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Enemy Sprite appears too high in Wild Encounter Battle


Caz

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(Calling all developers)

Forgive me if I'm posting in the wrong section, but this problem (which is probably something small I'm missing) Is really frustrating at this point.

In wild encounter battles (ie. Grass) the enemy sprite appears higher than the stage, I'm guessing it's from using 6th gen Battlebacks, but I'm not too sure, where in the scripts section can I fix this?

(Note that I am using RPG Maker XP w/ Pokemon Essentials v15, with 6th gen plugins)

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Go to PBS/Pokemon.txt and scroll down to the Pokemon that appears too high. Scroll down to these values and adjust them;

BattlerPlayerY=X

BattlerEnemyY=X

BattlerAltitude=X

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