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RedactedNPC

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  1. Yeah, okay. I've some other business to attend to first but I'll restart the guide from the beginning to make sure I didn't miss any changes. I'll do my best to complete it but I can't guarantee I'll get any further than I did originally.
  2. @dovedeity Cancelled. I knew Episode 18 was coming out soon and wouldn't be able to finish in time. In order to continue I'd have to update everything that's changed in Episode 18.
  3. Thanks for informing me, @TheGuyRightThere. The comment about Solaris' Garchomp has been removed and the mix up between Solaris and Sirius' Seviper has been changed to "While Florinia is recoiling from her brother's angry words, the enemy Seviper take her out." Thank you for also using direct quotes as it made it much easier for me to find exactly what you were talking about.
  4. The guide isn't complete but I'm taking a break for now. I may come back to it later but don't count on it. Chapter 16 Adrienn's Gym Section start date: July 9, 2018 Section post date: August 3, 2018 If I miss something or you have a question for me, please post it in the separate discussion thread. Even if it's a simple grammatical error, feel free to alert me. Thank you. Thank you to the following people and websites for your contribution to this part of the guide: Paperblade, Hallowilicious, Pkparaiso My Team Maxed Atk/Spd EVs Maxed SpA/Spd EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Tien Shinhan (Lucario), Vixen (Alolan Ninetales) Vixen has proven herself to be good for my team's coverage and I can't think of anything I would replace her with so I'm keeping her. When I first played through this game, I had 136 hours and 545 saves when I beat Ciel. Now that I'm working on the guide I have 112 hours and 1202 saves. I'm surprised I don't have more hours during the guide playthrough than I did before given how much time my character spends idle while I type out the guide. Just some statistics for you. You remember where the puzzle for Dive was? Well in its place is now a puzzle that gives us Turtwig. This puzzle is a new one. Here's what the finished model looks like: I recommend solving the top two rows of the puzzle first. Then solve the two vertical tiles at the bottom left which make up the shell. Solve the next two verticle tiles and finally the last four in the bottom right corner. Grab a Pokémon that knows fly and get out of the circus. You'll find that Reborn City has made a major comeback thanks to all our hard work. Remember in Chapter 2 when I talked about recognition? Speak to everyone you meet. Many of them will recognize us from earlier in the game and will thank us for all we've done. Not only is the city completely restored but wildlife has been imported to help the natural habitats to return. Through the efforts we've made, the help of Adrienn, and a few volunteers, the city has made a comeback. Many of the event Pokémon can be captured in the wild if you missed them before. Thanks to Paperblade, we have all the new Pokémon. I'll mention them as well as any new Pokémon we can get as we explore the city once more. Go to the Grand Hall and talk to the man with blue hair next to the indoor PokéMart. He'll update our PokéDex with information on a Rainbow Field. The PokéMart also has upgraded items for purchase. The old man on the left will tell us that there's a city restoration project going on. This will be referenced several times throughout the city. The optional grinding trainers have also leveled up with a level 85-88 team. They have some Mega Evolutions, so be careful. Opal Ward Morning/Day Rattata (20%) Bidoof (20%) Patrat (10%) Pidgey (10%) Zigzagoon (10%) Meowth (10%) Raticate (5%) Pidgeotto (5%) Linoone (4%) Watchog (4%) Persian (2%) Night Rattata (20%) Meowth (20%) Spinarak (10%) Hoothoot (10%) Zigzagoon (10%) Persian (10%) Raticate (5%) Noctowl (5%) Linoone (5%) Ariados (5%) Headbutt Pineco (35%) Spearow (30%) Combee (25%) Fearow (5%) Forretress (4%) Vespiquen (1%) When you step outside you may notice that the music has changed slightly. The tiles are also a bit brighter than they used to be. There's a couple to the south. In the bush behind them is a Dawn Stone. Feel free to speak with anyone you pass by. Many of them remember the early scuffles we had. On the Opal Bridge in the top left corner is a lady. Speak to her and she'll say it's time to stop waiting and start doing. (Lower) Peridot Ward New Pokémon Charjabug, Grubbin, Joltik Morning Ledyba (30%) Ledian (21%) Dustox (10%) Beautifly (10%) Grubbin (10%) Butterfree (10%) Charjabug (4%) Cherrim (4%) Vikavolt (1%) Day Dustox (30%) Beautifly (30%) Electrike (10%) Grubbin (10%) Butterfree (10%) Cherrim (4%) Charjabug (4%) Manectric (1%) Vikavolt (1%) Night Hoothoot (20%) Noctowl (20%) Dustox (10%) Electrike (10%) Beautifly (10%) Joltik (10%) Ariados (8%) Butterfree (5%) Galvantula (5%) Manectric (2%) Headbutt Pineco (65%) Burmy (25%) Wormadam (5%) Forretress (4%) Mothim (1%) South Peridot Alleyway Espurr (20%) Poochyena (20%) Zangoose (10%) Stunky (10%) Mightyena (10%) Meowstic (10%) Electrike (8%) Liepard (5%) Skuntank (5%) Manectric (2%) If you go towards the Underground Railnet (Peridot Access) you'll find two of the goons we fought on the bridge. Surfing south then east and following the path will allow us to find TM47 Low Sweep. In the park in the center of South Peridot is an old man named Seacrest. It's the same old man who opened up his garden to us before. He's been working with Adrienn to repair the city. He'll ask us to find four bags of mulch that his partner misplaced. As we get to the specific wards there will be pictures to show where the mulches are. The locations of the four mulches are as follows: The Damp Mulch can be found south of the new power plant in South Peridot. Go directly south from the sign and interact with the first rock you come across. The Gooey Mulch can be found in one of the Beryl Ward park chairs. The Stable Mulch can be found in the northern end of Lapis Ward on a table. The Growth Mulch can be found in South Obsidia near the in a bush to the right of the Glameow salon. The Mosswater Factory has been turned into the Mosswater Market. For the low, low price of 10,000 Poké you can buy a disk which completely resets one EV stat on a Pokémon. The discs will appear in the Medicine portion of your bag alongside items like Potions. In the market are also some move tutors. The move tutor on the left teaches elemental punches like Ice Punch, Thunder Punch, and Fire Punch for those who have been looking for such moves. You can also surf near the PokéMart if you'd like. The ocean here connects to Azurine Lake and Apophyll Beach. We'll talk about that more at a later point. The Blacksteam Factory has been turned into the Blacksteam Shelter. On the second floor is a man with reddish hair. Recognize him? It's Randall. He was the kind prisoner who let us out whenever we got caught trying to sneak out of the sanctum. Well it seems he's been locked out of his home. We can find his keys at a later point, so let's shelf his problem for now. North Peridot Alleyway Espurr (20%) Poochyena (20%) Purrloin (10%) Zangoose (10%) Mightyena (10%) Meowstic (10%) Electrike (8%) Liepard (5%) Skuntank (5%) Manectric (2%) Igglybuff's previous owner can be found in her house at the top of the ward by the old rails. Now that the crime rate has gone down, she'll ask for us to return her Igglybuff. She'll reward us with a Luck Incense and a Pixie Plate if we return it. In the top left corner of the ward near the Jasper Ward entrance there's a dumpster with a Nugget in it. There's nothing else to do in this ward, so let's move on. Jasper Ward Morning Beedrill (20%) Vivillon (20%) Emolga (10%) Leavanny (10%) Ledian (10%) Pidgeotto (10%) Weepinbell (5%) Gloom (5%) Mareep (4%) Flaaffy (4%) Pidgeot (1%) Ampharos (1%) Day Beedrill (20%) Vivillon (20%) Leavanny (10%) Growlithe (10%) Carnivine (10%) Pidgeotto (10%) Emolga (5%) Gloom (5%) Mareep (4%) Flaaffy (4%) Pidgeot (1%) Ampharos (1%) Night Beedrill (20%) Noctowl (20%) Parasect (10%) Growlithe (10%) Carnivine (10%) Pidgeotto (10%) Ariados (8%) Weepinbell (5%) Gloom (5%) Pidgeot (1%) Ampharos (1%) Remember Event: SP? It's the event where someone stole a Pokémon from us. Well we can finally continue it. Enter the police station and speak with the chief. He's familiar with Corin-Rouge. Apparently there are three conflicting reports of the thief's whereabouts. The first place to go is Malchous Forest, the second is the Peridot Ward, and the is between Azurine Lake and the Coral Ward. We'll start the search in those areas as we get to them. I'll mention the event again in its appropriate colour if you'd like to know how to continue. For now let's finish exploring Jasper. In the top left corner of the Jasper Ward is a lady who has lost her engagement ring. She threw it into a lake because she was angry at her fiancé only for the misunderstanding between them to be cleared up. We can find her ring for her, so remember this location. Aside from that, you may also note that the PokéCenter has also been transformed into a medical clinic for humans as well. To the right of the complex is a man who will tell us about Reborn City's geological history. The brief summary is that Giratina came through and did some rearranging. There's now an old civilization at the bottom of Azurine Lake. We'll be diving there later. There's also a hidden entrance that's locked to the right. There's nothing else we can do at the moment, so let's continue Event: SP. Head into Malchous Forest. Malchous Forest Morning Beedrill (20%) Vivillon (20%) Lurantis (10%) Leavanny (10%) Ledian (10%) Pidgeotto (10%) Weepinbell (5%) Gloom (5%) Mareep (4%) Flaaffy (4%) Pidgeot (1%) Ampharos (1%) Day Beedrill (20%) Vivillon (20%) Lurantis (10%) Leavanny (10%) Carnivine (10%) Pidgeotto (10%) Weepinbell (5%) Gloom (5%) Mareep (4%) Flaaffy (4%) Pidgeot (1%) Ampharos (1%) Night Beedrill (20%) Noctowl (20%) Parasect (10%) Lurantis (10%) Carnivine (10%) Pidgeotto (10%) Ariados (8%) Weepinbell (5%) Gloom (5%) Pidgeot (1%) Ampharos (1%) Many of the trees have been cut down and used as building materials. We can grow berries in the forest now. From what I've found the most berries you can get are three. Plant a berry and water it. Come back the next day and water it again. Come back the following day and the stalk will have three berries. You can also change the time on your computer and exit/re-enter the area for immediate growth. I recommend growing Lum berries since they heal all status conditions. If you go deep into the forest you can find a Balm Mushroom. Do not sell it. To continue Event: SP, jump down and speak to Corin-Rogue. Actually, it's a fake. However, he promises to give us a hint as to where the real Corin-Rogue is if we defeat him. He only has two Pokémon. He opens with a level 74 Zoroark disguised as his Ninetales. The hint that we're given is that he's buried in the pocket of peonies. Peonies are a pink flower, so what he's really saying is to find a place with pink flowers. That place would be directly east of the Igglybuff owner's house in the Peridot Ward. Before you leave the forest go into the hidden path where the super mystery egg was. The one that could be one of eighteen Pokémon. Go directly south from the Corin-Rogue double. There's a Rare Candy at the end of the path. To continue Event: SP go back to the Peridot Ward and go right from the Igglybuff owner's house (but not before you heal up). You'll find another Corin-Rogue here. Second verse same as the first. He'll open with an Alolan Persian and close with a Klefki. Once defeated, we'll know that the true Corin-Rogue is at Azurine Lake. We'll go there later. Beryl Ward Park Morning/Day Fearow (20%) Arbok (20%) Teddiursa (10%) Bunnelby (10%) Phanpy (10%) Doduo (10%) Dodrio (9%) Donphan (5%) Diggersby (4%) Ursaring (2%) Night Meowth (20%) Hoothoot (20%) Arbok (20%) Noctowl (15%) Teddiursa (10%) Persian (9%) Ursaring (6%) Headbutt Pineco (30%) Aipom (25%) Burmy (20%) Mothim (10%) Forretress (10%) Ambipom (5%) The Beryl Library is doing much better since the ward has been restored. Grab a stack of applications from the counter while you're here. Gothitelle will remember us. She'll remind us of her premonition which states that we will meet the void and it will embrace us. There's not much else to do here, so go ahead and exit. We can find the Gooey Mulch in the park chair. Head up to the gym and enter it. At the top you'll find someone who looks a lot like Corey. He'll run off when he spots us. Enter Corey's secret room and use the Silver Card on the card scanner. An even more secret room will open up within the secret room. Enter it and pick up the Toxic Orb to the left. To the right you can read Corey's diary. He's writing to Heather who he expects will be strong by the time she finds this. He state that he joined Team Meteor to sabotage them and to kill the person who murdered his wife. Apparently the murderer poisoned Heather's mother because she possessed one of the keys which Corey had given to her. In his rage Corey stabbed a syringe into his eye. He kept a copy of the poison which ended his wife and sought to finish off the murderer who is most likely Sirius. The diary ends here, so exit the gym. We'll chase after CoreyClone in a moment. Before we leave the Beryl Ward there are other people we can talk to. East & West Beryl Cemetery Morning/Day Fearow (20%) Arbok (20%) Teddiursa (10%) Bunnelby (10%) Phanpy (10%) Doduo (10%) Dodrio (9%) Donphan (5%) Diggersby (4%) Ursaring (2%) Night Hoothoot (20%) Arbok (20%) Noctowl (15%) Teddiursa (10%) Shuppet (10%) Drifloon (10%) Persian (5%) Banette (4%) Drifblim (4%) Ursaring (2%) Headbutt Pineco (30%) Aipom (25%) Burmy (20%) Wormadam (10%) Forretress (10%) Ambipom (5%) In the cemetery you can find an item hidden in here. The Beryl Cave hasn't changed any nor has the totem pole at the end. At the bottom left of the cemetery is Simon. You will need to speak to Simon to obtain the Super Rod. If you don't, you'll never be able to obtain it. He's standing at Tara's grave. He wants to know her last name so he can find her friends and family and tell them what happened. When his first wife died, he joined Team Meteor to create her anew. However, he ended up falling in love with Tara instead. Now that she's gone he's in despair. He'll ask a question though the outcome doesn't matter. Simon: Do you think, if the world was reborn, I would see them both again? >Yes Simon: You're probably right. But then what? How could I explain that to Lyssa? Even in redemption, all that awaits me is guilt. >No Simon: ...Of course not. It was all just a pipe dream to begin with, wasn't it? Running away from this world was just a way to escape my guilt. He'll state that he's leaving Team Meteor and tell us he'll be in his house in West Peridot. Before we go finish our sidequests, let's check out the jungle. Rhodochrine Jungle Morning Fearow (20%) Gloom (20%) Weepinbell (20%) Pansage (10%) Ledian (10%) Tropius (7%) Kecleon (5%) Vivillon (4%) Leavanny (4%) Day Fearow (20%) Gloom (20%) Pansage (10%) Weepinbell (10%) Kecleon (10%) Nuzleaf (10%) Tangela (5%) Tropius (5%) Vivillon (4%) Leavanny (4%) Shiftry (1%) Tangrowth (1%) Night Noctowl (20%) Ariados (20%) Nuzleaf (20%) Parasect (20%) Tangela (5%) Kecleon (5%) Shiftry (5%) Tangrowth (5%) If you go back to the place where we were first trapped all the way to the left, you'll find a Dread Plate. At the end of the cave on the right is the Rock Memory. The western cave has a Treecko trapped in one of the cages. Unfortunately an invisible Kecleon blocks our path, so we can't get it right now. There are actually quite a lot of Kecleon's blocking a lot of paths now that you've found this one. We'll have to return to the jungle later. Go back to the Peridot Ward and enter the apartment directly to the right of the PokéMart to find Simon. Out of respect for his former allies he won't betray their secrets to us. He'll subtly ask us to go find her ID at the bottom of Tanzan Lake. We're not heading that direction yet, however. Go to the new apartment complex which has replaced one of the factories. Enter the back where the machines are to find CoreyClone. He'll run off again. Let's finish Simon's sidequest now that he's gone. Go through the Underground Railnet and through Tanzan Mountain. Tanzan Depths New Pokémon Excadrill Alolan Graveler (60%) Durant (14%) Sandslash (10%) Dugtrio (5%) Seviper (5%) Hippowdon (4%) Steelix (1%) Excadrill (1%) I mean, you could spend an hour trying to find an Excadrill only to mistakenly crit and kill it and then spend another two hours trying and failing to find one or you could wait until the next chapter when we'll have a 10% chance of finding one. Tanzan Cove Dive Shellos (20%) Barboach (20%) Wooper (20%) Gastrodon (10%) Whiscash (10%) Quagsire (10%) Basculin (6%) Luvdisc (4%) Super Rod Luvdisc (44%) Mantine (41%) Whiscash (15%) Surf Ducklett (60%) Lumineon (30%) Seaking (6%) Swanna (4%) At Tanzan Cove we can surf to the left and find a cave. Enter it. Tanzan Cave Noibat (20%) Binacle (20%) Krabby (10%) Corphish (10%) Shellos (10%) Gastrodon (10%) Crawdaunt (9%) Kingler (9%) Barbaracle (1%) Noivern (1%) There's a mining stone down below and a Pearl right in front of us. We don't have Rock Climb so we can't continue here. Let's continue Simon's quest. The fisher who gave us his Old Rod can be found to the right. We'll need to talk to him later. Dive into the water. At the very top left is a Metronome. One of the corpses has a Hyper Potion and another has a Spooky Plate if you'd like to loot them. At the bottom left is a body that doesn't have an ID tag. Speak with the fisher and tell him what we're doing. He'll tell us he saw a Whiscash that probably had the tag. We'll be given his spare Super Rod and we'll have to fish until we find a Whiscash with the tag. As you can see, Whiscash only has a 15% fishing encounter rate, so grab a chair and settle in. You'll need to empty a space in your party so that you can bring the fisherman a Whiscash. He'll search through it for us. As far as I can tell it's always the third Whiscash that has the tag. The name on the tag is Tara Copperman. Before we bring the tag to Simon let's quickly stop by Spinel Town since we're already out here. To the north of Chrysolia Forest are the springs. Chrysolia Spring New Pokémon Torkoal Onix (20%) Numel (20%) Panpour (10%) Pansear (10%) Noivern (10%) Darumaka (10%) Torkoal (5%) Kecleon (5%) Simisear (4%) Simipour (4%) Gastrodon (1%) Camerupt (1%) Super Rod Gastrodon (40%) Whiscash (40%) Quagsire (15%) Clawitzer (5%) Surf Shellos (60%) Barboach (30%) Gastrodon (5%) Whiscash (4%) Quagsire (1%) We can now surf across the water here. Pushing the boulders on top of where the water is spurting out from will cause the other small geyser to increase in force. Surf onto the exposed geyser and we'll be pushed onto the second level. Go down and push the boulder out of the way. Grab the Red Card which was behind it and drop down after the boulder. At the top left is a rock which hides an Elixir. The item to the right is a Razor Fang. There's also a Big Pearl over here: This rock at the bottom right has a Flame Plate. Push the center boulder towards the bottom right. I recommend you save before attempting any boulder puzzles. You'll have to go around in order to push it correctly. Here's a quick sketch to get the general idea down (white>grey>black). Remember that you can push boulders even if you're surfing. Push the boulder onto the smaller of the two geysers down below and ride the current up. The rock over here has a Dusk Ball. Up here we need to push the boulders marked in white out of the way and the boulder marked in black onto the geyser up above. Again, you can push a boulder even while surfing on the water. Drop down the hole here and enter the inner cave. We'll receive a message stating that thick steam fills the sauna. As with other locations, a message such as this means we need to change the environment. Moves like Defog or Gust used in battle should clear the steam away. Other moves you might consider are Razor Wind, Tailwind, Hurricane, Whirlwind, Twister, or Supersonic Skystrike. If you don't have any of those, you don't want to teach a Pokémon one of those moves, or you don't want to wait for an opponent to use one of these moves, you can actually just look closer and find your way through the fog. You'll need to go up the stairs twice. At the end of this path is a Flame Orb. Exit the inner cave and leap down the ledge to the left. This is a floor we've been to previously. This time we'll need to push the boulder to the bottom right down the stairs. Make sure to push it onto the smaller of the two geysers. Use the other one to ascend. We need to push the boulder here onto the geyser but we can't go directly to it. Here's the solution: Take the smaller geyser up and exit. This room also needs to have the steam removed. You may notice that at one point the ledges form Penrose Steps so that if you'll never get stuck. Grab the Magmarizer at the end and exit. Find a hole and drop down. Push the boulder down the southwestern stairs this time so that we can take this geyser up. Go the long way around and push this boulder to the right. Take the geyser up a floor and push the boulder up here down onto the water spout. Take the path up and drop down the hole. Enter the inner cave to find our third sauna. There's an Elixir hidden in the rock by the boulders. Push the two boulders into the top left and top right spout and take the third one up. Up here is TM43 Flame Charge. Return to the boulder of four paths. Push it top the top left so that we can take the bigger geyser up. You'll have to surf across the water and push it north before we can get it in the right spot. Take the path up and push the boulder onto the geyser. Enter the fourth and final sauna room. At the top left is a Cameruptite. Grab it and exit the springs. Head to Spinel Town. Don't forget to have your Old Amber resurrected at the museum here. Don't bother talking to any of the townsfolk. None of them have anything new to say. Grab a Pokémon and let's fly back to Peridot so we can give the ID tag to Simon and complete his sidequest. Go speak to him and hand over the tag. He'll reveal that Copperman is also his last name meaning that he and Tara are somehow related. He'll reward us with TM06 Toxic and leave to go "think about [his] life choices." Let's finish the CoreyClone quest. We'll have to go to the former Magma Gang Hideout to find him. North Obsidia Alleyway Super Rod Poochyena (20%) Yungoos (20%) Purrlion (10%) Zangoose (10%) Gumshoos (10%) Mightyena (10%) Houndour (8%) Liepard (5%) Skuntank (5%) Houndoom (2%) There's a Max Elixir in one of the boxes and a Dusk Ball hidden in a dumpster. Speak with CoreyClone and he'll reveal himself to actually be a Zorua. Zorua (Level 30) Scary Face, Taunt, Foul Play, Extrasensory With that completed, let's move on. To the right up North Obsidia is a Spyce restaurant. In the trashcan is a Full Incense. One of the chefs in the back is running about frantically. If you manage to talk to him, he'll tell us that his delivery boy is out sick and he needs supplies. We can speak with the man blocking our entrance into the back and he'll tell us the twelve items he needs. He needs Honey, a Tiny Mushroom, a Balm Mushroom, a Slowpoke Tail, a White Herb, a Stick, a Sweet Heart, Moomoo Milk, an Energy Root, a Custap Berry, a Whipped Dream, and Shoal Salt (I hope you haven't been selling those). If you've been following the guide you should have a few of those items. The items in purple are the ones we still need. Here's the list of where to find everything: Honey - Bought in the Lapis Ward flower shop. Tiny Mushroom - Hidden throughout the land but most especially Azurine Island. Balm Mushroom - Found in Malchous Forest. See earlier in the chapter. Slowpoke Tail - Bought from a man on the Coral Ward piers. White Herb - Bought from the medicine store in the Obsidia Ward (to the left of the Department Store). Stick - Bought from a vendor in 7th street. Sweet Heart - See below. Moomoo Milk - Give a Miltank on Route 1 an Oran Berry. Oran Berries can be purchased in the Obsidia Department Store or the Lapis Ward flower shop. Energy Root - Bought from the medicine shop in the Obsidia Ward. Custap Berry - Bought from the Obsidia Department Store tenth floor or picked from Malchous Forest. Whipped Dream - Bought from the candy shop in the Obsidia Ward. Shoal Salt - Scattered around Citrine Mountain. If you've sold all yours there's a location we haven't been able to access until now which contains Shoal Salt. Search down below where we enter the North Aventurine Woods. I'm not mentioning the Sweet Heart because it's involved in a second quest and I don't want you running off and missing the second quest. We'll gather the rest of the materials in a moment. I'll refer to the quest as the Spyce quest for those of you who want to Ctrl + F to find out how to progress. Head to the Grand Stairway. We can speak to the guard on the right to access underneath the stairway if we'd like. Head into the Lapis Ward. . Lapis Ward Morning Ledian (20%) Alolan Meowth (20%) Espurr (10%) Chingling (10%) Alolan Rattata (10%) Poochyena (10%) Mightyena (5%) Alolan Raticate (5%) Chimecho (4%) Alolan Persian (4%) Meowstic (2%) Day Houndour (20%) Alolan Meowth (20%) Espurr (10%) Chingling (10%) Alolan Rattata (10%) Poochyena (10%) Mightyena (5%) Alolan Raticate (5%) Chimecho (4%) Alolan Persian (4%) Houndoom (1%) Meowstic (1%) Night Murkrow (20%) Alolan Meowth (20%) Espurr (10%) Chingling (10%) Alolan Rattata (10%) Poochyena (10%) Mightyena (5%) Alolan Raticate (5%) Chimecho (4%) Alolan Persian (4%) Houndoom (1%) Meowstic (1%) The former Aqua Gang hideout has been transformed into a garden so we can grow more berries here. Stable Mulch can be found on the table up north. We're almost done in the area. Head down to 7th street. We can buy a Stick for the Spyce quest from the blonde vendor at the bottom left. Speak with your gang leader and he'll announce he's breaking up the gang. The city is reformed so staying in the gang is now a hindrance rather than an advantage. The leader wants us to find applications for the type of job everyone wants to work. >If you joined the Aqua Gang You'll need applications from a girl in Apophyll Academy, an application from Sweet Co, an application from the Beryl Ward library, an application from Silph Co, and an application for construction at the train station. This last one isn't available until after the next gym. >If you joined the Magma Gang You'll need applications from Spyce, the medicine building next to the Obsidia Department Store, the Nightclub in North Obsidia, the Agate Circus, and Solice. The last one isn't available until after the next gym. Since neither of these quests can be completed at the moment, there's no point in stating the potential rewards. We'll come back to this after we complete the next gym. The cave on the right side has a Rare Candy hidden in one of the rocks. Don't forget to upgrade your Pokémon's natures if you need to. The specialist is still in his house down here. Enter the room at the center top where the PC and healing machine are. Climb down the ladder and pick up TM58 Sky Drop. The path down here also leads to the Water Treatment Center. Water Treatment Center Super Rod Alolan Muk (44%) Swalot (40%) Tentacool (15%) Tentacruel (1%) Nothing more to do down here so let's finally move to the Obsidia Ward. Obsidia Ward Morning Buneary (20%) Bellsprout (20%) Oddish (10%) Sentret (10%) Slakoth (10%) Sunflora (10%) Weepinbell (5%) Gloom (5%) Furret (4%) Lopunny (4%) Vigoroth (2%) Day Buneary (20%) Oddish (20%) Bonsly (10%) Venonat (10%) Slakoth (10%) Sunflora (10%) Lopunny (8%) Sudowoodo (5%) Gloom (5%) Vigoroth (2%) Night Hoothoot (20%) Venonat (20%) Bellsprout (10%) Oddish (10%) Budew (10%) Noctowl (10%) Sudowoodo (5%) Gloom (5%) Weepinbell (4%) Roselia (4%) Venomoth (2%) Obsidia Alleyway Morning Buneary (20%) Bellsprout (20%) Oddish (10%) Sentret (10%) Slakoth (10%) Sunflora (10%) Weepinbell (5%) Gloom (5%) Furret (4%) Lopunny (4%) Vigoroth (2%) Day Buneary (20%) Oddish (20%) Bonsly (10%) Venonat (10%) Slakoth (10%) Sunflora (10%) Lopunny (8%) Sudowoodo (5%) Gloom (5%) Vigoroth (2%) Night Hoothoot (20%) Venonat (20%) Bellsprout (10%) Oddish (10%) Budew (10%) Noctowl (10%) Sudowoodo (5%) Gloom (5%) Weepinbell (4%) Roselia (4%) Venomoth (2%) Enter the building next to to the salon and speak to the man in the lab coat a few times. He'll say that with Magnet Powder he might be able to fix the Corrupt PokéBall. If you lost your Magnet Powder somewhere you can buy more in 7th Street. He warns us that with the PokéBall being so corrupt the Pokémon has most likely turned into a MissingNo. Prepare yourself to battle if you'd like but the Ralts will survive with less than 1% chance. Since the ball no longer works and the trainer is probably gone, the Ralts is ours. Ralts (Level 10) Confusion, Double Team, Teleport, Shadow Sneak To the right of the candy shop is a rock which contains an HP Up. Buy a Whipped Dream while you're in there for the Spyce quest. The trashcan down here has a PP Up in it. The Growth Mulch can be found by the Glameow salon. Head into the Devon Headquarters and speak to the scientist. We'll tell him our issue with the invisible Kecleons and he'll mention the Devon Scopes. However, they're "fortunately" fresh out. Enter the large building up above the PokéCenter. After a brief conversation, the lady with green hair will tell us that several people have had complaints about Kecleons roaming about. Something is scaring them out of the jungle. She'll ask if we're also looking for the scopes. What we answer doesn't matter so for the sake of the guide we're not here for the scopes. Devon allegedly doesn't have any more scopes but she wants us to scope out the building anyway. We can't do that at the moment, so we'll have to end the Silph Co. sidequest here. Enter the medicine shop between the Silph Co. building and the Obsidia Department Store. Buy a White Herb and an Energy Root from the Meganium for the Spyce quest. Enter the Onyx Ward. Onyx Ward Morning/Day Spearow (20%) Pidove (20%) Bellsprout (10%) Venonat (10%) Fearow (10%) Tranquill (10%) Pichu (5%) Weepinbell (5%) Pikachu (5%) Venomoth (4%) Unfezant (1%) Night Venonat (20%) Hoothoot (20%) Noctowl (11%) Bellsprout (10%) Murkrow (10%) Fearow (10%) Pichu (5%) Weepinbell (5%) Pikachu (5%) Venomoth (4%) Talk to the girl at the top left corner. Like everyone else she remembers us from earlier in the game. She'll flip out at meeting us and give us a Full Restore.Enter the school and go west. One of the blonde girls asks us for our autograph. Giving it to her won't get us anything, but it's a nice gesture. Go to the arena where we fought Florinia and speak to the girl guarding the door. She'll ask us to deliver someone a Sweet Heart and a note. Remember when we got someone to knock over a plant and a teacher left to get cleaning supplies? Enter that area and speak to the girl with silver hair. Though she doesn't swing that way she appreciates the offer. She tells us to hold on to the Sweet Heart since it'd be rude for her to eat it. Go back and speak to the girl. She's understandably distraught but will thank us for helping her out by giving us a Incinium-Z crystal. There's nothing more we can do for her, so let's leave. Coral Ward Morning Wingull (20%) Snubbull (20%) Lombre (10%) Bibarel (10%) Pelipper (10%) Surskit (10%) Skitty (5%) Mime Jr. (5%) Masquerain (4%) Granbull (4%) Delcatty (1%) Mr. Mime (1%) Day Wingull (20%) Snubbull (20%) Lombre (10%) Bibarel (10%) Pelipper (10%) Surskit (10%) Skitty (5%) Spoink (5%) Masquerain (4%) Granbull (4%) Delcatty (1%) Grumpig (1%) Night Hoothoot (20%) Snubbull (20%) Lombre (10%) Bibarel (10%) Noctowl (10%) Surskit (10%) Skitty (5%) Spoink (5%) Masquerain (4%) Granbull (4%) Delcatty (1%) Grumpig (1%) The area is looking nice now that it's been cleaned up a bit. Enter the first building on the left and speak to the blind girl. She'll ask us more trivia questions. Here are the answers. How many individual train cars are there in the Byxbysion Wasteland? 15How many buildings total are in Ametrine City? 30How many Pikachu are usually inside his house? 23How many satellite dishes are there in all of Spinel Town? 0How many bookshelves are there in all of Apophyll Academy? 42How many trees are there in all of Chrysolia Forest? Answer: --- For the last one the number we enter doesn't matter since she doesn't know either. She'll reward us with information on a Fairy Tale Field. At the top left by Amaria's boat is a girl and her Spoink. The Spoink lost its Pink Pearl and we'll need to find it for it. We'll find it later, so don't forget this location. A fisherman on the bottom pier will sell us Slowpoke Tails for the Spyce quest. The price is a measly 500,000 Poké. Don't have it? Just answer yes anyway. Once he knows we're here on behalf of the restaurant he'll give it to us for free. Before we head over to the islands lets go complete those sidequests we have. Go to the Spyce restaurant and speak to the chefs. The one on the right is the head chef. He'll be so pleased that he'll give us not one but two Leftovers. Return to the Peridot park with the mulches. As a reward he'll give us the Yureyu Key. He'll tell us he found it while cleaning and was hoping someone as adventurous as us would find out what it's for. He'll also give us an Insect Plate. We can now talk to the person next to him to receive a Decidium-Z. We're done with these quests, so let's go explore some new areas. North Aventurine Super Rod Araquanid (60%) Dewpider (40%) Surf Dewpider (95%) Araquanid (5%) Find the entrance to Celestine Mountain in this area. Here's what the path looks like. It'll require a Tauros. You should jump up three ledges before dismounting your Tauros. Enter the mountain. Celestine Mountain B1F-B3F Super Rod Octillery (40%) Clauncher (40%) Shellder (16%) Qwilfish (4%) Here's the solution for the ice rink again: Starting from the far left side of the stairs go up, left, down, right, down, and right. Take two steps up (and one left) and slide left, down, and left to access the stairs. Keep walking until you get to the water and surf across. The item on the ground is Shoal Salt. The rock to the left also contains a Revive. Dive into the water and pick up TM56 Fling which is all the way to the north and slightly to the right from where we dive down. If you go south you can find a Rare Candy in a rock. To the top right is an underwater cave. Enter it and resurface. The solution to this magnificant place is a lot simpler than it looks. We pick up the DeepSeaScale and use it to evolve Clamperl into a Gorebyss. Exit back to the woods and take the rampaging Tauros to the right. Keep going left until you find an entrance tot he northern woods. Grab a Tauros and enter. Hop up the ledge and dismount the Tauros. Surf to the left and grab the Sharpendonite. That's all we can do in this area so let's move on. Iolia Valley Super Rod Alomomola (40%) Luvdisc (40%) Dewgong (20%) Surf Wailmer (64%) Lumineon (30%) Seaking (6%) Do you remember how to get here? Take the rampaging Tauros and walk into this tree in the labyrinth. Ascend the waterfall and grab the Nugget hidden in the poppies to the right. Activate the red crystal and smash through the wall. Interact with the purple crystal and pick up the Dark Material at the end of the path. Surf back down the waterfall and follow the river down until you descend another waterfall. Interact with the crystal on ascend the waterfall. Go to the left and smash the crystal before grabbing TM74 Gyro Ball. We're done here so let's explore some more. Celestine Cascade Super Rod Wishiwashi (40%) Lumineon (40%) Shellder (15%) Dewgong (4%) Octillery (1%) Celestine Mountain 1F-3F Super Rod Octillery (40%) Clauncher (40%) Shellder (15%) Qwilfish (4%) Basculin (1%) Celestine Mountain 4F Super Rod Gastrodon (40%) Whiscash (40%) Quagsire (15%) Clawitzer (5%) Ametrine Mountain Super Rod Octillery (40%) Seadra (40%) Shellder (15%) Qwilfish (4%) Basculin (1%) Route 4 Super Rod Lumineon (40%) Wishiwashi (40%) Basculin (15%) Slowpoke (5%) Citrine Mountain Super Rod Octillery (40%) Clauncher (40%) Shellder (15%) Qwilfish (5%) Head up to Calcenon City. Go to the house in the very top left corner. As stated before, this is Eclipse's father's house. If you didn't speak to him before you'll need to speak with him now. If you said no to Blake in Ametrine then you can enter the house for some dialogue. If you said yes to him, you won't be able to do this part of the sidequest. Enter the house and we'll see Aster speaking with Eclipse's father. He brought Eclipse's body here. The father is going to keep her on life support in the event she ever wakes up. Aster vows not to get in our way anymore and leaves. Eclipse's father allows us to go upstairs to visit her if we'd like. We can pick up the Shiny Charm in here if we'd like. It'll be used for later. Eclipse is asleep. There's nothing we can do for her husk so leave. Let's see where the Yureyu Key leads to. Go to the Beryl Ward and head to Shade's Gym. There's a scientist outside the gym. He's here to see how to repurpose this old power plant into something useful for the city restoration. Unfortunately the generator room door is locked. Yureyu, the company who built the power plant, went out of business long ago so no one has a key. Except us. Speak to the scientist again to show him the key. He'll ask us to search around while he reports to the city that the generator room is open. He'll also give us a Zap Plate. Enter the gym and take the corridor on the right. Unlock the door at the end and enter to find a Magnet and TM95 Snarl. Go through the left corridor and defeat 6 of the level 85 Electrodes. The room will go dark without power but the main computer will still work. Interact with it to see the story of widows. We'll see Corey with his wife, Dr. Sigmund and his wife, and a Rotom. We can capture it if we'd like. Rotom (Level 65) Electro Ball, Hex, Charge, Discharge You can take Rotom to a the abandoned house in Ametrine City to change its form. You'll need the Data Chip. We can buy more from a vendor in 7th Street. If you have a Magneton or a Charjabug you can evolve them in either the west or east hall. To continue Event: SP we must go back to the Coral Ward and surf to the left. Azurine Lake Dive Frillish (20%) Pyukumuku (20%) Wimpod (10%) Mareanie (10%) Remoraid (10%) Jellicent (10%) Octillery (5%) Wailord (5%) Dhelmise (4%) Toxapex (4%) Eelektrik (1%) Dragalge (1%) Surf Tentacool (60%) Wingull (30%) Tentacruel (5%) Pelipper (4%) Mantine (1%) Old Rod Shellos Good Rod Carvanha (60%) Corphish (20%) Clauncher (20%) Super Rod Kingler (40%) Staryu (40%) Crawdaunt (15%) Clawitzer (4%) Sharpedo (1%) There's a lighthouse here but we don't have the key. Continue surfing until you come across the island which contains Corin-Rogue. Speak to him to discover that it's another fake. He'll open with a level 74 Bewear and finish with a level 76 Sylveon. After hitting on us he'll tell us to find the true Corin-Rogue where trainers battle. He's currently somewhere we can't access so forget about him. If you go south from here you'll encounter Azurine Island. Azurine Island Morning Foongus (20%) Gloom (20%) Wooper (10%) Shellos (10%) Yanma (10%) Gastrodon (10%) The Senate (5%) Quagsire (5%) Amoonguss (4%) Yanmega (4%) Vileplume (1%) Seismitoad (1%) Day Foongus (20%) Gloom (20%) Wooper (10%) Shellos (10%) Shelmet (10%) Gastrodon (10%) Palpitoad (5%) Quagsire (5%) Amoonguss (4%) Accelgor (4%) Vileplulme (1%) Seismitoad (1%) Night Foongus (20%) Gloom (20%) Ariados (10%) Skorupi (10%) Parasect (10%) Golbat (10%) Palpitoad (5%) Quagsire (5%) Amoonguss (4%) Drapion (4%) Vileplume (1%) Seismitoad (1%) Headbutt Exeggcute (30%) Burmy (30%) Pineco (25%) Wormadam (5%) Mothim (5%) Forretress (5%) To the left of this third fake Corin-Rogue is a First Plate. Continue until you reach the sandy shores of Apophyll Beach. Apophyll Beach Sandygast (40%) Wingull (30%) Pelilpper (20%) Palossand (10%) Rock Smash Krabby (60%) Corphish (30%) Binacle (5%) Kingler (4%) Barbaracle (1%) Go north from the fishermen until you reach this area: Hop onto the sliver of land and pick up the Sun Stone. Dive into the water. Sunken Houses Frillish (20%) Chinchuo (20%) Pyukumuku (20%) Wimpod (20%) Skrelp (8%) Remoraid (5%) Mareanie (5%) Corsola (1%) Golisopod (1%) F Stolen Pokémon, Beryl Library, Klefki, Shellder, Beldum, Lighthouse, Kings Rock Pyrous Mountain Peak Super Rod Charmander (95%) Charmeleon (4%) Charizard (1%) Azurine Cave Noibat (20%) Binacle (20%) Krabby (10%) Corphish (10%) Shellos (10%) Gastrodon (10%) Crawdaunt (9%) Kingler (9%) Barbaracle (1%) Noivern (1%) Coral Lighthouse Frillish (20%) Chinchour (20%) Pyukumuku (20%) Wimpod (20%) Skrelp (8%) Remoraid (5%) Mareanie (5%) Corsola (1%) Golisopod (1%) MA (Level 77) Ability: Item: Stats: HP 2 / Atk 1 / Def 1 / SpA 1 / SpD 1 / Spe 1 F
