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[Closed] Christmas time with the Light~


Reignited'Light

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breloom.pngvolcarona.pnggarchomp.pngdiancie-mega.pnglatias.pngazumarill.png
Loom+Volc were really weak to priority, so I got garchomp to take the bullet punch/aqua jet/espeed/talonflame much better. Since we're running Volc+Life Orb loom, it'd be safe to have hazard control so both do not come in on passive damage that racks up too quickly. Diancie deals with the Heatran Loom/Volc have trouble with, while Latias provides Healing Wish and defog support. Finally Azu so we have something that can beat Clefable much easier and other stall teams.

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Spore
- Bullet Seed
- Focus Punch

Volcarona @ Coba Berry
Ability: Flame Body
EVs: 72 HP / 248 SpA / 188 Spe
Timid Nature
- Quiver Dance
- Hidden Power [Rock]
- Fire Blast
- Giga Drain

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Protect
- Diamond Storm
- Moonblast
- Earth Power

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Azumarill @ Choice Band
Ability: Huge Power
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Knock Off
- Play Rough


landorus-therian.pngalakazam.pngrotom-wash.pnglatios.pngtornadus-therian.pngscizor-mega.png
pretty much a volt turn team so zam gets in for free and start firing Psychic and Focus Blast. Be careful of pursuit users, but this team handles team with them, anyway. You can run Sub instead of Encore on Zam, but Encore is more useful overall.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 200 HP / 216 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- U-turn

Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Encore

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 240 HP / 136 Def / 132 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Pain Split

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Heat Wave
- U-turn

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bug Bite
- Bullet Punch



whiscash.pnglatios.pngaltaria-mega.pnggarchomp.pngskarmory.pngscizor.png

Get a Whiscash with Dragon Dance up and sweep with like 2-3 boosts. Teammates are supposed to lure ferrothorn and scizor-mega so whiscash has an easier time of sweeping. Magnezone might be annoying, but Chomp/Whiscash takes it on,

Whiscash @ Leftovers

Ability: Oblivious
EVs: 32 HP / 252 Atk / 8 Def / 216 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Waterfall
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Altaria-Mega @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Roost
- Return
- Heal Bell
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 176 Def / 60 SpD / 24 Spe
Bold Nature
- Counter
- Spikes
- Roost
- Whirlwind
Scizor @ Life Orb
Ability: Technician
EVs: 32 HP / 252 Atk / 8 Def / 216 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower

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A team for my lil' mons here?

Mismagius @ Life Orb

Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Mystical Fire
- Dazzling Gleam
- Destiny Bond
Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 Def
Modest Nature
- Giga Drain
- Leech Seed
- Tailwind
- Light Screen
You can change whatever you want
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mismagius.pngwhimsicott.pngpinsir-mega.pnggarchomp.pngkeldeo.pnglatios.png
team was kinda awkward to build around...
sash the mismagius cause it's a better item with destiny bond, imo.
team is kinda weak to hyper offense, but pinsir/chomp/latios can somewhat do well, with pinsir outspeeding lots of things with priority feint. Outspeeds talonflame and extremespeed users, so that's cool.

Mismagius @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Mystical Fire
- Dazzling Gleam
- Destiny Bond

Whimsicott @ Leftovers
Ability: Prankster
EVs: 240 HP / 200 Def / 68 Spe
Modest Nature
- Moonblast
- Taunt
- Encore
- U-turn

Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Close Combat
- Feint

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost



gardevoir-mega.pngstarmie.pngdragonite.pngferrothorn.pngtalonflame.pngexcadrill.png
team looks weird at first glance, but since garde+star isn't exactly the best thing ever, I just put stuff that somewhat handles ghost/steel/poison/dark mons. dual rapid spin is cool for insurance since you have the talonflame/dragonite. team is already weak to bisharp as it is, so defog is not an option, otherwise it'd probably just if you made the wrong move. aside from that, we got two offense breakers since gardevoir isn't really something I just use to beat ho... ferrothorn to check weavile which has been common.

Gardevoir-Mega @ Gardevoirite

Ability: Pixilate
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Will-O-Wisp
- Taunt
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe
- Hydro Pump
- Hidden Power [Fire]
- Psychic
- Rapid Spin
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Extreme Speed
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Protect
- Gyro Ball
Talonflame
Ability: Gale Wings
EVs: 248 HP / 196 SpD / 64 Spe
Jolly Nature
- Bulk Up
- Will-O-Wisp
- Roost
- Acrobatics
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 224 HP / 252 SpD / 32 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Iron Head

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delibird.pnggarchomp.pngmetagross-mega.pnggastrodon.pnglatios.pngtornadus-therian.png
So I originally had Choice Band delibird, but that thing required too much support, so I decided it wasn't worth it. Pretty much you lead with it and see if it's gonna be a chomp. If so, click Ice Beam and either it dies because it's one of those tank chomps. or it is sash and you ohko with ice shard next turn. If you still got your sash, you just defog it anyway! Team covers Delibird's weaknesses, even though it's really fodder. Team tries to take on Electric types the best that it can while breaking through lots of defensive mons. Mega Slowbro can be annoying, so I slapped Gastro as a check to it and it also is our electric counter. Who even runs HP Grass anyway? lol
Remove Ferrothorn so Gastro sweeps easily.

