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Steel Monotype ( competitive )


heloo5t5

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I wanna make one, so help me make this better!

1) Aggron-mega

Curse, Heavy Slam, ??, ??

2) Heatran (Flashfire) leftovers

Lava plume, protect, toxic, earth power

3) Bisharp (defiant) Shuca Berry

Swords Dance, Sucker punch, iron head, knock off

4) Metagross (clear body) air balloon

Ice punch, bullet punch, earthquake, zen heatbutt

5) Ferrothorn (iron barbs) rocky helmet

Gyro ball, leech seed, stealth rocks, seed bomb?

6) Scizor (technician) muscle band

Swords Dance, bullet punch, bug bite, brick break

What about a scarfed magnezone? Or skarmory? So many options

Edited by heloo5t5
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- Give Ferrothorn protect or power whip instead of Seed Bomb

- Replace Aggron with Scarfed Magnezone

- Mega Metagross

I would prefer Skarmory over Scizor to add more bulk but that's a personal choice.

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Nobody said Skarmory without SR. Even so, it's far from useless. Try posting EV spreads and the role each member plays in the team. In this way you'll find out how to play better (not just brute force) and help us with suggestion-giving. Anyway, Steel is an easy monotype to use. So many options!

Currently your team is so weak to ground attacks, Skarmory could save the day.

The way I see it now, you have 4 guys doing the same thing: bulky attack.

Heatran stays. Make it a specially defensive tank. Give it lefties.

Bisharp is a great option as a fast sweeper. Works wonders with lum berry.

Skarmory will be your physical tank and/or SR setter. Rocky Helmet.

Now you have lots of nice options to use:
M-Metagross is huge for every team. Usually the opponent needs to sacrifice 1 or 2 pokemon to get rid of it. Gives you momentum.

Magnezone with a scarf is also nice. Make sure it has magnet pull. Otherwise use Analytic with Air balloon/Specs and full speed.

Specially offensive Lucario is a powerhouse that deals with any problem. Life Orb or Expert Belt. Also priority.

Empoleon is another special attacker that can absorb fire attacks and use SR, Scald and other utility moves.

Scizor can be used in many forms. Mega, Band, SD, Life Orb, Defogger, etc. Works like glue.

Another Scarfer that works wonders is Excadrill. Can work as a rapid spinner too.

If you decide not to use Metagross, Jirachi is another guy that can be unpredictable, or just go for the paraflinch.

It all depends on what you want to do.

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It makes no sense to use Skarmory as an offensive mon, because it has huge potential to work as a defensive wall, and there are other mons that do the offensive part much better than it does.

The most common and most effective set is this

Skarmory @ Leftovers / Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 48 Atk / 212 Def
Impish Nature
- Roost
- Stealth Rock
- Defog
- Brave Bird / Toxic / Whirlwind

Try this

Lucario @ Life Orb
Ability: Steadfast
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Aura Sphere
- Flash Cannon
- Vacuum Wave

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This is my steel mono. It's been fairly successful; you might want to take a look.

205.gif485.gif227.gif598.gif212.gif625.gif

205.gif@ Leftovers

Ability: Sturdy

EVs: 252 HP / 252 Def / 4 SpA

Bold Nature

- Volt Switch

- Rapid Spin

- Stealth Rock

- Spikes

485.gif@ Leftovers

Ability: Flash Fire

EVs: 252 HP / 4 SpA / 252 SpD

Calm Nature

- Protect

- Lava Plume

- Earth Power

- Roar

227.gif@ Shed Shell

Ability: Sturdy

EVs: 248 HP / 236 Def / 24 Spe

Impish Nature

- Whirlwind

- Toxic

- Roost

- Brave Bird

598.gif@ Occa Berry

Ability: Iron Barbs

EVs: 248 HP / 8 Atk / 252 Def

Relaxed Nature

IVs: 0 Spe

- Leech Seed

- Gyro Ball

- Bulldoze

212.gif @ Scizorite

Ability: Technician

EVs: 252 HP / 252 Atk / 4 Spe

- Swords Dance

- U-turn

- Roost

- Bullet Punch

625.gif@ Focus Sash

Ability: Defiant

EVs: 252 Atk / 4 Def / 252 Spe

Adamant Nature

- Swords Dance

- Sucker Punch

- Knock Off

- Psycho Cut

Forretress @ Leftovers

Ability: Sturdy

EVs: 252 HP / 252 Def / 4 SpA

Bold Nature

- Volt Switch

- Rapid Spin

- Stealth Rock

- Spikes

Heatran @ Leftovers

Ability: Flash Fire

EVs: 252 HP / 4 SpA / 252 SpD

Calm Nature

- Protect

- Lava Plume

- Earth Power

- Roar

Skarmory @ Shed Shell

Ability: Sturdy

EVs: 248 HP / 236 Def / 24 Spe

Impish Nature

- Whirlwind

- Toxic

- Roost

- Brave Bird

Ferrothorn @ Occa Berry

Ability: Iron Barbs

EVs: 248 HP / 8 Atk / 252 Def

Relaxed Nature

IVs: 0 Spe

- Leech Seed

- Gyro Ball

- Bulldoze

- Protect

Scizor @ Scizorite

Ability: Technician

EVs: 252 HP / 252 Atk / 4 Spe

- Swords Dance

- U-turn

- Roost

- Bullet Punch

Bisharp @ Focus Sash

Ability: Defiant

EVs: 252 Atk / 4 Def / 252 Spe

Adamant Nature

- Swords Dance

- Sucker Punch

- Knock Off

- Psycho Cut

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Totally forgot about lucario

Thanks nickcrash and king murdoc, I'll try them out for sure.

A lot of people use jirachi these days on showdown. Should I run one? If I should then should it be more offensive or support, like with wish?

Edited by heloo5t5
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Jirachi can fill in many spots. It really depends on what your team needs. I've seen defensive wish passing Jirachi, the classic t-wave/body slam + iron head + serene grace one that basically guarantees free turns (I think paralysis is 1/4 chance, and flinch from iron head 6/10 which gives us 85% chance to paraflinch).

Place a Zen Headbutt and a filler move of your choice (usually protect or u-turn). Protect for certain recovery, u-turn for kept momentum and bug coverage.

A special Jirachi is also a choice, but I haven't encountered any.

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