  5. Thanks for informing me. It's been corrected now.
  6. Chapter 15 Ciel's Gym Section start date: June 15, 2018 Section post date: July 9, 2018 If I miss something or you have a question for me, please post it in the separate discussion thread. Even if it's a simple grammatical error, feel free to alert me. Thank you. Thank you to the following people and websites for your contribution to this part of the guide: Paperblade, Hallowilicious, Pkparaiso Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Tien Shinhan (Lucario), Vixen (Alolan Ninetales) Return to the mountain and enter through the northern entrance in Route 2. With Waterfall we can now access new areas of the map. Celestine Mountain 4F Fishing (Good Rod) Remoraid (60%) Clauncher (20%) Feebas (20%) Use waterfall just south of the land. Move east and and go all the way south. A Sneasel will be staring at the frozen rock. Destroy it and Sneasel will slap us. Sneasel (Level 50) Snatch, Punishment, Ice Shard, Pursuit Go down the next waterfall. To the left is an ice puzzle. Push the boulder to the left and go back up the waterfall. Head west and go down through the route we've just opened up. Dive down and go to the bottom right. There's an underwater cave here. See it? Enter it and resurface on the other side. Surf south and pick up the Full Heal in the rock when you land. There's an ice puzzle up ahead. The order is black to grey to purple. Go left and dive down. To the right is a DeepSeaTooth which is used to evolve a Clamperl into a Huntail. There's also a Lapras swimming around here on Fridays. You can battle and capture it. Lapras (Level 55) Hydro Pump, Safeguard, Sheer Cold, Freeze-Dry There's also a Water Stone in the rock nearby. At the bottom left is another underwater cave. Enter it and pick up the Abomasite at the end. Return to the surface and go right. Descend the waterfall on this side and go to the ice rink. Getting to the left side is easy enough, so get over there. Ascend the cascade of waterfalls here. In the last pool is a Totodile. It'll jump out of the water every few seconds. Make sure your game isn't sped up as the extra speed will only making catching it more difficult. To catch it you'll have to smash your interactive key (be it C or Z) while it's in the air. You need to be facing it interact. My recommendation is that when it jumps into the air, you go to the block below where it came out from, face upwards, and spam your selection key. Totodile (Level 32) Flail, Crunch, Chip Away, Ice Punch Go back to the ice rink. Here's the solution for the stairs. The order is black to grey to purple to blue: Up here is another ice rink. Travel down the waterfall and collect the Full Restore in the rock to the right. Go back up and dive. Enter the underwater cave at the bottom and resurface at the end of the path. Go down the waterfall and go to the right. There's a Pearl here. There's also a mining stone to the left. Go down the waterfall. There's another mining stone at the end of this path and TM05 Roar. Return to the area that splits into four paths. Go down the southeast path and descend the waterfall. Continue down the path, go north onto the stairs, and use Dive. Resurface to the left and progress through the ice puzzle. Collect TM69 Rock Polish and return to the dive spot. Here's how you get back through the ice puzzle. Dive and resurface to the northeast. Surf south and immediately go left and pick up the PP Up on the floor. Go back up the waterfall, north, and up the next waterfall. You should be back in the area that splits into four locations. Go left through the ice rink and continue left into where the rocks become a different colour. Go down the stairs, surf south, and descend the waterfall. To the left is a mining stone. Go northwest and push the boulder to the left. Now go back up the waterfall and go left. Slide down past the boulder. There are two more mining stones and Corey's Skuntank here. Because we have his Silver Ring, we'll be able to battle and capture it. It has leveled up and possibly changed to a girl since we last saw it. Skuntank (Level 68) Flamethrower, Acid Spray, Pursuit, Foul Play Behind Skuntank is a Silver Card. Go all the way to the top left of the map and climb the ladder. Use Surf and Waterfall to continue north. At the first stop go to the left and pick up the Prism Scale. This can be used to evolve a Feebas into a Milotic. Go up the next two waterfalls. There's are three mining stones here. To the north is an Amplified Rock, the Grass Memory, and TM23 Smack Down. Go back to the river and go all the way south until you exit out of Celestine Cascade. Feel free to go back and heal at this moment before we continue. When you're ready, re-enter from Celestine Cascade and go up three waterfalls. Go to the left and dive into the water. Go to the top right and resurface. Climb the waterfall and jump to the right. This ice puzzle is a doozy. To start, go to the bottom row and slide right. Push the boulder out of the way and return to the start. Now go to the bottom row and go up. Push the boulder in the top row down. Go back to the start and slide through the middle row. Go around the corner and push the top boulder up. Go back to the start and slide through the top row. Go north and push the boulder here out of the way. Go back all the way down and slide north. Surf to the left and collect the Nugget in the rock to the far left. It's the rock just before the ledge. Climb the waterfall. There are four mining stones here as well as the Water Memory for Type: Null and TM67 Smart Strike. That's everything that we can get right now. There are at least two locations which require Rock Climb, but we don't have that HM. Return to the house and heal up. While you have the chance, go to the circus and buy some ice cream. It doesn't matter what you buy. You'll just want it in your inventory. It'll make an upcoming fight easier. When you're ready, descend the waterfall that Amaria jumped down. As we descend the waterfall, we'll spot Victoria and Cain. The former will notice us but we can't stop to chat. We'll arrive at the Water Treatment Center. Water Treatment Center Field: Murkwater Surface Gulpin (45%) Alolan Grimer (40%) Swalot (10%) Alolan Muk (5%) Surf Gulpin (60%) Alolan Grimer (30%) Alolan Muk (9%) Swalot (1%) Fishing (Old Rod) Gulpin (70%) Alolan Grimer (30%) Fishing (Good Rod) Gulpin (60%) Alolan Grimer (20%) Alolan Muk (20%) We'll be greeted by Titania. Apparently Team Meteor is down here and they captured Amaria. Titania's killed the three grunts who confronted her. The rest of Meteor will respond by locking her where she is. She'll make a snide comment about us looking at her diary before we're met by two more Meteor cult members. Titania will dawn her Aegislash as an ordinary sword and shield. According to the Meteor, a new commander arrived and requested that we be allowed into the treatment center. For his refusal to tell us which commander, Titania will reward him with death. There's nothing we can do for the Meteor, so head into the next room. Titania has killed another Meteor. She'll tell us that because of the amount of time she's spent down here, she doesn't have the strength or the numbers to power through their entire team. For that reason, she'll be relying on us despite how much she despises us. Hop across the garbage and lower the water level. With the water lowered, she'll leave. We can't follow her because the garbage is no longer floating. We can push it over to the left side to leap across. The picture shows were it needs to be. Raise the water level after it's in place. Go into the left room. Leap across the garbage and grab the information about Pulse Swalot as well as the Quick Ball below. Interact with the machine. It'll unlock the door above, so enter the new room. Pick up the Cell Battery on the left and interact with the Electrode to the right. If you have a move that can change the field, you can turn on the machine. If you don't have a move that can change the field, you'll have to wait until Electrode uses Discharge. Alternatively, you can teach one of your Pokémon Charge Beam. We have the TM for it. With the power restarted, we can interact with the machine. We'll have the option to withdraw the Pokémon it houses. Fennekin (Level 15) Ember, Howl, Flame Charge, Wish Go back into the previous room and head into the top right room. This is where we were before. Go north and collect the Hyper Potion we saw before. Go back down and push your way through the bar on the right. Lower the water again and this time go to the right. Hidden in the bottom right corner is information on the Murkwater Surface Field Effect. Speak to Titania and she'll hop across the garbage. Join her and jump to the left. Interact with the terminal to unlock the gate then go and lower the water level. Push the garbage to the right. If you take the time to talk to Titania, you can offer her some ice cream. If you don't give her anything to eat, you'll have to fight alone later on. If you feed her, she'll have the strength to join the upcoming battle. For the sake of the guide, we'll give her some food. Interestingly enough, her text will change to reflect whatever food you have in your bag. >If you have vanilla ice cream Titania: I would love some ice cream if you can spare it. (She accepts vanilla ice cream) >If you don't have vanilla ice cream Titania: Like, I'll eat candy. I'm not above that. (She accepts Peppermint) >At this point she switches between "candy" and ice cream. Here is her preferred order of food: Vanilla Ice Cream, Peppermint, Chocolate Ice Cream, Chewing Gum, Strawberry Ice Cream (which appears in our bag as "Berry Ice Cream"), Salt-Water Taffy, and finally Red-Hots. If you don't have any of that, she'll simply keep asking for food. Raise the water, leap across, and interact with the terminal up above. This will unlock the bar to the left. Continue into the next room and Titania will follow us. She'll leap across only for the water level to fall. Taka is the one behind this. He and Titania will talk for a moment with the latter demanding why we were allowed in. She'll state that she's been giving Team Meteor false information for months in exchange for what they know. Taka will shrug and leave. Push the garbage over so Titania can jump to the right. Raise the water levels after battling the Meteor cultist. Titania will leap across and unlock the gate for us. She'll express some uneasiness but will allow us to press forward. Lower the water and enter the room at the bottom right. At the bottom will be a pair of Meteor cultists. Titania will join us if we gave her candy. If her Aegislash faints, we'll have to fight a double battle with only one Pokémon. Once the battle is over, Titania will murder the cultists. Taka will ask her to chill out and she states that she will once Amaria is safe once more. Taka informs her that Amaria is in the Control Room. The Steel leader will spare the second cultist but get trapped by Taka in the middle of the room. Go to the top and push the garbage so Titania can cross. Defeat the Meteor Dame. You'll learn that Titania killed her sister just as she has so many others already. Raise the water. Titania'll jump across. Lower the water and push the block to the new location. If you haven't already noticed, the puzzle always requires Titania to be "trapped". She'll take a moment to rest while we move on. Lower the water and forge ahead. Interact with the terminal and squeeze through the bars. Lower the water, squeeze through the bars again, and get onto the floor. Interact with the computer after you hop across to the new path. With this new path, we can access the bottom left. Lower the water and go to the bottom left corner. Enter the room at the bottom left. Follow the path until Titania appears. She states that the turbine is nearby and Team Meteor probably took it out. She'll tell us to go to the left while she goes north. Go west and interact with the first computer. Go back and enter the room Titania disappeared into. It's where we started at. Push the garbage so that we can leap west again and enter the room to the left. Enter the room at the top left this time. Defeat the cultist and lower the water level. Go to the bottom right and push the garbage like so: Raise the water levels and work your way around to the computer. Interact with it and go back up to the water control. Go to the right and defeat this cultist as well. Pick up the Beryl Grid Key before you go. Exit and re-enter the room. Go to the bottom left corner of the sewage area when the water is down and pick up the Smoke Bomb. Exit south and lower the water in this room. Exit this room on the right side (the water will stay lowered) and make your way back around to the top. When you return to the room, descend the steps and ascend the ones on the left side. Go down the bottom right stairs and pick up the Black Sludge at the end of the path. Exit into the southwest room and leap across towards Titania. Taka will lower the water for us and Titania will finally call him out on helping us. He'll feign ignorance before finally admitting that he doesn't agree with what Team Meteor does. However, he can't leave because his father is the leader of Team Meteor. According to him, he and his family are the last descendants of a cult that worshiped Arceus' Meteor. He'll state that it's his birthright and curse to protect the meteor. Do you get it yet? That's where the name "Team Meteor" came from. Taka will remind us to pick up the Beryl Grid Key before leaving. Titania will summon her Aegishield and take her frustration out on the nearby equipment. She said she's tired of living a lie and actually thanks us for telling Amaria what we did. Leave her be and go to the bottom left where we'll have to fight a double battle. Again, if we gave Titania candy before, she'll join us in this battle. After the battle, she'll tell the cultists that she's going to kill them. With a swing of Aegishield, she'll "kill the person they were" before telling them to leave Team Meteor and never come back. She states that it's still not as satisfying as actually killing them. Interact with the door to unlock it with the key and follow the path until Titania appears. She'll slide in front of us only to get trapped by the bar. She can control the water here but can't move, so she'll control the water for us. Approach the top right edge of the platform and she'll raise the water for us. Jump across and approach the other side. The water will be lowered and we can descend the stairs. Place the garbage like so: Go back to the platform's edge and she'll raise the water for us to jump across. Approach the next edge and the water will lower. Place the next garbage in the proper locations. Climb the stairs, leap across, and exit south. Follow the path and exit at the bottom right. Interact with the computer and continue to the bottom right exit. Interact with the next computer and lower the water. You'll find a PULSE machine. Take care of it. Pokemon Stopple Field: Murkwater Surface PULSE Swalot (Level 80) Ability: Water Absorb Item: --- Stats: HP 325 / Atk 131 / Def 416 / SpA 205 / SpD 402 / Spe 93 Infestation, Sludge Wave, Discharge, Recover Having difficulty? Pulse Swalot is Poison/Water. He's weak to Electric and Psychic moves. Technically he's also weak to Ground moves, but Ground moves will always fail due to the terrain. True to its name of "stopple," he'll absorb any Water moves you use against him. His Special Defense is only slightly lower than his Defense, so it doesn't matter what type of attack you use. Remember that in this field, any grounded Pokémon that isn't a Water-type or has Swift Swim will have their speed halved. Non-Poison and Steel Pokémon will take poison damage every round and the Swalot's Water Absorb ability will heal him every round. As such, he's built to outlast your Pokémon, so take him down quickly. I personally ended the battle with Raz using Swords Dance into Psycho Cut. I was fortunate enough to crit which nearly killed the Swalot. Vixen finished him off since her Freeze-Dry is always super-effective against anything with a Water typing. Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Tien Shinhan (Lucario), Vixen (Alolan Ninetales) With Swalot out of the way, the treatment facility will be operational once more. It works quite quickly and efficiently as well. Raise the water and it'll already be clean. In fact, all the water in the treatment facility will now be clean. The garbage piles will also disappear as they're filtered out of the water. Go to the room to the right of the Swalot one and raise the water level. Once raised, immediately surf to the right to find TM39 Rock Tomb. Go to the room at the top right, raise the water, and go north to find TM37 Sandstorm. Go around and raise the water in all of the rooms. You'll need to replace the dirty water in the rooms with clean one as well. In the room just before Titania, pick up the Full Heal in the corner. Raise the water to get the Scope Lens on the other side of the crack. Go back and talk to Titania. She'll tell us exactly what I just said. Don't forget the northern room. It's usually the one I miss. Once every room is filled with water, go to the bars at the top of the room. Use the Light Shard at the top if you'd like before going south and interacting with the computer. Titania will state that the entire city should be running on clean water now. She'll enter the next room, so follow her before she kills Taka. She'll be wielding her Aegishield at him and he'll inform us that he's taken care of Amaria's wounds. At Titania's demand, he'll toss over the Sapphire Bracelets. She'll pick up Amaria and Taka will ask us to battle and defeat him so it looks like he tried to stop him. Titania refuses as she believes doing so will only allow him to continue down this path of "cowardice". She'll leave and Taka will ask us once more. Taka: Will you defeat me? >No Taka: ...I see... I guess I really am the odd one out when it comes to these sorts of things, trying to show mercy and all that... But hey. If skinning the black sheep makes you happy, whatever. I'm out. *Taka will leave without a battle* >Yes Taka: Right. Let's hurry. *The battle will begin* After all he's done for us, the least I can do is help him out in return. Besides, if he continues this path, he'll help us take down Meteor from the inside. However, I know that the story splits at this point. As much as I hate to do this to him, it would be easier and more interesting to not fight him here. Even though this is a walkthrough, I don't want to spoil it, so I won't mention it for now. For the sake of the guide, we won't be defeating Taka. Should you choose to fight him, here's his information. Meteor Admin Taka Items: None. He's trying to lose, remember? Field: Factory Field Klefki (Level 69) Ability: Prankster Item: Leftovers Stats: HP 222 / Atk 122 / Def 214 / SpA 136 / SpD 147 / Spe 129 Foul Play, Thunder Wave, Light Screen, Spikes Alolan Exeggutor (Level 71) Ability: Harvest Item: Sitrus Berry Stats: HP 282 / Atk 193 / Def 192 / SpA 205 / SpD 133 / Spe 91 Dragon Hammer, Earthquake, Seed Bomb, Trick Room Komala *Shiny* (Level 69) Ability: Comatose Item: Leftovers Stats: HP 232 / Atk 185 / Def 117 / SpA 129 / SpD 220 / Spe 104 Sucker Punch, Return, Wish, Bulk Up Gliscor (Level 71) Ability: Poison Heal Item: Toxic Orb Stats: HP 254 / Atk 177 / Def 225 / SpA 81 / SpD 178 / Spe 161 Earthquake, Acrobatics, Protect, Roost Minior (Level 69) Ability: Shields Down Item: White Herb Stats (Meteor Form): HP 183 / Atk 152 / Def 164 / SpA 134 / SpD 147 / Spe 139 Stats (Exposed Form): HP 183 / Atk 207 / Def 109 / SpA 189 / SpD 98 / Spe 237 Acrobatics, Earthquake, Power Gem, Shell Smash Chatot (Level 73) Ability: Keen Eye Item: Synthetic Seed (+1 SpD and applies Magnet Rise) Stats: HP 217 / Atk 109 / Def 93 / SpA 207 / SpD 88 / Spe 226 Heat Wave, Hyper Voice, Nasty Plot, Roost Having difficulty? Klefki is Fairy/Steel. He's weak to Ground and Fire attacks but immune to Poison and Dragon moves. Klefki only has one damaging move, and it's a Dark-type attack that uses your Attack stat to calculate its damage. Either send out someone resistant to Dark, send someone with a low attack stat, or take it out quickly. It's mostly meant to set up for the rest of the team, so don't let it. It'll open with a Thunder Wave and, due to its ability, will always go first. You might want to also send out someone who can't be paralyzed. Alolan Exeggutor is Grass/Dragon. He's 4x more susceptible to Ice attacks and weak to Flying, Poison, Bug, Dragon, and Fairy attacks. Komala is a Normal-type despite what you may think. It's weak to Fighting attacks and immune to Ghost moves. Additionally, thanks to its ability, it cannot be afflicted by status conditions. Gliscor is Ground/Flying. He's 4x more susceptible to Ice attacks, weak to Water attacks, and immune to Ground and Electric moves. Minior is Rock/Flying. It's weak to Rock, Steel, Water, Electric, and Ice attacks but immune to Ground moves. Chatot is Normal/Flying. He's weak to Rock, Electric, and Ice attacks but immune to Ground and Ghost moves. >After defeat Taka: Then, everything's gonna be just fine. You should get outta here quick though. I get the feeling your friend's gonna need you. See ya... and, good luck. Leave. You may notice that the G.U.M room is still closed off, but that's okay. We didn't miss anything at the moment. As we try to exit, we'll be blocked by Shade. He has a fetish for the number four and will use as many words that sound like it as possible. Basically he's reminding us that four people (Amaria, Lin, Corey, and Kiki) were predicted to die. We already saw the scene of Amaria leaping from the river but Shade reminds us that two more have yet to meet their fate. Continue forward and Titania will use Deliverance, Amaria's Lapris, to ascend the waterfall with Amaria. She then thanks us in her own way. Continue north and Lin will stop us. Just kidding. Julia is soon joined by Florinia. The former states that the two came here when they saw Amaria, Titania, and going down the waterfall. As Julia states, hardly anyone gets this far in the Reborn League since some of the gym leaders have been away or imprisoned. Apparently Ame hasn't been snoozing in this time either. Florinia hands us HM02 Fly which Ame requested she deliver to us. Apparently Adrienn has been busy restoring the city while we were busy at work. Now the city is reborn anew. You may have noticed the sound clip for helicopters playing for a while. Florinia states that Team Meteor has arrived and that we should prepare ourselves for battle. Use the Light Shard to heal up. Go back to the circus to restock on items and change out your team if you need to. You'll want a well-balanced meal team before you enter the house. Fern and Blake will land on the rooftop with Solaris and Sirius. After some friendly villain banter, they storm the house from the rooftop access. Titania will tell the other two that Amaria was hurt and can't be moved right now. We'll have to defend her rather than running. She'll also call out Florinia on her ridiculous speech pattern and will claim she's still "overreacting" after all these years. We will stand next to Florinia and form the front line. Julia will stop intruders from the northeast and east while Titania stays with Amaria just in case anything happens to the three of us. Solaris will enter and demand the Sapphire Bracelets. Julia will, of course, threaten to explode him. With that said, Team Meteor will attack. The first pair of grunts shouldn't be too difficult. They'll open with Leavanny and Grumpig. You'll want to save at some point when there's no dialogue on the screen. Otherwise you'll have to repeat these series of battles again. After the first two are defeated, Sirius will drag Fern forth. Fern cries out for help and Sirius says he'll kill Fern if he doesn't receive the Sapphire Bracelets. Florinia will refuse. Meanwhile, Blake, who had broken in from the back, will be forced to run away from Julia. He'll ice over the doorway so she can't follow and turn his attention to us. Fern will reveal that he's working for Team Meteor and will attack. Friendly reminder that defeating one person's team will leave the other fighting 2v1. Fern Field: Default Haxorus (Level 65) Ability: Mold Breaker Item: Dragon Scale Stats: HP 194 / Atk 237 / Def 142 / SpA 92 / SpD 116 / Spe 151 Superpower, Outrage, Poison Jab, Dragon Dance Rhyperior (Level 64) Ability: Solid Rock Item: --- Stats: HP 241 / Atk 224 / Def 191 / SpA 95 / SpD 95 / Spe 68 Earthquake, Rock Slide, Fire Punch, Megahorn Krookodile (Level 68) Ability: Moxie Item: --- Stats: HP 231 / Atk 188 / Def 138 / SpA 106 / SpD 124 / Spe 169 Earthquake, Brick Break, Crunch, Rock Slide Scizor (Level 67) Ability: Technician Item: --- Stats: HP 195 / Atk 223 / Def 163 / SpA 91 / SpD 136 / Spe 116 Bullet Punch, Bug Bite, Superpower, Swords Dance Roserade (Level 70) Ability: Poison Point Item: --- Stats: HP 178 / Atk 105 / Def 110 / SpA 238 / SpD 166 / Spe 206 Giga Drain, Sludge Bomb, Hidden Power (Fire), Sleep Powder Decidueye (Level 70) Ability: Long Reach Item: --- Stats: HP 255 / Atk 242 / Def 131 / SpA 149 / SpD 166 / Spe 125 Spirit Shackle, Sucker Punch, Brave Bird, Leaf Blade Having difficulty? Fern is a third rate trainer with a fourth rate team. His Pokémon are weaker than Blake's, so take them out first and Blake will have to face the two of you alone. Haxorus is a Dragon-type Pokémon. He's weak to Ice, Dragon, and Fairy attacks. The Dragon Scale which he holds still does nothing as it is an evolutionary item, not an item that boosts Dragon moves. Rhyperior is Ground/Rock. He's 4x more susceptible to Water and Grass, weak to Fighting, Ground, Steel, and Ice, and immune to Electric moves. Because of his ability, he takes reduced damage from super effective moves, so keep that in mind. Krookodile is Ground/Dark. He's weak to Fighting, Bug, Water, Grass, Ice, and Fairy attacks but immune to Electric and Psychic moves. Scizor is Bug/Steel. He's 4x more susceptible to Fire but immune to Poison. Because of his ability, all his attacks save for Superpower do an additional 50% damage. Roserade is Grass/Poison. She's weak to Flying, Fire, Psychic, and Ice attacks. Decidueye is Grass/Ghost. He's weak to Flying, Ghost, Fire, Ice, and Dark attacks but immune to Normal and Fighting moves. & Agent Blake Field: Default Walrein (Level 72) Ability: Ice Body Item: Leftovers Stats: HP 308 / Atk 127 / Def 172 / SpA 164 / SpD 202 / Spe 120 Blizzard, Surf, Protect, Stockpile Mamoswine (Level 67) Ability: Oblivious Item: --- Stats: HP 252 / Atk 226 / Def 139 / SpA 113 / SpD 113 / Spe 139 Earthquake, Rock Slide, Ice Shard, Icicle Crash Gyarados (Level 67) Ability: Intimidate Item: --- Stats: HP 239 / Atk 227 / Def 145 / SpA 108 / SpD 173 / Spe 148 Stone Edge, Waterfall, Crunch, Dragon Dance Weavile (Level 69) Ability: Pickpocket Item: --- Stats: HP 197 / Atk 235 / Def 116 / SpA 79 / SpD 143 / Spe 217 Icicle Crash, Poison Jab, Ice Shard, Knock Off Starmie (Level 69) Ability: Natural Cure Item: Icy Rock Stats: HP 197 / Atk 129 / Def 158 / SpA 178 / SpD 158 / Spe 218 Blizzard, Hail, Thunder, Light Screen Alolan Sandslash (Level 73) Ability: Slush Rush Item: --- Stats: HP 215 / Atk 240 / Def 202 / SpA 57 / SpD 122 / Spe 168 Earthquake, Rock Slide, Iron Head, Swords Dance Having difficulty? Walrein is Ice/Water. He's weak to Fighting, Rock, Grass, and Electric attacks. Mamoswine is Ice/Ground. He's weak to Fighting, Steel, Fire, Water, and Grass attacks but immune to Electric moves. Gyarados is Water/Flying. She's 4x more susceptible to Electric attacks, weak to Rock attacks, and immune to Ground moves. Weavile is Dark/Ice. She's 4x more susceptible to Fighting attacks, weak to Rock, Bug, Steel, Fire, and Fairy, and immune to Psychic moves.. Because of her ability, she'll steal whatever held item you have if she lands a physical move on you. Starmie is Water/Psychic. It's weak to Bug, Ghost, Grass, Electric, and Dark attacks. Alolan Sandslash is Ice/Steel. He's 4x more susceptible to Fighting and Fire attacks, weak to Ground attacks, and immune to Poison moves. Don't let him set up Swords Dance. Fern will get upset and go off on Florinia. He'll get angry and claim that he has no sister anymore. While Florinia is recoiling from her brother's angry words, the enemy Seviper take her out. Julia will burst through the ice wall and, after seeing Florinia's condition, will choose to join us in the final battle. Meteor Leader Solaris Field: Default Scizor (Level 68) Ability: Technician Item: --- Stats: HP 208 / Atk 238 / Def 176 / SpA 103 / SpD 149 / Spe 128 Bullet Punch, U-Turn, Superpower, Roost Mandibuzz (Level 67) Ability: Overcoat Item: --- Stats: HP 2 / Atk 1 / Def 1 / SpA 1 / SpD 1 / Spe 1 Foul Play, Snarl, Roost, Toxic Gyarados (Level 69) Ability: Intimidate Item: Leftovers Stats: HP 246 / Atk 234 / Def 150 / SpA 110 / SpD 179 / Spe 152 Outrage, Waterfall, Earthquake, Dragon Dance Tyranitar (Level 71) Ability: Sand Stream Item: Smooth Rock Stats: HP 260 / Atk 155 / Def 198 / SpA 158 / SpD 184 / Spe 128 Earthquake, Superpower, Rock Slide, Dragon Dance Excadrill (Level 70) Ability: Sand Rush Item: Life Orb Stats: HP 270 / Atk 253 / Def 125 / SpA 99 / SpD 132 / Spe 164 Earthquake, Rock Slide, X-Scissor, Swords Dance Garchomp (Level 76) Ability: Rough Skin Item: --- Stats: HP 289 / Atk 266 / Def 189 / SpA 149 / SpD 173 / Spe 199 Dragon Rush, Earthquake, Fire Fang, Stone Edge Having difficulty? Scizor is Bug/Steel. He's 4x more susceptible to Fire but immune to Poison. Because of his ability, Bullet Punch deals an additional 50% damage. Mandibuzz is Dark/Flying. She's weak to Rock, Electric, Ice, and Fairy attacks but immune to Ground and Psychic moves. Gyarados is Water/Flying. She's 4x more susceptible to Electric attacks, weak to Rock attacks, and immune to Ground moves. Tyranitar is Rock/Dark. He's 4x more susceptible to Fighting attacks, weak to Ground, Bug, Steel, Water, Grass, and Fairy attacks, and immune to Psychic moves. Excadrill is Ground/Steel. He's weak to Fighting, Ground, Fire, and Water attacks but immune to Poison and Electric moves. Garchomp is Dragon/Ground. He's 4x more susceptible to Ice, weak to Dragon and Fairy attacks, and immune to Electric moves. & New World Orderly John Field: Default Whiscash (Level 70) Ability: Oblivious Item: Sitrus Berry Stats: HP 255 / Atk 156 / Def 135 / SpA 125 / SpD 133 / Spe 118 Rock Slide, Zen Headbutt, Waterfall, Dragon Dance Magnezone (Level 69) Ability: Analytic Item: Air Balloon Stats: HP 211 / Atk 123 / Def 199 / SpA 242 / SpD 165 / Spe 123 Discharge, Flash Cannon, Hidden Power (Fire), Thunder Wave Eelektross (Level 70) Ability: Levitate Item: Assault Vest Stats: HP 229 / Atk 176 / Def 149 / SpA 201 / SpD 149 / Spe 108 Thunderbolt, Giga Drain, Flamethrower, Acid Spray Toucannon (Level 67) Ability: Skill Link Item: Muscle Band Stats: HP 219 / Atk 220 / Def 140 / SpA 140 / SpD 140 / Spe 108 Beak Blast, Rock Blast, Brick Break, Roost Slowbro (Level 68) Ability: Own Tempo Item: Leftovers Stats: HP 242 / Atk 127 / Def 209 / SpA 176 / SpD 149 / Spe 81 Icy Wind, Flamethrower, Scald, Light Screen Having difficulty? Whiscash is Water/Ground. He's 4x more susceptible to Grass attacks but immune to Electric moves. Magnezone is Electric/Steel. It's 4x more susceptible to Ground attacks, weak to Fire and Fighting attacks, and immune to Poison moves. Because of its ability, it'll do an additional 30% damage if its turn comes after its target. Eelektross is an Electric-type Pokémon. Because of his ability, he has no weaknesses. Additionally, his Assault Vest increases his Special Defense by 50%, so use Physical moves to damage him instead. Toucannon is Normal/Flying. She's weak to Rock, Electric, and Ice attacks but immune to Ground and Ghost moves. Because of her ability, Rock Blast will always hit 5 times. Slowbro is Water/Psychic. He's weak to Bug, Ghost, Grass, Electric, and Dark attacks. Julia destroyed the helicopter while she was trapped. Titania will emerge to check on Florinia. She grew impatient waiting in the room so she came out here to battle. Having seen the formidable force that we are, Solaris chooses to burn down the house, stating that it's the second one he's burned for the Bracelets. Titania will have her Excadrill use Fissure since we're inside a Water Gym. Furious that we keep thwarting his plans, Solaris decides that it's finally time to involve Lin. He and the rest of Team Meteor leaves. Amaria finally wakes up. She's lost a great deal of her memory. In fact, she doesn't even remember who we are. Her memory goes back to a few moments after we started the game when Obsidia was in danger. For that reason, she also doesn't remember that she and Titania broke up. Titania will storm off. Florinia will wake up and explain to Amaria that she has amnesia. The Water leader will go rest due to her exhaustion. Florinia departs to help with Calcenon City. She intends to set Fern straight. Julia will opt to make sure Amaria is alright. She suggests we check on Titania. Enter the room at the top right to heal. From here you can change your team and then exit where the glass shards are on the right. Or you can surf across the house. Whatever suits your fancy. Just get outside and talk to Titania. She'll state that she was happy to be free of the burden that is lying to Amaria but now she's trapped once more, thus completing the metaphor she was talking about earlier in water treatment area. She'll summon her Skarmory and leave. Make your way to the circus. The fastest way is to use the river next to the house. Speak to Samson. They still can't find Terra but it sounds like that's a good thing all around. The Ringmaster will appear and remind us that we can't fight Ciel without a Battle Pass. Ciel will be kind enough to slip us Battle Pass - Suspension. When you're ready, talk to Ciel to battle. Don't forget that you can grind on the clown outside. The teams are still the same level so it should be easy money and experience. Ciel Hyper Potion x3 Field: Big Top Arena Togekiss (Level 73) Ability: Serene Grace Item: Leftovers Stats: HP 275 / Atk 90 / Def 167 / SpA 222 / SpD 195 / Spe 190 Air Slash, Aura Sphere, Roost, Thunder Wave Minior (Level 70) Ability: Shields Down Item: White Herb Stats (Meteor Form): HP 193 / Atk 177 / Def 173 / SpA 103 / SpD 173 / Spe 161 Stats (Exposed Form): HP 193 / Atk 240 / Def 115 / SpA 155 / SpD 115 / Spe 248 Acrobatics, Earthquake, Rock Slide, Shell Smash Noivern (Level 75) Ability: Infiltrator Item: Assault Vest Stats: HP 236 / Atk 119 / Def 148 / SpA 221 / SpD 148 / Spe 286 Acrobatics, Boomburst, Dragon Pulse, Heat Wave Gliscor (Level 75) Ability: Poison Heal Item: Toxic Orb Stats: HP 268 / Atk 239 / Def 216 / SpA 85 / SpD 140 / Spe 170 Earthquake, Acrobatics, Roost, Defog Oricorio (Level 75) Ability: Dancer Item: Synthetic Seed (+1 Atk and applies Helping Hand) Stats: HP 221 / Atk 162 / Def 133 / SpA 175 / SpD 180 / Spe 183 Revelation Dance, Air Slash, Baton Pass, Roost Mega Altaria (Level 77) Ability: Pixilate Item: Altarianite Stats: HP 274 / Atk 198 / Def 198 / SpA 217 / SpD 171 / Spe 220 Earthquake, Hyper Voice, Roost, Sing Having difficulty? As a Flying-type leader, all of Ciel's Pokémon are weak to Ice attacks and immune to Ground moves. If you get annoyed by the field, you can change it using certain moves. I would recommend using Manetric's Electric Terrain move since you'll then do extra damage to her Pokémon while removing the field. Togekiss is Fairy/Flying. She's weak to Poison, Rock, Steel, Electric, and Ice attacks but immune to Ground and Dragon moves. Minior is Rock/Flying. It's weak to Rock, Steel, Water, Electric, and Ice attacks but immune to Ground moves. Noivern is Flying/Dragon. She's 4x more susceptible to Ice attacks, weak to Rock, Dragon, and Fairy attacks, and immune to Ground moves. Gliscor is Ground/Flying. She's 4x more susceptible to Ice attacks, weak to Water attacks, and immune to Ground and Electric moves. Oricorio is Fire/Flying. She's 4x more suscpetible to Rock attacks, weak to Water and Electric attacks, and immune to Ground attacks. Alteria in her Mega Form is Dragon/Fairy. She's weak to Poison, Steel, Ice, and Fairy attacks but immune to Dragon moves. With her ability, Hyper Voice becomes a Fairy move instead of a Normal one and does 30% additional damage. For me, Vixen took out half her team. She was simply too fast and too powerful to be defeated. For our efforts we'll receive the Suspension Badge. With it, Pokémon level 80 and below will obey us. We'll also be allowed to use Fly outside of battle. In addition, we'll be given TM62 Acrobatics. Leave the tent and you'll hear several familiar themes cycle through. It's time for our return to the city, so grab a Pokémon that can learn Fly and go to The Grand Hall. Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Tien Shinhan (Lucario), Vixen (Alolan Ninetales) Chapter 16 Progress 50% (Last Updated: August 3, 2018)
  7. @Nachtara Someone has upvoted Chapter 12. The forums automatically arrange the answers based on the most upvoted, so it's currently sitting above Chapter 2. I don't think there's any way for me to rearrange the forums into chronological order, so if it ever seems like a chapter was skipped, it's probably just somewhere else in the guide. If you ctrl + f, you'll be able to find it.
  8. @TheGuyRightThere Thank you. I've updated the guide.
  9. I'm also working on my own if you prefer a different format. Same content, though.
  10. Chapter 14 Terra's Gym Section start date: June 8, 2018 Section post date: June 15, 2018 If I miss something or you have a question for me, please post it in the separate discussion thread. Even if it's a simple grammatical error, feel free to alert me. Thank you. Thank you to the following people and websites for your contribution to this part of the guide: Paperblade, Hallowilicious, Pkparaiso, TheGuyRightThere Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Asta (Simisage), Max (Magneton) Apparently the gifs for my team broke, so I've gone through and replaced them. In doing so, I've found the hidden part of the 3D model website that has Alolan sprites, so I've replaced the previous models and images. Now even Alolan forms have gifs. Isn't that wonderful! What do you mean you don't look at the gifs? Bah, whatever. Also, I'm just now realizing I've never mentioned the website. Pkparaiso has been the source for every 3D model (model, not gif) and Pokemondb is where I got the new 2D gifs. You may ask why it's taken me so long to find the 3D version of the Alolan forms on Pkparaiso. That would be because the entire website is in Spanish and my Spanish is only enough for me to stumble about from page to page. Return to Ametrine Mountain. When you get to the first ice rink, go down and slide up towards the stairs. Dive into the pool here. Celestine B2F Dive Field: Underwater New Pokémon Chinchou, Relicanth Chinchou (30%) Clamperl (25%) Wailord (24%) Lanturn (15%) Relicanth (6%) All Other Floors Dive Clamperl (45%) Chinchou (30%) Lantern (15%) Relicanth (10%) Resurface on the other side. Surf down the water and dive into the next spot. Enter the cave, resurface, and we'll run face to face with the PULSE machine responsible for the ice block. You know what needs to be done. Pokemon Redoubt Field: Icy Field PULSE Avalugg (Level 70) Ability: Solid Rock Item: --- Stats: HP 292 / Atk 250 / Def 469 / SpA 145 / SpD 385 / Spe 40 Rock Slide, Flash Cannon, Freeze-Dry, Recover Having difficulty? PULSE Avalugg is an Ice-type Pokémon. He's weak to Fighting, Rock, Steel, and Fire attacks. His Special Defense is lower than his Defense, so try hitting with Special moves first. Unlike other PULSE machines, he doesn't hit insanely hard. While sweepers may be taken down in a single hit, tanker Pokémon should survive a few hits. Prepare your team accordingly. Once the Pokémon is freed, the ice block will disappear. Shelley, who happened to be nearby, will walk forward and talk with us. As she points out, there were several better places to set up the PULSE machine. Regardless, she's eager to see Heather, so she'll move on. You can use the Light Shard to heal if you'd like or go back to the circus to heal up. We can continue down the stream until it pools at the end. Dive here and find the Water Stone in the center. In the far bottom left is information on a Snowy Mountain. This will help us in the upcoming city. We can resurface on the other side to find information on the Avalugg we just defeated. There's a waterfall here as well, but we can't climb it. Near the bottom of the river is another ice rink with another dive spot. Dive down and resurface on the other side. Down here is TM21 Frustration. If you go back to the circus and go to the city gate on the right, we can ascend the stairs and interact with the clown who speaks in riddles. He wants a Stunfisk, so get one for him. In exchange, we'll be given a Vulpix. Trade Stunfisk --------> Vulpix "Guardian" --------> When you're done, go back to where the ice block was. Going north grants us access to third floor of Ametrine Mountain. Here's how to get past the ice rink. Now that I've figured out how to upload more images without hitting the limit, it'll probably be easier for you to see the answer than to read it. It means more work on my part, but I think it's nicer this way. If any of you want the written instructions, let me know and I'll start adding them again. Climb the ladder and you'll find another ice rink. There's a location here that requires Rock Climb, but we obviously can't access it yet, so take the path labelled and exit the cave. Ametrine City Field: Snowy Mountain New Pokémon Alolan Vulpix, Drampa, Ambipom Morning Snover (20%) Alolan Vuplix (20%) Drampa (11%) Bergmite (10%) Piloswine (10%) Beartic (10%) Abomasnow (5%) Ambipom (5%) Furfrou (5%) Vanillish (4%) Day Snover (20%) Alolan Vulpix (20%) Bergmite (10%) Piloswine (10%) Beartic (10%) Drampa (10%) Obomasnow (5%) Furfrou (5%) Vanillish (4%) Absol (1%) Night Snover (20%) Alolan Vulpix (20%) Bergmite (10%) Piloswine (10%) Beartic (10%) Drampa (10%) Noctowl (10%) Furfrou (5%) Vanillish (4%) Absol (1%) The music here is my favourite in the game thus far. The song is a remix of Snowbelle City made by GlitchxCity. She mostly makes remixes of Pokémon music and, as you might have noticed, sometimes slips in music from other games. You may have also heard Dearly Beloved in one of the earlier background music in the game. I recommend checking out her channel. I'll also be replacing Asta on my team as he doesn't do very much. In actuality, after we finish this city I'll only have 5 permanent team members. I don't know who should be my sixth, so you may see me switching out that last member several times. Ideally I'd like someone who can learn two of the following four types: Grass, Electric, Ice, Flying. This is mostly to take advantage of field effects, but Grass and Electric Pokémon tend to have limited movesets. Raz already knows Leaf Blade and Amaterasu knows Thunder Fang, so I can do without those two types if need be. I don't really care much for Fairy, but it makes Vixen the perfect anti-Dragon killer. She can also learn Freeze-Dry which is an Ice move that's super effective on Water-type Pokémon. I'll make due with what I can. Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Max (Magneton), Vixen (Alolan Ninetales) Continue to the left and speak to Shelley. She'll suggest splitting to find Heather and reconvening at a suspicious location. The PokéCenter is at the bottom right of the map. Grab a Pidove while you're down there. Move through the ice rink to find TM46 Thief. One of the boys in the northern apartments will ask us for a Pidove. Bring him one and he'll reward us with an Old Amber. It can be used to revive an Aerodactyl from the fossil scientist once we leave this place. Trade Pidove -----> (Old Amber) Aerodactyl ------> Speak with the citizens to learn of the situation. The city knew to prepare emergency rations in the event their food supply is ever blocked off. However, their emergency supply disappeared just as the path was blocked off. Fortunately the city seems to have a young guardian angel who provides food. Her identity must remain a secret, though. We'll also hear that the old gym leader, Blake, lives in the city. Tiny Mushroom Speak to the child with pink hair above the ice rink and they'll tell us the house in front of them is haunted. This seems spooky enough for Shelley. Enter the house and Shelley will emerge. She's heard that two girls died in this house. We'll investigate the PULSE machine and Shelley will state that we should search the house. She'll pick up the Battle Pass - Gravity and hand it to us since we're taking on the league. Finally, Shelley will find a diary and begin to read it since, as she says, reading a diary has never gotten anyone in trouble before. The diary belonged to Lumina Seijaya. Her father has died of sickness and her mother has also fallen ill. Not long after, the mother passes and it's just her and her older sister, Evelynn. Eventually the doctor will announce that Lumina has developed the congenital disease. In a desperate attempt to save her sister, Evelynn builds the PULSE machine to amplify the healing effect of Pokémon. Team Meteor catches wind of the device and kidnaps Lumina, demanding Evelynn build the machine for their nefarious deeds. Unfortunately for the sisters, the machine causes mayhem. A Magneton evolves while being tested upon and the machine runs rampant. Because of the nature of Magneton's evolution and the fact that the fusion was being amplified by the machine, the Team Meteor man, Evelynn, and Lumina are all fused into the same body. As you may have figured out, we've met the trio before. They are now known as ZEL. A man enters the building and tells us to leave. Shelley asks if he's seen Heather and he replies in the negative before departing. Shelley will realize that Heather is the guardian angel being spoken of and will leave. Follow her and speak to either her or the child. The child says that if word got around that Heather is the guardian angel, her caretaker will be upset. Upon Shelley's request, the child will run over and open up the doors to Blake's house. Enter the previously locked apartment complex and use the elevator to go to the top floor. Shelly asks Blake where Heather is. After finishing his video game, Blake will turn around and tell us he doesn't know where Heather is but will then change his mind. If we give him the Ruby Ring, he'll tell us where Heather is. To sweeten the deal, he'll also give us the HM for Waterfall. With that, he'll ask if we'll give him the ring. Blake: What'll it be? >(Saying Yes at any point) Shelley: I don't like it, b-but... we have to do whatever it takes to save Heather! Blake: I knew you'd see it my way. Wait, what? You already have the ring? >No Shelley: H-Huh? But <player>, w-what about Heather? We really need to find her! I, um... I have a really bad feeling about this. P-please? >No Shelley: This could be Heather's life! Please reconsider! Just give him the ring now and we'll figure it out later, okay? >No Blake: Oh. You already have the ring? I wasn't informed of that. Change of plans then. *snatches the ring* We do not negotiate with terrorists. Furthermore, as Charlotte taught us, we have no guarantee that Heather will be returned to him once he has the ring. For the sake of the guide, we'll say no. If you agree to give him the ring, you'll be reminded that he's Cal's brother, he'll give us the HM for Waterfall, and he'll tell us exactly the same thing he says if we don't give him the ring. If we don't give him the ring, we'll get a shiny Charmander eventually. Blake will inform us that he was trying to starve out the city but Heather kept feeding them, so he locked her up. Not only does he not care about Shelley's anger, he doesn't care about Team Meteor's ideals. As with Fern, he's doing whatever they ask so that he'll have a good place in the new world. He'll also tell us that today is Sunday and leave. Neat. Time to do some sleuthing. Leave the apartment and Shelley will try to brainstorm ideas. We'll be interrupted by Cal. He's no longer dying his hair red, so you may not recognize him at first. Cal will apologize for whatever happened between him and Shelley. He's working on bettering the future now. Previously he had tried to do anything to be better than his brother. He even joined Team Meteor just like 70% of the other characters. Shelley will briefly relay the conversation in the apartment and Cal will inform us he heard Blake calling Team Meteor for backup. He suggests we find Heather so she can dispatch the air unit Team Meteor is sending out. That would free us up to deal with Blake. Cal then plans to take care of Solaris once he lands. He'll leave to go slow down Blake while also telling us to search Blake's apartment for a secret passage. Go back to Blake's room. Have fun checking out the different things in the apartment. The seat cushion in the bottom left has a coin, but it doesn't actually get added to our Poké funds. When you're ready to progress, check the game console to receive a Program Drive. The dresser at the bottom has a key handle. The trash by the television has a key head. Use it to unlock the cabinet by the trashcan. We'll receive the power cable. Plug this into the computer and insert the Program Drive. We'll be asked for the password which is 5083164. Go and speak to Shelley and she'll exit through the secret door that's opened. We'll be in Ametrine Mountain's fifth floor. Climb the ladder past the sixth floor and exit at the mountain summit. Speak with Shelley and she'll start calling for Heather. Inside the storage unit, Heather will realize that she is, in fact, a brat. When she hears Shelley's voice, she'll approach the door. Shelley will summon her Yanmega (named Heather) and Heather will summon Salamance. The two of them will break down the door and Heather will apologize for being a brat. Shelley will body slam her and tell her it's alright. After being debriefed, Heather will summon Salamance and have it carry both her and Shelley off to go fight Team Meteor's air force. The attack on Team Meteor has begun, so let's go find Cal. Return to the city and head to the northwest corner. Cal will be talking at Blake who's tired of hearing his brother. Two Meteor aces fly up and prevent us from progressing, so clip their wings. Our Pokémon will be healed after each fight. Continue fighting your way up the mountain. Where the path diverges you can go to the left to pick up a Full Restore. Heather will descend and tell Cal there's more to the air unit than they anticipated. He'll summon his Charizard and fly into the sky with it. Heather left Shelley up ahead, so we'll need to catch up. We'll enter a double battle with her as well. Team Meteor is insistent that they slow us down enough for Blake to deliver the Ruby Ring. You may notice she's caught a Scolipede she named Cain and a Vivillon named Noel. Once Team Meteor is pushed out of the way, continue up the mountain. At the split, take the path on the right and follow it around to find TM49 Echoed Voice. Before entering the mountain, prepare yourself for the next fight. Enter the cave and we'll be stopped by Aster if we didn't willingly give Blake the ring. He'll flash the HM for Waterfall to draw our attention. He'll then yell at us to fight him. Meteor Knight Aster Ultra Potion x2 Field: Icy Field Solrock (Level 67) Ability: Levitate Item: Light Clay Stats: HP 232 / Atk 183 / Def 153 / SpA 101 / SpD 127 / Spe 133 Explosion, Stealth Rock, Reflect, Light Screen Golurk (Level 68) Ability: No Guard Item: --- Stats: HP 234 / Atk 209 / Def 149 / SpA 115 / SpD 149 / Spe 115 Dynamic Punch, Earthquake, Stone Edge, Shadow Punch Krookodile (Level 69) Ability: Intimidate Item: Muscle Band Stats: HP 245 / Atk 222 / Def 151 / SpA 117 / SpD 137 / Spe 167 Earthquake, Outrage, Rock Slide, Foul Play Passimian (Level 69) Ability: Defiant Item: Life Orb Stats: HP 281 / Atk 171 / Def 194 / SpA 125 / SpD 119 / Spe 136 Close Combat, Earthquake, Rock Slide, U-Turn Lycanroc [Midday] (Level 70) Ability: Sand Rush Item: Life Orb Stats: HP 207 / Atk 231 / Def 161 / SpA 132 / SpD 161 / Spe 249 Brick Break, Rock Slide, Crunch, Sandstorm Lycanroc [Midnight] (Level 73) Ability: No Guard Item: Elemental Seed (+2 Speed) Stats: HP 221 / Atk 254 / Def 175 / SpA 132 / SpD 175 / Spe 185 Thunder Fang, Stone Edge, Crunch, Swords Dance Having difficulty? This field turns Rock-type moves into Ice attacks, increases the power of Ice moves by 50%, decrease the power of Fire moves by 50%, and halves damage received from the Burn status. It can be turned into a default field by using Earthquake, Magnitude, or Bulldoze. It can be transformed into a Water Surface using Eruption, Lava Plume, Heat Wave, Flame Burst, Searing Shot, Fire Pledge, or Inferno Overdrive. There are also a list of moves which will increase the Pokémon's speed if used. Solrock is Rock/Psychic. It's weak to Bug, Ghost, Steel, Water, Grass, and Dark attacks but immune to Ground moves. As you can tell by its moveset, Solrock is primarily here to set up shields for the team before checking out. Take it out quickly before it explodes. Golurk is Ground/Ghost. It's weak to Ghost, Water, Grass, Ice, and Dark attacks but immune to Normal, Fighting, and Electric moves. Krookodile is Ground/Dark. It's weak to Fighting, Bug, Water, Grass, Ice, Fairy attacks but immune to Electric and Psychic moves. Passimian is a Fighting-type. It's weak to Flying, Psychic, and Fairy attacks. The Lycanrocs are Rock-type Pokémon. They're weak to Fighting, Ground, Steel, Water, and Grass. Once defeated, Aster will give us HM05 Waterfall. Ever since Eclipse passed, Aster's been thinking. He does want the world to change, but not like this. He was hoping that he would be able to beat us if he used Eclipse and his Pokémon to prove to himself he has the strength to make a difference, but he doesn't. As such, he's leaving the fate of the future in our hands. Ascend to the 8th floor and find an Ultra Potion in the rock. Exit the cave and join Shelley at the mountain's peak. Blake has already defeated Shelley and will engage us in a double battle leading with his Gyarados and Mamoswine. Agent Blake Ultra Potion x2 Field: Snowy Mountain Gyarados (Level 67) Ability: Intimidate Item: --- Stats: HP 239 / Atk 227 / Def 145 / SpA 108 / SpD 173 / Spe 148 Stone Edge, Waterfall, Crunch, Dragon Dance Mamoswine (Level 67) Ability: Oblivious Item: --- Stats: HP 251 / Atk 226 / Def 139 / SpA 113 / SpD 112 / Spe 139 Earthquake, Ice Shard, Icicle Crash, Stealth Rock Weavile (Level 69) Ability: Pickpocket Item: --- Stats: HP 197 / Atk 235 / Def 116 / SpA 79 / SpD 143 / Spe 217 Night Slash, Ice Shard, Knock Off, Power-Up Punch Starmie (Level 70) Ability: Natural Cure Item: Icy Rock Stats: HP 197 / Atk 235 / Def 116 / SpA 79 / SpD 143 / Spe 217 Blizzard, Thunder, Hail, Light Screen Walrein (Level 70) Ability: Ice Body Item: Leftovers Stats: HP 299 / Atk 124 / Def 168 / SpA 159 / SpD 196 / Spe 117 Avalanche, Surf, Stockpile, Protect Alolan Sandslash (Level 73) Ability: Slush Rush Item: --- Stats: HP 215 / Atk 240 / Def 202 / SpA 57 / SpD 122 / Spe 168 Earthquake, Rock Slide, Iron Head, Swords Dance Having difficulty? Blake opens with Gyarados, so send out Special Attackers first so you don't have to worry about the Intimidate ability. Gyarados is Water/Flying. She's 4x more susceptible to Electric attacks, weak to Rock attacks but immune to Ground moves. Mamoswine is Ice/Ground. He's weak to Fighting, Steel, Fire, Water, and Grass attacks but immune to Electric moves. Weavile is Dark/Ice. She's 4x more susceptible to Fighting attacks, weak to Rock, Bug, Steel, Fire, and Fairy attacks, and immune to Psychic moves. Starmie is Water/Psychic. It's weak to Bug, Ghost, Grass, Electric, and Dark attacks. Walrein is Ice/Water. He's weak to Fighting, Rock, Grass, and Electric attacks. Alolan Sandslash is Ice/Steel. He's 4x more susceptible to Fighting and Fire attacks and weak to Ground attacks. Vixen and Bartholomew were able to take out 4 of his team members due to their wide type coverage. Bartholomew's Flash Cannon was extremely helpful here since Blake's team know moves that could hurt Max. Vixen's Ice Beam and Freeze Dry destroyed anyone Bartholomew couldn't. I don't bother using healing items since the enemy will just bring my Pokémon down quickly enough. I only state this to remind you to make sure your team is balanced in terms of who can fight which types. Maybe if you try really hard you'll be as good as me one day. Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Max (Magneton), Vixen (Alolan Ninetales) Despite defeating Blake, Team Meteor has delayed enough for a helicopter to arrive for him to escape. Cal and Heather will drop by and attack Blake, stealing the ring back before he can board the noisy machine. Cal will hand the Ruby Ring to Heather and Blake will set out to leave. Shelley will ask how to turn off the sleep spell on Agate and Blake will tell us whoever informed us of that lied as Ametrine has nothing to do with that. Cal will confirm that there's no base up here and whoever told us that the signal came from here was lying. We'll tell him that Terra misled us and he'll inform us that she's part of Team Meteor, thus confirming the theory that 75% of the cast is part of the terrorist organization. He'll suggest we go confront Terra and will even offer us a ride down the mountain. The final thing we can do is go get a Riolu and Banettite. Go to the first house you can access when coming from the mountain on the right. There will be an old man in here now. Speak to him and he'll tell us that there are some Pokémon who brave the cold and live on the mountain. Go left towards where we started chasing Blake. A Lucario on top of the rooftops will spot us and run off. Go back and speak with the old man. He'll tell us the Lucario was abandoned by a trainer and is wary of humans. Go to the right as if you're leaving the city but take this route instead. Mama Lucario will rush forward to attack us, revealing her egg in the process. She'll run off with it in the blink of an eye. Speak with the old man and he'll say that he's been noticing her around the city lately. It's likely that she's looking for someone to raise her egg since she realizes the cold mountain is no place for a newborn Riolu. Go west and take the path up the mountain. Just before entering the cave, go to the left. Right before entering the cave, we'll be confronted by the Mama Lucario. Pokemon Pariah Field: Snowy Mountain Lucario (Level 85) Ability: ??? Item: ??? Stats: HP ??? / Atk ??? / Def ??? / SpA ??? / SpD ??? / Spe ??? ???, ???, ???, Swords Dance Having difficulty? Mama Lucario is Fighting/Steel. She's weak to Fighting, Ground, and Fire attacks but immune to Poison moves. I don't know much about her, but when I saw her level I knew she would set up Swords Dance and sweep my team. I threw in Raz and took her down instantly with a single Close Combat. The mother will bow to acknowledge us as a powerful trainer and point to her cave. She'll then disappear. Enter the cave to find a Fairy Memory and a Riolu egg. Riolu (Level 1) Quick Attack, Endure, Vacuum Wave, Crunch Riolu was the final member I was looking for on my team. I'll be replacing Max with him. Don't forget that Riolu only evolves at max friendship during the day. You can feed yours around 50 PokéSnax to reach max happiness. Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Tien Shinhan (Lucario), Vixen (Alolan Ninetales) Finally, head south from Blake's apartment and make a right. If you had attempted to go to the northwest portion of the map before speaking to Shelley in the house, you were stopped by this lady. She lost her necklace and can't seem to find it anywhere. If you happen to still have a Floral Charm on you, she'll trade it to us for a Banettite. This is used to Mega Evolve a Banette, but we require a Key Stone which we don't have. We're all done in the city. Return to the circus and speak to the man in the hard hat to the far northeast corner. He'll tell us that Terra broke the Ferris wheel yet again by putting nothing but Alt-Exeggcutors in it. While cleaning up the area, they found a Fighting Memory. The man will hand it to us. When your team is leveled and ready, enter the tent and speak with Samson. After a bit of banter, Ciel will notice that we've obtained the Battle Pass for Terra. Unfortunately, she's been disappearing rather often and is currently out. Ciel will mention that she can't get to many places with the sleep spell on Agate City but Samson will point out that she managed to find us in the city without falling asleep. We'll tell the two that the sleep spell wasn't being sent from Ametrine City and that Terra is a member of Team Meteor. Ciel brushes us aside as Team Meteor would never accept someone so... "quirky". Just at that moment, Terra will appear. Samson will ask her if she's part of Team Meteor and she'll tell us she is. After pressing a few commands into the computer, she'll disappear. Apparently she's uploaded herself into the computer, a feat which isn't too surprising given that we upload Pokémon to a computer. The video game her world is based on is Gen 1 of Pokémon. It will only accept two players at a time, so Samson will suggest we follow after her since we know the most about what's going on. Ame will give us some advice if you use the terminal to connect to the town hall. When you're ready, speak to the strongman. Glitch City Field: Glitch Field (You're going to want to read this one) WARNING Glitch City becomes inaccessible once we leave. Catch all Pokémon that you're interested in getting now as we cannot return later. However, we've already caught all the Pokémon in this area, so don't stress about it too much. Proceed through the door and keep going forward. You might realize you're walking the path of Victory Road. At one point, Terra will jump down and attempt to smash us with her hammer. Fortunately she misses and only manages to kill the guard. She'll run around smashing the place until the textures are messed up before running off. Walk through the pattern on the far right and descend the ladder. Mt. Moon Zubat (79%) Geodude (15%) Paras (5%) Clefairy (1%) There are some trainers sown throughout the mountain. If you're too lazy to read the Glitch Field effects, look down below at the next boss battle. I list the most important things to remember. There's a Rare Candy at the bottom right of the map. Exit the mountain at the bottom left. Opal Ward Rattata (30%) Bidoof (30%) Patrat (15%) Pidgey (15%) Meowth (5%) Ekans (5%) Exit into the stairs at the bottom left, ignoring the poor soul who's glitched into the wall. You'll arrive at the Rocket Hideout. If you'd like, there's a Light Shard at the bottom left. I trust you'll be able to find your way through the puzzle. When you're healed, go to the bottom right room and take the exit instead of the stairs. We'll arrive in Lavender Town. We can find a tombstone with Eclipse's name on it. To move on, enter the solo house in the center. All other doors lead back to the Rocket Hideout. Byxbysion Wasteland Grimer (40%) Muk (10%) Koffing (10%) Weedle (10%) Weezing (10%) Ekans (5%) Arbok (5%) Cubone (4%) Drowzee (4%) Marowak (1%) Hypno (1%) Go to the building at the bottom left of the map. Interact with the statue in here to flip a switch and exit to the bottom right. The path in this new area contains a hidden Max Potion. At the bottom left is a Dubious Disc. Step back through the stairs and go south of the scientist who fought us. Citae Astrae Just Porygon. The Porygon here are all shiny. Exit directly south of the doors. Victory Road Onix (30%) Machop (25%) Zubat (20%) Geodude (10%) Golbat (5%) Machoke (5%) Marowak (1%) Graveler (1%) Exit north. Cerulean Cave Rhydon (20%) Electrode (20%) Marowak (10%) Venomoth (10%) Parasect (10%) Dodrio (10%) Hypno (10%) Arbok (5%) Raichu (5%) There's another Light Shard just before you start surfing. I highly recommend you use it since we have a boss fight coming up. Continue down the path and talk to Mewtwo. PKMNPKNT M2 Field: Glitch Field Mewtwo (Level 75) Ability: Pressure Item: Leftovers Stats: HP 268 / Atk 173 / Def 163 / SpA 336 / SpD 163 / Spe 270 Psystrike, Thunderbolt, Ice Beam, Recover Having difficulty? If you need to switch out your party, you can exit Cerulean Cave to be sent straight back to the real world. BE WARNED that once you defeat Mewtwo, you'll have to face Terra. That means you'll have to use the team you fought Mewtwo with. Make sure you read about the Glitch Field. One of the biggest changes is that Dark, Fairy, and Steel moves deal Normal damage and Dragon moves always deal neutral damage (not super effective or resistant). To add to that, moves are classified as Physical or Special based on their type, not whether they're actually Physical or Special. I've adjusted the moves above to match whether they're Physical or Special according to the field. Here's the list: Special Fire Water Grass Electric Psychic Dragon Physical Normal (Dark, Steel, Fairy) Fighting Flying Ground Rock Bug Ghost Poison Mewtwo is a Psychic Legendary. Due to the field, it's only weak to Bug attacks. If you get tired of the battle, use any of the Pokémon we used to complete Event: G. Follow the path to its end and use the Light Shard on your left to heal up before facing Terra. She'll tell us she joined Team Meteor because she got bored. M3GA T3RR4 Ultra Potion x3 Field: Glitch Field Nidoking "GIOVANNI" (Level 68) Ability: Sheer Force Item: Life Orb Stats: HP 209 / Atk 147 / Def 130 / SpA 184 / SpD 128 / Spe 202 Blizzard, Thunderbolt, Flamethrower, Amnesia Hippowdon "HIPHOPOTAMUS" (Level 69) Ability: Sand Stream Item: Smooth Rock Stats: HP 292 / Atk 246 / Def 189 / SpA 108 / SpD 125 / Spe 91 Bulldoze, Stone Edge, Yawn, Stealth Rock Excadrill "EXCAKILL" (Level 70) Ability: Sand Rush Item: Life Orb Stats: HP 256 / Atk 227 / Def 100 / SpA 86 / SpD 117 / Spe 194 Earthquake, X-Scissor, Rock Slide, Swords Dance Palossand "GIVE SANDY" (Level 70) Ability: Sand Veil Item: Synthetic Seed (+1 Def & +1 Sp. Def & converts the user to a ??? type) Stats: HP 264 / Atk 117 / Def 181 / SpA 231 / SpD 131 / Spe 75 Shadow Ball, Shore Up, Giga Drain, Amnesia Quagsire "SWAGSIRE" (Level 71) Ability: Unaware Item: Synthetic Seed (+1 Def & +1 Sp. Def & converts the user to a ??? type) Stats: HP 282 / Atk 132 / Def 211 / SpA 119 / SpD 120 / Spe 76 Scald, Blizzard, Amnesia, Recover Garchomp "RAWRCHOMP" (Level 77) Ability: Rough Skin Item: Assault Vest Stats: HP 281 / Atk 231 / Def 177 / SpA 137 / SpD 210 / Spe 259 Bulldoze, Stone Edge, Draco Meteor, Flamethrower Having difficulty? Nidoking is Poison/Ground. He's weak to Ground, Water, Psychic, and Ice attacks but immune to Electric moves. Due to the field, Nidoking is no longer resistant to Bug moves. The combination of Sheer Force and the Life Orb makes him hit incredibly hard, so try to take him down in one swift attack. Hippowdon is a Ground-type Pokémon. She's weak to Water, Grass, and Ice attacks. Excadrill is Ground/Steel. She's weak to Fighting, Ground, Fire, and Water attacks but immune to Poison and Electric moves. Palossand is Ghost/Ground. She's weak to Ghost, Water, Grass, Ice, and Dark attacks but immune to Normal, Fighting, and Electric moves. Quagsire is Water/Ground. She's 4x more susceptible to Grass attacks. Garchomp is Dragon/Ground. She's 4x more susceptible to Ice attacks, weak to Fairy attacks, and immune to Electric moves. Due to the field, Dragon moves always deal neutral damage, so it's not super effective in this battle. Because the Assault Vest raises her Special Defense and the Glitch Field only takes into account the higher stat between Special Attack and Special Defense, her Special moves are equally improved. Flamethrower is going to hurt, so avoid using Ice-type Pokémon. Despite the circumstances, Terra will award us the Gravity Badge. It'll invisibly increase our Defense of all our Pokémon and allow us to use Waterfall. She'll then give us TM78 Bulldoze before running off. We can't follow her, so leave from the south exit. Ciel and Samson were spectating our battle and will congratulate us. Samson will then unplug the computer. Now Terra is either stuck in the computer world or dead. If she's alive, the other two will let her out after we defeat Team Meteor. For now, we have a Waterfall to scale, so head over to Titania and Amaria's house. Chapter 15 Progress 100% (Last Updated: July 9, 2018)
  11. @Deathboo Never mind. I just refreshed the page and I see what you mean. I've fixed it now. Thank you.
