to Electric moves.

         Meowstic is a Psychic Pokémon. It is weak to Bug, Ghost, and Dark attacks.

         Alolan Muk is a Poison/Dark Pokémon. It is weak to Ground attacks but immune to Psychic attacks.

         Primarina is a Water/Fairy Pokémon. It's weak to Poison, Grass, and Electric attacks but immune to Dragon moves.

         Nidoking is a Poison/Ground Pokémon. It's weak to Ground, Water, Psychic, and Ice attacks but immune to Electric moves.


         Defeated, Cain will unlock the gate and leave it open so that other challengers may pass through. Go up north to heal your Pokémon since we won't be able to heal until we're at the next gym. When you go north, you'll run into Cal. He'll say that he had actually set up the PULSE machine to malfunction and that no one was supposed to be hurt. He'll then ask if we believe him.


Cal: Do you believe me?



Cal: I guess that's the predictable answer. Victoria would say the same, I'm sure.



Cal: I appreciate your mercy, but I don't expect anyone from Apophyll will listen to me. Especially not Victoria.


         For the sake of the guide, I'm going to believe Cal. I can imagine how he meant for things to play out. As far as I'm aware, this doesn't affect the story regardless. Enter the wasteland.


Byxbysion Wasteland

Field: Wasteland


Skorupi (30%) Arbok (25%) Trubbish (20%) Munna (15%) Ekans (10%)




Muk (30%) Koffing (30%) Trubbish (20%) Arbok (11%) Ekans (10%) Weezing (9%)




Weezing (30%) Skorupi (20%) Koffing (20%) Cubone (13%) Drapion (10%) Muk (7%)



Rock Smash

Geodude (60%) Nincada (35%) Graveler (5%)




Pineco (75%) Unown (15%) Inkay (10%)







         As we traverse through the wasteland, Venipedes will leap at us from the trees if we get close enough. The headbuttable trees are purple but still have the same icon, just so you're aware. Go southeast until you jump down the ledge. Continue south and slide down the steel beam next to the man. Before you enter the building, interact with the grave outside. Enter the building and move up, and exit. If you slide down on the left, you can exit the wasteland. Instead, jump off the ledge to the north. A purple bush to the bottom left contains a Genius Wing. Continue all the way to the right and switch the poison pillar from blue to pink (1/5). Return to the previous location and instead slide down the beam to the right. We'll call the location you just slide into Area 1. Move down, and jump off the ledge to the left. Switch this poison pillar to pink (2/5). Make sure to also grab the information for Wasteland at the bottom left by the pillar. It's behind the boulder. Return to Area 1. Pass through the building up north and interact with the statue on the side to get a Black Sludge. Return to Area 1. Move to the bottom right and turn the poison pillar pink (3/5). Move all the way to the bottom right and then left to activate the terminal. This will unlock the building at the bottom right, so enter it.

         The man in here will give us a background of the wasteland. Apparently the waste continually appeared overnight. The city built THE WALL™ to keep out the waste. Move through the building and slide down the steel beam. Navigate to the right and grab the Lax Incense here. I don't have enough space in remaining in this section to post a picture, but it's possible to grab it without sliding down any other beams.

         Slide down the beam on the left and switch the poison pillar (4/5). In this area is a purple bush which contains a Heart ScaleJump up the ledge and return to the previous area. Slide down the beam on the right and continue northward. At the top right are poison pillars that we can switch to pink (5/5). Enter the building up north labelled Wasteland Hideout.

         You'll be introduced to Cain's family. His mother, Lana, is still getting used to people barging into their homes without permission and will inform her daughter, Aya, that she has another visitor. Aya is currently fighting someone else, so we're free to use the machines to heal up. Use the telecom to listen to Ame's advice, though Lana will tell you to shut it off since it's unfair. Enter the room on the left and you'll see who Aya was battling.

         It's Fern. Fern's the type of person who doesn't use the car indicators when driving. He'll rag on Aya even though she already beat him once before. Another person named Hardy will enter the room. He's Reborn's Rock leader. He came to welcome Aya to the Reborn League and will trade insults with Fern. While Aya heals, Fern decides to battle us.




Chocolate Ice Cream x2

Field: Wasteland


Rhyhorn (Level 41)


Ability: Reckless

Item: ---

Stats: HP 126 / Atk 92 / Def 93 / SpA 39 / SpD 39 / Spe 31

Drill Run, Stone Edge, Fire Fang, Chip Away


Krookodile (Level 41)


Ability: Intimidate, Moxie, or Anger Point

Item: ---

Stats: HP 141 / Atk 124 / Def 82 / SpA 63 / SpD 74 / Spe 92

Dig, Crunch, Thunder Fang, Fire Fang


Scyther (Level 41)


Ability: Technician

Item: ---

Stats: HP 122 / Atk 119 / Def 85 / SpA 57