Delibird @ Focus Sash
Ability: Vital Spirit
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Shard
- Ice Beam
- Defog
- Destiny Bond

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Bullet Punch

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 216 HP / 252 Def / 40 SpD
Relaxed Nature
- Curse
- Recover
- Scald
- Earthquake

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Knock Off
- Heat Wave



abomasnow.pngcharizard-mega-y.pngtyranitar.pngkeldeo.pngmew.pnghippowdon.png
really weird team, but the idea is so abomasnow comes in on most stealth rock leads and clicks the super effective hit everytime. EVs so it outspeeds Defensive Heatran and OHKO with EQ. Charizard covers ferrothorn and scizor which are really annoying. Tyranitar removes latios, which would just come in for free and click draco, every single time it gets in for free. Mew+Hippo for our hazard control thing. Keldeo for a good wallbreaker. Team is somewhat annoyed by Clefable, so you can Choice Band Tar to 2hko clefable, although it's more gengar weak. You may also run Gengar instead of Keldeo, but be wary of twave+cm clefables.

Abomasnow @ Life Orb
Ability: Snow Warning
EVs: 32 HP / 136 Atk / 164 SpA / 176 Spe
Naive Nature
- Blizzard
- Giga Drain
- Earthquake
- Ice Shard

Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 160 Def / 108 Spe
Impish Nature
- Will-O-Wisp
- Soft-Boiled
- Defog
- Psychic

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 148 Def / 120 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off


Gengar instead of Keldeo

Gengar @ Black Sludge
Ability: Levitate
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Sludge Wave
- Substitute



gourgeist-super.pngsylveon.pngcharizard-mega-x.pnggastrodon.pngtornadus-therian.pngjirachi.png
Team is too... passive?, for my liking, but it seems cool. Gourgiest is cool, since it trolls lots of defensive stuff like landorus-t (without knock off) and ferrothorn, which is nice. sylveon+zard-x+jirachi form dragon/fairy/steel, and that's great defensive synergy. Defog zardx seems really dumb, but I couldn't fit anything else without being weak to something else, which is dumb. Good thing is that zardx is one of the few defog users that don't lose to bisharp! use will-o on it because it does not OHKO at full. Gastro+Torn-T for overall defensive bulk and great keldeo checks. Curse Gastro sets up on a lot of shit, so save this thing as a win con!

Gourgeist-Super @ Leftovers

Ability: Frisk
EVs: 232 HP / 252 Def / 24 SpD
Impish Nature
- Will-O-Wisp
- Leech Seed
- Substitute
- Phantom Force
Sylveon @ Leftovers
Ability: Pixilate
EVs: 216 HP / 180 Def / 96 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 248 HP / 64 Def / 196 Spe
Impish Nature
- Defog
- Roost
- Will-O-Wisp
- Earthquake
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 216 HP / 252 Def / 40 Spe
Relaxed Nature
- Curse
- Scald
- Recover
- Earthquake
Tornadus-Therian @ Leftovers
Ability: Regenerator
EVs: 216 HP / 40 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Focus Blast
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 228 SpD / 40 Spe
Careful Nature
- Stealth Rock
- Iron Head
- Wish
- Protect

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serperior.pnggarchomp.pnglopunny-mega.pngthundurus.pnglatios.pngbisharp.png
use glare on incoming torn-t and faster checks. lure heatran with hp ground so latios/bisharp can do some work. not much to really say about this team. vs mega sableye (shit is getting banned probably but in case it isn't), you lead bisharp and sd

Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Glare

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

Lopunny-Mega @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Power-Up Punch
- High Jump Kick
- Frustration

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [ice]
- Focus Blast
- Thunder Wave

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Memento
- Defog

Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch



musharna.pngkeldeo.pngtyranitar.pngexcadrill.pnglandorus-therian.pngvenusaur-mega.png

lol idk what musharna does so it's going to pretty much be a shittier version of mega latias. could have made some offense team with u-turn/baton pass musharna, but that ain't fun, rofl. remove dark types and cripple things with venusaur's sleep powder. defensive teams lose to musharna/lando-t/keldeo and offense loses to excadrill/keldeo/tyranitar(depends). Cripple stuff for a Musharna sweep and should be an easy win! I didn't really like any of the other sets, lol.

Musharna @ Leftovers

Ability: Synchronize
EVs: 224 HP / 252 Def / 8 SpD / 24 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Barrier
- Rest
- Stored Power
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 200 HP / 216 Def / 92 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Swords Dance
- Knock Off
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 100 Def / 144 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder



Anyway, since 40 posts already, I'll just end the thread now since I'm too lazy for this, lol. Thanks for making me busy, everyone! It was fun making some of these teams. Now Kamina has quality teams to add to his collection! :D

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