  12. @DeathBoo Unfortunately the website I use for gifs doesn't have the various forms for different Pokémon. That's why the Lycanroc Midnight form and the Alolan forms are always images.
  13. Chapter 13 Charlotte's Gym Section start date: June 1, 2018 Section post date: June 8, 2018 If I miss something or you have a question for me, please post it in the separate discussion thread. Even if it's a simple grammatical error, feel free to alert me. Thank you. Thank you to the following people for your contribution to this part of the guide: Paperblade, Hallowilicious Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Andonuts (Silvally), Max (Magneton) Return to the house of red and blue and speak to Titania. Amaria is out for a walk, so Red'll leave to fetch the machine for us. As far as I'm aware, the game will not progress until we interact with Titania's diary. We're given the option to read it or not, but it honestly doesn't matter which one you pick. At least, in this episode it doesn't. Might as well read it. The general idea is this: Titania had started dating Amaria in the hopes that she could help her to feel better about herself, but Blue has only become more dependent. She's tired of pretending to be in love with Amaria and knows that the relationship will end in one of them dying. Guess who will return as we're reading? Titania will toss us HM03 Surf and ask us if we're reading her diary. Titania: Were you reading my diary? >Yes Titania: Knowing that's what it was? Have you no regard for personal privacy? Just because it was left open in a moment of haste-- haste, in courtesy to yourself, no less-- you do NOT have permission to read it. >No Titania: You're lying. How childish. If you're caught in the act of something at least have the decency not to be dishonest as well. Whether we read it or not will result in the same response, so for the sake of the guide we'll read it and admit to the act. Titania will explain that even though it was a terrible choice she didn't know how to react when her closest friend threw herself at her. According to her, Amaria already struggles with depression and suicidal thoughts. Titania doesn't want to be the reason she decides to end it all. You may have noticed something blue walking underneath the text box. Amaria will ask what we're talking about and of course Titania won't tell her. We're then given the option to explain. Amaria: <player>? What is she talking about? >Tell her Titania: You idiot. Amaria: She... what? Tania wouldn't say that... She's been with me for years... She said she would stay with me, forever. >Don't tell her Amaria: I see how it is. That's fine... Then I'll just... *runs to the diary and reads it* Titania: Don't do that. Amaria: ... "Fake fairy tale romance?" Even if you didn't read the diary and you choose to tell Amaria, you'll relate what Titania had said. I don't want to get involved in this, so for the sake of the guide, we won't tell her. It's horrible, but it's on Titania to tell her. I don't know them well enough to intervene. As you can see, it doesn't matter anyway. Amaria will be heartbroken and will leave. Titania will race after her. You're free to read Titania's diary now if you didn't before. Exit the house. We'll spot Absol on our way out. Continue south until you hear Titania. Move west and we'll see the two arguing. Amaria will attempt to set Titania free by leaping off the waterfall in a suicide attempt. Titania states that she's going after her even though she doesn't have a way back up. She threatens that we'd better find a way to retrieve the both of them or she'll haunt us. With that, she leaps after Amaria. Use Surf to cross the river. Celestinine Cascade Morning Hawlucha (30%) Rufflet (20%) Meditite (10%) Boldore (10%) Rhyhorn (10%) Ursaring (10%) Rockruff (5%) Machoke (5%) Day Donphan (21%) Rufflet (20%) Meditite (10%) Boldore (10%) Rhyhorn (10%) Ursaring (10%) Meinfoo (6%) Rockruff (5%) Machoke (4%) Rhydon (4%) Night Noctowl (30%) Meditite (20%) Boldore (11%) Donphan (10%) Rhyhorn (10%) Meinfoo (6%) Rockruff (5%) Machoke (4%) Rhydon (4%) Surf Wailmer (64%) Lumineon (30%) Wishiwashi (6%) Alternatively, you can move northward while surfing to enter another section of the mountain. Citrine Mountain 1F New Pokémon Golduck Woobat (20%) Swinub (20%) Piloswine (15%) Cubchoo (10%) Swoobat (10%) Phanpy (10%) Alolan Sandshrew (5%) Beartic (5%) Donphan (4%) Alolan Sandslash (1%) Old Rod Remoraid (70%) Basculin (30%) Good Rod Remoraid (60%) Clauncher (20%) Octillery (20%) Surf Golduck (60%) Wishiwashi (30%) Lumineon (5%) Octillery (5%) If you move to the right, you can find an Ultra Ball in the first rock you come across. Ascend the ladder to find an ice rink. Move north, west, south, west into the rock, north, west into the rock, south into the rock, and west. Surf across the water. Ametrine Mountain New Pokémon Wailmer Surf Wailmer (60%) Seel (30%) Lumineon (5%) Wishiwashi (4%) Dewgong (1%) There are spots to dive in here, but we don't have the HM for Dive. Continue northeast until you exit the mountain. Look familiar? Grab some Rage Powder and use this path to return to where Amaria jumped. Continue all the way to the right but don't take the stairs up. Instead, continue to the right until you reach this location. If you can't interact with the Crustle, enter Titania and Amaria's house and return here. It should fix the bug. The bug will run into the cave upon being awoken by Rage Powder. Enter the cave and interact with the Crustle nest when you have a Pokésnax to encounter a Salandit. *Salandit (Level 50) ?? *Levels and moves may vary Only female Salandits evolve, so either restart your game until you get one, feed the nest Pokésnax until a female emerges, or hold onto a male and breed it later. Only 12.5% of Salandits are female, so you might have to try for a while. Go back and cross the river. Proceed to the north and you'll come across a leaping stone maze. Continue to the right and we'll come across a Reaper Cloth. It's used to evolve Dusclops into Dusknoir. Return to the stairs and continue north into the cave. Celestinine Mountain Buizel (24%) Swinub (20%) Cubchoo (14%) Floatzel (11%) Piloswine (10%) Beartic (10%) Alolan Sandshrew (5%) Alolan Sandslash (5%) Delibird (1%) Surf Wailmer (60%) Lumineon (30%) Golduck (5%) Wishiwashi (4%) Dewgong (1%) Old Rod Finneon (70%) Wishiwashi (30%) Good Rod Remoraid (60%) Clauncher (20%) Qwilfish (20%) Progressing through this cave requires Waterfall, but we can still go to where we need to be by walking through here. Move upwards and ascend the ladder. The rock to the northwest contains an Ultra Ball. Descend the ladder and move to the far right. Swim north east and you'll find an ice rink. Go down into the rock, left, down, right into the rock, up into the rock, right, up, and descend the stairs. Swim to the right and ascend the stairs and climb the ladder. We've seen this ice rink before, so progress to the left and swim as far north as possible. When the rocks stop you, jump onto the land to the west. You should be in this location. You can also get there by going through here. Continue left until you meet an ice rink. Slide left into the far rock, down into the wall, left into the rock, up into the wall, left into the rock, south into the rock, left into the wall, and up onto land. Move forward and speak to Aya. As the others will state, a pyramid of ice is blocking the path to Ametrine City. Furthermore, we can only get the HM for Waterfall from a gym leader in Ametrine. Finally, Ametrine City is located at the peak of the mountain. They have no way of producing or receiving food. If we don't do something, they'll starve to death. Hardy will summon his Gigalith to break through the ice only to find that it's impenetrable. Cain will state that any Fire Pokémon who tries to melt their way through would collapse before getting anywhere. Hardy will suggest we get help from the gym leaders in Calcenon City. The city is just up ahead, so continue moving and exit the mountain. Route 3 New Pokémon Gligar, Starly, Golett, Kangaskhan, Druddigon Morning Meinfoo (20%) Ursaring (20%) Bronzong (16%) Starly (10%) Staravia (10%) Graveler (10%) Gligar (8%) Bronzor (5%) Staraptor (1%) Day Golett (20%) Meinfoo (20%) Starly (10%) Staravia (10%) Ursaring (10%) Graveler (10%) Gligar (8%) Bronzor (5%) Bronzong (5%) Golurk (1%) Absol (1%) Night Golett (20%) Ursaring (20%) Graveler (20%) Noctowl (20%) Gligar (8%) Bronzor (5%) Bronzong (5%) Golurk (1%) Absol (1%) Caves Graveler (20%) Shiinotic (20%) Kangaskhan (18%) Druddigon (12%) Rhydon (10%) Piloswine (10%) Boldore (10%) Continue east. The path into the city is just up ahead, but as we approach the stairs, they're smited by God. Hardy will state that the blast came from the city. Saphira will descend on her Dragonite to check on us. She'll repeat the Labradorra situation to us before another blast hits. According to her, Team Meteor is sieging Calcenon from afar with a PULSE Clawitzer. The Dragon gym leader has been deflecting the blasts but they have to land somewhere. She advises us to take the eastern entrance into the city and leaves. The gang moves forward, so we should, too. Move east. Before you run up the stairs, there's an Ultra Potion in the rock to our right. As we continue moving, the bridge will be blasted just as Hardy and Cain are on it. Speak with Aya and we'll discover that the pair are alright. They'll continue moving while we're teamed up with Aya. Now that she's paired with us, we'll encounter Pokémon in pairs. We'll need to defeat one of them before we can catch the other. She'll also keep our Pokémon healed, so this is a grinding episode. It'll be a lot easier to catch Pokémon once she's no longer with us since she'll only attack the Pokémon we want to catch, so I advise you keep moving. Enter the cave and jump down the small ledge. Immediately jump to the southern wall and continue east before descending the ladder. We can climb the ladder in the next room to access the mining stone and the Hyper Potion hidden in the rock beside it. Jump down and head into the room to the west to discover another Metal Coat. Return to the lower room and exit south. We can ascend the broken bridge to the left to find a Max Elixir. The next bridge has also been struck by a deflected blast, so we'll have to go around. Before going east into the cave, go west and pick up the Rare Candy hidden in the rock. Once inside the cave, pick up the Tiny Mushroom in the rock to the right. Further up ahead we'll find Team Meteor hiding out. Apparently they've built into the base. Enter the back room, switch the terminal, and exit south. Jump north, west, and south to access the center with the ladder. Climb up and exit the cave. Another blast shakes the area as we cross the bridge. We'll spot Absol running along the path as well. As we continue east, we'll be able to jump across some rocks to enter the cave below. Once inside, hug the right wall and jump down the ledges. Enter the room in the back and switch out your team if you'd like. Remember, we can grind for quite a while with Aya here. When you've healed and prepared your party for an intense fight, activate the terminal and exit north. Our friends Aster and Eclipse will be waiting for us. Aster will send the other Meteor grunt to get back up while they fight us, though Eclipse seems a bit done with it all. We'll engage them in a double battle. For the sake of clarity, the two individual teams are separated. Meteor Knight Aster Ultra Potion x1 Field: Factory Field Solrock (Level 64) Ability: Levitate Item: Light Clay Stats: HP 222 / Atk 174 / Def 147 / SpA 97 / SpD 121 / Spe 127 Rock Slide, Bulldoze, Reflect, Will-O-Wisp Golurk (Level 65) Ability: No Guard Item: --- Stats: HP 224 / Atk 200 / Def 142 / SpA 110 / SpD 142 / Spe 110 Dynamic Punch, Bulldoze, Rock Slide, Phantom Force Passimian (Level 65) Ability: Receiver Item: Life Orb Stats: HP 238 / Atk 194 / Def 155 / SpA 90 / SpD 116 / Spe 142 Bulldoze, Rock Slide, Brick Break, Giga Impact Krookodile (Level 66) Ability: Intimidate Item: Muscle Band Stats: HP 235 / Atk 216 / Def 144 / SpA 112 / SpD 131 / Spe 160 Bulldoze, Outrage, Rock Slide, Foul Play Lycanroc [Midnight] (Level 67) Ability: No Guard Item: Life Orb Stats: HP 225 / Atk 212 / Def 140 / SpA 101 / SpD 140 / Spe 149 Sucker Punch, Thunder Fang, Stone Edge, Swords Dance Having difficulty? Defeating one person's team will allow us to battle the other person in a 2-on-1 battle, assuming Aya survives. Solrock is Rock/Psychic. It's weak to Bug, Ghost, Steel, Water, Grass, and Dark attacks but immune to Ground attacks. Golurk is Ground/Ghost. It's weak to Ghost, Water, Grass, Ice, and Dark attacks but immune to Normal, Fighting, and Electric moves. Passimian is a Fighting-type Pokémon. He's weak to Flying, Psychic, and Fairy attacks. Krookodile is Ground/Dark. He's weak to Fighting, Bug, Water, Grass, Ice, and Fairy attacks but immune to Electric and Psychic moves. Lycanroc is a Rock-type Pokémon. He's weak to Fighting, Ground, Steel, Water, and Grass attacks. Meteor Dame Eclipse Ultra Potion x1 Field: Factory Field Lunatone (Level 64) Ability: Levitate Item: Light Clay Stats: HP 222 / Atk 97 / Def 121 / SpA 174 / SpD 147 / Spe 127 Moonblast, Icy Wind, Blizzard, Reflect Vileplume (Level 65) Ability: Effect Spore Item: --- Stats: HP 206 / Atk 127 / Def 149 / SpA 199 / SpD 155 / Spe 103 Sludge Bomb, Petal Dance, Nature Power, Sleep Powder Oranguru (Level 65) Ability: Telepathy Item: Light Clay Stats: HP 225 / Atk 104 / Def 142 / SpA 155 / SpD 199 / Spe 116 Foul Play, Nature Power, Instruct, Reflect Milotic (Level 66) Ability: Marvel Scale Item: Leftovers Stats: HP 235 / Atk 106 / Def 143 / SpA 188 / SpD 204 / Spe 146 Scald, Blizzard, Recover, Confuse Ray Lycanroc [Midday] (Level 67) Ability: Sand Rush Item: Life Orb Stats: HP 212 / Atk 193 / Def 126 / SpA 101 / SpD 126 / Spe 207 Fire Fang, Rock Slide, Crunch, Brick Break Having difficulty? Lunatone is Rock/Psychic. It's weak to Bug, Ghost, Steel, Water, Grass, and Dark attacks but immune to Ground attacks. Vileplume is Grass/Poison. She's weak to Flying, Fire, Psychic, and Ice attacks. Oranguru is Normal/Psychic. She's weak to Bug and Dark attacks but immune to Ghost moves. Milotic is a Water-type Pokémon. She's weak to Grass and Electric moves. Lycanroc is a Rock-type Pokémon. She's weak to Fighting, Ground, Steel, Water, and Grass attacks. Eclipse will announce that she's quitting Team Meteor. She'll even go as far as to turn off the PULSE Clawitzer for us. Since joining the terrorist group all she's seen them do is hurt people, not change the world. As she states, a new world is useless if everyone they care about is dead. Aster states his confusion and Eclipse says it's because he grew up on the streets, so he wouldn't understand. She, however, has family. In fact, her father is in Calcenon City. Eclipse finally tells us Team Meteor's goal. They had intended to cause everyone to abandon the city by doing horrible things so that they could cleanse it. Apparently everything changed when Lin took charge. Sirius will arrive and summon his Chandelure on Eclipse's head. The Pokémon burns away her soul, leaving the husk that is her body. The Team Meteor admin will then turn his Pokémon on us. Luckily Aya will push us out of the way, but Sirius grabs her and takes her hostage. He'll retreat with his prisoner while Aster carries Eclipse's corpse away. Their exit will be destroyed, so we can't chase after them. There's no need to heal your party as they'll be fully restored. We can go to the room at in the lower left to get TM86 Grass Knot. When you're done, exit to the right and go right into Route 4. At this point I'll be changing out my party. Unfortunately Andonuts (Silvally) isn't fast enough nor does it hit hard enough to warrant a spot on my team, so I'm bringing Asta back. Asta still provides some coverage that other members of the team don't like Grass and Flying moves. Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Asta (Simisage), Max (Magneton) Route 4 New Pokémon Cottonee, Snover, Pawniard, Phantump Morning Audino (20%) Piloswine (20%) Cottonee (14%) Blitzle (14%) Zebstrika (11%) Snover (10%) Bronzor (5%) Bronzong (5%) Abomasnow (1%) Day Audino (20%) Piloswine (20%) Zebstrika (11%) Cottonee (10%) Snover (10%) Blitzle (10%) Bronzor (5%) Bronzong (5%) Pawniard (4%) Abomasnow (4%) Absol (1%) Night Noctowl (20%) Audino (20%) Piloswine (20%) Snover (10%) Bronzong (10%) Zebstrika (5%) Phantump (5%) Pawniard (4%) Abomasnow (4%) Absol (2%) Old Rod Finneon (70%) Goldeen (30%) Good Rod Lumineon (60%) Wishiwashi (20%) Basculin (20%) We can find information on a Burning Field lying on the floor. There's a Heart Scale by it. There's also a Heart Scale here. Continue north west into the town. As we walk through the gate terminal, we'll spot Hardy. Cain went to visit some friends, so we'll only tell Hardy about what happened to Aya. He'll dash off. We can enter the city's PokéCenter and trade with Emmy. She's looking for a Qwilfish and is willing to give us her Munchlax. As a reminder, we can get a Qwilfish by fishing in Ametrine Mountain with a Good Rod. Qwilfish ------> Munchlax "Mr. Bumbles" -------> As we travel around the city, we'll learn that Team Meteor has knocked out the power supply for most of the city. Enter the house at the top right. A man here states that his daughter, Caitlyn, went off to find a treatment for his incurable disease. As you'll soon realize, the girl is Eclipse. We'll inform him of her fate, but in his disbelief he'll grow upset and demand that we leave. Go into the house west of the PokéCenter where we'll find the orphan twins, Shelly, and Cain. We'll inform them of Aya's situation. Cain isn't concerned, however, as he's certain she'll be able to defend herself. As Cain will inform us, a man named Blake has decided to adopt Heather. The young girl agreed and the two left. According to Shelley, only bad rumours follow Blake. He's not someone we want to leave Heather with. Both of them are in Ametrine City which is currently off limits. Anna will start pacing as we talk with the others before exclaiming that all we have to do dive under the iceberg blocking Ametrine City. We already have the HM for Dive and Charlotte is the gym leader who will certify us to use it, so we'll need to go talk to her. The western part of the city is blocked off by the force field. Speak with Saphira and we'll inform her that Eclipse is the one who turned off the PULSE machine that was attacking Calcenon. According to her, the PULSE Clawitzer was using Calcenon's power while the force field is using Labradorra's power. Speak with Hardy and he'll start ramming his body against the force field to no avail. Fern will appear on the other side of the force field and state that he's joined "the winners". He'll taunt Hardy for a bit before leaving. There's nothing more to do, so let's go to the gym. When we enter, we'll see Laura and Charlotte arguing. Laura will leave because she doesn't like to cry in front of others. Apparently she got a notification that she's been fired from the Elite Four by Ame. Not only that, but she's already been replaced which isn't how things usually go in the Reborn League. Charlotte will leave, so go back and speak with Saphira. Sirius will emerge dragging Aya by the hair behind him. He demands that we relinquish the Ruby Ring or he will execute Aya. Saphira states that we don't negotiate with terrorists. Hardy will get upset and yell that a "piece of jewelry" isn't worth more than Aya's life. As Saphira points out, Team Meteor will kill Aya whether or not we give them the ring. Hardy makes a comment that Saphira wouldn't let one of her sisters die for the ring, but Saphira says he's wrong. At that moment, Charlotte appears. Having heard this, she'll be hurt by her sister's words. She'll then ask if we would sacrifice her for the ring. Charlotte: Would you be so callous as to throw me to the dogs for the sake of some stupid ring? >No Charlotte: I knew you'd understand. Then give me the Ruby Ring, now. If you meant what you said, you'll give it to me. Hardy: Uh, wasn't it just a hypothetical question? Charlotte: Now! *takes the ring* >Yes Charlotte: Oh, how could you?! If that's how it's going to be, then I just need to steal the ring to save myself! Hardy: Uh, wasn't it just a hypothetical question? Charlotte *takes the ring* Regardless of how we respond, Charlotte will take the ring and run off. As Saphira stated, we do not negotiate with terrorists. Even if I gave them the ring, there's no guarantee we get Aya back. Not only that, but we're trading one life for the sake of the entire world. Not worth the trade. For the sake of the guide, we say yes. Hardy will yell at Saphira but she brushes him off, stating that she has absolute faith in her sister. Now that Team Meteor sees we don't have the Ruby Ring, they have no reason to threaten Aya. Thusly, Charlotte has saved her for the time being. Saphira instructs us to go find Charlotte. Run back through the city gate. Charlotte will be there. >If we chose no Charlotte: That was sweet of you and all, to say you'd save me, but a little naive. In any situation where someone is making an ultimatum, you never acquiesce to it. Case and point, Team Meteor could kill everyone person in Labradorra City, but that doesn't get them anything they need. So as long as we don't bargain with them, they won't reach their goals. But if we give in like you said, that would validate their little power game. They get what they want, and there's no guarantee they release any hostages either. Completely stupid. Anyway, here. >If we chose yes Charlotte: Don't worry about the whole "throw me to the dogs' thing; you gave the right answer. In any situation where someone is making an ultimatum, you never acquiesce to it. Case and point, Team Meteor could kill everyone person in Labradorra City, but that doesn't get them anything they need. So as long as we don't bargain with them, they won't reach their goals. But if we give in like your little friend Hardy wanted to, that would have just validated their power and encouraged that behaviour. That's all it is. Rewards and punishment, really. We just have to train them. Turns out humans aren't that different from dogs after all. I don't care if that sounds manipulative or callous. I don't have the liberty to feel guilt like most people. That right burned away years ago. Anyway, here. Either way, Charlotte will return the Ruby Ring. Anna has already filled her in on the details, so she accepts our challenge. No, she doesn't understand why a Fire-type gym leader is in charge of teaching Dive either. She'll meet us back at her mother's gym while Team Meteor is distracted. She also believes Aya to be safe, so we shouldn't worry. We can return to the orphan house to speak with Hardy. We'll explain that Charlotte was lying so that his mind is at ease. We can also go back to the force field to witness an interaction between Saphira and Dr. Sigmund. The dragon tamer threatens to kill Sigmund once the barrier goes down. The two taunt one another until Dr. Sigmund states that he doesn't care about Team Meteor's goals. He only wants to confirm something. With that, return to the gym. After each battle, your team will be healed, so don't waste your time going back to the PokéCenter. However, before fighting Charlotte, your team will not be healed, so go do that. The gym puzzle here requires us to turn all the gym tiles red before moving on. Where we walk, the tiles turn red. It helps to plot out your path before walking. Take your time. Don't rush. If you step on the orange tiles or return to a tile you've already burned, you'll be sent back to the beginning. There might be multiple answers, but here're the paths I took. It's actually pretty simple once you get the hang of it. Charlotte will tell us about her past before we fight. Her mother was a Fire trainer as well. Though she was initially afraid of the fires that consumed her house, Charlotte found them to be beautiful once she accepted her death. As she states, she chooses not to live in guilt. Once she realized the mistake she'd made, she decided to live with it rather than wallow in self-hatred. She'll then engage us in a double battle. Firebug Charlotte Ultra Potion x2 Field: Super-heated Field Darmanitan (Level 65) Ability: Sheer Force Item: --- Stats: HP 232 / Atk 272 / Def 96 / SpA 57 / SpD 96 / Spe 189 Flare Blitz, Rock Slide, U-Turn, Hammer Arm Typhlosion (Level 65) Ability: Blaze Item: Sitrus Berry Stats: HP 197 / Atk 120 / Def 126 / SpA 207 / SpD 135 / Spe 215 Eruption, Solar Beam, Heat Wave, Hidden Power (Rock) Rotom [Heat] (Level 65) Ability: Levitate Item: Light Clay Stats: HP 201 / Atk 98 / Def 164 / SpA 177 / SpD 205 / Spe 136 Volt Switch, Overheat, Hidden Power (Ice), Reflect Delphox (Level 66) Ability: Blaze Item: Light Clay Stats: HP 195 / Atk 104 / Def 120 / SpA 217 / SpD 157 / Spe 224 Heat Wave, Flamethrower, Psyshock, Light Screen Volcarona (Level 67) Ability: Flame Body Item: Charti Berry Stats: HP 212 / Atk 95 / Def 112 / SpA 272 / SpD 166 / Spe 201 Heat Wave, Giga Drain, Hidden Power (Rock), Quiver Dance Ninetales (Level 72) Ability: Drought Item: Telluric Seed (+1 Defense and sets Shell Trap in Superheated Field) Stats: HP 210 / Atk 122 / Def 135 / SpA 189 / SpD 171 / Spe 237 Solar Beam, Heat Wave, Hidden Power (Rock), Nasty Plot Having difficulty? Because of the Super-heated Field, Water moves are weaker and also decrease the accuracy of all Pokémon on the field. It would be wiser to use Ground moves against the members of her team who are weak to it. Also, our level cap is 70. We can out level most of Charlotte's team if they're giving us trouble. I fought her team with all my Pokémon at level 65, however. If the field is still giving you difficulty, use Rainy Dance to not only prevent it from erupting, but to weaken Fire-type moves. A good strategy would be to throw in a Pelipper with the Drizzle ability. This will cause rain to begin as soon as the Pokémon arrives. Furthermore, you can give them a Damp Rock which extends the effect of Rain Dance to eight turns instead of five. Darmanitan, Typhlosion, and Ninetales are Fire-type Pokémon. They're weak to Ground, Rock, and Water attacks. Rotom is Electric/Fire. It's weak to Rock and Water attacks but immune to Ground moves. Delphox is Fire/Psychic. She's weak to Ground, Rock, Ghost, Water, and Dark attacks. Volcarona is Bug/Fire. She's 4x more susceptible to Rock attacks and weak to Flying and Water attacks. However, she's holding a Charti Berry which halves the damage from Rock-type moves at least once, so use something else. Since two of my team members (Max and Asta) are weak to Fire, I only threw them in to heal the others. Because most of her team is faster than Bahamut, I had to throw in Bartholomew to distract them. He's tanky enough to survive a few hits from them. While Bahamut (Garchomp) used Dig, Bartholomew (Blastoise) used Surf to cool down the field. If the battle had become too annoying, I would have taught Bartholomew Rain Dance and given him a Damp Rock so that even after he's gone, the battle will be easier on me. Additionally, Amaterasu (Houndoom) used her ability of Flash Fire to absorb some of the fire moves. She was more or less immune to the enemy team since they concentrated on using moves that hit both Pokémon. Charlotte will be disappointed we defeated her so easily but will still reward us with the Cinder Badge. With it, Pokémon levels 75 and below will obey us. We'll also be able to use Dive outside of battle. Finally, she'll give us TM35 Flamethrower. We can stop by the orphan house to inform our friends that we received the badge. Noel will warn us that while we're under water, Pokémon who are weak to Water are in great danger. In fact, Fire Pokémon take additional struggle damage while under water. Physical attacks that aren't Water moves are reduced to half damage, non-Water Pokémon are only 1/4th their normal speed, and Fire moves will always fail. You can read more about the Underwater terrain using the link provided. If we go south of the orphan house, we can enter the southern city entrance. The guard will state that if we manage to raise 40,000 Poké, he can work on fixing the broken bridge. Once he has the money, he'll call up a crew and they'll instantly repair the bridge. With the bridge fixed, we now have access to a new area. Go to the right from the bridge. In here we'll find an Electirizer, a Magmarizer, and a Ghost Memory. Return to the schoolhouse and give the teacher the Magmarizer. The Magby will be happy to see the item and will ask to join our party. We can take it with us. Magby (Level 28) Clear Smog, Flame Burst, Confuse Ray, Cross Chop We can also give the Electirizer to the man in the northern house. He'll tell us to take away his noisy Elekid. Elekid (Level 28) Thunder Wave, Electro Ball, Light Screen, Ice Punch That's all for now. We need to go save Ametrine City, so return to the ice block in Ametrine Mountain. Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Asta (Simisage), Max (Magneton) Chapter 14 Progress 100% (Last Updated: June 15, 2018)
  14. No matter how small the detail, I appreciate your help. I've corrected the guide now. Thank you.
  15. Chapter 12 Samson's Gym Section start date: May 15, 2018 Section post date: June 1, 2018 If I miss something or you have a question for me, please post it in the separate discussion thread. Even if it's a simple grammatical error, feel free to alert me. Thank you. Thank you to the following people for your contribution to this part of the guide: Paperblade, Hallowilicious Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Andonuts (Silvally), Max (Magneton) Before we get lost in Agate City, let's take a moment to do some things. Again, we won't be able to return for several gym badges, so get everything done now. Play the lottery. Buy the Power accessories from the Obsidia Department 4th floor. In the event we need to level up a new member, these will help tremendously. Catch every Pokémon you can. As of right now, I currently have every Pokémon that can be achieved from an event or found in the wild. You may think you won't need a certain Pokémon but, as I found out in an earlier playthrough, it's better to have an excess of Pokémon than a shortage. Revive fossils. Breed any Pokémon that need it. We won't be able to breed once we move on. Change your primary team's natures. Here's a chart that will explain what stats the natures improve and decrease. Once you're all set, head to the Agate City Checkpoint just north of the labyrinth. Speak to Cain and he'll warn us that we won't be able to go back for a while. We've already prepared, so let's go. Cain will summon his Nidoking and it destroys the checkpoint gate. Follow Cain north. We'll enter the city to find it apparently deserted (save for the Team Meteor grunt we see walking off to the right). Cain will move to the north and spot both his sister and Hardy. Apparently the two of them fell asleep in the middle of the street. Seeing the sleeping duo is like reading about yawning in a Pokémon Reborn guide. Once you're thinking of it, you feel like doing it yourself. You may have noticed the screen slowly getting darker, but that's all interrupted when a girl with a giant mallet rolls in and nearly smashes us. She'll introduce herself as Terra and she'll warn us that we need to leave in her own "ecks dee so random" way. As she states, anyone who stays in Agate City falls asleep. With the situation explained, Terra will produce her giant mallet again and knock both Hardy and Aya away. We'll then be escorted to the circus. Terra tells us our friends probably fell somewhere around here then leaves to take a shower. Cain will decide it's best for us to split up to try and find Aya. We're free to move about. The clown immediately below us will sell us Cotton Candy. These delicacies act as revives, so feel free to stock up on them if you'd like. If you've been following this guide, however, you probably haven't needed to use one in a gym fight. There are also better things for us to spend our money on, so keep moving. The man below the clown sells Ultra Balls. Beyond that is a man who teaches the elemental pledges. In the lower center of the circus is a healing unit and a PC for us to access. The tent in here also sells things that cure status conditions as well as Common Candies. In the very bottom right corner is a man who can reteach our Pokémon old moves. Next to this man is a guy who will allow us to attempt a tile puzzle for the price of a green shard. If you haven't already seen my advice on tile puzzles, you can find it earlier in the guide by using the search feature. Here's what the completed puzzle looks like. For our efforts we'll receive a Cover Fossil (Tirtouga). Tirtouga (Level 25) Aqua Jet, Ancient Power, Crunch, Wide Guard Unfortunately, we cannot revive Tirtouga right now. The tent in the bottom middle sells Ability Capsules. One of the cages has a Luxray, but we can't free it. Another tent at the bottom has a man willing to tell us our team's Hidden Power and the clown next to that one can change our Pokémon's names. Along the western wall to the south side is another tile puzzle. Here's the finished product: And the prize is what you'd expect. The Plume Fossil can later be revived into an Archen. Archen (Level 25) Pluck, Ancient Power, Agility, Quick Guard If you exit to the bottom left, you can find a kid who will attempt to guilt trip us into giving them a Cotton Candy, balloons, and a PokéDoll from the High Striker (see information about the High Striker below). Just as they ask for ice cream, the mother appears and scolds her son. In return for being tricked by her son, we'll receive an Obsidia Department Sticker (8/9). Just left of the healing area are another set of tents. One of the shopkeepers sells PokéSnax, one sells ice cream, and the lady will let us attempt a tile puzzle for HM06 Dive. Complete this now as we'll need it later. As a reminder for anyone who's only just looking at this guide, you can tell the tile pieces are facing the right way because the white side is facing up and the black side is facing down. In the upper left corner is the High Striker and another tile puzzle to get a Timburr. This one is slightly different in that clicking a tile rotates it as well as the tiles adjacent to it. My advice is to save before attempting. Solve the first three rows by rotating the tile the one you need to rotate. If the puzzle isn't automatically solved when you get to the bottom, soft reset by hitting F12. It's much faster to do this than to try and solve the final row. Timburr (Level 10) Pound, Leer, Focus Energy, Bide The High Striker is worth a few attempts due to its prizes. How do you win? By saving and restarting when you lose. When you knock the bell off the tower, the operator will replace it and reward us with TM87 Swagger. We can also get a Clefairy for getting making a Powerful hit. Clefairy (Level 30) Wake-Up Slap, Minimize, Stored Power, Misty Terrain After getting the Clefairy, all powerful hits will result in a PokéDoll. We can give this PokéDoll to a kid at the bottom of the map to receive information on a Big Top Arena. The people at the top left will teach our Pokémon a few moves. Finally, at the top right is a clown who will repeatedly fight us. They will reward us with a shard and a lot of money. Feel free to use them to grind, but be warned that they pack powerful Pokémon. Once you've collected everything, move to the top left and speak to the lady in red. She'll be attempting to calm the crowd and will express joy to know we're here for Aya. This is the Ringmaster, and she had Samson, the strongman, carry Aya into the back room. She somehow survived the fall. We can return to the High Striker to find Samson. Speak to him and he'll knock the bell off the tower. Are you swooning over him yet? Meet him at the line outside the tent and he'll part the crowd. Enter the tent to be greeted by the performer. She'll introduce herself as Ciel and will lead us to the back. Enter the room to the right and speak to Aya. The Ringmaster will arrive with Cain, announcing that Terra quite literally hit the showers. Family will be reunited and Aya will state that she and Hardy were going to go look at Hardy's gym when the sleep spell overtook them. We'll learn that Terra, Samson, and Ciel are all gym leaders here and Hardy most likely fell in Route 2. Aya will immediately ask to go look for him, but given her current condition, it would be unwise to let her out. Cain wants to catch up with her, so we'll go look for Hardy. Before leaving, we can talk with everyone here to learn a bit more about Cain's family as well as the staff of the circus. The Ringmaster will also tell us that we'll need a Battle Pass in order to fight the gym leaders. This is to prevent the Big Top Arena from being used only for gym battles and nothing else. Exit the tent and speak to the man immediately to your right. Buy a Powder Vial and exit to the southwest of the map. Use the elevator to enter Route 2. Route 2 New Pokémon Hawlucha, Rufflet, Boldore, Rhyhorn, Rockruff, Meinfoo, Absol, Machoke Morning Hawlucha (30%) Rufflet (20%) Meditite (10%) Boldore (10%) Rhyhorn (10%) Ursaring (10%) Rockruff (5%) Machoke (5%) Day Donphan (21%) Rufflet (20%) Meditite (10%) Boldore (10%) Rhyhorn (10%) Ursaring (10%) Meinfoo (5%) Rockruff (5%) Machoke (4%) Rhydon (4%) Absol (1%) Evening Noctowl (30%) Meditite (20%) Donphan (11%) Boldore (10%) Rhyhorn (10%) Meinfoo (5%) Rockruff (5%) Machoke (4%) Rhydon (4%) Absol (1%) Absol can be caught later in the game during an event, so don't waste your time trying to catch one now. There's a location here that we'll need Rock Climb for. When you're ready, move left and hop left twice & south once. You'll end up on the ledge. This part of the game requires a lot of hopping on these stones. It'll be confusing, so I'll try to include pictures where possible. Because of that, it'll take me a while to submit this chapter, but you won't be reading this until it's already submitted. Keep moving left and jump up north. When you step on the rock that looks different, it'll shake. Any powder we're holding will be lost. There aren't too many of these, so we don't need to worry about it that much. Move north until you find a rock with a hole in it. That is a Crustle cave. Interacting with it will cause a Crustle to emerge. We can capture it if we'd like. *Crustle ??? *Levels and moves may vary There is an infinite number of these things, so feel free to grind on them if you so choose. When you're ready, go to the green tree and take some Sleep Powder. Use it on a Crustle. Push the Crustle into the hole at the top right. It'll sink into the ground and we can use it as a boulder to jump on. If it doesn't give an exclamation mark (!) and fall into the hole, you're too low. If you make a mistake, you can collect Rage Powder from the red tree to wake up the Crustle. Defeat or capture it and we'll be able to summon another from the cave. When the Crustle falls into the hole, grab more Sleep Powder and go up the northwest path. Make sure you avoid the rocky boulder. The northern part of this map will be referred to as the White Rock area for obvious reasons. Lure a Crustle out and put it to sleep. Push it into the hole all the way at the top. Return to the beginning of the western White Rock area and jump right to get the Ability Capsule hidden in the ground. Then move left along the ridge and continue jumping. We'll need more Sleep Powder. Use this shortcut to get back to area 2. Lure the Crustle out of its cave. This next part is tricky. Push the Crustle left up against the rocks. Run up the stairs, return from the left side, and push it down. See starting point and end product pictures below. Now run up the stairs on the left, hop down the ledge, jump onto the other boulder and descend the stairs. Push the Crustle to the right and slide it down. Now we have to go to the eastern White Rock area. Return to area 2 and take this path to get onto the land: To the south is a quick path back to the circus. Go north past the area we pushed the first Crustle into. We can leap across its back to access the eastern White Rock area. Save before you make any mistakes. Push the Crustle into the hole up north. Leap to the next area. The item on the ground is an Ultra Potion. Continue all the way west and enter the mountain. Ametrine Mountain New Pokémon Spheal, Delibird, Bergimite, Cryogonal, Snorunt, Horsea Cubchoo (20%) Spheal (20%) Delibird (11%) Beartic (11%) Bergmite (10%) Sealeo (10%) Alolan Sandshrew (5%) Alolan Sandslash (5%) Cryogonal (4%) Snorunt (4%) Fishing (Old Rod) Finneon (70%) Wishiwashi (30%) Fishing (Good Rod) Remoraid (60%) Horsea (20%) Qwilfish (20%) We'll need to return here later when we can surf. The main reason we're here is to catch Pokémon, so get to it. When you're done, go back to where we encountered the hiker who was pondering what mountain to scale. Continue south and go up the stairs in the previous rock location. If you continue south west without jumping on any rocks, you'll encounter a clown with a level 75 Goomy. Aside from that, there's nothing more to do here yet, so go down the stairs, head west, collect the Ultra Ball hidden in the ground, and jump on the second set of rocks. Continue down the path until you descend down the stairs. Grab some Sleep Powder from the tree on the right, summon a Crustle from the nest above it, and put it to sleep. Our goal is at the bottom left. Once the Crustle is set in place, jump south into the redish area and leap across the rocks to get information on a Rocky Field. Grab more Sleep Powder, return to the clown with Goomy, and jump south. Summon a Crustle from the southeastern nest and put it to sleep. We need to slide it down the slope to the south. Ascend the stairs here go left onto the ridge. Grab some Sleep Powder and use it on a Crustle up here. Push it down the left slope. When you descend the stairs, grab the Fire Stone in the rock to the left and the Big Mushroom in the green plant to your right. Push Crustle down the next slope and return to the stairs. This time go right and continue going northeast. Where the red line ends, jump to the right. Push a Crustle down the slope and then go past the hiker on your right. Leap across the Crustle and push the other one down the slope and into the next hole. Leap across it as well and continue west. Celestine Cascade Morning Hawlucha (30%) Rufflet (20%) Meditite (10%) Boldore (10%) Rhyhorn (10%) Ursaring (10%) Rockruff (5%) Machoke (5%) Day Rufflet (20%) Donphan (20%) Meditite (10%) Boldore (10%) Rhyhorn (10%) Ursaring (10%) Meinfoo (6%) Rockruff (5%) Machoke (4%) Rhydon (4%) Absol (1%) Evening Noctowl (30%) Meditite (20%) Donphan (11%) Boldore (10%) Rhyhorn (10%) Meinfoo (5%) Rockruff (5%) Machoke (4%) Rhydon (4%) Absol (1%) Fishing (Old Rod) Finneon (70%) Wishiwashi (30%) Fishing (Good Rod) Wishiwashi (60%) Lumineon (20%) Remoraid (20%) While traveling here you may have noticed a cave we blocked off. We won't be able to access it until we get Fly later on. Continue northwest into the gym. It's gotten quite the renovation since Episode 16. Speak with Amaria and she'll call Titania. She's the girl we saw before dealing with Team Meteor. Seems like a lot of people in power are dealing with Team Meteor. We'll inform Amaria that we're here looking for Hardy. Apparently Titania found him when she was getting Cotton Candy for Amaria. The bubbly gym leader will offer to take us upstairs to see Hardy, but Titania insists on going to get him herself. As Amaria will tell us, she cracked a few ribs when Solaris attacked her. Titania will invite us to go upstairs and check on Hardy. We can enter the room to the northeast to heal up first if you'd like. Titania will slap her brother awake. After a bit of banter, he'll leave and Titania coldly suggest we follow him. Before we do, we can exit south to get information on a Water Surface. When we descend the stairs, we'll hear that Team Meteor has seized Labradorra City. A resistance is forming in Calcenon, the city next to it. We'll also learn that Saphira is the Dragon-type trainer. Gossip Gardevoir will also inform us that Team Meteor is using Mr. Mime and a PULSE machine to generate a force field around Labradorra. Hardy will suggest we go aid the resistance but Titania advises against it, probably due to her ties with the terrorist group. Hardy will decide to listen to her and leave to find Aya. Amaria reveals that she has the Sapphire Bracelets that Team Meteor is looking for. Apparently they were a gift from Titania. Since the Water-type gym leader possesses the bracelets, she decides it's best if she doesn't get close to Team Meteor so they can't steal it. Instead she asks us to go help the resistance. We'll need Surf for that, and while Amaria has the HM, she has no reason to give it to us since we don't have the badge. Speaking of which, the two gym leaders received a Battle Pass from them in the mail. Since neither of them need it for obvious reasons, we're granted the Battle Pass - Fury. With this, we can fight Samson. Titania explains that once we have his badge, we'll be able to use Surf so they'll give us the machine. Return to the circus tent. Speak to Samson twice to get this show on the road. Strongman Samson Ultra Potions x2 Field: Big Top Arena Hariyama (Level 63) Ability: Guts Item: Rocky Helmet Stats: HP 287 / Atk 207 / Def 113 / SpA 79 / SpD 113 / Spe 100 Heavy Slam, Smack Down, Brick Break, Knock Off Mienshao (Level 64) Ability: Regenerator Item: Life Orb Stats: HP 177 / Atk 225 / Def 101 / SpA 131 / SpD 101 / Spe 217 Acrobatics, U-turn, Brick Break, Poison Jab Lucario (Level 64) Ability: Steadfast Item: Focus Sash Stats: HP 197 / Atk 196 / Def 128 / SpA 166 / SpD 128 / Spe 153 Extreme Speed, Brick Break, Bullet Punch, Swords Dance Hawlucha (Level 64) Ability: Unburden Item: Synthetic Seed (+1 Attack and applies Helping Hand) Stats: HP 207 / Atk 156 / Def 136 / SpA 119 / SpD 118 / Spe 207 Flying Press, Acrobatics, Roost, Swords Dance Blaziken (Level 65) Ability: Speed Boost Item: Muscle Band Stats: HP 212 / Atk 213 / Def 129 / SpA 162 / SpD 129 / Spe 142 Bounce, Brick Break, Blaze Kick, Protect Conkeldurr (Level 71) Ability: Guts Item: Synthetic Seed (+1 Attack and applies Helping Hand) Stats: HP 296 / Atk 297 / Def 161 / SpA 94 / SpD 120 / Spe 90 Drain Punch, Poison Jab, Knock Off, Bulk Up Having difficulty? If you get annoyed by the Big Top Arena, you can convert it into a different terrain by using moves like Electric Terrain. This will significantly cut Samson's damage. As Ame also suggests, you can use the other half of Big Top Arena to your advantage. Acrobatics will always do double damage, so consider grabbing a Pokémon like Simisage. Furthermore, Swords Dance will increase your Pokémon's attack by three stages instead of two. If you need to grind, there's a clown outside that gives lots of money and only has three Pokémon. However, those Pokémon are all level 65 and are extraordinarily difficult to beat. The team changes randomly, so if you can't beat one colour, try restarting and fighting again. If you still can't beat the clown, you'll have to level up in Route 2. Hariyama, Mienshao, & Conkeldurr are Fighting Pokémon. They're weak to Flying, Psychic, and Fairy attacks. Lucario is a Fighting/Steel Pokémon. He's weak to Fighting, Ground, and Fire attacks and immune to Poison moves. Hawlucha is a Fighting/Flying Pokémon. He's weak to Flying, Electric, Psychic, Ice, and Fairy attacks but immune to Ground moves. Blaziken is a Fire/Fighting Pokémon. He's weak to Flying, Ground, Water, and Psychic moves. He has Speed Boost as an ability and Samson will definitely heal him up to prevent him from going down, so try to take him out in one move. We'll be rewarded with the Strike Badge which invisibly increases the Attack stat of all our Pokémon and allows us to command Pokémon levels 70 and below. We'll also receive TM31 Brick Break. We'll move into the back room where Terra has tracked the sleep signal back to Ametrine City. Hardy and Aya will head to Calcenon while we go to Ametrine. In order to reach Ametrine, we'll need the Surf HM, so let's go pay Amaria and Titania a visit. Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Andonuts (Silvally), Max (Magneton) Chapter 13 Progress 100% (Last Updated: June 8, 2018)
  16. Chapter 11 Luna's Gym Section start date: April 22, 2018 Section post date: May 15, 2018 If I miss something or you have a question for me, please post it in the separate discussion thread. Even if it's a simple grammatical error, feel free to alert me. Thank you. Thank you to the following people for your contribution to this part of the guide: Paperblade, Hallowilicious Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Asta (Simisage), Max (Magneton) Elias will guide us into the next room, having already found a safe exit for us. When we enter the following room, he'll corner us with two Team Meteor grunts. Though he was brainwashed, the spell didn't last for very long. He'll begin his monologue only to be interrupted by Cain bursting through with his Nidoking. He announces that Luna has been captured. Knowing that we're stronger than he is but still weakened from the gym battle, he'll opt to hold back Elias while we leave. The Poison fanatic has figured out that Elias is a member of the Elite Four, but he still intends to fight. Use the Light Shard outside to heal up. The Meteor grunt on the right won't let us through, so we'll have to go left. The Meteor grunt on this side is actually Radomus in disguise. As he points out, how he got the outfit is suspicious. Unfortunately, he hadn't taught Luna how to teleport as well. He'll tell us to ask our gang leader to help us enter 7th Street, the location where she's most likely hidden. Finally, Radomus will produce a staircase that leads to the top of the maze. We can use it to escape back to the entrance. If you backtrack through the maze, you can fight the Meteor grunt at the entrance. Speak to your gang leader twice and he'll instruct us to check out the house above the Lapis Ward PokéCenter. Depending on which gang you joined, it'll either be the house directly above it or the house in the top left corner of ward. Strangely enough, in the early morning I saw a Houndour behind the Magma gang leader. I'm assuming that if you joined Aqua, you can get Houndour at this time. Enter the aforementioned house and speak to the lady with green hair to access 7th street. 7th Street There aren't any wild Pokémon in 7th Street. The vendor at the bottom left will sell a slew of items to be held by Pokémon. Consider grabbing a Charcoal if you didn't find one earlier in the guide. You'll also spot the bookworm of your gang down here. He'll tell us the ingredients of the "Rare Candy" drug that humans eat. It's crack. He'll also sell us Blast Powder. With this, we can return to all the previous locations that had mining stones and mine the stones to completion. Previous Mining Stones Total Blast Powders needed: 47 Beryl Cave x2 Citrine Mountain 2F (Abandoned Power Plant Entrance) x6 Grand Stairway (North Obsidia Entrance) x6 Apophyll Cave x3 Byxbysion Tunnels x8 Tanzan Mountain x2 Mysidia Railcave x2 Tanzan Depths x8 Celestine Cascade x2 Grand Stairway (Route 1 Entrance) x4 Citae Astrae x4 While we're out strolling about, we should also take the time to catch that Zangoose from Chapter 1. During the night we can check trash cans in alleyways to find it. For me this meant checking the North Peridot alleyway, the Obsidia Slums, the Magma hideout, the Peridot alleyway, and Aqua hideout in that order. Given our current level, it shouldn't be too much of a problem to battle. If anything it'll be a struggle not to kill it. Starting from when we first spotted it, I needed to talk to it 5 times, of which the final encounter started the battle. Zangoose (Level 40) Embargo, Detect, X-Scissor, Night Slash Furthermore, returning the Tanzan Depths allows us to find a Metal Coat. Traversing across the metal pole up north will allow us to find an Up-Grade item. There's also a location to use Rock Climb here. If you check the western portion of the depths, you can find a room with toxic spill and the healing machine. In here is a Seviper drinking the acid. It'll attack us. Seviper (Level 45) Crunch, Belch, Coil, Stockpile With all that taken care of, let's proceed. Return to 7th Street and move to the bottom right of the map. Here you can find all the Pokémon that were stolen by Team Meteor during the Daycare scheme. You can purchase them all with shards. If you didn't get Ditto before, you can get it here. I'll assume if you're following the guide you got Ditto before, so I won't repeat its information. The rock in the back has a Purple Shard for what it's worth. Loudred (Level 35) Stomp, Uproar, Roar, Extrasensory & Vanillite (Level ??) (I mistakenly released it and didn't get its information) & Lickitung (Level 35) Disable, Slam, Rollout, Belly Drum & Roggenrola (Level 24) Mud-Slap, Iron Defense, Smack Down, Curse & Abra (Level 15) Teleport, Encore & Makuhita (Level 40) Wake-Up Slap, Endure, Close Combat, Bullet Punch & Jigglypuff (Level 30) Spit Up, Wake-Up Slap, Rest, Sing & Cyndaquil (Level 10) Smoke Screen, Ember, Extrasensory, Flamethrower When we leave this location, we'll be approached by Arc. He knows we aren't a criminal, so he trusts us and asks us to buy and free all the Pokémon back there. Once we have them all, he'll reward us with a Lucky Egg. When we move north after buying all the Pokémon, we'll see Ms. Craudburry yelling at the vendor. Once she's done, she'll share her joyfulness with us before leaving. Our gang leader will step out and state that he's tired of the rich hag yelling at everyone. Apparently the Pokémon we liberated from her clutches a few chapters ago was actually a stolen Pokémon she'd bought. He'll tell us to meet her outside her house to teach her a lesson. We can approach at any time. It doesn't need to be night. The gang leader will tell us that he'll keep watch while we deal with the old lady. Step inside and Craudburry will tell us that she bought some Pokémon to defend herself. She has two level 60 Pokémon and one at level 63. Once they're dealt with, she'll throw another tantrum. The gang leader will enter and state that Craudburry can't use the law against us since she's knowingly buying illegal Pokémon. He tells her to stay out of 7th Street and leaves while she uses Growl. As a gift, our gang leader will give us TM11 Sunny Day if we joined Magma or TM18 Rainy Day if we joined Aqua. When we return to the underground, the stolen Pokémon dealer will be gone just like Arc promised. Move to the top right above the stolen Pokémon joint and we'll find the Pokémon Psychologist. He can change a Pokémon's nature in exchange for a Heart Scale. I recommend saving your game before talking to him. If your Pokémon doesn't get the nature you want, restart. This will save you Heart Scales. To the right is a cave. Inside we can find the former member of the enemy gang. Having set his sights on defeating us, engage us in a battle. Once defeated, they'll reward us with the other TM (Sunny Day or Rainy Day). He announces his decision to die. That is, he will go clean and live an honest life. To the right by the blonde man are a pair of Black Glasses hidden in the ground. The top left area has some vendors who can teach our Pokémon a few moves in exchange for shards. We can also buy more Ill-Fated Dolls, Magnet Powders, Data Chips, and TM64 Explosion from the vendor on the right. If we visit this location in the morning, we'll find the lady with the sick husband. Give her the Oddishweed and she'll reward us with an egg. The egg will hatch into a Chespin. Chespin (Level 1) Growl, Vine Whip, Spikes, Synthesis The upper Lapis Ward now has a solo Aqua Gang member behind the house if you're a Magma gang member. We can battle him to continue the Event: SP. Once he's defeated, we can go to 7th street where the former stolen Pokémon seller was and buy our stolen Pokémon for 2 Blue Shards. But alas, the man who has been standing on the roof will jump down, announce himself to be Corin-Rogue, and steal the Pokémon. On the upper left is our gang leader selling Ability Capsules for random amounts of shards. The lady at the top right of the map will teach our Pokémon even more worthless moves. Proceed into the cave at the top right of the area. One of the guys here will be asking for drugs, but as good people who took the D.A.R.E challenge, we don't have any. If you joined Magma, speak to the person on the left. If you joined Aqua, speak to the person on the right. Magma: Your gang member will tell you he saw some shady business going on by the dealer south of his location, so go to the southwest corner of the map and talk to the blonde vendor. Speak to Nihil who's just below the building in the picture above. After making a joke, he'll tell us he saw a man in a white robe run into the building behind my character in the picture. Aqua: Enter the building behind my character in the picture. The gate is closed, so we can't go anywhere. We can, however, heal up and use the PC if necessary. When we exit, we'll see Bennett walking off to the upper right area of the map. Follow him into the upper right cave. He knew we were following him. Apparently his cult sent him out to get materials for a ritual they're preparing for. He's been told he's saving Luna. When we tell him that we share the same goal, he changes his attitude and decides to leave the path open for us. Enter the closest building once you exit. There's a mining stone to the right, and hidden behind it is a "Rare Candy". Exit the building and a man will steal it from you. We can find him in the bottom left corner of the map with the blonde vendor. We'll have to fight him to retrieve it. Look at us. We've been reduced to fighting for a drug. Defeat him and collect your narcotic. Return to the northeast cave and speak to the man on the left. He'll happily give you his Pokémon in exchange for the candy. On the down side, you're now a drug dealer. On the up side, you liberated a Pokémon from a bad trainer. Piplup (Level 15) Water Sport, Peck, Icy Wind, Agility Return to the secret hideout building but don't enter. Instead, move to the left and enter the building. Speak to the lady in here and she'll fight us on a Factory Field. After defeating her, she'll reveal herself to be named Nadira. Apparently she's been working on a Pokémon and asks us to gaze upon him. She'll then ask if we know what it is. Do you know what it is? >Yes Nadira: So you do understand. And you know because you came here to take it, right? But it's no use like it is now. >No Nadira: Then, could it be that you're not here to steal it after all? Perhaps you could be a blessing for us. Of course, he's still not complete! There's much more we have to do to bring him to life. As far as I'm aware, either answer doesn't matter. For the sake of the guide, we don't know what it is. She'll ask us to help her build the chimera. If we answer the next question with no, we can say yes later. She'll first ask for a Carvanha, then a Unfezant, and finally a Luxray. If you don't already have these, search the guide for their location. We've already gotten Pidove and Shinx, both of which evolve into the last two Pokémon, respectively. I personally want to keep a copy of every Pokémon for reasons that will be clear later, so I'll be breeding all the Pokémon she asks for and giving her the babies. Don't forget to use your Lucky Egg and Experience Share if you're leveling Pokémon. Once you have the innocent Pokémon, hand them over to Nadira like the monster you are. Don't forget to remove your Experience Share from the victims before signing their death warrant. Exit 7th Street and re-enter. Return to the lab and you'll find the other scientists gone. According to Nadia, they "disappeared". At least she calls us a great father. We've seen enough horror movies. We both know where this is going. Our child will attack Nadira. Apparently those Pokémon remember what she did to them. As she dies, she reveals that she's infertile and views the creature as her own child, thus explaining why she became so attached throughout all this. At this point, we can fight and capture Type: Null on the Factory Field. It is the first (and as far as I'm aware, only) legendary Pokémon we can capture. Type: Null (Level 50) Metal Sound, Iron Head, X-Scissor, Take Down The website I use for Pokémon gifs doesn't have a gif of Type: Null, so I'm using the gif of its evolved form. I will be adding Type: Null to my party. I don't know if I'll be making it a permanent member or not, but given its wide range of moves and its origins, it's very likely. I kinda feel bad that I had a hand in making it. The least I can do is care for it. Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Andonuts (Silvally), Max (Magneton) Type: Null only evolves when leveled with high friendship. Feeding PokéSnax (around 60) and getting it groomed in Obsidia will help raise happiness. When you're done, travel to the left in the story building. Go through the southern entrance to be surrounded by cult members and Bennett. He took advantage of the fact that we believed him to be a fool and lured us down here on El's orders. He wants to do what he believes is best for Luna and himself. El orders Bennett to toss us in the dungeon. He intends to erase all of Luna's memories of Radomus. We have no choice but to follow Bennett given the number of cult members near us. Once we're tossed in prison, we'll have nothing to do, so read the nearby book. It'll tell us the code Arceus 23-3. These codes are necessary for an upcoming puzzle, so try to remember their messages. Not that it matters, since this guide will give you the answers anyway. The prisoner next to us will strike up a conversation. His name is Randall, and he actually enjoys being kept in the jail. At least here he's free of drugs and has plenty of food. He'll summon his Klefki and instruct it to let us out. He'll also advise that we avoid confrontations with the cult members. Even though they didn't take our Pokémon, there's too many of them. We'll be outnumbered and forced back into our prison cell. Climb the stairs. This building is a bit of a puzzle, but it shouldn't bee too difficult to figure out. If we go left, our path will be blocked by a cult member. This is true for the path all the way to the right and the immediate center, so go right and enter the first path here. Follow the path to here. The upper right location is actually a different room, so enter it and pick up the Spell Tag in here. Feel free to read the books in here, but as I mentioned, it doesn't matter since you're following this guide. Exit and move north when the cult member is looking the other way. Remember to press Alt so that your game isn't sped up. This will make passing him easier. Take the first left. There's a cult member here walking around. Read the next portion of the guide before moving. We'll have to time our movement so that we can slip in the divot below them, then move before the cult member turns back to look at us. Keep moving left until you reach the second southern path. It doesn't matter if you bump into them. Just don't speak to them. Move south then west. There's a person here looking back and forth between a western and northern pass. There's two ways to get around them. It doesn't matter which path you take (south or north) so long as you get to the location I've marked on the image. When they're looking the other way, charge forward. The western door is locked, but we'll be back here later, so remember this location. From the door, go to the right. This may be the most difficult part yet. When the person is looking the other way, run up to their blind spot. Again, when they're looking the other way, run north. If you're having difficulty slipping past them, save before attempting. This way you won't have to work your way back here. Get a feeling for the rhythm of their turning. Before you even see them start turning, you should be pressing your movement keys. Follow the path to exit the area. As we're about to escape, the cult members are called away for worship. All that hard work for nothing. There's nothing of interest in the now empty chamber, so continue forward. Up here we'll find more cult members. Without their incredible numbers, we'll be able to fight them without worry of getting overwhelmed. Keep in mind that battles in this area will take place upon a Holy Field. We'll need to interact with the four Arceus statues throughout this area. I'll allow you to explore to your leisure. There's a Light Shard on the left and right sides if you need them. I recommend fighting everyone in the area first before using the last one. If you still need a healing, you can exit the area at any time by moving all the way north. The code for the different coloured statues are 3827, 1605, 2303, & 0204. The gate will open, granting us access to the center. Elias will call Bennett forward. Bennett is holding Cain and, as El threatens, will execute him if we move. The ritual to purge all memories of Radomus begins, but Gardevoir teleports in and starts sending the cult members away. One of the cult members reveals themself to be Radomus in disguise. Gardevoir will have Bennett release Cain and the two of us will help remove the restraints on Luna. A conversation will begin between El vs. Radomus and Bennett vs. Gardevoir with both parties talking at once. Bennett is hurt that Gardevoir would "betray" him, but Gardevoir says she only cared about Luna and didn't like the way Bennett looked at her. At the same time, Radomus will refuse to ever allow El to kidnap Luna, so the former butler will take the Emerald Brooch from Luna. After more arguing, Radomus will mistakenly admit he's not Luna's father. Gardevoir will teleport us all out of the sanctum before any more confusion spreads. After a brief conversation, Gardevoir and Radomus will teleport away. Luna will then ask us if we're afraid of the dark. Luna: Tell me, <player>, are you afraid of the dark? >Yes Luna: Darkness is love. There's nothing to fear. I invite you to discover that for yourself. >No Luna: Good. As far as I'm aware, it doesn't matter what we answer. For the sake of the guide, we aren't afraid of the dark. Luna will then hand us a Crystal Key and tell us to use it on the tree in the labyrinth. Both she and Cain will leave, the latter leaving to wake up the guards at Agate City since Radomus won't battle him at the moment. We can re-enter the sanctum if we'd like. El told the cult members that he doesn't care if we return. Apparently he himself is long gone. Our buddy Randall is also gone, but we'll be seeing him later. Purchase a Soul Candle from a vendor in 7th Street and return to the altar where Luna was being held. Place it on the table and we'll summon forth a Litwick. Litwick (Level 30) Will-O-Wisp, Flame Burst, Imprison, Hex The first building you encounter as soon as you enter 7th Street (Magma side) by the southwestern vendor will now be unlocked. If you enter, you can find the older version of the protagonist from Twitch Plays Pokémon. If a Helix Fossil is in your inventory, he'll ask you to get him a Farfetch'd or Pidgeot. They must be the first member in your party when you speak to him. In return, he'll give us either a Sail Fossil (Amaura) or a Jaw Fossil (Tyrunt). We can speak to him again to get the other fossil. Note that we don't have to give him the Helix Fossil. Amaura (Level 25) Icy Wind, Take Down, Mist, Aurora Beam AND/OR Tyrunt (Level 25) Bide, Stealth Rock, Bite, Charm Now that we're done with that, let's continue. Return to the Vanhanen Labyrinth and find the tree in the upper right hand corner. Enter it from above to gain access to a cave. Interact with the crystal at the end of the cave to gain access to Iolia Valley. Iolia Valley Field: New Pokémon Wynaut, Seel, Bronzor, Carbink, Alomomola Morning Wynaut (20%) Beautifly (20%) Ducklett (10%) Ledian (10%) Tranquill (10%) Silcoon (10%) Seel (8%) Skiploom (5%) Petilil (5%) Swanna (2%) Day Wynaut (20%) Ducklett (20%) Hoppip (10%) Pidove (10%) Tranquill (10%) Wurmple (10%) Seel (8%) Skiploom (5%) Petilil (5%) Swanna (2%) Evening Wynaut (20%) Dustox (20%) Ducklett (10%) Ariados (10%) Tranquill (10%) Cascoon (10%) Seel (8%) Hoothoot (5%) Noctowl (5%) Swanna (2%) Caves Alolan Graveler (30%) Bronzor (21%) Woobat (20%) Carbink (19%) Swoobat (10%) Fishing (Old Rod) Finneon (70%) Goldeen (30%) Fishing (Good Rod) Seaking (60%) Lumineon (20%) Alomomola (20%) We'll need to return when we have Surf and Waterfall to get some TMs. There are some locations here to use Rock Climb as well. There's an Ultra Ball in the bush as soon as you exit the cave. Interact with the stone directly south and rock smash the area it transforms. Continue through the cave, exit, then interact with the red crystal at the bottom. Second verse, same as the first. Exit the second cave. Feel free to mine the mining stone here. Pick up the Crystal Key. We can now transform green crystals. Return to the starting area, go slightly right, then interact with both the green crystal and the red crystal beyond it. Green crystals turn bushes into green rocks that we can smash through. Smash your way through the new red wall. When we try to enter, Bennett will appear. He was following us to Luna but got lost. El didn't send him but he still insists on saving Luna. He threatens us not to go to her and leaves. Enter the new cave and exit through the other side. Pick up the Crystal Key at the end of this path and return to the beginning. Move all the way to the right and interact with the blue crystal. Move across the ice crystal and activate the green crystal. Move north and activate the red crystal to the east. Smash through the cave and exit through the other side. Use the green crystal at the end, traverse back through the cave, and go south this time. Interact with the southern blue crystal and move across the ice bridge. Use the green crystal to move south and touch the blue crystal below. Move across the ice bridge and smash through the green crystals. Use the red crystal at the end and smash through the cave. Bennett is still following us. He asks us to stay out of their business and asks if we'll leave. Bennett: Will you leave? >Yes Bennett: Thank you for understanding. Then I hope not to see you again until after I have resolved things with her. >No Bennett: I suppose I cannot blame you for not trusting me, but I promise my intentions are genuine. We're saying no. Pick up the Crystal Key and interact with the purple crystal. Purple crystals change the room. Exit the cave and move south. Interact with the blue crystal, follow the path, activate the red crystal, and smash through the wall. Interact with the purple crystal and return to the beginning. Cross the ice bridge and move northeast. Enter the cave here and use the purple crystal. Exit through the new area, collect the nearby Protector, mine the mining stone (or use the green crystal), and activate the red crystal. Bust through the wall, grab the Dark Memory, and the information on the Dark Crystal Field. If you change the field while in this area, you'll only counter Sableyes. This can be accomplished more easily after you defeat the gym by using Dark Pulse. *Sableye (Level ???) ??? *Moves and levels will vary Return to cave 2 and use the purple crystal here. Move through cave 1, use the green crystal, smash through, mine the mining stone, and pick up the Dusk Stone at the end. Reactivate the cave 2 crystal and proceed through cave 1. Follow the linear path. There's a Light Shard along the way. Hint hint. We found Luna! But Bennett stalked us and found her, too. Despite her clear discomfort, Bennett will insist on staying and confessing his love for her. Luna, not knowing how to turn him down, asks us to deal with him. He won't be able to follow since he doesn't have the crystal keys. She then leaves. Denial isn't just a river. Bennett will try to take the key from us by force so that he can join Luna. Lepidopterist Bennett Moomoo Milk x2 Field: Dark Crystal Cavern Larvesta (Level 57) Ability: Flame Body Item: --- Stats: HP 183 / Atk 170 / Def 85 / SpA 71 / SpD 85 / Spe 91 Flame Charge, Bug Bite, Zen Headbutt, Morning Sun Venomoth (Level 58) Ability: Shield Dust Item: --- Stats: HP 179 / Atk 99 / Def 104 / SpA 139 / SpD 122 / Spe 152 Signal Beam, Baton Pass, Sleep Powder, Quiver Dance Dustox (Level 59) Ability: Compound Eyes Item: Leftovers Stats: HP 170 / Atk 84 / Def 118 / SpA 103 / SpD 142 / Spe 112 Shadow Ball, Signal Beam, Moonlight, Quiver Dance Scyther (Level 59) Ability: Technician Item: --- Stats: HP 182 / Atk 181 / Def 130 / SpA 90 / SpD 130 / Spe 159 Night Slash, Wing Attack, Bug Bite, Swords Dance Yanmega (Level 61) Ability: Speed Boost Item: --- Stats: HP 207 / Atk 116 / Def 141 / SpA 195 / SpD 105 / Spe 152 Signal Beam, Giga Drain, Sleep Powder, Quiver Dance Butterfree (Level 62) Ability: Compound Eyes Item: Leftovers Stats: HP 166 / Atk 72 / Def 86 / SpA 191 / SpD 123 / Spe 150 Signal Beam, Giga Drain, Sleep Powder, Quiver Dance Having difficulty? Larvesta is Bug/Fire. She is 4x more susceptible to Rock attacks and weak to Flying and Water attacks. She's rather slow, so hit her quickly and take her down. Venomoth & Dustox are Bug/Poison. They're weak to Flying, Rock, Fire, and Psychic attacks. Scyther, Yanmega, & Butterfree are Bug/Flying. They're 4x more susceptible to Rock attacks, weak to Fire, Flying, Electric, and Ice attacks, and immune to Ground moves. Once defeated, Bennett will lament about his situation. He intends to hold El to his promise of making him a member of the Elite Four. He leaves with a promise that things will be different next time. Use the purple crystal and speak with Luna to begin the battle. Dark Dreamer Luna Ultra Potions x3 Field: Dark Crystal Cavern Bisharp "Carpenter" (Level 58) Ability: Defiant Item: Rocky Helmet Stats: HP 173 / Atk 198 / Def 151 / SpA 93 / SpD 116 / Spe 116 Iron Head, Knock Off, Stealth Rock, Thunder Wave Sableye "March Hare" *Shiny* (Level 59) Ability: Prankster Item: Leftovers Stats: HP 158 / Atk 111 / Def 136 / SpA 112 / SpD 112 / Spe 94 Dark Pulse, Power Gem, Moonlight, Will-O-Wisp Honchkrow "JubJub Bird" (Level 60) Ability: Moxie Item: Muscle Band Stats: HP 221 / Atk 186 / Def 98 / SpA 145 / SpD 98 / Spe 133 Sucker Punch, Night Slash, Brave Bird, Roost Malamar "Humpty Dumpty" (Level 61) Ability: Contrary Item: Leftovers Stats: HP 207 / Atk 163 / Def 144 / SpA 107 / SpD 128 / Spe 125 Superpower, Night Slash, Psycho Cut, Hypnosis Tyranitar "Bandersnatch" (Level 62) Ability: Unnerve Item: Assault Vest Stats: HP 228 / Atk 223 / Def 173 / SpA 139 / SpD 161 / Spe 113 Brick Break, Iron Head, Crunch, Stone Edge Umbreon "Cheshire" (Level 65) Ability: Synchronize Item: --- Stats: HP 259 / Atk 98 / Def 209 / SpA 103 / SpD 213 / Spe 109 Dark Pulse, Moonlight, Toxic, Double Team Having difficulty? As a Dark-type leader, Luna's Pokémon are all immune to Psychic moves. Bisharp is Dark/Steel. He's 4x more susceptible to Fighting, weak to Ground and Fire attacks, and immune to Poison moves. Additionally, his Rocky Helmet will damage you for a sixth of your max health any time contact is made, so try to defeat him in one big move rather than multiple. Sableye is Dark/Ghost. He's weak to Fairy attacks but immune to Normal and Fighting moves. He's also the slowest compared to the rest of Luna's team. Honchkrow is Dark/Flying. She's weak to Rock, Electric, Ice, and Fairy attacks but immune to Ground moves. Malamar is Dark/Psychic. He's 4x more susceptible to Bug moves and weak to Fairy attacks. Tyranitar is Rock/Dark. He's 4x more susceptible to Fighting moves and weak to Ground, Bug, Steel, Water, Grass, and Fairy attacks. His Assault Vest also raises his special defense by 50%, so physical moves are the way to go. Fortunately he's weak to more things than he is resistant. Umbreon is a Dark-type. He's weak to Fighting, Bug, and Fairy attacks. I was able to defeat Luna with only half my team. Using the advice above, she shouldn't be too much of a problem for you. Luna will present us with the Luna Badge. With it, Pokémon level 70 and below will obey us. She'll also reward us with TM97 Dark Pulse. As she mentions, Cain went off to Agate City (just north of the labyrinth) to wake the guards there. Before joining him, do you remember the area on the left side of Tanzan Mountain that had an empty cave? The one Saphira emerged from when she survived Lin. We'll be able to change the crystals here and proceed. Jump down the ledge and onto the other side. Follow the path, jump down, and exit the mountain. There's a Hyper Potion in the rock to the right. Use Strength to move the boulders out of the way when necessary (move the one up above so that you can access). You'll enter an area of the Chrysolia Pass. Chrysolia Pass The next area has a ton of boulders. We'll need to change the three machines in here. I've drawn a path in white. The main idea is to push the boulders to the right and left rather than directly down. Make sure you save when you change a pillar. Exiting the room resets them to blue and you'll have to restart. If this isn't clear, let me know in the separate discussion thread and I'll put a text solution. Once completed, a new path to the right will open. Exit the cave. We'll be upon the rampart. The path to the right is blocked, so move left down the ladder. Going down the ladder in here leads to a dead end, so jump down the hole to the right. Push the boulder down and drop after it. Push the boulder further east and ascend the ladder. Go to the right and climb this ladder as well. Push the boulder to the left and drop down after it. At this point, we need to push it to the right, so we have to go around. Go to the right and drop down the hole. Jump down the hole to the left. We'll be back at the top somehow. Jump down the hole to the right twice. Go up the ladder (the one that has two boulders by it) and push the boulder to the right until it falls into a hole. Now start climbing up the ladders. We'll finally be outside again. Go to the left and grab the information on an Inverse Field. Go to the far right and enter the hidden area behind the poison pillar. In this cave, interact with another poison pillar. This time, a Solosis will appear. It will ask to go with us. After all the hard work we just put in, we'd better take it. Solosis (Level 30) Charm, Recover, Psyshock, Endeavor This is a warning. Once we enter Agate City, we will not be able to come back to Reborn for several gym badges. At the rate I'm writing the guide, that could mean a few months. Be prepared. Go back and do everything you still need to complete. When you're ready, go to Agate City. Chapter 12 Progress 100% (Last Updated: June 1, 2018)
  17. Chapter 10 Radomus' Gym Section start date: March 28, 2018 Section post date: April 22, 2018 If I miss something or you have a question for me, please post it in the separate discussion thread. Even if it's a simple grammatical error, feel free to alert me. Thank you. Thank you to the following people for your contribution to this part of the guide: Paperblade, Hallowilicious Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Asta (Pansage), Max (Magneton) It's the end of the semester which means all my projects and exams are due at the same time. As I said before, I intend to inform you all if I am going to stop making the guide, but not everyone reads through the entire guide. For that reason, I'll implement a progress bar at the end of each chapter to indicate how close I am to releasing the next chapter. Now that I think about it, Lin looked kinda familiar, didn't she? I'm pretty sure we saw her death scene when we were in the Abandoned Power Plant. Hmm... Oh, did you know Poké (the currency) are actually called yen in the Japanese version of the game? That means each Poké is about a penny in the U.S. I always thought being a trainer must be expensive but it turns out a Pokéball only costs $2. I thought that was interesting. It also helps you realize just how poor the early residents we face are. They were giving us a few cents for winning. After a brief discussion with Paperblade, I was informed that the Speed boost that we obtain from Serra's badge is an invisible increase. We won't see it on the stats page, but battle calculations will be made with the additional speed in mind. You can find more information at Bulbapedia. Additionally, going forward, we'll most likely have encounter rates for the locations we visit thanks to Paperblade. With that all dealt with, let's continue. Speak with Noel and he'll ask to speak with us in the next room. Enter the area with the PC and speak with Noel again. He says Saphira is probably dead but Anna won't let him leave, so he asks us to go find her. As we speak, the location on Tanzan Mountain where the Meteor Base was will explode. Enter the mountain and instead of heading off to the right towards the Meteor Base, go left. Enter the cave system and continue going up until you spot Saphira. Saphira will tell us that she doesn't know Lin though Lin knows her family. Regardless, Saphira snuck into the Meteor Base and destroyed it, grabbing the Ruby Ring and Amethyst Pendant as she left. She'll hand these to us to keep safe since returning the pendant to Anna will just make her a target. Saphira intends to take everyone to her and Charlotte's gyms and tells us to find our own way there. With that, she leaves. Entering the route she busted through doesn't seem to be worthwhile, so continue north and exit. South Adventurine Woods Field: Forest *New Pokémon Passimian, Bewear, Sudowoodo, Swablu, Komala Morning Buneary (20%) Ledyba (20%) Passimian (10%) Panpour (10%) Pansear (10%) Pansage (10%) Pachirisu (9%) Ledian (6%) Primeape (4%) Bewear (1%) Day Pachirisu (24%) Buneary (20%) Passimian (10%) Panpour (10%) Pansear (10%) Pansage (10%) Bewear (6%) Sudowoodo (6%) Primeape (4%) Evening Paras (20%) Spinarak (20%) Passimian (10%) Panpour (10%) Pansear (10%) Pansage (10%) Ariados (6%) Kricketune (5%) Bewear (5%) Primeape (4%) Headbutt Combee (40%) Swablu (25%) Taillow (20%) Komala (6%) Pineco (5%) Mothim (4%) *Going forward I'll be adding a section at the beginning of each area informing us of what new Pokémon can be found here. Pokémon that we could have caught different evolutions of and Pokémon that can be obtained from trades will not be included. Pokémon from eggs/events where there were multiple potential outcomes across different save files will be included. An example of this is the egg in the Obsidia Slums that could have carried Drowzee, Bronzor, and many other creatures. Pokémon that can be obtained based off which gang you joined (Aqua or Magma) will be included. In short, if there was a chance you didn't have the opportunity to get it before, it's added. The tall grass here (the actual tall grass, not the small sprouts that the games call tall grass) are too high for us to ride our bike through, so we'll have to run through them instead. You'll notice that there are trees we can slather Honey on. You can buy Honey in the Lapis Ward. You'll need a total of 20. If you don't have money for all of them, we can trade ice cream for them later. We can't currently complete the puzzle. The path to our right is a dead end. The path to our left is blocked by a log. To destroy the fallen trees, we'll need to slather Honey on the special trees and then take 250 steps. When we return, we'll find a Heracross fighting a Pinsir. Battling Heracross will cause the Pinsir to show gratitude. It'll break logs for us. Battling Pinsir will cause the Heracross to be ecstatic. It'll cut down large spider webs for us. If we try to capture them, they'll knock our Pokéballs away. If you clear all the logs and webs in every part of the woods, you'll find a Pinsir and Heracross battling each other somewhere in the southern woods. They won't be near a honey tree. After defeating one, the other will ask to join the party. They also have Silver Powder and a Link Stone near them. Heracross (Level 49) Megahorn, Close Combat, Reversal, Egg Move OR Pinsir (Level 49) Swords Dance, Thrash, Superpower, Quick Attack As I said, we can't do this right now, so there's only one way to proceed. Continue north and you'll spot a Heracross. It'll run away before we can get close. Exit the forest, but not before healing your Pokémon. He's here. You can see him. There's no going around him, so we might as well walk forward and allow him to talk at us. Just like Blue, Fern will now always be a badge ahead of us. Fern Berry Ice Cream x2 Field: Grassy Terrain Fraxure (Level 47) Ability: Mold Breaker Item: Dragon Scale Stats: HP 131 / Atk 139 / Def 83 / SpA 55 / SpD 64 / Spe 80 Dragon Claw, Iron Tail, Dragon Dance, Taunt Rhydon (Level 51) Ability: Lightning Rod Item: --- Stats: HP 182 / Atk 167 / Def 142 / SpA 65 / SpD 65 / Spe 54 Drill Run, Stone Edge, Hammer Arm, Fire Fang Krookodile (Level 52) Ability: Moxie Item: --- Stats: HP 173 / Atk 139 / Def 100 / SpA 76 / SpD 90 / Spe 124 Dig, Brick Break, Crunch, Thunder Fang Scyther (Level 53) Ability: Technician Item: --- Stats: HP 155 / Atk 154 / Def 108 / SpA 72 / SpD 108 / Spe 134 X-Scissor, Wing Attack, Swords Dance, Double Team Roserade (Level 54) Ability: Poison Point Item: Leftovers Stats: HP 140 / Atk 81 / Def 86 / SpA 184 / SpD 129 / Spe 161 Giga Drain, Extrasensory, Hidden Power (Fire), Sleep Powder Decidueye (Level 54) Ability: Long Reach Item: Elemental Seed (+1 Defense and applies Ingrain) Stats: HP 187 / Atk 174 / Def 91 / SpA 106 / SpD 118 / Spe 86 Sucker Punch, Leaf Blade, Spirit Shackle, Swords Dance Having difficulty? Like the second rate trainer he is, Fern gave his Fraxure a Dragon Scale instead of a Dragon Fang. The former is used to evolve Seadra while the latter boosts Dragon-type moves. As such, his Dragon-moves won't be any more powerful than they already were. Fraxure is a Dragon. He's weak to Ice, Dragon, and Fairy attacks. The Squirtle evolution line can be taught Dragon Pulse by the Move Relearner. Consider using that if you don't have any other alternatives. Rhydon is Ground/Rock. He's 4x more susceptible to Water and Grass attacks, weak to Fighting, Ground, Steel, and Ice attacks, and immune to Electric moves. Krookodile is Ground/Dark. He's weak to Fighting, Bug, Water, Grass, Ice, and Fairy attacks but immune to Electric and Psychic moves. Scyther is Bug/Flying. He's 4x more susceptible to Rock attacks, weak to Fire, Electric, Ice, and Flying attacks, and immune to Ground moves. Roserade is Grass/Poison. She's weak to Flying, Fire, Psychic, and Ice attacks. Decidueye is Grass/Ghost. He's weak to Flying, Ghost, Fire, Ice, and Dark attacks but immune to Normal and Fighting moves. Fern will inform us that the guards to Agate City are perpetually asleep, but there's a castle to the east where we can get our eighth badge. He's off to go find Noel. I was able to defeat Fern without a single Pokémon fainting. If you need, though, there's a Light Shard up ahead. Route 1 Field: Grassy Terrain New Pokémon Deerling, Tauros, Bouffalant, Miltank, Stantler, Mudbray, Skiddo, Ponyta, Linoone Morning Deerling (20%) Cherubi (20%) Tauros (10%) Bouffalant (10%) Miltank (10%) Stantler (10%) Mudbray (5%) Skiddo (5%) Audino (4%) Cherrim (4%) Gogoat (1%) Mudsdale (1%) Day Deerling (20%) Ponyta (20%) Tauros (10%) Bouffalant (10%) Miltank (10%) Stantler (10%) Skiddo (5%) Linoone (5%) Mudbray (4%) Audino (4%) Gogoat (1%) Mudsdale (1%) Evening Arbok (24%) Ponyta (20%) Tauros (10%) Bouffalant (10%) Karrablast (10%) Stantler (10%) Audino (5%) Linoone (5%) Mudbray (4%) Rapidash (4%) Mudsdale (1%) The entire area is a puzzle. Throughout the land we can find Tauros and Bouffalants fighting. Defeating Tauros will cause Bouffalant to charge forward blindly, pushing forward any fallen logs in its path. Defeating Bouffalant will cause Tauros to be grateful. They'll allow us to ride them, but they won't travel through tall grass just like our bikes. While riding a Tauros, we can jump up ledges. We can also still battle other Tauros/Bouffalant duos and interact with Pokémon in the grass. If you interact with the wrong one, just run away. They'll still be there. Standing in front of a Bouffalant before it charges won't result in you getting run over. Luckily we have the foresight to move out of the way when we see it charging. Also, if you save while riding a Tauros, it'll show when you load your save. If at any point you need to heal, run all the way to the left and enter the building. Use a Tauros to return to your previous location. It's because the healing station is to the west that we're going in that direction first. Jump down the ledge to your left. Defeat (or capture) the Tauros. The Bouffalant will charge north and into the next area. Follow it. North Adventurine Woods Field: Forest New Pokémon Oranguru, Dewpider Morning Buneary (20%) Ledyba (20%) Oranguru (10%) Panpour (10%) Pansear (10%) Pansage (10%) Pachirisu (9%) Ledian (6%) Primeape (4%) Bewear (1%) Day Pachirisu (24%) Buneary (20%) Oranguru (10%) Panpour (10%) Pansear (10%) Pansage (10%) Bewear (6%) Sudowoodo (6%) Primeape (4%) Evening Paras (20%) Spinarak (20%) Oranguru (10%) Panpour (10%) Pansear (10%) Pansage (10%) Ariados (6%) Sudowoodo (5%) Bewear (5%) Primeape (4%) Headbutt Combee (40%) Swablu (25%) Taillow (20%) Komala (6%) Pineco (5%) Mothim (4%) Fishing (Old Rod) Dewpider Fishing (Good Rod) Dewpider (80%) *Araquanid (20%) *Once our level cap reaches 60, Araquanid can be anywhere between levels 60-75 Standing on the red flowers here will cause us to fall asleep and return to the center of the route. If we have a Floral Charm, we'll encounter a Flabébé instead. We will need at least one Floral Charm to access a different, optional location later, so keep it until then. Flabébé (Level 20) Fairy Wind, Lucky Chant, Razor Leaf, Wish Return to the previous location. Defeat the next Tauros you see. The Bouffalant will charge south into the next area. Don't bother following it. Nothing's in there. If you stay north, you'll run into a second entrance for the Northern forest. Don't bother entering here as there's nothing particularly exciting. As you continue left, you should encounter Youngster Elliot. This is just to make sure you're in the correct location. Leap down the ledge to the left. Instead of fighting the Tauros here, skip it and fight the next Tauros. The Bouffalant will crash into the log in the southern part of the forest. Additionally, giving Miltank an Oran Berry will cause it to produce Moomoo milk for us. Leap down the ledge to the left. Up north, defeat the Tauros. Bouffalant will push the log out of the way. There's a Carbos in the bush nearby. Leap off the ledge. Don't fight the Tauros here. Instead, head north and enter the building. A scientist will tell us that this lab is working to restore the wild Pokémon population in Reborn City. It was working with the center in Azurine Island, but as we know, that center is abandoned (most likely due to Team Meteor). A scientist on the second floor will tell us he dropped his glasses in the maze to the far east. We can also use the recovery machine on this floor to heal our Pokémon. On the top floor are some Wide Lens. Speaking to the scientist on this floor will earn us the Itemfinder. I recommend you use the Itemfinder mod so that it's always on. While you could go through all the previous locations we've been to, we'll be exploring the land anew far later in the game. For that reason, I won't bother mentioning items that we missed. From the third floor, you can enter the roof. On days with inclement weather, he'll be inside on the third floor. Speak to him and he'll ask us for a Dunsparce. We can bring him multiple Dunsparce. Dunsparce -------> Tyrogue ---------> Exit the building and leap off the ledges to the south twice. Defeat the Tauros and the Bouffalant will charge north. Everything is now out of the way in this portion of the map. Go all the way south and enter the wall to reset the Tauros and Bouffalants. Hop on a Tauros and jump east. Make your way around to every portion of the forest, both northern and southern, destroying the logs and spider webs by defeating the correct Pokémon. It should be noted that the log or spider web in question must be visible from the honey tree. In total, you should clear 9 obstacles from the southern part of the forest and 1 obstacles from the northern part of the forest before moving to the right of where we first entered. Once you clear a tree location, try to ride a Tauros through new areas that you couldn't access before. One of the southern forest locations has soft soil with a Sitrus Berry tree growing on it. You can plant berries here for them to grow and water them with your Wailmer Pail. A path in the southern forest will contain Tech Glasses. You can find by going through the path we first came through from Tanzan Mountain. Here is a picture of their location: This location also houses a Link Stone in the bush over there. Return the Tech Glasses to the scientist in the research facility and he'll reward us with an Obsidian Department Sticker (7/9). Once you get past this part of the northern forest you'll find a cave entrance. Celestine Cascade New Pokémon Buizel, Delibird, Wishiwashi, Qwilfish Basement Floor 2 Buizel (24%) Swinub (20%) Cubchoo (14%) Floatzel (11%) Beartic (10%) Piloswine (10%) Alolan Sandshrew (5%) Alolan Sandslash (5%) Delibird (1%) Fishing (Old Rod) Finneon (70%) Wishiwashi (30%) Fishing (Good Rod) Remoraid (60%) Clauncher (20%) Qwilfish (20%) There're 2 mining stones in here. The ice here is like the ice in any other portion of the game. Starting from the far left side of the stairs, go up, left, down, right, down, and right. If I'm not mistaken, this is where you can evolve Eevee into a Glaceon. From this platform, go straight right, up, then left. You'll gain information about an Icy Field. Go straight left, down, right, down, left, down, right, up, left, up, and right. This will place you back on the snow patch. Take a single step up and slide left, down, and left to access the stairs. Continue going north and you'll find an Ice Stone. Never heard of it before? Me neither. Apparently it evolves Alolan Sandshrew/Alolan Vulpix into their evolved forms. That's all that can be done here, so go ahead and exit back into Route 1. Return to the location where we first entered. Defeat the Tauros so that the Bouffalant will charge to the right. Grab a Tauros and jump up the ledge. The first bush contains a Nugget and the second contains an interesting item as well. Defeat this Tauros so the Bouffalant charges south. Enter the southern forest, jump up the ledge, hop off the Tauros, and walk through the tall grass. While walking, take the path to your right, using a Floral Charm to stay awake. At the end of this path is a bush. Inside the bush is an Oddishweed. We can give this to the lady in Lapis Ward. She'll use this to cure her sick husband. Unfortunately, she's not at her house, currently. Slather honey on the next tree and defeat a Heracross so that Pinsir will destroy the log for us. Return to Route 1 and continue moving to the right until you encounter a hiker up north. Defeat the Tauros so the Bouffalant moves into the northern woods. Slather honey on the tree to the right and defeat a Pinsir to destroy the spiderweb. To the northwest is another honey tree that requires a Heracross. Continue through the tall grass and, before entering the house, walk behind it and around the headbutt tree to receive Pikanium-Z. Enter the house. There are a lot of Pikachus here. Go upstairs and speak with the man inside. This is Nyu, and he created the PC system in Reborn. He'll ask to heal our Pikachus by which he means our team. I'm uncertain if he'll say anything different if we actually have a Pikachu in our team. Aside from that, we can feed him ice cream in order to receive honey. If we give him Blue Moon Ice Cream, he'll reward us with mega stones for Pinsir and Heracross. However, we don't have a mega ring, so they're useless. Move west of the house and slather honey on the tree twice, employing the use of each Pokémon. The path on the left contains TM07 Hail. The path on the right contains a Leaf Stone. Return to Route 1 and continue moving to the right. Just before the ledges start leading down, enter the northern woods. You'll find a lady with red hair talking to a Team Meteor Grunt. Walk towards them and she'll notice us. You saw that just now, didn't you? >No Don't bother lying. >Yes Don't assume you know what's going on. As far as I'm aware, there is no alteration in the story should we say yes or no. For the sake of the guide, we saw that just now. The lady will go off on us telling us to stay out of her business and storms off. Return to Route 1 and continue going to the right. Don't forget to pick up the PP Up or the Heart Scale. We can defeat the Tauros near the end of this area to cause the Bouffalant to charge north. Enter the northern forest and take the right path. The log was pushed further up, and a Pinsir can destroy it to let our Tauros through. The route to the left also requires a Pinsir. Jump up this western path to find a place to plant more Berries as well as a Great Ball in the bush to the left. The scientist here will give us information about a Grassy Field. The path on the right will yield a Sharp Beak. If we aren't on a Tauros, we can squeeze through the path on the right and grab the Tiny Mushroom in the bush up above. We'll need to return to this location later when we have the TM for Surf. Return to Route 1 and defeat the Tauros to allow the Bouffalant into the southern woods. Follow the linear path and slather honey on the tree twice to summon both of the Pokémon. We can't go down either of these paths, but this'll help us out should we get stuck later on. Fun little thing I noticed. The map seems break or something right here. Continue all the way to the right and we'll finally reach the end of this area. If you go north, you'll see that the guards are all asleep, just like Fern said. Return to Route 1. To the right is an area we need Rock Climb for. Move south to enter the labyrinth. Vanhanen Labyrinth Field: ??? New Pokémon Girafarig Girafarig (24%) Ponyta (20%) Deerling (15%) Stantler (15%) Kecleon (14%) Skiddo (10%) Furfrou This won't be easy to navigate through. Right, south, right, north, south, and you'll reach a dead end with a buried Dusk Ball. Return to the entrance. Right, south, right, south, and left into the dead end. You'll find a buried Timer Ball. Entrance. South all the way, west all the way, south, west, south, west, north to find a Rare Candy. Instead of going north, go south, right all the way, north, and into the western dead end to find a Nugget. From here, go south then west all the way before going north into the dead end. You'll find information about a Chess Arena. Entrance. East, south, east, west, north, east, and south into the dead end to find a Tiny Mushroom. Exit the dead end and go south to the bottom path. Enter the last northern exit on the far left. At the end of this path is a Quick Ball. Skip the first northern exit you come across and take the next one to enter the castle. We'll run into a blonde girl who tells us to follow her. Use the healing machine and the PC machine and prepare for a battle. Speak with the blonde girl again. We'll encounter the very Gardevoir that's been hosting a few channels on the T.V. The man will introduce himself as Radomus and the blonde girl as his daughter, Luna. Gardevoir has been watching our playthrough and relays this to us. If we joined one of the gangs, she'll even make comment on this. Radomus will request to speak with us alone. He knows Luna's father, El, is looking for her. Luna appeared on Radomus' door one day and claimed to be his daughter. Having no other family anymore, he accepted her. El has come many times to retrieve Luna, but Radomus has refused, afraid that El has abused her in the past. Luna will interrupt, mentioning that someone else has arrived at the castle. Our friend Cain will appear. He states that a man in Ametrine City named Blake adopted Heather. Cain is also here to challenge the gym, but we can only battle on at a time. For that reason, we'll have to defeat Cain before we can fight Radomus. Pretty Boy Cain Field: Chess Board Moomoo Milk x2 Alolan Muk (Level 52) Ability: Poison Touch Item: Lum Berry Stats: HP 186 / Atk 141 / Def 98 / SpA 87 / SpD 124 / Spe 64 Gunk Shot, Knock Off, Minimize, Rest Mimikyu (Level 53) Ability: Disguise Item: --- Stats: HP 147 / Atk 126 / Def 116 / SpA 75 / SpD 142 / Spe 146 Shadow Claw, Play Rough, Shadow Sneak, Swords Dance Meowstic (Level 54) Ability: Competitive Item: Wise Glasses Stats: HP 165 / Atk 70 / Def 108 / SpA 116 / SpD 114 / Spe 151 Psychic, Charge Beam, Shadow Ball, Light Screen Alolan Marowak (Level 54) Ability: Lightning Rod Item: Thick Club Stats: HP 147 / Atk 121 / Def 142 / SpA 77 / SpD 110 / Spe 72 Flare Blitz, Stomping Tantrum, Shadow Bone, Will-O-Wisp Primarina (Level 54) Ability: Torrent Item: --- Stats: HP 177 / Atk 100 / Def 112 / SpA 184 / SpD 157 / Spe 97 Moonblast, Sparkling Aria, Blizzard, Reflect Nidoking (Level 55) Ability: Sheer Force Item: --- Stats: HP 171 / Atk 184 / Def 106 / SpA 103 / SpD 104 / Spe 150 Earthquake, Double Kick, Poison Tail, Megahorn Having difficulty? Alolan Muk is Poison/Dark. He's weak to Ground attacks but immune to Psychic moves. Mimikyu is Ghost/Fairy. She's weak to Ghost and Steel attacks but immune to Normal, Fighting, and Dragon moves. Meowstic is Psychic. She's weak to Bug, Ghost, and Dark attacks. Due to her ability, trying to lower any of her stats will raise her special attack by two stages, so avoid doing that if possible. Alolan Marowak is Fire/Ghost. He's weak to Ground, Rock, Ghost, Water, and Dark attacks but immune to Normal and Fighting moves. Primarina is Water/Fairy. He's weak to Poison, Grass, and Electric attacks but immune to Dragon moves. Nidoking is Poison/Ground. He's weak to Ground, Water, Psychic, and Ice attacks but immune to Electric moves. Cain has absolutely no problem losing to us. He's fine with waiting. Luna will emerge from within the gym and state that she can't find Gardevoir. A trip to the foyer produces a letter from El. He's kidnapped Gardevoir and demands Luna in return. Radomus proposes that we do nothing, much to the annoyance of Cain. The latter stomps off to find Gardevoir alone. Luna wants to go as well, but Ramodus advises her to remain her. He transforms into his detective outfit and dashes off. Follow after him and we'll find him speaking to Cain. Cain is still upset that Radomus shows no concern for Gardevoir, but the gym leader's position stands. The two leave, and we're meant to return to the and head straight south into the wall. We'll spot El. Follow him west and the other two will appear. Squeeze past the gear on the ground. Radomus will get stuck for a moment before forcing himself past, knocking Cain into the hole. Speak with Radomus and we'll jump in after him. The first red shard we come across has a Star Piece in it. Move south and speak with Radomus. Apparently Cain already went ahead. While descending, grab the Stardust here. You may have noticed that we're under The Grand Stairway. The encountered Pokémon here are the same as that location, so I won't bother repeating them. Grab the Big Pearl here. Move all the way to the right and enter the next area. This room contains a mining stone. The path is rather linear from here, so keep moving. Grab the Stardust and Star Pieces and mine the mining stones nearby. Exit into the Citae Astrae. We'll be confronted by a silver-haired person. Gardevoir insists that Radomus kidnapped and brainwashed Luna while also being a terrible trainer. She'll refer to the human as Adrienn and will continue to drag Radomus' name through the mud. We'll then be labeled as a thief and the Pokémon will retrieve the Amethyst Pendant from us, stating that both the pendant and the Ruby Ring belong to El. The two will retreat momentarily. Cain will ask Radomus if he really did the cruel things he's been accused of, but Radomus says he did nothing of the sort. Radomus and Cain will give chase, leaving us in the new area. Citae Astrae New Pokémon Drowzee, Baltoy, Elgyem, Claydol, Hypno, Natu, Xatu, Sigilyph Outside Field: Crystal Cavern Unown (44%) Drowzee (20%) Baltoy (20%) Elgyem (14%) Claydol (1%) Hypno (1%) Top Floor Unown (64%) Natu (20%) Xatu (10%) *Sigilyph (6%) *There are only two locations in the game to get Sigilyph, and this is one of them. Once we exit, we can't return, so make sure to catch it now because it won't be until after our 14th badge that we encounter another. There are more Star Pieces and mining stones sprinkled around the area, but if I were to upload a picture for all of them, I would run out of data in this chapter. I will state that this rock contains a Shiny Stone, however. The Pokémon in this area are high level, and Unowns give lots of experience. Feel free to take the time to grind all your Pokémon to level 58. Trust me. You'll need it. Enter the building and walk forward. El, Gardevoir, and Adrienn open one of the doors using the Amethyst Pendant and retreat. Radomus instructs us to open the red door. Keep going and we'll encounter a puzzle. We need to find out everyone's light affiliation. Both Chimcar and Monferno are dark while Infernape is light. Proceed. We can backtrack through the purple room to find a Rare Candy. In the following room, Adrienn will ask if we'll willingly give up the Ruby Ring. Adrienn: Will you give it to me? >Yes Cain: Woah, what are you saying, <player>? That belongs to Heather. You can't just give it away! >No Cain: That's right! No way you're getting that ring! For the sake of the guide, we're not giving up the ring. I don't believe it makes a change in the story regardless. Apparently Adrienn fell down here while checking the Grand Gates an hour ago, though the gates have been closed for much longer than that. Radomus will produce the ransom note to prove our innocence. With Adrienn on our side, we can continue through the ruby door. Tyrogue is light, Hitmonchan is dark, Hitmonlee is light, and Hitmontop is dark. Proceed and use the light shard to heal. Confront El. Adrienn demands answers, but El isn't interested in giving any. He states that this holy place is where Arceus was born. If you weren't aware, Arceus is the being that is believed to have created the universe in Pokémon. According to El, a meteor crashed onto Earth containing Arceus. El states that if we could create another Arceus, we would use it to smite everyone. From the ashes, he intends to build a new world. Gardevoir will continue to cry dramatically about how terrible Radomus has been, and both Adrienn and Cain will be disgusted by how apathetic he seems to be. Cain will ask us who we should side with. Cain: Should we side with El, or with Radomus? >El Cain: Yeah. That definitely makes most sense, considering what Gardevoir says about him. It's his own Pokémon, after all. Radomus: Hm... You still can't tell? I'm disappointed, <player>. I had thought you might have been able to tell the difference, since you met her before. Adrienn: What are you talking about? Radomus: <player>, Cain, aren't there any differences between how Gardevoir acted with me, than how she acts with El? Cain: She said that's just because she was putting on a facade the whole time though. Ramodus: Ah, that could be the case. Or it could be because that's not my Gardevoir. Isn't it, El? Cain: Huh? Adrienn: What? But it said... If you side with El, you won't have to win the upcoming battle. The story will continue despite losing. >Radomus Cain: All right. I'll trust you on that one, <player>. Radomus: Very good. I am relieved that I am not the only one to whom this charade is transparent. Adrienn: Charade? What are you talking about? Radomus: Isn't your reason for remaining with El the accusations of my Gardevoir? However, you've never met her. Adrienn: But she's right there. She's been talking all along. Radomus: Is she, really? El? For the sake of the story, we're siding with Radomus. Gardevoir will revert to her original shape as a Ditto. El will commend Radomus on seeing through the farce, an ironic statement given the revelation that El himself is blind. Or rather, he was before. After praying to Arceus, El was given vision. Now that he's cornered, El will call upon the strength of Arceus once more. Parson El Field: Crystal Cavern Full Heal x2 Arceus (Level 75) Ability: Multitype Item: Leftovers Stats: HP 280 / Atk 200 / Def 200 / SpA 220 / SpD 200 / Spe 180 Judgment, Shadow Ball, Focus Blast, Recover Having difficulty? Arceus is a Normal-type. It's weak to Fighting attacks but immune to Ghost moves. Despite having immense attack, it'll only use special moves. Using Pokémon who have great special defense will help to an extent. Judgment is a powerful Normal-type move. With the bonus from STAB and the crystals charging the attack, the move probably has a power of over 200. Try shattering the crystals or transforming the field if you're having difficulty. Moves that can accomplish this include Dark Pulse, Dark Void, Night Daze, Magnitude, Earthquake, Bulldoze, and Tectonic Rage. Additionally, Judgment will randomly become a Water, Fire, Grass, or Psychic move due to the field. Consider using Pokémon who are immune or resistant to these types. Dragon types are resistant to all but Psychic moves. Electric/Steel Pokémon like Magneton are resistant to all but the Fire version, which is twice as effective. If all else fails, Judgment only has 10 PP. El has 2 Full Heals, but they won't restore Judgment's PP once it's all used up. If you've been going to the lottery every day, you'll probably have a ton of Full Restores and maybe even a few Max Revives (assuming you've been catching Pokémon). If you'd like, you can use any of the Pokémon we used to deal with the Garchomp to defeat Arceus. Personally, I taught everyone on my team Confide using the TM we received a while ago. Confide lowers the target's special attack by one stage. Once Dittoceus was down two special attack levels, Bahamut (Garchomp) was able to survive 2 hits easily. That allowed me to heal up my team to continue the strategy. Once Judgment is out of use, Dittoceus will start using its other abilities which are much more predictable and weaker. With its weakened special attack, my other Pokémon were able to survive the fight. I had intended to use Crunch and Rock Smash to lower its defense before throwing in Raz (Gallade), but its special attack was so weak that I felt it was unneeded. Two Swords Dances nearly maxed out his strength and Close Combat ended the fight in a single blow. Everyone on my team save for Amaterasu (Houndoom) knew Confide. She was able to soak up Judgement if it did Fire damage thanks to Flash Fire and was immune to it if it did Psychic damage. I'll reteach everyone their proper moves once we leave this area. Finally, here's the team I fought with. Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Gallade), Asta (Simisage), Max (Magneton) With the battle over, the question of where the true Gardevoir is remains. On his command, Gardevoir teleports to Radomus. She is then instructed to put El to sleep. Radomus changes into a police outfit and prepares to take El to the station. He states the only reason he came here was because Luna requested it of him. With everything settled, Gardevoir will teleport everyone back to the entrance. Except us. Don't forget to catch a Sigilyph here if you're looking for one. As we leave, we'll hear a voice asking us to come back and play again sometime. Return to the Grand Gate. We'll notice that it's open and the crew will decide to go investigate. With the gate open, we now have a quick access point between Route 1 and North Obsidia. Step into North Obsidia. Adrienn is in shock, having been trapped under the staircase for years. Time flows differently down there, so seeing the ruined city is a bit jarring. Go to the Coral Ward and speak with Adrienn who discovers that the Coral gym is, in fact, still destroyed. During the restoration project, the building was left untouched due to its significance as a historical building. As Radomus puts it, Adrienn was stuck in time under the Gates. The Gates have been out of commission for over a decade. The chess master deducts that since the Citae Astrae contains Arceus' birth meteor, it is under strange effects. Finally, he concludes that the only reason we didn't get stuck by the same temporal trap is because we had the keys. Adrienn vows to fix the entire mess of a city and leaves to speak with Ame. Everyone else intends to return to the castle for the gym battles. It's at this point that Cain offers to walk back with us. If we accept, we'll be teleported to the gym. If not, we'll be allowed to do whatever else we need to do to prepare for the gym. Returning to Route 1 from The Grand Gates will place us near a Tauros that's gone wild. Riding it will take us instantly to the labyrinth. Once you're ready, head into Radomus' castle. Luna will rejoice at Gardevoir's return. Radomus will change outfits and bring in El, who know believes himself to be a butler named Elias. It seems the accusations of Radomus possessing the ability to brainwash someone weren't false after all. Distraught at the sight of her father, Luna absconds. Radomus retrieves the Amethyst Pendant from the new butler and, after breaking the fourth wall, learns of the Pendant's origins. He pockets the Pendant for safekeeping and leaves us. Heal up and enter his gym. As a chess player who has amassed a large fortune, Radomus has made his gym in the format of a chess board. To progress, we must place the opposing side in checkmate. However, the standard chess icons are replaced with Pokémon equivalents, making this all the more confusing. Generally in chess, the columns are labelled A-H from left to right and the rows are numbered 1-8 from bottom to top. Therefore, the top leftmost corner is A8 and the bottom rightmost corner is H1. I will be using this grid system to refer to which piece needs to be moved. The pieces aren't the only things that are different. As special rules, Radomus cannot move his pieces, but we may not capture any. Once the king is defeated, we'll have to defeat a trainer. The room to the left contains information about each chess piece for those unfamiliar with the game. There is also a Psychic Memory in this room. Ready to begin? Room 1 A1 ---> A2 A2 ---> A3 A3 ---> A4 A4 ---> A5 A5 ---> A6 A6 ---> A7 A7 ---> A8 A8 ---> B8 B8 ---> C8 C8 ---> D8 D8 ---> E8 E8 ---> F8 E1 ---> F1 F1 ---> G1 G1 ---> H1 H1 ---> H2 H2 ---> H3 H3 ---> H4 H4 ---> H5 H5 ---> H6 Door Rather than constantly typing A1 ---> A2 ---> A3, I'm just going to combine all pathways for a single piece. Otherwise it would take me longer to write out this part of the chapter than it did for me to figure out this part of the guide. As such, the first set of instructions become A1 ---> F8. Room 2 B2 ---> E5 A1 ---> C8 F2 --->B4 Door Room 3 F2 ---> F3 G2 ---> G8 Promote to Knight G8 ---> A6 C2 ---> C5 G1 ---> B6 A2 ---> A5 Door Room 4 F3 ---> D5 B3 ---> B8 Promote to Bishop D5 ---> C8 B8 ---> E5 C8 ---> E7 B1 ---> B3 F1 ---> E4 Door With that dealt with, we'll need to prepare for a double battle. Grandmaster Radomus Field: Chess Board Ultra Potion x2 Reunicles (Level 53) Ability: Magic Guard Item: Leftovers Stats: HP 195 / Atk 90 / Def 100 / SpA 168 / SpD 111 / Spe 47 Psychic, Focus Blast, Shadow Ball, Trick Room Gallade (Level 53) Ability: Justified Item: Muscle Band Stats: HP 153 / Atk 173 / Def 94 / SpA 94 / SpD 147 / Spe 99 Strength, Close Combat, Knock Off, Destiny Bond Malamar (Level 54) Ability: Contrary Item: Light Clay Stats: HP 178 / Atk 139 / Def 121 / SpA 100 / SpD 107 / Spe 94 Superpower, Night Slash, Psycho Cut, Reflect Slowking (Level 55) Ability: Regenerator Item: Leftovers Stats: HP 194 / Atk 112 / Def 118 / SpA 154 / SpD 151 / Spe 56 Scald, Psychic, Nasty Plot, Trick Room Metagross (Level 56) Ability: Clear Body Item: Assault Vest Stats: HP 184 / Atk 202 / Def 179 / SpA 139 / SpD 134 / Spe 99 Zen Headbutt, Meteor Mash, Ice Punch, Strength Gardevoir (Level 60) Ability: Trace Item: Synthetic Seed (+1 Special Attack and applies Magic Coat) Stats: HP 170 / Atk 101 / Def 101 / SpA 211 / SpD 177 / Spe 143 Psychic, Moonblast, Calm Mind, Wish Having difficulty? Do not let Radomus set up a trick room. With the field we're battling on, it'll last for 8 turns. Only Slowking and Reincules know Trick Room, so take them out as soon as you see them. Aside from that, moves like Psychic which use the terrain will gain bonus damage and turn into a Rock-type attack. Feint Attack gains an increased 50% damage and is super effective against almost all his Pokémon, so consider bringing a Houndoom or someone who knows the move. Reincules is Psychic. He's weak to Bug, Ghost, and Dark attacks. Gallade is Psychic/Fighting. He's weak to Flying, Ghost, and Fairy attacks. Malamar is Dark/Psychic. She's 4x more susceptible to Bug attacks and weak to Fairy attacks. She's also immune to Psychic attacks. She'll use Superpower to raise her attack and defense, so if she's already starting to bulk up a lot, use someone with high special attack for her. Slowking is Water/Psychic. He's weak to Bug, Ghost, Grass, Electric, and Dark attacks. Metagross is Steel/Psychic. It's weak to Ground, Ghost, Fire, and Dark attacks but immune to Poison moves. Gardevoir is Psychic/Fairy. She's weak to Poison, Ghost, and Steel attacks but immune to Dragon moves. With our victory comes the Millenium Badge. Pokémon level 65 and below will obey us and we'll be rewarded with TM92 Trick Room. Luna explains that she, too, is a gym leader, but before we can change locations, the lights go out. Everyone will leave, so go to the front of the castle. I mistakenly posted this section three times. I don't know if it alerts you all when I edit a post, but I'll be editing those sections just as I did for previous ones since you can't delete answers. Chapter 11 Progress 100% (Last updated: 5/15)
  18. Thanks 8^) I'm glad my guide isn't too convoluted. As for the question, I know exactly what you mean. You've already been given some great advice by everyone else. I've tried having a few Pokémon that were walls, but that didn't go over too well for me. Personally, I've found that fast Pokémon that hit hard are the way to go in this game. If you need someone more defensive, try someone who's still fast, but doesn't hit as hard. Blastoise isn't the fastest, but it's still fast enough to sometimes go first depending on the foe while hitting hard and being able to take hits. I personally compare all Pokémon I come across to Charizard because I've used Charizard long enough to know how fast "fast" is and how strong "strong" is. Base stats of 100 are outstanding and the lowest I'll accept for speed or attacks is 70. You can find base stats for whatever Pokémon you come across in Bulbapedia. In general, try to get some good coverage and balance going. If possible, I try to have half the team be physical sweepers while the other half is special sweepers. This way, enemies with high defense or foes with high special defense won't be difficult for your team. Try to have moves of different types on each Pokémon. With just 4 Pokémon I'm able to use a super-effective move against all but Fairy-type Pokémon because everyone knows more than just their type of moves. For instance, my Gallade, a Psychic/Fighting, knows a Psychic, Fighting, and Grass move. My Blastoise knows a Water, Fighting, Steel, and Dragon (soon to be replaced with Ice) attack. This coverage makes it so that you won't constantly have to switch out your Pokémon and can take advantage of the field even if your Pokémon isn't that type (Blastoise can use the Factory Field effect even though he's a water type). Always have a move that's the same type as your Pokémon so that you can take advantage of STAB. At the end of the day, it comes down to who looks coolest to me. That's why I'll always choose Charizard over Blaziken. Blaziken may have a lot going for it, but Charizard has that nostalgia, and that's all I need.
  19. Chapter 9 Noel's Gym Section start date: March 23, 2018 Section post date: March 28, 2018 If I miss something or you have a question for me, please post it in the separate discussion thread. Even if it's a simple grammatical error, feel free to alert me. Thank you. Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Paperblade, Hallowilicious, Ghost141 Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Gabite), Amaterasu (Houndoom), Bartholomew (Blastoise), Mercy (Meowstic), Max (Magneton), Sans (Toxicroak) I don't know if you're alerted when I edit previous posts, but I've gone back and added encounter rates for previous locations courtesy of Paperblade. Now, let's go complete those sidequests. Interact with the fountain and it'll disappear. To exit the town, go south, left, and north. Save before entering this house. The guy in here is willing to give us a Trapinch if we give him a Mothim. Remember that Mothim can be acquired by evolving a male Burmy. If you leveled Burmy using Exp. Share and forget to take it off before trading, you can only reacquire one by winning 2nd place in the lottery. Coincidentally, I just got a second Exp. Share myself. The save I mentioned is to prevent losing the Exp. Share. Reload if need be to regain it. Trapinch (Level 34) Crunch, Feint, Earthquake, Earth Power Go directly east from his house, south at the bend, west, south, and interact with the fountain. A Remoraid will appear. Remoraid (Level 20) Lock-On, Psybeam, Aurora Beam, Bubble Beam Touch the tree at the far southwest to make it disappear.. Enter the train that's here. At the bottom right is an open book which details the cargo of this train. Silph Co. had ordered supplies from Orre Region, and this train was delivering them. At one point it had stopped in the desert to fix the engine problems and the crew fought off wild Pokémon. They took along one of the eggs. The egg will hatch into either a Maractus or Cacnea. The rest of the log describes how the train was stopped due to an unforeseen obstruction. Apparently the random teleportation has caused the train and its conductor to become stranded. Maractus (Level 1) ??? OR Cacnea (Level 1) Leer, Nasty Plot, Seed Bomb, Low Kick The bush to the left of the train contains a Rare Candy. The rock hidden to the right contains a Heart Scale. Return to the fountain. Go to the right, up, then all the way to the left to exit the forest. Feel free to take this moment to do anything that you needed to do outside the forest and town. You can go out and fish up new Pokémon with the Good Rod I mentioned earlier. Peridot Ward Grimer (60%) Muk (20%) Skrelp (20%) Fisherman's House Goldeen (60%) Finneon (20%) Seaking (20%) Coral Ward Grimer (60%) Muk (20%) Skrelp (20%) Aqua Gang Alleyway (Only if you joined Magma) Barboach (80%) Carvanha (20%) Apophyll Beach Grimer (60%) Muk (20%) Skrelp (20%) Azurine Island Grimer (60%) Muk (20%) Skrelp (20%) Tanzan Cove Basculin (60%) Mantyke (20%) Luvdisc (20%) I took this time to go to the Move Relearner. She seems to teach egg moves in addition to old moves, so consider seeing what she has to offer. Because we found her house key, she'll give us a free Heart Scale. These Heart Scales are the currency she accepts for reteaching Pokémon. I also caught a Skrelp and then traveled to Azurine Island's only house. If we bring Tantor a Chimecho, he'll be pleased. Note that we don't have to give him the Chimecho, just show it to him and allow it to chime. He says he caught a bad Pokémon and locked it in the basement. We're free to take it now that he's satisfied. Go to the back, unlock the cell, and take the Chikorita in here. Chikorita (Level 15) Razor Leaf, Poison Powder, Synthesis, (Egg Move) We can talk to the girl at Apophyll Academy and trade her our Luvdisc. She'll be ecstatic to receive the Pokémon. Luvdisc -----> Darumaka -----> *Darumaka "Wish" (Level ???) Taunt, Superpower, Overheat, (Egg Move) *Darumaka's level will be the same as the Luvdisc you trade. For that reason, moves may vary as well. The one I gave her was a level 63 Luvdisc. I got it from one of my previous games. When you're done, return to the forest. Immediately head north and talk to the lady here. She was the one who was teleported from the town. She fell and hurt her leg and asks us to bring her medicine. Exit the forest and move towards the mountain. The PokéMart is here. We can buy a tub of nondescript medicine for 500 Poké and some Great Balls. Unfortunately, the lady with the sick husband in Lapis Ward won't accept this medicine, but Anna and the lady in the forest will. Before we return to the forest, let's venture into the mountain. Those grunts we found before can be found deeper inside the mountain. Talking to them will cause us to enter a double battle. After defeating them, one of the grunts will reveal that Team Meteor is behind the area shaking. Surprise surprise. Return to the forest and give the lady her medicine. She'll thank us and somehow find her way back to the town. Head south, east, all the way north, and touch the tree hiding the cave. Enter. Chrysolia Springs Onix (20%) Noibat (20%) Numel (20%) Panpour (10%) Pansear (10%) Kecleon (10%) Simisear (4%) Simipour (4%) Gastrodon (1%) Camerupt (1%) Fishing (Old Rod) Shellos (70%) Barboach (30%) Fishing (Good Rod) Shellos (60%) Barboach (20%) Clauncher (20%) There's a Link Stone in the center rock. You can pick up the Mystic Water up to the left and catch Pokémon in here, but there's not much else to do at the moment. We'll want to remember this location later for when we have Surf. Return to the town by moving south of the trade house, west, north, east, south (when the mountain is to your left), west, north at the fountain, east, north when the mountain is to your left again, west, south at the house, east, and north when the mountain is to your right. The lady we helped will be outside the PokéCenter on clear days. Talk to her to receive an Obsidia Department Sticker (6/9). The seventh floor of the Department Store doesn't contain anything particularly interesting. Just a bunch of gems. Return to the museum and talk to the man who was cornered before. He'll offer us either a Cover Fossil (which can become Tirtouga) or the Plume Fossil (which can become Archen). Tirtouga (Level 25) Aqua Jet, Ancient Power, Crunch, Wide Guard OR Archen (Level 25) Pluck, Ancient Power, Agility, Quick Guard We're done with events now, so let's continue the story. Return to the PokéMart and buy more medicine. Traverse through Tanzan Mountain and return to the house. Everyone is gathered around Anna. Take a quick nap before you talk to Anna. She'll take the medicine and pour it over Nostra. Noel tries to remind her that it's just a doll and Anna warns him to stop saying that. She appears to be feeling better and quickly suggests that we battle Charlotte and Noel to get some gym badges out of the way. Charlotte is still too powerful for us, but Noel is forced to agree by his sister. Follow everyone outside and talk to Noel. He'll begin giving the usual speech for a gym battle, but Charlotte interrupts when she spots someone flying overhead. It's the eldest sister, Saphira. She informs us that Dr. Sigmund is approaching with his orderlies and Team Meteor. Saphira wastes no time giving orders. She sends Charlotte, Shelly, and the twins inside. If we can convince Dr. Sigmund that they aren't here, we might be able to legally win against the escape charges he'll press. Meanwhile, you and Laura are tasked with defending the house. Saphira will then ask if we understand what she's said. Saphira: Understand? >No Saphira: The point is you find where the kids hide in the house, and make sure no one else finds it. Use force if necessary. >Yes Saphira: Good. For the sake of the guide, we understand. Whether this actually changes anything is currently unknown at this time. Saphira intends to take care of the Team Meteor grunts crossing the lake, so everyone enters the house. There aren't many hiding spots, but that doesn't matter. Laura is part of the Elite Four and Charlotte describes us as a wrecking ball. Charlotte: Any dumb Meteor or Doctor who comes here is going to get their faces smashed in. Right, <player>? >No Charlotte: No need to be modest. Just don't hold back and you'll be fine. >Yes Charlotte: That's the spirit. For the sake of the guide, we agree. Whether this actually changes anything is currently unknown at this time. Noel and Anna will hide upstairs with Laura defending them while Charlotte and Anna hide downstairs with us watching over them. As soon as Laura says "Break", the game will stop having dialogue. Quickly save before the enemy approaches. Sigmund will arrive. Who we fought at the Yureyu Headquarters will decide who we face here. If we fought Sigmund, we'll face Sirius. Sigmund will have his orderlies hold us back while he checks upstairs. As soon as you defeat the orderlies, make sure to save your game. Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Mercy (Meowstic), Max (Magneton), Sans (Toxicroak) A furious Sirius enters the room. Saphira gave him hell and sent the rest of the Meteors there as well. He'll lock eyes with us and demand that we stand down. We do not negotiate with terrorists. Don't worry. Our team will be healed before this fight. Meteor Admin Sirius Hyper Potion x3 Field: Default Minior *Shiny* (Level 48) Ability: Shields Down Item: --- Stats (Meteor Form): HP 133 / Atk 72 / Def 119 / SpA 88 / SpD 119 / Spe 80 Stats (Exposed Form): HP 133 / Atk 119 / Def 80 / SpA 130 / SpD 80 / Spe 138 Psychic, Dazzling Gleam, Power Gem, Shell Smash Tyrantrum (Level 49) Ability: Strong Jaw Item: --- Stats: HP 162 / Atk 161 / Def 145 / SpA 86 / SpD 86 / Spe 98 Earthquake, Crunch, Dragon Claw, Dragon Dance Toucannon (Level 50) Ability: Skill Link Item: --- Stats: HP 164 / Atk 163 / Def 104 / SpA 93 / SpD 104 / Spe 89 Beak Blast, Rock Blast, Tailwind, Roost Golisopod (Level 50) Ability: Emergency Exit Item: --- Stats: HP 159 / Atk 169 / Def 169 / SpA 80 / SpD 119 / Spe 69 First Impression, Liquidation, Sucker Punch, Aqua Jet Seviper (Level 51) Ability: Shed Skin Item: Leftovers Stats: HP 160 / Atk 132 / Def 91 / SpA 118 / SpD 100 / Spe 96 Night Slash, Poison Jab, Aqua Tail, Rest Chandelure (Level 48) Ability: Infiltrator Item: Wise Glasses Item: Synthetic Seed (+1 SpD and applies Magnet Rise) Stats: HP 150 / Atk 79 / Def 124 / SpA 181 / SpD 124 / Spe 125 Heat Wave, Energy Ball, Psychic, Shadow Ball Having difficulty? Sirius will send out his Golisopod multiple times. Its ability causes it to automatically run back to him any time it drops below 50% health. He'll heal up Golisopod and have its ability activate so that he can send out a Pokémon that has the potential to one hit your own. This means we can't counter pick his Pokémon but he can counter pick ours. Golisopod also has First Impression, a Bug-type move that has +2 priority. That means it'll always strike first unless you have a move that is also +2 priority. However, like Fake Out, it can only be used when the Pokémon is first sent out. Golisopod's ability, First Impression attack, and healing will make it annoying, so try to one hit it if you can. I paralyzed it with Max's Discharge and Sirius didn't bother to heal it, so statuses may be the way to go. Minior is a Rock/Flying Pokémon. It's weak to Rock, Steel, Water, Electric, and Ice attacks but immune to Ground moves. Tyrantrum is a Rock/Dragon Pokémon. He's weak to Fighting, Ground, Steel, Ice, Dragon, and Fairy attacks. Because it knows Earthquake, Steel-type Pokémon aren't recommended to use against it. However, Blastoise can learn Flash Cannon from the Move Relearner which is a powerful Steel-type move. Tyrantrum also knows Dragon Claw which will hurt any Dragon-type Pokémon you use it against it, so be wary. In addition, it doesn't have any moves specifically to counter its Fighting, Ground, Ice, or Fairy weaknesses. Toucannon is a Normal/Flying Pokémon. He's weak to Rock, Electric, and Ice attacks but immune to Ground and Ghost moves. Magneton will do well against it since it'll resist both of Toucannon's attacks while having the ability to execute powerful STAB electric moves against it. Golisopod a Bug/Water Pokémon. He's weak to Flying, Rock, and Electric moves. He's slow, so after First Impression is out of the way, he'll probably move after you do. Use someone who can withstand the powerful attack. Seviper is a Poison Pokémon. He's weak to Ground and Psychic attacks. Chandelure is a Ghost/Fire Pokémon. It's weak to Ground, Rock, Ghost, Water, and Dark attacks but immune to Normal and Fighting moves. If we fought Sirius previously, we'll face Sigmund. Dr. Sigmund Connal Hyper Potion x3 Field: Default Musharna (Level 47) Ability: Telepathy Item: Amplified Rock Stats: HP 181 / Atk 63 / Def 99 / SpA 132 / SpD 109 / Spe 47 Psyshock, Dazzling Gleam, Calm Mind, Psychic Terrain Drampa (Level 48) Ability: Berserk Item: --- Stats: HP 151 / Atk 72 / Def 105 / SpA 168 / SpD 111 / Spe 58 Thunderbolt, Dragon Pulse, Nature Power (Tri Attack), Hyper Voice Alolan Raichu (Level 48) Ability: Surge Surfer Item: Wise Glasses Stats: HP 139 / Atk 99 / Def 76 / SpA 130 / SpD 110 / Spe 134 Volt Switch, Psychic, Thunderbolt, Nasty Plot Hypno (Level 49) Ability: Insomnia Item: Wide Lens Stats: HP 166 / Atk 90 / Def 97 / SpA 110 / SpD 141 / Spe 94 Psychic, Dazzling Gleam, Nasty Plot, Hypnosis Rotom [Default Form] (Level 49) Ability: Levitate Item: --- Stats: HP 132 / Atk 70 / Def 104 / SpA 122 / SpD 104 / Spe 124 Foul Play. Discharge, Will-O-Wisp, Hex Electivire (Level 50) Ability: Motor Drive Item: --- Stats: HP 159 / Atk 167 / Def 96 / SpA 111 / SpD 114 / Spe 124 Thunder Punch, Fire Punch, Ice Punch, Meditate Having difficulty? Musharna is a Psychic Pokémon. He's weak to Bug, Ghost, and Dark attacks. Drampa is a Normal/Dragon Pokémon. He's weak to Fighting, Ice, Dragon, and Fairy attacks but immune to Ghost moves. Alolan Raichu is an Electric/Psychic Pokémon. She's weak to Ground attacks. Hypno is a Psychic Pokémon. He's weak to Bug, Ghost, and Dark attacks. Rotom is an Electric/Ghost Pokémon. It's weak to Ghost and Dark attacks but immune to Normal, Fighting, and Ground moves. Electivire is an Electric Pokémon. He's weak to Ground attacks. We'll hear Laura scream and Sirius will present us with an option. Here's where things get confusing. Sirius: Will you rush upstairs to help her, and let me do as I please? Or will you abandon your friend to keep me stuck? If you fought Sigmund at Yureyu HQ and go upstairs, Laura will be kidnapped. If you fought Sigmund at Yureyu HQ and stay downstairs, Noel and Anna will be kidnapped. If you fought Sirius at Yureyu HQ and go upstairs, Shelley and Charlotte will be kidnapped. If you fought Sirius at Yureyu HQ and stay downstairs, Saphira will be kidnapped. I am only a single person. I do not have the time to go through four separate paths, especially since they'll converge in about an hour. When I first played this game, I stayed downstairs. I don't remember who was kidnapped, but I remember staying downstairs because I figured Sigmund would have to come down here to exit with his captives. For the sake of the guide, I'll be going upstairs to check on Laura having fought Sigmund at Yureyu HQ. As much as I hate to let Sirius play me, I wouldn't leave her in danger like that. If any of you take alternate paths, please feel free to let me know what happens and I'll add it to the guide. And someone did. If you fought Sirius at the headquarters, you're on a different path than the one I took. We will refer to this separate path as the Ghost141 path since that's the person who gave me their save file. To avoid confusion, the Ghost141 path will be in purple and my path will be in white. When we defeat Sigmund, Sirius will emerge. He will expertly point out that if he and the doctor split up, we'll have to chase the one who's going after the hidden children. We'll then be given the option to choose between stopping Sigmund or Sirius. We'll be stopping Sigmund in this path since this will lead us down the path most different than my original one. Saphira will emerge and begin to threaten the doctor. With his Pokémon down for the count, he has no choice but to retreat as she advances upon him. She'll summon her Dragonite and have it use Hyper Beam on him, blasting him through the wall. Just as Saphira announces that she and the doctor have made a "breakthrough", Sirius will emerge from upstairs and have his Seviper use Poison Jab on Saphira. Sirius tells us that we should be grateful Laura weakened his forces already or he would have killed Saphira. Unable to abduct the children upstairs or the ones in the kitchen, Sirius will take Saphira and leave. Go upstairs and Laura will emerge, stating concern about the wall Saphira blasted Sigmund through. When she hears that her elder sister was kidnapped, Charlotte will emerge and state what a mistake that was. Saphira will probably destroy them from the inside, so it would be safest for us to wait for her return. However, Charlotte still wants to go after her since it's what Saphira would do for them. Laura tells Charlotte to stay here since she and the other orphans are who Sigmund is after. She knows the construction in Tanzan Mountain happened recently, so that's probably where Saphira is. She'll then leave for the location. If we go to the PC room, we'll find Anna and Noel listening in on our conversation. According to Anna, Noestra warns us not to catch Laura when she falls. Return to the first landing in Tanzan Mountain and move to the far right. Laura will be standing outside the gate. Speak to her and she'll look around for a way to open the gate. While searching, she trips and falls on the rocks to the right which just happens to be where the switch is hidden. The gate will open and we can proceed. For a moment, let's return to my path. From my memory, if you fought Sigmund originally and then stayed downstairs, Sirius will congratulate you. He'll say that we're brilliant for staying downstairs because there's only one exit to the house. He'll receive word that Sigmund has a hostage and will simply disappear along with the doctor and his captive. We'll find out how they pulled off this magic trick later. In this path we're going upstairs. The doctor exchanges a few short words with Laura. He knows that as a member of the Elite Four, he doesn't stand a chance against her. For that reason, he paralyzes her Lilligant and using Thunder Shock on her directly. This is what caused her scream. We arrive on the second floor to find that Laura is paralyzed. Sigmund grabs her and disappears. We can speak with Noel, but he and Anna won't have much to say. Though they're concerned, they need to stay hidden until they get the all clear. Return to the first floor and speak with Saphira. She states that Sigmund has no right to take Laura since she's no longer under his custody. She intends to use lethal force to take her back. Saphira instructs Charlotte to stay at the house and takes us along with her. As usual with Saphira, this isn't up for debate. Shelly says that Team Meteor is most likely in Tanzan Mountain given all the mechanical reworks that have been going on down there. Saphira instructs us to meet her in the mountain. Return to the first landing and move to the far right. We'll find her standing before the gate. Saphira is a no nonsense person. She instructs her Dragonite to tear down the metal gate. Enter the area beyond it. Keep moving to the right. You'll find fresh corpses. Or, if you're going down the Ghost141 route, you'll find some guards who have been put to sleep. I had always questioned the fact that we were never given the option to threaten our enemies with our Pokémon. Seeing Saphira kill these two grunts made me realize just how wrong it was. Enter the next room. The platform here will spin us right round, baby, so hop on the pad to be sent left. We'll be fighting on a factory field while we're in this area. Defeat the grunt and move to the next area. The room in here is another puzzle. If you look closely, you'll realize we're being teleported between two rooms. Each time we step on a tile, we're teleported to the other room. Furthermore, when we step on a tile of a specific colour, when we're sent to the next room, we'll be on the same coloured tile, but it'll be in a different location. Here are some pictures to help explain this concept. Let's call the first room that we entered from the left room one and the second room we can enter from the right room 2. The goal is to activate both terminals in both rooms. Follow the numbers (1-8 and the blue arrows) to unlock Terminal A. Follow the letters (A- and the red arrows) to unlock Terminal B. I've added arrows so you know what direction to step in and numbers/letters so you know where you'll teleport to. If this isn't clear enough, let me know in the discussion thread and I'll try to think of another way to explain this. There may be a faster way to get through this puzzle, but this is the first path I found. To get back, follow the order backwards. Once both terminals are activated, access room two by stepping on one of the white squares. Exit the room and you'll fight another grunt. Step onto the pad and it'll cycle counterclockwise, placing us in a new location. Enter the room ahead. Step on this new pad and it'll take us to the left. Enter the room at the bottom and fight the Meteor Dame to claim the information on the PULSE Abra. That's right. Team Meteor has been the cause of the teleportation that has been occurring everywhere. Exit, prepare for a double battle, and enter the room to the left. If you're going down my route, speak to the Laura and Saphira will emerge. She'll inform Laura that she intends to kill Sigmund. Sigmund holds the key for the cell but he's hidden away, so we'll need to distract everyone else while Saphira hacks the gate. If you're going down the Ghost141 route, Saphira will have busted out of the cell on her own. Use the Light Shard to the left to heal up and proceed. Exit and enter the room above. The grunt here will tell us that the Meteor executives have actually lost control of the PULSE Abra. Step on the pad to be sent south. Enter this room, step on the pad to be sent left, and exit southwest. The Meteor Dame in here will let slip the fact that Meteor isn't the cause for the earthquakes which is... troubling. Step on the block to be teleported to a room we've already been in. Exit north x2 and step on the pad to be sent up this time. If you take the blue pad, you'll be teleported directly to the left. If you take the fuschia/hot pink pad, you'll be teleported directly to the right. Take the pad on the right, take the center pad, then take the pad in the next room to be pushed to the right. In this room is a Rare Candy. Take the purple pad to be placed on the right side this time. When you exit north, you'll encounter a grunt. If you enter the room up above, you'll recognize this as the area you just came from. You can fight the grunt here if you'd like, but it's not mandatory. Heal up and prepare for a double battle. Enter the room on the right. Regardless of the path you took Saphira will be here. Speak with her, but not before grabbing the revive at the bottom of the room. If we went down the Ghost141 path, she'll say we shouldn't have come for her since she can bust out on her own. Two Meteor members will enter, so we'll have to buy her time to hack. Once we've defeated them, Saphira will threaten to kill the Meteor duo. They'll abscond, so move left and step on the pad. Up the stairs and to the left is Simon. He'll tell us that Saphira killed a few of the Meteor grunts while they made their way across the lake. Since they were on boats, they couldn't escape or even defend. In total, Saphira killed Tara, the girl who always appeared with Simon, and four other Meteors. Simon is in no mood to fight, so we'll leave him be. Defeat everyone else and activate both terminals before entering the room above. Don't waste your items healing your Pokémon. In here, Saphira will be speaking with Dr. Sigmund. If you went down my route, he asks Saphira to exchange Laura for the other orphans, but she refuses. Alternatively, with Laura next to us, the doctor and Saphira will begin to yell at one another. Saphira is upset at all the horrible things the doctor has done to her and those under his command. The doctor is upset that he is being disrespected. He will begin talking to someone named Lizzy, saying that he mustn't become angry. Sirius enters, but rather than fighting, he tells us to move aside. According to him, a lady named Lin will be here soon. Saphira recognizes the name but isn't sure from where. Apparently Lin is the actual leader of Team Meteor. Everyone listens to her. Everyone. Team Meteor was experimenting with Abra to try and enter a place that's locked up tight. However, Abra refuses to listen to them. Sirius tells ZEL to focus on getting Abra to obey rather than explaining their entire plan to us. Saphira reminds the Meteors that we're here to foil their plans. She steps forward with murderous intent, but Abra teleports her away. ZEL instructs Abra to teleport us away as well, though they still aren't certain where their subjects are sent to. We'll appear in a dark cave. This has a different encounter rate than other places. Tanzan Depths Onix (20%) Alolan Geodude/Geodude (20%) Sandslash (14%) Diglett (10%) Arbok (10%) Alolan Graveler/Graveler (10%) Hippopotas (6%) Dugtrio (5%) Durant (5%) None of the rocks contain any items. None of them. Don't waste your time. Use Flash to gain more vision. There's a mining stone down here, so have at it. We can find Laura in the next cave. She complains about her outfit being dirtied, the horrible stench of the depths, and the apparent acid that's been spilled upon the ground. After briefly counting, she'll notice that there are seven containers instead of her preferred number of eight. Laura: I really hate the number seven. That must seem really strange to you, I'm sorry. Um... how do I explain? For me, it really like, bothers me when there isn't an even number of something. I know it's weird but it's how I've always been. In particular, the number eight has always held special significance for me. To me, it's more relaxing, to see something set up in eight parts. It's sort of perfect symmetry. Does that make sense at all? Charlotte likes to give me a hard time about it. Ahahaha, she'd be laughing at me now... But the reason I hate the number seven... I was reminded by something one of the Meteors said... Laura: They said "Lin was coming," right? I knew a girl named Lin once, back at the orphanage, it was a couple years ago, she was a little girl, just a little younger than Anna, but she was terrifying. She took pleasure in finding out others' secrets and extorting them. Even though she was so young, she always tried to manipulate everyone, and she was good at it. And for me, whenever i finally had eight of something, she would always take one. For instance, i would often write and draw in my notebook, and i had differently-colored pens, but if i ever got 8 pens, she would break one of them. And she would just walk away laughing. I know it seems childish, but in a place like that, you don't get your own possessions very often. And she always had to ruin it. I was always left with seven, and something broken that couldn't be replaced. That's why i hate it. I'm not really sure what happened to that girl Lin. The doctor got really angry at her, after she pulled a trick on him. He took her upstairs, locked us in our cells and after that we never saw her again. Some of the kids say she escaped, others said the doctor killed her. I don't know, but there's no way that girl could be associated with Team Meteor. She would be way too young right? Let's find a way out. I'm sorry for talking so much, I was just thinking. It all seems so strange. At this point the story more or less converges, so purple will no longer represent the Ghost141 route. Laura will not be helping us later on due to having injured herself during the teleportation. Exit up north and use the healing machine to the left. There's another mining stone in here. Exit north. You may have noticed that the earthquakes are getting stronger. Continue through the cave until you encounter a dead end. Saphira will be stuck at the bottom of the chasm here. She's not hurt but it's too narrow for her to fly out. Go back and you'll find a new path. Move to the right down this path until you enter a dead end. We'll explain what's happened to Saphira. Go back and another path will have opened up. Follow it south and speak to Saphira. She'll tell us that the cavern is filled with energy byproduct. It's that green toxin we saw spilling from the barrel earlier. She hypothesizes that whatever's causing this earthquake is angry about all the toxins. Go north and, after making sure you're fully healed up, follow the new path to the right. We'll come face to face with the cause of the earthquakes. Pokémon Gargantuan Field: Rocky Field Steelix (Level 75) Ability: Sheer Force Item: Sitrus Berry Stats: HP 236 / Atk 171 / Def 344 / SpA 113 / SpD 155 / Spe 89 Earthquake, Stone Edge, Crunch, Iron Head Having difficulty? Steelix is Steel/Ground. She's weak to Fighting, Ground, Fire, and Water attacks but immune to Poison and Electric moves. The only other types she doesn't resist are Ghost, Grass, Ice, and Dark. She's extremely slow due to her size, so you should be able to get the first few hits in. Expect all her attacks to one-hit K.O. you, though. Her defense is insane, so Special attacks are definitely the way to go. Use any of the Pokémon we used against Garchomp if you'd like. I was able to take her down with Benjamin (Blastoise), Bahamut (Garchomp), and Amaterasu (Houndoom). Additionally, this field has some new bonuses we haven't seen before. If a Pokémon misses a Physical attack, they'll lose an eighth of their total health. Use this to your advantage by decreasing Steelix's accuracy or hiding from her somehow. Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Mercy (Meowstic), Max (Magneton), Sans (Toxicroak) Saphira will jump on Steelix's head when she drops down and takes control. Using Steelix, we'll ride back up to the Meteor base. Saphira intends to have Steelix tunnel through the Meteor base and free Laura. Our job is to deal with the PULSE Abra and escape before Lin appears. Our Pokémon will be healed up, so don't worry about that. If you backtrack through the cave in front of us, you can find a Clever Wing in a rock near the next entrance. Make your way back through the Meteor base. You'll notice that nearly everyone is gone. Apparently Abra still isn't listening to ZEL. Sigmund suggests abandoning the project before Lin arrives and ZEL agrees. They suggest we destroy the machine so that the residents of Spinel Town can have some peace from the constant teleportation. Meteor Admin ZEL Field: Factory Field PULSE Abra *Shiny* (Level 75) Ability: Magic Guard Item: --- Stats: HP 161 / Atk 66 / Def 216 / SpA 369 / SpD 276 / Spe 254 Hyper Beam, Hyper Beam, Hyper Beam, Dark Pulse Having difficulty? PULSE Abra is a Psychic/Steel type. He's weak to Fire, Ground, Ghost, and Dark attacks but immune to Poison moves. As Paperblade informed me, he has three instances of Hyper Beam, so PP stalling is not an option. His defense is lower than his special defense, so Physical attacks are the way to go. He's fast, too, so use someone who's resistant to Normal and Dark moves if possible. Fortunately, he has to recharge after each Hyper Beam. I took that opportunity to attack using Bahamut's Dig and Amaterasu's Fire Fang. Using Dig when Abra was recharging meant it would miss its next Hyper Beam. ZEL will tell us anything still infused with Abra's psychic energy may move about, but everything else should remain where it is. Sirius will emerge to tell us that Lin is here. Worried about what Lin will do if she realizes there's an enemy here, Sirius will tell us to act as though we're a new Meteor recruit. Lin will appear and demand a report. Sirius had tested Abra's potential to teleport Team Meteor into the ruins but decided that Abra was too uncontrollable to be of any use. As such, he terminated the project. At least, that's what he'll tell Lin. He'll introduce us as a Meteor recruit who has been helping with the PULSE project, but Lin knows he's lying. Sigmund will introduce himself and Sirius will state that with his help, Team Meteor has been able to claim two of the four keys they need. Sigmund also feels that he's met Lin before, but she denies this. Sirius continues with his report, stating that Solaris is closing in on the Sapphire key and a man named Elias is moving for the Emerald one. A grunt will appear to report that a giant Steelix has breached the holding cells. Lin then exits to deal with it. She has her Hydreigon attack the Steelix, felling it in a single swoop. Sirius instructs us to run. Run. Return to the house and speak to Anna. Noel will state that, having fell off Steelix from the peak of Tanzan Mountain, Saphira is probably dead. Shelly decides that now is a good time to ask the orphan where their parents are... With that awkward silence, we're told the story of Reborn. There once was an ancient city which was built around a meteorite crash site. The temple that housed the meteorite was sealed by four keys, Ruby, Sapphire, Emerald, and Amethyst. The city fell into ruin, but Shelly suspects that Team Meteor is gathering keys to open the temple. Charlotte and Laura remember that they have a Sapphire Bracelet, but Charlotte lost it in the fire that killed their parents. Charlotte will leave when Laura mentions it might have been the younger sister's fault. While they're gone, Anna suggests that we battle Noel. Shelly will be our referee. Prodigy Noel Hyper Potion x3 Field: Grassy Terrain Porygon-Z (Level 51) Ability: Download Item: Petaya Berry Stats: HP 172 / Atk 99 / Def 101 / SpA 167 / SpD 106 / Spe 133 Discharge, Psychic, Hidden Power (Fire), Tri Attack Bewear (Level 52) Ability: Fluffy Item: Muscle Band Stats: HP 212 / Atk 176 / Def 113 / SpA 78 / SpD 92 / Spe 92 Hammer Arm, Thunder Punch, Stomping Tantrum, Ice Punch Girafarig (Level 52) Ability: Sap Sipper Item: Twisted Spoon Stats: HP 160 / Atk 101 / Def 98 / SpA 124 / SpD 98 / Spe 129 Psychic, Thunderbolt, Hidden Power (Fire), Thunder Wave Swellow (Level 52) Ability: Guts Item: Flame Orb Stats: HP 146 / Atk 115 / Def 89 / SpA 105 / SpD 79 / Spe 127 U-Turn, Brave Bird, Steel Wing, Facade Cinccino (Level 52) Ability: Skill Link Item: King's Rock Stats: HP 165 / Atk 141 / Def 92 / SpA 88 / SpD 92 / Spe 150 Tail Slap, Rock Blast, Bullet Seed, Hidden Power (Fire) Clefable (Level 53) Ability: Magic Guard Item: Elemental Seed (+1 Defense & applies Ingrain) Stats: HP 179 / Atk 84 / Def 91 / SpA 121 / SpD 126 / Spe 83 Moonblast, Hidden Power (Ground), Cosmic Power, Soft-Bolied Having difficulty? Noel's entire team is immune to Ghost moves except Clefable. Porygon-Z is a Normal-type. He's weak to Fighting attacks. Bewear is Normal/Fighting. He's weak to Fighting, Flying, Psychic, & Fairy attacks. Girafarig is Normal/Psychic. He's weak to Bug and Dark attacks. Swellow is Normal/Flying. He's weak to Rock, Electric, and Ice attacks while being immune to Ground moves. Cinccino is a Normal-type. He's weak to Fighting attacks. Clefable is a Fairy-type. He's weak to Poison and Steel attacks but immune to Dragon moves. Noel shouldn't be too difficult. I was able to defeat him on my first attempt. His Pokémon aren't boosted by the field and they don't have anything special about them aside from his Clefable, so it's a regular Pokémon battle. Weather such as hail will negate the heal from the Grassy Terrain, so keep that in mind. If you defeat Noel on a Burning Field, Anna will comment about it. After congratulating us, she'll say "Although isn't it a little insensitive to win by starting a fire? I mean..." We'll be presented with the Standard Badge. With it, Pokémon level 60 and below will obey us. Noel will then reward us with TM10 Hidden Power. Laura will return and explain that one night, Charlotte was playing with her Vulpix. Something happened and a fire spread quickly on the grassy terrain. The sisters survived but the parents weren't so fortunate. With the battle completed, everyone will enter the house. We're done with this chapter. Before I finish, I'd like to state that I'll be making a change in my team. In Episode 16, we would have been able to get a Ralts by now. However, in Episode 17 this was changed. After looking it up, you won't be able to get a Ralts for several hours. I believe it's after the 12th badge that you'll be able to receive it. I'm not interested in waiting that long, so I'll be transferring it over from one of my previous saves. Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Garchomp), Amaterasu (Houndoom), Bartholomew (Blastoise), Raz (Ralts), Mercy (Meowstic), Max (Magneton)
  20. Chapter 8 Serra's Gym Section start date: March 11, 2018 Section post date: March 23, 2018 Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Paperblade, Friz, Hallowilicious Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Gabite), Amaterasu (Houndoom), Bartholomew (Blastoise), Mercy (Meowstic), Max (Magneton), Sans (Toxicroak) Before we begin, allow me to provide a brief update. I've performed a bit of "housecleaning" so to speak. All previous parts of the guide (now called chapters) are updated to match the current format. That means all Pokémon we battle now have links for their moves, abilities, and items. Note that this doesn't include event Pokémon that must be battled in order to be captured (examples being Squirtle and Tropius). Adding links for battle information makes it easier for you to research things you aren't informed of, but it's time consuming. By my estimations, adding links adds about an hour to each chapter of the guide. When done all at once, this won't make a difference as to when I post the guides, but split across multiple days as is the usual custom, this can extend how long it takes to write each chapter. Since the website is no longer saving my answers before I submit them, I'll have to save them in a different document and upload them here. The problem with that is that gifs and pictures don't transport correctly, so I'll have to remember to re-upload them all once I'm ready to submit the next section of the guide. I fully expect to miss some gifs and pictures along the way, so feel free to alert me if I do. This also means that if I mistakenly click away from the guide in the middle of editing, I'll lose any information that I haven't already transferred. This has already happened once, but luckily I transfer information just about every other sentence. Aside from all that, the format should be saved properly. You may have noticed that this portion of the guide took over a week to complete, thus making it the longest amount of time I've taken to write a chapter to date. The semester is amping up and I have a lot of projects and exams to complete. I will not sacrifice grades in order to get this guide out quickly, but I will still be working on it. It may take me longer than usual, so I ask for your patience. With that said, let's begin. In my exhaustion I forgot to mention the items we can get now that we have Strength, so we'll begin by getting more items. As a reminder, don't forget that you can buy TM48 Round from the Obsidia Department Store 4th floor for 9000 Poké. Go to Citrine Mountain, making sure to remember that there are three new trainers to battle on Opal Bridge. From the entrance, go south, east, south, then east. Slide across the ice and push the Strength boulder out of the way. Because we're on ice, we won't be able to immediately go left and right, so head back to the entrance but don't exit. From here, go south x2, west, south, east, south, east, north, west, and north. Slide across the ice and follow the now linear path in order to grab TM32 Double Team. Exit the cave. Using a Pokémon that had the ability Pickup, I managed to get a Blast Powder. I returned to the spot where we fought Mr. Biggles and discovered that the TM hidden behind the mining stone was, in fact, not hidden at all. Stepping down a bit will allow you to pick up TM09 Venoshock. The item to the right, however, is stuck behind the rock, so I used the Blast Powder on that instead. The item is a Dawn Stone. Go to Apophyll Cave. Remember that this is the cave in the northwest area rather than the mountain at the southwest. On the second floor is a Strength boulder at the bottom left. Push the stone south and mine the mining stone up above. Go below and ascend the ladder. Up here is TM41 Torment and a Dragon Memory. This item is meant for Silvally, the evolved form of Type: Null. Go to Pyrous Mountain. Proceed to the right and descend the ladder. Move all the way to the right and push the boulder out of the way. Grab TM59 Brutal Swing. Go up a few floors until you find another Strength boulder. Push this into the hole and jump down after it. A Tepig will be on the other side. Talking to it will scare it away. Return to the bottom floor and move the Strength boulder we previously moved. Talk to Tepig and it'll run again. Go up to the peak of the volcano to find it again. Tired of running, it'll attack us. Tepig (Level 15) Odor Sleuth, Defense Curl, Flame Charge, Egg Move There's another Pokémon we can get now that we're stronger. Take the Glameow we received in Chapter 2 out of the box and show it to the same girl who gave us a Soothe Bell. If you've forgotten, the store is in the first building you see when entering Obsidia Ward from the Opal Bridge. She'll realize what a brilliant move in advertisement it was for the opposing salon to give us a Glameow and will want to do the same. We'll need to battle a Pokémon so that she can snap pictures of the battle. Tsareena (Level 45) Ability: Queenly Majesty Item: --- Stats: HP 140 / Atk 147 / Def 114 / SpA 63 / SpD 114 / Spe 90 Trop Kick, Play Rough, Synthesis, Aromatherapy She'll make due with the pictures she took. As a thank you, she'll give us a Bounsweet. Bounsweet (Level 5) Splash, Play Nice, (Play Rough and/or Synthesis) We're done with sidequests, so go to the Underground Railnet (Peridot Access). Cain will meet us and explain that he ran away because his mother couldn't accept what he is: a Pretty Boy. He'll explain that his experiences out in the wild are why he wants to protect Heather. Find your way to the area where the kids were kidnapped and enter. The rock to the top left contains a Great Ball. The path to the right is locked so follow Cain to the top left and exit. You'll find yourself in an area of Obsidia that was inaccessible before. The rock at the top right contains a Link Stone. Enter the building to find Cain. This building is the Yureyu Headquarters. It was destroyed in an earthquake a few years ago. Cain will team up with us. Here are the potential things he'll say when teamed up; Cain: We've gotta find them! Who knows what Dr. Geezer is gonna do. Cain: S-senpai... I'm kidding, okay? Haha, don't look at me like that. Cain: Something's really strange here. Cain: Come with me, the time is right, there's no better team. Arm in arm, we'll win this fight; it's always been our dream ~ Cain: *If you try to leave* Heyy, are you really gonna take off at a time like this? I'll just hang here, I guess. Cain: *Upon your return* Heyyyyy. Ready to go? I think we've kept them waiting long enough as is. Make your way to the third floor and you'll find Team Meteor there. We'll be fighting in a Short-circuit Field. As usual in partner sections, our partner will keep our team fully healed. Team Meteor will suggest that they were the ones who actually destroyed the Yureyu HQ. That doesn't matter anymore. Activate the terminal and go through the area that was previously blocked by a gate. Up on the fourth floor we'll find that Team Meteor is using Shelly as a hostage. They're holding a knife to her throat and will threaten to end her if we try to stop them. There's nothing we can do for her, so do as Team Meteor says and move on. On the fifth floor we'll find Charlotte. She's made friends with her captors. Their names are Simon and Tara, and we've defeated them before. They can't let Charlotte go unless we defeat them again, so do so. Now that they've been defeated, the duo will explain why they're working for Team Meteor. The terrorist organization plans to erase the world and create a new one. For that reason, all the wrongs that they've committed don't matter in their eyes since everything will be wiped clean regardless. Charlotte understands their reasoning but still decides to leave. Once she hears that Shelly is being used as a hostage, she'll go to deal with the grunts below, so follow her to the fourth floor. Charlotte will express her apathy over the potential death of Shelly. She's only really here to activate the terminal so that we can proceed onto the fifth floor. Once she activates the terminal, she grabs Shelly and leaps backwards before unleashing us onto the Meteor grunts Coleman and Mary. I only put their names here because I'd like to see if they show up later in the story. Charlotte will explain that she respects Shelly for helping her escape the orphanage and doesn't actually want her dead. She said what she had to in order to get Shelly out. Now that the grunts have been defeated, they'll leave. We can't do anything to the grunts, so follow them up to the sixth floor. We'll find Noel locked in a cage. Team Meteor will explain that they infiltrated Yureyu HQ over many years and brought them down from the inside. This threw Reborn into chaos, but the city rebuilt. They had planned on doing the same thing to Julia's Power Plant Gym, but we foiled their plans. Defeat the Meteor admins and Noel will inform us that everyone else is upstairs. Anna's Amethyst Pendant was taken from her as well. Enter the seventh floor. Here we find Sigmund. He explains that Sirius simply wanted Heather's Ruby Ring and also kept her here for additional questioning. He also states that Heather isn't talking simply because she no longer wants to, not because she can't. We're then given the choice to fight Sigmund. Sigmund: Are you sure fighting is what you wish to do? >Yes Sigmund: So be it. *battle ensues* Dr. Sigmund Connal Hyper Potion x2 Field: Short-circuit Field Musharna (Level 43) Ability: Telepathy Item: Amplified Rock Stats: HP 166 / Atk 58 / Def 91 / SpA 121 / SpD 100 / Spe 43 Psyshock, Dazzling Gleam, Moonlight, Psychic Terrain Drampa (Level 43) Ability: Berserk Item: --- Stats: HP 134 / Atk 63 / Def 92 / SpA 148 / SpD 97 / Spe 50 Thunderbolt, Dragon Pulse, Nature Power (Discharge), Hyper Voice Alolan Raichu (Level 44) Ability: Surge Surfer Item: --- Stats: HP 122 / Atk 85 / Def 64 / SpA 114 / SpD 95 / Spe 117 Volt Switch, Psychic, Thunderbolt, Nasty Plot Hypno (Level 44) Ability: Insomnia Item: Wide Lens Stats: HP 145 / Atk 77 / Def 83 / SpA 94 / SpD 123 / Spe 81 Psychic, Dazzling Gleam, Nasty Plot, Hypnosis Rotom [Default Form] (Level 44) Ability: Levitate Item: --- Stats: HP 114 / Atk 58 / Def 88 / SpA 104 / SpD 88 / Spe 11 Discharge, Ominous Wind, Double Team, Confuse Ray Electivire (Level 45) Ability: Motor Drive Item: --- Stats: HP 143 / Atk 150 / Def 86 / SpA 99 / SpD 102 / Spe 111 Thunder Punch, Fire Punch, Ice Punch, Meditate Having difficulty? Musharna is a Psychic Pokémon. He's weak to Bug, Ghost, and Dark attacks. Drampa is a Normal/Dragon Pokémon. He's weak to Fighting, Ice, Dragon, and Fairy attacks but immune to Ghost moves. Alolan Raichu is an Electric/Psychic Pokémon. She's weak to Ground attacks. Hypno is a Psychic Pokémon. He's weak to Bug, Ghost, and Dark attacks. Rotom is an Electric/Ghost Pokémon. It's weak to Ghost and Dark attacks but immune to Normal, Fighting, and Ground moves. Electivire is an Electric Pokémon. He's weak to Ground attacks. Sigmund: *After battle* Just as well. I'm sure we'll settle this shortly. *heads upstairs* Cain: Heather, are you okay? Heather: ... Cain: Bleh, she still won't speak. What's wrong... *Enter the eighth floor* Sirius: Is that so, Doctor? Anna: <player>! Cain! Sirius: So you failed to defend your patients, and now you expect me to bail you out? Sigmund: I was simply informing you. Sirius: Doctor, it was your goal to keep the children captive-- not mine. All I sought was to obtain a certain artifact. Sigmund: Had you not said-- Sirius: Of course, I hadn't expected to find two of them. Strange, isn't it? We needed only ensnare Ruby, and we caught Amethyst, too. Anna: That's my pendant! Give it back, please! It's the only thing I have left of my father... Sirius: Your father gave this to you? He always was a fool. Anna: You knew my dad?! Sirius: Heh. I have what I wanted. I'll be leaving now. Doctor? Sigmund: Right. *both disappear* >No Sigmund: Just as well. Then I won't stop you from proceeding onwards. I may have invested myself in this "Team Meteor" but I have no regard for their malevolent actions. Yet, I do find myself bound to their service for a different reason entirely-- strictly a matter of my personal curiosity. There's a name I hear thrown about among their officers. It's a name I used to know, but cannot possibly be... Ahem. Pardon, I was speaking too much. This time, only, I will turn away. *If spoken to again* Sigmund: I haven't the mind to contest a battle currently. I am too enveloped in my theory, impossible as it may be. Do not expect the same favour in the future. *Enter the eighth floor* Sirius: Strange, isn't it? We needed only ensnare Ruby, and we caught Amethyst, too. Anna: That's my pendant! Give it back, please! It's the only thing I have left of my father... Sirius: Your father gave this to you? He always was a fool. Anna: You knew my dad?! Sirius: Heh. Cain: Heyy buddy, I think you should give the girl her stuff back~ Anna: Cain! <player>! Sirius: Did the Doctor fail to detain you? Old fool... Well, I suppose that task is left to me alone, then. This Amethyst Pendant and the other girl's Ruby Ring... Do you have any inkling of their power? I will NOT relinquish such items for mere sentimentalities. You want them? See if you can claim them. Meteor Admin Sirius Hyper Potions x2 Field: Short-circuit Field Minior (Level 45) Ability: Shields Down Item: --- Stats (Meteor Form): HP 125 / Atk 67 / Def 111 / SpA 82 / SpD 111 / Spe 75 Stats (Exposed Form): HP 125 / Atk 99 / Def 75 / SpA 122 / SpD 75 / Spe 129 Charge Beam, Dazzling Gleam, Power Gem, Shell Smash Tyrantrum (Level 46) Ability: Strong Jaw Item: --- Stats: HP 153 / Atk 150 / Def 136 / SpA 81 / SpD 80 / Spe 91 Rock Slide, Crunch, Dragon Claw, Dragon Dance Toucannon (Level 46) Ability: Skill Link Item: --- Stats: HP 151 / Atk 150 / Def 95 / SpA 85 / SpD 95 / Spe 81 Beak Blast, Rock Blast, Tailwind, Roost Golisopod (Level 47) Ability: Emergency Exit Item: --- Stats: HP 149 / Atk 158 / Def 158 / SpA 74 / SpD 111 / Spe 64 First Impression, Liquidation, Sucker Punch, Aqua Jet Seviper (Level 47) Ability: Shed Skin Item: Leftovers Stats: HP 148 / Atk 121 / Def 83 / SpA 108 / SpD 92 / Spe 88 Night Slash, Poison Jab, Aqua Tail, Rest Chandelure (Level 48) Ability: Infiltrator Item: Synthetic Seed (+1 SpD and applies Magnet Rise) Stats: HP 139 / Atk 72 / Def 114 / SpA 167 / SpD 114 / Spe 115 Heat Wave, Energy Ball, Psychic, Shadow Ball Having difficulty? Minior is a Rock/Flying Pokémon. It's weak to Rock, Steel, Water, Electric, and Ice attacks but immune to Ground moves. Tyrantrum is a Rock/Dragon Pokémon. He's weak to Fighting, Ground, Steel, Ice, Dragon, and Fairy attacks. Toucannon is a Normal/Flying Pokémon. He's weak to Rock, Electric, and Ice attacks but immune to Ground and Ghost moves. Golisopod a Bug/Water Pokémon. He's weak to Flying, Rock, and Electric moves. Seviper is a Poison Pokémon. He's weak to Ground and Psychic attacks. Chandelure is a Ghost/Fire Pokémon. It's weak to Ground, Rock, Ghost, Water, and Dark attacks but immune to Normal and Fighting moves. Sirius: Well, I'm through with these games. I have what I wanted. I'll be leaving now. *exits* For the sake of this guide, we will be fighting Sigmund. While I don't like her attitude, I wouldn't want to leave Heather behind. Whether this affects later developments in the story is currently unknown. Furthermore, who you fight here will determine who you fight in about an hour or two. If you fight Sirius, you'll face Sigmund with a slightly stronger team and vice versa. Grab the Railnet Key and return to the underground area. Use the Railnet Key to unlock the door. The plan is to head to Charlotte's sister's house. Anna will announce that Nostra isn't feeling well although in actuality it's her who's pale. Despite this, the group moves on. Continue to the right. The Pokémon in this section are much the same as previous sections, and everyone we can catch in here can be caught elsewhere. However, I'll go ahead and list the available Pokémon. Underground Railnet Noibat (40%) Klink (25%) Geodude (10%) Graveler (10%) Mawile (9%) Skorupi (4%) Drapion (1%) Klang (1%) The walls in here are cracked and can be broken if a Pokémon uses Rock Smash on them. The sections behind require Flash to see properly, but they're generally pretty manageable without it. The wall at the top right contains a House Key. You may have noticed a girl wandering around the Onyx Ward who I didn't mention in Chapter 3. She's locked out of her house and can't find her key. Well, we just found it. The key probably fell down here when the vines were destroying the Obsidia Ward. The girl is the Move Relearner, and she'll give us a free lesson for finding her key. In the center of the second row, we can find an Iron Ball behind a cracked segment. On the left side of the fourth row, we can find a Corrupted Pokéball. Do not sell or throw away this item. Keep it and we'll get a powerful ally in the future. If you enter the fifth row, you can break a wall on the right side and get TM83 Infestation. Talk to Shelly and she'll explain the railnet system. The gate will only open if there's a train connected to the track that leads to it. That means we'll have to solve a puzzle game with this entire location. To begin, locate the train at the bottom left corner of the map. The puzzle isn't too difficult since you can immediately see all the changes, but I'll go ahead and give the solution regardless. I'll refer to this area by rows and columns as I've already begun to do. There are six rows (mentally marked 1-6 from top to bottom) and four columns (mentally labelled from left to right). The train is near row 6 column 2. Here's the switch flipping order. 1. Row 6 Column 2. Track becomes vertical. 2. Row 5 Column 2 twice. Track curves to the right. 3. Row 5 Column 3. Track curves upwards. 4. Row 3 Column 3. Track curves to the left. 5. Row 3 Column 1. Track becomes horizontal. Enter the newly opened gate to the left. This area is narrow enough that we don't have to worry about not having Flash. At the top is a wall that can be broken through. In here is an Ability Capsule. At the top right is a rock that can be smashed. Behind it is a man who was pulled down here by the vines during the chaos in the Obsidia Ward. He'll leave the cave. You can find him in the PokéCenter in Obsidia. He'll reward us with an Obsidia Department Sticker (5/9). Find your way to the bottom left of the area and descend the stairs here. Continue south than take the stairs to the left. To the left is a Dusk Stone. Up above this is a wall that can be broken. Inside is information for the field Cave. Exit, head south a bit, and move to the upper right area. Break the wall here to find HM08 Flash. How ironic that it would be found in a dim cave. We already have the badge for this HM (we got it from Shade), so use Flash and exit the area. You'll discover that the area is full of Arons. Return to the center and interact with the steel pole. You'll need a Pokémon that knows Headbutt to shake the pole. Remember that the Castform we received back in the day knows Headbutt. An Aron will drop from above. *Aron (Level 35) Rock Slide, Take Down, Metal Sound, Iron Tail *At the time of this posting it is uncertain if the Arons are all the same level and have the same moveset With Flash, we're now able to revisit old locations that we couldn't properly see in the past. This includes the Beryl Cave which we've already fully explored and the location where we got Squirtle and Spiritomb. I said we'd go back and count all the mining stones there once we got Flash, we still don't have a steady supply of Blast Powders. Let's put off our revisit until then. 6. Row 5 Column 3 twice. Track is now horizontal. 7. Row 4 Column 4. Track curves left. 8. Row 4 Column 2. Track curves upwards. 9. Row 3 Column 2. Track becomes vertical. 10. Row 1 Column 2. Track curves right. 11. Row 2 Column 4. Track becomes vertical. 12. Row 3 Column 4. Track curves right. Continue to the right. Heather will summon her Salamance and immediately fly off, and Cain will rush after her. Everyone will walk up north, so follow them into the mountain. Tanzan Mountain Field: Cave Noibat (20%) Geodude/Alolan Geodude (20%) Onix (20%) Sandshrew (20%) Kecleon (14%) Sandile (6%) To the left is a Lunatone or a Solrock. Whatever you didn't find under the Grand Stairway will appear here. It will attack us for a PokéSnax. Lunatone (Level 40) Cosmic Power, Psychic, Heal Block, Stone Edge Go up north and Charlotte will begin speaking. Apparently the steel beams are a new addition to the mountain. You'll also notice that this portion of the region will continually shake as we travel. The stone at the bottom right contains a Hyper Potion. Step up onto the first large area. The tunnels to the left and right are currently blocked off, so we can't progress down that way. There's a rock to the right that contains a Revive, however. Move up to the next large clearing and go to the right to receive an Elixir. The path to the top right and the one at the mid left both have mining stones. The path at the top middle contains an Ultra Ball in the rock. Talk to Charlotte and she'll tell us a bit about the area we're about to enter. Talking to her appears to be optional since you can exit the mountain past her still and the story still continues. Tanzan Cove Field: Grassy Terrain Morning Cutiefly (20%) Ducklett (20%) Poliwag (15%) Audino (15%) Ledian (14%) Oricorio [Fire] (10%) Ribombee (5%) Poliwhirl (1%) Day Cutiefly (20%) Oricorio [Fire] (20%) Togedemaru (10%) Ducklett (10%) Comfey (10%) Ribombee (10%) Audino (9%) Swanna (6%) Dedenne (5%) Evening Dedenne (25%) Cutiefly (20%) Togedemaru (10%) Paras (10%) Comfey (10%) Ribombee (10%) Oricorio [Fire] (5%) Audino (5%) Ariados (4%) Parasect (1%) Fishing (Old Rod) Goldeen (70%) Seaking (30%) Don't go back through the mountain to heal. We're coming close to a healing spot now. The grassy terrain will also heal any grounded Pokémon, and some wild Pokémon like Audino and Comfey may heal you in combat. As a reminder, if you've been keeping your game muted, don't forget to unmute in new areas to hear the new background song and battle theme. The path here is "linear" in a sense, so continue until you see Charlotte and talk to her. Again, speaking to her is optional. She'll state that her sister, Laura, has been planting the flowers in groups of eight. Check one of the flower pots (not the planters) by the house to receive a second Rose Incense. There's also a Heart Scale hidden in one of the blue and yellow flowers. You can find it in the ring just southeast of the house. The website is being wonky and won't letme upload pictures, unfortunately. Enter the house and Charlotte will introduce us to Laura. Charlotte explains the situation to Laura and she takes Anna and Nostra upstairs to rest. Charlotte explains that Laura was once a captive of the orphanage but turned 18 recently and was released. In her spare time, she redocrated her parent's house. Again. Shelly will ask what happened to their parents and Charlotte will snap that it doesn't matter. Now that we're safe, we need to find medicine for Anna Nostra. There's none here, but there's a PokéMart in Spinel Town that sells some. Charlotte orders us to go get some, but Laura suggests we rest first. Follow her upstairs, making use of the PC and bed as needed. Once healed up, backtrack all the way to the railroad tracks and follow them east into the forest. Chrysolia Forest Field: Forest Morning Spinda (21%) Pikipek (20%) Ledian (14%) Deerling (10%) Togedemaru (10%) Furfrou (10%) Farfaetch'd (5%) Audino (5%) Minccino (4%) Toucannon (1%) Day Spinda (25%) Pikipek (20%) Trumbeak (10%) Deerling (10%) Togedemaru (10%) Furfrou (10%) Farfetch'd (5%) Audino (5%) Miccino (4%) Toucannon (1%) Evening Furfrou (20%) Pikipek (20%) Trumbeak (10%) Togedemaru (10%) Paras (10%) Spinda (10%) Volbeat (5%) Illumise (5%) Farfetch'd (5%) Audino (5%) Headbutt Taillow (60%) Chatot (30%) Pineco (10%) The forest is a maze that changes depending on where we go. If your sound is on, you can hear the trees moving. Move all the way right and step on the wooden plank on the ground. It will disappear. Head north, all the way left (if you battle the ranger, you know you've gone the right way), and step on the curved metal rod on the ground. Head left as if you're about to leave the forest and you'll witness a tree disappearing. Head south then east. Step on the wooden plank on the ground and it'll disappear. Head north (if you battle the rich man, you'll know you've gone the right way) until you see the ranger we fought then head east. Move south and the forest will change. Move west, north, and east all the way. Head east and you'll see a rock disappear. Move south and west until you hear something disappear again. Head to the south east and run into the tree. It'll disappear. Continue down the linear path and enter the Mysidia Railcave. Mysidia Railcave Field: Cave Kecleon (29%) Alolan Graveler/Graveler (20%) Noibat (20%) Sandshrew (10%) Onix (10%) Smeargle (6%) Swinub (5%) This puzzle is much simpler than the forest one. We have to head towards the area that doesn't have train tracks leading towards it. I don't know if it changes for each different save, but I'll guide you assuming you have the same path as me. Head north, east x2, north, west, north, east, south, east, and north. You should find yourself in a room with a Pokéball and a book. The book is a Captain's Log. Apparently there was a man trapped in this same cave. On his journey he found a stone door but was unable to open it. It was most likely the same type of door we saw under the Grand Stairway. He realizes that he's dying and asks us to apologize to his girl, Snow, and to take care of the Pokémon he had planned to give her. He reveals his name to be Captain Florence on the last page. Grab the Pokéball and you'll see that it's an Eevee. Eevee (Level 5) Tackle, Tail Whip, Sand Attack, Egg Move Exit and re-enter, this time entering the door that has a rock closest to it. For me, that means heading west x2, north, west, north, east, north, west, south, and west. There's 2 mining stones, information about a Psychic Terrain, and TM100 Confide. The rock to the left contains an Ability Capsule. Now that we're done here, exit the cave and continue to the left. At the split, take the bottom left path then head up and to the right. You won't hear it, but the tree has disappeared. Head north and then to the right between two trees. They're right by the small mountain. You'll know you've gone the right way if you battle Lady Aurelia. If you exit south, you'll find an Elemental Seed in the bush to your left and an Ill-fated Doll at the bottom. Remember that you can use this to get more Pokémon from the totem pole by the Beryl Cave. In this part of the forest are the same Pokémon with the addition of a Weepinbell and Gloom. You can also evolve Eevee into a Leafon by this rock. Head back north and continue north past the lady. The bush there has an Ability Capsule. Head back to the mountain and continue north and to the left this time. Go south and east and a tree by the mountain will disappear. Head north and exit the forest. Spinel Town There's nowhere for us to find Pokémon here, but there are a few side quests that can be done. The man to the right will warn us to leave since the earthquakes and teleporting items is still occurring, but ignore him. In the house to the left is a girl and her Kadabra. As soon as we enter, her furniture disappears. Talk to her and she'll ask us to help find it all. She'll have Kadabra link up with us telepathically so that it can retrieve any items we find using its teleport ability. Here is the list of her items: Bed Cabinet Television Bookshelf x2 Chair x2 Table As you can tell by the colour of this text, we'll be finding it all for her. Head a bit south. Directly across from the man who warned us not to enter is a tree. Walk into it and it'll disappear, revealing a house. Inside here is the bed. Interact with it to teleport it back, then grab the Good Rod nearby. Here is the list of new Pokémon we can now capture with the Good Rod. Peridot Ward Grimer (60%) Muk (20%) Skrelp (20%) Fisherman's House Goldeen (60%) Finneon (20%) Seaking (20%) Coral Ward Grimer (60%) Muk (20%) Skrelp (20%) Aqua Gang Alleyway (Only if you joined Magma) Barboach (80%) Carvanha (20%) Apophyll Beach Grimer (60%) Muk (20%) Skrelp (20%) Azurine Island Grimer (60%) Muk (20%) Skrelp (20%) Tanzan Cove Basculin (60%) Mantyke (20%) Luvdisc (20%) Don't forget that with the Luvdisc, we can trade the girl at Apophyll Academy for her Pokémon. I'll remind you of this in the next section since I myself won't be completing this until then. Enter the PokéMart aaaaaand it's disappeared. Lovely. The girl's television is on top of the roof nearby. Interact with it and Kadabra will teleport it back. Enter the next house you come across and interact with the bottom right table to teleport it back. Step outside and enter the second house. The boy in here will be willing to trade your Shelmet and Karrablast back and for so that you can get them evolved. Trade Shelmet <---> Karrablast <------> Step outside and grab the bookshelf by the house to the right. Enter the building behind this at night and pay the 500 Poké to enter the museum. If you enter the museum at night, there will be Team Meteor Grunts on the first floor. They'll tell us to meet them at Tanzan Mountain and disappear. In the trashcan in the top right is a Luxury Ball. Enter the second floor and you'll find a scientists who can turn fossils into Pokémon. Remember this man in the event you dig up fossils. When you do, give him a fossil, exit the museum, and return with space in your party for a new Pokémon. Head south and step onto a balcony of sorts. Enter the second building and grab the Eevium-Z. We don't have a Z-Ring, so we can't use it. Interact with the cabinet on the right to teleport it back. The machine in the back here will sell ice cream. Buying Vanilla for 400 Poké will give you a Vanillite a seemingly infinite number of times. This is much cheaper than the sweets shop back in Obsidia. Since it's the same Pokémon we caught before, I won't repeat its information. I will, however, put a gif of it for those who scan the guide looking for Pokémon. Vanillite Return to the ground floor and exit the museum. Go to the bottom right and interact with the house to make it disappear. Interact with the chair behind it to teleport it back. On clear days, there will be a girl sitting on a bench. Talking to her and heading south will make her disappear. Proceed northeast and interact with the chair by the gym. The townsfolk will tell us a bit about the upcoming gym. Serra, the gym leader, was a model but became a gym leader once her son was born. Apparently he has a thing with bugs. Anyway, head into the gym and we'll be confronted by said man. He came out to investigate the noise he heard. The PokéMart seems to have teleported onto the house/gym. The gym leader will appear and introduce herself as Serra and her son as Bennett. She'll then invite us inside. Enter the gym and speak to Bennett and Serra repeatedly. Serra will tell us that she's the Ice-type gym leader. Bennett will tell us how pretty a girl named Luna is. According to Serra, Luna appeared one day and claimed that Serra was her mother, though she isn't. Serra adopted her, but it appears Luna's run off once more. At just that moment, the leader of a cult appears. His name is El, and he came looking for his daughter, Luna. Since she's not here, he'll choose to spectate our gym battle instead. Go up the stairs on the right and enter the first room at the top right to receive a Silk Scarf. Enter the room at the bottom right to receive information on a Mirror Arena. We'll be fighting on this field soon. Enter the room at the top left to get TM54 False Swipe. Enter the room at the bottom left and interact with the bookshelf. We've now collected all the girl's missing furniture. Before returning to her, grab the Bug Memory and the Weakness Policy. Return to the girl. Apparently the cabinet we gave her wasn't hers. She found an Exp. Share in it and chooses to give it to us. There are a few more sidequests we can complete, but they require leaving the town. We might as well do them on our way out. Now that everything's taken care of, enter the gym proper. To progress, we need to find what's not matching. The room is reflected perfectly, but there's one thing out of place. Missing will shatter the glass and damage your entire party, and yes, it's possible for you to black out should everyone be too damaged. The chair on the right is facing the wrong direction. Step to the upper right corner of this room and break your way through. If you don't want to fight anyone, you can force your way through like a brute by smashing the walls and healing repeatedly until you find the correct spot. The second room has a flower on the left side by the door that's the wrong. Break the mirror directly in front of it. Before you enter, prepare for a fight. Bennett will ask us to destroy him. Oblige. Lepidopterist Bennett Berry Ice Cream x2 Field: Mirror Arena Larvesta (Level 47) Ability: Flame Body Item: --- Stats: HP 131 / Atk 117 / Def 79 / SpA 66 / SpD 79 / Spe 84 Flame Charge, Bug Bite, Zen Headbutt, Morning Sun Venomoth (Level 48) Ability: Shield Dust Item: --- Stats: HP 148 / Atk 81 / Def 86 / SpA 114 / SpD 100 / Spe 125 Signal Beam, Sleep Powder, Quiver Dance, Baton Pass Vivillon (Level 48) Ability: Compound Eyes Item: Bright Powder Stats: HP 158 / Atk 70 / Def 76 / SpA 125 / SpD 76 / Spe 113 Signal Beam, Draining Kiss, Sleep Powder, Quiver Dance Dustox (Level 49) Ability: Shield Dust Item: Bright Powder Stats: HP 141 / Atk 70 / Def 97 / SpA 85 / SpD 117 / Spe 92 Giga Drain, Signal Beam, Quiver Dance, Moonlight Masquerain (Level 49) Ability: Intimidate Item: Leftovers Stats: HP 151 / Atk 78 / Def 89 / SpA 139 / SpD 109 / Spe 107 Hydro Pump, Signal Beam, Quiver Dance, Roost Butterfree (Level 50) Ability: Compound Eyes Item: Synthetic Seed (+2 Evasion) Stats: HP 144 / Atk 66 / Def 79 / SpA 130 / SpD 109 / Spe 99 Signal Beam, Sleep Powder, Quiver Dance, Giga Drain Having difficulty? As Ame told us, light based moves and beams will have increased effects on this field, so consider using them. Physical moves that miss will shatter the glass and damage your Pokémon by a fourth of their total health. Special moves that miss can bounce back and may potentially hit the intended Pokémon. For this reason, it may be wiser to confront this battle with a team more built towards Special Attack. The strength and critical strike ratio of Pokémon are affected by their evasion/accuracy stat increases. Light Screen will raise your Pokémon's evasion as well as cut all Special damage in half. Anyone holding Bright Powder or Lax Incense have their evasion increased upon being sent out. Magneton dominates this gym due to its Steel-typing that offers resistance and the moves it learns. Flash Cannon has perfect accuracy and increases power by an additional 50%. In the upcoming battle for Serra, Flash Cannon is also super effective against Ice-types. If you set up a Light Screen for it, Magneton can use its super effective STAB move Discharge against half the team and Flash Cannon against the other half. If you get sick of dealing with the field, break the mirrors using Tectonic Rage, Earthquake, Bulldoze, Magnitude, Boomburst, or Hyper Voice. Be wary as this hurts both Pokémon on the field. Larvesta is Bug/Fire. She's 4x more susceptible to Rock attacks and weak to Flying and Water moves. Venomoth is Bug/Poison. She's weak to Flying, Rock, Fire, and Psychic attacks. Dustox is Bug/Poison. She's weak to Flying, Psychic, Rock, and Fire attacks. Vivillon, Masquerain, and Butterfree are Bug/Flying. They're both 4x more susceptible to Rock attacks and weak to Flying, Fire, Electric, and Ice attacks. They're also immune to Ground moves. Though members of his team are weak to Psychic moves, remember that Psychic Pokémon are weak to Bug moves. This in addition to the field amplifying their bug attacks makes Psychic Pokémon a poor choice against his team. especially if they don't one-hit. Impressed by how superbly Bennett lost, El will convince him that it's possible for him to join the Elite Four. The two will leave with newfound respect for one another. If you run around a bit, you'll notice that your reflection disappears when you stand in front of the cabinet on the right. Smash the mirror behind this cabinet and enter the main gym area. Serra will be the first gym leader who will ask you if you're certain you're ready to fight her. Once you're healed, engage her. Beauty Queen Serra Hyper Potion x3 Field: Mirror Arena Glaceon (Level 46) Ability: Snow Cloak Item: Light Clay Stats: HP 128 / Atk 64 / Def 118 / SpA 137 / SpD 114 / Spe 77 Ice Beam, Signal Beam, Aurora Veil, Wish Alolan Ninetales (Level 48) Ability: Snow Warning Item: Icy Rock Stats: HP 143 / Atk 76 / Def 92 / SpA 98 / SpD 127 / Spe 125 Dazzling Gleam, Aurora Beam, Aurora Veil, Nasty Plot Aurorus (Level 47) Ability: Snow Warning Item: Synthetic Seed (+2 Evasion) Stats: HP 198 / Atk 90 / Def 96 / SpA 134 / SpD 115 / Spe 82 Aurora Beam, Nature Power, Stealth Rock, Thunder Wave Alolan Sandslash (Level 46) Ability: Slush Rush Item: --- Stats: HP 145 / Atk 127 / Def 136 / SpA 39 / SpD 83 / Spe 83 Iron Head, Icicle Crash, Brick Break, Swords Dance Jynx (Level 48) Ability: Dry Skin Item: Bright Powder Stats: HP 141 / Atk 65 / Def 59 / SpA 136 / SpD 116 / Spe 127 Ice Beam, Focus Blast, *Psyshock, Aurora Veil Froslass (Level 50) Ability: Snow Cloak Item: Bright Powder Stats: HP 146 / Atk 90 / Def 90 / SpA 132 / SpD 90 / Spe 178 Pain Split, Ice Beam, Shadow Ball, Aurora Veil *Psyshock deals damage based off the attackers Special Attack stat but deals Physical damage, so the defender's Defense is called into question. Having difficulty? Go back and look at all the advice I gave for Bennett since it all applies here as well. Additionally, much of her team is 4x weak to something, so play that against her. Rather than throwing out any Fighting Pokémon, consider Blastoise. It can learn Aurora Sphere as an egg move. This is a Special Fighting attack that never misses. Its Water typing gives it resistance to Ice moves as well. Glaceon is still an Ice-type. She's still weak to Fighting, Rock, Steel, and Fire attacks. Alolan Ninetales is Ice/Fairy. She's 4x more susceptible to Steel attacks and weak to Poison, Rock, and Fire attacks while having immunity to Dragon moves. Aurorus is Rock/Ice. She's 4x more susceptible to Fighting and Steel moves amd is weak to Ground, Rock, Water, and Grass moves. Alolan Sandslash is Ice/Steel. She's 4x more susceptible to Fighting and Fire moves, weak to Ground attacks, and immune to Poison moves. Jynx is Ice/Psychic. She's weak to Rock, Bug, Ghost, Steel, Fire, and Dark attacks. Froslass is Ice/Ghost. She's weak to Rock, Ghost, Steel, Fire, and Dark attacks but immune to Normal and Fighting moves. Finally, here's the team I fought with. I gave Mercy an Amplified Rock and had her use Light Screen. I then attacked with Max. Since Bahamut is extremely weak against this gym, I avoided using her and didn't bother evolving her. Everyone was around level 47. I managed to beat her with only Mercy and Amaterasu going down. Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Gabite), Amaterasu (Houndoom), Bartholomew (Blastoise), Mercy (Meowstic), Max (Magneton), Sans (Toxicroak) Serra will reward us with the Rime Badge. With it, Pokémon level 55 and below will obey us. According to her it'll make our Pokémon faster, but I've looked at two of mine and neither of them had an increase in speed. She'll then give us TM70 Aurora Veil. The ground will shake and she'll step outside to investigate. Unbeknownst to us, El is telling Bennett that he's doing him a massive favour by introducing him to the Elite Four. As such, El expects to be repaid in time. To start, Bennett shares that Luna is most likely at Vanhanen Castle. The PokéMart will teleport away as El mentions that Luna has an Emerald Brooch. Return to the front of the gym and Serra will express her concern that Bennett is leaving to study with the Elite Four. She'll ask us to keep an eye out for him. Though the PokéMart is off the balcony, the door is still locked. With all that said, let's end this portion of the guide.
  21. Chapter 7 Aya's Gym Section start date: March 9, 2018 Section post date: March 11, 2018 Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Paperblade, Lostelle, Nickaboo, Hallowilicious, TheGuyRightThere Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Gabite), Amaterasu (Houndoom), Mercy (Meowstic), Tornado (Sharpedo), Max (Magneton), Sans (Toxicroak) Before Mods Sol (Charizard), Mercy (Meowstic), Asta (Simisage), Texas (Sandslash), Tornado (Sharpedo), North(Magneton) A second section so quickly after the first? It's currently Spring Break for me. I figured I might as well throw out this next part before I get busy again. With all the information I'm adding, it'll take a while for me to be putting out new parts during the semester. That isn't to say that I don't have homework over the break, because I do (¬_¬) Azurine Island Field: Swamp Field Morning Palpitoad (25%) Foongus (20%) Yanma (16%) Gloom (10%) Shellos (10%) Wooper (10%) Quagsire (5%) Amoonguss (4%) Day Palpitoad (25%) Foongus (20%) Gloom (20%) Wooper (10%) Shellos (10%) Shelmet (6%) Quagsire (5%) Amoonguss (4%) Evening Gloom (20%) Foongus (20%) Palpitoad (15%) Zubat (10%) Skorupi (10%) Amoonguss (10%) Quagsire (5%) Golbat (4%) Paras (4%) Parasect (1%) Ariados (1%) Headbutt Pineco (55%) Burmy (30%) Exeggcute (15%) Fishing (Old Rod) Grimer Fishing (Good Rod) Grimer (60%) Muk (20%) Skrelp (20%) Azurine Island is filled with Foongus. They look like items on the ground, but about 95% of the items you'll see are Pokémon. I'll let you know which ones are real. That item to your right is a Potion. The island functions as a sort of maze. At certain sections you'll think there's nowhere to go because the path is so confusing. I'll do my best to guide you. Head south by taking the lily pads. You'll notice something shining in the puddle. It's one of Cain's earring. You don't have to pick it up since its only function is to prove that he's on the island somewhere. There's a Great Ball to the south. If you go to the left, there are some lily pads you can walk across. This is a straightforward path and at the end of it you can find TM88 Sleep Talk. Return to where the Great Ball was. Cut the tree and march east. Chop down this tree as well and pick up the Antidote lying on the ground. Move north and grab the Resist Wing in the bush to the right, then move further north to grab the Tiny Mushroom in the bush up there. If you need to heal or complete other tasks, do so now. You can't go back for a bit after you jump. It'll only take us 7 minutes to get to a healing station, but I felt I should warn you just in case. Jump down the ledge and go north across the lily pads, making sure to grab the Tiny Mushroom inside a rock. If you go between these trees, you can follow the path north and grab the Thunder Stone that's in the rock. Return to the rock that had a Tiny Mushroom. Go all the way down and to the right, cross the lily pads onto the other piece of land, move down, go left across the lily pads (you'll see a green Pokéball, but we can't get it quite yet), defeat the Foongus, go left onto the lily pads, and go all the way down. At the end of this long path, you'll find the extremely exclusive Shiny Stone. If I'm not mistaken, this is the only one in the game. At least, it's the only one I've found before the first 12 gym badges. Use it wisely. If you continue down this path, there will be a location where we can use Rock Climb in the future. Backtrack until you're about to go left on the lily pads towards the green Pokéball. Instead, go south and jump down the ledge. Cut the tree and grab the Swift Wing inside the bush. Follow the lily pads all the way north and grab the information about Swamp Field. Go back and take the lily pads west this time. Go south, east across the lily pads, south, and grab the Tiny Mushroom in the green bush. Go south and west until you hit land once more. The rock here contains a Great Ball. If you go south on more lily pads, there will be a Miracle Seed on the ground. Backtrack and step onto the land. Go northwest, take the lily pads south, and grab the Dusk Ball lying on the ground. Go back and take the lily pads southwest this time. Continue going southwest and grab the Dusk Ball in the bush. Go back and take the lily pads west. A bush to the west contains a Tiny Mushroom. Go all the way west and grab the Magical Seed lying on the ground. Also grab the Purple Shard out of the bush below that. If you go all the way north, you can jump down a ledge and exit the island. You'll have to retrace your steps, though, to continue the story. Go south and follow the now linear path into the house, making sure to take the Tiny Mushroom out of the bush as you do so. The rock closest to the Light Shard has a Green Shard. Prepare for a double battle. Aster and Eclipse greet us. They were ordered to capture Cain since he had escaped his previous capture attempt. Enemy moves, abilities, and items will now have links attached to them so that it's quicker for you to look up moves you don't know. The field we fight on will be included after the enemy's healing items. Team Meteor Grunts Aster & Eclipse Hyper Potion x2 Field: Default Solrock (Level 37) Ability: Levitate Item: --- Stats: HP 125 / Atk 87 / Def 80 / SpA 57 / SpD 65 / Spe 69 Rock Slide, Psywave, Fire Spin, Cosmic Power Lunatone (Level 37) Ability: Levitate Item: --- Stats: HP 125 / Atk 57 / Def 65 / SpA 87 / SpD 80 / Spe 69 Rock Slide, Psywave, Cosmic Power, Hypnosis Passimian (Level 38) Ability: Receiver Item: --- Stats: HP 133 / Atk 115 / Def 82 / SpA 39 / SpD 59 / Spe 74 Double-Edge, Bulldoze, Brick Break, Bulk Up Oranguru (Level 38) Ability: Telepathy Item: --- Stats: HP 125 / Atk 53 / Def 74 / SpA 90 / SpD 97 / Spe 59 Foul Play, Nature Power (Tri-Attack), Reflect, Instruct Lycanroc [Midday] (Level 41) Ability: Sand Rush Item: --- Stats: HP 131 / Atk 118 / Def 77 / SpA 61 / SpD 77 / Spe 126 Fire Fang, Accelerock, Rock Slide, Crush Claw Lycanroc [Midnight] (Level 41) Ability: No Guard Item: --- Stats: HP 139 / Atk 129 / Def 85 / SpA 61 / SpD 85 / Spe 91 Thunder Fang, Rock Slide, Crunch, Swords Dance Having difficulty? There isn't too much info I can give for this fight since these two are more of a mini-boss. Just as with Victoria, Julia, Taka, Corey, Cal, and Kiki, my teams have been able to defeat them on the first attempt, so I haven't needed to research a strategy too much. As usual, here are the type effectiveness match ups. Solrock/Lunatone is a Rock/Psychic Pokémon. It is weak to Bug, Ghost, Steel, Water, Grass, and Dark moves. Make note of which one has higher defense/special defense and which one hits harder with physical/special moves. This might alter what moves you use against them. Passimian is actually a Fighting-type, not a Grass-type. As such it's weak to Psychic, Flying, and Fairy attacks. Its ability makes it so it copies the ability of one of its fallen allies, so keep that in mind. Oranguru is a Normal/Psychic Pokémon. It is weak to Bug and Dark attacks but immune to Ghost moves. The Lycanrocs are Rock Pokémon. They are weak to Fighting, Ground, Steel, Water, and Grass attacks. Aster will mistakenly tell us that Cain is hidden in this house, much to Eclipse's annoyance. Interact with the large metal object on the upper left side. You'll actually be able to see the doorway behind it if you look hard enough. The object will move, revealing the path. Inside this corridor is a machine to heal your Pokémon and to switch them out if you'd like. Keep going forward until you run into Taka. Cain will call out to us in a dramatic fashion, asking for his freedom. Taka will explain that this island was meant for breeding Pokémon and observation, but it's long since been shut down. Team Meteor intends to connect Camerupt to a PULSE machine on top of Pyrous Mountain and cause the volcano to erupt. This will, of course, destroy the academy. Finally, Taka will act on his orders to capture us. Meteor Admin Taka Hyper Potion x2 Field: Factory Field Klefki (Level 42) Ability: Prankster Item: --- Stats: HP 110 / Atk 74 / Def 110 / SpA 83 / SpD 88 / Spe 78 Foul Play, Mirror Shot, Draining Kiss, Spikes Alolan Exeggutor (Level 42) Ability: Harvest Item: Sitrus Berry Stats: HP 142 / Atk 113 / Def 86 / SpA 108 / SpD 78 / Spe 53 Dragon Hammer, Wood Hammer, Nature Power (Tri-Attack), Hypnosis Gligar (Level 43) Ability: Sand Veil Item: --- Stats: HP 124 / Atk 92 / Def 110 / SpA 45 / SpD 76 / Spe 93 U-Turn, Acrobatics, Night Slash, Roost Chatot (Level 45) Ability: Keen Eye Item: Sitrus Berry Stats: HP 144 / Atk 75 / Def 66 / SpA 109 / SpD 64 / Spe 118 Heat Wave, Chatter, Roost, Nasty Plot Having difficulty? Klefki is a Steel/Fairy Pokémon. It is weak to Ground and Fire attacks but immune to Poison and Dragon attacks. Alolan Exeggutor is a Grass/Dragon Pokémon. It is 4x more susceptible to Ice moves and is weak to Flying, Poison, Bug, Dragon, and Fairy attacks. Gligar is a Ground/Flying Pokémon. 4x more susceptible to Ice moves and is weak to Water attacks, but immune to Ground and Electric attacks. Chatot is a Normal/Flying Pokémon. It is weak to Rock, Electric, and Ice moves. Taka will readily admit defeat as usual. He and the rest of Team Meteor will grab the Camerupt and retreat. Releasing Cain results in some quick flirting before he rushes over to Apophyll to stop Team Meteor. Before leaving, grab the PULSE Read-out 6. This will inform you of the Camerupt we're meant to fight. Leave the island and return to Apophyll Beach. Grab whatever Pokémon you have for Event: G. It will commence shortly. There's no need to grind right now since there's a much better opportunity to gain levels coming up. When we move towards the Academy, Victoria will come out and find us. Kiki wants a word with all of us, so go to her room. As an interesting side note, if you try to go directly to the volcano, there's a grunt blocking your way. Not only will they not move, they won't battle us either. There's literally nothing we nor anyone can do to move this person, so go to Kiki's room. Kiki will inform us that if Apophyll is destroyed, Reborn will be damaged as well. Hopefully Cal will be able to slow down Team Meteor long enough for us to reach him. Kiki's illness begins acting up once more, so Victoria will stay with her to make sure she's alright. That means its up to us and Cain to stop the enemy. Follow Cain to the mountain entrance. Cain uses his Nidoking to push the grunt out of the way. Enter the mountain and Victoria will join us since Kiki made her leave. Victoria will keep our team healed, so feel free to grind at this moment. You may leave at any point, though there's no need since Victoria will keep our Pokémon healed. If you attempt to exit, Victoria will have this to say to us. Victoria: You're turning back now, when we have so little time? Whatever it must be important, so I'll wait here for you. But please hurry. *upon returning* You're back?Let's get going, quickly. Cal might need us! Talking to Victoria at this time will offer the following dialogue: Victoria: I've never seen Kiki so weak. She's been like a mother to me... It's painful to even watch. Victoria: Hey, <player>? I'm glad you're with me for this. Victoria: Let's hurry! Victoria: I don't understand. Why does Team Meteor want to chase everyone away? Battle your way to the top floor of the mountain. There's no need to drain the lava once more since we've already done that, and Victoria doesn't say or do anything unique when we enter the lower levels of the volcano. When you exit onto the top, you'll spot the Absol once more. Victoria will even comment on it. Place the Pokémon you have for Event: G in front and give it the Focus Sash. If it's a Carvanha, make sure it knows Destiny Bond. If it's a Murkrow, make sure it has Perish Song (having the ability Prankster will make it so you don't need the Focus Sash). If it's a Golett, make sure it knows Curse. If it's a Budew, make sure it knows Toxic. There are many other Pokémon that can learn all these moves, but you're guaranteed to have found at least one of these Pokémon. Again, I've ordered them from easiest to complete this event to most difficult. If you don't have Carvanha, you'll want to make sure you have a few Revives or a team that have very high defense. Keep walking. I recommend keeping your volume to hear the music. It's not necessary, but nice. Victoria will trigger some death flags, but ignore them. Cal will state that he couldn't handle both Solaris and Taka. As Cain will point out, Camerupt has already been activated. Once it gathers enough energy, it will use Eruption and cause the volcano to explode, destroying all life below. Solaris will order his son, Taka, to deal with Victoria while he deals with us himself. Given how much more powerful he is than us, he'll only use one Pokémon to fight us. If you win this battle, the events of the story will change. For the sake of this guide, I will win. Meteor Leader Solaris Full Restore x3 Field: Super-heated Field Garchomp (Level 75) Ability: Rough Skin Item: Leftovers Stats: HP 286 / Atk 262 / Def 186 / SpA 148 / SpD 171 / Spe 197 Dragon Rush, Earthquake, Fire Fang, Stone Edge Having difficulty? That's because you're supposed to lose. This is a scripted loss, so the story will continue even if you do. This is Event: G, or Event: Garchomp. Garchomp is stronger and faster than anyone we have. It'll most likely one-hit kill anyone you throw out. If you use the Pokémon with their respective moves that I mentioned before, it's possible to defeat Garchomp. If you insist on fighting Garchomp without any of the ones I've recommended, then you should know that the land shark is a Dragon/Ground Pokémon. It's 4x more susceptible to Ice moves and weak to Fairy and Dragon attacks while being immune to Electric moves. If you win: Solaris: So that's how it is. Hmph. There's no point in continuing. Cain: What do you mean, "no point?" It's a battle! Solaris: It's inconsequential. If you lose: Cain: Whoa, <player>... Victoria: Huh? He beat <player>? No way... Kiki came from her room to face the threat. She tells us to stand aside and sends out her Medicham. Knowing that the PULSE machine is more important, she'll instruct her Medicham to destroy it. Solaris will order Cal to stop it. Magmortar will catch the Medicham, thus revealing that Cal is working for Team Meteor. Solaris orders Cal to dispose of the Medicham, and Cal has Magmortar throw it in the lava. This is easily the most brutal thing I've seen in the story. Solaris, having healed his Garchomp, will order it to kill Kiki. As with all our other Pokémon, it's a one-hit kill. Cal is furious at Solaris, but the Meteor boss reminds Cal that she would have died in the volcanic eruption regardless. Cal will announce that he's quitting Team Meteor, just as his brother had warned Solaris that he would. Enraged, Cal will order his Magmortar to kill Camerupt. Disappointed, Solaris will verbally tear at Cal before ordering Taka to retreat. Cal will try to apologize, but it's far too late for that. Victoria will yell at him to leave, and he obeys. Victoria will mourn the loss of Kiki. We're taken back to the academy. Victoria will give us the HM04 Strength as promised, but she cannot give us the badge since Kiki is no longer active as a gym leader. She intends to contact Ame to have the reserve Fighting-type leader step up while she herself leads Apophyll Academy. Cain will try to lighten the mood before we're all reminded that the children still need rescuing. He'll says he'll meet us outside the gate and leaves. If you talk to the students of the academy, you'll see that many of them are aware of Kiki's passing. They offer different quotes, but nothing else. Return to Reborn City and move up from the Coral Ward's entrance in the Obsidia Ward. Talk to Cain. He doesn't like to introduce people to his family after they kicked him out, so he'll battle us once more to try and stop us. Pretty Boy Cain Chocolate Ice Cream x2 Field: Default Alolan Marowak (Level 40) Ability: Lightningrod Item: --- Stats: HP 110 / Atk 89 / Def 105 / SpA 51 / SpD 81 / Spe 53 Flame Wheel, Bonemerang, Shadow Bone, Will-O-Wisp Meowstic *Shiny* (Level 41) Ability: Competitive Item: --- Stats: HP 123 / Atk 50 / Def 79 / SpA 85 / SpD 83 / Spe 112 Charge Beam, Psychic, Shadow Ball, Light Screen Alolan Muk (Level 41) Ability: Poison Touch Item: --- Stats: HP 147 / Atk 111 / Def 76 / SpA 68 / SpD 97 / Spe 50 Knock Off, Gunk Shot, Minimize, Disable Primarina (Level 42) Ability: Torrent Item: Zoom Lens Stats: HP 133 / Atk 72 / Def 81 / SpA 137 / SpD 117 / Spe 70 Disarming Voice, Sparkling Aria, Hyper Voice, Sing Nidoking (Level 43) Ability: Sheer Force Item: --- Stats: HP 142 / Atk 112 / Def 91 / SpA 98 / SpD 89 / Spe 98 Thrash, Double Kick, Poison Tail, Shadow Ball Having difficulty? Fighting while it's raining can make his Marowak weaker, but that means his Primarina will be more powerful. The inverse is true for sunny days. Keep the weather in mind when fighting him. His Primarina has grown quite powerful, so I would recommend the latter of the two choices. It has high special defense and will most likely be sent out after Meowstic uses Light Screen, so use physical attacks. Alolan Marowak is a Fire/Ghost Pokémon. It is weak to Water, Grass, and Ice attacks but immune to Electric moves. Meowstic is a Psychic Pokémon. It is weak to Bug, Ghost, and Dark attacks. Alolan Muk is a Poison/Dark Pokémon. It is weak to Ground attacks but immune to Psychic attacks. Primarina is a Water/Fairy Pokémon. It's weak to Poison, Grass, and Electric attacks but immune to Dragon moves. Nidoking is a Poison/Ground Pokémon. It's weak to Ground, Water, Psychic, and Ice attacks but immune to Electric moves. Defeated, Cain will unlock the gate and leave it open so that other challengers may pass through. Go up north to heal your Pokémon since we won't be able to heal until we're at the next gym. When you go north, you'll run into Cal. He'll say that he had actually set up the PULSE machine to malfunction and that no one was supposed to be hurt. He'll then ask if we believe him. Cal: Do you believe me? >No Cal: I guess that's the predictable answer. Victoria would say the same, I'm sure. >Yes Cal: I appreciate your mercy, but I don't expect anyone from Apophyll will listen to me. Especially not Victoria. For the sake of the guide, I'm going to believe Cal. I can imagine how he meant for things to play out. As far as I'm aware, this doesn't affect the story regardless. Enter the wasteland. Byxbysion Wasteland Field: Wasteland Morning Skorupi (30%) Arbok (25%) Trubbish (20%) Munna (15%) Ekans (10%) Day Muk (30%) Koffing (30%) Trubbish (20%) Arbok (11%) Ekans (10%) Weezing (9%) Evening Weezing (30%) Skorupi (20%) Koffing (20%) Cubone (13%) Drapion (10%) Muk (7%) Rock Smash Geodude (60%) Nincada (35%) Graveler (5%) Headbutt Pineco (75%) Unown (15%) Inkay (10%) Trees Venipede As we traverse through the wasteland, Venipedes will leap at us from the trees if we get close enough. The headbuttable trees are purple but still have the same icon, just so you're aware. Go southeast until you jump down the ledge. Continue south and slide down the steel beam next to the man. Before you enter the building, interact with the grave outside. Enter the building and move up, and exit. If you slide down on the left, you can exit the wasteland. Instead, jump off the ledge to the north. A purple bush to the bottom left contains a Genius Wing. Continue all the way to the right and switch the poison pillar from blue to pink (1/5). Return to the previous location and instead slide down the beam to the right. We'll call the location you just slide into Area 1. Move down, and jump off the ledge to the left. Switch this poison pillar to pink (2/5). Make sure to also grab the information for Wasteland at the bottom left by the pillar. It's behind the boulder. Return to Area 1. Pass through the building up north and interact with the statue on the side to get a Black Sludge. Return to Area 1. Move to the bottom right and turn the poison pillar pink (3/5). Move all the way to the bottom right and then left to activate the terminal. This will unlock the building at the bottom right, so enter it. The man in here will give us a background of the wasteland. Apparently the waste continually appeared overnight. The city built THE WALL™ to keep out the waste. Move through the building and slide down the steel beam. Navigate to the right and grab the Lax Incense here. I don't have enough space in remaining in this section to post a picture, but it's possible to grab it without sliding down any other beams. Slide down the beam on the left and switch the poison pillar (4/5). In this area is a purple bush which contains a Heart Scale. Jump up the ledge and return to the previous area. Slide down the beam on the right and continue northward. At the top right are poison pillars that we can switch to pink (5/5). Enter the building up north labelled Wasteland Hideout. You'll be introduced to Cain's family. His mother, Lana, is still getting used to people barging into their homes without permission and will inform her daughter, Aya, that she has another visitor. Aya is currently fighting someone else, so we're free to use the machines to heal up. Use the telecom to listen to Ame's advice, though Lana will tell you to shut it off since it's unfair. Enter the room on the left and you'll see who Aya was battling. It's Fern. Fern's the type of person who doesn't use the car indicators when driving. He'll rag on Aya even though she already beat him once before. Another person named Hardy will enter the room. He's Reborn's Rock leader. He came to welcome Aya to the Reborn League and will trade insults with Fern. While Aya heals, Fern decides to battle us. Fern Chocolate Ice Cream x2 Field: Wasteland Rhyhorn (Level 41) Ability: Reckless Item: --- Stats: HP 126 / Atk 92 / Def 93 / SpA 39 / SpD 39 / Spe 31 Drill Run, Stone Edge, Fire Fang, Chip Away Krookodile (Level 41) Ability: Intimidate, Moxie, or Anger Point Item: --- Stats: HP 141 / Atk 124 / Def 82 / SpA 63 / SpD 74 / Spe 92 Dig, Crunch, Thunder Fang, Fire Fang Scyther (Level 41) Ability: Technician Item: --- Stats: HP 122 / Atk 119 / Def 85 / SpA 57 / SpD 85 / Spe 105 X-Scissor, Slash, Wing Attack, Double Team Roserade (Level 43) Ability: Poison Point Item: Leftovers Stats: HP 124 / Atk 76 / Def 81 / SpA 132 / SpD 115 / Spe 112 Hidden Power (Fire), Extrasensory, Giga Drain, Sleep Powder Decidueye (Level 44) Ability: Long Reach Item: Lum Berry Stats: HP 143 / Atk 130 / Def 91 / SpA 101 / SpD 113 / Spe 87 Leaf Blade, Sucker Punch, Spirit Shackle, Swords Dance Having difficulty? Know which Ground moves are weakened on the Wasteland field. This will be important for your battle with Aya as well. Rhyhorn is a Ground/Rock Pokémon and it's weak to just about everything under the sun. Grass and Water attacks will do 4x damage while Fighting, Ground, Steel, and Ice moves will do double damage. It's immune to Electric moves. Krookodile is a Ground/Dark Pokémon. It's weak to Fighting, Bug, Water, Grass, Ice, and Fairy attacks but immune to Electric and Psychic moves. Scyther is a Bug/Flying Pokémon. It's 4x more susceptible to Rock attacks and weak to Flying, Fire, Electric, and Ice attacks while being immune to Ground moves. Roserade is a Grass/Poison Pokémon. It's weak to Flying, Fire, Psychic, and Ice attacks. Decidueye is a Grass/Ghost Pokémon. It's weak to Flying, Ghost, Fire, Ice, and Dark attacks while being immune to Normal and Fighting moves. Fern acts like the sore loser he is. Aya returns and Fern wants to watch, so he sits in the bleachers. Hardy referees the match. Heal up and talk to Aya to begin the battle. We'll be fighting a double battle. Wasteland Punk Aya Hyper Potion x2 Field: Wasteland Nidoqueen (Level 40) Ability: Poison Point Item: --- Stats: HP 128 / Atk 84 / Def 135 / SpA 55 / SpD 138 / Spe 41 Crunch, Sludge Wave, Icy Wind, Stealth Rock Toxapex (Level 40) Ability: Merciless Item: --- Stats: HP 98 / Atk 56 / Def 135 / SpA 55 / SpD 138 / Spe 41 Sludge Wave, Infestation, Toxic Spikes, Recover Venusaur (Level 40) Ability: Overgrow Item: --- Stats: HP 122 / Atk 78 / Def 79 / SpA 93 / SpD 93 / Spe 77 Power Whip, Secret Power, Nature Power (Gunk Shot), Leech Seed Drapion (Level 41) Ability: Battle Armour Item: --- Stats: HP 118 / Atk 89 / Def 105 / SpA 57 / SpD 83 / Spe 93 Night Slash, Cross Poison, Aqua Tail, Confuse Ray Salazzle (Level 41) Ability: Corrosion Item: --- Stats: HP 119 / Atk 62 / Def 66 / SpA 108 / SpD 66 / Spe 124 Sludge Wave, Flame Burst, Nasty Plot, Disable Dragalge (Level 44) Ability: Adaptability Item: Black Sludge Stats: HP 132 / Atk 81 / Def 105 / SpA 122 / SpD 134 / Spe 64 Sludge Wave, Shadow Ball, Hydro Pump, Dragon Pulse Having difficulty? The Wasteland doesn't prevent Psychic moves from hurting, though her Pokémon know Dark moves to counteract this weakness. Furthermore, just because the main Ground attacks (Earthquake, Bulldoze, Magnitude) are reduced to only one-fourth of their power doesn't mean you can't use other Ground moves. Steel-type Pokémon are immune to Poison attacks, too, so consider using them. Nidoqueen is Poison/Ground. She's weak to Ground, Water, Psychic, and Ice attacks but immune to Electric moves. Toxapex is Poison/Water. She's weak to Ground, Electric, and Psychic attacks. Magneton knows Electric moves which hurt Toxapex. Venusaur is Grass/Poison. She's weak to Flying and Psychic attacks. Drapion is Poison/Dark. He's weak to Ground attacks but immune to Psychic moves. Salazzle is Poison/Fire. She's 4x more susceptible to Ground attacks and is weak to Rock, Water, and Psychic moves. Dragalge is Poison/Dragon. She's weak to Ground, Psychic, Ice, and Dragon attacks. Finally, here's the team I battled with at this point. Mercy helped take out the first two and Bahamut and Max cleaned up the rest. I don't remember what team I used before mods and I'm too tired to go back and find out, so I won't be including them anymore. Instead, I'll recommend replacements when possible. Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Gabite), Amaterasu (Houndoom), Mercy (Meowstic), Tornado (Sharpedo), Max (Magneton), Sans (Toxicroak) Defeated, Aya will admit that she isn't having a good time. Fern will leave and Aya will tell us how Cain left his position as Reserve Poison Leader, left his Pokémon behind,and ran away without saying goodbye. His mother doesn't speak about him anymore and Aya blames herself. Hardy will convince Aya to give us a badge and TM to which I am eternally grateful. With this new badge, Pokémon level 50 and below will listen to us. We can also use Strength outside of battle. Finally, we'll be rewarded with TM34 Sludge Wave. Hardy will invite you to battle him at his gym in Agate City. For now, we're done. There are a few sidequests and Pokémon we can get (namely Squirtle, Misdreavus, and Spiritomb). Let's start by getting Misdreavus. Go as far left as you can until you're outside the house with lots of stairs and the gravestone we interacted with. On rainy days a man can be found in here. Speak to him a total of four times until he tells you about Squirtle. This is required in order to continue the Squirtle side quest. The poison pillars we activated are also for the purpose of finding Squirtle (or Mudkip if you're using pre-Episode 15). Move up through the house and jump off the ledge on the northwest section of this area rather than sliding down either ramp. Move to the top left and enter the wall. Move to the right and drop down, then move to the left and enter the area here. Interact with the tombstone to read the same name we read before: Kiki Mikael Argall. Kiki's ghost will appear before us. She'll ask why we allowed her to be killed by Solaris. The conversation will change depending on whether or not we defeated him. If you defeated Solaris: Kiki: You defeated Solaris... But still, you let him kill me. If you didn't defeat Solaris: Kiki: If you had been stronger... I wouldn't have had to die... Spectral Kiki Field: Wasteland *Medicham (Level 65) Ability: ??? Item: ??? Stats: HP ??? / Atk ??? / Def ??? / SpA ??? / SpD ??? / Spe ??? Thunder Punch, Ice Punch, Drain Punch *The information aside from the moves I witnessed are currently unavailable at the time of this posting. You can use all the same Pokémon that you did for Solaris' Garchomp. Since we no longer have Focus Sash, it would be easiest to use Murkrow that knows Perish Song and has the ability Prankster. This allows status moves such as Perish Song to have increased priority. Confused how I reached this location? Watch this video to see a visual guide. Defeated, Kiki will reveal herself to actually be a Misdreavus. It'll ask to join us. Misdreavus (Level 38) Psybeam, Pain Split, Payback, Egg move Exit stage right and you'll find yourself near the statue that had Black Sludge. Let's go get Squirtle now. Heal up and deposit Pokémon if you need to. Make your way to the bottom of the map where there was a terminal that unlocked the buildings. Enter the building on the left. These tunnels offer different Pokémon than the wasteland. *Byxbysion Tunnels (Area 1) Zubat (30%) Trubbish (20%) Geodude (20%) Koffing (10%) Onix (10%) Mawile (6%) Golbat (4%) Byxbysion Tunnels (Area 2) Trubbish (20%) Zubat (20%) Nidoran♂ (15%) Nidoran♀ (15%) Geodude (10%) Koffing (10%) Nidorina (5%) Nidorino (5%) *Location pictures courtesy of Paperblade This location is best navigated after we get Flash, but that'll take far too long. Instead, follow my lead. Go all the way left and take the exit up top. Move to the top left, climb the stairs, move all the way left, and exit south. We're outside now. Slide down on the right side and cut the tree. Slide down two more ramps and leap off the ledge to the left. Enter the cave here. Move all the way to the right and exit up north. Move all the way to the right, down the stairs, and to the southeast. We're outside again. Leap off the ledge and move up the stairs to the top right to find a Poison Barb. Enter the cave on the top left. There are a few mining stones in this area, but we'll come back and count how many after we have Flash. Instead, turn the poison pillars pink and then step BEHIND the one on the left and move upwards. This is a secret area. Move to the top left and up the stairs before exiting south. Move all the way left and exit south. We're outside. Slide down on the left and enter the cave up above, but not before grabbing the Moon Stone in the grey rock below. Climb the ladder, then instead of exiting south, go back down the ladder. We're in a new location, not the previous one. There are many mining stones in the area. Feel free to mine them and make sure you have an Odd Keystone for the Spiritomb. You get it from mining. Move the rock and descend. Leap off the ledge hidden behind the pillar and move the stone here. Proceed north. Byxbysion Grotto Zubat (30%) Trubbish (20%) Geodude (20%) Koffing (10%) Onix (10%) Mawile (6%) Golbat (4%) Leap off the ledge and go to the pool. In clear weather, you can find the Squirtle here. You'll have to battle it to take it with you. Confused on how to get here? Watch this video to see a visual guide. Squirtle (Level 30) Aqua Tail, Aura Sphere, Water Pulse, Egg Move To the right is TM94 Secret Power. Enter the cave, go down by pushing the stone, then exit on the right side. Go down and to the right and find your way to the room with the poison pillars. Enter the room in the center. Hidden Tunnel Zubat (30%) Trubbish (20%) Geodude (20%) Koffing (10%) Onix (10%) Mawile (6%) Golbat (4%) Move to the top left to get a Sun Stone. Go back to the center and exit north. In here is TM66 Payback. Go back to the previous room and move to the right. Make sure to heal and save before entering the next room. In here you'll be confronted by Mr. Bigglesworth and his posse in a double battle format. Pokémon Horde Trubbish (Level 30) Ability: ??? Item: ??? *Stats: HP ??? / Atk ??? / Def ??? / SpA ??? / SpD ??? / Spe ??? ??? Trubbish (Level 30) Ability: ??? Item: ??? *Stats: HP ??? / Atk ??? / Def ??? / SpA ??? / SpD ??? / Spe ??? ??? Garbordor "Mr. Biggles" (Level 65) Ability: ??? Item: Black Sludge *Stats: HP ??? / Atk ??? / Def ??? / SpA ??? / SpD ??? / Spe ??? Drain Punch, Gunk Shot *The stats are currently unavailable at the time of this posting. Psychic attacks work wonders against Mr. Biggles. Having been denied the hug he requested, Mr. Biggles will leave. You can find a PULSE machine and information about the first PULSE machine. As you'll learn, Mr. Biggles and this PULSE machine were used to produce the garbage that destroyed this area. There's an item and a TM stuck behind some mining stones, but I don't currently have Blast Powders, so I can't find out what they are. Instead, exit the room, move to the far left, and enter this room. There are two mining stones in here. Save. You need an Odd Keystone to summon Spiritomb. If you don't have one, you can reload this area until you mine one up. Don't forget that I've uploaded a picture guide for what size area an Odd Keystone encompasses. Once you find one, you can face Spiritomb by inserting the Odd Keystone into the structure ahead. Spiritomb (Level 40) Ominous Wind, Sucker Punch, Nasty Plot, Egg move And with that, we're done. For some reason, the forum isn't saving my answers anymore. That means I wrote this entire section of the guide today (March 11th). I'm a bit exhausted, so I probably won't make another section over the break. Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Gabite), Amaterasu (Houndoom), Bartholomew (Squirtle), Mercy (Meowstic), Max (Magneton), Sans (Toxicroak)
  22. Chapter 6 Kiki's Gym Section start date: March 2, 2018 Section post date: March 9, 2018 Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Paperblade, Hallowilicious Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Gabite), Amaterasu (Houndoom), Mercy (Meowstic), Tornado (Sharpedo), Max (Magnemite), Sans (Croagunk) Before Mods Sol (Charizard), Mercy (Meowstic), Rose (Roselia), Lux (Luxray), Zebra (Lumineon), Wyvern (Noibat) Does it alert those of you who are subscribed when I edit a section? I've always wondered that. Anyway, to begin I would like to acknowledge the accomplishment of Paperblade. Thanks to them, we now have full stats, movesets, items, and abilities of all upcoming major battles. I don't expect those of you who already completed the previous sections to go back and reread, so I'll mention what the colours mean here. Attacks in red are health based moves. Attacks in orange are physical moves. Attacks in blue are special moves. Attacks in grey are non-damaging moves. To further update the format, attacks and abilities in bold will now mean that the starting field affects them somehow rather than saying that they're boosted by the field. Attacks in italics are moves that hit multiple Pokémon in a double battle. Now that that's settled, let's continue. Head east and north in the Underground Railnet (Peridot Access) to find Victoria pacing. Cain has informed her that the children were kidnapped. The only way to move the debris and get past is to use the HM Strength. The HM is held by the instructor of Apophyll Academy. The badge to use it is held by the Poison-type gym leader who resides in the Byxbysion Wasteland. You may ask why the HM and the badge are not held by the same instructor as has been the case for all previous instructors. Your guess is as good as mine. Cain is the only person who has the key to the wasteland for some reason, and he's currently headed to Coral Ward to swim over to Apophyll Academy. Rush over to the Coral Ward to try and catch him. You can find him on the same pier you battled him on before. Cain intends to save the children, so he'll use his Poison-type Pokémon to swim across the acidic waters and get the HM. Any boat or Water-type Pokémon that tries to cross the polluted lake will be destroyed, but Poison-type Pokémon are able to survive. Cain will use his Muk to surf across. Move to the right and Amaria will emerge from the shack we couldn't access previously. She'll explain that she's actually attempting to locate the source of the pollution in the water. Apparently it's caused by a single factory in the Peridot Ward: the Blacksteam Factory. She'll ask us to tag along, so go to the Peridot Ward and move towards the factory we didn't destroy. It's to the left of the PokéMart Unable to find a way to access the factory directly, Amaria will have her Lapris, Deliverance, create an ice staircase leading to the roof. From here, she'll blast her way inside. If you keep your game muted throughout this area, you'll be doing yourself a great disservice. The music in this area is a remix of the original Team Rocket hideout theme. You can find it here. Amaria will ask for our help in fighting the Team Meteor grunts we find inside, though as you'll soon find out, she doesn't really need us. Remember when Cain mentioned that she is the Water-type gym leader? Her gym is apparently a much higher level than we're used to dealing with. Feel free to use this battle to level up anyone you need. We'll be fighting on a Factory Field. You can find an Antidote in one of the barrels below. One of the grunts will run off to inform the boss that Amaria is here. Downstairs you'll find Amaria cornered by Meteor grunts. She'll ask if you trust her. I'm uncertain if this affects anything later in the story, but here's the immediate results to her question. Amaria: <player>. Do you trust me? >No Amaria: Right... Why would you, after all? But just this once, follow my lead, okay? >Yes Amaria: Thank you. Then, get ready. Either way, she'll use her Lapris to create a path for you. The other ten grunts will gang up on her, but she'll instruct you to continue ahead. Four more grunts will block your path, but rather than attack us, they guide us to the right. There's only one room we can enter. Once there, you'll be captured by the Team Meteor boss. He'll activate the trapdoor and we'll drop below. In here are a group of stolen Pokémon stolen from the Daycare scam. We need to find our way out using the special abilities of each Pokémon. Abra will teleport the next Pokémon you talk to into whichever cage is empty. Ditto will transform into any Pokémon below its cage. Roggenrola will use Rock Blast. Cyndaquil will use Flamethrower. Jigglypuff will sing, putting the guard, Abra, and you (if you can hear) to sleep. Loudred will scream, causing us to go deaf and waking up anyone who fell asleep due to Jigglypuff. Our hearing will return the next time we interact with someone. Vanillite will use Ice Beam. Before we solve the puzzle, I'd like to complete some events here. The Lickitung on the right is feeling lonely. Talk to Abra and have it teleport the Vanillite away from under Ditto's cage. Next, have Abra teleport Lickitung. Talk to Ditto and it'll transform into a Lickitung. Happy to see another of its kind, Lickitung will unroll its tongue and hand us a Rare Candy for our services. Teleport Makuhita underneath Ditto's cage. Ditto will use Close Combat to break out. We can take it with us now. If you forgot to get Ditto, you can buy it along with all these other Pokémon in 7th Street. Ditto (Level 5) Transform Now that we're done with the special events, it's time to break out. If you want to try this on your own first, read the green for a hint and the red for the solution. Make sure the cage in front of the bars has Cyndaquil to begin. We'll need this to break out. The thing about metal is that it becomes brittle when heated and cooled in quick succession. We can use Cyndaquil and Vanillite to weaken the bars and Roggenrola to break them. However, the guard will prevent us from attacking the metal bar, so we need to put him to sleep first. Here's the solution to the puzzle: Put the guard to sleep and use Cyndaquil's Flamethrower 1. Loudred 2. Jigglypuff 3. Cyndaquil Switch Cyndaquil out for Vanillite 4. Loudred 5. Abra 6. Cyndaquil 7. Abra 8. Vanillite Put the guard to sleep and use Vanillite's Ice Beam 9. Loudred 10. Jigglypuff 11. Vanillite Switch Vanillite out for Roggenrola 12. Loudred 13. Abra 14. Vanillite 15. Abra 16. Roggenrola Put the guard to sleep and use Roggenrola's Rock Blast 17. Loudred 18. Jigglypuff 19. Roggenrola You can leave the guard asleep if you'd like, but he won't stop us from leaving even if he's awake. There are three possible interactions based on whether or not he's asleep and whether or not you can hear. If he's asleep, your thought process will be as such: "The guard appears to be asleep... ...And yet somehow still standing. Strange guard." If your hearing is dull when you talk to him, he'll say "..h? ..e ..g.... D.. I .a.. .sl...? ..h! .e., .t.. .p t. .e .. .e.. y.., .o...!" If you have your hearing and you talk to him, he'll say "Huh? The cage... Did I fall asleep? Ugh! Well, it's up to me to keep you, so...!" This conversation isn't actually important and the guard is an optional fight, but I thought the bit with the dull hearing was funny. The room to the left is darkened, but it's also relatively small and easy to navigate. Go north when it allows you to and you can find a Magnet Powder. If you backtrack to the fork and go down the middle, you can find information about a PULSE Muk. Feel free to read it to prepare your team for the upcoming battle. Finally, the southern path will give us TM77 Psych Up. Exit this room and proceed to the right. In the first room you'll have to battle a scientist in order to grab the Super Potion. If you go all the way to the right, you can unlock the gate below us. This will allow us to exit the factory and heal up if needed. Despite being free, we can't call the police to help us with the factory break in, so go south and take the bend. Go into the first entrance you encounter. This is the third floor where Amaria was cornered. There's no sign of her now. There's nothing significant to the left or right (yes, you can jump down the trapdoor if you'd like to), so proceed forward. You may have realized that there are high ranked Meteor officers here. Their Pokémon are a cut above the rest but they're not insurmountable, so don't let their wing costume intimidate you. The northwest room contains a Thunder Stone. The northeast room has the terminal we need to access in order to unlock the atrium. Exit south and continue left. Use the computer before you and enter the room after saving and healing. ZEL will greet us and the Meteor boss will express his annoyance for our constant meddling. However, he's impressed that we managed to defeat the entire factory, so he'll allow us to witness the PULSE Muk. For the first time, he'll address you by your name. Meteor Boss will explain how the PULSE machine is draining the life from the Muk. You were a fool to turn your back to the leader of a terrorist organization. He'll instruct his Garchomp to kill you. Amaria will appear from above and quickly freeze the Garchomp, demanding answers as she jumps down. Meteor Boss will explain that the purpose of the machine is to poison the lake and make life in Reborn difficult. The point of using Tangrowth to destroy homes and Muk to poison water is to make life unbearable here. He's also destroyed the train station and the Grand Stairway so that no more people will enter the region. He wants everyone to leave. Meteor Boss will take interest in Amaria's Sapphire Bracelet. She'll explain that it's a gift from Tania and she intends to defend it with her life. Meteor Boss intends to take both. We're left to deal with the PULSE Muk and ZEL. The battle will commence. Meteor Admin ZEL Hyper Potion x2 Default: Factory Field Glaceon (Level 36) Ability: Snow Cloak Item: Never-Melt Ice Stats: HP 104 / Atk 54 / Def 96 / SpA 121 / SpD 85 / Spe 63 Bite, Ice Shard, Icy Wind, Mirror Coat Espeon (Level 36) Ability: Synchronize Item: Twisted Spoon Stats: HP 104 / Atk 56 / Def 60 / SpA 121 / SpD 85 / Spe 96 Psychic, Signal Beam, Future Sight, Morning Sun Umbreon (Level 36) Ability: Synchronize Item: --- Stats: HP 128 / Atk 65 / Def 97 / SpA 54 / SpD 123 / Spe 65 Feint Attack, Quick Attack, Moonlight, Confuse Ray PULSE Muk (Level 40) Ability: Protean Item: --- Stats: HP 152 / Atk 107 / Def 79 / SpA 101 / SpD 223 / Spe 55 Sludge Wave, Mud Bomb, Muddy Water, Discharge Having difficulty? Glaceon is weak to Steel-type moves while also doing half damage to Steel Pokémon. Magnemite is a Steel-type that learns Flash Cannon, a move which makes good use of the field. Espeon is next to useless against Houndoom, but if you don't have one you can use Ghost Pokémon or any quick, hard hitting physical attacker due to its type coverage and low defense. Golett has super effective covering against both Espeon and PULSE Muk. Umbreon can be destroyed by a Fighting-type Pokémon such as Croagunk. As you can see, PULSE Muk has insane special defense, so don't bother using Psychic-types. If you want to hurt it, use physical attack moves, most especially Ground attacks. It changes its typing depending on what move it uses. The game will alert you to this as well. Pure Ground-type Pokémon will be immune or resistant to at least half of its attacks and are super effective to at least half of its forms, so consider using them if you have any. Pokémon with Ground-typing that we currently have or could get include: Numel, Barboach, Swinub, Baltoy, Phanpy, Sandshrew, Diglett, Donphan, Onix, Geodude, Graveler, and Golett. The ones in bold are pure Ground-types. With the PULSE machine destroyed, Meteor Boss will state that they've no reason to be around any longer. He'll also finally reveal his name to be Solaris. The lake is already too far gone, so it doesn't matter to him anyway. Before he leaves, he has his Tyranitar attack Amaria. The wounded gym leader will assure us she's okay though she's clearly not. In time, she expects the Water Treatment Center to clean out the pollution in the lake. Too wounded to soldier on, Amaria will give us the key to the harbor which houses her boat. With it, we can cross the acidic lake, even if it'll end up destroying the boat. She'll then leave to go rest. Enter the Coral Ward and open the locked warehouse. Use the boat to travel to Apophyll Beach. Despite what you've been told about the water, you can travel across the lake as many times as you'd like. The boat won't be destroyed. Apophyll Beach Been a while since we've entered a new location. There are a lot of new Pokémon to encounter here, and even a new background song. You can find a few Pyukumuku lining the beach. *Pyukumuku *??? *moves and levels will vary Apophyll Beach (Eastern Sands) Sandygast Apophyll Beach (Western Sands) Sandygast (98%) Palossand (2%) Fishing (Old Rod) Grimer Fishing (Good Rod) Muk, Skrelp Rock Smash (Beach) Krabby (90%) Corphish (5%) Binacle (5%) Rock Smash (Training Area) Geodude (60%) Shuckle (39%) Binacle (1%) The academy (the large building) serves as a PokéCenter and a hiker inside serves as a PokéMart. If you travel southwest as soon as you land, you'll find a Wave Incense overlooking the training grounds. One of the rocks on the way to the academy has a Stardust. You can find two more in a north-eastern rock and another in a western rock. In the north-eastern rocks you can also find a Super Potion. A rock in the training center has a Great Ball. On rainy days you can find a Corsola in the north-western stretch of the beach. Giving it a PokéSnax will encourage it to join you. Corsola (Level 40) Bubble Beam, Recover, Egg Move, Egg Move Move towards the academy, but don't enter. It's where we're supposed to head, so lets go do other things first. The girl on the right side of the patio will ask for a Luvdisc. She'll give us a Darumaka in return, but we're a far way from getting a Luvdisc, so forget about her for now. To the northeast is the entrance to a section of the volcano. Apophyll Cave Graveler (30%) Crabrawler (25%) Noibat (20%) Numel (18%) Stunfisk (7%) Rock Smash Geodude (60%) Nosepass (40%) You can find a mining stone in here to the southwest. Go up a level and you can find a mining stone in the center. Destroy a rock to reveal a Revive in the northeast corner. The northwest corner hides a Heat Rock. The southwest path is blocked by a stone, and we can't move it until we have the HM for Strength, so we can exit this cave. The main entrance to the mountain is also perpetually filled with lava no matter what we do at the moment, so enter the academy. Upstairs are a few students who will ask to review their teachings with you. By speaking to them, we gain both wisdom and access to a Pokémon. If you enter the left rooftop, you can talk to the girl up here and obtain a Meditite. Meditite (Level 25) Hidden Power, Calm Mind, Mind Reader, Egg Move Take the roof to the back and you'll find a terminal that connects us to The Grand Hall. Ame will once again warn us of the level cap not increasing, but this has since been changed. You may have noticed that a few of the students are mentioning a man named Cal. Apparently Victoria has/had a crush on him. There's not much point in me pointing this out other than contributing to the gossip going around the academy. Talk to the girl in front of the room and she'll inform you that Kiki is giving a lecture on the training grounds. Exit south and you'll enter the center of the academy. Four of the six students here will battle you. Now, let's label the rooms here 1-6 from left to right, top to bottom. That is to say, room 1 is the top left room while room 6 is the bottom right. Room one contains a Black Belt. Talk to the girl in room 3 and she'll tell us that she's bored. There's only one T.V. in this entire place, and she wants us to bring it to her. Go upstairs (above the PokéCenter) and grab the T.V. One of the girls will attempt to stop us from stealing her sole source of entertainment. After losing to us, she'll realize that her roommate is the one trying to hog the T.V. This means she would also gain more access to the T.V. She looks the other way. Return the T.V. to the girl in room 3 and she'll reward us with an Obsidia Department Sticker (4/9). Room 4 belongs to Dudebro. He'll ask us for some Protein to help with his workout. With our new Obsidia Department Sticker, we can access the 5th floor which houses base stat improvement items such as Protein. If you don't already have one, you can go grab one and bring it to him. He'll reward us with information on an Ashen Beach. Room 5 contains a hiker who over packed. Realizing this, he'll offer us his Pure Incense. Finally, room 6 belongs to Sage. He'll tell us the Hidden Power element of any Pokémon for free. That's all the sidequests for now, so go to the training grounds and talk to Kiki. Kiki: Greetings. Are you a new student? >Yes Kiki: I see. Welcome. Please, have a seat. *after the lecture, talk to Kiki again* Hello again. Please allow me now to formally welcome you as a student of Apophyll Academy. We are honoured to have earned your faith, and I look forward to observing your diligence and growth in the coming weeks. I'll assign you a dormitory and schedule as soon as we return to the Academy. You came seeking the Machine for Strength? It is in my possession. However, it is only typically awarded to graduating students of the Academy. Everything in due time. For now, please meet me in my room at the Academy, and we will officially enroll you. >No Kiki: Just a visitor, then? That's perfectly fine. Please, have a seat. *after the lecture, talk to Kiki again* Hello again. Was there something you required me for? You came seeking the Machine for Strength? It is in my possession. However, it is only typically awarded to graduating students of the Academy. I must be returning now, but please come speak to me in my room at the Academy. We will see what can be done. I don't know if anything changes if you choose yes or no here, but I'm going with the yes option. The academy interests me enough that I think I would have responded as such. Kiki's sermon seems to change based on the episode. In my memory, she talked about filling a jar with various objects. The story can be found at websites such as this one. The words aren't exact, but the message is the same. In today's episode she talks about the void and how there is no naturally existing concept of "good and evil." Therefore, we shouldn't allow ourselves to be caught up in such notions. Assassin's Creed sums this up as "Nothing is true; everything is permitted." I liked the previous lesson better. No matter what you decide, Kiki will ask for you to meet her back in her room. If you try to avoid the center of the academy and go through the roof access, the student will still be blocking her room. To progress, you must enter the academy and move towards the center from the PokéCenter. Victoria will appear and, after explaining to her peer that she is back from training due to more important issues, will seek an audience with Kiki in her room. Go to Kiki's room in the back and you'll find that Victoria has already explained the situation to Kiki. Though she wishes to help, she can only give the HM to graduating students of the academy due to her philosophy. Victoria will ask to apply for graduation just as Kiki had expected. Given her worsening condition, Kiki was hoping for this. Victoria tells her that she was unable to complete the Reborn League due to the various issues going on in her life at the time, so she doesn't have the badges needed to challenge Kiki. Instead, Kiki will turn to you. Given the situation, she'll speed up our lesson and allow us to apply for immediate graduation, but we must first prove ourselves. At the top of Pyrous Mountain is a student, one whom Victoria seems well acquainted with. Kiki will ask us to challenge and defeat him. As you leave the academy, Victoria will stop you and inform you of who that student is. His name is Cal and he was the former Fire-type leader. After a terrible incident, he retired and returned here. As Victoria will inform us, he's both strong and cute. To reach the summit, we'll need to drain lava from the upper floors by breaking choke points. With that said, go to the southwest to enter the mountain. You'll notice there's a TM over to the side, but we need Rock Climb to get it, so ignore it for now. Pyrous Mountain Any Pokémon we encounter here will fight us on a Super-heated Field. Pyrous Mountain Numel (25%) Alolan Diglett (20%) Noibat (14%) Sawk (10%) Throh (10%) Slugma (10%) Graveler (6%) Alolan Dugtrio (4%) Macargo (1%) *Percentages provided by the Pokémon Reborn Wikia Rock Smash Macargo Go to the right and down a floor. Go to the bottom left, down the ladder, and break the rock, thus allowing magma to flow down from the floor above. Magma will only flow down if there's room for it to flow into. When breaking these rocks, there's a chance we'll have to fight a Pokémon. Head up a floor and proceed to the far right. You'll find a ladder that leads further down. Here you can find a Fire Stone. A rock to the left also contains Charcoal. Go up a floor. To our right is a heavy rock that requires Strength to move, so we can't go there. Instead, drop down into the hole that you find. Jumping down here will place you in a new room where you can find the information for a Super-heated Field. Exit and you'll find yourself right next to the hole you leaped into. Go back to the left and this time take a right at the fork. There will be another choke point. Break it to release the lava from above. Take the ladder to the left and break the rock to release the magma once more. This part is a bit tricky. I don't know this for certain, but from my observations you can get one of two Pokémon. In some playthroughs, I get a Heatmor. In others, I get a Turtonator. I think you can only get one in your playthrough, and I think this is when you find out. If you break this rock and you find a Turtonator, I don't think you can get a Heatmor. If you break it and it's a Macargo, you'll find a Heatmor somewhere in here, though its exact location I don't remember. All I know is that the Heatmor is somewhere below the ground level. *Turtonator (Level 35) Endure, Iron Defense, Flamethrower, Body Slam OR Heatmor (Level 40) Snatch, Flame Burst, Bug Bite, Egg Move *Moves and levels may vary Don't worry about healing your Pokémon before fighting Cal. There's a Light Shard at the top of the volcano. If you need to leave for other reasons, feel free to do so. The mountain will remain with its lava drained. Return to the ground floor and move through where the lava was previously. None of the rocks here contain items, so there's no need to waste time checking them. Also, don't drop down the hole. It just leads us to a place we've already been. Instead, go up the ladder. Again, don't drop down the hole. The purpose of these holes is to show you where the lava will accumulate and where it drains down through. Not a single rock in this area has an item either, so go up the ladder. There's lava on this floor, so jump over the ledge and go down the ladder. Take a right at the fork, drain the lava, then go down the ladder on the right. Jump down the ledge and you'll see that we're on the ground floor again. Go to the left and break the choke points here so that lava will flood from above, then go down a level and do the same. We'll now have access to the volcano's peak, so go all the way to the top. Return to the top floor and navigate to the ladder. There's an X Defend in rock on your left. Exit the mountain. The music has stopped but that doesn't mean you can enjoy the nice parallax in the background. Heal up, rearrange your team, and talk to Cal. He'll begin monologuing. His anger at his brother had blinded him for too long. He always wanted to prove himself to be better but never succeeded. He's also the reason Shelly is so timid. Both of them were rejected by their brothers, so they had a sort of connection. She misspoke and he burned her (figuratively) and now she's... Shelly. He regrets it, but at least he's changed now. It's time to battle. I recommend level 40 Pokémon. Ex-Leader Cal Hyper Potion x2 Field: Superheated Field Barbaracle (Level 36) Ability: Tough Claws Item: --- Stats: HP 109 / Atk 101 / Def 99 / SpA 55 / SpD 78 / Spe 58 Slash, Rock Slide, Scald, Stealth Rock Turtonator (Level 36) Ability: Shell Armour Item: --- Stats: HP 101 / Atk 73 / Def 114 / SpA 82 / SpD 78 / Spe 42 Head Smash, Revenge, Dragon Pulse, Flamethrower Hakamo-O (Level 37) Ability: Soundproof Item: --- Stats: HP 103 / Atk 83 / Def 87 / SpA 62 / SpD 73 / Spe 69 Sky Uppercut, Dragon Claw, Headbutt, Rock Tomb Typhlosion (Level 36) Ability: Blaze Item: --- Stats: HP 114 / Atk 69 / Def 73 / SpA 104 / SpD 78 / Spe 89 Flame Charge, Solar Beam, Hidden Power (Rock), Sunny Day Charizard (Level 37) Ability: Blaze or Solar Power Item: --- Stats: HP 117 / Atk 86 / Def 75 / SpA 89 / SpD 80 / Spe 91 Thunder Punch, Fire Punch, Dragon Claw, Wing Attack Magmortar (Level 38) Ability: Flame Body Item: --- Stats: HP 122 / Atk 84 / Def 73 / SpA 128 / SpD 94 / Spe 85 Focus Blast, Thunderbolt, Solar Beam, Lava Plume Having difficulty? Due to the field, Water-type Pokémon are actually at a disadvantage. Several common Water moves will cause steam to shoot up, lowering the accuracy of any Pokémon on the battle field by one stage. Ice moves deal half damage, so don't bother using them. It's better to use Rock and Ground Pokémon instead. If the field combusts, moves such as Sand Tomb will put out the flames. You can find the full list of affected moves for the Burning Field in the link provided. Barbaracle is 4x more susceptible to Grass moves and is weak to Fighting, Ground, and Electric attacks. Croagunk (yes, even the unevolved form) can take it down. Turtonator is weak to Ground, Rock, and Dragon attacks. Hakamo-O is weak to Flying, Psychic, Ice, Dragon, and Fairy attacks. Typhlosion is weak to Ground, Rock, and Water attacks. Charizard is 4x more susceptible to Rock moves and weak to Water and Electric attacks. If you have a Pokémon with Flash Fire for its ability and Electric moves such as Houndoom with Thunder Fang, you can make quick work of it. Magmortar is weak to Ground, Rock, and Water moves. The moves that are crossed out are still super effective against the Pokémon's typing but are advised against due to the field you're on. Additionally, here's a look at the team I used to fight Cal with. Current Team Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed Def/SpA EVs Bahamut (Gabite), Amaterasu (Houndoom), Mercy (Meowstic), Tornado (Sharpedo), Max (Magneton), Sans (Croagunk) Before Mods Sol (Charizard), Mercy (Meowstic), Asta (Simisage), Texas (Sandslash), Tornado (Sharpedo), North(Magneton) Aside from Sans who was level 42, everyone on my team was level 40. I am holding off Sans' evolution until level 43 when he'll learn Poison Jab. You might ask why I used the Grass-type Simisage against a former Fire-type leader. Barbaracle is extremely weak to Grass and Flying moves. Asta learned Acrobatics at level 31. This Flying-type move deals double damage (for a total power of 110) if the Pokémon isn't holding any items. He'll also prove himself to be useful against the upcoming gym since he has no weaknesses against them. Cal won't find any excitement in the battle. As he'll tell us, he only started using Fire-type Pokémon (and Barbaracle and Hakamo-O) to beat his brother's Ice-type Pokémon. We've completed the challenge given to us, so go back to Kiki's room in the academy. HEAL. Talk to Victoria and you'll find out that Kiki has a terminal illness. She insists on staying strong despite her condition and will even lie to us, saying that she was only winded. Kiki has told Victoria everything she needs to know, so it's time for us to get our badge. Kiki will then go to the center of the academy. The rooftop paths are blocked, so there's only one way to proceed. When you try to enter the center of the academy, Victoria will stop you. Both she and Kiki know that Kiki is dying. In fact, Kiki told Victoria how to run the academy rather than giving her a final exam. Just as with Shelly, she doesn't feel right about how we're going about things. She wants to find another way, but we both know there is no other way. She'll challenge us to a battle. Apprentice Victoria Chocolate Ice Cream x2 Field: Default Pangoro (Level 37) Ability: Iron Fist Item: --- Stats: HP 133 / Atk 123 / Def 78 / SpA 63 / SpD 73 / Spe 63 Bullet Punch, Payback, Body Slam, Circle Throw Mienfoo (Level 37) Ability: Regenerator Item: Eject Button Stats: HP 92 / Atk 88 / Def 54 / SpA 51 / SpD 54 / Spe 65 Fake Out, Drain Punch, Force Palm, Rock Tomb Alolan Raichu (Level 38) Ability: Surge Surfer Item: --- Stats: HP 106 / Atk 82 / Def 55 / SpA 90 / SpD 82 / Spe 101 Nuzzle, Psychic, Thunderbolt, Nasty Plot Gallade (Level 39) Ability: Justified Item: --- Stats: HP 117 / Atk 128 / Def 71 / SpA 63 / SpD 110 / Spe 82 Leaf Blade, Night Slash, Psycho Cut, Swords Dance Incineroar (Level 40) Ability: Intimidate Item: Telluric Seed (Does nothing on this field) Stats: HP 144 / Atk 126 / Def 95 / SpA 78 / SpD 95 / Spe 71 Thrash, Darkest Lariat, U-Turn, Fire Fang Compared to Cal, Victoria shouldn't be an issue. Despite this, I'll go ahead and provide some info. Pangoro is 4x more susceptible to Fairy moves and is weak to Fighting and Flying attacks. It's immune to Psychic moves. Meinfoo is weak to Psychic, Flying, and Fairy moves. Alolan Raichu is weak to Ground, Bug, Ghost, and Dark moves. Gallade is weak to Flying, Ghost, and Fairy moves. Incineroar is weak to Fighting, Ground, Rock, and Water moves. It's immune to Psychic moves. Powerless to stop us, Victoria will remind herself that this is for the sake of the kids. Feel free to grind in the mountain if you need to. Once you're ready, go to the center of the academy and challenge Kiki. We'll be fighting on an Ashen Beach. Sensei Kiki Hyper Potion x2 Field: Ashen Beach Machamp (Level 38) Ability: No Guard Item: Leftovers Stats: HP 129 / Atk 127 / Def 78 / SpA 60 / SpD 82 / Spe 59 Strength, Rock Slide, Payback, Meditate Toxicroak (Level 39) Ability: Dry Skin Item: --- Stats: HP 127 / Atk 111 / Def 69 / SpA 77 / SpD 69 / Spe 84 Sucker Punch, Strength, Poison Jab, Meditate Hitmonlee (Level 39) Ability: Unburden Item: Normal Gem Stats: HP 104 / Atk 115 / Def 61 / SpA 42 / SpD 107 / Spe 96 Fake Out, Knock Off, High Jump Kick, Meditate Gallade (Level 39) Ability: Justified Item: --- Stats: HP 119 / Atk 130 / Def 73 / SpA 65 / SpD 112 / Spe 84 Night Slash, Strength, Poison Jab, Rock Slide Lucario (Level 40) Ability: Steadfast Item: --- Stats: HP 124 / Atk 100 / Def 79 / SpA 115 / SpD 79 / Spe 104 Aura Sphere, Psychic, Hidden Power (Dark), Calm Mind Medicham (Level 41) Ability: Pure Power Item: Telluric Seed (+1 Critical and applies Laser Focus) Stats: HP 119 / Atk 73 / Def 85 / SpA 65 / SpD 85 / Spe 97 Drain Punch, Strength, Ice Punch, Meditate Having difficulty? Strength gains additional type coverage on this field. The full list of affected abilities is linked up above. Also, almost all of Kiki's Pokémon use physical moves, so make sure your team has strong defense. Machamp is weak to Flying, Psychic, and Fairy moves. Toxicroak is 4x more susceptible to Psychic attacks and is weak to Flying and Ground moves. Hitmonlee is weak to Flying, Psychic, and Fairy moves. Gallade is weak to Flying, Ghost, and Fairy moves. Lucario Fighting, Ground, and Fire moves. It is immune to Poison moves. Medicham is weak to Flying, Ghost, and Fairy moves. There isn't much information I can offer that Ame hasn't already told us, so make sure you review what she has to say. Finally, here's the team I fought with. Asta and Mercy were the aces of this battle due to their Flying and Psychic moves. Bahamut (Gabite), Amaterasu (Houndoom), Mercy (Meowstic), Tornado (Sharpedo), Max (Magneton), Sans (Toxicroak) Before Mods Sol (Charizard), Mercy (Meowstic), Asta (Simisage), Texas (Sandslash), Tornado (Sharpedo), North(Magneton) Kiki collapses before she can finish her sentence. You and Victoria will help her to her room. Here she breaks down and finally admits to herself that she's dying of what is most likely cancer or an autoimmune disease. Victoria will be upset by her words and will leave. Kiki will ask us to leave. Realizing that Kiki is going through a lot, Victoria will take up a position outside Kiki's room to stop anyone from disturbing her. We are left without a badge or HM once more. Remember Cain? Victoria does. Kiki says she hasn't seen him which means he probably got lost on the way here. The only place between here and Reborn is Azurine Island, so she asks us to look for him there. After all, he's the only person in the entire region who has a key to the wasteland (aside from Fern). Hop on the boat and go to Azurine Island.
  23. I am currently working on the portion of the guide between Shade's Gym and Kiki's Gym. I would appreciate any information you can provide going forward and previously. Thank you for telling me about the Water Stone at Ms. Craudberry's house. When I played through on my Aqua save, I must have not only misread it as Fire Stone but also picked up a Fire Stone somewhere else. I'll go back and edit the guide.
  24. Currently Chapter 5 is placed above Chapter 2 because it has more upvotes. I don't know how to fix this. I'll also be taking a much longer period of time to upload the next portion due to midterms.
  25. Chapter 5 Shade's Gym Section start date: February 23, 2018 Section post date: March 1, 2018 Thank you to the following people for your contribution to this part of the guide: Sparsyle-0 (Sophie), Paperblade, Hallowilicious I feel I should share the team I've been using up to this point. Though the advice I give for each battle should be adequate, I thought it might be helpful to anyone struggling to see who I battled with during the story. Some battles took multiple attempts. I used a mod to replace my shiny Charmander with a Shiny Gible instead. I also ported over a Sharpedo from one of my previous Aqua save files. I know most of you will consider it cheating, but as I've said, I've played far into the game multiple times. In order to make this guide, I needed to change something up from my usual playthrough so that I remained interested. Here's my team as of defeating Shelly: Permanent Maxed Atk/Spd EVs Maxed SpA/Spd EVs Maxed HP/Atk EVs Bahamut (Gabite), Mercy (Meowstic), Tornado (Sharpedo), Marty (Zebstrika), Omen (Fearow), Ghost Pepper (Growlithe) In the most recent save file that I had before I started using mods, this is the team I fought Shelly with: Sol (Charmeleon), Mercy (Meowstic), Four (Graveler), Lux (Luxio), Omen (Fearow), Bobby (Dodrio) As a final note before we get started, I would like to remind anyone who has skipped the previous sections that I would appreciate it if you would use this separate discussion thread to inform me of anything I've missed or gotten wrong. Yes, this includes grammatical errors. Now that Shelly's down for the count, let's complete some more sidequests. I forgot to mention the lost boy who was kidnapped by a Drifloon. You can find his mother in the house next to the PokéMart in the Lapis . She'll thank you and reward you with an Obsidia Department Sticker (3/9). Go back and talk to your gang leader. Here's the conversation from the Magma side: Maxwell: <player>! Just the person we're [misspelled as were] looking for. Listen up. We're gonna need you now more than ever. We've got a mission. I think we're ready for it, but it isn't easy. You in? Of course you are! You're one of us after all! Hahah! So here's the plan: We take over the Aqua Gang's HQ. Storm it. Drive them out. For good. Meet us over there. We'll hit 'em where it hurts. Here's the conversation from the Aqua side: Archer: Hello, <player>. Your timing is impeccable. I believe it's time for something that we've been meaning for a very long time to do. We're going to hit the Magma Gang at their heart. We're going to be invading their base. Meet us there. We'll be needing your strength. As he said, go into your enemy team's alleyway. If you're Aqua, try to enter on a day when it's raining. If you're Magma, try to fight during a sunny day. The gang leaders will start out with Pokémon that alter the terrain, but after five turns, it'll end. This will give you an advantage since their respective STAB moves will be weakened by the overworld weather which will take over now. You'll have to engage the enemy team's gatekeepers in a double battle. Do you struggle with double battles? If you defeat three Pokémon that appear from one side, you'll be able to face the remaining three Pokémon 2 on 1 in your favour. Your gang will enter the alleyway while you fight. Speak to the enemy leader. (I found Zangoose in the Aqua alley at this time. I don't know if it'll be there for everyone, though.) Here's the conversation from the Magma standpoint: Archer: An attack with so few, and at a time like this? Maxwell really has gotten cocky, hasn't he? And when I ask myself why, you seem to be the answer. You took on two of my family at the entrance by yourself. Now he moves you, his Queen, to dispatch me... Very well! I'll end this now. The conflict between Aqua and Magma has been rehashed long enough! Here's the conversation from the Aqua standpoint: Maxwell: You guys are here, and with so few! It's you, isn't it? You're their new ace. So be it! You're supposed to take me out, right? But if I turn the tables on you, they've got nothing. The conflict between Aqua and Magma has been rehashed long enough! It's over now! For glory, baby! Aqua Mastermind Archer Berry Ice Cream x2 Field: Default Pelipper (Level 41) Ability: Drizzle Item: --- Stats: HP 114 / Atk 54 / Def 101 / SpA 106 / SpD 76 / Spe 72 Ice Beam, Brine, Tailwind, Roost Sharpedo (Level 45) Ability: Speed Boost Item: --- Stats: HP 139 / Atk 147 / Def 62 / SpA 99 / SpD 62 / Spe 111 Ice Fang, Crunch, Slash, Aqua Jet Wartortle (Level 42) Ability: Torrent Item: --- Stats: HP 116 / Atk 79 / Def 86 / SpA 66 / SpD 86 / Spe 68 Aqua Tail, Bite, Skull Bash, Yawn OR Magma Kingpin Maxwell Berry Ice Cream x2 Field: Default Ninetales (Level 41) Ability: Drought Item: --- Stats: HP 125 / Atk 72 / Def 80 / SpA 93 / SpD 101 / Spe 101 Payback, Flamethrower, Will-O-Wisp, Confuse Ray Houndoom (Level 45) Ability: Flash Fire Item: Stats: HP 143 / Atk 117 / Def 71 / SpA 112 / SpD 98 / Spe 111 Thunder Fang, Feint Attack, Return, Flamethrower Charmeleon (Level 42) Ability: Solar Power Item: --- Stats: HP 115 / Atk 65 / Def 68 / SpA 94 / SpD 74 / Spe 86 Dragon Rage, Flame Burst, Ancient Power, Hidden Power (Electric-type) Having difficulty with Archer? Zebstrika can take out his Pelipper in one hit from a Spark attack. The Pelipper is four times more susceptible to Electric-type attacks since it's a Water/Flying Pokémon. Even though his Sharpedo has Speed Boost, it starts out a bit slower than a lot of Pokémon. Pick something (preferably not a Grass-type due to its Ice Fang) that can take it down in hit if possible. It's a Water/Dark type, so fighting moves are super effective. You can grab the Murkrow I mentioned earlier and use Perish Song to force Archer to switch out. After defeating his Wartortle, his Sharpedo will be forced to listen to the Perish Song. Having difficulty with Maxwell? A level 34 Graveler works wonders against his team. Consider taking two with you and spamming Magnitude. At level 40, they learn Earthquake, so you might want to consider that as well. A few paragraphs below this I discuss a method you can use to evolve them into Golems using an item called a Linkstone. You can catch a Finneon and evolve it into Lumineon. It learns Rain Dance and is super effective against his team, though you should avoid using it against his Houndour due to its Thunder Fang. After winning as Aqua: Maxwell: Ha. After everything, it's come to this, huh? Ugh! Magma Gang, we'll fall back! For now... Archer: Finally. Magma's nonsense has been put to rest. Great job, De Facto. You too, <player>. We'll be heading back to our own territory now, hopefully unbothered by these crooks. Come see us soon. *After returning to the hideout* Archer: <player>, you performed exceedingly. I think it's time to present you with something. You're one of us now. You've earned this. *Receive Carvanha* Think of it as the Aqua Gang's mascot. Take care of it, okay? We'll see you around. After winning as Magma: After everything, it comes to this, huh? It seems you're their ace for a reason. Fine. There's no point in fighting anymore. Aqua Gang, pull back. It's over. Maxwell: We did it! After so long, we finally beat the Aqua Gang! Thank you, <player>. Great job, Break. We'll head back to our own base at once. See you soon. *After returning to the hideout* Maxwell: <player>, star of the show! You wiped them out! So lookie, I realized we never actually gave you a proper initiation when you joined. It's a certain Pokémon. It's kind of the gang's thing. Go on, take it! *Receive Houndour* You're one of us now, baby. For life! You can now fish in the back of the Aqua Gang Alleyway if you defeated them as Magma. Aqua members will not be able to do this since Archer will still be standing in the way. Aqua Gang Alleyway Waters Barboach (Old Rod), Carvanha (Good Rod) You may have noticed the ring of people by The Grand Staircase. The person in the middle will be selling a Linkstone. With it, you can evolve Pokémon that would otherwise require a trade. They're selling it for 10,000 Poké. If you wait three minutes, you'll potentially gain one for free. If you wait 15 minutes, you'll definitely find one for free. You also might find them throughout the game. That being said, head down The Grand Staircase ladder. Enter basement floor 1, go right, and smash the rock in your way. Enter the hallway here. As soon as you enter, go to the area to the left and pick up the hidden PP Up. Talk to the hiker in there and he'll give you a mining kit. With this, you can mine glowing stones like the ones around you for items. Here is the list of items you can get from mining: Linkstone, red shard, green shard, blue shard, purple shard, helix fossil, dome fossil, old amber, root fossil, claw fossil, armor fossil, skull fossil, rare bone, star piece, revive, max revive, iron ball, heart scale, light clay, odd keystone, hard stone, fire stone, water stone, thunder stone, leaf stone, moon stone, sun stone, oval stone, ever stone, smooth rock, heat rock, icy rock, damp rock, draco plate, dread plate, earth plate, fist plate, flame plate, icicle plate, insect plate, iron plate, meadow plate, mind plate, sky plate, splash plate, spooky plate, stone plate, toxic plate, zap plate. I don't expect you to read all that, but I'm leaving it in the event you want to ctrl + f to see if a certain item is found by mining. If you're searching for a specific item (which we will be doing later), you can save in front of a rock and restart your game. The contents of the rock will reset each time you load a save file. Here are the shapes that items can appear in. Using this, you can figure out a pattern to quickly mine for a specific item. You can also use Blast Powder to mine the rock a second time. You can buy these from vendors or receive them from Pokémon with the ability Pickup. Odds are you don't have many on you right now, so I'll try and mention which areas have shining rocks so that you can ctrl + f when you have more. As a final note, remember that using a tiny hammer half breaks the adjacent tiles in the cardinal directions around where you're mining. Give it a try so that you'll understand what I'm saying. Feel free to mine the remaining stones around you. Return to the basement floor 1 location and take the north-western path this time, breaking the rock in front of the ladder as you do so. Descend the ladder and grab the Red Shard in the pale rock and the Amplified Rock that's sitting in plain sight. Return to basement floor 1 and enter basement floor 2. Go down the second path and break the rock at the bottom to find a Rare Candy behind the stalagmite. Go back and enter the fourth path. Descend the ladder and break the rocks. This grey rock also contains a Rare Candy. Ascend the ladder, break the rocks, and speak to the Solrock/Lunatone you find there. Solrock (Level 28) Rock Slide, Psywave, Embargo, Cosmic Power OR Lunatone (Level 28) Rock Slide, Psywave, Embargo, Cosmic Power (Someone check me on these) Let's head back to the Beryl Ward. Go towards the cemetery and Rock Smash your way into the cave. This cave is easier navigated with Flash, but it's small enough that it's not mandatory. Beryl Cave Scatterbug (30%) Morelull (30%) Bunnelby (15%) Noibat (15%) Spewpa (4%) Shiinotic (4%) Diggersby (1%) Vivillon (1%) There are two shining rocks in this cave. You can find a Burn Heal in a rock to the right. Navigate left, descend the ladder, and grab the Green Shard in the rock to the right. You'll find two cages as you descend deeper. There's a Great Ball in the rock between the cages and a Rock Incense out in the open. Enter the second cage and flip the switch. Go back to the first, grab the Linkstone in the rock to the left, and speak to the familiar-looking Nidorina. She's frustrated about something. She'll see the Silver Ring you have and ask to join your party. Yes, this was Corey's Nidorina. It seems she blames herself for his death. His Pokémon are scattered throughout the region. If you have the ring, you can take them with you. Nidorina (Level 28) Double Kick, Venom Drench, Bite, Disable Go left and descend the ladder. There's a Blue Shard in the rock to your right. On the left is a ledge. At the end right before the wall is a Green Shard. Further down is a rock on your right with a Purple Shard. Exit the cave. One of the bushes has a Big Mushroom. You can also find TM20 Safeguard out in the open. Go to the totem pole and interact with it. Your Ill-Fated Doll will activate and you can catch a Pokémon. Note that if you manage to get multiple Ill-Fated Dolls, you can catch the first three Pokémon. If you don't have an Ill-Fated Doll on you, a Natu will be on top of the totem. Elygem (Level 30) Hidden Power, Imprison, Simple Beam, (Nasty Plot or Cosmic Power) Golett (Level 35) Stomp Tantrum, Mega Punch, Magnitude, Dynamic Punch Baltoy (Level 30) Ancient Power, Cosmic Power, Power Trick, Self Destruct Natu (Level 20) Teleport, Lucky Chant, Stored Power, Ominous Wind, or Air Slash (if Baltoy spawns from the totem) Golett is the final Pokémon that I recommend for Event: G. It can learn the move Curse, and since it's a Ghost-type, the move works differently for it than any other type. On windy days, Nuzleafs and a Shiftry can be found here. When you approach, they'll attack. Pokémon Tribe Nuzleaf (Level 20) Ability: Chlorophyll, Early Bird, or Pickpocket Item: --- *Stats: HP 61 / Atk 36 / Def 24 / SpA 32 / SpD 24 / Spe 32 Fake Out, Razor Wind, Nature Power, Torment Nuzleaf (Level 25) Ability: Chlorophyll, Early Bird, or Pickpocket Item: --- *Stats: HP 74 / Atk 44 / Def 29 / SpA 39 / SpD 29 / Spe 39 Fake Out, Feint Attack, Razor Wind, Nature Power Nuzleaf (Level 25) Ability: Chlorophyll, Early Bird, or Pickpocket Item: --- *Stats: HP 74 / Atk 44 / Def 29 / SpA 39 / SpD 29 / Spe 39 Fake Out, Feint Attack, Razor Wind, Nature Power Shiftry (Level 55) Ability: Chlorophyll, Early Bird, or Pickpocket Item: --- *Stats: HP 180 / Atk 131 / Def 87 / SpA 120 / SpD 87 / Spe 109 Leaf Tornado, Hurricane, Leaf Storm, Nasty Plot Nuzleaf (Level 30) Ability: Chlorophyll, Early Bird, or Pickpocket Item: --- *Stats: HP 88 / Atk 53 / Def 35 / SpA 47 / SpD 35 / Spe 47 Fake Out, Leaf Blade, Razor Wind, Nature Power Nuzleaf (Level 30) Ability: Chlorophyll, Early Bird, or Pickpocket Item: --- *Stats: HP 88 / Atk 53 / Def 35 / SpA 47 / SpD 35 / Spe 47 Fake Out, Leaf Blade, Razor Wind, Nature Power *Due to variations in nature, stats may alter Ashamed of the loss, the Shiftry will leave. Because you defeated their leader, you are now the alpha. The Nuzleafs that remained behind will submit to you and you can take them all with you. Their moves and levels seem to be different than when you were fighting them, so I'll include all the moves I've found across the tribe. You'll also notice that the higher level ones have longer leaves than the lower level ones. Nuzleafs (Levels 20-30) Razor Wind, Feint Attack, Leaf Blade, Grassy Terrain, Fake Out, Nature Power, Leech Seed, Foul Play On sunny days, you can find a Tropius here. Feeding it a PokéSnax will cause it to challenge you. You can capture it and take it along. Tropius (Level 35) Ability: Solar Power Natural Gift, Whirlwind, Leaf Tornado, (Leech Seed, Dragon Dance, or Leaf Blade) Now that you've finished here, go over to the Abandoned Power Plant. Smash the rock in the way and enter the cave. There are many items here, but I'll only mention the ones I feel are important. Citrine Mountain 2F Woobat (30%) Swinub (30%) Phanpy (15%) Cubchoo (14%) Alolan Sandshrew (5%) Donphan (4%) Alolan Sandslash (1%) Beartic (1%) This location has six shining stones. Travel all the way to the right and pick up the Ability Capsule in the rock. Go back to the entrance and take a step down. The path to the right is blocked until we have Strength, so go (I'm using different colours so it's easier to track where you last read) south, west, north, south x4, east, west, south, east, south, west, east, west, east, and south. There will be a cave here that you can enter. You can find a Never-Melt Ice and a Smoochum who has been cornered by a Beartic. Talk to the Smoochum and the Beartic will approach. Defend it. Pokémon Savage Beartic (Level 57) Ability: Snow Cloak, Slush Rush, Swift Swim Item: --- *Stats: HP 192 / Atk 170 / Def 113 / SpA 102 / SpD 113 / Spe 79 Flail, Blizzard, Hail, Rest *Due to variations in nature, stats may change You cannot catch this Beartic since it's considered to be its own trainer. It only has 5 PP on its Blizzard attack and it can miss sometimes. If you're having trouble against it, try to survive until it runs out. Its Flail is significantly weaker in comparison, but it gets stronger as Beartic loses health. If you're having too much difficulty, remember that you can have Pokémon up to level 40. If it's still too tough, come back to it later. Once you defeat it, Smoochum will force itself into your party. Smoochum (Level 20) Powder Snow, Confusion, Sing, Nasty Plot Head back to the entrance. There's one more Pokémon we need to get. From the entrance, step down, then go south, west, south, east, south, east, south, then west. You'll find a Croagunk here. It recognizes you, and you, it. With the Silver Ring, it'll join you. Croagunk (Level 28) Venoshock, Mud Bomb, Sucker Punch, Drain Punch One last thing. From the entrance, step down and go south, west, north, south x4, east, west, south x2, west, south, east, south, west, and east. Here you can update your PokéDex with information about a Short-Circuit Field. At this point, I updated my team. Maxed Atk/Spd EVs Maxed SpA/Spd EVs Bahamut (Gabite), Amaterasu (Houndoom), Mercy (Meowstic), Tornado (Sharpedo), Marty (Zebstrika), Sans (Croagunk) And before mods: Sol (Charizard), Mercy (Meowstic), Rose (Roselia), Lux (Luxio), Zebra (Lumineon), Wyvern (Noibat) Now that we're done, let's go get more items. Go to the Underground Railnet in the Peridot Ward. You can now smash the rock in the way and progress deeper. Be warned that the Pokémon here are a higher level than before and there are new species. Underground Railnet (Post Rock Smash) Noibat (40%) Klink (25%) Geodude (10%) Graveler (10%) Skorupi (9%) Mawile (5%) Klang (1%) The second rock up above has a Carbos and two of the rocks further in contain Red Shards. At the bottom right you can find a Dull Key which is what we're here for. Head into the Obsidia Ward Slums, the same one where we found the egg and fought the Scraggy gang. Do you remember the locked door we saw? It would be faster to reach it by going backwards through the slums until you reach this location: You can fit the Dull Key into this rusted gate to open it. You'll enter to find the Scraggy gang members being bullied by some Pangoros. The Pangoros will take away our friends, and we'll need to save them. Grab the Super Repel that's in plain sight and head into the next room. Slums Playground Pancham (40%) Trubbish (25%) Mankey (15%) Pidove (14%) Makuhita (6%) This is a jumping puzzle. Just as before, I'll do my best to guide you through it. The paths are rather linear, but with so many intersecting blocks it can become confusing. Again, I'll use different colours so it's easy for you to remember which parts you've already read. From left to right let's call the paths 1-5. Paths 2, 3, and 5 are useless. Path 4 is straight forward, but I'll leave some instructions and upload a picture just in case. It's three hops north, two hops east, travel down the L, then three hops north again. You'll land on the platform. If you go south, you can take a step down and grab the Sun Stone. Go up north and slap the level 45 Pangoro. Having difficulty? At this point we can level certain Pokémon or breed certain Pokémon that are faster than the Pangoros and learn Destiny Bond. A bit anticlimactic but we do what we must to survive. Once it leaves, your Scraggy friend will tell you to push the switch on the wall. Doing so will unlock one of the two gates that block your path. Head back to the five diverging paths and go to the first path. Two hops north, a hop west, two hops north, a hop east, and two hops north will place us where we want to go. Another level 45 Pangoro will block your path. You know what to do. Once you're done, flip the switch again. Instead of hopping on top of the columns again, head left and south to find some stairs. Here's the path: Now, you might ask why I didn't include a picture with a drawn path for the other routes. The Edit: 3/29/18 three four main reasons are: 1. I didn't think of it until now. 2. Uploading costs space and I can only upload so much data into each section. I'd like to keep each section specific to one gym if possible. 3. The website may flip out and decide to delete my images, leaving me with a broken image that doesn't work and wasn't saved anywhere else. This would also mean I would have to go back through previous sections and reupload the images I can easily and quickly make. 3. 4. While these paths are fairly simple, it'll become more complicated later. As you saw in the ice mountain, the locations we go through with branching paths can be quite large. In order for me to draw a path of just this area, I had to take 3 screenshots and put them together. Not too difficult, but it can become time consuming depending on the size of the area. The ice mountain would have been many more screenshots and much more time, and I'm currently studying for/taking midterms, so I don't want to throw too much time into this. I'll consider drawing paths in the future, though. Heal up and enter the center path. As soon as you take two steps into the green area, the Pangoro boss will confront you. Pokémon Don Pangoro (Level 50) Ability: Iron Fist Item: Sitrus Berry Stats: HP 179 / Atk 168 / Def 107 / SpA 88 / SpD 100 / Spe 87 Body Slam, Crunch, Circle Throw, Hammer Arm The now defeated Pangoro will do the smart yet rarely used tactic of calling for back up. The other two who you'd defeated will return, but Scrafty will kill (they fade so they're dead, right?) them all in one hit. The final Scraggy whom you've saved will request to join your team rather than going back to its pack. You can say no if you'd like and the Scraggy will leave. I don't know if it's possible to find it and change your mind later. Scraggy (Level 30) Payback, Brick Break, Chip Away, (Dragon Dance, Drain Punch, Thunder Punch, Ice Punch, or Fire Punch) If you weren't aware, you can find the list of egg moves for each specific Pokémon by searching them up on Bulbapedia. Here's the example for Scraggy. Alright. We've held up Ame long enough, so let's go to The Grand Hall. Walk up to the desk aaaaaaaand Fern's here. Fern is the type of person who calls himself an epic troll when in reality he's just being a massive dick. Apparently he came to tell Ame about Corey. She was aware of Corey's worsening state and had anticipated this. She'll leave to make preparations for the replacement Poison-type gym leader: Aya. Fern will explain the back up system again, stating that he's the back up should Florinia retire. It seems the new Poison gym leader lives in the wastelands just east of the city. You can't access the area without a key, and guess who has one? Fern will promise to tell you where you can find copies of the key if you defeat him in battle. Fern Super Potion x2 Field: Default Rhyhorn (Level 32) Ability: Reckless Item: --- *Stats: HP 103 / Atk 75 / Def 76 / SpA 34 / SpD 34 / Spe 27 Bulldoze, Rock Blast, Chip Away, Fire Fang Roserade (Level 35) Ability: Poison Point Item: Leftovers *Stats: HP 102 / Atk 62 / Def 65 / SpA 107 / SpD 93 / Spe 91 Giga Drain, Extrasensory, Hidden Power (Fire), Sleep Powder Krokorok (Level 33) Ability: Moxie Item: --- *Stats: HP 94 / Atk 78 / Def 46 / SpA 41 / SpD 46 / Spe 66 Dig, Crunch, Smack Down, Fire Fang Dartrix (Level 33) Ability: Long Reach Item: Lum Berry *Stats: HP 108 / Atk 74 / Def 68 / SpA 59 / SpD 65 / Spe 53 Razor Leaf, Pluck, Astonish, Synthesis Fern will tell you he got the badge from Aya's brother, Cain. He'll mention that Cain's in the Beryl Cemetery and leave. Heal and go to the cemetery. Cain is to the far left and a bit north. You might notice that where there was only one grave cross before there are now two. Having heard about what happened to Corey, Cain is worried about the now orphaned Heather. He wants to find her. In order to receive the key, you'll need to battle him. Pretty Boy Cain Super Potion x2 Field: Mountain Brionne (Level 32) Ability: Torrent Item: Zoom Lens *Stats: HP 86 / Atk 51 / Def 57 / SpA 78 / SpD 65 / Spe 45 Bubble Beam, Disarming Voice, Encore, Sing Nidoking (Level 36) Ability: Sheer Force Item: --- *Stats: HP 120 / Atk 94 / Def 76 / SpA 73 / SpD 75 / Spe 90 Poison Tail, Double Kick, Thrash, Chip Away Alolan Grimer (Level 36) Ability: Poison Touch Item: --- *Stats: HP 109 / Atk 75 / Def 48 / SpA 41 / SpD 48 / Spe 27 Poison Fang, Knock Off, Minimize, Disable Alolan Marowak (Level 33) Ability: Lightning Rod Item: --- *Stats: HP 91 / Atk 72 / Def 86 / SpA 46 / SpD 66 / Spe 43 Shadow Bone, Flame Wheel, Bonemerang, Will-O-Wisp Before he can give you the key, Cain will spot Heather. Cain will express his concern for her but Heather will brush him off as another adult trying to force rules unto her. The conversation will continue with Cain trying to be nice to Heather and Heather not having any of it. At his suggestion, she'll fly off to go see Shelly. Rather than toss you the key, Cain will rush to the Lapis Ward to find Heather again before she flies away. Follow him to Shelly's gym and enter the bedroom upstairs. Heather will scream that she's strong and independent. Cain will try to comfort her anyway. Shelly stutters. Hilarity ensues. Heather will announce her departure, and you're all powerless to stop her. The other two will run outside, so you should as well. Head directly south when you exit the gym. It's not like you have much of an option since the only other way out of Lapis is blocked by two dueling trainers once again. Heather has run directly into Dr. Sigmund, and he doesn't intend to release her. After some scathing remarks from Heather, the doctor will announce that according to city law, he has the authority to seize any child under the age of 18 who has no legal parent or guardian. He'll also warn you that should you try to stop him, he'll sue you and you'll be charged as a criminal. The law is on his side. Dr. Sigmund takes Heather away. Shelly begins having a breakdown again, so you and Cain will head back into her room in the gym to comfort her. Talk to Cain to progress. Shelly will blame herself for what's happened but Cain will draw some of the blame onto himself as well. He'll state that he's willing to risk jail in order to save Heather. A cutscene will occur where you witness Dr. Sigmund using shock therapy to fix Heather. You'll be able to hear her cry of pain from the gym, so head to the orphanage to begin the rescue mission. Anna will spot your "glowiness" through the door and will unlock it for you once you try to open it. The two groups will introduce one another and Shelly will announce that they're here to save Heather. The orphanage prisoners will choose to join your quest. Charlotte will create a distraction by demanding her cigarettes, but a few orderlies will spot you anyway. The orphans don't have Pokémon since they are taken once you enter as a patient, so you, Shelly, and Cain will have to battle the orderlies in single battles. Once they're defeated, they'll scatter like roaches, locking the door and informing the doctor of your presence. Anna will mention the strings that tie Shelly to her many friends. Noel will advise Cain to stand in front of the doorway on the right so that no matter how many orderlies try to battle him, they'll be forced into one-on-ones. More orderlies will appear and take away Noel, and Shelly will join your party. Any battles you encounter will now be double battles with her assisting you. Your Pokémon will be kept in perfect condition after each fight, but not until after your first double battle. If you try to leave, this is what Shelly has to say to you: Shelly: <player>, you have to leave? Even despite what's happening to Heather? Um... O-okay. I'll just wait here, I guess... Battle your way onto the second floor. As you progress, you'll learn that some of the orderlies are only battling you because they have to. They actually agree that some things done here are wrong. The duo in the back will lock you out. Go back and talk to Anna. She'll inform you that you can use the terminal in the hallway ahead to override the locked gate. Enter the hallway on the first floor. All doors except the one that's already open are locked. If you enter here, you can battle another set of orderlies, but that's about it right now. I've been avoiding the terminals that connect to The Grand Hall to see if Ame says anything unique if you don't use them for the first few gyms, but the conversation has always been the same. Talking to her reveals that Dr. Sigmund has indeed been stopping the children from battling. Take the bend in the corridor and fight the orderlies below. Grab the Data Chip. If you'd like, you can go back to the Onyx Ward and get the Porygon I mentioned earlier. Use the terminal to unlock the gate. Return to the second floor and proceed onto the third. Here you'll see three different rooms. One has an item, one has blood on the wall, and the third has a child who will ask to be let out. Take the stairs to the fourth floor where you'll find Noel. He'll tell you that Heather is up ahead. Take the stairs up to the fifth floor where you'll be confronted by another pair of orderlies. The orphanage seems to be split in half. Either the orderlies blindly follow Dr. Sigmund without questioning because they believe it's the only way, or they silently disagree with his methods. Either way, defeat the two and unlock the prison cells. The child on this floor doesn't want to be released and will ask you to leave. If you check the dresser in the cell to the far left, you'll steal a Great Ball. Talk to Noel and he'll go to the first floor. You can grab the Paralyz Heal that was on the third floor on your way down. From the first floor, enter the room that Cain was defending. Apparently he managed to push back the orderlies. Charlotte will sass you if you try to talk to her before freeing her, so unlock her cell. Exhausted from battling so many people, Cain will take a moment to rest. Charlotte will direct you south so that the rest of the orphanage can get back their Pokémon. If you unlock the gate on the right and talk to the kid in here twice, Shelly will convince them that they aren't a terrible child. In exchange for lifting their spirits, the child will give you a Rare Candy. Go south and defeat two more orderlies. Charlotte will threaten to unleash you upon the remaining orderlies. Clearly if you've defeated everyone else in the hospital you can defeat two more. She'll grab everyone's Pokémon as well as the key to the doctor's office. If you go to the bottom right, you can grab the Odd Incense that's hidden next to the plant. Return to the area where you fought two orderlies in a library looking room. The left door is now unlocked, so enter and interact with the computer. Travel back up to the fifth floor. The doctor will remain coolheaded until Charlotte burns him with a cigarette. He'll try to convince you that he's doing what's best for Heather, but his former victims will disagree. Having realized he's outnumbered, he'll release Heather into your custody. With her in tow, you'll all run before the police can arrive to arrest you. Despite the urgency the situation calls for, you can still go do whatever you'd like. Go back to the Onyx School and enter the second floor. The second accessible room from the right will have the flashing computer. Insert the Data Chip and you'll fight a Porygon on a Glitch Field. Porygon (Level 28) Psybeam, Agility, Recover, Magnet Rise Recover only has 10PP. It'll probably spam it. Be patient. Go to the Underground Railnet (Peridot Access) to find our friends. Charlotte will tell you that her sisters have a house in the Chrysolia Region that we can stay in. Smash the rock to go further underground. A cutscene will alert you that Dr. Sigmund knows where you're headed. The Meteor boss will appear and begin to form plans with Dr. Sigmund. Talk to Charlotte and you'll learn that the door is locked. The underground railnet was managed by Yureya, but the company shut down after being destroyed by earthquakes. The railnet is still connected to the old power plant, so you'll need to talk to Shade, the gym leader who lives in the Abandoned Power Plant, to turn it back on. Go to the Abandoned Power Plant. Anna had her stuffed Pokémon doll unlock the door for you, so you can enter. Before you do, you'll notice the Absol jumping on the mountain. Here are the Pokémon you can find in the Abandoned Power Plant: Abandoned Power Plant Magnemite (31%) Klink (30%) Yamask (15%) Duskull (14%) Voltorb (9%) Klang (1%) The lights are off and will only occasionally flash. There're four gates in the center path, so we'll need to go left and right to interact with four computers. When you activate a computer, you'll see spoilers. Each of the characters die. If you'll notice, their hair colours are purple, green, red(ish), and blue. These are the same colours that we'll often see throughout Reborn. If you're having difficulty seeing, wait for a flash of light to guide you. The terminals can be identified by their green glow. Once all four are activated, return to the center of the gym and punch Shade in its schnoz. You'll be fighting it on a Short-Circuit Field. Entity Shade Hyper Potion x2 Field: Short-circuit Field Gengar "Corey" (Level 35) Ability: Cursed Body Item: Wide Lens Stats: HP 102 / Atk 65 / Def 62 / SpA 111 / SpD 72 / Spe 97 Shadow Ball, Dream Eater, Thunderbolt, Hypnosis Rotom [Default Form] (Level 37) Ability: Levitate Item: Leftovers Stats: HP 98 / Atk 50 / Def 83 / SpA 89 / SpD 76 / Spe 86 Pain Split, Shadow Ball, Discharge, Confuse Ray Dhelmise (Level 34) Ability: Steelworker Item: Lum Berry Stats: HP 99 / Atk 111 / Def 80 / SpA 70 / SpD 73 / Spe 35 Shadow Claw, Brick Break, Anchor Shot, Giga Drain Doublade (Level 37) Ability: Levitate Item: Synthetic Seed (On Short-Circuit Field, +1 SpD stage and applies Magnet Rise. On Factory Field, +1 SpA and applies Laser Focus) Stats: HP 107 / Atk 112 / Def 132 / SpA 54 / SpD 57 / Spe 42 Brick Break, Shadow Claw, Gyro Ball, Swords Dance Banette (Level 36) Ability: Cursed Body Item: --- Stats: HP 107 / Atk 103 / Def 67 / SpA 80 / SpD 66 / Spe 67 Shadow Claw, Knock Off, Dazzling Gleam, Destiny Bond Mimikyu *Shiny* (Level 38) Ability: Disguise Item: Sitrus Berry Stats: HP 106 / Atk 90 / Def 82 / SpA 54 / SpD 101 / Spe 104 Shadow Claw, Play Rough, Thunderbolt, Swords Dance Bold moves are moves that can be boosted depending on which field is active. Having difficulty? It's important to know which moves are affected by which fields. You can switch between the fields by using Discharge among other moves. The Magnemites we can catch here can learn this move at level 37 if you don't let them evolve. They can't evolve into their final form until later in the game, unfortunately. Shade's entire team is weak to Psychic moves (especially Gengar) and this field does nothing to prevent you from using them. Keep in mind that many of the opposing Pokémon also know Ghost-type moves which are super effective against Psychic Pokémon. Shade will reward us with the Omen Badge. Pokémon level 45 and below will now listen to us. We can also use Flash outside of battles. Finally, it'll give us the powerful TM65 Shadow Claw. It'll also activate the power. We watch on the monitor as the Team Meteor boss kidnaps everyone but Cain. The Poison enthusiast will instruct his Nidoking to use Earthquake, causing a large crack to appear between him and Team Meteor. As the Team Meteor boss will inform you, he was only here to capture the children who escaped the orphanage. Shade will disappear. We're free to move out, so head to the Underground Railnet (Peridot Access).
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